Nr. | Filename | Date | Size | Downloads | Description |
---|---|---|---|---|---|
1 | 007quake.zip | 12-03-1998 | 450 Kb. | 0 | 000] Quake: - Title James Bond 007 v1 01Filename 007quake zipVersion 1 01Date 23 Jan 98Author Kris HorwoodEmail eewok geocities comWeb site http www geocities com SiliconValley Park 1125Credits idSoftware for Quake Ian Fleming MGM UA for James Bond The creators of the Laser Sight and Chase Cam Type of Mod |
2 | 2am.zip | 09-03-1998 | 162 Kb. | 0 | 000] Quake II: - Title can your Editor do this Filename 2am bsp Author Zied 2am Rieke Email Address riekez carleton edu Description designed for 2 player deathmatch a single big complex room |
3 | 2castlez.zip | 12-03-1998 | 545 Kb. | 0 | 000] Quake: - This map designed for the TeamFortress v2 65 quakeC mod 12 12 97Title 2 Castlez v5Filename 2castlez bspAuthor John Rogers aka Casebier MM Email Address johnjr parrett netDescription TeamFortress v2 65 |
4 | 2house1b.zip | 12-03-1998 | 487 Kb. | 0 | 000] Quake: - Map Information Date 12 15 97Title 2 HouseFilename 2house b bspAuthor Alexander V Shaburov Kykh Quake Nick Email Address shaburov uralmash mplik ruDescription TeamFortress Quake Map Play Information Single Player NoCooperative No |
5 | 2mxf1.zip | 12-03-1998 | 440 Kb. | 0 | 000] Quake: - This map designed for the TeamFortress v2 5 quakeC mod 1 23 98Title Maximum Formulation v1 0Filename 2mxf1 zipAuthor Jay Cain a k a ProggEmail Address progg mxf poboxes comDescription TeamFortress v2 5 Quake Map Play Information This map does not work properly without the TeamFortress QuakeC patch which can be downloaded from http www planetquake com teamfortress |
6 | 2mxf1a.zip | 18-03-1998 | 437 Kb. | 0 | 000] Quake: - Maximum Formulation v1.0a Info: SP TF! +GFX (by GamesNet) TeamFortress v2.7 Quake Map |
7 | 2station.zip | 09-03-1998 | 205 Kb. | 0 | 000] Quake: - Refueling Station (rel. 2) Playing - single/deathmatch (by GamesNet FDN Pretty medium size DeathMatch level for 2-4 with good playability, base-architecture and lightning. I have tested this with C.R.Bot & my LAN and I found this very fun I can guara |
8 | 4boats.zip | 18-03-1998 | 295 Kb. | 0 | 000] Quake: - 4 Boats Info: SP DM (by GamesNet) Deathmatch Quake Level The most notable feature here is a channel of water that wraps around the main area with 4 boats that cycle, distributing armor and weapons. |
9 | aacyber.zip | 09-03-1998 | 35 Kb. | 0 | 000] Quake: - CYBERSHOW Enter inside CYBERSHOW the CLAUSTROPHOBIC FULL ACTION DEATHMATCH Quake level FEATURES Start the most times with the SUPER NAILGUN Small industrial tunnels Dark stressing atmosphere Main texture made by myself HOW TO INSTALL Download and unzip AACYBER ZIP |
10 | acid2.zip | 08-03-1998 | 317 Kb. | 0 | 000] Quake: - January 98Title Acid 2Filename acid2 bspAuthor Equim Martin Alderson Email Address Equim aol comOther Levels by author Trinity single player Acid DM Photek released soon DMDescription Cool new version of my first quake DM map Acid which was made to be like DM2 This is more like what I wanted the original to be |
11 | actaltrz.zip | 12-03-1998 | 1147 Kb. | 0 | 000] Quake: - 24 1 98Title Escape from ActaltrazFilename actaltrz bspAuthor Kevin ShanahanEmail Address shanahan |
12 | against.zip | 09-03-1998 | 489 Kb. | 0 | 000] Quake: - YesTeamFortress YesDifficulty Settings NoNew Sounds NoNew Graphics NoNew Music NoDemos Replaced None |
13 | altima.zip | 12-03-1998 | 350 Kb. | 0 | 000] Quake: - 20 11 97Title AltimaFilename Altima bspAuthor Myk Mike Denby Email Address Equim aol com mates address Description Deathmatch map Additional Credits to ID Software Ben Morris World Craft Steven Polge Reaperbots |
14 | amine.zip | 09-03-1998 | 119 Kb. | 0 | 000] Quake: - Ajin Mines Playing - deathmatch (by GamesNet FDN) A small deathmatch level with three small ba areas and interconnecting hallways. My first Quake 2 map. |
15 | anime.zip | 09-03-1998 | 5 Kb. | 0 | 000] Quake II: - Male Quake 2 skin by FeNRuS This is my first decent skin and it looks great in quake 2 with the blend ing and all of the other neat GL things going on I started it as an attemptat a generic male anime skin for quake 2 but it doesnt quite look like it Still it is a kewl skin nonetheless It looks a lot better than some of theskins I have seen out there Download it its worth a look mrballz hotmail com don t ask me why that s my email it just is |
16 | anklbite.zip | 18-03-1998 | 281 Kb. | 0 | 000] Quake: - Anklebiter Info: SP DM (by GamesNet) Deathmatch Quake Level The most distinctive feature of this map is the big cross-shaped area that takes up the center of the main room. It has an opening that runs all the way around that is just about the right size to fire rockets at ankle-height. Another bonus feature is the Ball o' Death that keeps people from lurking too long in the rafters. |
17 | bddm.zip | 09-03-1998 | 212 Kb. | 0 | 000] Quake: - Quake2 Playing - deathmatch (by GamesNet FDN) As the name implies, it's a cozy little plac friends, and foes, alike. Four "stories" ma fest vertical, as well. |
18 | bioforge.zip | 09-03-1998 | 730 Kb. | 0 | 000] Quake: - The Biogenetic Forge A Quake Mission Pack 1 level filename bioforge bspversion 1 0 10 28 97author Cullen Wheelercontact e mail wheeler freeway nethomepage description Single player Quake Mission Pack 1 level beta testers Ty StallardOther level by author the Broken Waystation also for Quake Mission Pack 1 |
19 | blammo12.zip | 09-03-1998 | 191 Kb. | 0 | 000] Quake: - BLAMMO The Return of the ShotgunVersion 1 2By Christopher Wisehttp www geocities com TimesSquare Lair 2242Email Christopher Wise eng monash edu auBlammo is a server only mod which features some simple changes deathmatch mode to server code to make Quake deathmatch more balanced In playing regular Quake deathmatch I find that getting a rocket launcher is the highest priority If you don t have one you don t have much chance of fragging By boosting the weaker weapons I have |
20 | boi-rc11.zip | 09-03-1998 | 619 Kb. | 0 | 000] Quake: - bOi Script for Quake II |
21 | boi-ws10.zip | 09-03-1998 | 372 Kb. | 0 | 000] Quake: - bOi Weapon System for Quake II |
22 | boondm.zip | 09-03-1998 | 210 Kb. | 0 | 000] Quake: - A Spoonful of Boon Getting bored to look after *good* and compa levels from 'Net, I was almost forced to do |
23 | cabledls.zip | 09-03-1998 | 15 Kb. | 0 | 000] Quake II: - Cable Quake 2 skinCreated by DaLinK the link mindspring com |
24 | caves.zip | 18-03-1998 | 159 Kb. | 0 | 000] Quake II: - Caves of Death for Quake II Info: SP DM (by GamesNet) Caves is a cool level for 3-4 : player. It looks pritty cool : and brings a lot of fun : Check it out for yourself! : |
25 | cisland.zip | 09-03-1998 | 203 Kb. | 0 | 000] Quake: - This map designed for the TeamFortress v2 6 quakeC mod 7 07 97 Title chaos island Filename cisland zip Author Chris Roadkill 2exo Email roadkill001 earthlink net |
26 | ckadm1.zip | 09-03-1998 | 239 Kb. | 0 | 000] Quake: - Outpost Playing - deathmatch (by GamesNet FDN) This is a totally original Deathmatch map fo : Quake 2. |
27 | cmdm1.zip | 09-03-1998 | 268 Kb. | 0 | 000] Quake: - Color Me Dead Playing - deathmatch (by GamesNet FDN) This is my Second Quake2 map.It's meant for : 2-4 players. |
28 | cmdm2.zip | 18-03-1998 | 166 Kb. | 0 | 000] Quake II: - Dark Grotto Info: SP DM (by GamesNet) This is my Third Quake2 map.It's meant for : 2-4 players. |
29 | cmdm3.zip | 18-03-1998 | 128 Kb. | 0 | 000] Quake II: - Fortress of Solitude Info: SP DM (by GamesNet) This is my Fourth Quake2 map.It's meant for : 1-on-1 play. |
30 | cmdm4.zip | 18-03-1998 | 224 Kb. | 0 | 000] Quake II: - Lava Plant Info: SP DM (by GamesNet) This is my Fifth Quake2 map.It's meant for : 2-4 players. |
31 | comcentr.zip | 18-03-1998 | 266 Kb. | 0 | 000] Quake II: - Save the Command Center Info: SP +SND (by GamesNet) Kinda wierd movie, with full speech. Stroggs have captured the space station's command center, and its up to you to get it back Starring Me (steb) - all speech / level check out the contact TC - http:/ contact.vortexq.com/ |
32 | conduit.zip | 09-03-1998 | 482 Kb. | 0 | 000] Quake: - The Abandoned Conduit Dm map set in a water channeling facility. |
33 | cool.zip | 18-03-1998 | 45 Kb. | 0 | 000] Quake: - Cool Area Info: DM (by GamesNet) One big room with four stages. |
34 | coop08.zip | 09-03-1998 | 399 Kb. | 0 | 000] Quake: - Quake 2 Coop/Deathmatch v0.8 Playing - single/deathmatch (by GamesNet FDN New - sound/graphic This mod allows both Coop and Deathmatch game play separately or together. |
35 | coop085.zip | 09-03-1998 | 403 Kb. | 0 | 000] Quake: - Quake 2 Coop/Deathmatch v0.8 Playing - single/deathmatch (by GamesNet FDN New - sound/graphic This mod allows both Coop and Deathmatch game play separately or together. |
36 | cryofac1.zip | 09-03-1998 | 314 Kb. | 0 | 000] Quake: - Quake 2 Playing - deathmatch (by GamesNet FDN) This is my first Quake II map... It will look significantly better in GL, but I've tested it in both software and GL. |
37 | dagger.zip | 09-03-1998 | 17 Kb. | 0 | 000] Quake II: - These are to be put into QuakeII skin pak file |
38 | dahood2.zip | 09-03-1998 | 529 Kb. | 0 | 000] Quake: - Da Hood (2) Playing - deathmatch (by GamesNet FDN) TeamFortress v2.5 Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress/ |
39 | deadwrld.zip | 18-03-1998 | 382 Kb. | 0 | 000] Quake II: - Dead To The World Info: SP SP DM (by GamesNet) Quake2 single player and deathmatch level. Fits about 4 people. |
40 | deathis.zip | 09-03-1998 | 447 Kb. | 0 | 000] Quake: - Death Is Not Worth Trying Playing - single (by GamesNet FDN) A full Quake 2 map for Single Play Only. |
41 | det.zip | 09-03-1998 | 720 Kb. | 0 | 000] Quake: - Detention center/det.bsp A large Dm map. Features a large center room smaller ones around it. |
42 | dirk103.zip | 18-03-1998 | 383 Kb. | 0 | 000] Quake: - Dirken Client/Server Pack Info: +MDL (by GamesNet) of the Modification |
43 | dl_maps.zip | 12-03-1998 | 7243 Kb. | 0 | 000] Quake: - This is the maps for the famous QuakeWorld Team Fortress server Deadlode The main server is at deadlode utah edu My e mail is hammyhdc usa net |
44 | dmarena1.zip | 09-03-1998 | 377 Kb. | 0 | 000] Quake: - Arena a Quake deathmatch mapAuthor Kevin O Connor thgreatoz geocities com Editor used WorldCraftBuild time about 4 hours but who s counting Deathmatch But of course Single Play I guess but there are no monsters so you d be basically just running around admiring the scenery Comments I just got bored with the existing ID deathmatch maps one day so decided to make a Deathmatch map for my friends and I to play Contains 2 secret areas a dark spooky type room my favorite area to fight and you ll love the placement of the Ring of Shadows |
45 | dmbg1.zip | 18-03-1998 | 235 Kb. | 0 | 000] Quake II: - DeathMatch BattleGround 1 Info: SP DM (by GamesNet) A medium sized level, suitable for 2-8 players. This is my first Quake 2 level, and I spent quite a bit of time trying get it to look and play good. Hope you enjoy it! |
46 | dmi101b.zip | 09-03-1998 | 130 Kb. | 0 | 000] Quake: - Deathmatch Inc. v.1.0.1 Beta Playing - coop/deathmatch (by GamesNet FDN) A Small Office Leve with tons of weapons and hiding places. Great for team play. 1st in a series of 10 |
47 | dmtrench.zip | 09-03-1998 | 769 Kb. | 0 | 000] Quake: - Trenches of Death Playing - single/deathmatch (by GamesNet FDN Deathmatch level for Quake 2. It's basically a battle field with trenches and towers for some good deathmatches. Every now and then you might need to go down to th underground fortresses for some health and other powerups. I've used the last room of base1.map for the underground fortresses. |
48 | doom2_q2.zip | 09-03-1998 | 1117 Kb. | 0 | 000] Quake: - Doom2 Map01 - Entryway Playing - single/coop/deathmatch (by GamesNe New - graphic Doom 2 Map01 - Entryway *fully featured* Single player (skill settings) and Deathmatc Full Doom2 textures converted to the Quake2 New sky environment Accurate 1-1 scaling of brushes |
49 | drgnfyr.zip | 09-03-1998 | 549 Kb. | 0 | 000] Quake: - Dragon Fyre New - sound (by GamesNet FDN) TeamFortress v2.6 Quake Map |
50 | duke17.zip | 21-03-1998 | 320 Kb. | 0 | 000] Quake: - duke |
51 | dweapns1.zip | 09-03-1998 | 173 Kb. | 0 | 000] Quake: - api_version 2 to #define game_ap |
52 | dweapns2.zip | 09-03-1998 | 173 Kb. | 0 | 000] Quake II: - Weapons of Destruction for Quake2 Version 2 Author Matt Wright a k a PunKAuthor Email punk93 mymail netDate 1 26 98Page http detoronics net punk981 Editors used LCC freeware c compiler Credits QdeveLS at http www planetquake com qdevels for being a great page for QuakeII DLL resources If you don t know where to start in makingQuake II mods visit this place |
53 | dwr-mksk.zip | 09-03-1998 | 309 Kb. | 0 | 000] Quake II: - QUAKE2 SKINS MORTAL KOMBAT SKINS 17 01 1998Author DoWnR Ruben RuC Jaime for the Sub Zero Original E Mail DoWnR mygale org ruc azstarnet com for RuC HomePage http www myagle org downr http www ping be downr ICQ 982556Files dwr mkskins txt noobsaibot pcx noobsaibot i pcx reptile pcx reptile i pcx |
54 | eden.zip | 09-03-1998 | 288 Kb. | 0 | 000] Quake II: - Title Midnight in the Garden of Eden Filename eden bsp Author Zied 2am Rieke Email Address riekez carleton edu Description designed for 2 player deathmatch naturalistic canyons and caves low |
55 | example8.zip | 09-03-1998 | 42 Kb. | 0 | 000] Quake II: - Example8 Func areaportalThis is a handy r speeds fighter that is customarily placed inside doors separating two or more distinct regions of a map When in example8 bsp stay where you start type r speeds 1 without the quotes at the console and shoot the button directly ahead of you The doors will open and the r speedswill suddenly shoot up to about 120 When the doors close the r speeds will drop back toa lower number You want low r speeds as much as possible to keep the framerate high With 3Dfx cards this seems a moot point but I digress It is important to make sure that every func areaportal is isolated correctly if you havemultiple connecting portals doorways between one area and another each has to be blocked with a func door areaportal rig Try removing one of the func areaportals in example8 and |
56 | fatal2.zip | 18-03-1998 | 486 Kb. | 0 | 000] Quake II: - Fatality 2 Info: SP DM (by GamesNet) The Second in the "Fatality" DM series. : A rather large basement type map with : plenty of catwalks and ledges for : interesting gameplay. |
57 | fatalop.zip | 18-03-1998 | 373 Kb. | 0 | 000] Quake II: - Fatal Opportunity Info: SP (by GamesNet) A Quake 2 map for Single Play Only. |
58 | femarmr1.zip | 09-03-1998 | 86 Kb. | 0 | 000] Quake II: - FemArmor Mk1skin for the Quake2 female playerby Dan Bickelldanbickell loop comTools used Paintshop Pro 4Photoshop 4NPherno s Skin Tool v0 65based on original Q2 skins by Adrian Carmack You can use it or modify it as you please please just don t take credit for it or sell it |
59 | fmdm3.zip | 09-03-1998 | 610 Kb. | 0 | 000] Quake: - FMDM3 Playing - single/coop/deathmatch (by GamesNe Deathmatch map for 8-16 players |
60 | fredmode.zip | 09-03-1998 | 393 Kb. | 0 | 000] Quake: - freddret player model Plug in player model |
61 | g2pix.zip | 18-03-1998 | 537 Kb. | 0 | 000] Quake: - G2 Pix Info: TF! SP (by GamesNet) This is a voting map with pictures :) enjoy! |
62 | gamespy_.zip | 09-03-1998 | 6 Kb. | 0 | 000] Quake II: - S t a y i n g W e a p o n s G a m e s p y T a bOne of the most annoying things in Quake 2 deathmatch is in myopinion not the fact that there are no id deathmatch levels yet orthat there are still some bugs It is the fact that Q2 servers default to staying weapons off While this was o k for DOOM with its 4 player limit it gets frustrating rather fast when there are more than say 8 10 players It isn t too much fun to run around with a blaster wait for some weapon to respawn only to get killed by some bfg or railgun dudes And the blaster is weaker than Q1 s shotgun thus making |
63 | gencl22.zip | 09-03-1998 | 2728 Kb. | 0 | 000] Quake: - GeNCLTP1: Lost bases Playing - deathmatch (by GamesNet FDN) This level was made for 4-14 player Genclasses Teamplay |
64 | gencldm1.zip | 09-03-1998 | 637 Kb. | 0 | 000] Quake: - GeNCLDM1: Shadows of blood This level was made for 4-12 player Genclasses Deathmatch |
65 | gencldm2.zip | 09-03-1998 | 277 Kb. | 0 | 000] Quake: - GeNCLDM2: Tower This level was made for 2-14 player Genclasses Deathmatch |
66 | gencldm5.zip | 09-03-1998 | 574 Kb. | 0 | 000] Quake: - GeNCldm5 - Tarantula Playing - deathmatch (by GamesNet FDN) This is my second Quake DM level and was made for 4-12 players. This map was written for GeNClasses, although you can play it with normal Quake, too. |
67 | grenfort.zip | 09-03-1998 | 192 Kb. | 0 | 000] Quake: - Grenade Fort Playing - single (by GamesNet FDN) New - graphic Like Grenade launchers? Like dark places? Li machine guns? Like strobe lights? You'll pro like this map. |
68 | hellboy.zip | 09-03-1998 | 288 Kb. | 0 | 000] Quake: - The Hellboy Special Playing - deathmatch (by GamesNet FDN) A sizeable deathmatch level (28 starts) that of three main sections: The Sniper's Loft, Level, and the Sewer. There are just a few included along the way to make things more i |
69 | hhope.zip | 09-03-1998 | 623 Kb. | 0 | 000] Quake: - Quake2 reg. Playing - single/deathmatch (by GamesNet FDN SPQ2/DM level |
70 | hvrgrl.zip | 09-03-1998 | 76 Kb. | 0 | 000] Quake II: - QUAKE2 SKIN HVRGRL ZIP 01 25 98Author kreg Mortis mosier Project Leader The Down TC http www hexenworld com thedown mortis hexenworld comE Mail kreg lcc netFiles hvrgrl pcx hvrgrl i pcx hvrgrl gif hvrgrl txt Instructions Just unzip all these files to your quake2 baseq2 players female directory Important I am not responsible if you stuff this up your actions are your own and I take no responsability |
71 | ikdm2.zip | 18-03-1998 | 242 Kb. | 0 | 000] Quake II: - Fingers' 2nd Quake2 Deathmatch level Info: DM SP DM (by GamesNet) Yet another deathmatch "experiment". I think it should play okay with 2-6 players. Not quite tested yet though. |
72 | incarc.zip | 09-03-1998 | 1020 Kb. | 0 | 000] Quake: - Quake 2 Playing - single/coop (by GamesNet FDN) The setting is a Strogg Incarceration Vessel : You must escape from the brig and find a w : to destroy the ship. If you fail countless : marines will meet their fate within it's : sinister chambers. : Your life is NOT important. You must succe : at ALL costs. |
73 | intobj.zip | 09-03-1998 | 579 Kb. | 0 | 000] Quake: - The Interesting Object WarBy Airswing of Clan TDA Where to find me to prove I actully exist P airswing thepla netIRC mpx sydney oz org quakeFirst Team Fortress Map Yay How it works The object to steal is in the vat of slime located in the rear of their base There is a envirosuit next to the walkway so you can take a dip without the added extras of pain |
74 | itmst0_7.zip | 09-03-1998 | 4834 Kb. | 0 | 000] Quake: - ITMASTIO New - quake C/sound/mdl/quake C (by GamesNet |
75 | jac2.zip | 09-03-1998 | 2 Kb. | 0 | 000] Quake II: - This is an updated jac i pcx icon for Quake II |
76 | jawraw2.zip | 09-03-1998 | 776 Kb. | 0 | 000] Quake: - JawRaw, Version 2.0 |
77 | judge-dr.zip | 09-03-1998 | 9 Kb. | 0 | 000] Quake II: - QUAKE2 SKIN Judge Dredd 1 25 98Author Rolf Inge Holden E Mail finge bigfoot comFiles Judge Dredd pcx Judge Dredd i pcx Judge Dredd txt Instructions Unzip the two files to your quake2 baseq2 players male directoryDescription Judge Dredd from the movie with Stallone starring as Judge Dredd Comment The skin is already owned by a clan It s my very first skin and probably the last |
78 | krakendm.zip | 09-03-1998 | 206 Kb. | 0 | 000] Quake: - Pathways of Peril Playing - deathmatch (by GamesNet FDN) A mad imperial overlord has had his militia men set up a death duel arena with carefully placed weapons and traps for the combatants to use. You must survive to prove your worth to the evil leader, after that you can think about escaping. |
79 | kronic.zip | 09-03-1998 | 559 Kb. | 0 | 000] Quake: - Kronic Karnage Playing - single/deathmatch (by GamesNet FDN You have been dropped into a Strogg stronghold and you must fight your way out of the base, through the cave with a watery pool, up the mine shafts, back into the base, and endure a lung busting swim to the exit . If you dare return to the base instead of exiting you will encounter more angry Strogg. |
80 | lbay1.zip | 09-03-1998 | 178 Kb. | 0 | 000] Quake: - The Loading Bay This is the second in my series of Rocket Ar It is a Base style map set in a large open l It has a loading claw that may be mobilised, have to wait. Like Chamber1 I will be releasing the map fi people can use these as a basis to make there own rocket ar One thing that may be changed is that it is onto the claw frame up above. If this is abused then I wi about it. Just let me know ok. |
81 | leibman1.zip | 09-03-1998 | 168 Kb. | 0 | 000] Quake: - Sinister New - sound (by GamesNet FDN) |
82 | leibman2.zip | 09-03-1998 | 248 Kb. | 0 | 000] Quake: - Palace |
83 | loathing.zip | 09-03-1998 | 31 Kb. | 0 | 000] Quake: - Loathing Playing - deathmatch (by GamesNet FDN) A fairly small deathmatch level (16 player s It is an arena (sorry but I like these) with hopefully a few new quirks |
84 | looney.zip | 09-03-1998 | 466 Kb. | 0 | 000] Quake: - The Looney Bin Playing - single/deathmatch (by GamesNet FDN A verticle DM level |
85 | memory.zip | 09-03-1998 | 70 Kb. | 0 | 000] Quake: - The Memory Remains Playing - single (by GamesNet FDN) Just a small map set to the Memory Remains v |
86 | mrt.zip | 09-03-1998 | 26 Kb. | 0 | 000] Quake II: - QUAKE2 SKIN Mister T 1 21 98Author Ted ChauviereE Mail chauvier utdallas eduFiles MrT pcx MrT i pcx MrT txt Instructions Just unzip all these files to your quake2 baseq2 players male directory Important I am not responsible if you stuff this up your actions are your own and I take no responsability Other I ve only seen one Mr T skin floating around and it wasn t very good So I made this one |
87 | mtnlab.zip | 21-03-1998 | 253 Kb. | 0 | 000] Quake II: - Mountain Laboratory Info: SP DM (by GamesNet) A small DM level set in an abandoned lab. Includes observation walkways, a glass elevator, precise jumps, and the ever-present "I can see you but can't hurt you" feeling. |
88 | nexxxus.zip | 09-03-1998 | 226 Kb. | 0 | 000] Quake II: - NeXxXuS Quake II DeathMatch Level P 1997 by TripleX mrbrain cs tu berlin de |
89 | nudechik.zip | 09-03-1998 | 53 Kb. | 0 | 000] Quake II: - NudeChikskin for the Quake2 female playerby Dan Bickelldanbickell loop comTools used Paintshop Pro 4Photoshop 4NPherno s Skin Tool v0 65based on original Q2 skins by Adrian Carmack You can use it or modify it as you please please just don t take credit for it or sell it |
90 | nudechk2.zip | 09-03-1998 | 56 Kb. | 0 | 000] Quake II: - NudeChik 2skin for the Quake2 female playerby Dan Bickelldanbickell loop comTools used Paintshop Pro 4Photoshop 4NPherno s Skin Tool v0 65based on original Q2 skins by Adrian Carmack You can use it or modify it as you please please just don t take credit for it or sell it |
91 | nukescri.zip | 09-03-1998 | 5 Kb. | 0 | 000] Quake II: - Title Nukelear DualScript Version 1 5 Date 1 26 98 Contat Nukelear hotmail comInstall Unzip the files into your quake2 baseq2 directory Backup your autoexec cfg if you have one Run Quake2 enjoy New in 1 5 Added CTF support for Vanilla CTF one of the nicer CTF games requires no d l Goto http home earthlink net nukelear q2 index html for more information on playing Vanilla CTF games Grappling hook and Function key CTF macros Also added the wideview alias in Gunner mode changes the view to something crazy like in aliens 3 Some people love this I personnaly hate it |
92 | nullglas.zip | 18-03-1998 | 540 Kb. | 0 | 000] Quake: - NULL Glass - TeamFortress Map for Quake Info: SP TF! (by GamesNet) A two team TF map. This map plays like 2fort4 in that it is a capture the flag level. This is a large map, but not a complicated map. HERE ARE THE REASONS U WILL WANT TO USE THIS MAP: Have u ever wanted to know what the hell is going on in the other guys fort while playing defense? If u are playing offense and see your flag get taken, do u wonder if the defense is holding it's own? WONDER NO MORE! This map has WINDOWS into the other fort! In the ramp room, you can see their ramp room In the flag room, you can see their flag There are many other windows. Beware of engineer's railguns they can shoot through the glass Engineers, beware u don't put your gun |
93 | ohctf.zip | 09-03-1998 | 301 Kb. | 0 | 000] Quake: - The Old Houses: CTF Version of The Quake I Capture The Flag level converted fro level of episode, which never got ready. :( opposite of each other. Small, ideal for 2 v up to 4 vs. 4 players. Works (at least :) wi Wave CTF version 4.2. |
94 | organ.zip | 18-03-1998 | 248 Kb. | 0 | 000] Quake: - Organised Chaos Info: SP DM (by GamesNet) Deathmatch arena. One main area where most fraggin' is done few smaller areas are pretty hectic. Two secrets, one u can tell be using the light source comeout from under the door. The other secret requires u to have your own light source. Cut down on secrets this map. Plenty of fraggin' to be done. I made this map to replace DM5 (the cistern) so when it finishes the map will switch to DM6 (The Dark Zone). If you want to do what i did get pakexplorer and delete DM5 (You have a copy on your quake cd, right) paste in my level and rename it to DM5. |
95 | outpost2.zip | 18-03-1998 | 730 Kb. | 0 | 000] Quake: - The Outpost v2.0 Info: SP CO (by GamesNet) TeamFortress v2.65 Quake Map |
96 | p100.zip | 18-03-1998 | 398 Kb. | 0 | 000] Quake: - "A P100's Renge" Info: SP (by GamesNet) A CTF map which was relesed with the Thunderwalker 4.0 CTF patch. |
97 | pdm4.zip | 18-03-1998 | 155 Kb. | 0 | 000] Quake: - Halls of dispair Info: SP DM (by GamesNet) For you to decide |
98 | peejdm1.zip | 09-03-1998 | 154 Kb. | 0 | 000] Quake: - The Funky Place Blue/metal/brick style map, three rooms link by many different routes. All weapons, 2 RL's, RA, and no artifacts. |
99 | pmaster.zip | 09-03-1998 | 7 Kb. | 0 | 000] Quake: - name of the patch directory, i.e fo |
100 | pro_dmr.zip | 09-03-1998 | 235 Kb. | 0 | 000] Quake: - pro_deathmatch Playing - deathmatch (by GamesNet FDN) For you to decide |