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View2D Class Reference

View2D is the visible rectangle in the infinite 2D world. More...

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Detailed Description

View2D is the visible rectangle in the infinite 2D world.

A World2D has an active View2D for rendering its sprites.


Member Function Documentation

View2D::View2D(Drawable* Canvas, int x1, int y1, int x2, int y2)

Creates a view with the specified rectangle on the Canvas (screen/bitmap).

void View2D::setViewParams(Drawable* Canvas, int x1, int y1, int x2, int y2)

Changes the default parameters.

void View2D::setWorldPosition(int x, int y)

Sets the position of the view in the 2D World.

This specifies the View's top left corner position.

Vector2D& View2D::getWorldPosition()

Retrieve the View's position.

int View2D::beginRendering()

Must be called before rendering, to ensure correct clipping.

int View2D::renderSprite(Bitmap* BM, Vector2D& Pos, Rect2D R=Rect2D())

Render a sprite's bitmap in the specified world coordinates.

int View2D::endRendering()

Must be called after rendering, to ensure correct clipping.


The documentation for this class was generated from the following file: