Blaze & Blade ~Eternal Quest~ The FAQ/Walkthrough By Robert Aldeguer Email: Tenchu@slip.net On GameFAQs.com, I go by tsunamix Date last updated: 1-04 – I couldn't play any games yesterday cuz I was so busy, so I did a little today. I only added a part of the walkthrough to the Palace of the Immortals, though, I will try to get that finished as soon as I can so I can work on the other places. 1-02 – Here's the other update. I finished "The Old Palace" and I will continue on to the Palace of the Immortals tomorrow. You may not hear from me in a couple of days because the Palace of the Immortals is LLOOONNNGGG…so…give me time.=) 1-02 – Sorry I have not been updating in a while, you know, New Year's parties and all. Well I just added a new section to the walkthrough. I plan on adding more later today. Happy New Year Everybody!! 12-30 - With the help of some nice people, I was able to find out something about the hunter I never knew before (thanks plai). Also, thanks to yulius, I know now that there are a few more secret spells to be found and that the dwarf is not so useless after all. Well, I added another part to the FAQ as I still continue to play through the game...again. I decided on how to make an item list. Any items I find during my game play, I will list them within the FAQ. I will also make another separate item list for items from bonus levels (ex., mountain of fire dragon) and items that I have no clue on where I have found them. 12-29 – For some reason, the part where I left off was not there, so sorry about that. It stopped at the word "sorcerer" when I already finished all the character descriptions. Oh well, maybe it was a glitch. Sorry, no graphic art here. I have neither the art nor the talent for it!=P This document is Copyright 2000 Robert Aldeguer. Unauthorized reproduction for any reasons such as sale, magazine, or any other profitable or non-profitable actions are strictly prohibited without my consent. In other words, try asking me first and I'll give an answer. Blaze & Blade and any verses taken from the game or the box cover is Copyright T & E Soft. This is an FAQ in progress. Please give me time while I complete it, since I have to go through the whole game again to write this. To answer some questions that may be asked: This is the PAL version of Blaze & Blade: Eternal Quest. I have no clue if maybe the Japanese version looks the same but with Japanese text. I may not be able to describe all the items in the game since there are so many. I will play through the game again and add items as I find them. If you're using the PAL version, for some reason the game screen is off center, so I cannot see the 3rd and 4th player's HP and MP. I have no clue why it does this, but if this happens to you, the best advice I can offer is to play it on a computer monitor. You can pick something up at Toys R Us or some place like that to perform that task. Shouldn't cost more than twenty bucks, if they still have it. It's called "Jam." Contents I. Story - What is Blaze & Blade? II. Controls III. Characters IV. Character Classes Creating the Character Advantages and disadvantages of each character Special abilities of each character Suggested point distribution V. Walkthrough, the beginning The Inn (Headquarters) How to start The Wood of Ruins I - Story (Taken from the back of the game box) Foresia, the northern part of the Moveresisch continent, was once a fruitful province, which was devastated by an outbreak of uncontrolled magic. Since then, this area is only called the forbidden country. According to rumors, wealth and magic monsters can still be found in this country, therefore adventurers unite again and again and unite special abilities with their swords and prepare for the unknown quantities of monsters and to discover the secrets of Foresia. What is Blaze & Blade? Blaze and Blade is a real-time RPG that can support up to four players. Although one person can beat the game alone, the real fun can only be discovered through multi-player game play. The story is not too well explained throughout the game, but too hard to understand. To play the game, you need 3 blocks available on your memory card for each character. For four players, get a multi-tap. II - Controls Basic controls for the game Up, Down, Left, Right - Move Square - Attack Circle - Jump L1 and R1 - Rotate camera angle left and right. Only the group leader can control the camera. L2 and R2 - Moves the camera at a higher or lower angle. L1 + R1 - Zoom out L2 + R2 - Zoom in L1 + L2 - Switches from manual camera control to automatic. R1 + R2 - Gives a 5 second overview of the screen. X - Special Ability (Check the Characters section on your character's ability.) Triangle - Sub-Menu Here in this menu you can use items, change weapons, armor, magic, and choose the leader, who gets to control the camera angle. To use things like potions, magical items, or upgrades to weapons, you must use them in this sub-menu, not the main menu. Start - Main Menu In the menu, you can view Character stats, save the game, view a map of the level, and choose the group leader. You can also choose a different hair and clothes color by choosing from a made set of outfits. Press L1 or R1 if you wish to change between these features. In the character stats screen, you can press x to look at a specific item. Pick the garbage can and then an item if you want to throw something away. You can also press right to equip different items, choose magic spells, and choose a herb to equip (this option is only available for the hunter.) In the map screen, you mark important places with markers. Sometimes in the walkthrough, I will say to mark a place. These markers come very handy. Just go to the point that you want to mark and press x. Highlight the color marker you want and press x again. Select – Cast magic. When you choose a spell, you will see a set of commands on the screen (for example, x, circle, square, square, square, etc.) These commands allow you to cast a spell without having to choose it in the main or sub menu. To cast, just hold select and perform the given commands. The harder the spell, the harder the commands will be. III - Character Classes Creating the Character Now, when you make your characters, you can name him/her whatever you want and make him/her a male or female, whatever floats your boat. If you don't have a name, a default one is there to assist you. Just simply leave the name blank and pick END in the letter screen. Now, the other stats are the ones that will count during the game. Style of Speech: You have a choice between eight different types of speech (the way your character will talk.) Normal Old Impulsive Arbitrary Polite Childlike Cool Quiet This will kinda affect your game, but not too much. Some types of speech gives you good clues on what to do for puzzles, while others do not give as much information at all. If you want to go neutral, pick normal. I use quiet and I get good clues when I got stuck before. Protective Element: This stat will determine what element your character will be based on. For example, if you choose water, you will have protection against water-based attacks. You have eight choices to choose from. Earth Light Fire Darkness Wind Holy Water Evil Bonus points: These are points that are to be distributed between the different stats of your character. This is totally random, so try to aim for a high number. Around 30-35 is good, but if you get any higher, you're a very lucky person. Press X to draw each card. You always start at a base number of 15, then the cards add to it. Get three of the same number in a row and you can draw even more numbers. If you got a number you do not like or if it's too low, simply press circle and keep trying again. My friend got 60 points for his elf. He is pretty strong now. Point Distribution: You must distribute your points between these 7 stats: Strength - Attack power. Also increases HP Intelligence - Increases efficiency of sorcery (Magic attack) Willpower - Amount of resistance to magic. Agility - Amount of defense against physical attacks Constitution - Determines defense against status-changing ailments and the rate a character heals. Magical Power (POW) - Determines rate for recovery of magical energy Luck - Important factor that determines many things (For example, when you get hit, you may not take any damage at all) Suggested ways for each character on how to distribute the points will be listed below. After you're done with all this stuff, save the character onto a memory card and begin the game or make another character. Advantages and disadvantages of each character, plus suggested point distribution. Remember, in this game, male and female don't make a difference, they just look different.=P Warrior The warrior is pretty much the grunt swordfighter of the game. As he levels up, he will attain excellent strength, constitution, and decent agility. Special ability: He can block physical attacks with his shield. Remember, he can only block physical attacks, not magic. If you try to block magic, you might get messed up pretty badly. Disadvantage: He can only fight and block, that's it. Also, his magic defense is very weak. Suggested point distribution: Do not increase his intelligence or Magic Power since he won't be using any. Balance the points with the rest of the stats, keeping in mind about his willpower. Dwarf The dwarf is pretty much like the fighter, except he is stout and wields an axe and can open certain places. (For example, the well in the mine.) Special ability: Same as warrior, except he can open certain areas in the mine. There are a couple of hidden places in there, somewhere. (Thanks yulius) Disadvantage: I think he is the same as the warrior, but I am not sure yet since I never really used a dwarf. If anyone knows, please E-mail me and tell me so that I can change this later. Suggested point distribution: Same as warrior…for now. Priest The priest is the healer of the group. He can heal everyone while they battle it out with the monsters. Experience is also gained too when healing magic is used. Special ability: Healing magic. He starts out with a spell called "Turn Undead" which does not cost any MP to use and is very useful later in the game. Disadvantage: The priest is not the kind of person you should use shall you decide to venture alone. His physical attacks are extremely weak and physical defense is low. The priest should be used primarily as a back-up character to help out others. Suggested point distribution: Increase his strength a little, but make his intelligence and power high since he'll need it for the healing magic, or, you can keep this character a balanced one, but it wont really help to much. The choice is up to you. Rogue The rogue is the fastest character in the game since he can run. Although he only wields a knife, his strength is something not to be underestimated. Special ability: He can run, which makes lone venturing faster. Also, if any doors are found that require the lock to be picked, the rogue can open them. Disadvantage: His strength is a little weak, but it's not much of a bother. His magic defense is a little below good, but not as good as a sorcerer or priest. Suggested point distribution: Balance it out, but leave intelligence and magic power alone. He won't be using that for the whole game. Hunter The hunter has long range and can use herbs. Using his bow, he can attack from a good distance without much risk of getting hit. Special ability: He can use a wide variety of herbs, as listed below. Lavender: Heals some life Sage: Restores some MP Ironsage: Neutralizes poison Heavensage: Cures paralysis Fennel: Cures petrifaction Hyssop: Cures magic drain Belladonna: Removes curses In the Wood of Ruins, the hunter can also find hidden paths that lead to treasure (Thanks plai.) Look carefully for these. Note: If you run out of herbs, just talk to the little girl at anytime near the entrance of the Inn and she'll give you some for free. Disadvantage: Using that bow can be quite annoying since it is a little difficult to aim with it. Otherwise, he's a good character to use. Suggested point distribution: Keep it balanced since you will run into some enchanted magic shooting bows later. Sorcerer The sorcerer is the master of magic. Although physically he lacks power, he makes up for it with extremely powerful spells. Special ability: Magic. Disadvantage: His physical strength is not too strong, but his magic really makes up for it. Suggested point distribution: Keep his intelligence and magic power high. If you want, you can increase his agility more so he can defend more attacks easier. Fairy The fairy is the only one of the group that can fly. His attack power is below average but he is able to cast special magic that can change the status of friends as well as enemies. The powerful fairy wands found later in the game will make up for his physical strength. Special ability: Status-changing magic. Disadvantage: None really, just that when you start out with him, he is very weak. I suggest leveling him up higher than the others in order to keep up. Suggested point distribution: Whatever floats your boat. I don't really use the fairy so I do not know his strong sides, except for his below average attacks and status-changing magic. Elf The elf is the best all around character in the game. He can wield powerful swords (elf swords) and cast powerful magic. Although he cannot use magic as powerful as the sorcerer, he still is the best character for anyone to use. Special ability: Magic, plus he can open doors that have a magical seal that require an elf. Disadvantage: None. He's a real good character to use. V – Walkthrough Note: Because of the complexity of some levels, I will only describe how to solve the puzzles, how to reach to a higher level, important items, and descriptions about the boss, but I won't describe the exact way on how to just sweep through the level. The whole point and fun of the game is exploring! Incase I forget to mention them… During the game, you will see bright white circles on the ground during a level. These are save points that can be used to save. Remember, if in the Traveler's Inn, you do not have to look for a save point, just save. The shining green spots are healing points. Just walk over them to regain HP and MP. I may forget to mention these points very often, so…sorry! This is start of the game. After you load your character and begin your game, you will start in the lobby of the Roadside Inn. Now, the little girl in the lobby is the herb girl. Should the hunter run out of herbs, talk to her and she'll ask if you want a new supply of herbs (obviously, say yes.) If you are facing west (the compass arrow on W), the door on the right leads to the bar where you can talk to the bartender, patrons, and adventurers who are on the same quest as yourself. While still in the lobby, the stairs that go up lead to four different doors upstairs. The first one is where the expert lives. He will identify any item you find on your travels, since you do not know what it is at all until he tells you, but you can equip or use an item even though you don't know what it is or what it does. The second door is your room. You can walk up to the chest and store a number of items that you've found, but there is a limit on how much you can store. The third room is where a knight and an Amazon live. Later in the game, the knight will sell you things in exchange for fate coins. The fourth door is locked and cannot be accessed until the near end of the game. If you try to walk out of the Inn through the giant doors, you will not be allowed to. To continue outside, go to the bar and talk to the bartender and the old man sitting down. One of them will tell you about the Wood of Ruins, and this is where you have to go. On your way out, there is a treasure chest near the secretary of the Inn. Go up to it and take some healing pins. They only heal 25% of your health, but it's nice to keep some backup potions handy (You're only allowed to take 2 from the chest.) The Wood of Ruins This is the first level of the game. The pathway is pretty much straight through, so you won't need my help too much. Don't worry too much about the enemies. They won't kill you…yet. Along the path, you will be stopped because you will see a statue on top of a hill. Go to that statue and push it off. Doing so will make the trip back a lot easier. After that, just keep going. Soon, you will run into a cabin near the lake. You cannot enter yet, so continue on to the other path toward the woodcutter's cabin. On the way, you will meet up with four little monsters in a cage. Once you enter, a door will close and lock you in. Kill all the monsters and the doors will open again. This will happen twice along the way. After you get through them, continue and this will lead you to a new area (following a loading screen.) If you want, you can go back and keep fighting those guys because they carry many items, including the very helpful life potion. To fight them all over again, just go into the new area when you're done with the monsters, then go back. There will be some challenging roads along the way, but they wont really cause much of a problem. In the swamp, you have to take the north most trail in order to continue since the other paths lead to a dead end and a locked door. Eventually, you will finally reach the woodcutter's cabin. When you get inside, he's not in there. Open the green chest to get the "barrel test daggers." I will describe this test later. Push the box toward the corner where the green chest in the higher place is and climb up to get the cellar key. Use the key on the giant door on the ground and enter. Inside, you can open the green chests inside, where you will find the key to the clearing and the other contents, which are random. The black chests can be opened later after the boss fight and barrel test. Leave the cabin and have the compass point west. Barrel Test – This test requires two players! Right when you're outside, go down and you will see a shiny object on top of a tree. Nearby, you will see a small well. Have someone get inside the well and face the tree while the other person tries stabbing the correct hole in the well. When the correct one is used, the person inside the well will spring high in the air. This person must try to land on top of the tree to obtain the object. If the wrong hole is used, the person inside the well will take some damage. The object you receive will be the barrel test key, which opens one of the black chests in the basement of the woodcutter's cabin. Now, go into the basement and retrieve your prize. Now the boss fight will come very soon. I suggest your level to be around 20-25. Try leveling up near the woodcutter's cabin by fighting all the bears, bees, and lizard men. When you're ready, look at the map and go into the path you've never been through before, which leads to the door to the clearing. When you get to a new area, you will find the woodcutter wounded and leaning against a column. He will tell you about the monster in the clearing that hurt him. He also says that he needs the healing salve that the monster stole in order for him to heal. Continue on and you will see that same marking on the ground earlier where you pushed the statue out of the way (you will use this later.) Now, when you reach the clearing, the door will close and you will have to face the boss, which consists of two bears and a powerful owl-bear. Do what you must to attack them while keeping yourself in good health at the same time. First take out the bears then go for the owl-bear. When the owl-bear stands on its two hind legs. Go away from it because it's going to use a spell that temporarily decreases attack and/or defense power. If you are alone in the game, attack carefully by first hitting him up close then go right behind it. It won't cast the spell if you're very close to him. When you're right behind him, hit him again and he'll turn around. Hit him once more, then run right through him so he can't hit you then hit him again. Repeat this wary process until he's dead. If you have teammates with you (and I mean other people, not just characters following you around,) work together in killing the owl-bear, for example, if you have a priest, have him heal everyone while they fight. The priest WILL gain experience from just merely healing. After the boss is dead, you will receive the healing salve and the key to the other chest in the basement of the woodcutter's cabin. Now go back to the woodcutter. You will see he is dead, so you put the healing salve next to the body in good faith. Go back to the basement of the cabin and open that chest. Inside, you will find a stone with little holes notched in it. After receiving the stone, go back to the area where the woodcutter's body lies. Go back to that marking on the floor and you will start to see it glow. Enter it and you will be teleported to another place. After being teleported… Hmm…this place looks familiar…remember the statue I asked you to push? Now you're back here near the beginning. I told you to do this so you can jump through the level easier on the way back. Now, just go back toward the exit of the level. If you have trouble finding the exit, just go toward the bridge after the portal. After that, head back to the Inn. Items found in the Wood of Ruins so far Quick Boots - Increases Agility - Found in chest. Mace Staff - Atk +9. A weapon for the priest Broad Sword - Atk +12. A weapon for the Warrior Life potion - The next level of potion you will encounter in game. ("mid" potion) Leather Buckler - Df +13. This is armor for Rogues, hunters, and elves. Fine Leather - Df +14. This is armor for warriors, dwarfs, rogues, hunters, and elves. Miracle powder – Resurrects dead members, but only up to 33% of the dead character's life. Rapier – atk +9. Weapon for the elf Wyvernstooth rapier – atk +20. Another weapon for the elf A long time ago, I found a weapon called the "Cat's Claw" from those monsters in the cages. If you find it, give it to the rogue. Back in the Inn When you get back to the Inn, try going to the Expert first. (BTW, there is a correction for the description of the inn up above.) You will notice the expert is not there, but replaced with the expert's brother. Get any of your unknown items identified and then go down to the bar. You will also notice that the bartender is missing. If the compass is still facing west, there are two doors to the right and left of the bar. Enter inside and you will meet more people. Talk to the expert and he will tell you that the weird stone you found is the sage stone. After you're done talking, go talk to the bartender and he will tell you about four places he knows of where you can find the pieces of the sage stone. The Abandoned Mine The Old Palace The Labyrinth of the dead The Palace of the Immortals There is another piece at the Wood of Ruins, but that cannot be attained until the above four places are completed. The choice is yours in which place to go, but I've decided to choose going to the Abandoned Mine. Leave the Inn and choose your path. The Abandoned mine I chose this because the pathways in this place are also straightforward. Head directly north to obtain a chest. It's easier for a fairy, but anyone can get it. After that treasure, continue along the other path (watch out for the falling rocks!) Just continue along the path on the map and you'll reach the next area. 2nd under level When you reach the well (note: the dwarf can open the well,) the path to the north will not be lit, so you have to find a torch of some kind. Turn right and head east and keep going in that direction until the second turn south. In that second turn, you will find an empty flask. Now, go back to that first turn south that you passed by earlier and look for the pool of water. Jump in and you will automatically fill the flask with water. Now go back to that second turn south and pass it by going north instead. You will soon see a room with all this green gunk around it. Enter and touch the wall and you will automatically put some moss into the flask. Now you have your torch. Go back to the well and head north. When you're there, explore as much as you want, then enter the door on the other side of the chasm at the bottom of the hill to reach the third under level. What I notice about the place that was dark without the torch is that there are still lights along the walls…if there are lights, then why was it dark? Hmm… 3rd under level Continue to explore for treasure, then go back onto the path. You will reach a round, circular room where the next 2-player test is. 2-player test This test is tricky and difficult. You will notice a switch next to a bridge. You must hold square to keep the bridge down. The bridge also does not even let you go to the other side. You will also notice a bunch of stones you can hop on for fun, but this is part of the test. Now, go to the dock, but do not touch the shimmering key yet. Have someone ready to jump on the stones while the other will go after the key. When you're ready, have one person get the key while the other person starts hopping on the stones towards that switch that lowers the bridge. The pier will break and the other person must get to the switch and lower the bridge before the person on the raft falls down a waterfall. If the bridge is down on time, the person on the raft should immediately jump onto the bridge. Without falling, make it to the other side of the room where the black treasure is located and claim your prize. Don't worry about messing up, just exit and reenter the room to start the test over. Now, onto the path. You will reach a room with a bunch of conveyor belts. Look at the map and you will see two pathways. The pathway you want is the one on the right. Head for the right since the left path will reach a dead end, but you will come back here…way later in the game. Continue on the path to reach the next under level. (watch out for snakes, they can poison!) 4th under level In this level, you will see a bunch of moving platforms, follow my lead to find the correct way to continue, or you can explore for a while if you wish. When I say the direction, you take the next moving platform from the island you just landed on. From the door where you just entered this level: South, south, climb the hill, then south again, east, then finally, north. This should lead you to the pathway you can just follow and you'll be on your way to some trams that are hooked up on a wire. Just go with the flow and hop on to one, then you'll be at the entrance to the next under level. 5th under level Continue on the path until you reach a point on the map where you have to choose which way to go. Going south will lead to another treasure while going the other way will lead to the boss. Boss: Baby Dragon Recommended level: 50 or higher This baby dragon is pretty simple. He shoots fire and hits you when you're up close. Just treat him as you did with that owl-bear, except this monster can shoot fire this time. If you got lucky and found the invincibility potion earlier, then this dragon will be nothing. After beating him, you will receive a piece of the sage stone. After the fight is over, head to the elevator in this room and it will take you back to the 1st under level. Ignore the other door since you cannot go there until you get the stones from the three other places. When you get back to the Inn, get your unknown items identified, store any items you want to save, save your game, then finally go outside to choose your next adventure (level.) Items found so far in the abandoned mine jewel rod - Atk. + 10. Weapon for fairy gauntlets - Atk. +2 and Df. +2. Accessory for the warrior and the dwarf silver rod - atk. +28. weapon for fairy Skull rod - atk. +14. weapon for sorcerer Fairy Perfume (invincible potion) - makes character invincible for a certain amount of time Leather helmet - df. +2. Accessory for warrior, dwarf, rogue, hunter, and elf Round shield - df. +3. Shield for warrior and dwarf Bronze medal - increases defense during attacks. Anyone can use it. Thief's cloak - Df. +12. Accessory/armor for the rogue Cure potion - slowly restores status Aqua shawl - accessory that can be worn by anyone. Protects against water attacks. Fire orb - Activates "explosion" (fire spell) (another prize won from the dragon) Dragon Pendant - Atk. +16 and Df. +16. Anyone can use it. (Can be won from baby dragon, if you're lucky.) Like I said before, you can choose any level you want to go next, or you can follow my lead. The Labyrinth of the Dead This should be the next place you should go to. Also, this is where the levels start to get a lot more complicated, so most of the time, I will be describing the path in order to get to the boss. If you want to explore treasures, feel free to, then go back onto the path I describe. When you enter this place, you will start in a giant hall. Up ahead a few steps is a portal. Ignore that and just keep going north. A lot of the enemies here are undead (actually, pretty much all them except a few.) This is a time where the priest comes in handy since he has a spell that really hurts the undead. The spell doesn't cost any magic points as well. (turn undead) 2-player puzzle (you will notice that this does not seem like a puzzle.) Up the hallway from where you started, the first left will lead to the "puzzle." (On your map, this will look like a little corridor that does not go to far. I do not even have to explain this for you, since it is not that difficult figure out. Trust me. Continue north until you encounter a pillar surrounded by four locked doors. Now we are going to go get the key for the doors. Go around the doors and head north until you reach the bridge. Notice you cannot fully cross the bridge, but later, you will. Look at your map and you will see six rectangular rooms on the left side. You're going to want to head for the room that is farthest northwest from the area where that pillar was since that's where you're going to find that key. In other words, from the bridge, head west and keep going until you reach a room with a green coffin. In this room, zombies will pop out of the coffins (as well as a lot of the rooms in this level.) All you really need to do is check the green coffin in this room and you'll grab the key. After this, head back to that pillar surrounded by four locked doors. After you touch the pillar, you will hear a sound from the distance (as described in the text.) Look at your map and you will see that the northeast rectangular room connects to another room that extends farther north. Head there to the northeast. When you get to the right door, You will see a sign that says "storage room." Go in there. Inside this storage room, you will find a treasure chest and a lever at the end. Pull the lever and you'll hear another sound. Head back to that bridge you couldn't cross earlier. Now that you can cross it, cross it! Head into the room up ahead and you'll head down to the 2nd under level. 2nd under level For some odd reason, it is very quiet here. As you walk around, no monsters appear to attack you. Head north until you reach a door that will not open, then look at your map. You will see a rectangular room surrounded by some path. Head for that room. On the way there, you will see a sign that says "Altar Room." This means you're going the right way. There are some zombies in this room. Take them out, then take the crucifix out of the altar. After you're done, head back to that door that wouldn't open. Now, have the compass face north, then look at your map. To the right of your position, you should see a large rectangular room with a smaller one right below it. This is your next destination, so head there. If you need directions to this room, no problem. Keep the compass facing north then go left, then north, and then enter the next hallway. When you reach the next hallway, keep going and take the first left, then continue until you see the first door to the north. Enter that door. You'll know if you're in the right place if you end up facing a flight of stairs and a few coffins after you enter the door. Head left and then enter the next door you see. Continue heading south, then you'll finally be in that large rectangular room. (Sorry if these directions are a little confusing.) I have a hard time writing this stuff.) Now, to that smaller rectangular room. When you first enter the large room, just climb the stairs and follow the path until you reach the door. Inside, you will see an altar that looks just like the one you saw earlier. Go up to the altar and put the crucifix in. You will hear a sound, then "shivers will start to run up your spine" as you begin to hear the game music again. Exit the room and head back to that door that would not open. On you way there, you will notice that monsters appear now (gee, I wonder what putting that crucifix on the altar did.) There is something else that did happen. The door that would not open before can now be opened. Once you enter the door, look at your map. Head for the room that is farthest north. Once inside this room, look for the stairs and you will head for the 3rd under level 3rd under level When you enter, go west, then north into the chapel room where you will see a ghost and a healing spot. Use the healing spot if you have to, then talk to the ghost. He will ask you to purify the underground water. He will give you a key. Exit the room, then head west into the storage room. Inside, pull the lever and grab whatever is inside the treasure chest if you want it. After that, exit the room, then head for the second door (or passage) that leads north. Continue north until you reach a room where a giant statue rests against the wall. Check the statue and it will say that this is the way to the Underground Crypt, but it's blocked off at the moment by the statue. No problem, just go look at your map and you will see a room that is directly north. Exit the room you are in now and head straight for this room. On your way to that room, you will meet up with another ghost. Try going through the door and you'll see that it's locked. Talk to the ghost and he'll remove that statue that was in the way earlier. Head back to that room and you won't be going to the 3rd under level of the underground crypt (because you're already there) but the Holy Water Consecration Room. Holy Water Consecration Room (place) In this level, it's okay to walk on the water. Head west and onto the water. When you get out of the water, head south then up a flight of stairs into a room. In this room, you will see a platform right on top of a glowing red crystal. Go to the platform and jump on top of it and all the enemies in the room will be killed automatically. When you're done, exit out of here either through the waterfall or the door, then head for the room that's to the west of the room you were just in. When you're in this room, you'll see the platform on top of the red crystal again, plus a save point where you can save your game. Just jump onto the platform, collect all the experience and money, save the game (if you want,) then head to the next room, which is almost exactly to the northeast of your location. In this room, repeat the process with the platform, then exit through the door and head south. Keep going until you get up to a little river. Have the compass face west and follow the river, but be careful when you have to jump. Also, after you jump, keep going because the floor will collapse too. In this room, just repeat the process again and you're done with this Holy Water place. Just save (if you want,) then head out of here back to the 3rd under level. Back to the 3rd under level When you're back on this level, if you look on the map, head back to that chapel and speak to the ghost. He will release the lock on that door in the far north of this level. After he disappears, head toward that far north room and the door will open. Inside this room is the stairs that lead to the 4th under level, where what lies beneath is the boss. (someone emailed me about this problem. If you're reading this, sorry!…and here's the solution) 4th under level As you enter, look at your map and you will see a large circular area. This is where the boss is, so be ready for a fight. In the room you are in now, use the save point, grab what's inside the treasure chest, then continue on to that room where the boss is. Get ready for a tough boss! Dulahan: He is a headless demon knight that is accompanied by his cronies, three red skeletons. Go for the red skeletons first while avoiding Dulahan, since he can also cast that spell that lowers your attack and/or defense. After his cronies are gone, go for Dulahan up close so he won't cast that annoying spell (don't worry, he doesn't have a shield.) After he's done for, you can head north for more treasure, or you can go east to head back to the 1st under level. I have no idea where south goes because it's locked. Note: To go north, you need more than one player and a rogue!! When you get to the 1st under level, just exit, go back to the Inn, get the items you found identified, and then choose another place you would like to go to, or follow my lead… Items found so far in Labyrinth of the Dead Cure potion - slowly restores status Knight Shield - df. +10. Shield for warriors or dwarfs Fine scarf - df. +6. Anyone can use it Claymore - atk. +30. Weapon for warrior Robe of Sorcery - df. +24. Armor for the priest, sorcerer, and fairy Bandit's Shield - df. +26. Armor for the Rogue, hunter, and elf Bastard Sword – atk. +25. Weapon for the warrior (I don't mean to swear! That's the real name for the sword! Honest!) Flame Rod – atk. +34. Weapon for the fairy Berserker Bones – Atk. +12. Makes you mad crazy! Blood Sword – Atk. +20 and evil +10. Weapon for the warrior Silver circlet –… (I have no clue what this one does. In the game, it says, "Raises ones spirits and repels demons"?) Cross - +10 Holy. Protects against all magic Back at the Inn In the Inn, talk to the knight and he'll tell you about the Valley of the White Silver. You can try going there now if you want, but I do not suggest it. Also, go back to that room where you first learned about the Sage stone (the room behind the bar.) While here, talk to the old man and he'll tell you about the Ruins in the Lake. I HIGHLY suggest that you do not go there until you're ready. You can go there to fight the enemies and level up a bit, but DO NOT face the boss yet. Trust me on this one. Now, unless you've chosen a different path, I'll continue on as I planned. (Note: If your character is already around level 120 or higher, be my guest and try those areas.) The Old Palace This is where the levels start to get a lot more complex, giving me a hard time to write and also eating up my time, so pay close attention. 1st under level Bringing and elf and a rogue here will save you about a half an hour and a lot of trouble. Otherwise, follow me. The moment you enter this place, head north and you will see a passage blocked by a barrier. Remember this location since you will see another one, but this is the one you have to go to. Look at your map and you will see a hexagonal room to the farthest north. Head for this room. While in this room you will see two switches. Activate both of them and they will open the windows of this level. On the way here, you may have seen a few pillars of light. Also, south of this room leads to the other passage. This is the one you will have to ignore for now. After activating the switches, go around the whole level and place any pillar you can find in front of a window while making sure that light is touching the pillar. You can tell which part you have to move the pillars to when you see these rectangular white squares on the floor. There are a total of 8 white pillars on this floor. Make sure you get them all then go back to that blocked passage that I told you to remember. Go inside and enter the portal to reach the 2nd under level. Ignore the other blocked passage since there is a locked door after the portal. Just go to the one I mentioned. 2nd floor (part 1) Look at your map. You will see four rooms that are of similar shape to this: ___ / \ --- You know, like the top of a hamburger bun. Sorry I can't make it as detailed. I'm limited to just basic text. Anyway, you'll identify these rooms easily since they are all along the edges of the map. Mark the place where you are, then enter those four rooms starting in this way: 4 1 3 2 You might want to save your game at the save point in this room before continuing on. Just follow the map and go to those rooms in the given order. In each of these four rooms is a switch that you must flip. On the way in between the 3rd and 4th room, you may run into a door with a seal on it. This is the "shortcut" of the game and is the door that leads to the center. If you brought the elf and rogue, just go this way, grab any treasures, and keep going until you see a portal, then enter it. If you took this shortcut, then you can skip the next section. Otherwise, continue the pattern. After the fourth switch, exit that room and go west toward the room where you first started this level. Do not go all the way around again. When inside, you will see another switch. Flip it to open the doors. You can save again if you wish, then continue across the bridge. After crossing, continue along until you see a door. Enter this door to continue to the next part, or keep going along the path (going east instead of in the door) to reach the 2-player puzzle. 2-player puzzle This puzzle is a lot easier with four people. You will see four pillars creating a barrier around a treasure chest. If you have four people, have one person to each pillar then all of you jump on top of them at the same time. Right after everyone jumps on top of the treasure, have someone run in immediately to grab the treasure. (Don't worry. You won't get caught in the barrier. It'll disappear after you grab the treasure.) If you have only two or three people, have two people start at one end and the other guy (3rd player) ready to grab the treasure when the barrier is down. For an example, have them like this: People ----?x 0 0 () x?---- Other guy ----?x 0 0 <---- barrier Have the people that are going to hit the pillars jump on one then continuing the other one while still going in the same direction (make sure they're hitting the pillars at the same time to make it easier for the other guy to grab the treasure.) When the barrier is down, have the other guy grab the chest and you got it. If you have only two people in your party, not a problem. Just take out the barriers at the same time as described above then have one of you immediately grab the treasure. It's not too hard of a puzzle, but it may take a little time to get. Now, continuing along that path where I told you to enter that door. Go inside and continue north until you reach a bridge. Now, when everyone in the party is ready, cross the bridge, but do not stop! Keep going until you reach the door. When you do get there, it won't open. To open it, you have to kill that floating knight nearby. He'll try to knock you off. If one of your party members falls off, make sure the others are still near that door. If all of you fall off, then you will have to complete a another under level before continuing onto the boss. If you kill the knight and did not fall off, enter the door and go into the portal just ahead and skip the next part. If the whole party fell off, continue on to the next part. 2nd under level The people who took the shortcut or did not fall off the bridge, skip this part and go to the part marked with a **. After your fall, save your game, then head west to learn about Foresia and the sage stone. If you do not care, then head south and continue heading south until you reach a portal. Enter the portal to reach the 1st under level. 1st under level You're your starting point, head west to get the red key, return back to that point, then head east to get the blue key. After that, go back to the starting point of this level and head north. Follow your map and you will soon reach a door that cannot be opened (door is marked by a purple circle.) Look at the map again and you will see two rooms to the right and left of the giant hallway you are in right now. Choose any direction you want to start in, then head toward that room. (this is another puzzle.) In the room you chose and entered, you must kill all the enemies first. After that, continue on to the marked door. Inside, you will see a crystal. Touch it and your screen will start to glow red or blue (depending on which room you chose), then head for that other room that you did not go to before. Keep going while avoiding any enemies along the way. When you get to that second crystal, immediately touch it and you will unlock the door that was unlocked earlier. Earlier I asked you to kill all the enemies so that the door on your way out will not be blocked. You will know if you messed up when the glow on your screen fades before you can touch the other crystal. If you messed up, start over again, otherwise go back to that locked door and enter it. Enter the portal and you'll be taken back to the 2nd floor. After you come out of the portal, take the next portal nearby to reach the next level you have to go to. You may have seen another door marked with a purple circle earlier. Take this door and enter the portal to end up in the 1st floor, that's if you want to leave the level and go back to the Inn (if you want to, that is.) Remember, if you leave, you have to start this place all over again. ** 3rd floor This part is HUGE, but I will try to simplify it as much as possible. Go east and you'll be in a room where you'll have to fight some enemies. Kill them all, then head east again into another room. In here, use the healing point if you need to, then continue north up a flight of stairs. Continue north until you reach a ledge, but when you enter this room, do not move yet. When you touch any of the north tips of the ledge, the floor will fall, but don't worry because you want this to happen. Think of a way to make all the collapsible floors fall without you falling. What you're doing is making a pathway on the acid so you won't get burned (and you'll need this later.) Start from one end of the collapsible floors then walk toward the others until all of them fall. The collapsible floor that is farther west is the one you need the most. After that is done, fall down. If you didn't get all the floors, use your map and go back around. If you got all the floors, go to the switch and set it in gear, mark this on your map, then go through the door that just opened. You are now outside the tower. Stay on the path, but go the north way. Your destination is the other side of the tower, which can be seen on the map. On the way there on the north side of the tower is a room that contains a treasure chest. Grab it, then continue on to get to the west side of the tower. When you reach the western side of the tower, enter the door. Inside, jump off the north side of the ledge and continue the path into the center of the level. In the center is a giant crystal. Touch the crystal to activate the floating platforms. Now go back to that switch you set in gear. (Remember I said to mark this on your map? This makes it easier.) Otherwise, just head east. When you get to the switch, turn it off and head back to the center of the level, but take the floating platform. When you get back to the high place where the floating crystal was, take the floating platform that goes north and enter the door. Inside, enter the portal to go to the 2nd under level, where the boss is. 2nd under level If you want to go off the ledge and fight some enemies, push the pillar nearby off first so you don't have to go all the way around again if you want to come back to where the portal is. If you want to go attack the boss now, head north into the door. Boss: Dark Elf Recommended level: 70 or higher Make sure you have some defense against magic because his magic is STRONG. Have a magic user who has a magic shield spell cast it immediately before the fight even starts. When it does, kill his cronies first then go after him. If you're alone, stay close to him and he'll keep trying to kick you most of the time instead of using his spells. When he does start casting spells, though, Run! A few hits will kill him since he's not that tough, it's his spells that make him difficult. After you beat him, you'll get another piece of the sage stone, then leave the room. Go into the portal you came out of before you fought the boss. 3rd floor From the point where you are now, head south as far as you can. As you keep going south, you'll remember that the room you will enter was the room that you had to kill all the monsters. Head west after this room and enter the portal. 2nd floor From here, head south across that collapsing bridge (remember, don't stop) and keep going. You should remember this place now, so just find your way back to the portal that leads to the 1st floor. (Hint: If you need help remembering where this room is, it's in the same room as the save point on this floor.) Here are the directions: After the bridge, head south, then take the path west. Follow that path until you see the portal. Enter that portal and you'll go to the 1st floor, where the exit lies near. When you finally get out of there, head back to the Inn, get your items identified, and get ready for the next place, the Palace of the Immortals. Oh yeah, that knight who told you about the Valley of White Silver will now collect fate coins. If you have any, you can trade them for some items he'll give to you. (I collect a lot of money (blue gems) during the whole game…why can't I give him those instead!!!) Items found so far in old palace fate coin - adds luck. Save for later if you want to trade with the knight in the third room at the inn Battle Axe - atk. +20. Weapon for the dwarf Thieves' cloak - Df. +12. Accessory/armor for the rogue Pure Wand - atk. +16. Weapon for the sorcerer Bow – atk. +7. Weapon for the hunter (he already started with this!) Knight's Armor – df. +37. Armor for the warrior and dwarf Elven Cloak – df. +16. Cloak for the elf Rapier – atk. +9. Weapon for the elf Palace of the Immortals This is where the level WILL be long and also where my directions WILL start to get confusing. I will try to do the best I can. The game will say "East Wing." Don't worry about this. The West Wing will be for WAY later in the game. 1st floor Now, as you enter, Head north until you reach the intersection of the carpets, then look at your map. To the east, you will see that this main hall connects to two rooms. Enter the first room toward the east. Inside here, you will find something shining on top of the table. This is the iron book. Head back to that intersection. When you're there, head north until you're at the beginning of a hallway. Look at your map. Your next destination is the fourth door on the west from the beginning of this main hallway. Go there. Inside this room is a bunch of bookshelves. Go to the shelf that is a different color from the others and you will put the book inside. Doing so will cause a nearby door to open. Enter this door and keep going until you see something shiny, which is a water flask. Grab it then leave this room through the door you originally came in. Look at your map and you should see a square diamond shape in the middle of a room. Once you've located it, head toward that room. Inside is a giant well. Go up to it and you'll fill up the flask that you found earlier. Now go back to that intersection of red carpets. Once there, head for the room to the west. Inside this room, look for the fireplace that has something shining on it. Go up to it and you'll put it out with the water in the flask, allowing you to receive a key. Head back to the beginning of that main hallway. When you reach the beginning of the main hallway, go east on the third path to the east that leads to three rooms that are very close together (look at the map.) What you are looking for next is in the middle room, so enter and grab it. After this, head back to the main hallway and walk north as far as you can until you reach a wall. Now go west and enter the second door you see. Inside here are the stairs to the next floor. 2nd floor Oh man, this is going to be hard…very hard… for me that is! When you start out on this floor, you'll be facing west. Head north and keep going until you enter a room with a waterfall. The sign inside this room says that there is a hidden path behind the waterfall. Go behind the waterfall, but don't actually jump into the water. There is a path that leads to where there is a hidden door. Enter this hidden door and get the treasure inside, which is a bronze key. After you got it, go back to the waterfall room and enter the door south. After this small hallway, you will be in a room with platforms that are way up above. Remember this place for later. If you have a rogue with you, head west from this room, then keep going until you see another door. The rogue will pick the lock and you can go inside. Go north and you will soon reach a room full of gold (which you cannot pick up.) There is another key here, though. Grab the key then head back to the room where you started this floor. If you do not have a rogue, you will have to go around. I will describe the way on how to get this key later since the path to get here is in another place. After reaching the room where you started this floor, head south and the door will be unlocked by a key. Keep going and you'll reach a save point. From this room, head south if you did not get that key earlier, otherwise, head east. You will reach a room that has a few beds inside with two storage rooms just ahead. While in here, if the compass is facing east, the storage room on the right has a control lever while the one on the left has two keys. Go inside both rooms and grab them all. You can continue through the path in the left storage room if you have an elf and a rogue otherwise go through the right room. If you went through the other room and got the treasure, just head through the right storage room now. Keep going until you reach a little intersection with giant blades swinging left and right. Head south to take a shortcut, but this is a two-player puzzle that, of course, requires two players. If you don't have two players, continue west. 2-player puzzle – ignore this if you're by yourself – For the people who completed this, go to the part of the guide marked with a *** Before continuing on, though, get the keys I talk about in the paragraph just below this one. This is very simple. Have one person jump on top of the first switch (witch is farthest north) and a platform will appear. Have someone else jump onto the platform. When the person leaves the switch, the platform will disappear, so be careful of that. This puzzle will take a little timing, but it's not too difficult. Have the person on the switch jump onto the next switch and the guy jump toward the next one (to the south) while the previous one is disappearing. Doing it this way will have the platform appear before the guy on the other platform lands on it. I know these directions sound hard but it's not that difficult, especially if you have more than 2 players. Have the guy who made it across step on the switch that is near the door and it will make all the platforms appear so that everyone in the party can come across. Completing this will lead to a shortcut. Since I'm playing by myself. I must take the long way. Head west and turn north then go to the door on the right. Inside will be a chest that contains another key. Go out then go through the other door. Follow this path all the way. You will see a treasure chest on the way there, but don't go for it yet, just keep going through the door. Keep going and you'll reach a control switch without a lever. Use the control lever on it by just going up to it, then leave and go for that treasure chest you saw earlier. Now go all the way around to that room past the waterfall where you saw the platforms high up above. To make it easier, go back to the save point and travel south. Once you're inside the room with the platforms, take the lower west exit. Inside this long hallway, just keep going south now that the door is open. When you enter a giant theatre, just keep heading south and up a flight of stairs and you'll be on the balcony. Follow the balcony east and enter the door. You'll find yourself in a hallway with three doors. The door that leads east leads to a healing point. The door that leads north leads back to that 2- player shortcut, while the door that leads south will take you up to the third floor. 3rd floor This is where I stop for now. To be continued...I need sleep! Sorry, these levels are so long. It's still pretty long even when I'm playing through all over again with a rogue, and he can run!