=============================================================================== Threads of Fate (PSX) Rue Walkthrough by Dallas Scott Version 0.6 - December 29, 2000 Copyright 2000 Dallas Scott (DScott@vfaqs.net) =============================================================================== LEGAL DISCLAIMER This document is Copyright 2000, Dallas Scott. It may not be reproduced or retransmitted in any form other than for personal and private use only. It may not be altered, published (electronically nor in any other form), printed, sold, given as an incentive to buy, used for any commercial purposes whatsoever, etc. without prior consent from the author. If you are a webmaster of a site and would like to feature this document on your site, please send me an e-mail first (DScott@vfaqs.net) and ask me. Webmasters may NOT link directly to this document at it's original location [http://www.gamefaqs.com/console/psx/file/threads_of_fate_b.txt] but may instead link to the FAQ/Code page for the game at GameFAQs, located at: [http://www.gamefaqs.com/console/psx/game/24944.html] This document is in no way affiliated with Squaresoft, Square, Sony Computer Entertainment of America nor any other company involved with the making of this game. Should you have any questions regarding this legal disclaimer, you may direct them to DScott@vfaqs.net. =============================================================================== TABLE OF CONTENTS =============================================================================== i. Introduction I. Overview II. Rue's Walkthrough III. Character Listing IV. Monster Listing V. Credits VI. FAQ Information =============================================================================== i. INTRODUCTION =============================================================================== Hello, and welcome to my Rue Walkthrough for Threads of Fate on the Sony Playstation. This FAQ covers both the Japanese version of the game (Dewprism) and the North American version of the game (Threads of Fate). It is based primarily on the North American version, however (Threads of Fate). Basically, the game is an Action/RPG similar to Zelda 64 and Brave Fencer Musashi. The game was released in July of 2000 in North America. As of now, my FAQ isn't complete yet. I prefer to work on a FAQ as I go, and the sooner I get this out, the better. Not much more to say...enjoy the FAQ! =============================================================================== I. OVERVIEW =============================================================================== This section is under major construction. So far, I've only covered the Coin System, Transforming and Leveling Up, in the game in this section, but much more will be added as I progress through the game. ------------------------------------------------------------------------------- Coin System ------------------------------------------------------------------------------- The coin system in this game is sort of an extra "add-on" to your standard HP. Basically, there are 4 different types of coins (Bronze, Silver, Gold, Platinum). When you die (HP is 0) you will be presented with the option to use one of your coins to continue from where you last died. Below is a chart showing how much each coin is worth. --------------------------------- Coin Type | HP/MP Regained --------------------------------- Bronze | Full HP; 1/4 MP Silver | Full HP; 1/2 MP Gold | Full HP; Full MP Platinum | Full HP; Full MP | Plus 1 Defense There are also "Monster Coins" found in the game. You will find a monster coin after you defeat a new monster for the first time. Using a monster coin, you are enabled to transform into that monster. You will also receive these "Monster Coins" after each Boss Battle, but you cannot use a Boss Monster Coin to transform into that boss (unfortunately). ------------------------------------------------------------------------------- Transforming ------------------------------------------------------------------------------- What makes this game so fun is the fact that you can transform into any of the monsters you've defeated. As explained above, you need a Monster Coin to transform into a Monster. You have "Monster Slots" in your options menu where you can store Monster Coins. To transform, press and hold down the square button and select the monster you wish to transform into from your collection of monster coins. By transforming into any particular monster, you can use that monsters abilities to help you pass certain obstacles. Keep in mind that you cannot actually use Boss Monster Coins, they are only collected, not used. You gain Monster Coins when you defeat the first enemy of a new species, and that coin goes in one of your empty slots. ------------------------------------------------------------------------------- Leveling Up ------------------------------------------------------------------------------- To start off, for those who don't know what "leveling up" means, it's where you do a certain task in order to boost the maximum capacity of your HP and MP meters. Normally (in most RPGs) you gain EXP. points, and when you gain enough EXP. points, you go up a Level, but the Level Up system is quite different in Threads of Fate. If you talk to Graham (Carona Town Revisit) he will teach you many useful things about the game, one being the Level Up system. Whenever you take damage from an enemy or boss, your HP meter will gradually increase. However, you must make sure you don't take too much damage, or you'll end up dying and have to restart again. After a few hits from an enemy, your HP meter will increase 1 point. The more you are hit, the more HP you gain (it sounds strange, but it is a nice [and new] way to do things). As for the MP meter, everytime you use an attack that uses MP, your MP will increase (after a few times of usage). Bottom line: Take Hits and Use magic whenever you can and after a while you will see a huge increase in both of your meters. More to come for this section... =============================================================================== II. RUE'S WALKTHROUGH =============================================================================== ------------------------------------------------------------------------------- Story ------------------------------------------------------------------------------- After selecting Rue as the character you wish to play with, the game begins at Rue's house in a snowy town. You will see a mother Pollywog and her 2 children playing in the snow, when a loud crash scares them. You are then taken to Rue's house where Rue will begin to talk to his adopted sister, Claire. Rue and Claire are very good friends (despite being step/brother-sister) and after some talking, Claire says she will fix dinner. You are then left to roam around for a few seconds, you can look at the house at this time if you wish. Then, Claire will tell you the food is ready and you will both sit down at the table for a nice supper. A few moments after they begin to eat, they hear some noises coming from the animals in the barn. Rue eventually decides to check out what's going on, and Claire tells him to be careful as he is walking out the door. Out of nowhere, this monster appears and begins to do battle with Rue. Claire shouts and comes out of the house and hits the monster telling him to back off. The monster then turns his attention on Claire, and Rue tries to stop him, but he simply tosses Rue off in the snow. He then captures Claire and leaves. Rue then promises he will rescue his sister by finding the Relic. A 3 year sequence passes by and Rue is placed on a ship. He then says to himself that it's been 3 years and he still hasn't found the Relic, but he can't give up. The screen then focuses on 2 brothers named "Blood" and "Smokey." Smokey is complaining that he wants food, and Blood exclaims that they plan to get food as soon as they get some dough. Blood then says that he heard the magician talking about a "legendary treasure" that was hidden nearby. They agree to look for this treasure to become filthy rich. Once the discussion is over, the screen focuses back on Rue who says that those 2 guys must be after the Relic too. Which obviously tells you that the "legendary treasure" is in fact the Relic Rue has been looking for over the past 3 years, and Rue must get it before these 2 guys do. Moments later, the ship crashes, and Rue gets off in an area that looks very familiar to him. A man named Davis then approaches Rue and tells him that he has landed in a town named Carona. He exclaims that not many tourists visit Carona. Blood and Smokey begin talking again and plan to head to the forest near some ruins where they think they will find the Relic. Smokey and Blood then run off for the Forest, and Davis warns you about them, saying they seem to be up to no good. Rue (after overhearing Blood and Smokey) decides to go to the Forest himself to check out the ruins, just in case he might be able to find the Relic there. After all of that, you are left on the docks and ready to play. ------------------------------------------------------------------------------- C A R O N A - D O C K S ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: None New Characters: Davis; Blood; Smokey Before heading off into town square and the forest, head over to Davis and talk to him (if you wish). He will give you some information about the docks and how they used to be a lively place but now they're deserted. Once you're finished exploring the docks, head up to where Blood and Smokey went (up the ramp and to the left) to head into the Town Square of Corona. ------------------------------------------------------------------------------- C A R O N A - D O W N T O W N ------------------------------------------------------------------------------- Items: Bronze Coin [1]; Silver Coin [1] Enemies: None Bosses: None New Characters: Hobbs; Annette; Graham The town of Carona is your guide to all that the Town of Carona has to offer. Upon entrance, you should talk to some of the townspeople roaming around. One person will tell you that a little girl named "Elena" has gone into the forest to seek her parents, who have been missing for 5 days. There isn't much to do here now. The church is located upstairs, and all you can do is pray, because you don't have enough money to make a donation. There is also a shop and hotel nearby, which you cannot use because of insufficient funds. So just talk to the townspeople for now. Refer to the map below to find all the places Carona has to feature. When you first enter Town Square, you can go upstairs to the church (which, as explained above, is useless since you have no money). To the right of the entrance, you will find a door that is incapable of being opened, and along the right side is the house of Elena (you will find a note on the door saying they aren't home). A bit past Elena's house is a small opening that takes you to a separate area where you will find a man named Graham. A little way down (still on the right side) is the Inn, where you can register your name (a.k.a. - Save your game) if you have a memory card. I suggest you save here to avoid watching the story all over again if you die or turn off the PSX. At the far end of Town, there are 2 big double doors. These lead you into the Carona Forest. Along the left side of town is the Item/Weaponry shop. You can't buy anything now, so forget about it. A little way north of the Item/Weaponry shop is another small opening that leads to a back alley-type area where the Saloon is located, and Hobbs' Rare Item shop just across from the Saloon. Near the entrance of Town Square on the left side, is the hotel. You can recover lost HP here, for a small fee of course. The hotel is run by identical twins, and that leads you back to where you started from. Before heading out to the forest, collect the 2 coins hidden about town. The Bronze Coin is located in the entrance path leading into Town Square from the docks. The Silver Coin is in the alley-like area where the Saloon is located. Once you get them both and finish exploring town, head through the double doors at the end of town to head out into the forest. ------------------------------------------------------------------------------- * * * M A P O F D O W N T O W N * * * ------------------------------------------------------------------------------- To Docks | _______________________________|_______________________________ | | | Upper Level - Church | | _____ | -----------|_______|-----------------------------| |------- | |_______| Closed Room | | |_______| | | | | | |-- --| | To Hotel \ To Elena's House | |-- \ --| | -- Hotel | |-- / -------- | | To Hotel / FOUNTAIN --| |-- -------- To Graham's Place | | --| | | |-- | | To Saloon / Hobbs' Shop | |-- --| | Save Game | | --| | | |-- | | To Store --| |-- Save Game | | --| | | | | |______________________________|______________________________| | To Forest ------------------------------------------------------------------------------- C A R O N A - F O R E S T ------------------------------------------------------------------------------- Items: Bronze Coin [3] Enemies: Pollywog; Saber Tiger; Mongola Bosses: None New Characters: None To start you off in the game, there is an automated tutorial system that takes effect right about now. Go right near the tree stumps and a message will pop up on the screen telling you how to jump. You will also notice that you have your weapon equipped now, and you will learn to use it very shortly. Jump over the tree stumps to the right and another message will pop up teaching you how to use your weapon. Press X or /\ to use your weapon. Continue right, and kill the Pollywogs you encounter. Keep in mind that the first enemy you encounter of a certain species, will drop a monster coin after you defeat it. When you collect this coin, you have the ability to transform into that enemy. You will soon come to a swamp and another message will pop up telling you how to transform into an enemy. Transform into a Pollywog and cross over the swamp. Remember that you can still use attacks when you are in monster form (you use that monsters attacks). Once on the other side of the swamp, transform back into Rue and you will be faced with a little container. Walk up to it and press X to open it, where you will find the 3 Bronze Coins. Continue right into the next screen. You will face against several Pollywogs here, as well as a few Saber Tigers (which are a bit more difficult to kill). Collect the HP and MP the enemies drop after you kill then and continue going right, slashing enemies as you encounter them. You will soon come to another swamp-like area, but there is no need to transform into a pollywog, just use the stepping stones and kill the Mongola at the end. Head right and off screen into the next area where you will face off against your first Boss. ------------------------------------------------------------------------------- C A R O N A - F O R E S T (S I D E A R E A) ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: Blood [70 HP]; Smokey [70 HP] New Characters: Elena; Klaus; Mira You will see a FMV when you enter this near area showing Rue hidden behind a boulder, while Blood and Smokey (those 2 thugs) are roughing up little Elena trying to get some food/money out of her. She says she has nothing, so they decide to rough her up some more. It's up to Rue to save her, but he has to do so in disguise. Transform Rue into a Pollywog (hold down Square) and then come out of the boulder and confront Blood and Smokey, they will think nothing of you because they think you are truly a Pollywog). Go up to one of the men and hit them with one of Pollywog's attacks. The men will then throw Elena aside and go after you. These 2 oafs are rather easy to defeat. Use a few attacks on each man as Pollywag (you cannot transform during this fight) and Blood will say that he can't fight on an empty stomach and then run away, with Smokey trudging along behind him. Rue will then walk up to Elena and she will properly introduce herself and tell Rue what she is doing (if you didn't talk to the townsperson earlier). Elena will think up a new nickname for Rue...Polly! After a conversation between the 2, Rue offers to help Elena look for her parents, followed by Elena running off and leaving you to follow her. Don't worry if she gets ahead of you, the pathway is very easy to follow. Follow the path all the way to the end where she will be waiting for you. Go off screen into the next area where Elena finds her parents on the top of a mountain-like structure. After a conversation between the 4 people (Rue, Elena, Klaus [Father], and Mira [Mother]) Rue and Klaus decide to look for the Relic together. Klaus then tells Rue about a Magician's Workshop called "Atelier" down in the forest. He says the mountain is too steep to climb down, so Rue says he'll climb down it and find his own path, he then jumps down to a pathway leading down, and that leads you into the next area. ------------------------------------------------------------------------------- A T E L I E R - M O U N T A I N ------------------------------------------------------------------------------- Items: None Enemies: Stinger; Mongola; Gargoyle Bosses: None New Characters: None Here, you will encounter 2 new enemies. The first is the Stinger. These are found on the pathway down Altelier Mountain. Kill one in the beginning of this area and take it's coin. Jump down the pathway at each opening, killing the Stingers and the Mongola that you encounter halfway down. There is an area on the side of the mountain with a gap in between, unfortunately, I haven't been able to reach this area yet, therefore I am stating there are no items to be found here. Continue down the path and at the bottom you will fall into a jumble of trees down below. This takes you to the bottom of the mountain. Here you will find a healing pond to the right side, a statue of a gargoyle perched near the center of the area. A stone wall with 3 differently colored jewels on it at the back of the room, an empty perch on the other side of the gargoyle statue, and some tree stumps. Don't use the healing pond just yet, but instead make your way to the back of the area and examine the stone wall. It will read "Gargoyle... Face..." and Rue will assume it means "Face the Gargoyle." Immediately after that, 2 gargoyles will come and attack you. Easily defeat them and take the coin from the first one. Once you finish off the 2 gargoyles, head over to the right and use the healing pond to replenish your HP. Now, transform into a Gargoyle, and perch yourself on the empty perch across from the gargoyle statue. Upon doing so, a set of stairs will magically appear in the center of the 2 sitting gargoyles. You will automatically transform back into Rue. Climb the stairs and you will be taken to a structure he assumes is the Atelier. ------------------------------------------------------------------------------- A T E L I E R A R E A ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: Nightmare [100 HP] New Characters: None When you first come to this new area with the structure in the middle, Rue assumes it is the Atelier. Walk forward and approach the structure only to be confronted with a large falling unicorn monster from the sky. This is Nightmare. He has 2 basic attacks. First, he will jump high into the air and try to land on you. When he lands, he will release shockwaves. The only way to avoid this attack is to continue running until he lands and the shockwaves disappear. He will also try and charge at you with his horn, this attack is more hazardous than the first. To avoid the 2nd attack, use the same method as the first one. Once Nightmare lands on the ground or misses you, that is your chance to attack him. Hit him a few times and repeat the process until he finally collapses. Right after he's defeated, Elena and her parents will make their way up to where you are. Klaus will confirm that this "structure" is indeed the Atelier, and then tells you to follow him inside. Head into the 2 double doors straight ahead to enter the Atelier. ------------------------------------------------------------------------------- A T E L I E R ------------------------------------------------------------------------------- Items: Moon Stone [2]; Silver Coin [1] Enemies: None Bosses: None New Characters: Mint (a.k.a. - Princess Mint) Upon entering the Atelier, Klaus will be amazed at all the old documents present. First, go up the stairs and head to the right side to find another container. Open it using "X" to discover the Silver Coin hiding within. Next, head back down the stairs, and underneath the stairs is yet another container, open it to find the first Moon Stone. Go upstairs and open the double doors (which lead to a balcony) to find another container which contains the 2nd Moon Stone. Now, head back down stairs to the center of the room. You will find a Safe here. Examine it and Rue will knock on it attempting to open it. Klaus then comes and examines the safe and finds a switch. He pushes it and the safe opens revealing ancient historical research. At that moment, Elena will interrupt and call for Rue to come outside. If you don't come, she will keep calling for you, plus Klaus won't do anything unless you leave. Go outside and see what she wants. She will point out a Pollywog floating by and say that you should say "Hi" to your "Friend." The Pollywog will float away. Now you can head back into the Atelier. Klaus will tell you that he decoded the writings to discover the Aeons ruled the world long ago and were the creators of the Relics. Mint (who was listening to the conversation on the 2nd floor) will demand that Rue and Klaus hand over everything they've found in the Atelier. Rue refuses and Mint thinks she will beat you and Klaus to a pulp for refusing. She then tries to show off her powers but ends up landing on her face. Rue and Klaus help her up and then you appear back in the Carona Town Square. If you need help understanding where things are in the Atelier, please refer to the map below: ------------------------------------------------------------------------------- * * * M A P O F A T E L I E R * * * ------------------------------------------------------------------------------- ______________________________________________________________ | | | | | | Balcony - Moon Stone | | | --------------------------- | | 2nd Floor | |____________________________________________________ | | ------ | | | ------- | | | ------- Stairs |Moon Stone| | ------ ----------| |Moon Stone ------ S A F E | | ------ | | ------ | | | | | |----- | |Books 1st Floor | |----- | | | | | |_____________________________|________________________________| | Entrance ------------------------------------------------------------------------------- C A R O N A - D O W N T O W N (R E V I S I T) ------------------------------------------------------------------------------- Items: Dream Stone [1]; Bronze Bracer [Shop]; Silver Bracer [Shop] Bronze Belt [Shop]; Silver Belt [Shop] Bronze Coin [10; 1000G Donation to Church] Enemies: None Bosses: None New Characters: Ms. Cartha; Rod Now that you are back in town, you can do several things you weren't able to do before. The weapon shop is now accessible. You can sell, or purchase items from the shop. First, head to the shop and talk to the owner. Then select the Moon Stones from your inventory. You can get 1000G for each one, which you need, so sell them both. After that, leave the shop and head over to the hotel. Take a room (for 500G) and once inside, press "X" on one of the pieces of furniture to find a hidden Dream Stone. Leave the Hotel and go back to the shop, where you can now sell your Dream Stone for 5000G! Now, this next part is up to you, but I highly suggest you buy weapons from the shop. With your newly gained money, you can either: a.) purchase new weapons; b.) donate to the church and get 10 bronze coins; or c.) purchase a drink from the Saloon. In that order, I recommend the first and advise against the last. If you go along with what I say, purchse a bronze belt and brace. Or, if you decide you need Bronze Coins, donate 1000G to the church. Whatever you do, do it, and onc you're done, head over to Elena's house (which is now open, since the family is back home). Go inside and you will see Mira standing on a deck like platform. Walk up and talk to her, then when you're done, head into the back room to find Klaus sitting in a chair going over the documents he found in the safe at the Atelier. You will have a big long conversation with Klaus here, and you'll find out that 500 years ago, the man who wrote those documents was also trying to find the lyric. You discover that the Aeons put some type of seal over the lyric to protect it from theives. Klaus will then inform you that there is another Atelier somewhere Underground and it will help you in your quest for finding the Lyric. The doctor then says he will go with you, but when he tries to get up and walk, he falls due to his twisted ankle from the Atelier Mountain (earlier in the game). Rue then says he can manage on his own, then you are left to play again. Leave this room and go back into the main part of the house and speak to Mira once more before you leave. She will warn you of the monsters that lie ahead in the Underground. Leave the house and you will meet up with Elena who wants to show you around the lake, but hears you are off to the Underground. She then trots away. Before leaving, you can do 2 things: 1.) Save your game; 2.) Fight Rod for a little extra money. I suggest that you don't fight Rod just yet (as he is pretty powerful and you don't have enough experience) but if you want to give it a try (and don't mind wasting 100G) head over to the area where Graham was earlier. Once here, you will see the Swordsman (Rod) who challenges you. You must wager 100G, and if you win, you get a prize of 1000G. Do your best to defeat him, and if you do, congratulations, you just won 900G. If not, you will learn that Rod has a huge ego (saying he is "too damn powerful") and you'll lose your 100G. Whether you fight Rod or not, I suggest you save your game at the Inn (as well as Recover your lost HP) before heading off into the Underground. Once you've saved, go to the double doors at the end of town and exit to the Underground. ------------------------------------------------------------------------------- U N D E R G R O U N D - T R A N S P O R T P A D ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: None New Characters: None Before you head to the actual Underground itself, you must first pass through the transporter which will get you there. Before doing so, you will view a FMV where Mint shows up. She will ask Rue if he remembers who she is, so go ahead and say Yes. After a little chatting, Mint offers (in a rude manner) to join Rue in going into the underground. Go ahead and say yes, and she'll say great and hop into the transport pad. Follow after her by stepping onto the pad and you will be transported to the underground. ------------------------------------------------------------------------------- U N D E R G R O U N D - P A T H W A Y ------------------------------------------------------------------------------- Items: None Enemies: Gudon; Pollywog; Spider Bosses: None New Characters: None You will encounter 2 new enemies in this area, of which you can take their monster coins. The first you will encounter is Gudon, a small fire breathing dragon who lashes his tale for a primary attack, and uses 4MP for his fire breath attack. When you kill the first one, take it's coin. This new area is pretty much a maze which leads you back to the same way you came in from the start, but there is one side area that leads to where you want to go. Before you continue, however, you must note that the Spiders cannot be killed by Rue (well, they can, but it will take forever, and you'll most likely end up losing all of your HP before you kill one). Instead, you must transform into a Gudon and use your Fire breath attack to kill them. This pathway (or "maze") has very few paths to it, but they all seem to lead to the same place. There is only one correct path that leads to where you want to go. You will have to find this place on your own, but it should only take you about 5 minutes to find it (just take different routes until you reach it). You'll be looking for a short screen that leads into a room with a hole in the center. Once you find it, jump into the hole to be taken to this new area. If you don't have at least 50MP or so, you may as well die on purpose. Up ahead, you will need to use Gudon's Fire breath multiple times (minimum MP you'll need is 40, but 50 just in case you mess up) which takes up 4MP each time you use it. ------------------------------------------------------------------------------- U N D E R G R O U N D - H I D D E N P L A T F O R M S ------------------------------------------------------------------------------- Items: None Enemies: Gudon; Spider Bosses: None New Characters: None In this next area (which seems to be like a sewer from the harmful liquids) there are 6 hidden platforms. You will use these platforms (once you collect them all) to proceed into the next part of the underground. Okay, from the room you dropped into, go straight out through the opening and take the right path. You will now be faced with some harmful water with boxes in it. On top of 2 of these boxes sit Gudon's waiting for you. Transform into a Pollywog, and quickly cross striaght past this area and at the end, jump up and go straight past the spider and into the next room where the first platform awaits you, collect it (you can collect platforms while in monster form). Head back out of this room, and take the path to the right now. Go through the corridor and you will come to another area exactly like the one before (harmful water with boxes and a spider at the end). Cross over the water and go straight through (past the spider) and into the opening just like you did before to find the 2nd platform, collect it and leave back where you came in from. Go right through the next corridor and repeat this process for the next 2 platforms. Once you collect Platform #4, take the path right (as usual) but this time you will be faced with a fork in the path. You can either go right or up. Go up to find the 5th platform, collect it and leave back out of the room, now you can take the right path which leads into a new area with ice in it. Transform into a Gudon and walk up to the big ice block that is preventing you from continuing on. You must quickly press the Triangle button and blow fire on the Ice to melt it. If you aren't quick, the block will reform. Once it's melted, you can collect the final platform and head back out the way you came. Transform back into a Pollywog and backtrack your way all the way back to where you first entered this area. Once back at the beginning (where you dropped from the hole in the floor) the 6 platforms you found will all be hovering in a semi-circle above the ground. Jump onto the Red one first (the one of the far right for those who are color blind). Upon doing so, you will hear a confirmation sound, jump on each platform after that, from right to left. A confirmation sound will let you know after you've jumped on each one. Now that all 6 have been stepped on, they will spiral you up to the next area, just jump across and go through the opening. ------------------------------------------------------------------------------- U N D E R G R O U N D - C O R R I D O R ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: None New Characters: None This new area is simply one long corridor with a very large boulder on both ends. You will need to somehow break the boulder to the left, because it's blocking your pathway, so for now go right all the way up to the top where Mint will be waiting in front of a large boulder. Talk to her a few times and the boulder will begin to rumble and roll down the corridor. Here's where the fun part comes in. You will have to outrun the boulder until you come to a little alcove where you can hide while it passes. Begin running down the corridor, trying to escape the large rolling boulder. There will be falling rocks from above (due to the vibrations of the boulder) that you must avoid. Just jump whenever you hear a rumbling sound and you should be able to avoid the falling rocks. Continue running down the corridor until there is an alcove to the left that you can hide in, go into it and the large boulder will continue rolling downhill. You will then hear a loud crash of the boulder smashing into the one blocking your way and shattering it into pieces. Before heading down and into the next area, go right back up where the rolling boulder started (where Mint was). You will find Mint at the top lying on the ground (she got hit by the boulder) but there is nothing you can do now. Pass her and go all the way up to the end of the corridor, where you will find an HP Refiller. Step on it to refill your HP, then go back down to the bottom of the corridor where the boulder was smashed. You will see the pieces of the big block that was in your way, pass them and go into the opening. ------------------------------------------------------------------------------- U N D E R G R O U N D - L A K E ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: None New Characters: None When you first enter the room with the lake, you will see Rue standing in front of it on a platform high up. Mint will then enter the room and attempt to drop kick Rue into the lake, but Rue ducks down to tie his boot causing Mint to fly into the lake (you won't be seeing her for a while now). The next thing you are left to do is a little puzzle with the platforms again. Two spinning rings have been formed with the platforms (4 Inner; 4 Outer) and you must step on the correct colors (in a specific order) in order to make them rise up to the next area. The order is as follows: - Red Platform - - Brown Platform - - Green Platform - - Blue Platform - - Purple Platform - - Yellow Platform - - Gray Platform - The game has been simplified a bit, the correct platform you must step on is the one that's blinking. Step on it and another will begin blinking (they will go in the order I listed above). If you jump and miss, you will fall into the lake and lose 5HP. If you fall into the lake, you will be placed back on the platform and you start all over. Once you finally get them all stepped on, they will rise up and lead you into the next area. ------------------------------------------------------------------------------- U N D E R G R O U N D - S K E L E T A L D R A G O N ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: Skeletal Dragon [90HP] New Characters: None Here you will fight another boss. He isn't very tough (I still say that Rod is the toughest challenge I've had up to this point). In fact, he kind of reminds me of "Mad Jack" in Donkey Kong 64. Anyway, when the platform lands, get off and jump over the platforms to the right. You will come to 4 big platforms here, the game will pause and the Skeletal Dragon (he breaths fire and he is nothing but bones, hence the name) will jump up from the depths below. He has 3 different attacks, along with his jumps. Basically, you don't want to come into contact with him until he gets tired. Jump around the 4 platforms to make him follow you, until he lands on one. You should be diaganolly across from him when he stops jumping. He will then breath 3 sets of fire at you (A long strip of fire; and 2 differently directed strands of fire). These are too easy to get rid of, just jump over each set of fire. Usually after he breaths fire, he will begin to get tired (he flashes and starts breathing heavily), this is the time you need to attack. Jump over to his platform while doing an air attack ("X") with your weapon. He takes a significant amount of damage with each of your hits, and then the process repeats itself. If you fall off the edge, you lose 5HP but don't have to start the battle over (unless you run out of HP). Continue the above method on the creature until he eventually runs out of HP an leaves back into the depths below. Now, go right over the set of platfroms and step onto the star platform, which will lead up up into Elroy's Atelier (the one Klaus was telling you about). First it takes you into one room, where you must step in the middle to rise up to the actual inside of Elroy's Atelier. ------------------------------------------------------------------------------- E L R O Y ' S A T E L I E R ------------------------------------------------------------------------------- Items: Bronze Coin [3]; Cube; Gold Coin [1]; Tiara Enemies: None Bosses: Duke New Characters: Duke; Belle The star platform leads you up into the depths of Elroy's Atelier. Here you can find a few artifacts dealing with the whereabouts of the Lyric. You will land in the center of the Atelier, from which you can go in 1 of 3 directions. There are 3 different paths leading to 3 different rooms here. In each room, you will find 1 or more items. One of the rooms contains a Cube and 1 Bronze Coin. Another room has a Gold Coin and a HP Filler in it, and the final room has 2 Bronze Coins and the Tiara. Collect each item from each room, and then head back to the center of the Atelier, press X and you will go back down into the next room, only now you've got company. 2 punks who are after the Lyric meet up with you and demand you hand over the artifacts you found. These people are known as Duke (Male) and Belle (female). When you refuse, Duke will eventually attack at you and show you a little taste of his "act." That's when you will have to face off against him. He is pretty easy, for the most part. In the beginning, he will make himself multiply into 3 Dukes which will hover around you, and then reform into Duke himself, who will fire magic at the ground. If you don't jump, you will get hit. He then continues this method of attacking until a significant amount of HP is taken off his meter. Then, he will focus on 2 main attacks, his ground magic attack along with his blue laser attack. He will fire blue laser-like objects at you, which are very easy to avoid. Once he finishes his attacks, it's your only opportunity to hit him. After some time of this, he will eventually fall. Rue (who is standing awfully close to Belle) then looks at his fallen opponent, and Belle then snatches the Tiara out of his hand. After some dialogue, Duke revives himself and warns you for their next battle, then they both leave and Rue follows along behind them. ------------------------------------------------------------------------------- U N D E R G R O U N D - S K E L E T A L D R A G O N (R E V I S I T) ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: Skeletal Dragon [2nd Phase] New Characters: None Following Belle and Duke, go left and back to where you fought the Skeletal Dragon earlier (you are trying to leave this area and go back to Carona Town). Surprisingly, the Dragon will hop up from below for a 2nd round! Begin to fight him the same way you did before, but you'll notice he has no specified HP. Hit him one time (when he begins to flash and breath heavily) and you will then be able to continue left, so run left and quickly jump over the platforms and onto the Star platform which wll take you up to a long spiral staircase. Just when you thought you escaped the wrath of that beast, he jumps up from below and lands on the staircase, right behind you! You will now have to outrun the Dragon up to the top of the staircase, only there are huge spiked balls that roll down the stairs as you go. There is only 1 possible way to avoid these balls, and that is to run on either the inside or outside of the stairs, to avoid the spikes (I suggest the inside, as it is quicker). Run up to the top, where the FMV will take over and show the Dragon attacking Rue, but Rue moves out of the way and the Dragon falls back down to where it came from, and that's the end of him. Hop onto the platform and you will be lead back into the room with the Lake (where Mint fell earlier). Rue will call for Mint but receives no reply, so he just leaves and heads back for Carona Town. Mint then climbs out of the Lake and follows Rue back into Carona Town. ------------------------------------------------------------------------------- C A R O N A - D O W N T O W N (R E V I S I T) ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: None New Characters: None Now that you are back, head to the Inn to save your game and replenish your HP and MP. If you haven't done so already, go to the shop and purchase the Silver Bracer and Silver Belt (if you don't have enough money, sell some monster coins, you won't be needing most of them, anyway). You may also want to donate to the church if you haven't already, donate 1000G and you will pick up 10 Bronze Coins. If you care to fight Rod for the 1st or 2nd (or whatever) time, you can do so. I almost beat him the 2nd time, but ran out of HP, and didn't try again (I'm cheap, don't wish to waste money ^_^). I suggest you talk to Graham (who is by the fountain) to learn some very important things regarding gameplay. He will cover the coin system, the Leveling Up system, Transforming into Monsters, and some Basic Tips when fighting an opponent. You can learn a lot from Graham if you talk to him. After that, head over to Elena's house (where you will find Elena inside). Talk to her and she will tell you her father is in his room. Go to the back of the house to talk to Klaus once again. This is a crucial point in the game, as Klaus will tell you where the Lyric is actually located, in the ruins of the nearby lake. Klaus will tell you about a master magician named Mel, who has her own Atelier. He recommends that you not visit her, because she is a weird woman, but a master magician and the kids love her. After all of that, leave the house and save once again (if you feel the need to). Now head for the Double Doors at the end of town and get ready to depart for Mel's Atelier (you are able to visit the lake, but don't go there yet). Upon departure, you will be interrupted by Mint and Elena who have been talking. Mint questions Rue about his species, Rue says it's none of her business, and that's that. ------------------------------------------------------------------------------- M E L ' S A T E L I E R - O U T S I D E ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: None New Characters: None Before actually entering Mel's Atelier, you will be placed in what seems to be the Carona Forest. However, after a few steps right, the background will change into some funky, psychodelic colors (get used to them, this is what you'll be seeing all through Mel's Atelier and everything before it). Continue going right until you come to a star on the ground, step on it and it will take you to the entrance of Mel's Atelier. Once here, walk up to the door and press "X" to make the doorbell ring. Nobody answers. Rue then hear's a voice behind him, he turns around to find 3 little creatures roaming about. One of them says that Mel isn't home. Now you're in for some fun and frustration at the same time. This next part of the game is where you will be heading through 3 different mini-stages with mini-games at the end of each stage. You can access the mini-stages by talking to the little men roaming around Mel's Atelier. Of course, you can choose which order you play them in, but my FAQ is based on talking to the first one in front of the door of the Atelier, and then the remaining 2 in a clockwise motion. The one in front of the door leads to the "normal" mini-stage. The 2nd one leads to the "Trumpet" mini-stage, and the final one leads to the "Giant Swing" mini-stage. ------------------------------------------------------------------------------- S T A R M I N I - S T A G E - B A L L S ------------------------------------------------------------------------------- Items: Random Coin [1] Enemies: Fungie Bosses: None New Characters: None The first of the 3 mini-stages, this one is the toughest. The reason why it is entitled the "Balls" mini-stage is because you will find several Fungies standing on top of very large inflated balls (Stop laughing! I'm serious...) There is one jump in this stage that is ultimately annoying and almost impossible to make. When you encounter this one part of the game, jump on top of the ball, kill the Fungie and make sure you are close to the edge, then jump quickly (as the ball will pop once you kill the Fungie). At the end of this mini-stage, you will play a rather odd game, sort of like "Whack the Mole," only you'll be whacking Fungies. The more Fungies you hit, the more points you get, but if you hit a Fungie when it's not fully out of the ground, it will hit you back. If you get 500 or more points, you'll be rewarded with a Gold Coin, or you will get either a Bronze or Silver coin, depending on how many points you got. ------------------------------------------------------------------------------- S T A R M I N I - S T A G E - T R U M P E T S ------------------------------------------------------------------------------- Items: Random Coin [1] Enemies: Cockadoo; Imp Bosses: None New Characters: None The easiest of the 3 mini-stages would be this one. There is one area in this mini-stage, however, that is a bit confusing. You will come to one particular seesaw with a gap after it leading to a block. The jump seems too big to make, but there is a solution. You must make the seesaw go up, down, up, down, up, down etc. which will cause it to move to the right. Once it's close enough to the block, make the jump and continue on to the end. The ending mini-game is another odd one. There is one large trumpet in the center area, and you run around in circles on the outside of it. Colored balls are shot out of the trumpet and you are to collect them. If you collect 2 consecutive same colored balls, you will gain bonus points. Do not collect the black balls, they are explosive. If you gain 500 points before your time is up, you'll be rewarded with a Gold coin, or you'll get a Silver or Bronze coin depending on how many points you get at the end. After that you'll be taken back to Mel's Atelier to play the final mini-stage. ------------------------------------------------------------------------------- S T A R M I N I - S T A G E - S W I N G S ------------------------------------------------------------------------------- Items: Random Coin [1] Enemies: Cockadoo; Imp; Fungie Bosses: None New Characters: None I have but one suggestion for this level, once you get past the first Imp, I recommend you transform into a Pollywog for the remainder of this mini-stage. There is one jump that is hard to make because the block you land on is occupied by a Fungie. However, if you are a Pollywog, you will float OVER the Fungie and be able to make the jump. Once you get to the end you'll play yet another odd mini-game, there are little trumpets that you must step on to scare away the oncoming Cockadoos. If the Cockadoo flies over your head, you lose. When your time runs out, you stop. If you get 500 or more points, you'll be rewarded with a gold coin, and silver bronze respectively depending on your final score. ------------------------------------------------------------------------------- M E L ' S A T E L I E R ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: None New Characters: Mel Once you're done with all the mini-stages (you must play them all in order to talk to Mel), go up to the door and you will hear a voice behind you. It's Mel! Rue looks shocked the first time he sees her, then they eventaully go inside the Atelier. Mel will tell Rue that she has 4 Poppel Purrels (those things that were outside before she came) but one of them is missing. She informs you that she sent it on an arrand, but it never returned and she is getting worried. Rue then tells her about the cube, and the 2 eventually make a deal that if Rue can find the missing Poppel Purrel, she will help him with the Cube. Leave the Atelier and head back to Carona Town. ------------------------------------------------------------------------------- M E L ' S A T E L I E R - O U T S I D E (R E V I S I T) ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: Starlight Duke [140 HP] New Characters: None As you are walking back to Carona Town, you will notice a star with a face in the background, go up to it and it will say "I'm a star...I'm a star!" Then moments later it will fall down. Talk to it and help it up. It will do this again, so help it up once more (If you haven't realized that it's Duke in a Star suit, you must be dumb). Talk to it and Rue will say "What are you doing, Duke?" Then they go on arguing, and Duke really believes he is a star. He then attacks you as "Starlight Duke." This battle is very easy. Starlight Duke only has about 3 different attacks, and they all suck. He will spin at you in 3 different motions trying to knock you down, and all you must do is run around and avoid him until he falls. Once he falls, go up to him and give him a shot on the back (You'll take away about 7-15 HP each hit). Continue this until you defeat him, (..and he says that he would give you his "best act yet" the last time you saw him? Ha!) and he will once again say that he is your arch rival and will show you his "best act yet" when you meet again. Once that little episode is over, head back to Carona Town. ------------------------------------------------------------------------------- C A R O N A - D O W N T O W N (R E V I S I T) ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: None New Characters: None Once you're back here, I suggest a quick save and Recover at the Inn, then go and talk to the townsperson near the fountain. He will tell you that there is a missing Poppel Purrel in the Carona Forest (coincidentally the one that you are looking for). Once you've saved and recovered, head toward the double doors and leave for the Forest once again. ------------------------------------------------------------------------------- C A R O N A - F O R E S T (R E V I S I T) ------------------------------------------------------------------------------- Items: None Enemies: Pollywog; Saber Tiger; Mongola Bosses: Blood, Smokey [115 HP] New Characters: None Welcome back to the forest. Head right and jump over the stumps, killing the Pollywogs. Go to the next screen and defeat all the Pollywogs and Saber Tigers (and even Mongolas) as you continue heading right. Cross the swamp area using the logs and kill the Mongola at the end and go into the next area where you will find Blood and Smokey roughing up the missing Poppel Purrel. It's time for some more battling. Approach them (in your true form) and the fight will begin. They aren't very tough, but they are tougher than before. Blood will attack more agressively and quickly, Smokey still seems the same. Just use your attacks and try to avoid their counters. Once they've had enough damage, Blood will cry out "Aaahhh! Not a 2nd time!" and then run off into the same area he did before with Smokey trudging behind, as usual. The Poppel Purrel will then thank you. Rue offers to return him to Mel, but he says that he knows the way back, but before he leaves he asks Rue his name, and gives thanks one more time for saving his life. Now it's time to head back to Downtown Carona. ------------------------------------------------------------------------------- C A R O N A - D O W N T O W N (R E V I S I T) ------------------------------------------------------------------------------- Items: None Enemies: None Bosses: None New Characters: None It's now night-time in Carona, and a lot of changes have occured in Town Square. First off, the hotel and weapon shop are both closed. Elena's house cannot be opened, as the family is asleep. Hobbs' shop is now open (although very expensive), the Saloon, Inn, and Church are all open if you care to visit them. I suggest taking a visit to Rod, who will tell you about his life and his father and why he became a weapon-maker. After you're done, head to the Inn and go to your room to sleep. During the night you will have a dream sequence showing Rue dreaming of his sister, Claire. At the end of the dream, Rue flashes back to the night when she was captured, then he awakens, frightened saying "What a bad dream!" You are then left to your room. Leave the room and Save your game at the counter. From here, head to the double doors and return to see Mel at her Atelier. ------------------------------------------------------------------------------- M E L ' S A T E L I E R ------------------------------------------------------------------------------- Items: Cube; Mel's Report Enemies: None Bosses: None New Characters: PsychoMaster; Doll Master Walk through the forest type area, until you get to the star. Hop on and take it to Mel's Atelier. Ring the doorbell and she will tell you to come in. This part of the game is very interesting. First Mel tells the Poppel Purrel to go outside while she and you talk. The Purrel (unhappily) agrees and leaves. Mel will hand you the cube and her report about it. She then asks Rue what she meant to ask him before..."Are you human?" You first may think she's referring to Elena calling him Polly, but that's not it. Rue takes off his hat to reveal his head, which has a diamond in the middle. Mel tells Rue that she saw his spirit and the shadow of another spirit in his body, which doesn't happen in a human's body. Rue then confesses that he is indeed not a human and says he doesn't know who he is. All he remembers is waking up in some type of shrine, then trotting through the snow where he collapsed (you will see a FMV showing all of this). Claire (a total stranger) then takes him into her home and treats him as a brother. Then the FMV fast- forwards a bit and shows the rest of what happened the night Claire was attacked. It turns out the monster who attacked her threw her aside and killed her. Rue then attacked the monster and got rid of him. Rue then goes over to Claire to make sure she's already, but she doesn't answer. After that, she begins to glow and her spirit is bottled up into a diamond, and inserts Rue's body. That is the shadow of a spirit that Mel saw in Rue. Then you are back in Mel's Atelier, and Mel talks to Rue a bit more until the doorbell rings, it's Mint. You will leave and find Mint and Elena waiting out- side for you. Mint (being the nosy person she is) asks what Mel told you, Rue refuses to tell, so Mint goes in to ask. Then Rue and Elena walk back to Carona. They begin to talk and then you are taken to a cut seen with 2 new (evil) characters. You will hear a conversation between PsychoMaster and Doll Master. Doll Master is the one with paint all over his face and is higher in ranks than PsychoMaster is. They know that Rue is trying to get the Lyric, so they have already begun to stop him. Doll Master then says to keep this quiet and not to tell the queen, then he leaves. PsychoMaster then disappears, and you are back in Carona Town. More to Come... =============================================================================== III. C H A R A C T E R L I S T I N G =============================================================================== Below are the characters that I've encountered so far during the game. Many more will be added as I progress through the game, so just be patient. I have included a description of each character, and when they are first introduced into the game (what area). ------------------------------------------------------------------------------- Rue ------------------------------------------------------------------------------- First Introduced: Beginning of Game Description: Rue is one of the 2 main characters in the game. He is a young warrior type boy who lost his adopted sister, Claire and is out to find the Relic to save her. ------------------------------------------------------------------------------- Claire ------------------------------------------------------------------------------- First Introduced: Opening Story Description: Claire is Rue's adopted sister. She and Rue and great friends and look out for each other until one day when a mysterious creature took her away, and it's Rue's job to save her. ------------------------------------------------------------------------------- Blood ------------------------------------------------------------------------------- First Introduced: Opening Story Description: Blood is the tall, skinny brother of Smokey. A thug who wants food and is in search of the Relic so he and his brother can become rich. Your standard villans of the game. ------------------------------------------------------------------------------- Smokey ------------------------------------------------------------------------------- First Introduced: Opening Story Description: Fat, short brother of Blood. One half of this dirty duo who is in search of the Relic. ------------------------------------------------------------------------------- Davis ------------------------------------------------------------------------------- First Introduced: Docks - Carona Description: Davis is a worker at the Docks. He is the first person you are introduced to when you actually start to play the game. He gives you some useful information to start the game out with. ------------------------------------------------------------------------------- Hobbs ------------------------------------------------------------------------------- First Introduced: Town Square - Carona (Saloon) Description: This guy owns a shop of rare items right across from the saloon in the Carona Town Square. His shop is closed when you first start the game. ------------------------------------------------------------------------------- Annette ------------------------------------------------------------------------------- First Introduced: Town Square - Carona (Saloon) Description: The waitress in the Saloon. She befriends you the first time she meets you and gives you a free drink to restore some HP when you first meet her. ------------------------------------------------------------------------------- Elena ------------------------------------------------------------------------------- First Introduced: Forest (Side Area) - Carona Description: The little girl who lives in Carona Town that went to search for her parents who have been M.I.A. for 5 days in the forest. She hangs around you for a while, and likes to call you "Polly." ------------------------------------------------------------------------------- Klaus ------------------------------------------------------------------------------- First Introduced: Forest (Side Area) - Carona Description: Father of Elena, who also happens to be a Doctor. He is also in search of the Relic, and offers you to join him in search of the Relic. ------------------------------------------------------------------------------- Mira ------------------------------------------------------------------------------- First Introduced: Forest (Side Area) - Carona Description: Mother of Elena, Wife of Klaus. She doesn't play a very big role in the game, but she does introduce you to the Inn keeper who gives you free rests thanks to Mira. ------------------------------------------------------------------------------- Ms. Cartha ------------------------------------------------------------------------------- First Introduced: Carona - Downtown (Revisit) Description: Ms. Cartha is the owner of the Inn. Her and Mira are good friends, and to reward you for rescuing Elena, Mira talks Ms. Cartha into letting you stay and recover at the Inn free of charge from now on, what a gal, eh? ------------------------------------------------------------------------------- Rod ------------------------------------------------------------------------------- First Introduced: Carona - Graham's Place Description: Rod is a master swordsman and sword maker. He likes to test out his masterpieces by dueling others. You can make a 100G wager to fight him (your prize will be 1000G if you win) whenever you like, but he isn't very easy to defeat. ------------------------------------------------------------------------------- Solin ------------------------------------------------------------------------------- First Introduced: Carona - Downtown Description: Solin is one of a pair of identical twins. He and his brother own and operate the hotel in Downtown Carona. These 2 are 1 of a kind. ------------------------------------------------------------------------------- Mel ------------------------------------------------------------------------------- First Introduce: Mel's Atelier Description: Mel is a very mysterious and powerful girl. She is very, very old, but it doesn't show because she has kept her youth using her powers. She will help you on your way to finding the Relic. More to Come... =============================================================================== IV. MONSTER LISTING =============================================================================== Below are the monsters that I've encountered so far during the game. Many more will be added as I progress through the game, so just be patient. I have included a description of each monster. ------------------------------------------------------------------------------- Pollywog ------------------------------------------------------------------------------- These creatures float in the air and whip you with their tail or bite you with their razor sharp teeth. They almost look like fish when examined for a minute or so. This is the first enemy you will encounter in the game. ------------------------------------------------------------------------------- Saber Tiger ------------------------------------------------------------------------------- A rather powerful monster, but not excessively powerful. Saber Tigers have a good jumping capability, and are able to tackle enemies with ease. These first appear in the Carona Forest. ------------------------------------------------------------------------------- Mongola ------------------------------------------------------------------------------- These immobal creatures sit in one spot and fire seeds out of their top at intruders. They aren't very hazardous, nor very helpful if you decide to transform into one of them. ------------------------------------------------------------------------------- Stinger ------------------------------------------------------------------------------- Little brownish-redish monsters that pop up their spikes (like porcupines) when intruders come near. These guys also have a good rolling attack, so watch out when you face them. They first appear on the Atelier Mountain. ------------------------------------------------------------------------------- Gargoyle ------------------------------------------------------------------------------- At the bottom of the Atelier mountain is where you'll first find these scary creatures. They fly around and spit sonic waves at you. Although easy to get rid of, they can be hazardous if you don't keep away from their mouths. ------------------------------------------------------------------------------- Spider ------------------------------------------------------------------------------- These cannot be killed by Rue by hand (because Rue can only do 1HP damage with each hit). Spiders will spit seeds at you when you come near, and your best chance at destroying them is with by using Gudon's Fire Attack. ------------------------------------------------------------------------------- Gudon ------------------------------------------------------------------------------- Gudon isn't very harmful, he is a dragon, but a small one at that. His 2 moves are a tail lash and fire breath. Fire breath uses 4MP for each use. Easy to kill, and useful when it comes to defeating spiders. More to Come... =============================================================================== V. CREDITS =============================================================================== Thanks to: Squaresoft: For creating a wonderful Action/RPG title. Good job, Squaresoft! Jeff Veasey: For posting this FAQ, and running www.GameFAQs.com. =============================================================================== VI. FAQ INFORMATION =============================================================================== This document is Copyright (C)2000, Dallas Scott. All Rights Reserved. This document is for the sole, non-commercial use of it's audience. This FAQ cannot be retransmitted, published, sold, given away (commercially), altered, uploaded, etc. without the consent of the author himself. If you wish to post this document on your non-profit website, please drop me a line. All audiences have the right to read, print, and download this document for personal use only, and nothing else without the consent of the author. ------------------------------------------------------------------------------- FAQ Revision History ------------------------------------------------------------------------------- version 0.6 - Changed this to a Rue Walkthrough only. version 0.5 - More done on Rue's walkthrough, also added a couple more characters to the respective section. version 0.4 - Updated more on Rue's walkthrough. I'm up to the 3 mini-stages outside of Mel's Atelier. version 0.3 - A few more sections finished in Rue's Walkthrough - Couple more Characters and Monsters added to the listing as well. Please note that no other sections will be updated until the walkthrough for Rue is completed from here on out. version 0.2 - Added Introduction - Fixed some minor errors in the FAQ version 0.1 - Initial Release - Partial Walkthrough complete for Rue - A few Monsters and Characters added - Partial Overview added Please excuse the mess, this FAQ is under great renovation, and will be updated (and completed) within a suitable time period. Until then, good luck with the game, and please, I ask that only questions pertaining to anything this guide covers be asked. If it's not in this guide, I don't know the answer as of yet, so don't ask. If you need to contact me, please do so by sending e-mails to: DScott@vfaqs.net This guide may only appear at the following websites: http://www.gamefaqs.com - GameFAQs http://www.gamewinners.com - Game Winners Please support the author of this FAQ by visiting his website at: http://www.nintendohome.com -Dallas- ------------------------------------------------------------------------------- --EOF--