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2.2 Learning New Cards

Once you have entered in a batch of lesson cards, or loaded a previously generated batch into memory, the main window will look similar to that one shown below:

Figure 3: Learning
\includegraphics[%
width=0.80\textwidth]{Learning.ps}

Note that the "Learn New Cards" button will not be active until there are cards in the "unlearned" pile. When this button is clicked, Pauker will help you to get the unlearned cards into your long-term memory as described in the first section. The right side of the window will show the front and back sides of a card, and the left side of the window displays a timer. When you have memorized the current card, you can click the "Next Card" button to continue to a new card.

If the timer is more distracting than informative, you can hide it by deselecting the "Show Timer" checkbox.

If you are disrupted in your learning, you can simply click the "Cancel Learning" button, but be warned that all cards in both the ultra short-term memory and short-term memory will be moved back to the "unlearned" pile.

Figure 4: Ultra-shortterm memory
\includegraphics[%
width=0.80\textwidth]{UltraShortermMemory.ps}

Once the time has run out for the ultra short-term stage, Pauker will move to the next stage and aid you in moving the information to your short-term memory. These two stages are cycled until all cards are learned, or time runs out. When the short-term time runs out, all cards are queried again and one "learning turn" is over.


next up previous contents
Next: 2.3 Repeating Expired Cards Up: 2 Usage Previous: 2.1 Creating a New   Contents
Ronny Standtke 2003-04-09