__ / / | | __ __ __ _ _ _ __ __ | | / / / / / (- -\ / _ | | |/ \ | | _ . | |__| | | _ | | |_| | | ./\_| |._ _ | |._ _ | |_; \_| |_/-/__\ |__/ _ _ _ / _ _ \ |-` _/ / _/ / / /___ /_ _ __\ Lunar 2: Eternal Blue (US Version) for the Sony Playstation Game Walkthrough ver 0.4 by Kiko-kun Copyright 2000-2001, by Michael C. Francisco Date first written : December 26, 2000 (GMT+800) Date first submitted : December 29, 2000 (GMT+800) Date last updated : January 5, 2001 (GMT+800) Legal stuff, blah blah: - This FAQ/walkthrough is for the reader's personal use, provided that you do not modify the content in any way, except for MINOR MINOR formatting. Use of this guide for commercial purposes is ILLEGAL. - These are the only sites which officially carry this FAQ: http://www.gamefaqs.com http://www.gameadvice.com http://jump.to/project_k (still under construction) For those who e-mailed me for request to post my FAQ whose site(s) didn't appear in the above list, pls. send me the URL of your site via e-mail so I can add it in my next update. If you want to make this guide available on your website, you may do so provided you e-mail me for notification purposes. Reply on my part is not necessary so long as you just let me know that you're hosting the guide on your site, it's ok. - Any errors (except for typos) ? Pls. mail me about'em and I'll check and revise (if need be). It goes to show that this thing's being read. For comments, critics (constructive only, I beg you), mail them to - BEFORE YOU E-MAIL ME: 1) If the question can be answered by reading the FAQ, I won't reply. 2) Don't e-mail me game info about any missing sections since the FAQ is constantly under contruction. 3) If you're trying for credit on this FAQ, it's when I e-mail you a question I can't answer and you answer it correctly, then I'll add you in the credits. + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | - Table of Contents - | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + I. FAQ II. The Walkthrough A. Game controls/other info B. Disc 1 Walkthrough 1. Ancient Ruins / Gwyn's Research Outpost 2. Blue Spire 2.1. Blue Labyrinth 2.2. Blue Spire 2.3. Tranmission Room 3. Off to Larpa 3.1. Larpa Pass / Althena Shrine 4. Salyan Desert West Pass 5. Dalton Town 6. Dragonship Destiny 7. Star Forest 8. Forest of Illusion 9. Caravan 9.1 Althena's Spring 9.2 Plantella's Lair 10. Takkar Village 10.1 Takkar Mountain Pass 10.2 Ghost Manor 10.3 Bandits Butte 11. Nota (East) 12. Madoria Carnival 13. Mystic Ruins III. 101 A. Character Profiles B. Magic Spells IV. Other pending updates / Acknowledgements + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | Revision History | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + 0.1 - Started this FAQ, uploaded it to gamefaqs. Started with characters and walkthrough of first area. 0.2 - Added section until after Lucia gets cursed by Zohar. Improved formatting and section headers, corrected some typos. Added a logo. 0.3 - Added Larpa, West Desert Pass, Dalton Town, Star Forest, Illusion Forest, Caravan sections. Added Ronfar and Jean character data. Added spells list (partial). Adjusted formatting. 0.4 - Added Takkar section to Mystic Ruins. Added Lemina character data. Updated spells list. + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | I. FAQ | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + - - - - - - - - - - - - - - - | A. GAME CONTROLS/OTHER INFO + - - - - - - - - - - - - - - - What is Lunar 2: Eternal Blue (L2) Lunar 2: Eternal is a game developed by Working Designs as a sequel to Lunar : Silver Star Story, originally released for the Sega Saturn, then for the Playstation in 1999. Do I have to play the first Lunar to understand this sequel ? No, not necessarily. This is because the story of Lunar 2 is set 1000 years after the first Lunar. But of course it would always be better if you've played the first Lunar since you'll be able to appreciate the finer details of L2. Are there bromides in L2 ? Yes, there are. We've got a section on how to get them (well most of them). That part of the walkthrough is still under construc- tion. + - - - - - - - - - - - - - - - | Game Controls: + - - - - - - - - - - - - - - - Legend: D-pad - directional pad L1, R1 - L1 and R1 buttons L2, R2 - L2 and R2 buttons X - X button O - O button Tri - Triangle button Squ - Square button Sel - Select button Strt - Start button D-pad - scroll through action to perform (in action menu) X - action button (open chests, talk) cofirm selection when in menu enter / exit dragonship / Gwyn's boat O - press with D-pad to run a few seconds Cancel selection Squ - Activate menu / board the Dragonship Destiny / Boat Tri - Goes back to previous selection L1, R1 - when saving, swicth from memory card slot 1/2 L2, R2 - not used * To reset the game, press L1 + L2 + R1 + R2 then hold the START and SELECT buttons simultaneously. + - - - - - - - - - - - - - - - | Battle tips: + - - - - - - - - - - - - - - - - When targeting an opponent, it changes color: red, yellow or green Red means that the enemy will take less damage. Yellow means that the enemy will take the fairly normal damage, while green means the opponent is weak to that attack and will receive a lot of da- mage. Just because a spell has higher casting cost doesn't mean it is always powerful than the weaker, earlier learned spells. An e- xample would be the Ghost Manor's boss being vulnerable to Hiro's Boomerang attack rather than his Sword Poe, when the Sword Poe is more powerful (and uses more MP). + - - - - - - - - - - - - - - - | Notations used: + - - - - - - - - - - - - - - - To make your reading a little easier (for those who just want to skim through, and for those only after tips), the following nota- tions have been used. > - main objective - - narrative * - playing tips, hints, stgy, etc. ~ - item/shop/boss information ! - extras + - additional info. [] - comments, inline hints, events + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | II. The Walkthrough | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + - - - - - - - - - - - - - - - | B. Disc 1 Walkthrough + - - - - - - - - - - - - - - - 1. Ancient Ruins / Salyan Desert - East Pass / Gwyn's outpost ~ Items: Right Sapphire Jewel (Hiro's Haul), Herb, 100 Silver, Ancient Dagger Enemies: Dung Beetle, Sand Shark, Sand Cyclops > Head home for Gwyn's research outpost. [ FMV of Hiro and Ruby digging in the Ancient Ruins ] - Hiro is with Ruby in the ancient looking for treasure as always when they finally manage to find a treasure. Suddenly, an earth quake starts to be felt and you fall deeper into the ruins. You end up in a dungeon and get chased by a lot of flame monsters. You escape from the dungeon just in time but the entrance to the ruins closes behind you. [ you now gain control of Hiro ] Go all the way to the southwest part of the Desert Pass all the way south. You'll encounter Leo [ FMV ] onboard the Dragonship destiny. He'll warn you to return to your home and he tells you he's headed for Gwyn's outpost. Continue through the pass until you reach Gwyn's outpost. Once you arrive home (Gwyn's outpost), you'll see that Leo is already there talking Gwyn into helping him by giving any info on how to get into the Blue Spire. After seeing that Gwyn is uncooperative, Leo leaves. Once you are alone with Gwyn, he'll tell you about checking out the Blue Spire because of what he just heard - a rumore about the destroyer coming to Lunar, and connection of the Blue Spire. You go up the observation tower, check the telescope and see that a strange light shines from a- bove and both of you sense the urgency to investigate the spire at once. Gwyn looks for the item, he claims, that will open the entrance to the Blue Spire (Left Opal Jewel). Then you're off to the Blue Spire. ! IF you manage to get through the East Desert Pass without ATTA- CKING any enemy (just run and use herbs), Ruby and Hiro will have a short chat when you reach Gwyn's outpost. 2. Blue Spire The Blue Spire is made up of 2 sections: a Labyrinth, and the Spi re itself. You need to get past the Labyrinth in order to enter the Spire itself. 2.1. Blue Labyrinth ~ Items: Angel's Tear, Starlight Enemies: Mummy, Bandage Boy, Brainpicker, Slime > Make your way through the labyrinth. - The entrance to the Blue Spire is north of Gwyn's outpost. You will see the Dragonship Destiny hovering close by. Once you're at the entrance of the Spire, Gwyn will place the Left Opal Je- wel at the left eye of the Dragonhead statue at center of the door. [ Walk up to the right eye of the Dragonhead and press X to make Hiro place the Sapphire Jewel ]. The Dragonhead splits and the entrance to the Blue Labyrinth opens. Notice the four guardian statues. [How evilishly cute!] * Once in the Labyrinth, go to all 4 corners and press the blocks in each corner. After all 4 blocks have been pressed, the pass- ageway in the north section will form which will allow you to move on. Once in Level B2, enter in all rooms on the 4 corners. Note the icons on the floor (Sun, Moon, Star and Mystic). Press X once in front of the vase to place to orb in the vase. Head to the south part of the room once all 4 orbs have been placed in their vases. You're in a huge room with a hexagram symbol. Walk up to the center then you'll be teleported to the entrance to the Blue Spire. - At the end of the Blue Labyrinth is a statue of a guardian next to the garden. Make your way up towards the Spire entrance. * It's recommended that you defeat every enemy in the labyrinth so that you could level up without even trying. By the time you are done with level B2, Hiro should have mastered the Sword Poe technique, since it takes out the most damaging enemies in on- ly 1 hit. * For a party consisting of a Mummy and Bandage Boys, defeating the Mummy will automatically cause all bandage boys to die as well. * If you're low on HP and MP by the time you've teleported, don't worry. There's a statue of Althena just before the entrance to the Blue Spire itself. [ you'll be treated to a FMV just before reaching the Spire entrance ] 2.2. Blue Spire ~ Items: Healing Nut, 72 Silver, Herb (2), Starlight Enemies: Crystal Knight, Bomb Angel, Magic Masque, Slime > Go to the top floor of the Spire; find the Transmission Room * The Blue Spire is 7 levels high so take your time raising your Hiro's and Gwyn's level by the time you make it to the 7th Flr. Hiro's Boomerang and Sword Poe skill is a must have when figh- ting the monsters except for the Slime, which Hiro or Gwyn can defeat in 1 hit. - Once you've reached Level 7F, Gwyn will tell you that a secret passage is in this room. [You split up and look for it]. Go to the north part of the room where you'll find a floating globe. [This is actually the portal to the transmission room] Go near and check it- you'll be teleported to the transmission room. 2.3. Tranmission Room > Meet Lucia [ You enjoy another FMV here. Hiro can't help but fall in love w/ Lucia (at first sight) ] - The girl encased in the Green Crystal awakens and introduces herself as Lucia. She has come from the Blue Star in search of the Goddess Althena in Lunar in order to fight Zophar, who she says is planning to destroy Lunar. She seems so focused on mee- ting Althena that she pays scant notice to Ruby's remarks. She will teleport back you back to the 7th floor of the Spire where Gwyn is waiting and worried where Hiro has disappeared to. Upon finding out that Lucia is from the Blue Spire, he suggests that you all head back to the outpost before Leo finds you. On your way to Level 6F, you'll come across a large group of monsters. [ You'll have Lucia in your party. Now is an even better chance to level up because of her 777 HP and powerful magic. You may not be able to control her, but she'll make short of even the toughest foes in the Spire. Just because she'll take out the trash for you doesn't mean that you should go easy. Watch out for your HP and Gwyn's as well. ] Once you get rid of the monsters and make your way down to the entrance, Lucia will stop for a moment to try to feel Althena's presence. * If you have the luxury of time, you'd might want to go back and forth the Spire to level up even more since you'd be saving yourself the trouble of spending MP. If you cross the stairs to heal yourself however, you won't be able to go back with Lu- cia's unlimited power, since... [ Another FMV of Lucia checking out the surroundings ] After some conversation within the party, Lucia will ask where Althena is. She'll be answered by Zophar's voice ( the ultimate baddy in the game ). She tries to invoke the power of the four Dragons but Zophar says that he has sealed them off. He casts a spell that zaps Lucia bad - her HP's down to 1/1 and her magic disappears [see I told you to level up when you had the chance] and Gwyn checks her and says that her soul is cursed and if she doesn't get treated soon, she'll die. [ Come on why not let Lucia die permanently? That would be a real eye popper for fans, nyahahahaha. Besides, it would be a waste of cardboard printing Lucia picture all over the CD covers when she'll just die in disc 1] [ Now would be a good time to get healed at the Althena statue in the garden, co'z you're gonna need it. Also, if you haven't leveled up to learn the spells Fractured Armor and Shattered Sword, it's recommended that you do now before moving on. ] - Once you cross the garden and make your way to the portal, you will have your "initiation" boss fight. The guardian statue you came across has come to life. ~ Boss: Guardian This boss has 2 physical attacks and 1 magic spell. It will in- crease it's attack and defense status. The best way to defeat boss easy is to have Gwyn cast Shattered Sword then Fractured Armor on the enemy while have Hiro attack with his Poe Sword technique. If Gwyn hasn't learned the 2 spells yet you'd end up using all your herbs and starlights [it's recommended that you save them for better opponents ]. [ Once you've defeated the guardian, it's recommended that you restore HP and MP at Althena's statue before returning to the Blue Labyrinth. ] - Head back to the Labyrinth. Remember that Lucia's magic is gone and technically useless in battle so be in your usual cautious mode. Once you're out of the Labyrinth, you'll be surprised the 4 guardian statues have come to life as well. Another fight w/ them will ensue [ at this point it seems hopeless, since figh- one alone took quite an effort ]. When one of your party mem- bers faint, the battle will stop. A shot from a canon will destroy all the guardians. Surprise surprise, you'll be saved by Leo riding aboard the Dragonship Destiny. If you try to walk past Leo, he'll stop you and ask about Lucia and think that she is Destroyer of Lunar. But Hiro's quick thinking buys them time to get away when he tells Leo that a monster attacked Lucia at the top of the Sphire and that if he hurries, Leo may still be able to stop it. [Return to Gwyn's outpost] At the outpost Gwyn looks in the basement for a book that might be able to cure Lucia while you (Hiro) stay with Lucia while she's down on the couch. She mumbles about coming to Lunar to save it, not to destroy it. She also says that now that her po- wers are gone, the only way to stop Zophar is to find Althena, and to unseal the powers of the four dragons. Gwyn returns from the basement with bad news, he can't find any cure in his tomes. He sends Hiro off to the town of Larpa to find Ronfar who is said to have become once a priest for Althe- na. Gwyn stays behind to hold the fort. He prepares the boat since Larpa is on the west side of the Salyan Desert. Board the boat once outside and set sail west for Larpa. 3. Off to Larpa ~ Items: Angel's Tear (back of Althena Statue) Healing Nut (behind Mayor's Mansion on northern Larpa) Saucepan Lid (Mayor's Mansion) Herb (Town proper) Lucia's Bromide 1 (Guy with blue hair in front of house on east Larpa). ~ Weapon Shop: Short Sword - 340 Mace - 300 Herb - 40 Healing Nut - 200 Star Light - 2000 Angel's Tear - 600 > Look for Ronfar to have Lucia healed * Talk to everyone in Larpa. If you've got around 2000 silver, it would help to get weapons. [ If you have less than 2000 silver, I suggest you save it for better weapons in the next town since the enemies here aren't that strong ] * Don't bother donating any silver to the people at the shrine since you can have yourself healed at the Althena statue at the east side of the town. ! Don't forget to talk to the blue-haired guy in front of the house in east Larpa - the one who keeps on adoring Lucia. You can get Lucia's Bromide 1 from him if you talk to him again AF- TER Lucia has been cured and walks off. * To move on in the game, go to the tavern and talk to everyone. Then visit the Althena Shrine and talk to the elders. Then go to the Mayor's Mansion and talk to the mayor. He'll tell you to look for him in the tavern. Go back to the tavern and talk to guy alone at the east side twice. He's Ronfar. He'll challenge [ FMV of Ronfar ] you to a game of dice. Accept the challenge. No matter what you pick (odd or even), you'll lose. He'll asks you if you want to play again. Decline his offer, then challenge him again. Lucia will say that she's not feeling well and he'll notice. Ronfar offers to let her rest at his place. He finds a note from an old friend saying that he'll visit soon. Once in the house, he gets a visit from Leo (yes, that guy in the Dragonship). Ron- far pretends he hasn't seen Hiro and company when Leo asks if he's seen a person matching Lucia's description. Leo leaves and says he's in the Althena Shrine if Ronfar decides to join the Chosen Ones. Ronfar asks Hiro why he believes Lucia isn't the destroyer Leo claims her to be. He then checks Lucia and says they'll need to bring her to the statue in the Althena Shrine to be able cure her. He opens a secret passageway in his house that leads to the back door in the Althena Shrine. 3.1 Larpa Pass / Althena/Chosen Shrine ~ Enemies: Killer Fly, Ochr Ooze > Make your way to the back door of the Althena Shrine * This is a short short dungeon, only 2 levels and goes straight up then straight down. You'll end up at a ledge at the back of the Shrine. After jumping down enter the Shrine's back door and step in front of the statue. Ronfar will try to use his magic again to cure Lucia. The first attempt fails. Ronfar suddenly gets a flashback of how he lost his dear Mauri when he failed to use enough magic to cure her. He tries again and succeeds in getting her strength back although he says that she's not fully cured yet. Exit the shrine through the front entrance and head back to Ronfar's place. [ Now is a good time to get Lucia's Bromide 1 from the guy with blue-hair on the east side of Larpa. He's in front of a house ] * After resting up Hiro finds Lucia gone and Ronfar still asleep. Look for her in town. You'll find her by the dock beside the small boat (south side). [ FMV of Lucia watching the people in the boat ] - Lucia decides that she should part ways with Hiro first if she is to continue her search of Althena. She heads off to the port city Dalton. When you walk back to town, Ronfar comes looking for you and asks where Lucia is. When he finds out that she's off to Dalton and Hiro is going after her, he joins your party. 4. Salyan Desert West Pass ~ Enemies: Desert Dolphin, Poison Beetle, Scorpion Items : 300 silver > Go through the pass to get to Dalton - The West Desert Pass is between Dalton, Star Tower and Larpa. You need to cross this straightway from Larpa to get to Dalton. * This place is also a good place to level up since you can have yourself healed from either Dalton or Larpa. 5. Dalton Town ~ Items: Herb (left of the entrance) Star Light (inside a house on the northwest side) Dagger (room before reaching the pier) > Board the Dragonship Destiny ~ --- Weapon Shop --- Long Sword 690 Flail 630 Wood Shield 100 Bracelet 80 Colorful Bandana 60 ~ --- General Store --- Angel's Tear 1000 Dragonfly Wing 100 Vitality Vial 50 Purity Herb 20 Herb 40 - When you enter Dalton Town, you'll see Lucia onboard the Dragon ship Destiny with Leo and his guards surrounding her. She tries to convince Leo to believe her story and her mission. Leo or- ders his knights to seize her. Lucia defends herself and knocks out a couple of his knights. Leo uses his sword to knock Lucia unconscious and orders her to be thrown into the brig. [ you resume control of your party ] * Still remember me telling you to save up for better weapons in Larpa? Well, now's the time to use them. It's best if Hiro and Ronfar have the best weapon and armor, for the next 3 areas are filled with tough monster and it will be a while until the next weapon shop. * Talk to everyone to learn more about why the goddess statue was broken and who did it. * Go up to the second level of the town to get to the pier where the Dragonship is docked. 6. Dragonship Destiny ~ Enemies: Private, Captain > Rescue Lucia - The Dragonship has 4 levels: the deck, the 1st and 2nd level quarters, and the brig. Unlike most of the areas you've been in the game, you won't be able to avoid the enemies here. That's because they're in the way of the doors you're supposed to go. - After fighting your way to the brig, you'll find Lucia being questioned by Leo. He has her locked up and tells her of her execution the next day. After Leo leaves, walk up to Lucia and free her from the cell. As you leave, Leo returns to check on Lucia. You hide at a room not far from the cell. While Leo goes in Lucia's cell to look for clues, Hiro locks Leo up. Before you go up, Ronfar asks that he talk to Leo. After a short chat, get out of the Dragonship the same way you came in. Head for Pentagulia (notrh through the Starlight and Illusion Forest). 7. Starlight Forest ~ Enemies: Green Goblin, Killer Fly, Humming Byrd > Go north to reach the Illusion Woods * Starlight Forest is your way through Illusion Woods. Enemies here to level up. Midway through this forest is a goddess sta- tue. The party will rest up and go on their separate ways. Af- you've gained control of Hiro again, talk to Lucia. Talk to her a second time (if she says the same thing, talk to Ronfar first ). She'll ask you why you're helping her. There'll be a choice - either answer will get the same reply from Lucia. She'll join the party again. Talk to Ronfar to have him join the party and move on to the Illusion Woods. 8. Illusion Woods ~ Items: Herb(4), Star Light, 146 silver, Snake Crest Enemies: Hobgoblin, Goblin, Hummingbyrd, Goblin King > Make your way through the woods - Before you enter the Illusion Woods, Ronfar will tell you that he knows someone who might be able to help get out of the woods since it is rumored that many people get lost. He finds that friend at the entrance of the forest and plays a game of dice with him (and wins). The man will open a path from the bushes, and tell you how to get through the woods. * Like before, try to defeat every monster in the woods. Better, if you can do so by using magic only for stronger foes. - You'll know when you've reached the end of the woods when there is a clearing up north. By this time, you must be low of HP/MP. Don't use your healing items just yet. 9. Caravan ~ Items: Jean's Bromide 2 (from the girl by the wall of vines) > Meet Jean; Bathe in the Althena Spring; Save the caravan - It's evening when you arrive at the caravan. You hear music and see someone dancing to its beat. [ FMV of Jean dancing ] [ Don't forget to talk to the girl in front of the wall of vines. You'll get Jean's bromide 2 from her later. ] - After Jean finishes her dance, she'll introduce herself. Talk to Giban, their boss. He'll welcome you most especially when he finds out that you're running from the Chosen ones. Giban will explain that they could not advance further because of a wall of vines blocking the way. He advises that you spend the night with them and continue in the morning. Jean will excuse herself for some air. Follow her at the west part of the clearing where there's a moonlight view. Talk to Jean. She'll tell you to ask her anything you'd like to know. [ There will be three questions presented. Ask all of them ] After answering your questions, she'll be the one to ask you a question. Suddenly, the ground in front of Lucia will open and a vine will grab her. Jean instinctively attacks the vine with awesome karate moves and the vine lets go of Lucia. Jean asks the party to forget what they just saw, then Jean returns to the caravan. You retire for the rest of the evening as well. (When Jean returns to her room, there'll be a flashback of how Jean learned to fight.) 9.1 Althena's Spring ~ Items: Life Jewel (by the Althena spring entrance) Iron Clogs (in the male spring) > Take a dip in the nearby Althena's spring (east side of carvan) In the morning, Ronfar tells you to go for a dip in the nearby Althena's spring. Hiro goes with Ruby and Lucia. When you reach the spring, the person by the door reminds you that the left spring is for males and right for females. Hiro tells Lucia to go to the right spring. After some moments of bathing, Ruby and and Hiro are surprised when they see Lucia in the nude walking towards them. [ FMV of Lucia walking towards Hiro. I could've sworn this was one of the reasons why Lunar is a hit. ] 9.2 Plantella's Lair ~ Enemies: Hobgoblin, Goblin King, Hummingbyrd > Save the kidnapped performers. - When you return from the spring, the ground will shake and the scene shifts to the caravan. The vine that attacked Lucia now attacks the rest of the performers and grabs most, even Giban. When you return, Jean tells you what has just happened. Hiro decides to go down into the hole to go after the source of the vines. * Talk to Jean and she'll give you a rope ladder which you'll use to go down. Talk to Jean again to convince her to help you. She says 'no' but when you start descending the ladder, she'll join your party. * Jean should prove to be very valuable in your party since she attacks twice with her fan and her magic attacks are almost as powerful as Hiro's. It also doesn't hurt that her attacks are long range. - This dungeon has only two levels, the first has three enemies, while the second level is your second boss fight. ~ Boss: Plantella HP : approx. 1800 (or 100 x Hiro's level) * This boss isn't too tough. Just make sure everybody's HP is a- bove 70 since this boss sometimes throws sneak attacks and will knock down any character caught offguard. Ronfar must also have enough HP to cast the Calm Litany spell if Plantella decides to attack the whole party. Have Hiro use his Poe Sword, while Jean her Moth or Bee Dance. - Once you've defeated this boss, you return to the caravan where everybody thanks you for your help. Talk to Jean and she'll tell Giban that the time has come for her to confront her past and joins your party. [ Before moving on, don't forget to talk to the girl by the vine, where now the vine has withered, to get Jean's Bromide 2 ] 10. Takkar Village ~ Items: Holy Water (below Althena statue) Star Light (left sd of house in West Takkar) Passion Fruit (back room of tavern) > Sign up for the Magic Guild (talk to the hooded girl) ~ --- Weapon Shop --- Silver Mace 1320 Iron Fan 1160 ~ --- Armor Shop --- Iron Bracelet 240 Iron Gauntlet 60 Chain Mail 720 Hairband 60 ~ --- General Store --- Angel's Tear 1000 Dragonfly Wing 100 Vitality Vial 50 Purity Herb 20 Herb 40 - When you arrive at Takkar village, you'll learn that the north gate is blocked by guards of the Chosen, and that Leo is still looking for Lucia. Most of the people will tell you to steer clear of the hooded girl who is recruiting members for the Vane Magic Guild. As usual, talk to everyone. * If you check the gate before doing anything else in town, the guards won't allow you to pass. It's best to go and meet the hooded girl. * Upgrade your weapons and armor. If you're low on cash, try at least getting the Iron Fan for Jean since Ronfar deals more da- mage with magic attacks and will usually be used to heal your party more than do physical attacks. - The hooded girl can be found at the tavern. Talk to her and she will invite you to join the Magic Guild by taking an entrance test. Hiro will hesitate to join, so the girl leaves and says she'll be around if you change your mind. If you go outside and look for the hooded girl, she's nowhere to be found. * At this point, talk with the guard at the gate again. Jean will try to convince the guard to let the party pass but fails. Then the hooded girl will walk towards you and tell you of another way to get to Nota without passing through the gate at Northern Takkar. It's through the Takkar Mountain Pass on the way to the Ghost Manor. She waits for you at the northeast prt of town and tells you to talk to her again when you're ready. This would be a great time to stock on healing items or upgrade equipment. If you're ready, talk to the girl again. She'll open the gate that leads to the Mountain Pass. 10.1 Takkar Mountain Pass ~ Items: Purity Ring, Wind Ring ~ Enemies: Rufus, Banshee Fowl, Death Worm, Mud Cyclops > Head for Ghost Manor * Simply go through the area, defeating as many enemies as you can. This place is also great for levelling up because you can always heal at the Althena statue in Takkar. 10.2 Ghost Manor ~ Items: Holy Water, 302 silver, Angel's Tear, Star Light (2), Herb ~ Enemies: Rolling Imp, Knuckle Buster, Susie Death > Pass the aptitude test - The Ghost Manor is a 1-level dungeon with many pathways. Some lead to items. There is only one path leading to the end of the manor. The enemies here leave a lot of silver and experience so make sure to chop up a couple of them. You'll know you're at the end of the manor when you see a path that leads to a carpet -covered room. [If you're still able to, save your game first]. You'll have another boss fight. ~ Boss: Magic Tester LX1 HP: approx 2850 (or 150 x Hiro's level) * Hiro's Boomerang, Ronfar's Anger Dice and Jean's fan attack are recommended for this boss since they do the most damage. Norma- lly, the attacks of the enemy are recoverable by herbs. Only when the springs come off that the enemy starts using attacks damage all members. * A good strategy to beat this boss is to use Lucia as bait. She will either move back or towards the opponent during battle. When she moves close to the enemy, she is usually the one the boss attacks. If the boss does attack Lucia, have Jean heal her with herbs or healing nuts. Use Ronfar to heal her only as a last resort, since his Anger Dice spell deals the boss a lot of damage, a whole lot more damage than Jean's normal fan attack. None of the current spells in her inventory deal good damage so her fan attack (with the Iron Fan equipped) does around 40 pts. of damage. Compared that to Ronfar's Anger Dice spell which can go as high as 120 damage is Ronfar rolls 12 on the dice. - After beating the Magic Tester, the hooded girl will introduce herself. [ FMV of Lemina Ausa's introduction ] - She'll ask you to become apprentices at the Magic Guild, now that you've passed her "entrance exam". After reminding Lemina of your quest and that you can't join at this time, she joins your party. Head out of the manor through the door in the north part of the room. Go all the way to the left until you reach a cliff. You'll ride in Lemina's carpet going down. However, she loses her concentration and you fall to the ground and Lemina's carpet gets stuck up high on a tree. Head for the town of Nota. * Lemina's magic is powerful, so powerful that it could wipe out most enemies in just one blast. Of course, the most powerful magic also costs a lot of MP, so make sure to use it on the toughest enemies (and the ones that do high damage and has high HP). * You can't return to the weapon/armor shop in Takkar to stock up on healing items, weapons/armor. But you can buy the same items from the merchant at the other end of the Takkar gate (north). 10.3 Bandits Butte ~ Items: Shiro Crest, Star Light, Wind Staff ~ Enemies: Maneater, Killer Buzz, Parasite, Killer Shroom > Cross the mountain to get to Nota * Bandits Butte is the only area left between you and Nota, so make the most out of levelling up. Next stop, Nota. 11. Nota (East) ~ Items: Gauss's Necklace (house in west Nota) Silver Light (East Nota right of the weapon shop) Herb (East Nota, by the bridge) > Cross the bridge to West Nota ~ --- Weapon Shop --- Broadsword 1240 ~ --- Armor Shop --- Iron Shield 300 Flared Dress 720 Silver Robe 680 Iron Helm 150 Silver Bandana 240 ~ --- General Store --- Angel's Tear 1000 Dragonfly Wing 100 Vitality Vial 50 Purity Herb 20 Herb 40 - After talking to the townsfolk, visit the leftmost house on East Nota. Talk to the girl who's marrying the mayor of West Nota. She'll tell you of the Rememberizer Crystal, an item w/c you'll be getting later in the game. [ At this point, it won't matter if you upgrade your weapons and now since you won't be figthing yet ] As you make your way to the bridge, the Dragonship Destiny will surprise you as you cross the bridge. The West Nota path is now blocked by soldiers. Jean suggests that you leave town for a while and check out Madoria carnival to see if Giban's caravan is there already. Jean remembers the magic arrow device they've been working on and that the party use it fly past Nota. 12. Madoria Carnival ~ Items: Holy Water (east side of carnival) Angel's Tear (rightmost caravan) > Meet with Giban's caravan and ride the magic arrow - The Madora Carnival has some games and lots of people. Be sure to try the house of giggles as everyone recommends. If you'd want to try and make some money, you can also try your luck at the house of chance (casino). Giban's caravan is at the north section of the carnival. * Don't bother saving up to 10,000 silver just to be able to bet that much on the house of chance [aha you're planning to use a get-rich-quick scheme by loading the game if you lose eh? ] You can only wager as much as 50 silver. At that rate, it's better to go to dungeons and fight monsters so you level up at the same time. - When you reach Jean's caravan, talk to Giban last. He'll agree to let you use the magic arrow. Suddenly, Leo and his guards barge in looking for Lucia. Giban hides you all then talks to them. After the coast is clear, he suggests that Lucia changes into something that's not so noticeable before riding the magic arrow. Jean, Lemina and Ruby go to Jean's dressing room (middle caravan) to help Lucia get changed. [ You now control only Hiro and Ronfar ] Giban is blocking the exit so you can't do anything but talk to the performers and walk around. When you're done, walk toward Jean's dressing room (middle caravan). Hiro will take a peek, [ FMV of Lucia in different clothes ] and Ronfar will try to peek too. Hiro stops his attempts, and they end up crashing in the dressing room. Jean and Lemina kick them both out. [ FMV of Hiro and Ronfar being kicked out of the caravan ] After being scolded, you'll see Lucia in a new outfit. [ FMV of Lucia in her new clothes ] Talk to Giban then to the magic arrow operator. When the opera- tor asks you to get on board the magic arrow, Leo will return with the guards and try to stop you. He blasts the magic arrow with a spell that changes the direction of the arrow and you are launched to the east of the carnival instead of flying past Nota. You'll land at the Mystic Ruins. When you get off the magic arrow, you'll come across an old portal. Hiro and party are teleported inside the ruins. [ FMV of Ghaleon / Grinder, the attack on Vane in Lunar SSS ] [ FMV of Ghaleon Entering ] 13. Mystic Ruins ~ Items: Healing Nut, Dream Crest Star Light(2) (2F), Flame Staff ~ Enemies: Persona, Reflector, Masquerade, Dark Knight (Silver Hair Pin) [ to be continued ] + - - - - - - - - - - - - - - - | F. OTHER PENDING UPDATES / INFO + - - - - - - - - - - - - - - - - The FAQ is still in its weaning stages so pls. bear with me - to whoever's reading this - Thanks for d/l / reading this guide. Hope you enjoy reading it as I did typing it. This is my 2nd FAQ ! The first one is my Star Ocean 2: The Second Story FAQ also hosted on gamefaqs.com - To Working Designs/Kadokawa Shoten for this great game - your artwork is cuteness supreme. + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | III. 101 | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - | A. Characters o o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - 1. Hiro - The main character of the story. Young Hiro's curiosity to learn the secrets of Lunar's past is what drives him in his constant adventures with Ruby in the Ancient Ruins and other dangerous places. [ likened to Alex of Lunar SSS] 2. Lucia - The main female character of the game. A mysterious girl who claims to have come in search of the goddess Alth ena. She comes from the Blue Star and needs to find Althena in order to stop Zophar from the destroying Lunar. [ likened to Luna of Lunar SSS] 3. Ruby - Hiro's er.. sidekick. Claims to be a baby red dragon. After meeting Lucia she gets jealous of her towards Hiro. In battle she helps randomly by scratching or breathing fire on the enemies. [ likened to Nall of Lunar SSS ] 4. Ronfar - He was a priest of Althena, until he failed to save Mauri, his love, from a curse which took her life. Eversince then he refused to use magic and now spends time in taverns, winning people's money. After meeting Hiro and saving Lucia, he decides to give himself another chance at using his magic to help others. [ likened to Jessica of Lunar SSS in terms of healing magic, but also to Kyle in terms of appearance.] 5. Jean - A fan dancer at a carnival, they travel from place to place to perform. Her skill as a dancer masks her fighting prowess which comes from a dark past. When presented with a chance to use her figthing skill to help others, she looks that ghost of the past face to face. [ likened to Kyle of Lunar SSS in terms of physical attacks, but also to Jessica in terms of appearance.] 6. Lemina - Lemina Ausa is the junior primere at the Vane Magic Guild. She has a penchant for making money from everyone she meets. Her magic is so powerful that it makes up for her persistence in making a quick buck. [ likened to Mia Ausa of Lunar SSS ] [ to be continued ] o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - | B. Magic spells o o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - S - present already once you have the character +----------+--------------------+----+-----+ | Name | Spell | LV | CC | +----------+--------------------+----+-----+ | Hiro | Boomerang | S | 3 | | | Poe Sword | 7 | 6 | | | Squall | 9 | 7 | | | Sybillium Sword | 16 | 7 | | | Vortex | 20 | ?? | +----------+--------------------+----+-----+ | Gwyn | Heal Litany | S | 4 | | | Calm Litany | S | 12 | | | Fractured Armor | 10 | 6 | | | Shattered Sword | 12 | 6 | +----------+--------------------+----+-----+ | Ronfar | Heal Litany | S | 4 | | | Calm Litany | S | 12 | | | Clean Litany | S | 3 | | | Anger Dice | S | 2 | | | Destiny Dice | 13 | 5 | | | Saint Litany | 15 | 5 | | | Escape Litany | 16 | 2 | | | Purity Litany | 18 | 12 | | | Revive Litany | 21 | 12 | +----------+--------------------+----+-----+ | Jean | Moth Dance (a) | S | 6 | | | Sleep Step (b) | S | 5 | | | Bee Dance | S | 7 | | | Enchanted Kiss | 17 | 7 | | | Butterfly Dance (A)| 20 | 9 | | | Dream Dance (B) | 20 | 9 | +----------+--------------------+----+-----+ | Lemina | Flame (a) | S | 4 | | | Flame Bomb | S | 7 | | | Burning Rain | S | 10 | | | Power Flame | S | 9 | | | Magic Seal | S | 3 | | | Ice Pick | S | 4 | | | Ice Lance | S | 7 | | | Freeze Claw | S | 10 | | | Ice Shell | 21 | 10 | | | Flame Shot (A) | 22 | 4 | +----------+--------------------+----+-----+ | Lucia | Magic Barrier | S | ?? | | | Napalm Shot | S | ?? | | | Plasma Rain | S | ?? | +----------+--------------------+----+-----+ [ to be continued ] Copyright 2000, 2001 Michael C. Francisco I go by kiko-kun in GameFAQs Other Walkthrough's I wrote: Star Ocean 2 - Claude Walkthrough (also primarily hosted on GameFAQs). however, it still is incomplete. I promise to finish it when I'm through with this one!