Nr. | Filename | Date | Size | Downloads | Description |
---|---|---|---|---|---|
101 | pulse42.zip | 09-03-1998 | 247 Kb. | 0 | 000] Quake: - Acknowldgements Jonathan Wright help and some great patches Good luck at Ion Storm nelno resurrection comMatt Wright help utils and some other great patches Punk93 mymail netMagnus Blikstad The original cool pulse rifle Even though his models and sound are no longer used I would not have got this far without his patch shockman brutality comAndy Brennan Ultimate Weapon Mod v1 2 cus its cool and I used some of the code from your modified Team Evolve Pulse Nailgun I also |
102 | q2dir02.zip | 09-03-1998 | 32 Kb. | 0 | 000] Quake II: - Q2DIR v0 2 2 new commands for the quake 2 console demodir lists all demos mapdir listsall maps you have installed New in 0 2 No more limited number of files Shows filesizes |
103 | q2dm7a.zip | 18-03-1998 | 521 Kb. | 0 | 000] Quake II: - Smashedophobia Info: SP DM (by GamesNet) Based on the "lost level of id" DM7 - "Acrophobia". This is a Quake 2 version of DM7 and not strictly a straight conversion. |
104 | q2lt1.zip | 09-03-1998 | 195 Kb. | 0 | 000] Quake: - The Little Tower Playing - deathmatch (by GamesNet FDN) A small deathmatch area with 4/3 Rooms : Quake teleporters, lifts : I did the level in a warehouse/base theme. : Please let me know what you think |
105 | q2miniin.zip | 12-03-1998 | 91 Kb. | 0 | 000] Quake 2 mini driver. Should improve frame rates. |
106 | q2perlap.zip | 09-03-1998 | 26 Kb. | 0 | 000] Quake: - 86.dll, and type 'cmd japh' at the 'Just Another |
107 | q2rangef.zip | 09-03-1998 | 22 Kb. | 0 | 000] Quake II: - If you re a big bad space marine you ought to have a rangefinder inyour HUD right Here s a quick and easy patch to add one Thanks toDecker for the Statusbar tutorial that this patch borrows heavily from First we ll define the rangefinder s entry in the stats array Editq shared h and add the following at about line 803 s indicate linesadded define STAT FRAGS 14 define STAT FLASHES 15 cleared each frame 1 health 2 armor CCH rangefinder stat define STAT RANGEFINDER 16 |
108 | q2towad.zip | 09-03-1998 | 30 Kb. | 0 | 000] Quake: - Q2toWad Utility to extract Quake2 wal textures from a pak into a specfied number of wad2 files. * Includes the ability to convert to a new palette, like for Quake or Hexen2 * Can include Quake2 dir names in textures so that most any editor can compile the level for Quake2 * Works on any standard Quake2 pak files |
109 | qmenu10.zip | 09-03-1998 | 242 Kb. | 0 | 000] Quake II: - Quake 2 Menuing System Mod v1 0 for Quake2 1 24 98Note This is our inital release of our easy to use menuing system for Quake 2 mod authors Features Extremely easy to us Unlimited number of menusDescriptionQMENU is a menuing systme for Quake 2 Mod authors It allows youto quickly and painlessly implement graphical menus like those foundin Rocket Arena only more powerful QMENU also comes with a message |
110 | qped21.zip | 13-03-1998 | 235 Kb. | 0 | 000] QPed v2.10 - Program to create new and editing existing .pak files for id software's Quake |
111 | qrankb03.zip | 09-03-1998 | 138 Kb. | 0 | 000] Quake II: - QRANK Quake 2 Automated Ranking Mod v0 003 for Quake2Note This MOD is currently undergoing beta Please view the QRANK TXT and QRANK DOC files DescriptionQRANK is an automated ranking system for Quake 2 Now server ownerscan offer players detailed ranking ladders like those found on TEN Mpathand Heat QRANK uses the ELO formula for determining player ranking Features Complete easy to use menuing system Player s names are password protected for security |
112 | qsb.zip | 09-03-1998 | 425 Kb. | 0 | 000] Quake II: - Quake II Scene Builder pre release version January 18 1998 Quake II Scene Builder QSB is a program that allows you to view themodels monsters and other objects that appear in the game Quake 2from id Software Features Load from md2 or pak files Automatically loads related textures Animation User controlled lighting effects Save to bitmap files |
113 | quake2.a01 | 13-03-1999 | 9716 Kb. | 0 | Quake II: ID Software has done it again with the most anticipated game of the year, Quake 2 with its high res grafix and lighting this game is a must for all you Quakers out there. Win 95/98 Shareware $49.95 Demo [Disk 2/4] |
114 | quake2.a02 | 13-03-1999 | 9716 Kb. | 0 | Quake II: ID Software has done it again with the most anticipated game of the year, Quake 2 with its high res grafix and lighting this game is a must for all you Quakers out there. Win 95/98 Shareware $49.95 Demo [Disk 3/4] |
115 | quake2.a03 | 13-03-1999 | 8951 Kb. | 0 | Quake II: ID Software has done it again with the most anticipated game of the year, Quake 2 with its high res grafix and lighting this game is a must for all you Quakers out there. Win 95/98 Shareware $49.95 Demo [Disk 4/4] |
116 | quake2.arj | 13-03-1999 | 9716 Kb. | 0 | Quake II: ID Software has done it again with the most anticipated game of the year, Quake 2 with its high res grafix and lighting this game is a must for all you Quakers out there. Win 95/98 Shareware $49.95 Demo [Disk 1/4] |
117 | quake314.a01 | 13-06-1999 | 9765 Kb. | 0 | Quake II version 3.14: ID Software has done it again with the most anticipated game of the year, Quake 2 with its high res grafix and lighting this game is a must for all you Quakers out there. Win 95/98 Shareware $49.95 Demo [Disk 2/4] |
118 | quake314.a02 | 13-06-1999 | 9765 Kb. | 0 | Quake II version 3.14: ID Software has done it again with the most anticipated game of the year, Quake 2 with its high res grafix and lighting this game is a must for all you Quakers out there. Win 95/98 Shareware $49.95 Demo [Disk 3/4] |
119 | quake314.a03 | 13-06-1999 | 8712 Kb. | 0 | Quake II version 3.14: ID Software has done it again with the most anticipated game of the year, Quake 2 with its high res grafix and lighting this game is a must for all you Quakers out there. Win 95/98 Shareware $49.95 Demo [Disk 4/4] |
120 | quake314.arj | 13-06-1999 | 9765 Kb. | 0 | Quake II version 3.14: ID Software has done it again with the most anticipated game of the year, Quake 2 with its high res grafix and lighting this game is a must for all you Quakers out there. Win 95/98 Shareware $49.95 Demo [Disk 1/4] |
121 | qwal.zip | 28-01-1999 | 4691 Kb. | 0 | 000] Quake II: - Quake Textures This is all the Quake textures converted to walformat forQuake2 If you were too lazy to do it yourself or don't know how then this is for you Just stick in the Quake2 baseq2 |
122 | rctf1upd.zip | 09-03-1998 | 609 Kb. | 0 | 000] Quake: - Fortress Base (CtF) - updated versi 3wave CtF level. Style selection is a little unholy, but it fits together nicely.. The size/layout should favour 10-20 player games. |
123 | ronzo1q2.zip | 18-03-1998 | 573 Kb. | 0 | 000] Quake II: - Ronzo1Q2 Info: SP DM (by GamesNet) Quake2 maps for Deathmatch Play Only. |
124 | rosie.zip | 09-03-1998 | 80 Kb. | 0 | 000] Quake II: - Rosieskin for the Quake2 female playerby Dan Bickelldanbickell loop comTools used Paintshop Pro 4Photoshop 4NPherno s Skin Tool v0 65based on original Q2 skins by Adrian Carmack and a photo of my girlfriend Rosie Ain t that sweet You can use it or modify it as you please please just don t take credit for it or sell it |
125 | rotate.zip | 09-03-1998 | 211 Kb. | 0 | 000] Quake: - Quake2 Playing - deathmatch (by GamesNet FDN) Rotate is a smaller dm with some interesting Best with 4-10 players |
126 | sblast1.zip | 09-03-1998 | 209 Kb. | 0 | 000] Quake: - api_version 2 to #define game_ap New - sound (by GamesNet FDN) |
127 | secondw.zip | 09-03-1998 | 2 Kb. | 0 | 000] Quake II: - Config file for secondary weapons by Tristian Tub Barrett |
128 | sfort.zip | 12-03-1998 | 215 Kb. | 0 | 000] Quake: - This map is designed for the TeamFortress QuakeC patch Title Small FortsFilename sfort bspAuthor Tony CabeAlias MagmaEmail Address bcabe mindspring comDescription This is a fairly small map that may get crowded and turn into chaos with 16 people It s simple in design with a fair amount of water occupying the |
129 | sghunt1.zip | 09-03-1998 | 182 Kb. | 0 | 000] Quake: - Stargate SG-1 Hunted New - graphic (by GamesNet FDN) THis Level was inspired by the Showtime Seri "Stargate Sg-1" particularly the episode "TH Hammer". THe Blue team(team 1)are the asgar (viking gods) who try and protect the human( and get him to the Stargate. And the Red te is the Goa'ulds(egyptian gods), who try to k human. ANd the Yellow Team is the Human(tea player) and he runs like hell trying to get Stargate. Needs TEAM FORTRESS V.2.5 or higher. |
130 | shamblei.zip | 09-03-1998 | 2 Kb. | 0 | 000] Quake II: - Name Dann ThombsHomepage http www frag com halflife e mail dannman frag com Shamblein This is a skin for the shambler plug in model taken from the Shambler skin All graphics are from id |
131 | shamsnor.zip | 09-03-1998 | 3 Kb. | 0 | 000] Quake II: - Name Dann ThombsHomepage http www frag com halflife e mail dannman frag com Shamsnork This is a skin for the snork taken from the Shambler skin All graphics are from id |
132 | sinful.zip | 09-03-1998 | 27 Kb. | 0 | 000] Quake II: - Hey folks Well I locked myself in my room today and pounded out my first skin for the Morbo model I really love workin with the Morbo model took me awhile to get this one done but it was alota fun doin it Ok so whenever i do a skin its based on some kind of inspiration this one was based on a dream i had last night ok so why was a green cyborg mutant in my dream you may ask well it was eatingmy ex girlfriend muhuhahahah Ok so here he is Sinful |
133 | slabrynt.zip | 18-03-1998 | 185 Kb. | 0 | 000] Quake II: - Slabrynth: The Replimutilation Info: SP DM (by GamesNet) Slabrynth is a multi-tiered arena that the aliens use for their war games. Being that you already disposed of the alien contingent that was there, you are waiting for the next contingent to arrive. In the mean time you prepare for their arrival by practicing on your own militery skills. It just so happens that on your transport you were transfering traitors from your own militery force to the death camps. While you and your comrads were busy disposing of the aliens the traitors escaped. They also armed themselves and will do anything to survive. It's time to recapture the traitors! |
134 | spasmo3.zip | 09-03-1998 | 258 Kb. | 0 | 000] Spasmolytic Three Playing - deathmatch (by GamesNet FDN) Medium sized DM map, clean, open, peaceful, : with all the weapons. (BFG is teamed to 3 : hyperblasters, so it's only there 25% of t : time.) : This one is good!!! |
135 | spbotdm1.zip | 18-03-1998 | 90 Kb. | 0 | 000] Quake II: - SPBOTDM1 Info: SP (by GamesNet) This is the first dm level designed around bots to my knowledge. It takes on the form of a warehouse more or less. |
136 | spideysk.zip | 09-03-1998 | 29 Kb. | 0 | 000] Quake II: - 18th Jan 1998Your Name JaruzelEmail Address Jaruzel dircon co ukWeb Site address if any http www ghost co uk yes thats it my own server Your Player Name Jaruzel More a LAN player than an Internet Player Your Clan Name If any Black Friars BLKF Very brief description Spiderman Spiderman He can do what a Spider Can Well I did Spidey for Quakeworld and heres Spidey For Quake2 Just as I was about to Up this archive I noticed that |
137 | squad_ds.zip | 09-03-1998 | 123 Kb. | 0 | 000] Quake II: - 260198Squad DSH War Colorsmale Lillebror dsh04 pcx dsh04 i pcxWIN95 background Squad DSH jpg Skins made by JanJ These skins may be used as base if you wish JanJICQ 7362766E mail home grendel vip cybercity dk |
138 | sticky02.zip | 09-03-1998 | 138 Kb. | 0 | 000] Quake II: - Sticky Proximity Bombs |
139 | sting01.zip | 09-03-1998 | 109 Kb. | 0 | 000] Quake: - Quake2 Stinger Missile Mod v0.1 (st Playing - single/deathmatch (by GamesNet FDN Adds a homing missile with some extra person |
140 | storm7.zip | 09-03-1998 | 236 Kb. | 0 | 000] Quake: - storm7 A two team version of Storm1 |
141 | stormit.zip | 18-03-1998 | 531 Kb. | 0 | 000] Quake: - Storm The Castle Info: SP DM (by GamesNet) Deathmatch Quake Level This is a multi-level castle that features a good mix of small dueling areas and big open spaces. It flows best with 5+ players. |
142 | supersno.zip | 09-03-1998 | 10 Kb. | 0 | 000] Quake II: - QUAKE2 SKIN SuperSnork pcx Jan 20 1998Author SuperPhattyE Mail super phatty usa netFiles SuperSnork pcx SuperSnork i pcx supersnork txt Instructions Just unzip all these files to your quake2 baseq2 players snork directory Important I am not responsible if you stuff this up your actions are your own and I take no responsability Other This is ver 2 of the supersnork skin The only thing changed is the boots i thought they looked like crap |
143 | tank21a.zip | 09-03-1998 | 320 Kb. | 0 | 000] Quake: - Quake 2 Registered Version Playing - single/deathmatch (by GamesNet FDN A dismal, dank holding tank situated somewhe asteroid belt. Very symmetrical layout with a not-so multi-tier center hub; all weapons present EXCEPT the cheater' This level is best suited for >4 players. GL mul lighting is in, (since I have a Voodoo!) but is used in a su felt garish red and blue tones would have ruined "atmosphere" of the map. |
144 | tfarena.zip | 09-03-1998 | 141 Kb. | 0 | 000] Quake: - This map designed for the TeamFortress v2 6 quakeC mod Title Team Fortress Arena Filename tfarena zip Author Glorfindel Email jfraser geocities com Description TeamFortress v2 6 Quake MapSection 2 This map does not work properly without the TeamFortress QuakeC patch which can be downloaded from http www planetquake com teamfortressor from ftp cdrom com |
145 | thefudi.zip | 09-03-1998 | 83 Kb. | 0 | 000] The Fucked Dimension Playing - deathmatch (by GamesNet FDN) New - graphic Small but very good Deathmatch level (no monsters!) |
146 | timmcfg2.zip | 09-03-1998 | 10 Kb. | 0 | 000] Quake: - TimmConFiG v2.05 One of the most user friendly cfg's out ther |
147 | tower.zip | 09-03-1998 | 157 Kb. | 0 | 000] Quake: - small deathmatch level by Paul Edwardsmail at bobdfish geocities com for the source oranything else |
148 | trenches.zip | 09-03-1998 | 742 Kb. | 0 | 000] Quake: - Trenches of Death Playing - single/deathmatch (by GamesNet FDN Deathmatch level for Quake 2. It's basically a battle field with trenches and towers for some good deathmatches. Every now and then you might need to go down to th underground fortresses for some health and other powerups. I've used the last room of base1.map for the underground fortresses. |
149 | ttemple.zip | 09-03-1998 | 500 Kb. | 0 | 000] Quake: - ttemple.bsp / The technological tem Yeah! Dm level which should provide you with lots of different pleaasures! |
150 | twistdm.zip | 18-03-1998 | 222 Kb. | 0 | 000] Quake: - Twisted Terror Info: SP DM +GFX (by GamesNet) Deathmatch arena. Three main areas. Plenty of secrets. Most require the rocket jump or even a QRJ. Did'nt really try to put pretty textures and runes on the walls. I'll do that on another map later on. Anyway your here to deathmatch not to look at the scenery. Lighting is rather good I think, especially in the Q room(look up). This map was made so I could replace deathmatch arena 1 (Place of two deaths) which I hate. When the level ends you will go to DM2 (Claustrophobiopolis, hope I spelt that right). If you want to do what I did get Pakexplorer and delete DM1(you have a backup on your origonal Quake CD, right) then paste in my map rename it to DM1 and start frag'n. Also I |
151 | urqp101.zip | 18-03-1998 | 901 Kb. | 0 | 000] Quake: - Maddes' Ultimate Regular Quake Patch Info: DM DM +MDL (by GamesNet) URQP101.* |
152 | ursp100.zip | 18-03-1998 | 382 Kb. | 0 | 000] Quake: - Maddes' Ultimate Regular Scourge Patch Info: DM DM +MDL (by GamesNet) URSP100.* |
153 | vertigo.zip | 09-03-1998 | 473 Kb. | 0 | 000] Quake: - Ziggurat Vertigo for Quake 2 Playing - deathmatch (by GamesNet FDN) Pretty much a straight copy of E1M8 from Quake 1. I left out one of the original secret areas (under the lava) and added a new one (you find it). |
154 | vulcan.zip | 09-03-1998 | 255 Kb. | 0 | 000] Quake: - Vulcan (The Tensar Project heh heh) Pure racing Loosely based on a (rather large) figure of Lava themed with some multiplayer crossovers (If anyone wants it converting to racingdm, |
155 | weighty.zip | 18-03-1998 | 199 Kb. | 0 | 000] Quake: - Weightfulness Info: SP DM (by GamesNet) Deathmatch Scourge of Armagon Level This is basically an arena type level with arches that you pass through to change your gravity. You MUST have Scourge of Armagon or it won't run. |
156 | winqbsp3.zip | 09-03-1998 | 88 Kb. | 0 | 000] Quake II: - WinQBSP3 v0 90 NotesWinQBSP3 is a level compiler for Quake 2 used the same was asQBSP3 by id Software What makes WinQBSP3 different is it has a Windows GUI the ability to logoutput to a file and many more featuresDocumentation is provided as HTML in the zip Lee Smith1 24 98 |
157 | wjgdm1.zip | 09-03-1998 | 73 Kb. | 0 | 000] Quake: - . Weapons include hyperblaster, ro and 2 machine Playing - deathmatch (by GamesNet FDN) Fairly small deathmatch level suitable for 1 |
158 | woddm.zip | 18-03-1998 | 297 Kb. | 0 | 000] Quake: - World Of Darkness Info: SP DM (by GamesNet) Deathmatch arena. 4 main area's with a circular idea as that seems to make the best levels for one on one. Goes to dm2 after your fragin fest. Also various stuff that makes recognisable sounds as to where people are. 2 rooms that require a button to be shot to open the door. (Easy to find i tell ya) :) |
159 | wotn101.zip | 09-03-1998 | 349 Kb. | 0 | 000] Quake: - Name of Mod War Of The NationsFile Name wotnbeta zipVersion Client Side Public Beta 1 01 Date January 23 1998E mail mattp3d ten netWeb Site www geocities com siliconvalley way 5304 index htmlThe site is a bit deranged AUTHOR INFO |
160 | wyrmb2.zip | 21-03-1998 | 7788 Kb. | 0 | 000] Quake: - Wyrm beta 2 Info: +MDL (by GamesNet) This is my first patch in Quake C. Making it I have learned a lot of this powerful language (thanx John Carmack!!). This is a Quake recompilation patch. Nearly all code has been modified by me, in order to join and enhance them, and I think that the result isn't bad :). |
161 | xomis.zip | 18-03-1998 | 394 Kb. | 0 | 000] Quake: - xomis Info: SP DM (by GamesNet) For you to decide |
162 | zervsdm6.zip | 18-03-1998 | 397 Kb. | 0 | 000] Quake: - "Zerstorer meets DM6" Info: SP DM (by GamesNet) A deathmatch map inspired from dm6 and the zerstorer pc. |
163 | ztn2dm1.zip | 09-03-1998 | 162 Kb. | 0 | 000] Quake: - Painkiller Playing - deathmatch (by GamesNet FDN) Quake II deathmatch level suited for 1-on-1 play |