ˇ-----------------------------------------------------------------------------ˇ | File: timesplt.txt Date: 04 / 01 / 2001 Version: 1.1.2 | ˇ-----------------------------------------------------------------------------ˇ ..+%%$2$%+.. $UU2 NMMMMMMMMMMM# YMMMMQ. %Y0DAD0+ MMQA#MMMQD#MN. +NNAHMM0 UH#MM#N0 MA +MMN. DH. DM2 .QM# D%.MU 2Y H. .MMH. .U. H# .#M. +0Y+ ...2##HNN#2NU .2.$AD0$ 2 .MMH..0HNU+ %M0 .%YMY. QQ +Q#0Q$NN$A0NUYNMNNQMHNA +0$ .NMH. QM+ +%$$. 0M$ .YNMMN2UA DA%% ## .YNU.HD$DUN%2M$.HQM2 NMH. QN+YNH% +%AMMNN+AM+ QUA0H#A DA Q# NU H$ 2N..ND0U 2A NMH. QM+.NMD $MM0M%.D%#M% Q0Y+NMA DA U# NU #% %N+ #AU0 . NMH. QN+.HM# 0MN+N+ .#M2 Q0. #MA DA U# HU #$ %N. #AQA NMH. QM+ HMM+ #MN+N+ #MA #0 .HMA DA U# HU #% +%N++NYDN% NMH. QM+ HMM2.MMN.H+ #MN. #0 %MMA DA U# HU #QAU%N2DN%%M#. NMH. QM+ HMMAYMMN.H..$ AMMD QU2##QA DA U# HU ##UU%MMMU 0MQ. HMH. QM+.HAQH#DHN.MNN0 YMMN+ QMQY.UA DA U# HU Q$ %%N2N2 DM0 HMH. QM+.H2$MH #N.N00Y +NMMA Q0 AA DA U# HU #% %N+QY Q# HMH. QM+.H2.MA #N.H+ . 0MMM% UY UA DA U# HU #% %N.DA 2N. HMH. QM+.H2 #Y #N.H. .HMMU U0 UA DA U# HU H% %N+$H. $H HMH. QM+.H2 D+ #N+N. YMMH.U0 UA .%UU U# HU.N% +DN..NYA. 2U NMH. QM+.H2 #N%N+ . #MM%U0 UA +QNH% U# HU%M#A#AN+ #U##$Q2 NMH. QM+.H2 #N2N+.D% 2MMY#A QH0U2 U# HUYAAA0DM2 0MAQH0 NMH. QM+.HY QMUMMNH. .NMUUA% YNNMM2 U# NU .0A0 +N#. NMH..YMMDD#U% #N%%%%. #M2 .... U# %MN+ DM0 NMH+0AAAD$ #N QM% +NN$.#MNU. +NM+ NMH. #N QN. DQQA. 2N0 NMH. #M. %% #H 2H% NMH. #M. $#. .NU YQ NMN. #M. +NA $MY 0Y NMN. DMMA #MY AN+ .D. NMN. +. AMM2 $MD .2 $MMM2 $MMMQHN. . YNMMMMY DMMMN$ +Q#####Q% +22+ ASCii by Argonaut FAQ / Walkthrough / Secrets ˇ-----------------------------------------------------------------------------ˇ | FILE INFORMATION | ˇ-----------------------------------------------------------------------------ˇ Version: 1.1.2 Date: 04/01/01 Email: faqs@oddco.com Website: www.oddco.com ˇ-----------------------------------------------------------------------------ˇ | COPYRIGHT INFORMATION - READ IT LEECHERS!!! | ˇ-----------------------------------------------------------------------------ˇ This file and it's contents is not to be reproduced in any other form without prior consent from the author. That includes both commercialy printing and selling of this file. This file will _only_ be hosted on 'GameFAQs.com', 'CheatCC' and 'Oddity'. Please do not ask permission to host this FAQ on any other site. This is because I want people to see the latest version and not a FAQ that is 10 versions behind. This causes great stress when people ask you questions from old FAQ's that have been answered in new FAQs. If you find this file on any other site than the sites below, they are illegaly leeched files. Please contact me so that I can do something about these lamer websites. OFFICIAL HOST SITES: Oddity - www.oddco.com - Official Home GameFAQs - www.gamefaqs.com - Great Game FAQ Site CheatCC - www.cheatcc.com - Another very good FAQ Site ˇ-----------------------------------------------------------------------------ˇ | UPDATE INFORMATION | ˇ-----------------------------------------------------------------------------ˇ Always you will be able to find the newest update at the Official Home of this FAQ. 1.1.2 - Forth Version. Added Map Making information, added also little bits of information here and there. Released 04/01/01 1.1.1 - Third Version. Added Awards, Gun Information, and some Challange Help. Released 03/01/01 1.1.0 - Second Version. Added Controls, Acade Modes, Challange details, and a few extra Arcade Awards. Released 02/01/01 1.0.0 - First Version. Released 01/01/01 NOTES: Planned additions to this FAQ will be these Items: Walkthroughs for every Stage on every Difficulty Rating. Character Bio's Character Unlocking Details Challenge Mode Details Weapon Details PS: Before you start saying hey half of this is incomplete, I would just like to say that this FAQ, is a Work In Progress, and if anyone wants to help flesh out parts, feel free to drop me an email and I will hopefully include your information in the FAQ, fully creditted as well :) ˇ-----------------------------------------------------------------------------ˇ | CONTENTS | ˇ-----------------------------------------------------------------------------ˇ 0 .............. COPYRIGHT 1 .............. UPDATES 2 .............. CONTENTS 3 .............. CONTROLS 4 .............. STORY 5 .............. STAGES 6 .............. CHARACTERS 7 .............. WEAPONS 8 .............. CHALLENGES 9 .............. MULTIPLAYER 10 .............. MAP MAKING 11 .............. CHEATS 12 .............. CONTACTING THE AUTHOR 13 .............. CREDITS AND THANK-YOU'S ˇ-----------------------------------------------------------------------------ˇ | CONTROLS | ˇ-----------------------------------------------------------------------------ˇ ˇ------------------. ______ ______ ˇ-------------------ˇ |Aim >----|__L2__| |__R2__|----< Primary Fire | ˇ------------------ˇ ˇ-------------------ˇ ˇ------------------ˇ ______ ______ ˇ-------------------ˇ |Crouch >----|__L1__| |__R1__|----< Secondary Fire | ˇ------------------ˇ ˇ-------------------ˇ ˇ------------------ˇ ˇ-------------------ˇ |UP: Zoom In \ _ _ / /\: Reaload | |DOWN: Zoom Out \__ _| |_ _ __ _ |_| _ __/ []: None | |LEFT: Weapon Prev / |_ _| |__| |__> |_| _ |_| \ (): None | |RIGHT: Weapon Next / |_|___ | __ | ___ |_| \ ><: Respawn | ˇ------------------ˇ / \ ||__|| / \ ˇ-------------------ˇ ˇ------------------. ( )| | |( ) .-------------------ˇ |L.ANALOG: Movement >--------\___/ | | | \___/----------< R.ANALOG: Direction| ˇ------------------' | | | `-------------------ˇ ˇ--------------------. | | | .-----------------------ˇ |SELECT: Ingame Menu >------------ˇ | ˇ------------< START: Pause | ˇ--------------------' | `-----------------------ˇ | .-----------------------ˇ ˇ--------------< ANALOG: None | `-----------------------ˇ ˇ-----------------------------------------------------------------------------ˇ | STORY | ˇ-----------------------------------------------------------------------------ˇ In the hundred years spanning the millennium (1935 - 2035), a disparate bunch of heroes and villains battle against their own challenges. Although each is unaware of the others, they all share an ageless common spirit of adventure - but unknown to them, their daring actions have attracted the attention of the TimeSplitters. The TimeSplitters - an evil race dwelling outside of time and space. For eons they have manipulated the fate of humanity for their own malign ends - with cursed shards of crystal they have sown fear, greed and conflict throughout history. Now, roused from an ancient sleep, the TimeSplitters cross the threshold from their shadowy dimension - ripping through the fabric of time itself to confront our heroes. Can our heroes unite against a common enemy to realize a greater destiny? Or will humanity be consigned forever to a realm ruled under the shadow of the TIMESPLITTERS? ˇ-----------------------------------------------------------------------------ˇ | STAGES | ˇ-----------------------------------------------------------------------------ˇ STAGE: 1935 TOMB Male: Captain Ash Female: Lady Jane Level Bonus: Easy: Unlock Cultist as Playable Character. Normal: Unlock Graveyard as Playable Arcade Level. Hard: Unlock Eye Mummy as Playable Character. --<>-- STAGE: 1950 VILLAGE Male: Dr. Seth Graven Female: Dr. Katje Nadir Level Bonus: Easy: Unlock Village as Playable Arcade Level and 'Period Horror' Bot Setting Normal: Unlock Castle as Playable Arcade Level. Hard: Unlock Fishwife Mutant as Playable Character. --<>-- STAGE: 1965 MANSION Male: Peekaboo Jones Female: Mary-Beth Casey Level Bonus: Easy: 'Horror Shocker' Bot Setting and Fishwife Mutant, Hick Hyde, Insect Mutant, Overall Mutant, Police Zombie, Girl Zombie, Skull Zombie, and Jacket Zombie as Bots. Normal: Unlock Mall as Playable Arcade Level. Hard: Unlock Priest Mutant as Playable Character. --<>-- STAGE: 1970 CHINESE Male: Det. Harry Tipper Female: Lt. Christine Malone Level Bonus: Easy: Unlock Chinese Chef as Playable Character. Normal: Unlock Site as Playable Arcade Level. Hard: Unlock Suit Hoodlum as Playable Character. --<>-- STAGE: 1985 CHEMICAL PLANT Male: Fingers McKenzie Female: Ravelle Velvet Level Bonus: Easy: Unlock Chemical Plant as Playable Arcade Level, plus 'Usual Suspects' as a Bot Setting, and Lumberjack, Malehood, and Waiter as Bots. Normal: Unlock Bank as Playable Arcade Level. Hard: Unlock Lumberjack as Playable Character. --<>-- STAGE: 2000 DOCKS Male: Jacques Misere Female: Olga Storm Level Bonus: Easy: 'Law and Order' Bot Setting and Male Soldier, Female Soldier, Gas Mask Soldier, Male SWAT, Female SWAT, and Gas Mask SWAT as Bots. Normal: Unlock Compound as Playable Arcade Level. Hard: Unlock Gas Mask Soldier as Playable Character. --<>-- STAGE: 2005 CYBERDEN Male: Deacon Swain Female: Chastity Detroit Level Bonus: Easy: Unlock next 3 levels plus BadAss as Playable Character, and Badass Cyborg, Siamese Cyborg, and Female Cyborg as Bots. Normal: Unlock Streets as Playable Arcade Level. Hard: Unlock Female Cyborg as Playable Character. --<>-- STAGE: 2020 PLANET-X Male: Sebastian Photon Female: Angel Perez Level Bonus: Easy: Unlock next 3 levels plus 'Space Opera' as a Bot Setting and Tuxedo Cyborg, Red Alien, and Green Alien as Bots. Normal: Unlock Spaceship as Playable Arcade Level. Hard: Unlock Pillar Alien as Playable Character. --<>-- STAGE: 2035 SPACEWAYS Male: R108 Female: Gretel Level Bonus: Easy: 'Space Opera' Bot Setting. Normal: Unlock Warzone as Playable Arcade Level. Hard: Unlock Spaceways Stewardess as Playable Character. ˇ-----------------------------------------------------------------------------ˇ | CHARACTERS | ˇ-----------------------------------------------------------------------------ˇ Initial Characters that you start with: ˇ Captain Ash ˇ Lady Jayne ˇ Det. Harry Tipper ˇ Lt. Christine Malone ˇ Deacon Swain ˇ Chastity Detroit Characters that you get after completing the first 3 stages: ˇ Dr. Seth Graven ˇ Dr. Katje Nadir ˇ Fingers McKenzie ˇ Ravelle Velvet ˇ Sebastian Photon ˇ Angel Perez Characters that you get after completing the stages 4 to 6: ˇ Peekaboo Jones ˇ Mary-Beth Casey ˇ Jacques Misere ˇ Olga Strom ˇ R108 ˇ Gretel Extra Characters that you get along the way by completing certain things. Normal Characters ˇ Chinese Chef GET: Beat CHINESE on Easy. ˇ Chinese Waiter GET: Timed Secret in CHINESE on Easy. ˇ Cultist GET: Beat TOMB on Easy. ˇ Duckman Drake GET: Finish Challenge 2-C ˇ Farrah Fun-Bunny GET: Finish Challenge 8-C ˇ Gingerbread Man GET: Finish Challenge 7-C ˇ Hick Hyde GET: Timed Secret in VILLAGE on Normal. ˇ Lumberjack GET: Beat CHEMICAL PLANT on Hard. ˇ Malehood GET: Timed Secret in CHEMICAL PLANT on Hard. ˇ Mr. Big GET: Timed Secret in CHINESE on Hard. ˇ Priestess GET: Timed Secret in TOMB on Normal. ˇ Robofish GET: Finish Challenge 3-C ˇ Spaceways Stewardess GET: Beat SPACEWAYS on Hard. ˇ Suit Hoodlum GET: Beat CHINESE on Hard. ˇ The Impersonator GET: Finish Challenge 5-C Mummies ˇ Eyes Mummy GET: Beat TOMB on Hard. ˇ Teeth Mummy GET: Timed Secret in TOMB on Hard. Mutants ˇ Fishwife Mutant GET: Beat VILLAGE on Hard. ˇ Insect Mutant GET: Timed Secret in VILLAGE on Hard. ˇ Overall Mutant GET: Timed Secret in MANSION on Normal. ˇ Priest Mutant GET: Beat MANSION on Hard. Zombies ˇ Brown Zombie GET: Finish Challenge 1-B ˇ Girl Zombie GET: Timed Secret in MANSION on Hard. ˇ Green Zombie GET: Finish Challenge 1-B ˇ Jacket Zombie GET: Finish Challenge 1-C ˇ Police Zombie GET: Finish Challenge 1-C ˇ Skull Zombie GET: Finish Challenge 1-C SWAT ˇ Female SWAT GET: Timed Secret in CHEMICAL PLANT on Easy. ˇ Gasmask SWAT GET: Finish Challenge 6-B ˇ Male SWAT GET: Timed Secret in DOCKS on Easy. ˇ Veiled SWAT GET: Finish Challenge 6-C Soldiers ˇ Female Soldier GET: Timed Secret in DOCKS on Easy. ˇ Gas Mask Soldier GET: Beat DOCKS on Hard. ˇ Male Soldier GET: Timed Secret in DOCKS on Easy. ˇ Shock Trooper GET: Timed Secret in DOCKS on Hard. Cyborgs ˇ Badass Cyborg GET: Beat CYBERDEN on Easy. ˇ Female Cyborg GET: Beat CYBERDEN on Hard. ˇ Siamese Cyborg GET: Timed Secret in CYBERDEN on Easy. ˇ Tuxedo Cyborg GET: Timed Secret in CYBERDEN on Normal. Aliens ˇ Female Alien GET: Timed Secret in SPACEWAYS on Normal. ˇ Float Alien GET: Timed Secret in PLANET-X on Normal. ˇ Green Alien GET: Timed Secret in PLANET-X on Easy. ˇ Pillar Alien GET: Beat PLANET-X on Hard. ˇ Red Alien GET: Timed Secret in SPACEWAYS on Easy. Timesplitters ˇ TimeSplitter #1 GET: Finish Challenge 9-C ˇ TimeSplitter #2 GET: Finish Challenge 9-B ˇ-----------------------------------------------------------------------------ˇ | WEAPONS | ˇ-----------------------------------------------------------------------------ˇ ITEM WEAPONS Brick Time Era: Dual Ability: No Weapon Set: Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: Proximity Mine Time Era: Dual Ability: No Weapon Set: Proximity Mines Primary Fire Info: Ammo Consuption: 1 Firing Rate: 1 per second Secondary Fire Info: Ammo Consuption: 1 Firing Rate: 1 per second Magazine Limit: 10 Maximum Ammo Limit: 10 Remote Mine Time Era: Dual Ability: No Weapon Set: Remote Mines Primary Fire Info: Ammo Consuption: 1 Firing Rate: 1 per second Secondary Fire Info: Ammo Consuption: - (Detonate) Firing Rate: - Magazine Limit: 20 Maximum Ammo Limit: 20 Timed Mine Time Era: Dual Ability: No Weapon Set: Timed Mines Primary Fire Info: Ammo Consuption: 1 Firing Rate: 1 per second Secondary Fire Info: Ammo Consuption: 1 Firing Rate: 1 per second Magazine Limit: 10 Maximum Ammo Limit: 10 TNT Time Era: Dual Ability: No Weapon Set: Timed Mines Primary Fire Info: Ammo Consuption: 1 Firing Rate: 1 per second (Special) Secondary Fire Info: Ammo Consuption: 1 Firing Rate: 1 per second Magazine Limit: 20 Maximum Ammo Limit: 20 --<>-- SMALL WEAPONS Colt Pistol Time Era: 1955-2015 Dual Ability: Yes Weapon Set: Handguns Primary Fire Info: Ammo Consuption: 1 Firing Rate: 2 per second Secondary Fire Info: Ammo Consuption: 1 Firing Rate: 1 per second Magazine Limit: 6 Maximum Ammo Limit: 488 Mauser Pistol Time Era: 1935-1955 Dual Ability: Yes Weapon Set: Retro / Handguns / Timed Mines Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: Pistol Time Era: 1955-2015 Dual Ability: Yes Weapon Set: Heat / Handguns / Remote Mines / Prox. Mines Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: Scifi Handgun Time Era: 2015-2035 Dual Ability: No Weapon Set: Plasma / Handguns / Proximity Mines Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: Uzi Time Era: 1955-2015 Dual Ability: Yes Weapon Set: Heat / Remote Mines Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: --<>-- MEDIUM WEAPONS Raygun Time Era: 2015-2035 Dual Ability: No Weapon Set: Handguns Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: Raygun Carbine Time Era: 2015-2035 Dual Ability: No Weapon Set: Plasma Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: Tommy Gun Time Era: 1935-1955 Dual Ability: Yes Weapon Set: Retro / Timed Mines Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: Assault Shotgun Time Era: 1955-2015 Dual Ability: No Weapon Set: Remote Mines Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: Blunderbuss Time Era: 1935-1955 Dual Ability: No Weapon Set: Retro Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: 1 Maximum Ammo Limit: Shotgun Time Era: 1935-1955 Dual Ability: Yes Weapon Set: Retro / Heat / Timed Mines Primary Fire Info: Ammo Consuption: 1 (Condensed) Firing Rate: 1 per second Secondary Fire Info: Ammo Consuption: 1 (Spray) Firing Rate: 1 per second Magazine Limit: 2 Maximum Ammo Limit: --<>-- LARGE WEAPONS Assault Rifle Time Era: 1955-2015 Dual Ability: No Weapon Set: Proximity Mines Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: M16 Time Era: 1955-2015 Dual Ability: Yes Weapon Set: Heat / Remote Mines Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: Sniper Rifle Time Era: 1955-2015 Dual Ability: No Weapon Set: Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: Scifi Autorifle Time Era: 2015-2035 Dual Ability: No Weapon Set: Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: 60 Maximum Ammo Limit: Scifi Sniper Rifle Time Era: 2015-2035 Dual Ability: No Weapon Set: Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: --<>-- VERY LARGE WEAPONS Rocket Launcher Time Era: 2015-2035 Dual Ability: No Weapon Set: Plasma Primary Fire Info: Ammo Consuption: 1 Firing Rate: Secondary Fire Info: Ammo Consuption: 3 Firing Rate: Magazine Limit: 1 Maximum Ammo Limit: Minigun Time Era: 1955-2015 Dual Ability: Yes Weapon Set: Plasma Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: 60 Maximum Ammo Limit: Grenade Launcher Time Era: 1955-2015 Dual Ability: No Weapon Set: Plasma / Proximity Mines Primary Fire Info: Ammo Consuption: Firing Rate: Secondary Fire Info: Ammo Consuption: Firing Rate: Magazine Limit: Maximum Ammo Limit: ˇ-----------------------------------------------------------------------------ˇ | CHALLENGES | ˇ-----------------------------------------------------------------------------ˇ 1-A Behead the Undead GOAL: The old mansion on gallows hill is infested with undead spawn - just the thing for target practice! Shoot the heads off 50 zombies in two minutes to win a prize. TIPS: Ok I found the easiest way to do this is make sure that the Aiming Function is on 'Toggle' in the Game Menu. When you start press L1 (or what ever your Aiming button is set too), and then move right and back down the coridor. Then wait for the to come around the corner, line their heads up and fire away. Make sure you hit first time, or the blighters will bite your knee-caps. Oh and watch out for when the pretent to trip and fall, they will just lunge at you and kill you. If you get killed the repeat the same procedures but go down the other hallway to the left. Repeat alternating halways until you have all 50. PRIZE: 'The Living Dead' Arcade Bot Setting. 1-B Putrid Punchout GOAL: TIPS: There is many ways you can do this, so I might as well start somewhere. Ok if any of you out there play Tekken, and know the character Bryan, then you will know his Mach Breaker punch. I have found that if you do that type of motion (forward, forward, punch), you can creap up on the zombies fast, and not have to wait to punch as the punch that you throw will connect as you move towards them. Another way to do it is the "I'm the bait" method. This way what you do is let them group around you preferably on your right side where you spawn, now just hit X and punch at the same time and you should get most to all that you need. By pressing X at the same time saves pressing X if you die, it just speeds up the respawn just incase one of them gets you. And there is another way, just back yourself into one of the hallways and wait for them to come down and then race up and punch them individually. This one doesn't have that much success but if your a good shot them you will make the quota. PRIZE: Green Zombie and Brown Zombie available as Playable Characters. 1-C Dusk of the Dead GOAL: TIPS: PRIZE: Police, Skull and Jacket Zombies available as Playable Characters --<>-- 2-A Flock Around the Dock GOAL: Hurray! Duck hunting season opens today. Seems there's plenty of action going on down by the waterfront. See if you can bag 100 in 5 minutes. TIPS: PRIZE: Duckman is now available as a Bot. 2-B Dock Duck Shoot GOAL: TIPS: PRIZE: Cheat Mode - Enemies turn to Ducks. 2-C Crispy Duck GOAL: TIPS: PRIZE: Duckman Drake available as Playable Character. --<>-- 3-A Tin Man Trial GOAL: If I only had a brain... Trouble is, every other tin man out there on the streets is thinking exactly the same. Can you grab the brain in a box and keep hold of it for 1 minute. TIPS: Best thing to do in this situation is the find the Brain, nab it and then find a hideaway without being shot. Sounds easy enought but it aint. What you need to do is watch your radar, and when you see that the brain is in your local area, spring out of where ever you are hiding and nab it. Now for the hard bit. Best thing to do is make sure you have a good weapon, and run somewhere that you can have your back against the wall and the other bots will have to come around the corner to get you. Now watch your radar again for an early warning to when they will be coming to get the brain, and when you see them turn the corner, blast them. Each time you die repeat this, Bots never learn. :) PRIZE: Robofish is now available as a Bot. 3-B Lobster Run GOAL: The villagers have gone crustacean crazy. Chefs are boiling lobsters in the basement and fishwives are serving them up cold in the inn. You must help your shell-fishy friends! Try to save at least 15 in 5 minutes 30 seconds. TIPS: PRIZE: Cheat Mode - Enemies turn to Robofish. 3-C Bowl them Over GOAL: TIPS: PRIZE: Robofish available as Playable Character. --<>-- 4-A Shame if Something got Broken GOAL: TIPS: PRIZE: Nothing to my knowledge. 4-B Don't Wait Around GOAL: TIPS: PRIZE: Cheat Mode - Enemy turn into Bricks. 4-C Brick Flung High GOAL: TIPS: PRIZE: Brick is now available as a Weapon. --<>-- 5-A First Impressions GOAL: TIPS: PRIZE: Impersonator is now available as a Bot. 5-B Lasting Impressions GOAL: TIPS: PRIZE: Cheat Mode - Enemies turn to Impersonators. 5-C Who's he Trying to Impress? GOAL: TIPS: PRIZE: Impersonator available as Playable Character. --<>-- 6-A Barrel Blast GOAL: TIPS: PRIZE: Nothing to my knowledge. 6-B Bodyguard GOAL: TIPS: PRIZE: Gasmask SWAT available as Playable Character. 6-C Heist GOAL: TIPS: PRIZE: Veiled SWAT available as Playable Character. --<>-- 7-A Shop `til you Drop GOAL: TIPS: PRIZE: Ginger is now available as a Bot. 7-B Sorry, Was That Your Bag? GOAL: TIPS: PRIZE: Cheat Mode - Enemies turn to Gingerbread's. 7-C Everyone Must Go! GOAL: TIPS: PRIZE: Gingerbread Man available as Playable Character. --<>-- 8-A Girls `n` Boys GOAL: TIPS: PRIZE: Fun-Bunny is now available as a Bot. 8-B Dinner Dates GOAL: TIPS: PRIZE: Cheat Mode - Enemies turn to Bunnies. 8-C Bone Grab GOAL: TIPS: PRIZE: Farrah Fun-Bunny available as Playable Character. --<>-- 9-A I Can't Hear Anyone Screaming GOAL: TIPS: PRIZE: 'TimeSplitters' Arcade Bot Setting. 9-B Flight Delay GOAL: TIPS: PRIZE: TimeSplitter #2 available as Playable Character. 9-C Space Vandals GOAL: TIPS: PRIZE: TimeSplitter #1 available as Playable Character. ˇ-----------------------------------------------------------------------------ˇ | ARCADE - (MULTIPLAYER) | ˇ-----------------------------------------------------------------------------ˇ GAME TYPES DEATHMATCH - Kill as many combatants as possible and try to avoid being killed. The person or team with the most number of kills at the end of the game wins. PLAYING TIP: Some people prefer to keep moving whilst others prefer to hide and wait. BAG TAG - The game begins with a bag placed at a random location on the map. You pick up the bag by running over it; it will stay in your possession until you are killed. The player or team who has been in possession of the bag for the longest total time when the game ends is the winner. CAPTURE THE BAG - Each team has a bag, and a base that appears as a circle on the floor in their teams colour. The objective of this game is to infiltrate the other teams (either human opponents or bots) base and steal their bag. The bag will be coloured the same as your opposition. Once the bag has been captured you must return to your own base as soon as possible. If you are shot, you drop the bag. Of course your enemy is attempting to steal your bag so you need to decide when is best to defend and when best to attack. If your bag is captured you will need to hunt down the enemy who is holding the bag and kill them. If killed they drop the bag. You need to collect the bag to restore it back to its original location in your base. PLAYING TIP: Collectingyour own bag will automatically transport it back to it's original position - you do not have to carry it back through the level. KNOCKOUT - The aim here is to collect an object from a certain location in the map and return with it back to the start point. The person or team who has collected the most objects by the time the game ends is the winner. PLAYING TIP: If you shoot the opposition and they are carrying an object then they will drop the object. You can collect the dropped item thus saving you time. ESCORT - The object of this game is to ensure the saftey of an item as it travels throught hostile territory. You must repel ALL enemies and prevent te item from taking on too much damage. LASTSTAND - Your objective here is to stay alive as long as possible whilst protecting bases from hostile attacks and all the time against increasingly difficult odds. The player or team who survives the longest is the winner. ARCADE AWARDS LIST AC -10 Old D&D Joke, meaning that you hoarded the Armour Bag Man Delivers the most bags Backpeddler Backing away while shooting [D] Best Equiped Has the most guns Betrayer Kills most teammates Brain Surgeon Head shots % is very close to your accuracy [B] Bully Concentrating on killing one person all game [D] Decapitater Most head shots Dodger Dodging anything that is fired/thrown at you [D] Fists of Fury Beat everyone only with punches [A] Fists of Steel ? [D] Glass Jaw ? [D] Hoarder Camps the most Hypochodriac Getting life when you don't need it [D] Lemming/Ledgehopper Killing yourself the most times [A]+[C]+[D] Longest Innings Kill the most people in one go [D] Longest Spree Longest killing spree Maniac Kills a lot of people but with too much ammo Markmanship Being skilled at shooting people [D] Most Cowardly Avoids the battle at all costs Most Dishonorable Shoots unarmed people Most Honorable ? [D] Most Leathal Gets the most kills Most Losses Got killed the most Most Outgunned Least Guns Most Peaceful Did not kill anyone [D] Most Professional Kills a lot of people with very little ammo Most Sneaky Shoots the most people in the back Multi Kill Most kills with one shot Pathetic Shot Bad aim Porter Secure the bag most often Ricochet King Has best acuracy/most kills with ricochet Shortest Innings Lives the shortest Sidestepper Moving sideways while shooting [D] Sloth Doing nothing (SFA) [D] Survivor End without getting health, and with none left [D] Under equipped Few guns Unlucky to Lose Losing just before achiving the Goal [D] Weapons Expert Good at killing with any weapon [D] Where's the Armour? Just miss getting Armour [D] Where's the Health? Just miss getting Health [D] Vandalism Being as destructive as you can be [D] Victim Being killed by the same person all game [D] ARCADE AWARD CREDITS A - Iculiti B - Mark Mezzetta C - Mr Pointy D - JBabel AWARD INFORMATION Until I flesh out all of these Awards with more of a descriptsion (this may not happen for a very long time, as I think a few words is all it needs), if you need more information check out Aerisweet's FAQ about Multiplayer Awards, it's great, get the latest version at: http://www.gamefaqs.com/console/ps2/game/28304.html ˇ-----------------------------------------------------------------------------ˇ | MAP MAKING | ˇ-----------------------------------------------------------------------------ˇ Ok here is the best bit about TimeSplitters (well maybe not the best bit, but it takes the cake I think), Making your own levels. Even though there is a restriction to the amount of floorspace you can take up (if you look at how many different levels you can span upon, it seems very stupid to have such a small limit to make levels with, a waste of non-used space). So what's the point to having a Map Making function then, well the obvious reason is the ability to make a very evil level where you can hunt down your friends with ease because: a) You know the level backwards since you created it. b) You can make it so disorientated that your firend wander around aimlessly while you pick them off from a secret alcove. c) Because your evil and love having an unfair advantage. Here are a few things I like making into a map: THE LONG PATH TO NO-WHERE: This one is great make a path that goes 10 or so blocks and then make it end suddenly. The aim of this is to have some type of weapon that is highly useful in this situation. Now there are two scenarios here: SNIPER RIFLE - You can place a Sniper Rifle at the end of the hallway and camp out there waiting for the enemy to run down the hallway to No-Where. They should be greeted at the enterance by a trigger happy sniper. ROCKET LAUNCHER - Hide a Rocket Launcher somewhere in the level and get it. Now make it's presence know, and try to scare your friend down the hallway. With No-Where to run when he hits the end, the only way out is a Rocket where it hurts most. There is another version of this that you can try. What you need to do is make the path not straight by close in upon itself, like the pattern on a Snail's shell, so that the end is in the middle and the person who goes down has to come back out turning corners every so often. What you neet to do is mark the enterance of the path with a special item be it Major Health or something like that. When a friend collects the Major Item (being you will see/hear it) you know they have taken the bait and are running down the path. Now depending on how long the path is, you only have a limited amount of time before they figure out that they are going in circles, or they find the dead end. Station yourself looking at the enterance and use the radar to know when they are about to turn the corner and let the bullets/explosives fly, and you have one very mad opponent. ˇ-----------------------------------------------------------------------------ˇ | CHEATS | ˇ-----------------------------------------------------------------------------ˇ Unlock View Credits Mode: Once you have finished the game on Easy, go back to the main character log-in screen and "View Credits" will now be above the "View Statistics" option. Unlock Challenge Mode: Finish the game on easy. You will then get 3 Challenges to do. 1A - Behead the Undead 2A - Flock Around the Dock 3A - Tin Man Trial Completing a Challenge will unlock the next challenge. Bots Do Not Move In arcade mode set the weapons on custom but do not actually set any. Put the rest of your settings on any way you would normally have them. When you get into the game none of the bots will move and its just open season. ˇ-----------------------------------------------------------------------------ˇ | CONTACTING THE AUTHOR | ˇ-----------------------------------------------------------------------------ˇ Any type of feedback (other than abusive) is welcomed. Although I can't promise that I will reply to all email I get, but I will try to. Any email that asks for specific help will not be answered. All that I know about the game I have put here. If you are writing to me please put in the topic in capitol letters ' - FAQ REPLY:' then what ever topic you want after it. Remember where it has '' put the name there instead of that without the <>'s. This will help me moderate what type of email it is. You can contact me at this address: - faqs@oddco.com ˇ-----------------------------------------------------------------------------ˇ | CREDITS AND THANK YOU'S | ˇ-----------------------------------------------------------------------------ˇ ARGöNAUT (a.k.a Scott A. Moss) for writing this FAQ. CJAYC for GameFAQs one if not the best Game site on the net. MARK8R for helping with the Challenges. SHINYA, AERISWEET for writing the other Funky FAQs on GameFAQs. Thanks :) ˇ-----------------------------------------------------------------------------ˇ | THIS FAQ WAS MADE USING - FAQ3DIT - http://www.oddco.com | ˇ-----------------------------------------------------------------------------ˇ COPYRIGHT ARGöNAUT 1999-2001