Fire Emblem: Lineage of Holy War FAQ written by VGAP Version 1.2 ######################################################################## What is Fire Emblem? It's a series of Strategy-RPGs that were highly successful in Japan, but never made it to States (to the best of my knowledge). Think Shining Force or Final Fantasy Tactics, and you get the idea. Note that those games were actually made AFTER the first FE came out (on Famicom system), and not vice versa. Thus, FE is the inventor of this genre, and considered one of the best by Strategy-RPG maniacs like me. Fire Emblem: Lineage of Holy War is the fourth work of the series, and the second to the last installment on Super Famicom. This means that its cartridge is rather hard to obtain (I found it in a second-hand game shop in Tokyo), so unless you have got an emulator, you probably won't ever get to play it. Also, it has lots of text so you better be able to understand Japanese well. So why am I bothering to write this FAQ if so little Westerners are aware of the game? It's because this series has been my favorite for quite some time, and I want more people to enjoy this masterpiece. If you like Strategy-RPGs and can understand Japanese, I strongly encourage you to obtain means to play it, either with real game or via emulators. I won't be responsible for any possible (though very unlikely) legal repercussions from latter method, however. ^_^; A final note; I used as little Japanese as possible in this FAQ, and used literal translation for the name of classes, Skills, items, and such. They should hopefully be easily recognizable. Also, be aware that there are LOTS of spoilers in this FAQ, especially in Characters and Background Story sections. Send your feedback to . Hey, somebody is reading this, right? Right? Hellooo? Anybody around here? ^_^; ######################################################################## CONTENTS: I: Version histories II: Basics II-1: Terrain effects II-2: Movements after action II-3: Proximity effects II-4: Advantages and disadvantages between weapons and magics II-5: Attack ranges II-6: Critical hits II-7: Unit stats II-8: Things to do in a castle II-8-i: Blacksmiths II-8-ii: Tool shop II-8-iii: Fortuneteller II-8-iv: Coliseum II-8-v: Second-hand shop II-8-vi: Storage shop II-9: Experience points II-10: Class change II-11: Villages III: Classes III-1: Basic classes III-2: Enemy-only classes IV: Characters IV-1: Characters for your army IV-1-i: First generation characters (from prologue to chapter 5) IV-1-ii: Second generation characters (from chapter 6 to epilogue) IV-2: Characters that will not be in your army V: Skills V-1: Descriptions for each Skills V-2: Useful Skill combinations V-3: How Skills are inherited VI: Items VI-1: Swords VI-2: Spears VI-3: Axes VI-4: Bows VI-5: Fire magics VI-6: Thunder magics VI-7: Wind magics VI-8: Light magics VI-9: Dark magics VI-10: Wands VI-11: Accessories VI-12: Broken Weapons VII: Coupling VII-1: Inheritance details VII-2: Matchmaking methods VII-3: Best coupling VII-3-i: Eddin VII-3-ii: Ayra VII-3-iii: Lachesis VII-3-iv: Sylvia VII-3-v: Fury VII-3-vi: Brigit VII-3-vii: Tiltu VII-4: Substitute characters VIII: Strategy guides for each chapter *INCOMPLETE* IX: Tips and hints *INCOMPLETE* X: Background story *INCOMPLETE* XI: Frequently asked questions XII: Disclaimer/credits ######################################################################## I: Version histories Version 1.2: I listed the initial levels for player characters in Characters section and wrote the Coupling section. Not much compared to the past updates, huh? ^_^; Version 1.1: I added the non-player characters in Characters section and wrote the Skills, Items, and FAQs sections. I also expanded the Disclaimer section to include credits to those who contributed to this FAQ. Hopefully this version will generate as many responses as the first one did... Version 1.0: Only about half of what I planned is finished. If I get feedback that wants me to continue writing this, I will. So far, only sections I through IV are completed along with disclaimer at the end. ######################################################################## II: Basics Fire Emblem is a simulation of war. You have units (think of them like chessmen in chess) that can move and perform various actions such as attacking, using magic, changing weapons, and so forth. A unit will turn gray once you use it, and you won't be able to use it again within that turn (there is a notable exception to this by using Dancer's Dance skill). Once you have used all the units you want, it will then be your enemy's turn. Computer AI will be your opponent, and they are pretty darn smart. Once your enemy finishes his turn, it will then be allied army's turn (if there are any), then neutral army's turn (again, if there are any; usually it's just you and your enemy). Once every side has finished their turn, you can use your units again. This cycle continues on either until you win (by conquering enemy castles) or lose (by having your leader unit die or having your base castle conquered). Sounds simple, right? Well, if you have played any Strategy-RPG before, then you KNOW that's anything but easy. There are many factors and random elements that can upset your plan unless you play it really well. Let's cover some basic knowledge, shall we? II-1: Terrain effects Depending on what kind of terrain you're standing on, you either get a plus or minus on your Dodge %. Here's a list of all the terrains you will come across: Deep Forest : +40 Mountain : +30 Castle : +30 Forest : +20 Village : +20 Church : 0 Castle Gate : 0 Desert : 0 Plain : 0 Road : -10 Bridge : -10 River : -30 Ocean : -30 Cliff : None High Mt. : None As you can see, places where you can move and hide under things easily have high pluses, while places where you are in a plain view and/or your movements are restricted have high minuses. Another thing to remember about terrains is that some places are harder to move through, and vice versa. You can move quicker (advance more spaces per turn) in road or bridge, while in forest or mountain your movements are hindered. Also, some terrains can't be accessed at all by some units, and cliffs and high mountains can be used only by flying units. Finally, on the subject of flying units, they can move over any terrains without any difficulties (this means that the speed they move over road and ocean are same), but they can't get terrain effects' Dodge % plusses/minuses either. II-2: Movements after action Units that are riding some sort of animal (horses, dragons, etc.) can move even after they have attacked or used magic. This feature can be very useful for hit-and-run tactics. Units on foot do not have this ability unless they have a special item called "Knight Ring". II-3: Proximity effects Every army has its leaders, though not necessarily present at front line. Their value as a leader is expressed in stars in status screen. The more stars he/she has, the more trusted he/she is. Units within 3 spaces of the leader will get plusses in Hit % and Dodge %. The amount of these bonuses are affected by # of stars the leader has: One star : 0 Two stars : +10 Three stars : +20 Four stars : +30 Five stars : +40 A unit with Charisma skill can also activate this effect, with exactly the same values as two stars. Another proximity effect that can occur is when a unit has his/her sibling or lover within 3 spaces, and either case will create the same effect as two-stars proximity effect. If those units are directly next to each other (no diagonals), they can sometimes invoke a powerful attack that has the same effect as the Critical Skill. Finally, these effects add up on each other, so in theory, you can give a unit +80 Hit % and Dodge % bonuses... But since very few commanders have 5 stars, and Charisma skill is very rare, this is impossible to achieve in the game. II-4: Advantages and disadvantages between weapons and magics There are 4 types of weapons and 5 types of magics in this game. Each of them usually have weapons that they are strong against, and also those that they are weak against. To be specific, consult the following chart: Weapons: Sword beat Ax Ax beat Spear Spear beat Sword Magics: Fire beat Wind Wind beat Thunder Thunder beat Fire Light and Dark beat Fire, Wind, and Thunder What kind of advantage do you exactly get? The one with advantage will get +20 bonuses in Hit % and Dodge %. This may not sound like much, but in reality it can mean a difference between life and death. What about Bow, the 4th weapon? It doesn't have any advantages nor disadvantages against other weapons. II-5: Attack ranges All weapons have set ranges for it. Melee weapons, such as swords, axes, and spears can be used only when the unit is directly next to enemy unit. Bows must be used one space away from the target; at close range, they are completely useless. All magics, and some special melee weapons, can be used both when next to the opponent or when one space away. Also, there exist enemy-only-units called Long Arch that can attack enemies that are 3~10 spaces away from it. Long Arches' attacks are much like bows, except that they are less likely to hit. There are even some enemy-only magics that have the same kind of range. II-6: Critical hits If certain conditions are met, the attacker's attack power doubles, thus doing at least twice of the normal damage. The easiest and most common way to achieve this effect is to attack a flying unit with bow. Certain other weapons can also do critical hits against specific units. The above methods are "guaranteed" ways of doing critical hits. But with "Critical" skill or any weapon that can grant its user that skill, a unit can pull off critical hits based on his/her Technique value. Note that ALL weapons can achieve this effect if it has killed at least 50 opponents, and the more the better. The number of opponents killed by a particular weapon is displayed by a number besides * mark shown in status screen. II-7: Unit stats If you press X with your cursor on a unit, you can see its stats, even if it's an enemy unit. These attributes can be described as follows: Level : the unit's current Level, with accumulated Experience Points in parenthesis HP : Current HP on left, and Maximum HP on right Attack: a symbol for the equipped weapon, and how much Attack Power the unit has; this is the sum of Strength/Magic Power and weapon's power Hit % : Technique X 2 + weapon's base Hit % Range : how much Range the equipped weapon allows Dodge %: Speed X 2 - weapon's weight + Luck Strength : how physically powerful the unit is; affects Attack Power Magic Power : how magically powerful the unit is; affects Attack Power Technique : how experienced the unit is; affects Hit % Speed : how fast the unit is; affects Dodge % Luck : how lucky the character is; affects Dodge % Defense : how well the unit can shrug off physical attacks Magic Def. : how well the unit can shrug off magical attacks Knowing how these values affect the unit's performance is extremely important. II-8: Things to do in a castle When a unit is visiting a castle or staying at the base castle, it can use various shops and services available at the place. Note that not every castle has all of features described here. II-8-i: Blacksmiths All weapons wear down after excessive use. You need to keep them fixed well by blacksmiths, or you can end up with a broken weapon! Naturally, the more powerful the weapon is, the more expensive it gets to fix it. II-8-ii: Tool shop Sells weapons and a few items. A good place to visit whenever you are in a new chapter. You can only buy things that you can actually use; no magic wand for a swordsman! II-8-iii: Fortuneteller The old magician can predict who the unit is romantically interested in, what is his/her winning record, and, in the second part of the game, can tell of his/her parents' names. All services free! II-8-iv: Coliseum Fight for money and experience! Provide your own weapons, please. Your opponent gets stronger as the story progresses. All coliseums in a chapter have the same opponents, no matter in which place you access them. A unit can fight up to seven opponents in a chapter for a total of 17500 Gold. Predictably, the opponents get tougher in latter fights and offer more money for reward. II-8-v: Second-hand shop Here a unit can sell his/her unnecessary stuff, or buy somebody else's pre-owned item. Like in tool shop, you can only buy stuff that you can actually use. II-8-vi: Storage shop You can store your weapons and items here, but nobody else can access it. No charge for service here, either. II-9: Experience Points It's a fundamental rule of any RPG that the higher your Level is, the easier the going will be (well, okay, there are a few exceptions, but not in this game). In FE, there are four ways to earn Experience Points: 1:) Fight with an enemy unit 2:) Use a magic wand 3:) Rescue a civilian 4:) Use a Dance Skill In the case of first method, there are three possible results, and they all differ in the amount of Experience Points you earn: 1:) Your attack(s) miss the opponent (no Experience Points earned) 2:) Your attack(s) damage the opponent, but doesn't kill it (Experience Points equal to (Opponent's Level - Your Level + 10) earned) 3:) Your attack(s) damage the opponent and kill it (Experience Points equal to ((Opponent's Level - Your Level + 15) X 2) earned) In the second method, by using a magic wand, you get a predetermined Experience Points for using that magic. The more powerful the magic is, the more Experience Points you get. You advance a Level with every 100 points. On some chapters, there will be some helpless civilians escaping from enemy soldiers. You can go next to them and choose the "Rescue" command and advance a Level. This is a great way to raise weak units. Finally, Dancers can get 10 Experience Points every time they dance, regardless of her level. II-10: Class change When a unit reaches Level 20 or higher, he/she can advance onto a higher class at base castle. This can bring all sorts of improvements, from added bonuses in attributes, new weapons, new skills, and even new movement ranges. It's safe to say that as soon as you reach Level 20, it's better to change your class at the earliest opportunity. II-11: Villages Scattered throughout every battlefield are villages, which are targeted by Thieves and other unruly enemy units. It can last 10 turns before it is completely destroyed. Send a unit to "Liberate" them, and you will get some money for your trouble. The amount you get is directly proportional to how well intact the village is, so don't be lazy and save them as quickly as possible! You also get information and, sometimes, items from villages. ######################################################################## III: Classes Classes are equivalent of Jobs in FF Tactics. They are basic classifications of what a unit is like. Some classes are really strong but have peculiar weaknesses, and some classes are very weak but have unique abilities. It's important to understand what each class is like, in order to form the best strategy possible. III-1: Basic classes These are classes available to your army. They are listed in a following format: class title Characters : what characters are of/can be this class Weapon Level: what weapons they can use, and how good they are at it Movement : how many spaces they can move when on plain Class Change: what class they can change into, or what bonuses they get Evaluation : my overall opinion of the class Junior Lord Characters : Celis Weapon Level: Sword* Movement : Walking, 6 Class Change: Lord Knight Evaluation : Weak at first, but grows at an impressive rate. Lord Knight Characters : Celis, Sigurd Weapon Level: Sword*, SpearB Movement : Horse, 9 Class Change: Strength+5, Technique+2, Speed+2, Defense+2, Magic Def.+3 Evaluation : A very useful unit. Celis especially will be almost unstoppable. Lance Knight Characters : Finn Weapon Level: SpearB Movement : Horse, 8 Class Change: Duke Knight Evaluation : Fairly useful as a bait/wall. Duke Knight Characters : Finn, Cuan Weapon Level: SpearA (* for Cuan) Movement : Horse, 9 Class Change: Strength+5, Technique+1, Speed+1, Defense+2, Magic Def.+3 Evaluation : A beefed-up version of Lance Knight. Good defense. Sword Armor Characters : Aidan Weapon Level: SwordB Movement : Walking, 5 Class Change: General Evaluation : Strong, hard, and slow as hell. Use as a wall and nothing else. General Characters : Aidan, Hannival Weapon Level: SwordA, SpearA, AxB, BowB Movement : Walking, 5 Class Change: Strength+1, Technique+1, Speed+2, Defense+2, Magic Def.+3 Evaluation : Stronger, harder, and still too slow. Has a Big Shield skill. Social Knight Characters : Alec, Noicht, Ares Weapon Level: SwordB (* for Ares), SpearC Movement : Horse, 8 Class Change: Paladin Evaluation : Generic cavalry soldiers. Never too strong. Paladin (from Social Knight) Characters : Alec, Noicht, Ares, Oyphe Weapon Level: SwordB (* for Ares, A for Oyphe), SpearB Movement : Horse, 9 Class Change: Strength+2, Magic Power+5, Technique+3, Speed+3, Defense+3, Magic Def.+5 Evaluation : Somewhat stronger, good against mages. Troubadour Characters : Etherine, Nanna Weapon Level: SwordA, WandC Movement : Horse, 8 Class Change: Paladin Evaluation : More useful than Social Knights, they can dive in middle of front line, heal someone, and return to safety. Paladin (from Troubadour) Characters : Etherine, Nanna Weapon Level: SwordA, WandC, SpearC Movement : Horse, 9 Class Change: Strength+6, Magic Power+2, Technique+3, Speed+3, Defense+6, Magic Def.+2 Evaluation : Equip good sword, and they can fight as well as heal! Ax Knight Characters : Rex, Johan Weapon Level: AxB Movement : Horse, 8 Class Change: Great Knight Evaluation : Good as a substitute for Sword Armor and General. Don't expect them to dodge many attacks. Great Knight Characters : Rex, Johan Weapon Level: AxA Movement : Horse, 9 Class Change: Strength+5, Technique+1, Speed+1, Defense+4, Magic Def.+3 Evaluation : Great Attack Power and Defense, but hampered by heavy ax. Free Knight Characters : Beowulf, Delmudd Weapon Level: SwordB (A for Delmudd) Movement : Horse, 8 Class Change: Forrest Knight Evaluation : Faster than Lance Knight or Ax knight, but not as strong. Forrest Knight Characters : Beowulf, Delmudd Weapon Level: SwordA Movement : Horse, 9 Class change: Strength+1, Technique+9, Speed+6, Defense+2, Magic Def.+3 Evaluation : Much better than Free Knight. Gets a Rapid Hit skill. Arch Knight Characters : Midiel, Lester Weapon Level: BowB Movement : Horse, 8 Class Change: Bow Knight Evaluation : Very useful for hit-and-run tactic. Bow Knight Characters : Midiel, Lester Weapon Level: BowA Movement : Horse, 9 Class Change: Strength+3, Technique+2, Speed+2, Defense+2, Magic Def.+3 Evaluation : Same role as Arch Knight, but even more powerful. Pegasus Knight Characters : Fury, Fee Weapon Level: SwordB, SpearB Movement : Flying, 8 Class Change: Falcon Knight Evaluation : One of the few flying units you get. Watch out for arrows! Falcon Knight Characters : Fury, Fee Weapon Level: SwordA, SpearA, WandC Movement : Flying, 8 Class Change: Magic Power+7, Technique+3, Speed+3, Defense+1, Magic Def.+5 Evaluation : Think as Paladin on pegasus. Good against mages. Princess Characters : Lachesis Weapon Level: SwordA, WandC Movement : Walking, 6 Class Change: Master Knight Evaluation : Unimpressive at first, but wait until class change... Master Knight (from Princess) Characters : Lachesis Weapon Level: LightC, can't use Dark, everything else A Movement : Horse, 9 Class Change: Strength+7, Technique+7, Speed+4, Defense+7 Evaluation : Can do anything from attack to heal. Gets a Pursuit skill. Prince Characters : Leef Weapon Level: SwordA Movement : Walking, 6 Class Change: Master Knight Evaluation : Useless at first, but raise his levels and... Master Knight (from Prince) Characters : Leef Weapon Level: LightC, can't use Dark, everything else A Movement : Horse, 9 Class Change: Strength+4, Magic Power+4, Technique+5, Speed+6, Defense+5, Magic Def.+4 Evaluation : A very powerful class. Need I say more? Gets a Pursuit skill. Mage Characters : Azel, Arthur, Tinny Weapon Level: FireC (B for Azel, and Arthur and Tinny as well if Azel is their father), ThunderC (B for Arthur and Tinny), WindC (Arthur will have Wind* and Tinny will have WindB if Levin is their father) Movement : Walking, 5 Class Change: Mage Knight Evaluation : Great against Armors, but weak Defense rating. Mage Knight Characters : Azel, Arthur Weapon Level: FireB (A for Azel, and Arthur as well if Azel is his father), ThunderB (A for Arthur), Wind B (Arthur will have Wind* if Levin is his father), SwordB (Arthur will have SwordA if Holin is his father) Movement : Horse, 9 Class Change: Strength+5, Magic Power+3, Technique+1, Speed+1, Defense+4, Magic Def.+2 Evaluation : Even better than Bow Knight for hit-and-run tactic. Thunder Mage Characters : Tiltu Weapon Level: ThunderA Movement : Walking, 5 Class Change: Mage Fighter Evaluation : Thunder-magic only. Not very useful. Mage Fighter Characters : Tiltu, Tinny Weapon Level: FireB (FireA for Tinny if Azel is her father), ThunderA, WindB (WindA for Tinny if Levin is her father), SwordC (SwordB for Tinny if Holin is her father), WandB (WandA for Tinny if Claude is her father) Movement : Walking, 6 Class Change: Strength+3, Magic Power+5, Technique+3, Speed+6, Defense+4, Magic Def.+5 Evaluation : Gets a Rapid Hit skill. Not a major powerhouse. Bow Fighter Characters : Jamka, Faval Weapon Level: BowB (Bow* for Faval) Movement : Walking, 6 Class Change: Sniper Evaluation : Stronger than Arch Knight, but on foot. Take your pick. Sniper Characters : Jamka, Faval, Brigit Weapon Level: BowA (Bow* for Faval and Brigit) Movement : Walking, 6 Class Change: Power+5, Technique+2, Speed+2, Defense+2, Magic Def.+3 Evaluation : Bow expert; great against flying units. Thief Characters : Deu, Patty Weapon Level: SwordC Movement : Walking, 6 Class Change: Thief Fighter Evaluation : Can steal money by attacking. Weak combat abilities. They can give their money to any unit in your army. Thief Fighter Characters : Deu, Patty Weapon Level: SwordA Movement : Walking, 7 Class Change: Strength+4, Magic Power+3, Technique+4, Speed+5, Defense+4, Magic Def.+3 Evaluation : So-so at fighting, but more opportunity to steal. Also gets a Pursuit skill. Sword Fighter Characters : Ayra, Holin, Skasaha, Lakche Weapon Level: SwordA (Sword* for Skasaha and Lakche if Holin is their father) Movement : Walking, 6 Class Change: Sword Master/Forrest Evaluation : Great fighters. Only weakness is magic. Forrest Characters : Holin, Skasaha Weapon Level: SwordA (Sword* for Skasaha if Holin is his father) Movement : Walking, 6 Class Change: Strength+5, Magic Power+3, Technique+2, Speed+2, Defense+2, Magic Def.+3 Evaluation : Sword professional. Balanced abilities. Sword Master Characters : Ayra, Shannon, Lakche Weapon Level: SwordA (Sword* for Shannon, and also Lakche if Holin is her father) Movement : Walking, 6 Class Change: Strength+5, Technique+5, Speed+5, Defense+2, Magic Def.+3 Evaluation : Rarely leaves an enemy alive. Gets a Rapid Hit skill. Priest Characters : Eddin, Rana, Corple Weapon Level: WandB (WandA for Corple, and Wand* if Claude is his father, and WandA for Rana as well if Claude is her father) Movement : Walking, 5 Class Change: High Priest Evaluation : Good at healing and nothing else. High Priest Characters : Eddin, Rana, Corple, Claude Weapon Level: WandA (Wand* for Claude, and Corple too if Claude is his father), FireC (FireB for Corple and Rana if Azel is their father), ThunderC, WindC (Wind* for Corple and WindB for Rana if Levin is their father) Movement : Walking, 6 Class Change: Magic Power+5, Technique+3, Speed+2, Defense+2, Magic Def.+1 Evaluation : Healing expert, but usually not good at combat. Ax Fighter Characters : Johalvier Weapon Level: AxB Movement : Walking, 6 Class Change: Warrior Evaluation : Like Sword Armor, but with Ax. Don't expect much. Warrior Characters : Johalvier Weapon Level: AxA, BowB Movement : Walking, 6 Class Change: Strength+3, Technique+2, Speed+2, Defense+2, Magic Def.+3 Evaluation : Good defense and strength, but not much else. Dragon Knight Characters : Althena Weapon Level: SwordA, Spear* Movement : Flying, 9 Class Change: Dragon Master Evaluation : Extremely weak to bows and magics, strong against everything else. Dragon Master Characters : Althena Weapon Level: SwordA, Spear* Movement : Flying, 9 Class Change: Strength+2, Technique+2, Speed+1, Defense+3 Evaluation : Still weak against bows and magics, but invincible against everything else. Bard Characters : Levin Weapon Level: FireC, ThunderC, Wind*, LightC Movement : Walking, 6 Class Change: Sage Evaluation : A very fast wind mage. Great Dodge %. Sage (from Bard) Characters : Levin, Sety Weapon Level: FireB (FireA for Sety if Azel is his father), ThunderB, WindB (Wind* for Levin and Sety too if Levin is his father), LightB, WandB (Wand* for Sety if Claude is his father) Movement : Walking, 6 Class Change: Magic Power+8, Technique+5, Speed+5, Magic Def.+5 Evaluation : Can fight and heal, and they are good at both. Gets a Pursuit skill. Shaman Characters : Diadra, Julia Weapon Level: WandB, Light* Movement : Walking, 5 Class Change: Sage Evaluation : A class for heroines. Incredible Magic and Magic Def. Sage (from Shaman) Characters : Julia Weapon Level: WandB, FireA, ThunderB, WindB, Light* Movement : Walking, 6 Class Change: Magic Power+7, Technique+5, Speed+8, Magic Def.+2 Evaluation : Invincible against magic. Gets a Pursuit skill. Dancer Characters : Sylvia, Lynn Weapon Level: SwordC Movement : Walking, 6 Class Change: None Evaluation : Extremely weak, but can use the skill "Dance". Cannot change her class. III-2: Enemy-only classes Classes like Lord Knight and Dancer are available only to you, the player. So it makes sense that the enemy side will have some classes that you can't have, right? These are enemy-only classes that you will face in the game, in alphabetical order: Armor Sword Armor minus sword plus spear. Use your Mages. Ax Armor Sword Armor minus sword plus ax. Are you starting to see the pattern? Barbarian They are nothing more than Ax Fighters with a different name. Mow them down with your swordsmen. Baron Generals that can use magic. Lots of bosses are of this class. Bishop Think High Priest and Sage fused together. Not as scary as it sounds. Bow Armor Sword Armor minus sword plus bow. Surprise, surprise. Civilian Not really enemies, but innocents you must rescue. Each of them is worth 100 Experience points! Dark Bishop Bishops that use Dark magics. Not to be underestimated. Dark Mage Mages that specialize in Dark magic. Watch out! Dark Prince A special class reserved only for the last boss of the game, Julius. Even the strongest of the units are nothing more than flies to him. Dragon Rider A step below Dragon Knight. Shoot them down with bow. Emperor Only Arvis gets to be this class. Mega-powerful. Fire Mage Mages that specialize in Fire magic. Use Thunder spells against them. Hunter Like Barbarian, but with bow instead of ax. Not too difficult to deal with. Long Arch Immobile unit that has LONG range. Keep your flying units away. Mountain Thief Just like Barbarian, except that they can destroy villages. Pirate Barbarian-wannabe that can move over ocean very slowly. Queen Female version of Baron? Hilda-only class. Wind Mage Mage that specialize in Wind magic. Use Fire spells against them. ######################################################################## IV: Characters Every Strategy-RPG needs a cast of interesting characters. FE4 has a whole lot of characters, ranging from those that help you to those that you must defeat. Know both your allies and enemies; that's the first step to the victory! IV-1: Characters for your army Below are the characters that you can get in your army. Each of them are quite unique, and can grow into either a powerful individual or a fifth wheel of your army. Let's aim for the former, and know them well for success! Each of these characters will be described in the following format: Name : well, duh Background : why he/she fights Personality : what he/she is like Class/Level : what class the character is, his/her initial level, and what he/she can change into Heritage : what Holy Blood the character has inherited (in second generation characters, this varies a LOT); if a star is by it, that means that character can use the legendary weapon that belonged to that particular Holy Warrior Recruiting : how and when you get that character Items : what items the character is recommended to use Skill : what Skill(s) the character has Stats Growth: what attributes will grow big, and what will not (this is also very variable in second generation characters) Romance : who his/her recommended lover is Comment : my personal comment Substitute : (only for fourteen of second generation characters) the description of the substitute character in case the real character's mother died or struck out IV-1-i: First generation characters (from prologue to chapter 5) Name : Sigurd Background : He's son of the duke of Sialfy. He has been left responsible for the castle while his father is away, but gets involved in intercontinental war while trying to rescue Eddin, his childhood friend. Personality : He, like all RPG heroes, has a strong sense of justice and tries to live his life according to chivalry. However, he's rather vulnerable to beautiful women. This doesn't mean he's a flirt, he's just easily smitten. Class/Level : Lord Knight LV5 Heritage : Baldo* Recruiting : He is your main character; hence, you start out with him. Items : His main weapon would be the Silver Sword he gets from Arvis. Return Ring is a MUST. Barrier Ring would be good as well, but not necessary. He gets Tilfing at chapter 5, but won't get much opportunity to use it. He can also use spears up to level B, but he probably won't need it. Skill : Pursuit Stats Growth: All of his attributes rise rather quickly, except for Magic Defense. Keep in mind that he can't change his class, so none of his stats will really max out. Romance : Due to the plot, he's stuck with Diadra and can't court any other women. Kinda sad, isn't it? Comment : Sigurd can be considered a "worthy leader", and he can always stand at the front-line to lead his troops. In fact, you may need to hold him back at the beginning, since he might hog all the Experience Points to himself and hinder the development of other units. Name : Alec Background : A knight serving Sigurd. He may not seem very knight-like, but he is ready to follow his lord anywhere. Personality : Calm and cool, with an easygoing air. He has a big mouth too. Class/Level : Social Knight LV2 -> Paladin Heritage : none Recruiting : He starts out with Sigurd. Items : Get Sigurd's Steel Sword as quickly as possible, because he's going to need it. Iron/Steel Spear would also be good to use against swordsmen. Power Ring would help him a lot, but you probably won't be able to spare him one. Skill : Pursuit, Nullify Stats Growth: His Speed and Technique rise fairly quickly, but others are either dead average or even lower. Romance : He has a special Talk event with Sylvia, and will likely end up with her if nobody else claims her. But a more recommended mate would be Fury. Comment : Alec is definitely NOT someone you can rely on. But he's the only character other than Diadra that has the Nullify skill, so his skills might come in handy for his children. Name : Noicht Background : Also a knight serving Sigurd, he's Alec's good partner and rival. It goes without saying that he has sworn his life to Sigurd. Personality : Passionate and full of honor. Doesn't talk much unless needed. Class/Level : Social Knight LV3 -> Paladin Heritage : none Recruiting : He starts out with Sigurd. Items : His initial weapon is Steel Sword, and he can't equip much of better weapons. A spear might come in handy, but not an absolute must. Speed Ring is recommended to take advantage of his Charge skill. Defense Sword will also be handy for him. Skill : Charge, Critical Stats Growth: Strength and Defense rise fairly well, but nothing else is noteworthy. Romance : Unlike Alec, Noicht doesn't really seem to care about opposite sex. But he would make an excellent mate for Ayra and Lachesis. Comment : Noicht is somewhat more useful than Alec, but not by much. If you raise him well, he can be used as a wall/bait. Name : Aidan Background : Another knight serving Sigurd, and another loyal follower of him. Personality : Sensitive about his natural slowness. Nevertheless, he's still a noble knight. Class/Level : Sword Armor LV3 -> General Heritage : none Recruiting : He starts out with Sigurd. Items : He doesn't really need anything other than his Iron Sword, but after the class change, you might want to give him a spear or bow. In chapter 2, he gets Pursuit Ring, but other characters can make better use of it. Skill : Ambush, Big Shield (after class change) Stats Growth: His HP, Strength, and Defense rise at impressive rates, but other stats are horrible. Romance : Pity the girl who ends up with him! ^_^ Actually, his Ambush skill will be useful for Tiltu, and his stats growth rates come in handy for Ayra's son, Skasaha. Comment : Aidan might seem bothersome, but he's one of the best characters to use as a wall. Just watch out for enemy mages! Name : Azel Background : He's a younger half-brother of Arvis, the duke of Beltomer. He uses Sigurd's need of help as an excuse for a chance to get closer to Eddin. Personality : He respects and fears Arvis, admires Sigurd's leadership, and is in love with Eddin. Your average wimpy mage-prince. Class/Level : Mage LV1 -> Mage Knight Heritage : Fala Recruiting : He comes to Sigurd's aid in second turn of prologue. Items : Specialize him in Fire magic. To deal more damage with his magic, a Magic Ring is also recommended. Skill : Pursuit Stats Growth: His Speed and Magic Power is quite impressive, making him quite a useful character. Change his class as quickly as possible, because he's GOOD! Romance : Initially, he's in love with Eddin, but he actually makes a better lover for Tiltu. Other than that, don't bother. Comment : Don't be fooled by his weak attitude; Azel can be quite deadly, especially in early stages, when enemies are very vulnerable against magic. Name : Rex Background : He's the second son of Langbart, the duke of Dozel. He tags along with Azel because he doesn't get along with his family. Personality : Rather cynical in nature, but loyal to his friends. Uncaring of his royal heritage, probably because he won't get the throne anyway due to being the second son. Class/Level : Ax Knight LV4 -> Great Knight Heritage : Neir Recruiting : He joins in with Azel. Items : Give him any and all axes you get. The best one is the Hero Ax he gets in chapter 1. He can be twice as strong with Pursuit Ring. Skill : Ambush, Elite Stats Growth: Rex has one of the best growth rates in the game. His Defense becomes higher than Aidan's! Of course, his Magic Def. isn't all that high... But that's the norm for non-mage characters. Romance : He has some feelings for Ayra, and would make a good mate for her. Another excellent choice is Tiltu. Comment : Don't underestimate Rex. With a little tweaking, he can rival Sigurd or even Ayra. Just watch out for swordsmen! Name : Cuan Background : Prince of Lenster, and brother-in-law of Sigurd. Upon hearing Sigurd's plight, he runs in for aid. Their friendship was formed during their time as cadets. Personality : Much like Sigurd, he's your typical "noble prince" sort of guy. Firm and confident to the point of almost sounding arrogant. Class/Level : Duke Knight LV4 Heritage : Noba* Recruiting : He automatically appears in the third turn of prologue. Items : He doesn't really need anything other than what he already has, but a Shield Ring would be nice. He gets Geyborg in chapter 3 but will have very little time to use it. Skill : Rapid Hit Stats Growth: Well-balanced growth rates, with particularly high Strength and Defense. The only things he lacks are Magic Defense and Luck. Note that he can't change his class, so you might want to hold him back a little. Romance : He's stuck with Etherine from the moment he appears. Hence, he doesn't really have any choice in the matter. Comment : Cuan is great against sword-users, but often doesn't finish an opponent unless his Rapid Hit skill activates. Still, he makes a great front-line fighter. Name : Etherine Background : Younger sister of Sigurd, and married to Cuan. Quite obviously, she fights to help her brother and family. Personality : She's a proper lady from head to toe, but also has a bit of fierce streak within. Class/Level : Troubadour LV1 -> Paladin Heritage : Bardo Recruiting : She joins in with Cuan. Items : The main weapon for her would be the Light Sword she gets from Diadra in chapter 2. Other than that, she probably won't need anything beyond her initial inventory. Skill : Critical Stats Growth: She grows at balanced rates, but isn't as good as her brother or husband. Magic Def. rises slightly quicker than average. Romance : She's already Cuan's wife, so there's nothing you can do with her. Comment : She isn't as weak as she appears, but there's no denying she's meant for a support role. Use her for healing when things are too dangerous for Priests. Name : Finn Background : As an apprentice knight of Lenster, he follows Cuan both for support and training. Later on, he will be guiding Cuan's son, Leef, as a mentor. Personality : He is very loyal to Cuan and the kingdom of Lenster. Idolizes Cuan, and tries to be like him. Class/Level : Lance Knight LV1 -> Duke Knight Heritage : none Recruiting : He joins in with Cuan. Also rejoins in automatically in the beginning of chapter 7. Items : His best weapon is Hero Spear he gets from Cuan in chapter 2. Other than that he doesn't need anything, but a Shield Ring would come in handy. Skill : Pursuit, Prayer Stats Growth: Strong Luck and Technique, weak Magic Defense, and average in everything else. Romance : He can make a lover either in first half or second half, but not both (Sorry, no adultery!). In first half, Lachesis is recommended, while in second half, he has a rather slim chance with Althena, Cuan's daughter. Comment : Finn is the only character you can use in both parts of the game. He isn't a powerhouse, but you better raise him well because he has to protect Leef and Nanna in chapter 7. Name : Midiel Background : A knight of Yungvi, serving under Eddin. He joins Sigurd after failing to protect his lady, and tries to get her back. Personality : He is almost obsessed with Eddin, but is a noble knight in his own right. Class/Level : Arch Knight LV2 -> Bow Knight Heritage : none Recruiting : He starts out as your ally, but is defeated by his enemy at the end of first turn of prologue. Once you conquer castle of Yungvi he recovers and joins automatically. Items : He starts out with Iron Bow, which isn't very good, so you should get something better like Silver Bow. If he manages to score with Eddin, he gets Hero Bow from her in chapter 4. Skill : Pursuit, Charge Stats Growth: His Luck and HP are low, but other stats rise just fine, especially his Speed. Romance : Midiel is madly in love with his lady, Eddin. But if he gets dumped, he will make a move on her sister, Brigit. He makes a good father in either case. Comment : Don't underrate this guy. Midiel is THE unit for hit-and-run attack, and will be extremely valuable as a support. Name : Eddin Background : She is a duchess of Yungvi and also a childhood friend of Sigurd. She is kidnapped at prologue, but Jamka lets her escape in chapter 1. Personality : The very picture of "damsel in distress." She is nice to everyone and very selfless. Class/Level : Priest LV3 -> High Priest Heritage : Ulir Recruiting : She escapes from her kidnappers in second turn of chapter one. Items : If it's a wand, Eddin will most likely be able to use it. You might want to give her some attack magic if you can spare it. Skill : none Stats Growth: Her Luck and HP rise rather quickly, but other than that don't count on much. Romance : She is literally the idol of your troops; hey, she got three men to join just for her! Either Jamka or Midiel will be a good husband for her, with a slight recommendation of Midiel. Don't bother with Azel. Comment : Eddin is great as a support, but NEVER put her on front line. Also, be sure to keep her pocket filled with money, because she can't fight in coliseum until she changes her class! Name : Deu Background : A thief caught in Marfa Castle. Thanks to Eddin's begging, Jamka lets him go as well. Personality : He's cheerful and easygoing, and doesn't really seem to care about a lot of things. Why he sticks to Sigurd is actually unknown. Class/Level : Thief LV1 -> Thief Fighter Heritage : none Recruiting : He tags along with Eddin. Items : Thunder Sword is a MUST. This way, he can steal his opponent's money without putting himself at a risk. After his class changes, you might want to give him a Silver Claymore. Skill : Sunlight Slash, Bargain, Steal, Pursuit (after changing his class) Stats Growth: Although his HP growth is pitiful, everything else rise like a dream. Talk about potentials! Romance : He has a Talk event with Lachesis, but actually makes a better mate for Ayra and Brigit. Comment : Don't be fooled by Deu's initial weakness. He can actually rival with strong units like Sigurd and Ayra if properly raised. Name : Ayra Background : Sister to the king of Isaac. Her nephew, Shannon, was imprisoned as a hostage, and thus she must fight Sialfy army against her will. Personality : She is quite independent, and may even seem cold-hearted. But beneath the strict exterior is a soft, caring heart. She is willing to go to any length in order to protect Shannon. Class/Level : Sword Fighter LV4 -> Sword Master Heritage : Odo Recruiting : Ouch! She appears as an enemy in chapter 1! You have to carefully draw her out, conquer Jenoa Castle, and then talk to her with Sigurd. Items : She gets a Hero Sword in chapter 3, so until then use her Iron Claymore. She doesn't really need anything else, although a Power Ring or a Skill Ring comes in handy. Skill : Pursuit, Meteor Slash, Nullify, Rapid Hit (after changing her class) Stats Growth: Her Technique can max out and her Speed is very high, but otherwise her stats are not impressive. Romance : Both Rex and Holin are interested in her, and both would make a great husband for her. Noicht and Deu are recommended as well. Even Aidan isn't bad. Comment : Ayra is arguably the deadliest character in Sigurd's army. Although she can't always stand in front-line due to her low defense, in a one-on-one duel nobody can beat her. Meteor Slash all the way! Name : Jamka Background : Third prince of Verdane. He gets fed up by his elder brothers' inhuman ways and lets Eddin escape. Unwilling to participate in a meaningless war caused by his father, he gladly betrays his homeland for Eddin later. Personality : Serious in nature and likes to give lectures in morality. Doesn't lose his composure easily. And, of course, he's in love with Eddin. Class/Level : Bow Fighter LV6 -> Sniper Heritage : none Recruiting : He reluctantly fights against you near the end of chapter 1, but Eddin can easily persuade him into your army. Items : For a youngest prince of a barbaric country, he sure has a great equipment; Killer Bow! As if it isn't powerful enough, he can get Hero Bow as well if he scores Eddin. Speed Ring is an another good item for him. Skill : Pursuit, Rapid Hit, Charge Stats Growth: His Strength grows like a dream, but his Technique hardly ever rises for some reason. Everything else is average or a little above. Romance : He has a fair chance with Eddin, although the competition is severe. Even if he fails to win her, he can still try to score Brigit. And he's an excellent husband for both. Comment : If you ever thought that bow-users are weak, Jamka will prove you wrong. He can compete with Ayra for the greatest number of attacks per turn. Name : Diadra Background : A mysterious young woman living in Verdane. She falls in immediate and mutual love with Sigurd, and quickly marries him. Unfortunately, fate likes to play games with her... Personality : Extremely gentle and ladylike, even moreso than Eddin. Very, very, VERY devoted to Sigurd. Class/Level : Shaman LV3 Heritage : Narga*, Loptous Recruiting : She joins automatically near the end of chapter 1, once Sigurd passes through a certain point. Items : She doesn't need anything beyond her initial equipment. Also, it is recommended to sell her Silence Wand and Aura at the beginning of chapter 3 and hand over her money to Sigurd. Skill : Nullify Stats Growth: Her Magic Power and Magic Def. go up more often than not, but her other stats are pretty awful. Note that for some reason, she can't change her class. Romance : She's forced by the plot to fall madly in love with Sigurd. However, their happy marriage does not last long... Comment : You can use Diadra for only a very short length of time. This is quite a pity, since she's the nightmare incarnate for every enemy mage... Oh well. Name : Holin Background : A gladiator making his name in a coliseum in Agustria. But it is rumored that he used to be a noble of Isaac. Once he is defeated in a battle, he wishes to join Sigurd's army to fight for a more virtuous cause. Personality : He craves fighting, but believes in fair play. Serious in most matters and somewhat passionate. Class/Level : Sword Fighter LV12 -> Forrest Heritage : Odo Recruiting : You must defeat him in a coliseum in chapter 2. Items : His initial weapon is Iron Claymore, but Steel Claymore would be better. Defense Sword or Swallow Flipper would be good as well. Skill : Pursuit, Moonlight Slash Stats Growth: His Technique is guaranteed to max out, and his HP will be very high too. Other stats are rather average. Romance : He is Rex's rival for Ayra's heart. Since he is also a swordsman and a noble of Isaac, they have a lot in common. Comment : Holin is very strong on a one-on-one basis, but not so strong in army-to-army combat. He's great against Armors (and therefore most bosses), however, thanks to his Moonlight Slash skill. Name : Lachesis Background : Princess of Nodion Kingdom, and younger sister of Ertotian, Sigurd and Cuan's friend from their time as cadets. She is marked by a prince of a neighboring kingdom for a bride, who assaults her castle while her brother is held a prisoner. Predictably, it's Sigurd that runs to her rescue. Personality : Suffers from an acute case of brother-complex (Rumors abound... -_-;). Very princess-like, and daydreams of an ideal romance (preferably with her brother...). Still, she can be serious and strong when she needs to. Class/Level : Princess LV2 -> Master Knight Heritage : Hezul Recruiting : She starts out as an ally, but gladly joins Sigurd's army when he talks to her. Items : Before changing her class, stick with Live Wand and Thief Sword she gets from Deu. After changing class, she can use just about everything; Silver Spear is recommended. She also gets the Earth Sword from her brother. Skill : Charisma, Pursuit (after changing her class) Stats Growth: Her Strength and Luck are impressive, but the rest leave something to be desired. Romance : To quote her introductory speech, "I won't marry a man that cannot match my brother!" Strangely enough, Deu and Beowulf are her strongest candidates. Deu is lacking in skills, however, so I suggest either Beowulf or Noicht. Finn is acceptable as well. Comment : Lachesis is weak initially, but once she changes her class she becomes a jack-of-all-trade. Off the topic, she's also my favorite character. I thought she and Sigurd would be perfect together, but alas, it was not meant to be. Name : Beowulf Background : A mercenary hired by King Macbeth of Anfony. However, he offers to join Sigurd's army for 10000G. Personality : Cares about money and almost nothing else. He seems to have a soft spot for Lachesis, though. Class/Level : Free Knight LV9 -> Forrest Knight Heritage : none Recruiting : You must pay him 10000G in chapter 2. Don't worry, that money will go into his inventory, so you can use it later. It doesn't matter who talks to him. Items : He has Steel Sword initially, but he should get better swords like Ironcutter and Silver Sword. He can make a great use of Speed Ring. Skill : Pursuit, Charge, Rapid Hit (after changing his class) Stats Growth: His Strength and Technique rise relatively quickly, but other stats are not that impressive. Romance : He has a talk event with Lachesis, and makes a great husband for her. Other girls aren't interested, though. Comment : Beowulf is similar to Jamka, though slightly harder to use. Rest assured that he's worth every bit of Gold you paid. Name : Levin Background : He claims to be a traveling minstrel, but in reality he is a prince of Silezia. He left his kingdom because he was fed up with the disputes over succession rights, which he has the utmost claim upon. He joins Sigurd's army while trying to protect villages in Agstria from thieves. Personality : He is rather carefree and immature, but can display the nerve of steel when in crisis. Somewhat of a playboy. Class/Level : Bard LV6 -> Sage Heritage : Holsety* Recruiting : He joins automatically in chapter 2 once you conquer Highline Castle. Items : His initial equipment is El Wind, which is strong enough to use until he gets Holsety. Give him a wand or two after he is promoted to a Sage. Skill : Rapid Hit, Critical, Pursuit (after changing his class) Stats Growth: His Speed go up like crazy, and his Technique increase fairly quickly too. His other stats are average. Romance : He has two girls fighting over him!? Well, this casanova can be good for either of them, although Fury is slightly more recommended. Other girls? Well, Tiltu is all right, but don't mess with anyone else. Comment : Levin is unarguably the most useful character in the first generation. His Dodge % shoots up to the third digit when he equips Holsety! The sight of him alone massacring the entire enemy army without getting a scratch on himself will have you saying "WOW!!!" Name : Sylvia Background : A traveling dancer that has a crush on Levin. The only reason she joins Sigurd's army is so that she can stalk/follow Levin. Personality : Rather flighty and cheerful. Flirtatious, too. Class/Level : Dancer LV1 Heritage : Blagi Recruiting : She tags along with Levin. Items : Sylvia must avoid any combat whatsoever. Therefore, she doesn't need any weapon at all. What she needs are Red Ring and Knight Ring to increase her mobility dramatically. Skill : Rapid Hit, Prayer, Dance Stats Growth: Her stats growth are horrible save for Magic Def., which go up fairly quickly. Romance : She boldly makes moves on Levin, but has to compete with Fury for his attention. If she strikes out, go for Claude. Alec also shows interest in her, but it's not a good combination. Comment : Sylvia's Dance skill will come in very handy, provided that you can keep her safe and out of danger. Name : Fury Background : A knight from Silezia. She was searching for the missing prince, Levin. Tricked by Shagarle, king of Agstria, she attacks Sigurd's troops believing that Levin is imprisoned by them. Personality : Strict on herself and values honor. Has an unsuccessfully repressed feeling for Levin. Class/Level : Pegasus Knight LV6 -> Falcon Knight Heritage : none Recruiting : She shows up as an enemy in chapter 2, but Levin can easily persuade her. Items : The Thin Spear she has initially is actually a pretty good weapon, especially against sword-users. Give her a solid sword as well, and a healing wand after she changes her class. Skill : Pursuit Stats Growth: It's quite unfortunate that her growth rates suck overall. Even the highest ones are only average, and her HP might become lower than even Deu's! Still, you better raise her well because she has to carry out numerous special missions. Romance : Levin is the best choice; their skills merge well, too. If he's taken, Claude and Alec would tie for the second place. Choose between Valkyre Wand and Nullify skill. Comment : Fury is the only flying unit available in the first generation. If you raise her well, she will be quite an asset (no tasteless jokes, please) for you. Name : Brigit Background : She appears as the head of pirate at Ogrehill, but is revealed to be Eddin's long lost elder sister and a duchess of Yungvi. Her underlings betray her when she decides not to attack Sigurd's troops. Personality : As might be expected from a female boss of pirates, she's very rough (although dignified). She has a strong sense of honor and justice, however, which is why she was betrayed in the first place. Class/Level : Sniper LV12 Heritage : Ulir* Recruiting : She automatically joins your troops in chapter 3, once you conquer Silveil Castle. Items : What she has from the beginning is enough, since she gets Ichieval from Eddin. The trick is to alternate between Ichieval and Steel Bow to save money. Skill : Pursuit Stats Growth: Her Luck will be the highest among your troops, and her HP will be pretty high as well. The problem comes in for her other stats, which are all average or lower. Romance : Like Eddin, Midiel or Jamka will be good for her, with a little favor for Jamka on my side. Deu is a dark-horse, but actually is pretty good too. Comment : Brigit will prove to be powerful thanks to her Ichieval. But as with all bow-users, don't leave her vulnerable to melee attacks! Name : Claude Background : Highest priest and ruler of Edda. He has come to aid Sigurd politically, but fails to perceive the conspiracy against him in time. On top of that, he's attacked by pirates from Ogrehill. Branded as a traitor, he has no choice but to stick with Sigurd. Personality : He is very wise and calm, and sympathetic to everyone. Hey, what else would you expect from a priest? Class/Level : High Priest LV20 Heritage : Blagi* Recruiting : He joins automatically in chapter 3, coincidentally at the same time Brigit does. Items : He has two of the best wands (Reserve Wand and Valkyre Wand) in the game, but you should give something cheaper like Live Wand. Also get a cheap magic so that he can fight in coliseum. Skill : none Stats Growth: His Magic Def. gives Diadra a run for her money, and his Magic Power and Luck will be very high too. Don't expect much for anything else. Romance : Since he has no skill, the only purpose for him to have kids is to pass off the Valkyre Wand. Fury or Sylvia are the only choices he has; get the one that strikes out with Levin. Comment : Claude can use ALL wands in the game, but that's not much of an advantage since there's no point in one person hogging all the wands. Still, he's the man to use when many units are wounded. Name : Tiltu Background : A duchess of Freezi who followed Claude around, heedless of dangers involved. She, too, is branded as a traitor and seeks Sigurd's protection. Personality : Something of an airhead, despite her royal blood. She is also infatuated with Claude. Class/Level : Thunder Mage LV3 -> Mage Fighter Heritage : Tordo Recruiting : She joins in along with Claude. Items : What she has initially are fine, but you might want to give her a Magic Ring to compensate her low Magic Power. Skill : Anger, Rapid Hit (after changing her class) Stats Growth: Her Technique, Speed, and Luck increase very quickly. Surprisingly, her Magic Power is only average. Romance : Do NOT pair her with Claude! You will end up wasting Valkyre Wand. The safest choice would be Azel, but you can also try Rex or even Aidan! Levin is an another choice although not particularly recommended. Comment : Tiltu is arguably the most troublesome character in the first generation. She shows up the last, and at such a low level too; if you don't raise her well, she will end up becoming the fifth wheel of your army. IV-1-ii: Second generation characters (from chapter 6 to epilogue) Name : Celis Background : Sigurd and Diadra's son. He lived as a fugitive in Isaac, but raises troops as the leader of the Liberation Army. Personality : Admires his father, Oyphe, and Shannon very much. Heavily influenced by his position, he is full of compassion and sense of justice. Class/Level : Junior Lord LV1 -> Lord Knight Heritage : Baldo*, Narga, Loptous Recruiting : You start out with him in chapter 6. Items : All he would need is Sigurd's Silver Sword, provided that his father killed a lot of enemies with it. The more rings he inherits, the better. He gets Tilfing near the end of chapter 10, making him a flawless character. Skill : Pursuit, Nullify Stats Growth: Blessed with a great knight for a father and a powerful sorceress for a mother, ALL of his stats will be at least above average. Especially of note is his Magic Def., which will be the highest among fighter units. His Magic Power will also rise fairly well, but no benefit will come from it. Romance : He can pair up with almost any girl, although Rana seems to stand the best chance. He and Julia also have a mutual attraction upon their first meeting, but do you REALLY want to go for an incest? ^_^; Comment : Celis starts out much weaker than his father, but ends up becoming even better. After changing his class and getting Tilfing, there are very few units that can defeat him. Name : Skasaha Background : Ayra's son and elder brother of Lakche. He grew up with Celis in Isaac, and swore to fight for him till the very end. Personality : He makes a constant attempt to control his brash nature with a tight self-discipline. Very protective of Lakche. Class/Level : Sword Fighter LV1 -> Forrest Heritage : Odo + whatever his father had Recruiting : He starts out with Celis. Items : If his father was a swordsman, he probably won't need anything extra. If not, bear with his initial Iron Claymore until he can buy better swords like Defense Sword or Hero Sword. Skill : Pursuit, Meteor Slash, Nullify + whatever his father had Stats Growth: With the exception of Magic Def., everything should rise smoothly. Strength, Technique, Speed, and Defense are most noteworthy. Romance : He doesn't look like a romantic type, but he has a good chance with Tinny for some reason. If you want to hear sweet words from him, however, he will have to try his chances at Rana. Comment : Skasaha can be either inferior or superior to his sister depending on who his father is. But even with a weak father, he's still Ayra's son, so Meteor Slash all the way! Substitute : If Skasaha wasn't born, Lodorban appears instead. He's also a Sword Fighter, but only has Pursuit and Ambush for his Skill. Needless to say, Lodorban is vastly incompetent compared to Skasaha. Name : Lakche Background : Ayra's daughter and little sister of Skasaha. Just like her brother, she grew up with Celis in Isaac, and fights alongside them. Personality : Somewhat tomboyish and very spirited. Hates the Empire and its troops with passion. Class/Level : Sword Fighter LV1 -> Sword Master Heritage : Odo + whatever her father had Recruiting : She starts out with Celis. Items : She inherits Hero Sword from her mother, so nothing else is needed. Skill : Pursuit, Meteor Slash, Nullify, Rapid Hit (after changing her class) + whatever her father had Stats Growth: Her Technique and Speed are very likely to max out, and her other stats aren't bad either. Of course, Magic Def. is the usual exception. Romance : Johan and Johalvier are both obsessed with her; to them, it's either love or death. But if you don't care for a narcissist or a brute, go for Shannon. Just be aware, Patty is also trying to get him. Comment : If you liked Ayra (and who doesn't?), you will love Lakche. If it wasn't for her brother or Shannon, she would easily be the best multi-hitter of Celis' army. As it is, she is still guaranteed of third place at least. Substitute : If Lakche doesn't exist, you will have Ladney in her place. She, too, is a Sword Fighter, but has only Pursuit for her Skill; even more reasons to make sure that Ayra doesn't become an old maid. Name : Rana Background : Eddin's daughter and Lester's younger sister. She grew up with Celis in Isaac (talk about a pattern...) and follows him for support. Personality : Just like her mother, Rana is as feminine as a girl can be, not to mention ladylike. She also has a not-so-secret feelings for Celis. Class/Level : Priest LV1 -> High Priest Heritage : Ulir + whatever her father had Recruiting : She starts out with Celis. Items : Since she will inherit all of Eddin's wands, you probably won't need to expand her inventory from its initial ones. Since she can't fight in coliseum until she becomes High Priest, Bargain Bracelet will come in handy. If she has useful Skills, give her some attack magics, too. Skill : whatever her father had Stats Growth: Her HP and Luck rise very often, but other stats are only average. Depending on her father, her Strength can become higher than her Magic Power although there is absolutely no practical meaning in this. Romance : Her main target is Celis, obviously. But she can also try scoring Skasaha or Faval. Comment : If she doesn't have useful Skills, then you have an Eddin clone. If she gets some good Skills, she still isn't much of a fighter. Still, she should be useful as support. Substitute : Mana fills in for Rana, should she be unborn. Mana has no Skill and gets only a Live Wand, so obviously Rana is better. Still, as far as substitutes go, Mana is one of the more decent ones. Name : Delmudd Background : Lachesis' son and separated elder brother of Nanna. He is one of the children that grew up with Celis and consequently joins his troops. Personality : Tends to stay in background and doesn't stand out. He cares for his sister and is loyal to Celis, but that's about it. Class/Level : Free Knight LV3 -> Forrest Knight Heritage : Hezul + whatever his father had Recruiting : He automatically appears in the third turn of chapter 6. Items : Hopefully he inherited good swords from his father. If not, he will have to buy a Silver Sword at least. Skill : Charisma + whatever his father had Stats Growth: His Strength will be pretty high, and other stats vary from good to bad depending on his father. None of them are likely to max out, however. Romance : Delmudd has arguably the worst luck with romance in Celis' army. He has no Talk events with any girl (except for his sister, and no, you CAN'T put them together), so you will have a hard time pairing him up with anyone. Comment : Is Delmudd a useless character? It all depends on what kind of Skill and equipment his father had (not that that's unimportant for other children). If his father was good, congratulations; otherwise, you will be hard-pressed to make him useful. Substitute : Should Lachesis strike out, Tristan will appear instead. Tristan is one of the rare substitutes that actually has a potential to surpass the "real" characters. He has Critical initially and gets Rapid Hit after changing class, so he can become halfway decent! Isn't that surprising? Name : Lester Background : Eddin's son and Rana's elder brother. Did I mention that he also grew up with Celis and all that? Personality : As can be expected, Lester is protective of Rana. He is fairly mild-tempered, however, perhaps due to his mother. Class/Level : Arch Knight LV1 -> Bow Knight Heritage : Ulir + whatever his father had Recruiting : He comes along with Delmudd. Items : It all depends on who his mother chose for a husband. If he inherited Hero Bow, he won't need anything else; otherwise, get something better like Killer Bow or Silver Bow. Skill : whatever his father had Stats Growth: His HP and Luck will be very high, while other stats are about average or a little above. Romance : Although not as unlucky as Delmudd, Lester still has a very hard time wooing a girl. He does have a slight chance with Patty, but since she is trying to get Shannon, Lester will have a hard time indeed. Comment : As long as his father was a bow-user, Lester will be quite a useful character. Hit-and-run tactics can be very effective when fighting against a group of enemy units. Substitute : Lester's replacement character is called Dimna. He has a Pursuit Skill, so at least he is good for a support. But since he only has an Iron Bow for a weapon, you should skip the trouble and get Eddin a husband (as if she can stay single...). Name : Oyphe Background : In the first generation, he was nothing more than an advisor (although a good one) to Sigurd. This time, he has made himself Celis' mentor and guardian. Personality : VERY loyal to Sigurd (even though he's dead) and Celis. He raised a bunch of orphans (also known as Celis and co.), and as a result appears and behaves far older than his actual age. Class/Level : Paladin LV15 Heritage : Baldo Recruiting : He comes along with Delmudd. Items : He should get a strong sword, such as Silver Sword or Steel Claymore. Add that to his initial Ironcutter and Hand Spear, and he won't need anything else. Skill : Pursuit, Critical Stats Growth: His stats all rise just fine, but on the flip side none of them will max out. And since he's already a Paladin, he can't change his class either. Romance : Oyphe is at least 15 years older than the majority of second-generation characters. While this sounds discouraging, he actually has a very good chance with Fee, of all the people! Talk about Lolita Complex! ^_^; Comment : Oyphe seems like a messiah among the puny children when he first appears, but gradually he will be surpassed by those that he had been protecting until he becomes not exactly useless but definitely not a powerhouse. Ah, the sad destiny of those aged paladins... Name : Julia Background : Levin introduces her as an amnesiac girl, but in truth she is Arvis and Diadra's daughter and Julius' little sister. This also means that she is Celis' younger half- sister. Personality : Very quiet and shy, as well as devoted to and madly in love with Celis. ^_^;;; Class/Level : Shaman LV1 -> Sage Heritage : Narga*, Fala, Loptous Recruiting : She joins automatically when you conquer Ganesha Castle in chapter 6. Items : Julia initially has nothing, but will get a Relive Wand from Rana and either Resire or Aura from Celis. I recommend Resire, since it can drain HP from enemies. Skill : Pursuit, Rapid Hit, Nullify Stats Growth: Her Magic Power is likely to max out, and her Speed and Magic Def. will be very high too. Other stats, however, will rarely rise. Romance : She starts out being in mutual love with Celis, her half- brother! I'm not sure if you can really put them together, so I will let you be the judge on that. ^_^; However, it IS possible to pair her up with some other male. Comment : Julia is even more useful than her mother against magic-users. She can also use wands, so she's good for support too. Be sure to raise her well, because you won't stand much chance in the last battle without her! Name : Fee Background : Fury's daughter and Sety's little sister. She was searching for her missing brother, and in the process met with Arthur. She decides to join Celis' army, figuring that she will have better access to information and safety. Personality : Apparently, she didn't inherit her mother's frigidness; Fee is rather easygoing and independent. Class/Level : Pegasus Knight LV2 -> Falcon Knight Heritage : whatever her father had Recruiting : She joins in coincidentally at the same time Julia does. Items : She won't need anything besides what her mother has given her, provided that you gave Fury good enough equipment. Skill : Pursuit + whatever her father had Stats Growth: Her Speed, Defense, and Magic Def. can be fairly high, but don't expect much else. Her mother is Fury, after all... Romance : You would think that she is in love with Arthur, but the truth is that Oyphe stands a better chance, for some bizarre reason. Take your pick. Comment : Fee isn't a powerhouse, but she is one of the few flying units you will get, so you better raise her well. And just like her mother, watch out for arrows! Substitute : Should Fee be absent, Femina appears instead. Femina is also a Pegasus Knight and has a Rapid Hit for the Skill. Her equipment are weak, though, so she's definitely not Fee's equal. Name : Arthur Background : Tiltu's son and Tinny's elder brother. He had grown separated from his sister and mother, and was traveling from one place to another. It is during his search that he met with Fee. He joins Celis' troops for exactly the same reason as her. Personality : Rather easygoing although serious with his policies. He can show a surprising burst of temper, though. Class/Level : Mage LV2 -> Mage Knight Heritage : Tordo + whatever his father had Recruiting : He comes along with Fee. Items : Even if he didn't get good magics from his father, his initial equipment, Wind, is good enough to use until he can buy something else. Magic Ring is recommended in case his Magic Power is low. Skill : Anger + whatever his father had Stats Growth: Just like his mother, his Technique, Speed, and Luck will be noteworthy. Other stats vary a lot depending on his father: if it was a mage-type unit, he will grow in a manner you would expect from a mage; if it was a fighter-type unit, he will have better Strength and Defense in exchange for Magic Power and Magic Def. Romance : He has a Talk event with Fee, so he has a fairly good chance with her. But he has to compete with Oyphe, of all the people! Other girls don't seem to be interested. Comment : Arthur can be very useful with either Pursuit or Ambush. Remember Azel's effectiveness against Armors? Now you have someone even better. Provided, of course, you didn't pick the wrong father... You can make him get Holsety and plow through the early chapters, although I wouldn't recommend it. Substitute : If Arthur doesn't appear, Amid will take his place. Amid is a Wind Mage that has Rapid Hit for a Skill. Under most circumstances, Amid is inferior to Arthur. Name : Johan Background : Second son of Danan, Rex's elder brother. He was left in charge of a territory in Isaac by his father, but had little desire for power. He throws them all away just to be with Lakche. Personality : Two words; Lakche-fanatic. Check out his dying quote: "Even if Johan is dead, his love shall live forever!" He freaks Lakche out by spouting poetry in the middle of battleground, for crying out loud! As much of a weird romantic he may be, he has a golden heart beneath with a sense of justice. He's still a narcissist, though. Class/Level : Ax Knight LV12 -> Great Knight Heritage : Neir Recruiting : He appears as an enemy in chapter 6, but will gladly betray his father just by talking to Lakche. His squad of Ax Knights will assist him for the remainder of chapter. If you get Johan, you can't get Johalvier. Items : He has Speed Ring for some reason, but should sell it away as soon as possible since it's useless on him. What he needs is a Hero Ax, which he can get in chapter 6. And since he's the only unit who will have to rely on axes, give him all and every axes you get. Skill : Ambush Stats Growth: His Strength and Defense will rise fairly well, but don't count on other stats. Romance : Has eyes for Lakche only. Sadly, he has to compete against Shannon. Needless to say, his chances aren't very good. Comment : Johan is probably the funniest character in the game, but he really isn't that useful. In fact, he's only a step above useless in the last stage. Name : Johalvier Background : Danan's third son and Johan's little brother. Just like Johan, he was given a territory in Isaac to rule, but didn't care for it. Predictably, he's willing to join Celis' troops just to be with Lakche. Personality : He's supposed to be a prince, but acts and speaks more like a leader of bandits. He is in love with Lakche, but isn't as obsessed as his brother and is much saner. Perhaps that's why Lakche thinks better of him than she does of Johan. Class/Level : Ax Fighter LV12 -> Warrior Heritage : Neir Recruiting : Just like his brother, Johalvier can be persuaded by Lakche. And his band of Ax Fighters will follow him for the remainder of the chapter. Again, you can't get Johan if you get Johalvier. Items : Get Hero Ax as soon as possible; without it, he's almost completely worthless. After changing his class, give him a Steel Bow. Skill : Charge Stats Growth: Identical to that of Johan. This means that you shouldn't expect much. Romance : Thanks to his higher level of sanity, he has a better chance than Johan does with Lakche. He still has to compete with Shannon, though. Comment : Johalvier isn't any better than his brother, but don't despair. He CAN be useful on a few occasions, so just be patient. Name : Leef Background : Cuan and Etherine's son and Althena's younger brother. This means that he and Celis are cousins. He was raised by Finn in Lenster and raised an army against Empire about the same time Celis did. He had less luck, however, and is in a dangerous situation with no troops left. Personality : Not as brave or confident as his father, Leef is nevertheless an honorable prince possessing both a calm mind and a passion for justice. He respects and trusts Finn above all else, and has some feelings for Nanna. Class/Level : Prince LV1 -> Master Knight Heritage : Noba, Baldo Recruiting : He joins automatically at the beginning of chapter 7. Items : Light Sword from Etherine is what he should use. After changing class, give him a strong spear and whatever else you like. Skill : Rapid Hit, Critical, Pursuit (after changing his class) Stats Growth: His HP, Strength, Technique, Speed, and Defense rise at amazing rates. Magic Power and Magic Def. will be low, though. Romance : Nanna and he will make a great couple since they grew up together. He can also try his luck with Tinny. Comment : Leef is bothersome at first, but after changing his class, he will be one of the best units you have. So be patient and level him up, because he's more than worth it! Name : Nanna Background : Lachesis' daughter and Delmudd's little sister. She grew up with Leef and Finn in Lenster, and helped Leef raise an army against the empire. Personality : She doesn't have a brother-complex, thankfully. ^_^; She tends to be serious just about anytime, whether it's advising Leef or confronting Ares. Class/Level : Troubadour LV3 -> Paladin Heritage : Hezul + whatever her father had Recruiting : She comes along with Leef. Items : What she gets from Lachesis should be fine, since she isn't a powerhouse anyway. Be sure that she has a Relive Wand or something similar. Skill : Charisma + whatever her father had Stats Growth: Her Strength and Luck should become high, but other stats aren't that impressive. Romance : She is almost assured of getting her childhood sweetheart, Leef. Ares is another option, but she will have a very difficult time then. Comment : Under most circumstances, Nanna will be doing what Etherine did. If she gets good Skills, however, she can fight as well as heal. Substitute : Nanna's replacement is Joanne, who has NO Skill whatsoever and starts out only with Iron Sword and Relive Wand. No matter what kind of a wimp Lachesis chose for her husband, Nanna can't be worse than Joanne! Name : Shannon Background : In the first generation, he showed up only as Ayra's nephew. Now he's a prince of Isaac and Oyphe's partner in raising Celis and others. He had been away to Yied Desert in quest for "Divine Sword" Balmunk and finds Patty in possession of it. Personality : Very serious and confident. He treats Celis like a little brother and is very loyal to him. There is also a scar within his soul; even after nearly two decades, he feels guilt about what happened to Diadra. Class/Level : Sword Master LV12 Heritage : Odo* Recruiting : He joins automatically at the beginning of chapter 7, coincidentally at the same time Leef and others do. Items : Alternate using between Balmunk and his initial equipment, Steel Claymore. Beyond that, he won't need anything else. Just make sure he doesn't run out of money! Skill : Pursuit, Meteor Slash, Rapid Hit Stats Growth: His Strength, Technique, Speed, and Defense all rise at good rates. He's already a Sword Master though, so he can't change his class. Romance : Both Lakche and Patty desire him, the former subtly and the latter bluntly. Personally, I tried pairing him up with Althena, but it didn't work for some reason. I wonder why? Comment : Thanks to Bulmunk, Shannon is THE swordsman of the game. His Dodge % will be in three digits, so very few attacks can hit him. Add Meteor Slash to that, and you have a death incarnate in your hand. Don't use him too much, or other characters will remain weak! Name : Patty Background : Brigit's daughter and Faval's little sister. Also a cousin of Rana and Lester. She works(?) as a thief in order to support her brother maintain an orphanage. She is caught by Shannon after raiding Yied Temple. She joins Celis' troops supposedly to use her abilities for peace, but it's more like she's trying to get Shannon for herself. Personality : Similar to Deu although she tends to justify her thievery. She is infatuated with Shannon and has rather low respects for her elder brother. She also likes meeting celebrities. Class/Level : Thief LV1 -> Thief Fighter Heritage : Ulir + whatever her father had Recruiting : She joins along with Shannon. Items : She is one of the rare girls that inherit her father's equipment, but since she can only use weak swords until her class changes (unless Holin is her father, in which case she will be able to use B swords from beginning), she should get a magic sword like Fire Sword. Other than that, she won't need anything. Skill : Steal + whatever her father had Stats Growth: Her HP and Luck will increase like crazy, and her Magic Power can be surprisingly high. Other stats are either average or a little above. Romance : Predictably, she will make bold moves on Shannon and will be fighting over him with Lakche. She can also try hitting on her cousin, Lester. Comment : Unlike Deu, Patty won't become a major force even after she becomes a Thief Fighter. She will be able to defend herself, but she can't compete against other prodigies in Celis' army. Substitute : Patty's substitute is named Daisy. She has Steal and Prayer and gets Pursuit once she changes her class, so she isn't that bad compared to some others. You can't expect either Patty or Daisy to be a strong fighter, anyway. Name : Tinny Background : Tiltu's daughter and Arthur's little sister. She had been separated from her brother and is living under her indifferent uncle and abusive aunt. She meets her brother and decides to fight for Celis' troops. Personality : Shy and indecisive, but shares her brother's occasional explosions of anger. She seems to be slightly attracted to Celis. Class/Level : Mage LV3 -> Mage Fighter Heritage : Tordo + whatever her father had Recruiting : She appears as an enemy in chapter 7, but Arthur can easily persuade her. Items : For some reason, Tinny inherits El Thunder even if Tiltu kept her Tron. She can buy it back, or get some other magic. Give her a wand once she can use it. Skill : Anger, Rapid Hit (after changing her class) + whatever her father had Stats Growth: Her Technique, Speed, and Luck will rise very quickly, but just like her mother, she leaves something to be desired in terms of Magic Power. Don't expect much from other stats. Romance : She and Skasaha seem to be fairly compatible, but Sety is a better option to hear some lover's chat. You can even pair her up with Leef or Celis. Comment : Tinny is better than her mother, but no matter what you do, you can't really expect her to blast her way through the front-line. Not exactly useless, but definitely not dependable. Substitute : If you made Tiltu an old maid, you will get her niece named Linda, who is a Thunder Mage. Linda has Anger and Elite, yes, an Elite Skill! Yoo-hoo! Now here's a substitute character with a very good chance of being more useful than the "real" character! Name : Ares Background : Ertotian's son and Lachesis' nephew (no, Lachesis is NOT his mother! ^_^;), also cousin of Delmudd and Nanna. He was raised by a mercenary named Jabalow, but when his foster father tries to separate him from Lynn, he rebels and runs away into Celis' army. Personality : Ares believes that his birth father was killed by Sigurd, but his rational nature allows him to wait until he discovers the truth. Is in passionate, mutual love with Lynn. Class/Level : Social Knight LV7 -> Paladin Heritage : Hezul* Recruiting : He betrays his army after you conquer Mergen Castle in chapter 7. Items : Mistletin is all he needs as a weapon. It's very expensive to fix, however, so get him a Thief Bracelet to steal money from enemies. Skill : Pursuit, Rapid Hit, Ambush Stats Growth: His HP, Strength, Speed, and Luck will be very impressive. He also has a relatively high Magic Def. Other stats are, somewhat disappointingly, only average. Romance : You will be hard-pressed to get him with anyone other than Lynn. Nanna has a slight chance, though. Comment : Didn't you keep wishing you can get Ertotian in your army? Ares will be even better! From the moment he shows up, he will be a valuable member of your troops, and only gets better. Thanks to Mistletin, he can mow down enemy mages. Name : Lynn Background : Sylvia's daughter and Corple's elder sister. She was caught by King Bramzel of Dana while Ares was away, and is held a prisoner. True to the pattern, she is waiting for her hero to rescue her. Personality : More serious than you would expect from a dancer, she has strong morals and isn't afraid to say them aloud. Loves Ares dearly. Class/Level : Dancer LV3 Heritage : Blagi + whatever her father had Recruiting : After conquering Dana Castle in chapter 7, go inside with Ares. Items : As long as she inherits Red Ring and Knight Ring from her mother, she won't need anything. Skill : Rapid Hit, Dance, Prayer Stats Growth: Her Magic Def. will be fairly high, but don't expect much from anything else. Romance : She is practically destined with Ares. If Nanna steals him away, she will have a hard time finding a consolation prize. Comment : Lynn, just like her mother, should never fight, but will be a very valuable member due to her Dance Skill. Substitute : Leilia will replace Lynn if Sylvia remains single. Leilia has Dance (of course) and Charisma for her Skill, but the latter is kind of useless since Dancers aren't meant to stay on front-line. On top of that, she will have to save up money to buy Red Ring and Knight Ring for herself. Therefore, Lynn is better than Leilia in every way. Name : Faval Background : Brigit's son and Patty's older brother, and obviously Rana and Lester's cousin. He was managing an orphanage in Manster, but had to work as a mercenary for money. Promised of an immense support by Empire should he destroy Celis' army, he reluctantly fights against those he admires. Personality : Has a high moral code but is overwhelmed by need of money. He cares for Patty but has very little control over her actions. Class/Level : Bow Fighter LV9 -> Sniper Heritage : Ulir* + whatever his father had Recruiting : He appears as an enemy in chapter 8, but Patty can easily persuade him. Items : For someone obviously pressed for money, he sure has two expensive bows: Silver Bow AND Ichieval! Use Ichieval when he is rich and Silver Bow when he's not. Skill : Pursuit + whatever his father had Stats Growth: All of his stats will rise at average speed or a little better, but this also means that none of them will really max out. His Magic Def. will be pretty low, as can be expected. Romance : Has a rather slim chance with Rana. Don't bother with other girls, they just aren't interested. Comment : Faval is THE best bow-user in the game, especially if his father was Jamka. He will be very useful against Armors and other enemies with high Defense. Substitute : If Brigit doesn't become a mother, Asaero will appear in Faval's place. Asaero has Pursuit and Charge and is fairly strong, but since he doesn't use Ichieval he has no way of surpassing Faval. Name : Sety Background : Fury's son and Fee's missing big brother. He had been traveling in search of his father, but takes pity in citizens of Manster and attempts to liberate it from Empire's oppression. When Dragon Knights from Trachea attacks, he lets the citizens escape and confront the enemy soldiers by himself. Celis is impressed by this heroic display of altruism and gladly lets him join. Personality : Very wise, sharp, brave, and selfless. You'll find it difficult not to admire this hero. Class/Level : Sage LV14 Heritage : whatever his father had Recruiting : He appears as an ally in chapter 8, but Celis' approval is all he needs to join. Items : He has Lightning from the beginning, and can use it all the way until end. Give him some wands as well. If he has either Holsety or Valkyre Wand, he will be even more useful. Skill : Pursuit + whatever his father had Stats Growth: Depends on his father. If it was Levin, his Speed will max out very easily with high Magic Power, Technique, and Defense. If it was Claude, his Magic Power, Luck, and Magic Def. can reach maximum. If it was anyone else, then it's probably not that good. Romance : He gets along well with Tinny, and has a fairly good chance with her. He won't have much luck with anyone else. Comment : Sety is probably the best mage you will get (aside from Julia). If he has Holsety, he can join Shannon in massacring enemies. If he has Valkyre Wand, he is the healing god of your army. If he has neither, he's still an excellent character. Substitute : If Fury didn't bore Sety, Hawk will appear instead. Hawk has Pursuit and Rapid Hit for his Skills and Lightning for his initial equipment, so he is strongest out of all substitute characters. Still, Sety is most likely better. Name : Corple Background : Sylvia's son and Lynn's little brother, even though neither of them is aware of their relation. He was adopted by Hannival, but is taken hostage in order to ensure his foster father's loyalty to Trachea Kingdom. Personality : Respects Hannival immensely and thinks of him as his true father. Kind of wimpy. Class/Level : Priest LV1 -> High Priest Heritage : Blagi + whatever his father had Recruiting : He joins you when you conquer Lutekia Castle in chapter 9. Items : Has Reblow Wand from beginning which should come in handy if he didn't get any wands from his father. Depending on his father, he has the possibility to use Holsety or Valkyre Wand. Skill : Rapid Hit, Prayer + whatever his father had Stats Growth: His stats depend heavily on who his father was, but Magic Power, Luck, and Magic Def. tend to become pretty high. Romance : Being only a kid in a middle of lots of handsome men, poor Corple isn't likely to get a girlfriend anytime soon. Comment : Corple appears at Level 1 in such a late stage, but can be useful if you raise him. Aside from Sety, he is the only one who can inherit Valkyre Wand. He will be pretty useless in a fight unless he gets Holsety. Substitute : If Corple isn't available, Hannival adopts Sharloe instead. Sharloe has Charisma, but just like his sister Leilia, he really shouldn't be around front-line, so again it's useless. Sharloe is pretty much always inferior to Corple. Name : Hannival Background : A famous general of Trachea and foster father of Corple. He felt doubtful of fighting against Celis' troops, but didn't get any choice in the matter when Corple was taken as a hostage. Personality : Loyal to his king but also chivalrous. He cares for Corple as if he was his real son. Class/Level : General LV20 Heritage : none Recruiting : He starts out as an enemy in chapter 9, but once you rescue Corple he can be persuaded by his adopted son. Items : He starts out with Silver Claymore and Swallow Flipper. If you don't intend on using him much, sell them away and give them to somebody else. If you do want to use him, add Steel Spear and Steel Bow and he will be ready to face any fighter. Skill : Rapid Hit, Ambush, Big Shield Stats Growth: His Strength and Defense will rise fairly well, but other stats are simply horrible. Romance : He has a Talk event with Althena, but that's about all the chance he has. And since Althena is the most difficult woman to win, Hannival will probably stay single. Comment : Hannival is somewhat hard to use effectively, but he is great as a wall unit. Just remember to keep away from mages at all costs. Name : Althena Background : Cuan and Etherine's daughter and Leef's elder sister. However, she is unaware of that fact and believes herself to be a daughter of King Trabant of Trachea. She fights against Celis' army until she is told of the truth by Leef. Personality : Sort of like Ayra; harsh and strong with a caring heart inside. She adores Finn and has a crush on her foster brother(?!), Allione. Class/Level : Dragon Knight LV17 -> Dragon Master Heritage : Noba*, Baldo Recruiting : She appears as an enemy in chapter 8, but won't attack you. She appears again in chapter 9 and Leef can talk to her, provided that Finn is alive in the beginning of chapter 9. She goes back to Trachea Castle, and once you kill Trabant she will come back and join Celis' troops. Items : She has Geyborg from the beginning, so you won't need to give her any other spear. To fight against ax-users, give her a strong sword as well. And most importantly, get her a Barrier Ring to cover her low Magic Def. Skill : Rapid Hit, Critical, Pursuit (after changing her class) Stats Growth: Her Magic Power and Magic Def. will be very low, but other stats grow amazingly. Strength and Defense have possibilities of maxing out. Romance : She is easily the hardest woman to charm in the game. Finn and Hannival have a very small chance, but they probably won't score either. Other men seem to have no chance whatsoever, possibly because she has a crush for Allione. Comment : Althena is one of the strongest fighters you will get; her Strength and Defense will probably be the highest in your army. But she's weak against arrows and magics, so be careful not to send her to wrong type of enemies. IV-2: Characters that will not be in your army Below are characters in alphabetical order that won't join your army, but are important to the story. Most of them are your enemies, but some of them can help you a little. Either way, they tend to be much stronger than average troops around them. Each of these characters will be described in the following format: Name : well, duh Background : why he/she fights Personality : what he/she is like Class/Level : what class and level the character is Heritage : what Holy Blood the character has inherited; if a star is by it, that means that character can use the legendary weapon that belonged to that particular Holy Warrior Appearance : when and on what side that character appears Weapons : what weapon(s) the character has Skill : what skill(s) the character has Comment : my personal comment Name : Allione Background : Prince of Trachea that succeeds the throne when his father, Trabant, dies. He's also foster brother of Althena. Taking over his father's plan, he fights against Celis' army even though he knows it is a meaningless war. Personality : Loyal to his father and kingdom, but also has a rational side conflicting with his position. It is unclear whether he returns Althena's romantic feelings or not. Class/Level : Dragon Master LV27 Heritage : Dain* Appearance : as an enemy in chapter 9 and epilogue, and can be an ally in epilogue Weapons : Gungnere Skill : Pursuit, Rapid Hit, Nullify Comment : Allione is arguably the best fighter unit you will fight against. Without Holsety, it will be very difficult to beat him. Too bad that he only becomes your ally, when he is one of the few characters that actually stands a chance against Julius. Name : Andrey Background : Eddin and Brigit's little brother. He killed his father and took sides with Reptall and Langbart in order to become the new duke of Yungvi. Personality : Cruel and greedy, yet cunning enough to fake honor. Class/Level : Bow Fighter LV22 Heritage : Ulir Appearance : as an enemy in chapters 4 and 5 Weapons : Hero Bow Skill : none Comment : Your average scum. Not much of a trouble to kill. Name : Arvis Background : Duke of Beltomer and elder half-brother of Azel. He later marries Diadra and fathers Julius and Julia, becoming the emperor of Grandbell in process. Personality : Very arrogant and willing to do anything to achieve his goal. Has a high ideal that ultimately leads to his downfall. Class/Level : Sage LV25 (in prologue), Emperor LV30 (in chapter 10) Heritage : Fala*, Loptous Appearance : as an ally in prologue, as an enemy in chapter 10 Weapons : Fala Flame, Silver Claymore (in chapter 10) Skill : Rapid Hit (in prologue), Nullify (in prologue), Big Shield (in chapter 10) Comment : Arvis killed Sigurd and took over Grandbell for himself, but it was all to build an idealistic nation he dreamed of. Unfortunately, he was being manipulated by Manfloy and lost his powers to his own son, Julius. Conclusion: half-villain, half-tragic hero. He's REALLY strong, so only Celis should fight him. Name : Broome Background : Tiltu's brother. He become the duke of Freezi after the death of Reptall, his father. He was battling against Leef in Manster when Celis comes along with his army. Personality : Not exactly cruel, but definitely not on the good side. He does seem to care for his children, but ignored his wife abusing Tinny. Class/Level : Baron LV25 Heritage : Tordo* Appearance : as an enemy in chapters 7 and 8 Weapons : Thor Hammer (in chapter 7), Silver Claymore (in chapter 7), Thunder Storm (in chapter 8), Tron (in chapter 8) Skill : Big Shield Comment : A fairly dangerous character, considering how early he appears. Be glad that he has little in terms of Skill. Name : Bulian Background : Danan's eldest son and elder brother of Johan and Johalvier. He becomes the new duke of Dozel after Danan is dead. Personality : Concerned about the future of Dozel lineage, figuring that his death will ruin it. Class/Level : Master Knight LV30 Heritage : Neir* Appearance : as an enemy in epilogue Weapons : Swanchika Skill : Pursuit, Charge Comment : What can I say? Even though he's a user of a legendary weapon, he's not much more than a bother. Name : Byron Background : Sigurd's father and duke of Sialfy. He was attacking Isaac by order of Prince Kurt of Grandbell. When Prince Kurt is assasinated, he is framed for it and becomes a fugitive. He is reunited with Sigurd and passes on Tilfing just before he dies. Personality : What you would expect from Sigurd's father; honorable, serious, etc. Class/Level : Master Knight LV30 Heritage : Baldo* Appearance : as an ally in chapter 5 Weapons : Broken Sword (Tilfing) Skill : Pursuit Comment : Byron never gets to fight alongside his son. Then again, it's not that disappointing, since he is quite weak for his extremely high level. Name : Danan Background : Rex's elder brother and father of Burian, Johan, and Johalvier. He was ruling Izaac after Arvis became the emperor of Grandbell. Personality : Unremarkable. He isn't particularly good or bad. Class/Level : Baron LV25 Heritage : Neir* Appearance : as an enemy in chapter 6 Weapons : Silver Ax, Thief Sword Skill : Big Shield Comment : It's a good thing that he doesn't use Swanchika, because he will be next to impossible to defeat in such an early stage then. Name : Ertotian Background : King of Nodion and elder brother of Lachesis. He has been a friend of Sigurd and Cuan since their time as cadets, but their friendship is put under constant trial in the war. Personality : Somewhat egoistic but has more than enough charisma and ability to back it up. While not obsessed with Lachesis like she is with him, he still cares about her a great deal. Follows a strict code of chivalry. Class/Level : Paladin (LV20 in chapter 1, LV25 in chapter 3) Heritage : Hezul* Appearance : as an ally in chapter 1, as an enemy in chapter 3 Weapons : Mistletin Skill : none Comment : Victim of fate. He loses his life in trying to balance his loyalty to Agstria, his friendship with Sigurd, and his love for Lachesis. He will prove to be of an immense help in chapter 1 and a tough opponent in chapter 3. Name : Hilda Background : Broome's wife and queen of Freezi, formally a noble from Beltomer. She's the mother of Ishtor and Ishtal, and Tinny's aunt. Personality : Cruel and materialistic. She abused both Tiltu and Tinny for amusement, and is pressuring Ishtal to marry Julius to gain political power. Class/Level : Queen LV27 Heritage : Fala Appearance : as an enemy in chapter 10 and epilogue Weapons : Borganon, Reserve Wand (in chapter 10) Skill : Pursuit, Charisma Comment : A fairly strong sorceress, but a hack or two with legendary weapons should be enough for her undoing. Name : Ishtal Background : Broome's daughter and younger sister of Ishtor, also a cousin to Arthur and Tinny. Although she feels moral conflicts about fighting Celis' troops and her cousins, she cannot bring herself to betray Julius and her family. Personality : Is proud of her heritage and in love with Julius. She got along well with Tinny and regrets having to fight her, but ultimately she chooses to be loyal to her family. Class/Level : Sage (LV22 in chapter 8, LV27 in chapter 10, LV30 in epilogue) Heritage : Tordo* Appearance : as an enemy in chapters 8 and 10 and epilogue Weapons : Thor Hammer Skill : Rapid Hit, Ambush Comment : Ishtal is much like Ertotian in the way she is doomed by fate and her obligations. As a unit, she has both high Hit % and Dodge %, so if you don't have Holsety, you will be in for a rather difficult time. Name : Ishtor Background : Broome's son and elder brother of Ishtal. As ordered by his father, he dutifully confronts Celis' troops. Personality : A capable leader and tactician. He seems to have been very kind to Tinny. Class/Level : Mage Fighter LV20 Heritage : Tordo Appearance : as an enemy in chapter 7 Weapons : Thunder Storm, Tron Skill : Rapid Hit Comment : Ishtor has much smaller role in the story than his sister, and therefore is much weaker. He can't use Thor Hammer, either. Name : Jabalow Background : Ares' foster father who picked him up as a child. He was working under King Bramzel as a mercenary. Believing that Ares' edge will be lost if Lynn continued to be near him, he left her under Bramzel's mercy. He is betrayed by Ares for this act. Personality : Typical mercenary. He cares about money and little else, and likely raised Ares only because he can use Mistletin. Class/Level : Forrest Knight LV20 Heritage : none Appearance : as an enemy in chapter 7 Weapons : Silver Sword Skill : Rapid Hit Comment : Jabalow is fairly strong, but shouldn't be able to match your strong units. If you have trouble defeating him, that means your levels are too low. Name : Julius Background : Arvis and Diadra's son and Julia's elder brother. This also means that he's a half-brother to Celis. He is a manifestation of Loptous as a human, and is planning to rebuild the Lopt Empire, where Loptous was the ruling god of the world. Personality : Before his mind was taken over by Loptous, he used to be a kind, gentle prince. Now he is manipulative and cunning, all too willing to do anything for his goal. Class/Level : Dark Prince LV30 Heritage : Loptous*, Fala Appearance : as an enemy in both chapter 10 and epilogue Weapons : Loptous, Meteor (in epilogue) Skill : Anger, Pursuit, Charge, Nullify (in epilogue) Comment : Julius is the last boss of the game, and is mega-powerful. Without using Julia's Narga, it is almost impossible to defeat him, especially in epilogue. If you do want to try doing that, refer to section XI. Name : Langbart Background : Duke of Dozel and father of Danan and Rex. Along with Reptall and Arvis, he conspired to take over Grandbell while pinning the blame on Byron. Personality : Greedy and cruel, always thirsting for power and wealth. He doesn't care for his family, either. Class/Level : Baron LV30 Heritage : Neir* Appearance : as an enemy in chapter 5 Weapons : Swanchika Skill : Big Shield Comment : This aged villain is, unfortunately, quite strong due to the use of Swanchika. Let Sigurd, Ayra, Holin, or Levin take care of him. Name : Manfloy Background : Highest priest of Lopt Sect. He is behind kidnapping of Diadra, manipulation of Arvis, and manifestation of Loptous within Julius, along with many, many other crimes. Personality : Manfloy did all of his evil deeds in order to revive the lost dark god, Loptous. He's as villainous as anyone can be. Class/Level : Dark Bishop LV30 Heritage : none Appearance : as an enemy in epilogue Weapons : Fenrir, Yotsumungand Skill : Pursuit, Rapid Hit, Charisma Comment : The major bad guy that tries to screw up the history of Grandbell Continent. Unfortunately for him, Celis is here to destroy his plans. ^_^ While he's a very strong mage, he just can't stand a chance against Celis. Name : Manya Background : Fury's elder sister and a knight of Silezia. She came to rescue Sigurd when he was framed by Langbart and Reptall and escorted his army to Silezia. When Silezia is thrown into a civil war, she must fight for her queen. Personality : Patriotic and brave. Like her sister, she has a crush on Levin. Class/Level : Falcon Knight LV25 Heritage : none Appearance : as a neutral soldier in chapter 4 Weapons : Silver Spear Skill : Rapid Hit Comment : Although fairly important to the plot, Manya is easily defeated by Andrey. You can't really count on her to help you much. Name : Reptall Background : Duke of Freezi and Tiltu's father. He was allying himself with Arvis, but is betrayed in the end. He was also Langbart's partner-in-crime in abuse of their power. Personality : He does seem to care about his family, but power and reputation are more important for him. Class/Level : Baron LV30 Heritage : Tordo* Appearance : as an enemy in chapter 5 Weapons : Thor Hammer Skill : Big Shield Comment : Reptall is the boss of the first half of the game, and the hardest enemy Sigurd will face. Defeat him with Sigurd or Levin and keep away the other units. Name : Scorpio Background : Andrey's son and a cousin to Lester, Rana, Faval, and Patty. He teamed up with Hilda to set a trap for Celis' army. Personality : A scum, plain and simple. What else would you expect from Andrey's son? Class/Level : Master Knight LV29 Heritage : Ulir Appearance : as an enemy in epilogue Weapons : Killer Bow Skill : Pursuit, Charge Comment : Watch out! Kill him before he attacks you, because his Killer Bow REALLY can kill you! Name : Shagarle Background : King of Agstria that assasinated his father in order to get the throne. He imprisoned Ertotian and was planning to attack Grandbell, but ends up having to face Sigurd. He tries again later when he is defeated by Sigurd the first time. Personality : Greedy and cowardly with no talent in tactics. He's one of those types that just can't be redeemed. Class/Level : Baron (LV10 in chapter 2, LV25 in chapter 3) Heritage : none Appearance : as an enemy in chapters 2 and 3 Weapons : Silver Claymore, Reblow Wand (in chapter 2), Borganon (in chapter 3) Skill : Big Shield Comment : Shagarle is the entire reason you can't recruit Ertotian in your army. Beat up this wimp anyway you like. Name : Trabant Background : King of Trachea that works as a mercenary for foreign armies. He sided with Arvis to protect the people of his kingdom, and was secretly plotting to conquer the whole Trachea peninsula. Personality : Always calculative and calm. He is willing to do anything to make his kingdom prosper for the sake of his people. Class/Level : Dragon Master LV30 Heritage : Dain* Appearance : as an enemy in chapters 5 and 9 Weapons : Gungnere (in chapter 5), Silver Spear (in chapter 9), Power Ring (in chapter 9) Skill : Pursuit, Nullify, Ambush Comment : He is the one that raids and kills Cuan and Etherine. He does some cruel and immoral things to enrich his kingdom. He won't use Gungnere when you face him, so he's not that difficult to defeat. Name : Volts Background : Beowulf's colleague in working under King Macbeth of Anfony Castle. Unlike Beowulf, he chooses to remain loyal to his employer. Personality : Easygoing and very confident. He believes that nobody in the world can beat him. Class/Level : Forrest Knight LV20 Heritage : none Appearance : as an enemy in chapter 2 Weapons : Steel Claymore, Elite Ring Skill : Rapid Hit Comment : Volts is fairly strong at the time you battle him, but the reward easily outweighs the risk; an Elite Ring! This is one enemy you will actually be GLAD to face. ######################################################################## V: Skills Skills are inherent special abilities that units can have. They are usually aquired through inheriting from one's parents or belong to certain classes, but in a few cases of enemy units, a character can gain or lose a Skill for no apparent reason. In any case, Skills are good things to have, no matter what kind. Know all of these well to form solid strategies for your characters. V-1: Descriptions for each Skills Each of these Skills will be listed in the following format: Skill name Effects : what it does Activation : how it is activated and how often Item : what (if any) item has the same effect Class : what class(es) have this skill as default Big Shield Effects : completely blocks any attack without taking any damage Activation : during battle with LV/100 chance Item : none Class : all Generals Anger Effects : every hits become critical hits (attack power is doubled) Activation : during battle, HP must be less than half of Maximum HP Item : none Class : none Pursuit Effects : launch another attack after the first one Activation : during battle, always activates as long as the following equation gives a number greater than zero: (your Speed - weight of your weapon) - (enemy Speed - weight of enemy weapon) Item : Pursuit Ring Class : all Master Knights, Bow Fighters, Snipers, Thief Fighters, Sword Fighters, Forrests, Sword Masters, Dragon Masters, and Sages Rapid Hit Effects : attack twice in row Activation : during battle with Speed/100 chance Item : none Class : all Forrest Knights, Falcon Knights, Mage Fighters, and Sword Masters Steal Effects : takes away all money out of the enemy Activation : during battle, at least one attack must connect Item : Thief Sword, Thief Bracelet Class : all Thiefs and Thief Fighters Dance Effects : enables the adjacent units to act again Activation : can be used as a command Item : none Class : all Dancers Charisma Effects : gives 10% boost to Hit % and Dodge % to everyone within three spaces Activation : always Item : none Class : none Nullify Effects : cancels out the effects of Anger, Critical, Meteor Slash, Moonlight Slash, and Sunlight Slash Activation : always during battle Item : none Class : none Prayer Effects : increase Dodge % by (11 - HP) X 10 for the duration of one turn Activation : during battle, HP must be ten or lower Item : Prayer Sword, Tilfing, Prayer Bracelet Class : none Critical Effects : attack power doubles for the duration of one hit Activation : during battle with Technique/100 chance Item : Mistletin, Killer Bow, any weapon that killed 50 or more enemies Class : none Ambush Effects : always attack first even when the battle is initiated by the enemy Activation : during battle, HP must be less than half of Maximum HP Item : none Class : none Charge Effects : continuously battle another round Activation : during battle with [(your Speed - weight of your weapon) - (enemy Speed - weight of enemy weapon)]/100 chance Item : none Class : none Meteor Slash Effects : attack five times in row Activation : during battle with Technique/100 chance Item : none Class : none Moonlight Slash Effects : render opponent's Defense to 0 for the duration of one hit Activation : during battle with Technique/100 chance Item : none Class : none Sunlight Slash Effects : recover HP in the amount of damage dealt by one hit Activation : during battle with Technique/100 chance Item : none Class : none Live Effects : recover 5~10 HP per turn Activation : at the beginning of every turn Item : Live Bracelet Class : none Elite Effects : earn twice as much Experience Points Activation : always Item : Elite Ring Class : none Bargain Effects : anything can be bought at half of normal price Activation : whenever making a purchase Item : Bargain Bracelet Class : none V-2: Useful Skill combinations Some Skills are more effective when combined together, and some work better for certain classes. Below are the combinations I like and recommend, and I encourage you to try them. #1: Anger + Ambush This is a classic combination. Both are activated under the same condition, so they ALWAYS work together. Ambush protects the user from receiving a hit first, and Anger should be enough to kill most of non-boss enemies if your weapon (magic is preferrable, since most enemies are vulnerable to it) is strong enough. This is extremely useful for facing hordes of enemy soldiers, where just one character can massacre the entire squad without taking a single damage. This combination can be done by Arthur and Tinny if their father was either Aidan or Rex. #2: Meteor Slash + Critical What can be more of an overkill than Meteor Slash? Why, Meteor Slash mixed with critical hits! This is useful when facing enemies that have extremely high HP and Defense, and you need just a bit more oomph to deal more damage with each hits. You might say that Moonlight Slash or Sunlight Slash would be even better, but for some reason, two special sword techniques never occur at the same time (at least, this was the case for me). Only the Critical Skill can be used during Meteor Slash. With this combination, the only enemy you won't be able to defeat are those with Nullify Skill. This combination can be done by Skasaha and Lakche if either Noicht or Levin was their father. #3: Nullify for Pegasus/Falcon Knight Flying units are really useful... Provided that they don't go anywhere near bow-users. If they do, they are instantly history. But what if they have Nullify Skill? Now arrows, or any kind of weapon for that matter, won't threaten them again! Fee is the only one who can create this combination, and only if Alec happenned to be her father. #4: Pursuit + Rapid Hit + Charge Here's the next best thing to Meteor Slash. If used by characters by high Speed, all of them have a fair chance of activating. While not as nigh-invincible as Meteor Slash, it should give you more than enough hits to kill most enemies. Jamka and Beowulf (after changing his class) automatically have this combination, and lots of second-generation characters can possess this if they have the right father. Of course, if you add Meteor Slash to this that would be even better, but that would be redefining the term "overkill." V-3: How Skills are inherited Now you know every type of Skills available. The last thing you should learn are how they are inherited from parents to children. While you might think that every Skills are inherited, the truth is not that easy. There are two kinds of classification that every Skill must belong to: personal and class. Personal Skills are the ones that the character developed by his or her own effort, as opposed to class Skills, which are mandatory for specific classes. Simply put, personal Skills are inheritable while class Skills are not. How to distinguish the two? Check a unit's stats and highlight the Skills he or she has, and they will be titled either "personal" or "class." There are notable exceptions to this rule, however. Meteor Slash, Moonlight Slash, and Sunlight Slash cannot be inherited by those who cannot use sword (for obvious reasons), and they cannot be inherited by those that are NOT on foot (for very unobvious and frustrating reasons). So be careful when doing the matchmaking, because you have to consider which Skills blend well with each children! ######################################################################## VI: Items What's an RPG without items? Pretty boring, I suspect. You don't have to worry about lack of items in FE4. While most of them are weapons, there are quite a few "accessories" that can grant their user various special effects. Know these wares well, and plan which to give to whom. All of the weapons will be described in the following format: weapon name Attack pow. : how much attack power the weapon has Accuracy : how much Hit % the weapon offers Rank : rank of a weapon; obviously, better weapons require better users Range : how much range the weapon has Weight : how much the weapon weight Durability : how many times the weapon can be used Price : how much the weapon costs for repair per use Scarcity : how rare and valuable the weapon is, on scale of stars: ****** = legendary weapon ***** = one of the kind **** = quite rare *** = relatively common ** = readily available * = more than you would like Sp. effects : any special effects the weapon might have Comment : my personal tidbit about the weapon VI-1: Swords Swords are relatively light weapon with above-average accuaracy and more variety than any other weapon type. They don't necessarily have a lot of attack power and have a slight disadvantage against spears, but have a huge advantage against axes, which is a great help in early stages. It's arguable whether swords are the best weapon amongst all weapons, but nobody can deny it's one of the best. Iron Sword Attack pow. : 6 Accuracy : 80% Rank : C Range : 1 Weight : 3 Durability : 50 Price : 20 Gold per use Scarcity : * Sp. effects : none Comment : Easily the most useless weapon in the whole game. Unfortunately, quite a few characters have this initially. Steel Sword Attack pow. : 10 Accuracy : 80% Rank : B Range : 1 Weight : 3 Durability : 50 Price : 60 Gold per use Scarcity : ** Sp. effects : none Comment : One of the weaker weapons in the game. Not exactly useless, but leaves a lot to be desired. Silver Sword Attack pow. : 14 Accuracy : 80% Rank : A Range : 1 Weight : 3 Durability : 50 Price : 100 Gold per use Scarcity : *** Sp. effects : none Comment : Good attack power considering its lightness, but not everyone gets to use it. Iron Claymore Attack pow. : 12 Accuracy : 60% Rank : A Range : 1 Weight : 6 Durability : 50 Price : 40 Gold per use Scarcity : ** Sp. effects : none Comment : Stronger than Iron/Steel Sword, but harder to use. Steel Claymore Attack pow. : 16 Accuracy : 60% Rank : A Range : 1 Weight : 6 Durability : 50 Price : 120 Gold per use Scarcity : **** Sp. effects : none Comment : Beefed-up version of Iron Claymore. Good for serious sword-users. Silver Claymore Attack pow. : 20 Accuracy : 60% Rank : A Range : 1 Weight : 6 Durability : 50 Price : 200 Gold per use Scarcity : **** Sp. effects : none Comment : Powerful sword, but a little expensive to repair. Prayer Sword Attack pow. : 12 Accuracy : 70% Rank : C (can be used only by females) Range : 1 Weight : 3 Durability : 50 Price : 80 Gold per use Scarcity : ***** Sp. effects : grants the user the Prayer Skill Comment : Lachesis' initial equipment. Neither useless nor dependable. Thief Sword Attack pow. : 3 Accuracy : 50% Rank : C Range : 1 Weight : 2 Durability : 50 Price : 20 Gold per use Scarcity : ***** Sp. effects : grants the user the Steal Skill Comment : Not a weapon to kill the enemies with, but something of a lifesaver for poor characters. Berserk Sword Attack pow. : 8 Accuracy : 70% Rank : C Range : 1 Weight : 12 Durability : 50 Price : 200 Gold per use Scarcity : ***** Sp. effects : occasionally confuses the enemy Comment : You can confuse your enemy with this... But wouldn't you rather simply kill him than bother with it? Hero Sword Attack pow. : 12 Accuracy : 100% Rank : B Range : 1 Weight : 3 Durability : 50 Price : 160 Gold per use Scarcity : **** Sp. effects : always attacks twice in row (negates the effect of Rapid Hit Skill) Comment : The next best thing to legendary weapons... Heck, sometimes even better than them! This is THE sword to fight over. Sleep Sword Attack pow. : 8 Accuracy : 70% Rank : C Range : 1 Weight : 12 Durability : 50 Price : 300 Gold per use Scarcity : ***** Sp. effects : occasionally puts the enemy to sleep Comment : Great thing to use in coliseums and against those next-to- impossible-to-defeat bosses. Thin Sword Attack pow. : 8 Accuracy : 90% Rank : C Range : 1 Weight : 1 Durability : 50 Price : 60 Gold per use Scarcity : ** Sp. effects : none Comment : Lacking in attack power, but very light and easy to use. Fire Sword Attack pow. : 12 Accuracy : 70% Rank : C Range : 1~2 Weight : 5 Durability : 50 Price : 200 Gold per use Scarcity : ***** Sp. effects : casts El Fire when used from distance Comment : A great sword for weak characters that can't afford to get hit often. Earth Sword Attack pow. : 12 Accuracy : 70% Rank : C Range : 1~2 Weight : 5 Durability : 10 Price : 1000 Gold per use Scarcity : ***** Sp. effects : casts Resire when used from distance; drains HP when used as a melee weapon Comment : Expensive, but more than worth the price to rival the legendary weapons. Now if only it wasn't so fragile... Thunder Sword Attack pow. : 12 Accuracy : 70% Rank : C Range : 1~2 Weight : 5 Durability : 50 Price : 200 Gold per use Scarcity : ***** Sp. effects : casts El Thunder when used from distance Comment : Similar to Fire Sword, but better thanks to Thunder Magic's advantage over Fire Magic. Wind Sword Attack pow. : 12 Accuracy : 70% Rank : C Range : 1~2 Weight : 5 Durability : 50 Price : 200 Gold per use Scarcity : ***** Sp. effects : casts El Wind when used from distance Comment : Fire Sword and Thunder Sword's lighter cousin. Second only to Light Sword as a magical sword. Light Sword Attack pow. : 12 Accuracy : 70% Rank : C Range : 1~2 Weight : 5 Durability : 50 Price : 240 Gold per use Scarcity : ***** Sp. effects : casts Lightning when used from distance Comment : The best magical sword available. Somewhat expensive to use constantly, though. Defense Sword Attack pow. : 12 Accuracy : 90% Rank : C Range : 1 Weight : 5 Durability : 50 Price : 200 Gold per use Scarcity : ***** Sp. effects : adds 7 points bonus to Defense Comment : A great thing to have for any swordman. With this, even those with low Defense can stand in front-line. Barrier Sword Attack pow. : 10 Accuracy : 70% Rank : C Range : 1 Weight : 3 Durability : 50 Price : 240 Gold per use Scarcity : ***** Sp. effects : adds 7 points bonus to Magic Def. Comment : Great help against mages, but this is quite hard to acquire. "Demon Sword" Mistletin Attack pow. : 30 Accuracy : 80% Rank : * (only Ertotian and Ares get to use it) Range : 1 Weight : 5 Durability : 50 Price : 1000 Gold per use Scarcity : ****** Sp. effects : adds 20 points bonus to Technique and 10 points bonus to Magic Def.; grants the user the Critical Skill Comment : The secret to Ertotian's strength. Thanks to Technique bonus, Critical activates very often, and Magic Def. bonus protects Ares from enemy spells. "Holy Sword" Tilfing Attack pow. : 30 Accuracy : 80% Rank : * (only Byron, Sigurd, and Celis get to use it) Range : 1 Weight : 7 Durability : 50 Price : 1000 Gold per use Scarcity : ****** Sp. effects : adds 10 points bonus to Technique, 10 points bonus to Speed, and 20 points bonus to Magic Def.; grants the user the Prayer Skill Comment : Extremely well-balanced sword that renders most enemy magics useless. You just can't go wrong with this mighty weapon; heck, Celis can actually stand a chance against Julius with this. "Divine Sword" Balmunk Attack pow. : 30 Accuracy : 90% Rank : * (only Shannon gets to use it) Range : 1 Weight : 3 Durability : 50 Price : 1000 Gold per use Scarcity : ****** Sp. effects : adds 10 points bonus to Technique and 20 points bonus to Speed Comment : A sword that offers both extremely high Hit % and Dodge %. Shannon will be able to win most battles with this weapon without taking a scratch on himself. Ironcutter Attack pow. : 6 Accuracy : 70% Rank : B Range : 1 Weight : 5 Durability : 50 Price : 100 Gold per use Scarcity : **** Sp. effects : always lands critical hits against Armors and Generals Comment : A great thing to have when facing lots of those hard-shelled turtles. Swallow Flipper Attack pow. : 6 Accuracy : 70% Rank : B Range : 1 Weight : 5 Durability : 50 Price : 100 Gold per use Scarcity : **** Sp. effects : always lands critical hits against flying units Comment : With this, you won't have to rely on bow to take down those annoying flying units. VI-2: Spears Spears are relatively heavy weapons with high attack power and great accuracy. They have a slight advantage over swords but are considerably disadvantaged against axes. Their weight lowers their users' Dodge % somewhat, but you can expect consistent, good performance out of all of them, enabling them to tie with swords for usefulness. Iron Spear Attack pow. : 12 Accuracy : 80% Rank : C Range : 1 Weight : 12 Durability : 50 Price : 20 Gold per use Scarcity : ** Sp. effects : none Comment : The most standard spear of all spears. Not very appealing. Steel Spear Attack pow. : 16 Accuracy : 80% Rank : B Range : 1 Weight : 12 Durability : 50 Price : 60 Gold per use Scarcity : **** Sp. effects : none Comment : Stronger than Iron Spear but much less available. Silver Spear Attack pow. : 20 Accuracy : 80% Rank : A Range : 1 Weight : 12 Durability : 50 Price : 100 Gold per use Scarcity : **** Sp. effects : none Comment : A first-class weapon that is cheaper than you would expect from its power. Hand Spear Attack pow. : 12 Accuracy : 60% Rank : C Range : 1~2 Weight : 18 Durability : 50 Price : 60 Gold per use Scarcity : *** Sp. effects : none Comment : Can be used from distance, but is heavy and inaccurate. Knight Killer Attack pow. : 10 Accuracy : 60% Rank : C Range : 1 Weight : 16 Durability : 50 Price : 100 Gold per use Scarcity : ***** Sp. effects : always lands critical hits against any units on horse Comment : A great thing to have when facing armies of cavalry enemies. Hero Spear Attack pow. : 15 Accuracy : 80% Rank : B Range : 1 Weight : 12 Durability : 50 Price : 160 Gold per use Scarcity : ***** Sp. effects : always attacks twice in row (negates the effect of Rapid Hit Skill) Comment : The best out of non-legendary spears. Very, very dependable. Thin Spear Attack pow. : 12 Accuracy : 90% Rank : C Range : 1 Weight : 6 Durability : 50 Price : 60% Scarcity : **** Sp. effects : none Comment : The lightest spear available. Much better than Iron Spear. "Earth Spear" Geyborg Attack pow. : 30 Accuracy : 70% Rank : * (only Cuan and Althena get to use it) Range : 1 Weight : 15 Durability : 50 Price : 1000 Gold per use Scarcity : ****** Sp. effects : adds 10 points bonus to Strength, Technique, and Defense Comment : A truly monstrous spear. It's heavy, but its Defense boost will render most physical attacks meaningless, and very few can survive against its power. "Heaven Spear" Gungnere (enemy-only) Attack pow. : 30 Accuracy : 70% Rank : * (only Trabant and Allione get to use it) Range : 1 Weight : 15 Durability : N/A Price : N/A Scarcity : ****** Sp. effects : adds 10 points bonus to Strength, Speed, and Defense Comment : The counterpart to Geyborg that you will drool over but never get to use. Be very afraid... You will have to fight against its user!! VI-3: Axes Axes are powerful, but they lack accuracy and are extremely heavy. They have considerable advantage against spears, but are at extreme disadvantage against swords. Definitely not the best weapon type, but some characters are stuck with them. Iron Ax Attack pow. : 14 Accuracy : 70% Rank : C Range : 1 Weight : 18 Durability : 50 Price : 20 Gold per use Scarcity : ***** Sp. effects : none Comment : You get only one of this for yourself, and it's Rex's initial equipment. Not really useful, but you need it to get Hero Ax in chapter 1. Steel Ax Attack pow. : 18 Accuracy : 70% Rank : B Range : 1 Weight : 18 Durability : 50 Price : 60 Gold per use Scarcity : **** Sp. effects : none Comment : Better than Iron Ax, but still not very useful. Silver Ax Attack pow. : 22 Accuracy : 70% Rank : A Range : 1 Weight : 18 Durability : 50 Price : 100 Gold per use Scarcity : ***** Sp. effects : none Comment : The most powerful out of all non-legendary weapons, but takes a second place after Hero Ax in practicality. Hero Ax Attack pow. : 16 Accuracy : 70% Rank : B Range : 1 Weight : 12 Durability : 50 Price : 160 Gold per use Scarcity : ***** Sp. effects : always attacks twice in row (negates the effect of Rapid Hit Skill) Comment : Easily the best ax you will get. It's the lightest, too, so if you're fighting against spear-users, you can expect a relatively high Dodge %. Hand Ax Attack pow. : 10 Accuracy : 50% Rank : C Range : 1~2 Weight : 20 Durability : 50 Price : 60 Gold per use Scarcity : ***** Sp. effects : none Comment : Can be used from distance, but extremely clumsy and hard to use. "Holy Ax" Swanchika (enemy-only) Attack pow. : 30 Accuracy : 70% Rank : * (only Langbart and Bulian get to use it) Range : 1~2 Weight : 20 Durability : N/A Price : N/A Scarcity : ****** Sp. effects : adds 20 points bonus to Defense and 10 points bonus to Magic Def. Comment : The bad@$$ ax that you will never get to use. This ax not only gives its user ridiculous protection, but can also be used from distance. Fortunately, it's still ineffective against swords. VI-4: Bows Bows offer medium attack power, accuracy, and weight. They have no advantage nor disadvantage against any other weapon. They can be used only from distance; at close range, they are utterly useless. Also, all bows always land critical hits whenever facing flying units. Use bows to attack enemies from distance before finishing them off with melee weapons. Arches are also included in this section because, like bows, they cannot be used in close range and always land critical hits on flying units. None of them can be used by your army; these long-range, extremely heavy weapons can only be used by enemy armies. Iron Bow Attack pow. : 10 Accuracy : 70% Rank : C Range : 2 Weight : 8 Durability : 50 Price : 20 Gold per use Scarcity : **** Sp. effects : none Comment : The weakest of all bows. Not something to use for long. Steel Bow Attack pow. : 14 Accuracy : 70% Rank : B Range : 2 Weight : 8 Durability : 50 Price : 60 Gold per use Scarcity : **** Sp. effects : none Comment : Better than Iron Bow, but not good enough. Silver Bow Attack pow. : 18 Accuracy : 70% Rank : A Range : 2 Weight : 8 Durability : 50 Price : 100 Gold per use Scarcity : **** Sp. effects : none Comment : A very strong bow, but still not the best. Hero Bow Attack pow. : 14 Accuracy : 80% Rank : B Range : 2 Weight : 8 Durability : 50 Price : 160 Gold per use Scarcity : ***** Sp. effects : always attacks twice in row (negates the effect of Rapid Hit Skill) Comment : Hero-weapons are always good. Ties with Killer Bow for the best non-legendary bow available. Killer Bow Attack pow. : 14 Accuracy : 100% Rank : C Range : 2 Weight : 3 Durability : 50 Price : 200 Gold per use Scarcity : ***** Sp. effects : grants the user the Critical Skill Comment : Extremely accurate and light, AND comes with a free Critical Skill. Simply awesome. "Holy Bow" Ichieval Attack pow. : 30 Accuracy : 70% Rank : * (only Brigit and Faval get to use it) Range : 2 Weight : 13 Durability : 50 Price : 1000 Gold per use Scarcity : ****** Sp. effects : adds 10 points bonus to Strength and Speed; grants the user the Live Skill Comment : Extremely powerful bow that is one of the few weapons that actually stand a chance against Julius' Loptous. Faval can be amazingly frightening thanks to this. Long Arch Attack pow. : 15 Accuracy : 60% Rank : C Range : 3~10 Weight : 30 Durability : N/A Price : N/A Scarcity : N/A Sp. effects : none Comment : Can be used only by enemy units. Has a decent power, but is extremely heavy and lacks accuracy. Iron Arch Attack pow. : 25 Accuracy : 60% Rank : C Range : 3~10 Weight : 30 Durability : N/A Price : N/A Scarcity : N/A Sp. effects : none Comment : Can be used only by enemy units. Very painful if you get hit with it, but still lacks accuracy. Killer Arch Attack pow. : 20 Accuracy : 100% Rank : C Range : 3~10 Weight : 30 Durability : N/A Price : N/A Scarcity : N/A Sp. effects : grants the user the Critical Skill Comment : Yikes! High accuracy AND Critical Skill? Easily the best out of all arches, and, of course, you don't get to use it. VI-5: Fire magics Fire magics are quite heavy, lowering the users' Dodge % considerably. They have a large advantage over Wind magics, but have an even bigger disadvantage against Thunder magics. It's not the best magic type out of all magics, but sometimes it proves to be useful. Fire Attack pow. : 8 Accuracy : 90% Rank : C Range : 1~2 Weight : 12 Durability : 50 Price : 60 Gold per use Scarcity : **** Sp. effects : none Comment : The weakest Fire magic available. Not very dependable, but not exactly useless. El Fire Attack pow. : 14 Accuracy : 80% Rank : B Range : 1~2 Weight : 12 Durability : 50 Price : 120 Gold per use Scarcity : ***** Sp. effects : none Comment : Balanced Attack Power and Accuracy. Suits Azel quite well. Borganon Attack pow. : 20 Accuracy : 70% Rank : A Range : 1~2 Weight : 12 Durability : 50 Price : 240 Gold per use Scarcity : ***** Sp. effects : none Comment : Rather expensive, but very powerful. Use it against enemies that have high resistance against magics. Fala Flame Attack pow. : 30 Accuracy : 80% Rank : * (only Arvis gets to use it) Range : 1~2 Weight : 15 Durability : 50 Price : N/A Scarcity : ***** Sp. effects : adds 10 points bonus to Magic Power, Defense, and Magic Def. Comment : One of the most powerful magics in existance. Unfortunately, only Arvis gets to use this, so you will quickly learn to hate this spell. Meteor Attack pow. : 15 Accuracy : 60% Rank : C Range : 3~10 Weight : 30 Durability : N/A Price : N/A Scarcity : N/A Sp. effects : none Comment : Long-distance Fire magic that you will never get to use. These are often wielded by dangerous characters, so watch out! VI-6: Thunder magics Thunder magics aren't as heavy as Fire magics, but they aren't very light, either. Thunder magics work great against Fire magics, but doesn't work well against Wind magics. It can be handy to have one of these, but don't overuse them. Thunder Attack pow. : 8 Accuracy : 90% Rank : C Range : 1~2 Weight : 7 Durability : 50 Price : 60 Gold per use Scarcity : **** Sp. effects : none Comment : Weakest out of Thunder magics. Not something to depend on for long. El Thunder Attack pow. : 14 Accuracy : 80% Rank : B Range : 1~2 Weight : 7 Durability : 50 Price : 120 Gold per use Scarcity : ***** Sp. effects : none Comment : Well-balanced abilities, but not exactly devastating. Tron Attack pow. : 20 Accuracy : 70% Rank : A Range : 1~2 Weight : 7 Durability : 50 Price : 240 Gold per use Scarcity : ***** Sp. effects : none Comment : Powerful, but leaves something to be desired in accuracy. Thor Hammer Attack pow. : 30 Accuracy : 90% Rank : * (only Reptall, Broome, and Ishtal get to use it) Range : 1~2 Weight : 10 Durability : N/A Price : N/A Scarcity : ****** Sp. effects : adds 20 points bonus to Technique and 10 points bonus to Speed Comment : Enemy-only magic that offers incredible Hit % and high Dodge %. Be careful when fighting against users of this mighty spell. Thunder Storm Attack pow. : 15 Accuracy : 60% Rank : C Range : 3~10 Weight : 30 Durability : N/A Price : N/A Scarcity : N/A Sp. effects : none Comment : One of those long-distance magics that you will quickly learn to hate. Approach with caution. VI-7: Wind magics Wind magics are extremely light, ensuring that the user will have a high Dodge %. They work well against Thunder magics, but are at large disadvantage against Fire magics. Out of three basic magic types, you will find the Wind magics to be most useful. Wind Attack pow. : 8 Accuracy : 90% Rank : C Range : 1~2 Weight : 2 Durability : 50 Price : 60 Gold per use Scarcity : **** Sp. effects : none Comment : Weak, but very light. Nice weapon for High Priests. El Wind Attack pow. : 14 Accuracy : 80% Rank : B Range : 1~2 Weight : 2 Durability : 50 Price : 120 Gold per use Scarcity : ***** Sp. effects : none Comment : Very dependable weapon with nice Attack Power and Accuracy. Very light, too. Tornado Attack pow. : 20 Accuracy : 70% Rank : A Range : 1~2 Weight : 2 Durability : 50 Price : 240 Gold per use Scarcity : ***** Sp. effects : none Comment : Great magic, but by the time you get this, you probably have Holsety already. Holsety Attack pow. : 30 Accuracy : 90% Rank : * (only Levin and his son get to use it) Range : 1~2 Weight : 5 Durability : 50 Price : 1000 Gold per use Scarcity : ****** Sp. effects : adds 10 points bonus to Technique and 20 points bonus to Speed Comment : A VERY reliable spell. It boosts the user's Dodge % to ridiculous amount, enabling him to avoid most attacks without even trying. Levin and his son will be semi- invincible thanks to this. Blizzard Attack pow. : 15 Accuracy : 60% Rank : C Range : 3~10 Weight : 30 Durability : N/A Price : N/A Scarcity : N/A Sp. effects : none Comment : Yet another long-distance magic that you won't get to use. Very annoying. VI-8: Light magics Light magics are somewhat heavy, but they more than make up for that by having advantage over Fire, Thunder, and Wind magics. Against Dark magics, they have no advantage nor disadvantage. You will find them quite useful, but they are very rare, and not many people can use them. Lightning Attack pow. : 14 Accuracy : 90% Rank : C Range : 1~2 Weight : 5 Durability : 50 Price : 100 Gold per use Scarcity : ***** Sp. effects : none Comment : A very good spell to have. Should take care of normal mages quite easily. Resire Attack pow. : 14 Accuracy : 70% Rank : A Range : 1~2 Weight : 12 Durability : 50 Price : 200 Gold per use Scarcity : ***** Sp. effects : drains HP from the opponent Comment : A very handy spell that only Julia gets to use. With this, she can even act as a wall or a bait. Aura Attack pow. : 20 Accuracy : 80% Rank : A Range : 1~2 Weight : 20 Durability : 50 Price : 300 Gold per use Scarcity : ***** Sp. effects : none Comment : Powerful, but very expensive and heavy. You would prefer Resire than this any day of the week. Narga Attack pow. : 30 Accuracy : 80% Rank : * (only Julia gets to use it) Range : 1~2 Weight : 12 Durability : 50 Price : 1000 Gold per use Scarcity : ****** Sp. effects : negates the effect of Loptous spell; adds 20 points bonus to Technique, Speed, Defense, and Magic Def. Comment : Unarguably the best weapon in the game; Julia becomes practically invincible with this. Unfortunately, you won't get to use this until the very end. VI-9: Dark magics You will never get to use any of Dark magics. They often have bizarre but deadly effects and are quite heavy. They also have advantage over Fire, Thunder, and Wind magics, while Light magics are their equals. Beware of these spells; one hit from any of them can render your character helpless! Yotsmungand Attack pow. : 20 Accuracy : 90% Rank : C Range : 1~2 Weight : 12 Durability : N/A Price : N/A Scarcity : N/A Sp. effects : none Comment : Strong and accurate; a deadly combination. Be careful when facing one of these monsters. Hell Attack pow. : N/A Accuracy : 60% Rank : B Range : 1~2 Weight : 20 Durability : N/A Price : N/A Scarcity : N/A Sp. effects : reduces unit's HP to 1 if connected Comment : It doesn't matter if your unit has 30+ Magic Def.; one hit from this, and your next hit will kill you. Be VERY careful when facing users of this terrible magic. Loptous Attack pow. : 30 Accuracy : 80% Rank : * (only Julius gets to use it) Range : 1~2 Weight : 12 Durability : N/A Price : N/A Scarcity : ****** Sp. effects : reduces opponent's attack power to half; adds 5 points bonus to Magic Def. Comment : The magic reserved for Julius, the last boss of the game. Without Narga, it is EXTREMELY difficult to fight against this hellish spell. Fenrir Attack pow. : 14 Accuracy : 70% Rank : B Range : 3~10 Weight : 20 Durability : N/A Price : N/A Scarcity : N/A Sp. effects : none Comment : Notice its relatively high accuracy; this is easily the most dangerous long-distance spell you have to watch out for. VI-10: Wands Wands aren't weapons; they are used to either support your characters or disable enemies. Some of them are INCREDIBLY expensive, but it's best to use wands as often as you can, because wands give Experience Points each time they are used, and the more expensive it is to fix, the more Experience Points you get. All of the wands will be described in the following format: wand name Effect : what the wand does Rank : rank of a wand; obviously, better wands require better users Range : how much range the wand has Durability : how many times the wand can be used Price : how much the wand costs for repair per use Experience : how much Experience Point is gained per use Scarcity : how rare and valuable the wand is, on scale of stars: ****** = legendary wand ***** = one of the kind **** = quite rare *** = relatively common ** = readily available * = more than you would like Comment : my personal tidbit about the wand Live Wand Effect : recovers target's HP by ( 10 + user's Magic Power) Rank : C Range : 1 Durability : 50 Price : 100 Gold per use Experience : 15 Scarcity : *** Comment : The cheapest wand available. Surprisingly, this wand proves to be useful throughout the whole game. Relive Wand Effect : recovers target's HP by ( 20 + 2 X user's Magic Power) Rank : C Range : 1 Durability : 50 Price : 200 Gold per use Experience : 20 Scarcity : *** Comment : Twice as effective as Live Wand. Great for wand-users with low Magic Power. Recover Wand Effect : recovers target's HP completely Rank : B Range : 1 Durability : 50 Price : 300 Gold per use Experience : 25 Scarcity : ***** Comment : Not as useful as it sounds, since most of the time Live Wand or Relive Wand gets the job done for cheaper price. Reblow Wand Effect : casts Live on a unit within 10 spaces Rank : B Range : 1~10 Durability : 10 Price : 500 Gold per use Experience : 35 Scarcity : **** Comment : A very useful wand that allow priests to stay away from danger. It's a bit pricey and fragile, however, so don't overuse them. Reserve Wand Effect : casts Live on all units within 10 spaces Rank : A Range : 1~10 Durability : 10 Price : 1000 Gold per use Experience : 60 Scarcity : **** Comment : One of the best wands in the game. It's very expensive, so use it only when you must. Return Wand Effect : teleports target back to the base castle Rank : C Range : 1 Durability : 10 Price : 500 Gold per use Experience : 35 Scarcity : ***** Comment : Useful on a few occasions, but don't expect much. Warp Wand Effect : teleports target back to any castle in your posession Rank : B Range : 1 Durability : 10 Price : 1000 Gold per use Experience : 60 Scarcity : ***** Comment : Expensive and useless. Nothing much to use it for. Rescue Wand Effect : teleports a unit within 10 spaces to next to user Rank : A Range : 1~10 Durability : 10 Price : 1500 Gold per use Experience : 75 Scarcity : ***** Comment : Very expensive and not much purpose for it. It can come in handy to help a near-death unit on front-line, but that's about it. Rest Wand Effect : nullifys any status anomaly of a unit within 10 spaces Rank : B Range : 1~10 Durability : 10 Price : 1000 Gold per use Experience : 60 Scarcity : ***** Comment : With this, you don't have to worry about enemies' Silence Wand and Sleep Wand. Silence Wand Effect : renders an enemy unit incapable of using magic for approximately 5 turns; user's Magic Power must be higher than target's Magic Def. Rank : B Range : 1~10 Durability : 3 Price : 10000 Gold per use Experience : 100 Scarcity : ***** Comment : A wand that can make enemy mages helpless. Unfortunately, it's extremely expensive and fragile, preventing frequent use. Sleep Wand Effect : incapaciates an enemy unit for approximately 5 turns; user's Magic Power must be higher than target's Magic Def. Rank : B Range : 1~10 Durability : 1 Price : 30000 Gold per use Experience : 100 Scarcity : ***** Comment : A ridiculously expensive and fragile wand that is fortunately (unfortunately?) VERY useful. If there is a boss unit you just can't defeat, this comes in handy. Berserk Wand Effect : confuses an enemy unit for approximately 5 turns; user's Magic Power must be higher than target's Magic Def. Rank : B Range : 1~10 Durability : 1 Price : 30000 Gold per use Experience : 100 Scarcity : ***** Comment : Similar to Sleep Wand, but the enemy unit can still fight against you (it's just a matter of luck), so it's nowhere near as useful. Valkyre Wand Effect : revives a dead character; can be used only at base castle Rank : * (only Claude and his son get to use it) Range : N/A Durability : 1 Price : 30000 Gold per use Experience : 100 Scarcity : ****** Comment : The one and only legendary wand in existance. Hopefully, you will never have to use this. VI-11: Accessories Accessories consist of rings and bracelets. They offer either a stat bonus or effect of a Skill. The good news is that a character can use as many accessories as he or she can carry. The bad news is that accessories are rare and very expensive, so you must choose carefully who uses which. All of the accessories will be described in the following format: accessory name Effect : what the accessory does Price : how much the accessory costs Comment : my personal tidbit about the accessory Power Ring Effect : adds 5 points bonus to Strength Price : 20000 Gold Comment : This should come in handy for characters with low attack power. Magic Ring Effect : adds 5 points bonus to Magic Power Price : 20000 Gold Comment : A great accessory for any mage. Skill Ring Effect : adds 5 points bonus to Technique Price : 20000 Gold Comment : Use this to increase frequency of occurence for Critical and Meteor/Moonlight/Sunlight Slash as well as raising Hit %. Speed Ring Effect : adds 5 points bonus to Speed Price : 20000 Gold Comment : Very handy to have; this alone raises Dodge % by 10. Shield Ring Effect : adds 5 points bonus to Defense Price : 20000 Gold Comment : Coveted item of front-line fighters. Barrier Ring Effect : adds 5 points bonus to Magic Def. Price : 20000 Gold Comment : Protect magically-weak characters with this. Red Ring Effect : adds 3 points bonus to movement range Price : 40000 Gold Comment : Very handy for Dancers. Elite Ring Effect : grants the user the Elite Skill Price : 40000 Gold Comment : It gives you twice the normal EXP. Enough said. Knight Ring Effect : allows walking character to move after acting Price : 40000 Gold Comment : Along with Red Ring, this makes Dancers twice as useful. Return Ring Effect : allows user to teleport back to castle Price : 20000 Gold Comment : Useful for Sigurd and Celis, but few other characters will want it. Live Bracelet Effect : grants the user the Live Skill Price : 40000 Gold Comment : Not as useful as it sounds, but a nice thing to have. Thief Bracelet Effect : grants the user the Steal Skill Price : 40000 Gold Comment : This nifty item will allow you to use expensive weapons without worrying about repair cost. Prayer Bracelet Effect : grants the user the Prayer Skill Price : 40000 Gold Comment : Comes in handy when fighting in coliseum, but don't rely on it otherwise. Bargain Bracelet Effect : grants the user the Bargain Skill Price : 40000 Gold Comment : Half price for everything. Need I say more? Pursuit Ring Effect : grants the user the Pursuit Skill Price : 40000 Gold Comment : One of the best accessories in the game. Unfortunately, you will never get more than one of this. Circlet Effect : grants the user the Prayer and Live Skill Price : N/A Comment : Only Diadra and Julia will get to use this, and it can't be sold away. Oh well... Recover Ring Effect : recovers the user's HP completely at the beginning of every turn Price : N/A Comment : Enemy-only accessory. Gives a ridiculous advantage to the user. VI-12: Broken Weapons What happens when you use up the durability of a weapon? It breaks and becomes a Broken Sword/Spear/Ax/Bow. All broken weapons have 0 Attack Power, 30 Accuracy, 30 Weight, and has the value of 100 Gold. Needless to say, using broken weapons is like asking for enemies to kill you, so you better fix them up quickly. Magics and Wands, on the other hand, cannot be used at all when it's broken, and remains so until they are repaired. ######################################################################## VII: Coupling The coupling system is what makes Fire Emblem 4: Lineage of Holy War different from other strategy RPGs. To put it simply, first- generation characters from the first half fall in love and make children, who will be the second-generation characters to fight the second half of the game. Note that coupling also occurs in the second- generation characters, but it matters very little for the player since their children won't appear in the game. This section covers what will be inherited, how couples can be made, what the best pairs are, and who the substitutes are going to be if a female first-generation character dies or does not find a husband. VII-1: Inheritance details What will the parents leave for their children? Skills, equipments, money, stats growth rates, and Holy Blood, that's what. However, as you might have expected, sons and daughters don't inherit things equally: category | Son | Daughter ---------------------------------------------------------- Skills | They both inherit both parents' personal |Skills. Class Skills are not inherited. ---------------------------------------------------------- | He inherits what he | She inherits what she |can use from his |can use from her |father's equipments. |mother's equipments. Equipments |Leef and Faval are |Althena and Patty are |exceptions and get |exceptions and get |what they can use from|what they can use from |their mother's |their father's |equipments. |equipments. ---------------------------------------------------------- Money | They both inherit 10% of both parents' Gold. ---------------------------------------------------------- | He inherits all of | She inherits all of Stats |his father's growth |her mother's growth Growth |rates and half of his |rates and half of her Rates |mother's growth rates.|father's growth rates. ---------------------------------------------------------- | The inheritance of Holy Blood doesn't follow |specific rules except that they are never Holy Blood |extinguished; as long as at least one parent |has some Holy Blood, some or all of it are |transferred to both children. It is important to remember the details in the above chart, especially about the equipments inheritance Faval and Patty has (otherwise you might choose a wrong father for them). When matchmaking, consider all of the categories listed above. VII-2: Matchmaking methods Creating a couple consists of two methods designed to raise "romance rating": one is to have a conversation between the pair, and the other is to place them next to each other. Both methods have their good points and bad points. Conversation is quick, easy, and effective (romance rating is raised by roughly 20% of the required amount), but it can occur only between certain characters and at certain times. Placing both units next to each other is slow, tedious, effective only during the first 50 turns of a chapter, and works at slower rates for "odd" couples, but it can raise the romance rating significantly (if used long enough) and can be used for all characters (that can romance freely, that is; Sigurd, Diadra, Cuan, Etherine, and married characters are excluded). Of course, it's best to use both methods to create a couple. But not many pairs have conversation for them, and those who do are more likely to fall in love than those who do not (they automatically raise romance rating between them and have higher efficiency in the second method). Better make couples as quickly as you can, or you might get an unintended pair (or even worse, the female character might strike out!). VII-3: Best coupling Here comes the ultimate question; just what are the best coupling? And here's the answer; there is no single best coupling for any woman. Each of them have at least two good candidates, and some men make good husbands for more than one woman. Below are the lists of possible candidates for all of the first-generation female characters. VII-3-i: Eddin Eddin's children are Lester the Arch Knight and Rana the Priest. Her ideal husband would be a great bow-user. And since she has no Skill whatsoever herself, the more Skills he has, the better man he will be for her. Candidate #1: Midiel Pros: Lester will inherit everything Midiel can use as well as Pursuit and Charge, which are complemented perfectly with Hero Bow (which Midiel gets in chapter 4 if he wins Eddin's heart). Needless to say, this Lester will be quite a powerhouse. Also, Rana will be able to fight decently thanks to Pursuit and Charge. Finally, this couple is very easy to make, being one of the "predestined" pairs. Cons: Nothing except that Lester's stats will probably be mediocre. Total evaluation: Highly recommended. This is for those who want safe yet effective coupling. Candidate #2: Jamka Pros: Lester will inherit everything Jamka can use, and gets Rapid Hit and Charge for Skills. Lester's stats can be very high in this case. Rana's stats will also be higher. Like the last one, this couple is also easy to make. Cons: Hero Bow negates the effect of Rapid Hit, but without Pursuit Ring, Lester won't be effective without it. Rana's Strength becomes higher than her Magic Power, which offers absolutely no advantage. Total evaluation: Recommended for those who wish to see Lester at his strongest and is willing to give Pursuit Ring and Killer Bow to him. Candidate #3: Azel Pros: Pursuit Skill inherited. Eddin (and consequently Rana) will get Rescue Wand, which cannot be obtained by any other method. Rana will be able to use El Fire (after changing her class) and get great stats. Again, this couple is quite easy to make, being one of the "predestined" pairs. Cons: Lester will not get any bows, and his stats will suffer greatly. Also, Hero Bow will never see the light of day. Total evaluation: Recommended only for those who wish to make Rana a capable fighter and get Rescue Wand. VII-3-ii: Ayra This sword goddess' children are Skasaha and Lakche, both of them being Sword Fighter. Ayra already has an incredible set of Skills, but why not make improvements if you can? She can choose from a wide variety of men willing to give her a strong son, so try different ones for every time you play. Candidate #1: Holin Pros: Moonlight Slash will make a nice counterpart for Meteor Slash. Skasaha will get everything Holin can use. Both Skasaha and Lakche will get extremely high HP and Technique rating in addition to above-average growth rates on everything else. This couple is very easy to make as well. Cons: Moonlight Slash and Meteor Slash cannot be activated simultaneously. Total evaluation: Highly recommended. This is an yet another safe but excellent match. Candidate #2: Rex Pros: Elite and Ambush will be extremely useful for both Skasaha and Lakche. They will also get incredible stats thanks to their father. The matchmaking process will be easy as well. Cons: Skasaha cannot inherit any weapons from his father. Total evaluation: Highly recommended. If you can tolerate Skasaha's initial lack of weapon, then by all means go for it. Candidate #3: Noicht Pros: Critical and Charge mix very well with what Ayra already has. Skasaha gets all swords that Noicht has. Cons: The children's stats will be high enough, but not outstanding. This couple is not as easy to make as the above two. Total evaluation: Recommended. See Meteor Slash with Critical Hits! Candidate #4: Deu Pros: Sunlight Slash can be just as useful as Meteor Slash. Bargain Skill will make both children rich. Skasaha will get everything Deu can use. Both Skasaha and Lakche will have great stats. Cons: This match is relatively hard to make. Total evaluation: Recommended. Although this is an odd pairing, it will be quite rewarding. Candidate #5: Aidan Pros: Ambush will be inherited. Skasaha will inherit all swords Aidan has. Skasaha will have abnormally high Strength and Defense. Cons: Skasaha's Technique and Speed will be lowered noticably. This match is relatively hard to make. Total evaluation: Recommended for Aidan fans. ^_^; VII-3-iii: Lachesis Lachesis will have Delmudd the Free Knight and Nanna the Troubadour. Any knight-type male would serve her well, but those with useful Skills are preferred. Don't worry too much about who you choose; it will be impossible to turn either of her children into a member of main force. Candidate #1: Beowulf Pros: Pursuit and Charge Skills inherited. Delmudd will inherit everything Beowulf can use. Both Delmudd and Nanna will have above- average fighting capability. This couple is very easy to make, being one of the "predestined" pairs. Cons: Except for Strength, none of Delmudd's stats will be outstanding. Total evaluation: Highly recommended. This is a safe, although boring, pairing. Candidate #2: Finn Pros: Pursuit and Prayer Skills inherited. Delmudd and Nanna will have a living father with them. Cons: Delmudd will not inherit any of Finn's spears, but for some reason Finn will lose them all anyway (except for an Iron Spear he automatically gets in chapter 7). Delmudd's stats will be decidedly average. Since Finn and Lachesis can be together only during chapters 2 and 3, this couple is rather difficult to make. Total evaluation: Recommended only for those wishing to make Finn a father. Candidate #3: Noicht Pros: Charge and Critical Skills inherited. Delmudd gets all swords up that Noicht has. Delmudd will have relatively high Strength and Defense. This couple is relatively easy to make, being one of the "predestined" pairs. Cons: Delmudd will not be very effective without Pursuit Ring. Total evaluation: Recommended for those who wish to see Delmudd at his strongest and can spare him a Pursuit Ring. Candidate #4: Deu Pros: Bargain Skill will make both Delmudd and Nanna rich. Both children will get great stats. Delmudd will inherit everything Deu can use. This couple is very easy to make, being one of the "predestined" pairs. Cons: Sunlight Slash cannot be inherited. Delmudd will be rather useless without the aid of Pursuit Ring. Total evaluation: Not very recommendable. Be careful when trying for other pairing; this match might automatically appear if Lachesis and/or Deu are not paired early. VII-3-iv: Sylvia Sylvia's children are Lynn the Dancer and Corple the Priest. Both of them are intended to be supporters rather than fighters, but it all depends on what kind of father you choose for them. Keep in mind, however, that if you want either of them to be a powerhouse, you have a rather difficult way ahead of you. Candidate #1: Claude Pros: Corple will inherit everything Claude can use, including the Valkyre Wand. Corple (and Lynn to some extent) will get very high Magic Power and Magic Def. This couple is relatively easy to make, being one of the "predestined" pairs. Cons: Since Claude has no Skills whatsoever, Corple and Lynn will get only their mother's Skills. Neither Corple nor Lynn will be able to fight very well. Total evaluation: Highly recommended. Corple will become a great healer he was meant to be. Candidate #2: Levin Pros: Corple will inherit Holsety, enabling him to go to front line without any fear. Corple (and maybe Lynn) will max out on Speed. Critical Skill inherited. Corple will get all wands Levin has. This couple is very easy to make, being one of the "predestined" pairs. Cons: Except for Holsety, Corple will not inherit any magic Levin has. Corple cannot use Holsety until he changes his class. Levin's Rapid Hit Skill is wasted since Sylvia already has it. Total evaluation: Recommended for those who paired Fury and Tiltu with somebody other than Levin. Candidate #3: Alec Pros: Pursuit and Nullify Skills inherited. This couple is very easy to make, being one of the "predestined" pairs. Cons: Corple cannot inherit any of the weapons Alec has. Corple's Magic Power and Magic Defense will only be mediocre. Total evaluation: Not very recommendable. Be careful when trying for other pairing; this match might automatically appear if Sylvia and/or Alec are not paired early. VII-3-v: Fury Fury's children are Sety the Sage and Fee the Pegasus Knight. Both of them (especially Sety) can be very useful with a right father. Fury's ideal man would be a powerful magician with lots of Skills. Candidate #1: Levin Pros: Everything Levin has will be inherited, including Holsety. Rapid Hit and Critical Skills inherited. Sety (and maybe Fee) will max out on Speed. Needless to say, Sety will be incredibly reliable. This couple is very easy to make, being one of the "predestined" pairs. Cons: Absolutely nothing! Total evaluation: Highly recommended. You just can't go wrong with this classic pairing. Candidate #2: Claude Pros: Everything Claude has will be inherited, including Valkyre Wand. Sety (and Fee to some degree) will get incredible Magic Power and Magic Def. Cons: Claude has no Skills to offer to his children. This match is relatively hard to make. Total evaluation: Recommended for those who wish to pair Levin with someone other than Fury. Candidate #3: Azel Pros: Sety will inherit all magics that Azel has. Sety gets high Magic Power and Speed. Sety will be able to use Borganon. Cons: Azel's Pursuit Skill is wasted since Fury already has it. This match is relatively hard to make. Total evaluation: Recommended only for those looking for variety. This pairing is safe and solid, but offers little advantage that the above two do not. Candidate #4: Alec Pros: Nullify Skill is inherited, making Fee immune to arrows. Cons: Alec's Pursuit Skill is wasted since Fury already has it. Sety cannot inherit anything from his father. Sety's stats will be unimpressive. This match is relatively hard to make. Total evaluation: Recommended only for those who want to see an airborne unit with immunity against arrows. VII-3-vi: Brigit Brigit is an unusual case: her equipments goes to her son, Faval the Bow Fighter; and her husband's equipments goes to her daughter, Patty the Thief. To complicate the matter further, Brigit has no personal Skill for herself, so her children must depend on their father for Skills. And don't forget that Faval is a user of Ichieval, the strongest bow in the game. Depending on who you choose for Brigit, both Faval and Patty's usefulness can vary to a surprising degree. Candidate #1: Jamka Pros: Rapid Hit and Charge Skills inherited. Faval (and Patty to some degree) will get great stats. This couple is very easy to make, being one of the "predestined" pairs. Needless to say, Faval will be an incredibly dangerous character. Cons: Patty cannot inherit any of the bows Jamka has. Total evaluation: Highly recommended. This is a safe yet very effective pairing with Faval at his strongest. Candidate #2: Deu Pros: Bargain and Sunlight Slash Skills inherited (the latter is inherited only by Patty). Patty will inherit all swords up to rank C that Deu has. Both Faval and Patty will get incredible stats. Cons: Faval will not be as powerful as the above case. This match is relatively hard to make. Total evaluation: Recommended. In this case, both Faval and Patty can fight well. Candidate #3: Alec Pros: Pursuit and Nullify Skills inherited. Patty will inherit all swords Alec has. Cons: Pursuit Skill is wasted since Faval and Patty (after changing her class) already have Pursuit as class Skills. Both Faval and Patty's stats will be unimpressive. This match is relatively hard to make. Total evaluation: Recommended only for those who wish to defeat Julius by Faval. Candidate #4: Midiel Pros: Pursuit and Charge Skills inherited. This match is very easy to make, being one of the "predestined" pairs. Cons: Pursuit Skill is wasted since Faval and Patty (after changing her class) already have Pursuit as class Skills. Both Faval and Patty's stats will only be mediocre. Total evaluation: Not recommendable at all. Jamka offers everything Midiel does and much more. Be careful when trying for other pairing; this match might automatically appear if Brigit and/or Midiel are not paired early. VII-3-vii: Tiltu Tiltu's children are Arthur and Tinny, both of them being Mages. However, her husband does not have to be a magician in order to make their children strong. Since Tiltu is poor in terms of Skills she has, you should prioritize the inheritance of Skills when choosing her husband. Candidate #1: Azel Pros: Pursuit Skill inherited. Arthur can inherit all Fire and Thunder magics up to rank B and all Wind magics up to rank C. Arthur and Tinny will get high Magic Power and Speed. Both Arthur and Tiltu will be able to use Borganon. This match is very easy to make, being one of the "predestined" pairs. Cons: Nothing in particular. Total evaluation: Highly recommended. This match is very safe and solid. Candidate #2: Rex Pros: Ambush and Anger is very useful when combined. Elite Skill will allow both Arthur and Tinny to gain levels quickly. Arthur will get very high Defense for a mage character as well as high Speed and Technique. Cons: Arthur cannot inherit any weapons from Rex. Arthur's Magic Power will be lowered considerably. Both Arthur and Tinny's usefulness are halved without Pursuit Ring. Total evaluation: Recommended. If you are willing give Pursuit Ring to Rex (and consequently Arthur), Arthur will be quite powerful. Candidate #3: Levin Pros: Rapid Hit and Critical Skills inherited. Arthur will get all magics Levin has (with the possible exception of El Fire), including Holsety. Tinny will be able to use Tornado. Both Arthur and Tinny will max out on Technique and Speed. Cons: This match is relatively hard to make. Tinny will not be very effective without the aid of Pursuit Ring. Total evaluation: Recommended for those who wish to plow through most of the second half of the game by Arthur. Candidate #4: Claude Pros: Arthur will get all magics Claude has. Both Arthur and Tinny will have very high Magic Power and Magic Defense. This match is very easy to make, being one of the "predestined" pairs. Tinny will be able to use all wands up to rank A. Cons: Valkyre Wand is wasted since Arthur cannot use it. Neither Arthur nor Tinny will be able to fight very well. Total evaluation: Recommended only for those who wish to make Tinny a great healer. VII-4: Substitute characters Substtitue characters show up only if one or more of the female first-generation characters dies or does not get paired up by the end of chapter 5. They are almost always inferior to characters they replace, so it's best not to make any of the subtitute characters appear. But for your information, here's the information for all of the substitute characters. They are described in the following format: Name : well, duh Replacement : who he/she replaces Class/Level : what class the character is, his/her initial level, and what he/she can change into Items : what items the character initially has Skill : what Skill(s) the character has Name : Lodorban Replacement : Skasaha Class/Level : Sword Fighter LV1 -> Forrest Items : Iron Claymore Skill : Pursuit, Ambush Name : Ladney Replacement : Lakche Class/Level : Sword Fighter LV1 -> Forrest Items : Iron Claymore Skill : Pursuit Name : Mana Replacement : Rana Class/Level : Priest LV1 -> High Priest Items : Live Wand Skill : none Name : Tristan Replacement : Delmudd Class/Level : Free Knight LV3 -> Forrest Knight Items : Iron Sword Skill : Critical, Rapid Hit (after changing his class) Name : Dimna Replacement : Lester Class/Level : Arch Knight LV1 -> Bow Knight Items : Iron Bow Skill : Pursuit Name : Femina Replacement : Fee Class/Level : Pegasus Knight LV2 -> Falcon Knight Items : Thin Spear, Berserk Sword Skill : Rapid Hit Name : Amid Replacement : Arthur Class/Level : Wind Mage LV2 -> Mage Fighter Items : Wind Skill : Rapid Hit Name : Joanne Replacement : Nanna Class/Level : Troubadour LV3 -> Paladin Items : Iron Sword, Relive Wand Skill : none Name : Daisy Replacement : Patty Class/Level : Thief LV1 -> Thief Fighter Items : Sleep Sword Skill : Steal, Prayer, Pursuit (after changing her class) Name : Linda Replacement : Tinny Class/Level : Thunder Mage LV3 -> Mage Fighter Items : El Thunder Skill : Elite, Anger, Rapid Hit (after changing her class) Name : Leilia Replacement : Lynn Class/Level : Dancer LV3 Items : none Skill : Dance, Charisma Name : Asaero Replacement : Faval Class/Level : Bow Fighter LV9 -> Sniper Items : Silver Bow Skill : Pursuit, Charge Name : Hawk Replacement : Sety Class/Level : Sage LV14 Items : Lightning Skill : Pursuit, Rapid Hit Name : Sharloe Replacement : Corple Class/Level : Priest LV1 -> High Priest Items : Reblow Wand Skill : Charisma ######################################################################## VIII: Strategy guides for each chapter IF YOU WANT TO SEE THIS SECTION COMPLETED, E-MAIL TO ME!!! ######################################################################## IX: Tips and hints IF YOU WANT TO SEE THIS SECTION COMPLETED, E-MAIL TO ME!!! ######################################################################## X: Background story IF YOU WANT TO SEE THIS SECTION COMPLETED, E-MAIL TO ME!!! ######################################################################## XI: Frequently asked questions This section is used to answer miscellenous questions about the game. If you wish to submit a question for this section, e-mail me about it. If it's a legitimate question and not already in this section, I will list it here and try to answer it. All questions without the name attached has been listed by me. Q1. Is it possible to defeat Julius without Narga? A. Yes, you can. It's very hard, but it can be done. You have two opportunities to fight Julius: first at chapter 10, and second at epilogue. At chapter 10, most people choose to defeat Ishtal instead of Julius to send both of them away. But at this point, Julius does not have a Nullify Skill, and therefore can be damaged by Critical as well as Meteor Slash, Moonlight Slash, and Sunlight Slash. The trick is to weaken him first with a character with Critical Skill; likely candidates are Ares, Leef, and users of Holsety. Once Julius' HP drops below 40, you must switch to characters with a Nullify Skill (in order to avoid being creamed by Julius' Anger Skill); namely, Celis, Skasaha, and Lakche. Hopefully all of them can land at least one critical hit against him; otherwise they won't be able to do much damage. Has Julius bit the dust yet? If so, congratulations! If not, hit reset and target Ishtal instead, you just aren't strong enough to beat him at this point. The second time, in epilogue, is a lot harder than the first, simply because Julius has a Nullify Skill this time. Critical and Meteor/Moonlight/Sunlight Slash no longer work against him, so it will be VERY hard to deal any damage more than one. Send users of legendary weapons against him; namely, Celis, Ares, Shannon, Faval, and Althena (Holsety is useless since Julius' Magic Def. is too high). Dogpile on the male redhead while Rana or Corple uses Reserve Wand as many times as necessary (you can do it twice per turn if you use a Dancer). When Julius' HP drops to below 50, everyone but Celis (Faval can stay as well if he has a Nullify Skill) must run away from Julius before getting tagged by Anger-enhanced Loptous or Meteor from Julius. From then on, it's a one-on-one duel between princes of Light and Darkness. Celis must be at Level 30 and have Power Ring, Skill Ring, Speed Ring, and Barrier Ring. Celis' Magic Def. should be around 40, so even Julius' mighty Loptous won't do much damage against him. On the other hand, Tilfing can't do much damage against Julius either. Additionally, Julius recovers 16 HP every turn, so it's going to be a REAL long battle. You simply must persevere and graze his HP bit by bit. Whenever Celis is damaged badly, recover with Reblow Wand. If you had Tilfing fixed before confronting Julius, you should be able to win, eventually. When you do, you will be treated to a message different from the one you hear by defeating Julius with Narga. There IS a way to defeat Julius without all these hassles, however. Simply attack with Sleep Sword and, if you are very lucky, he will fall asleep and will be unable to attack. Now attack him like crazy with everyone; the tiny damages will pile up until he croaks. Ridiculous, isn't it? Q2. Why is Holin a blond? Most Isaacians seem to have black-gray hair. A. Hairdye? Wig? Genetic mutation? He really isn't an Isaac noble after all? One of his parents was a blond? Take your pick. Q3. What about Lester? I didn't pair Eddin up with Rex or Finn, but he has a blue hair! A. I want to know, too. Maybe Eddin had an affair with the above two? Or maybe even Sigurd?! We will never know for sure. Q4. What happens if Cuan, Etherine, Finn, or Diadra dies? A. Those four are the special cases. Since they are very important to the story, they are not allowed to die. If either Cuan or Etherine is defeated in a battle, he/she doesn't die, but he/she becomes too wounded to fight and goes back to Lenster with his/her spouse and comes back only at chapter 5. Finn is a similar case; should he lose in a battle, he goes back to Lenster on his own and comes back only at chapter 7. Diadra, on the other hand, becomes a captive of the enemy, and you can get her back by conquering the enemy castle. ######################################################################## XII: Disclaimer/credits Special thanks to Tristan Adnade for providing me with official names for characters and kingdoms (although I decided to stick with what I already wrote) as well as offering me some other informations. A heartfelt thanks to everyone who had read and commented on this FAQ. Feedbacks are what make writing this worthwhile. Fire Emblem, Super Famicom, and Super Nintendo Entertainment System belong to Nintendo. This FAQ is a property of Video Game Addicted Person and is meant to be a free resource only. All attempts at distribution, modification, and/or citation of any portion of this FAQ requires his permission. If you are reading this, you must have too much free time on your hand. ^_^