This document Copyright © 2000 Nemesis™. All rights reserved. _______.___________. ___ .______ / | | / \ | _ \ | (----`---| |----` / ^ \ | |_) | \ \ | | / /_\ \ | / .----) | | | / _____ \ | |\ \----. |_______/ |__| /__/ \__\ | _| `._____| ____ __ ____ ___ .______ _______. \ \ / \ / / / \ | _ \ / | \ \/ \/ / / ^ \ | |_) | | (----` \ / / /_\ \ | / \ \ \ /\ / / _____ \ | |\ \----.----) | \__/ \__/ /__/ \__\ | _| `._____|_______/ E P I S O D E I: ___ _ _ _ __ _ _ _ | _ ) __ _| |_| |_| |___ / _|___ _ _ | \| |__ _| |__ ___ ___ | _ \/ _` | _| _| / -_) | _/ _ \ '_| | .` / _` | '_ \/ _ \/ _ \ |___/\__,_|\__|\__|_\___| |_| \___/_| |_|\_\__,_|_.__/\___/\___/ Star Wars Episode I: Battle for Naboo™ {FAQ/Walkthrough} Platform: Nintendo 64™ Version 00.39 Brett "Nemesis" Franklin E-Mail: nemesis@flipmode.com My website: http://faqdomain.cjb.net +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ T A B L E O F C O N T E N T S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 01. Introduction 05. Walkthrough 02. Legal Stuff 06. Ship Information 03. Updates / Revision History 07. Trade Federation Forces 04. Controls & Game Basics 08. Passcodes ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 01. Introduction ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Star Wars Episode I: Battle for Naboo™ is a sleeper hit. I mean, until last week, I haven't heard A THING about this game. But when I got it for Christmas, I expected a semi-good shooter with a Star Wars™ tag slapped on it. Well, I was wrong. Star Wars Episode I: Battle for Naboo™ is a sweet ass shooter with many different elements placed together in a beautiful game with solid gameplay. If you've played Star Wars: Rogue Squadron™, then you know what to expect. Battle for Naboo™ is like Rogue Squadron™, only better. The graphics have been boosted (with an Expansion Pak, this game looks like a Dreamcast game, I swear), and LucasArts™ and Factor 5™ has done a fantastic job with the game overall. The game DOES get hard as you progress, and it may cause frustration among gamers, but if you can be patient with the later levels, you will be rewarded handsomely. By the way, if you get all Golds in the game, you will be pleasantly suprised... ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 02. Legal Stuff ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• This FAQ can only appear on the following sites (w/out having to ask me): • GameFAQS • Cheat Code Central • GameSages • Vgstrategies.com • GameShark.com • FAQ Domain • Happy Puppy _____________________________NOT WWW.MEGAGAMES.COM_____________________________ If anyone finds it on any other site or MegaGames.com, please inform me ASAP. E-Mail Address: nemesis@flipmode.com Copyright: © Copyright 2000 Brett "Nemesis" Franklin. This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, Brett Franklin. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned in this FAQ. This FAQ was written for GameFAQs (www.gamefaqs.com) only. I don't want it to be put up on any other web site and am not above explaining this to your ad banner guys or whoever else I can get ahold of if you decide to violate this disclaimer. To continue, this FAQ and everything included herein is protected by the Berne Copyright Convention of 1976, not to mention International Copyright Law. Remember that plagiarism is a crime, and that this is a copyrighted work--stealing from this guide is putting yourself at risk, plain and simple, because the law is on my side. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address above. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 03. Updates / Revision History ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ------------------------------------------------------------------------------- Version 00.39 (12/30/00) ------------------------------------------------------------------------------- • Updated the walkthrough: Added The Andrever River mission, and the layout for the Sanctuary mission - 32KB ------------------------------------------------------------------------------- Version 00.35 (12/29/00) ------------------------------------------------------------------------------- • Added the Gold Requirements for Neimoidian Plunder, brought to you by "gjdsj" from the Star Wars Episode I: Battle for Naboo Message Board on GameFAQs.com. Thanks! • Added the Passcodes section (08), with codes from Cheatcc.com (notice the given credit). ^_^ -29KB ------------------------------------------------------------------------------- Version 00.30 (12/28/00) ------------------------------------------------------------------------------- • First released version. -26KB ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 04. Controls & Game Basics ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Controls: Brakes - Slow down your vehicle with the touch of a button. Very useful. Tight Turn - Allows your vehicle to make very sharp turns when needed in flight. Secondary Fire - When pressed, deploys your craft's secondary weapon, which is usually a consumable weapon which is also stronger than your Primary Weapon. Fire Blasters - Duh. It lets you let loose on some lasers and blasters which are unlimited in use. Roll - Allows your craft to do a barrel roll, which is very handy during dog- fights, because it allows you to dodge most fire, and to lower the damage you receive from enemy-fire. - TYPE A - Up: First Person View Down: Standard View Left: Empty Right: Close View Z Trigger: Brakes L Button: Switch View R Button: Tight Turn C-Up: Empty C-Down: Roll C-Left: Fire Secondary C-Right: Empty A Button: Thrust B Button: Fire Blasters - TYPE B - Up: First Person View Down: Standard View Left: Empty Right: Close View Z Trigger: Brakes L Button: Roll R Button: Tight Turn C-Up: Switch View C-Down: Empty C-Left: Fire Secondary C-Right: Empty A Button: Thrust B Button: Fire Blasters - TYPE C - Up: First Person View Down: Standard View Left: Empty Right: Close View Z Trigger: Brakes L Button: Empty R Button: Tight Turn C-Up: Switch View C-Down: Roll C-Left: Fire Secondary C-Right: Empty A Button: Thrust B Button: Fire Blasters - GAME BASICS - Radar - This is the circle-thing at the top right of your screen, and it shows everything that you will need to know and to see to beat each level. It shows the terrain you are on, it shows enemies and allies, as well as the direction you need to go: - Green Dots: Allies - Red Dots: Enemies - Other Dots: Your goal - Orange Cone: Direction you need to fly in to complete your objective. Damage Gauge - This is the little icon of your ship at the top-left part of your screen, and it shows how much damage your ship has taken. The gauge moves from green to dark red, then you blow up. - Green: Fine condition - Yellow: 25%-49% damage - Orange: 50%-74% damage - Red: 75%-95% damage - Flashing Red: 96%-100% damage (100% equals death) Crosshairs - Use this to aim at your enemy/goal target with. It's the little, center circle, so place your target within that circle to get some accurate shots. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 05. Walkthrough ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• =============================================================================== = :::::::::::::::::::::::::::: ESCAPE FROM THEED :::::::::::::::::::::::::::: = =============================================================================== Mission Briefing: The Trade Federation has invaded Theed and you must escape. You are ordered to aid your fellow officiers as necessary abd follow Captain Hael's commands. Engage the the enemy when appropriate but do not endanger the civilians! Mission Goals: - Rescue your commander Ships Available: - Flash Speeder Walkthrough: Start off by blowing up all of the puny battle droids in the city streets, then following your Orange sight-of-range on your radar to find Captain Hael, who is in need of your assistance in one of the city squares. Head through a dark tunnel to find him being attacked by some rolling-droids, so blow them up before they can do any damage to Captain Hael. There are about 4 of them, all with light shields. Destroy them, then follow Captain Hael into the next part of town, where he needs more help. Destroy the droids who are attacking him on the street, then continue to follow him into the next main area of town, where there are 4 rolling droids surrounding you, and one large tank. Blow all of these guys up to end the level. Gold Medal Requirements: ----------------------------- Completion Time - 2:15 Enemies Destroyed - 41 Accuracy - 63% Friendly Saves - 07 Bonus Collected - Yes Lives Remaining - 03 =============================================================================== = ::::::::::::::::::::::::::: NEIMOIDIAN PLUNDER :::::::::::::::::::::::::::: = =============================================================================== Mission Briefing: The Trade Federation has taken control of the planet, and only the swamps appear safe. Follow Captain Hael through the Naboo Farmlands until you reach the swamps. Protect any civilians and settlements threatened by Trade Federation forces. Mission Goals: - Protect and escort the Captain to the Swamp - Protect the main farm house Ships Available: - Heavy Stap - Police Cruiser (Midway through level) Walkthrough: You'll begin this part in the plains, in a farm area. Your main goal here is to watch the back of Captain Hael until you reach the swamp, but you will have to also do some other stuff, like protect the farmlands of the civilians. Start off by protecting your captain right off, but be sure not to fire at him. Follow him and protect him throughout this level. Eventually you'll reach the point where you will have to protect the farm houses, so do so by cutting off the droids as they come around the perimeter of the farm. After you've finished protecting the farm houses, follow your captain once more to the bridge, where some AAT's await. Use your Missiles to blow them up. After crossing the bridge, you can trade in your Heavy Stap for a Police Cruiser. Trade it in, and continue protecting the Captain, and flying towards the swamp. Gold Medal Requirements: ----------------------------- Completion Time - 5:00 Enemies Destroyed - 32 Accuracy - 40% Friendly Saves - 46 Bonus Collected - No Lives Remaining - 03 =============================================================================== = ::::::::::::::::::::::::::::::: NABOO BAYOU ::::::::::::::::::::::::::::::: = =============================================================================== Mission Briefing: A trader village is hidden deep in the heart of the swamp. Locate the village before it can be destroyed. The traders may provide valuable information and allies to the resistance. Mission Goals: - Protect Rohan's Houseboats - Rescue Officer Vedd Ships available: - Police Cruiser Walkthrough: You start off by protecting the houseboats from the Trade Federation boats, so do so (there are about 3 boats to protect), then you'll have to fend off about 2 Droid Fighters, then another slew of about 4 Fighters. When you go to save Officer Vedd, you'll have to fend off around 6-7 Star Fighters, and Vedd will offer to help you, and you will complete this mission. Silver Medal Requirements: ----------------------------- Completion Time - 5:45 Enemies Destroyed - 17 Accuracy - 16% Friendly Saves - 06 Bonus Collected - No Lives Remaining - 02 Gold Medal Requirements: ----------------------------- Completion Time - ??? Enemies Destroyed - ??? Accuracy - ??? Friendly Saves - ??? Bonus Collected - ??? Lives Remaining - ??? =============================================================================== = :::::::::::::::::::::::::::: SMUGGLER ALLIANCE :::::::::::::::::::::::::::: = =============================================================================== Mission Briefing: Enter the mountains in search of the mysterious smuggler, who could become a powerful ally in the fight against the trade federation. Clear the area of Trade Federation forces and assist any civilians in need. Mission Goals: - Locate Smuggler in the mountains - Save Homestead from attack Ships Available: - Flash Speeder Walkthrough: You start off by having to rescue a homestead from the battle droids, and if you can destroy them all within reasonable time, another ally will emerge from the homestead, and lead you to a powerup in a shed. After getting this, follow the orange cone on your radar to continue to find the smuggler. When you find him in his cargo vessel under attack, protect him by destroying every tank and AAT that get in it's way. There are several tanks and AATs that come along, as well as plenty of droids, so try to conserve your missiles for the AATs and Tanks, and try not to take too much damage. After you take care of the last AAT on the bridge, your mission will end, and the smuggler will be appreciative of your help. If you got the Bonus, you will have found out that you have discovered Advanced Missile Technology! Silver Medal Requirements: ----------------------------- Completion Time - 8:15 Enemies Destroyed - 22 Accuracy - 26% Friendly Saves - 01 Bonus Collected - No Lives Remaining - 01 Gold Medal Requirements: ----------------------------- Completion Time - ??? Enemies Destroyed - ??? Accuracy - ??? Friendly Saves - ??? Bonus Collected - ??? Lives Remaining - ??? =============================================================================== = ::::::::::::::::::::::::::::: HUTT'S RETREAT :::::::::::::::::::::::::::::: = =============================================================================== Mission Briefing: Now that Borvo the Hutt has joined the resistance, you must protect his vessel until he reaches his hidden outpost. Once at the base, Borvo's own pilots will join the fight against the Trade Federation. Mission Goals: - Protect and escort smuggler to his base - Prevent destruction of smuggler's base - Free the captured Naboo Pilots Ships Available: - Flash Speeder - Police Cruiser (During level) Walkthrough: This level is another "protect" level, because you have to protect Borvo the Hutt's ship as he makes his way to his hidden base. Right away, you can trade in your Speeder for a Cruiser, or choose to keep the Speeder. I usually go with the Cruiser, since I enjoy flying than staying on the ground. :) You will be forced to deal with Droid Star Fighters, ground turrets, air mines and ground mines. Blow everything up that lies ahead of the Smuggler's ship, and you should do alright. Once you get near the base, you'll have to fight off some more AATs on the ground. At the end of the level, you'll have to fight off some ATTs and some more turrets, so take out the turrets first, then the AATs. Bronze Medal Requirements: ----------------------------- Completion Time - 9:00 Enemies Destroyed - 20 Accuracy - 17% Friendly Saves - 09 Bonus Collected - No Lives Remaining - 01 Silver Medal Requirements: ----------------------------- Completion Time - ??? Enemies Destroyed - ??? Accuracy - ??? Friendly Saves - ??? Bonus Collected - ??? Lives Remaining - ??? Gold Medal Requirements: ----------------------------- Completion Time - ??? Enemies Destroyed - ??? Accuracy - ??? Friendly Saves - ??? Bonus Collected - ??? Lives Remaining - ??? =============================================================================== = :::::::::::::::::::::::::: DISRUPTION OF COMM 4 ::::::::::::::::::::::::::: = =============================================================================== Mission Briefing: Borvo and Captain Hael plan to assault the Trade Federation Base on Naboo. However, before the attack can take place, you must disable the communications web controlling the target base. Pinpoint and destroy the central comm satellite to disable the web. Mission Goals: - Disable all shield generators - Knock out the Communications Satellite Ships Available: - Naboo Starfighter Walkthrough: Your main goal in this mission is to locate the 3 slave satellites to bring down the main shield protecting the central comm satellite, then to destroy the central comm satellite. The 3 slave satellites are scattered throughout space, but are not hard to find, just as long as you fly in the direction your orange cone on the radar shows you, and towards the large enemy-filled areas are. Try not to take too much damage, so take out some Droid Starfighters and mines in the mine-field first, then concentrate on the satellite. This mission is tough, since there are tons of mines that can kill you fast. Once you reach the actual Central Comm Satellite, you must take out the missile turrets that are on it, then focus on the main satellite itself. This isn't very hard, if you saved up some missiles. Silver Medal Requirements: ----------------------------- Completion Time - 8:30 Enemies Destroyed - 20 Accuracy - 40% Friendly Saves - 04 Bonus Collected - No Lives Remaining - 01 Gold Medal Requirements: ----------------------------- Completion Time - ??? Enemies Destroyed - ??? Accuracy - ??? Friendly Saves - ??? Bonus Collected - ??? Lives Remaining - ??? =============================================================================== = :::::::::::::::::::::::::::::: GLACIAL GRAVE :::::::::::::::::::::::::::::: = =============================================================================== Mission Briefing: The Comm Satellite has been destroyed, temporarily disabling at least one Trade Federation base. Attack the sleeping base and destroy all Trade Federation weapons, and capture a gunboat for the Resistance. Mission Goals: - Destroy all Trade Federation Bases - Steal a Trade Federation Gunboat Ships Available: - Naboo Starfighter - Trade Federation Gunboat Walkthrough: For this mission, you are given orders to destroy everything that attacks you, and that belongs to the Trade Federation. This means turrets, mines, Starfighters, whatever gets in your way. Be sure to fly around (by using your radar as a guide), and destroy all turrets that are in this area. Also remember to follow your radar, and to give protection to your fellow pilots when needed. Eventually, you will reach the hanger containing the Gunboat, so enter it and take it. Head towards the the large fence blocking the river, blow up the turrets, then blow up the fence itself to exit this mission. Bronze Medal Requirements: ----------------------------- Completion Time - 15:00 Enemies Destroyed - 35 Accuracy - 17% Friendly Saves - 04 Bonus Collected - No Lives Remaining - 01 Silver Medal Requirements: ----------------------------- Completion Time - ??? Enemies Destroyed - ??? Accuracy - ??? Friendly Saves - ??? Bonus Collected - ??? Lives Remaining - ??? Gold Medal Requirements: ----------------------------- Completion Time - ??? Enemies Destroyed - ??? Accuracy - ??? Friendly Saves - ??? Bonus Collected - ??? Lives Remaining - ??? =============================================================================== = ::::::::::::::::::::::::::: THE ANDREVER RIVER :::::::::::::::::::::::::::: = =============================================================================== Mission Briefing: The Trade Federation has established labor camps on the banks of the Naboo River. Liberate these camps and defeat the Neimoidian slave drivers. Mission Goals: - Free all prisoners in detention camps Ships Available: - Trade Federation Gunboat Walkthrough: You'll begin this mission on the river all alone in your Trade Federation Gunboat. At first, there are tons of proximity mines that lie ahead of you in the water, so you'll have to blow them up from afar with your blasters before attempting to move on past them. A good idea is to approach the mines so that you can view them and aim your crosshairs over them, then press the brakes button to stop in the water, and take your time aiming and blowing them up. There are also blaster turrets along the banks of the river, so you'll also have to take care of these as well. After you've made your way past about 4 blaster turrets, some Trade Federation Patrol ships will fly by you, so shoot the first one down, and follow your radar. Now continue to shoot down all Trade Federation Ships until you reach the first part of the camp, and you'll have to free the prisoners. To do this, simply destroy the 2 main power supply areas around the camp (they look like small huts. The radar will point them out). After this is finished, some ships will sail off towards the other part of the camp to warn them, so it's your job to destroy them before they can get there. As soon as you get to the camp, you'll have to blow up any blaster turrets and air ships that are in the area to clear room for your air backup forces that are coming soon. If you do this, your mission will be finished. Silver Medal Requirements: ----------------------------- Completion Time - 10:00 Enemies Destroyed - 40 Accuracy - 27% Friendly Saves - 00 Bonus Collected - No Lives Remaining - 01 Gold Medal Requirements: ----------------------------- Completion Time - ??? Enemies Destroyed - ??? Accuracy - ??? Friendly Saves - ??? Bonus Collected - ??? Lives Remaining - ??? =============================================================================== = :::::::::::::::::::::::::::::::: SANCTUARY :::::::::::::::::::::::::::::::: = =============================================================================== Mission Briefing: The rescued civilians are now in your care. Escort them to the rendezvous point in the norther ruins. Destroy any Trade Federation forces that threaten your mission. Mission Goals: - Ships Available: - Walkthrough: ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 06. Ship Information ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Flash Speeder: ------------------------------------------------------------------------------- Primary Weapon: Blasters Secondary Weapon: Missiles Fast, agile, and moderately armed, the Flash Speeder is the RSS Primary Ground Patrol vehicle. Well suited in covering Theed city streets, the Speeder is assigned to protecting Theed from all threats. The vechicle's single pursuit, Defense Blaster, is designed to destroy obsticles, and lightly armored targets, such as battle droids. Heavy Stap: ------------------------------------------------------------------------------- Primary Weapon: Blasters Secondary Weapon: Missiles The modified version of the standard recon Stap, the Heavy Stap supports laser cannons and powerful missiles. The lightly armored vehicle is typically used to explore dangerous areas, or mop up retreating enemy forces. Less agile than the generic Stap, the Heavy Stap has difficulty traveling over some terrian, including rivers. Police Cruiser: ------------------------------------------------------------------------------- Primary Weapon: Blasters Secondary Weapon: Proton Torpedoes The Naboo RSS Cruiser functions as a training vehicle for potential N1 pilots. It's weapons, shields, and other equipment are significantly less-powerful than those of Orbian one. However, the Cruiser is still among the most formiddable vehicles in the Naboo arsenal. Naboo Starfighter: ------------------------------------------------------------------------------- Primary Weapon: Blasters Secondary Weapon: Proton Torpedoes The N1 Starfighter represents the pinnacle in Naboo military technology. Armed with twin laser cannons and proton torpedoes, the agile N1 is designed for patrol and escort missions. Deflector shields protect the pilot, while an onboard astroment aids in navigation and repair. Trade Federation Gunboat: ------------------------------------------------------------------------------- Primary Weapon: Blasters Secondary Weapon: Projectiles The Trade Federation Gunboat has been designed to explore and conquer the dense swamps of Naboo. The vehicle's powerful engines propel it through the dangerous waterways while the twin laser cannons and rotating turret destroy any opposition. The boat's thick armor protects it against underwater obsticles and enemy fire. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 07. Trade Federation Forces ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Battle Droids: These are the most generic type of ground-enemy in the game. The Battle Droids come in packs, and can be heard yelling "Roger-Roger" at one another, and at you. It can become annoying, but luckily, you can blow these bastards up with one to two shots from your blasters. Rolling Droids: The Rolling Droids were first seen in Star Wars: Episode I and are just like Battle Droids, only they roll around to dodge your fire, and have light shields that protect them briefly. You can penetrate their shields, but it takes time (very little time, mind you, but still takes time). AAT's: The AATs are just like the Tanks, only the AATs can move around at will, and fire at you while moving, and seem stronger than the Tanks. They are slow, but are still potent in many ways (armor, blasters, etc.) Blast at them from afar for best results, and use missiles if necessary. Tanks: The Tanks are just like the AATs, only the Tanks are not able to move around freely; they are not-mobile. They can also only aim at one target, and cannot switch targets, so they are easier to defeat, since you can move out of their range of fire, and then attack. Their armor seems a bit weaker than the AAT armor, but their blasters do the same amount of damage. Turrets: The turrets are non-mobile, and they fire normal laser blasts at you from their position. Most turrets can move around in a circle like a gattling gun, but they are slow at doing so, and easy to blow up when given the chance to. Air Mines: Air mines seem like Droid Starfighters, in the sense that they are able to fly around and blast at you, only the Air Mines are much slower, and they blow up upon ANY laser contact. Try to stay far away from the Air Mines when they blow up. Ground Mines: Ground mines do not shoot at you, nor can they move. They are very easy to defeat, since all you have to do is to shoot at them once with your laser or blaster, and they explode. Once more, try not to be too close to them when they do explode. Droid Starfighters: The most common type of air-enemies, the Droid Starfighters look just like the Tie Fighters from previous Star Wars films and videogames. The Starfighters have most of the same characteristics of the Tie Fighters, in that they are fast, agile, are semi-hard to destroy, and have semi-strong blasters which can do some decent amount of damage to you. Droid Starfighters are also smarter than most other enemies, so watch out. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 08. Passcodes ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Expert mode: Enter "NASTYMDE" as a passcode. Pink ship: Enter "RUAGIRL?" as a passcode. Unlock showroom art: Enter "KOOLSTUF" as a passcode. Note: The music is not unlocked with this code. View development team Enter "LOVEHUTT" as a passcode. Advanced shields Enter "DROIDEKA" as a passcode. Alternately, advanced shields can be found in level 1, behind an arch that is behind an AAT. -From: ASFreeland@aol.com Something Mysterious: Enter "OVERLOAD" as a passcode, and the chime will sound. I have no idea what this code does so far, but I think there is another part to it that I am unaware of... This document Copyright © 2000 Nemesis™. All rights reserved. -EOF-