F: 70
F1: 112
F10: 121
F11: 122
F12: 123
F2: 113
F3: 114
F4: 115
F5: 116
F6: 117
F7: 118
F8: 119
F9: 120
Find a path between two positions in the grid
find: function( xs, ys, xe, ye )
Find a path between two points in 2D space, or two gamvas.AStarNode elements
find: function( nxs, nys, xe, ye )
The Box2D b2Fixture, if physics is enabled
this.fixture
Sets the maximum of rendertime in seconds until a frame is skipped.
frameLimit: 0.1
The physical property of friction Defines the friction of objects.
this.friction
The path cost function, should return a value that represents how hard it is to reach the current node
g: function( n )
G: 71
returns all the actors added with gamvas.State.addActor as array, sorted by their gamvas.Actor.layer
getActors: function()
Get the canvas element
getCanvas: function()
Get the width and height of the canvas
getCanvasDimension: function()
Get the position in DOM of the current canvas
getCanvasPosition: function()
Gets the clipping rectangle of a image as gamvas.Rect
this.getClipRect = function()
Get the 2D context object of the canvas
getContext2D: function()
Get the current gamvas.Animation object that is playing
getCurrentAnimation: function()
Get the current gamvas.ActorState the actor is in
getCurrentState: function()
Get the current state
getCurrentState: function()
Returns the current frames per second.
getFPS: function()
Returns the global timescale
getGlobalTimeScale: function()
Load a image from url
gamvas.Resource.prototype.getImage = function( url )
Returns the time elapsed since the last call to render a frame.
getLastFrameLength: function()
Get the milliseconds since gamvas was started.
getMilliseconds: function()
Get the current particle emission rate
getParticleRate: function()
Gets the position of a DOM element
getPosition: function( el )
Returns the position of the mouse as gamvas.Vector2D
getPosition: function( ev )
Get the seconds since gamvas was started.
getSeconds: function()
Load a sound/music file from url
gamvas.Resource.prototype.getSound = function( url )
Get a certain state
getState: function( name )
Get the field value of position x,y in the grid
getValue: function( x, y )
Get the Box2D world object
getWorld: function()
Returns the x position of the mouse over the canvas.
getX: function( ev )
Returns the y position of the mouse over the canvas.
getY: function( ev )
The heuristic estimate
h: function( n, t )
H: 72
Test if real fullscreen more is supported
hasFullScreen: function()
Test if device supports multi touch operations
hasMultiTouch: function()
Test if browser does support device orientation (does not mean the device actually supports it, you should always provide alternative controls for your game, if it does not support device orientation)
hasOrientation: function()
The height of a single frame in pixels
this.height
The height of the rectangle
this.height
HOME: 36
I: 73
Description
init: function()
Gets called once on state initialization.
init: function()
The init function is called only once per state to initialize it.
init: function()
INSERT: 45
Check if the actor is active
isActive: function()
Test if we are currently running in real fullscreen mode
isFullScreen: function()
Check if a key is pressed
isPressed: function( k )
Check if a mouse button is pressed
isPressed: function( k )
Test if the sound is ready to play
gamvas.Sound.prototype.isReady = function()
Tests if a variable is set
isSet: function( v )