Lunar 2: Eternal Blue Complete--English Playstation Version FAQ/Walkthrough version 0.3 by Daniel Wagoner Original Version July 3, 2000 Last Revision December 24, 2000 *Note: This file is best viewed with WordPad for Windows 95/98 in normal (640X480) resolution. Contents: I. Revision History II. Introduction III. Version Differences IV. Common Questions V. Characters VI. Lists A. Spells B. Items C. Special Items D. Accessories E. Magic Items F. Weapons G. Armor and other equipment H. Bromide Locations VII. Walkthrough VIII. Song Lyrics and Soundtrack CD track list IX. Special Thanks I. Revision History version 0.3--now covers the full game; lists section started, common questions section started, song lyrics and soundtrack CD section started and completed; walkthrough expanded; other major revisions. version 0.1--initial release; covers only the demo version. II. Introduction Lunar: Eternal Blue is the second game in the popular Lunar series. It is a traditional style RPG for the Sony Playstation. It features beautiful 2D graphics, an excellent storyline, a witty text translation, a great battle system, over 50 minutes of animated video sequences, and about an hour and a half of total speech from many different speaking characters. There are two saves allowed per memory block on a standard PSX memory card, which means you can have up to 30 saves per card! Note that this game does not directly support the PS2 8MB memory card (although saved data may be stored safely on the PS2 memory card for backup purposes via the PS2's memory card manager). A demo version of Lunar 2: Eternal Blue Complete was included with the game Vanguard Bandits, a strategy-RPG for the Playstation released in June 2000. **Important packaging notices: While you're examining the awesome packaging that comes with this game, you will notice a sleeve that holds the soundtrack CD and has a slot for the demo CD. Be warned that the process of sliding the CDs in and out of this sleeve can easily cause light scratching of the CD, which may eventually lead to read errors. I highly advise that you do NOT use the sleeve to store any CDs. You should find some empty jewel cases (available cheaply in many stores) and store the soundtrack and demo in those instead. There are also game spoilers in the Making of Lunar 2 disc, so I would advise viewing it after completing the game (even if you've played the Sega CD version of Lunar 2!). The soundtrack list contains a spoiler, and the character standees contain two spoilers. Don't open the standees until you've reached Vane, to be safe. You'll discover the identity of these two characters by then. I'll also remind you when it's safe to open the standees in the walkthrough. If you haven't played the first Lunar game, Lunar: Silver Star Story Complete, I would advise you to play it first (check out my FAQ on that game for more information). The storyline In Lunar: Eternal Blue is based heavily on Lunar: SSSC's story, and Lunar: EB contains many major spoilers for Lunar: SSSC's storyline. If you can't find Lunar: SSSC for the PSX (it's now out of print), it will be released for the PC in early 2001. I tried my best not to spoil anything about the game for you. I recommend that if you're playing the game for the first time, use this file as a reference. If you get stuck, go to the part of the Walkthrough where you need help and read only until you find the answer to your question. Some spoiler information will be given away in the walkthrough, be warned! The biggest spoilers will be marked with warnings. Although you can read your manual (...or maybe it should be called an instruction novel? :P) for basic gameplay information, I've included some of the basics here for reference. Here's what the buttons do: Start: quick save during walkabout mode. Select: activate menu. Directional pad/Left analog stick: move characters/cursor. R&L buttons: In menus, these buttons will switch between characters when you are looking at equipment or spells. O button: cancel selections; dash--used in dungeons ONLY. Tapping this gives you about a 3-second boost of speed. X button: action button; used to accept options, talk, search, etc. Square button: activate menu. Triangle button: cancel selections. "L3" button: by pushing in the left analog stick until it clicks, you can dash, just as with the O button. The analog controller is supported, and it allows you to alternatively use the left analog joystick to move your characters. "Dual Shock" is supported; it provides jolts in battles, and some other parts of the game as well. Playstation 2 notes: If you're lucky enough to own a PS2, this game will work fine on the system. Enabling the "Smooth textures" feature of the Playstation driver has no noticeable effects on this game, since there are no real polygons present. The "Fast loading" option will speed up load times when moving between different areas of the game. There are no major problems with Lunar 2 on the PS2. I tested Lunar 2 on my American PS2 model #30001, containing the version 1.10 drivers. The menu works like this: select from the following options: Magic, Item, Equip, and System. Non-equipped items are stored in a single inventory, which is shared by the party. You can carry up to 20 of each item, but I'm not sure at this point how many different items you can hold at once. The equip screen doubles as a status screen for each character. Each character can equip a weapon, shield, helmet, armor, 2 accessories, and 2 magic crests. Some characters, such as Lucia and Gwyn, cannot change their equipment. Note that you can save your game anywhere you like, as long as you have control of the characters. The system menu has the following options: Save, Load, Tactics, and Configure. Tactics allows you to change the party formation, as well as set up user-defined command sequences to be used in battle. The config screen has the following options: Vibration: On, Off, or Auto (controls the "Dual Shock" feature; On=always on; Off=always off; Auto=Off when analog indicator is dim, On when analog indicator is lit.) Window Style: Solid or Clear (self explanatory) Window Color: (choose from Blue, Green, Red, Yellow, or White) Spell Names: On or Off (enable/disable spell name display in battle) Battle Voices: On or Off (enable/disable speech in battles) Unfortunately, you can't change the button assignments :( III. Version Differences There are many different versions of Lunar 2. This section will attempt to clarify the differences between the versions. The first version is called Lunar: Eternal Blue for the Sega CD. There are both Japanese and English versions of this game. The second version is Lunar: Eternal Blue for the Sega Saturn. Only a Japanese version exists. This game had improved graphics and animations over the original. However, the storyline remains relatively unchanged. The latest version is Lunar: Eternal Blue for the Sony Playstation. This is the version this FAQ deals with. There are Japanese and English versions. This game is very similar to the second version. I am not aware of any major differences. I own the Sega CD English version and the English PSX version. I do not have first hand information about the Saturn version; I am simply repeating information I have found on the Internet regarding these versions. If I am in error in any way, please let me know. Differences between the Sega CD and PSX English versions (no spoilers): Most of the game and the storyline are almost identical. There is now more emphasis on the relationship between Hiro and Lucia, which lets the player feel the building relationship between the two main characters. The magic system has been changed. There are no more Magic EXP. New spells are either learned by leveling-up, or by equipping magical crests that bestow new spells. Also, there is NO cost for saving the game, as there was in the English Sega CD version. Also new are the Bromides. Just like in Lunar: SSSC, there are many secret Bromides to be found in Lunar: EB. The difference is that in this game, there are male bromides as well as female ones! That's the basic gist of what's new in the PSX version. Differences between the demo and complete versions of the game: As I mentioned before, a demo version of this game was included with Vanguard Bandits in mid-2000. Here is a list of all the differences I am aware of: 1. The speech in battles was Japanese in the demo, now it's in English. 2. There was a music slowdown bug that plagued the demo. This problem has been completely fixed in the full game. 3. A few text changes, and a few items and spells were renamed. 4. The opening movie had a grainy appearance as the text was displayed; this was fixed by replacing the text with a speech narration. 5. A few speech segments were added that weren't in the demo. 6. Various other minor differences. IV. Common Questions Q: Where are all the Bromides? I'll just die if I can't have them ALL!! A: Whoa, there partner. Scope out section H for locations for every Bromide in the game (well, I've only got 5 right now... The rest are coming!!). V. Characters Hiro-The hero (obviously). A boy who lives in Salyan Desert with his grandfather. He really enjoys exploring, and tends to get into trouble rather easily. Ruby-Hiro's pet. She looks like a flying cat. Oh, and she talks... a LOT. She says she's a baby Red Dragon, and insists that she is Hiro's girlfriend (doesn't she realize she doesn't look remotely human?). Gwyn-Hiro's grandfather. He knows a lot about the Blue Spire. (Isn't Gwyn a girl's name? Oh, well...) Lucia-A mysterious girl who comes from the Blue Star in search of Althena. Ronfar-A priest (uh, well, he's SUPPOSED to be a priest...) who loves to gamble. Jean-A dancer who works for a traveling carnival. Something strange happened to her in the past that she won't talk about... Lemina-A descendant of Mia Ausa. She is trying to revive the ancient Magic Guild of Vane. Lemina is a very skilled wizardess. Miria Ausa-Lemina's mother. Giban-The leader of Jean's caravan. Leo-The White Knight of Althena's elite guard. He is a very powerful and loyal knight. He controls the White Dragon's power. Borgan-A (very ugly) wizard who is trying to take control of Vane. He controls the Black Dragon's power. Mauri-A priestess of Althena who controls the Red Dragon's power. She is the sister of Leo. Lunn-A karate master who controls the Blue Dragon's power. ????-The leader of a group of rogue children. There's something very strange and very familiar about this boy... Mystere-A strange, yet familiar man who helps out Hiro's group. Zophar-Brad Levicoff, the webmaster of Zophar's Domain (http://www.zophar.net). No, wait... you meant the character in Lunar: EB! He's a powerful evil entity who has come to the world of Lunar. He doesn't like Lucia very much. Oh, and his voice sounds REALLY cool :) Althena-The benevolent goddess of the world of Lunar. No one has seen her lately... VI. Lists A. Spells (1E=One Enemy, EZ=Enemy Zone, AE=All Enemies, 1A=One Ally, AZ=Ally Zone, AA=All Allies, OS=One's Self, SL=Single Line. Format is: Name--MP used, target, level learned, description.) Hiro: Boomerang--3MP, 1E, Level 5, Wind damaging boomerang attack. Poe Sword--6MP, 1E, Level 7, a jumping sword attack. Squall--7MP, EZ, level 9, Wind damage, NOT Rinoa's boyfriend. Sybillium Sword--10MP, EZ, Level 16, a ranged sword attack. Vortex--10MP, AE, Level 20, A ferocious Windstorm. Cross-Boomerang--6MP, 1E, Level 24, Boomerang changes to this. Tempest--14MP, EZ, level 27, Squall changes to this. Gwyn: Heal Litany--4MP, 1A, Level 9, restores HP. Calm Litany--12MP, AA, Level 9, restores HP. Fractured Armor--6MP, 1E, Level 10, lowers enemy defense power. Shattered Sword--6MP, 1E, Level 12, lowers enemy attack power. Lucia: (Lucia apparently has infinite MP, and casts spells automatically) Atomic Burn--1E, strong attack on one enemy. Thunder Blow--EZ, large-range lightning bolt. Plasma Rain--AE, raining plasma... that's GOT to be painful... Magic Barrier--1A, raises defense power. Napalm Shot--1E, projectiles impale the enemy. Power Charge--1A, raises attack power. Lightning Bomb--EZ, short-range lightning bolt. Ronfar: Heal Litany--4MP, 1A, Level 12, restores HP. Calm Litany--12MP, AA, Level 12, restores HP. Anger Dice--2MP, 1E, Level 12, higher roll=more damage. Clean Magic--3MP, 1A, Level 12, cures status ailments. Destiny Dice--5MP, AE/OS, Level 13, pick odd or even dice--if you win, it damages enemies, lose and Ronfar gets whacked for minor damage. Saint Litany--5MP, 1A, Level 15, regenerates some HP after each round. Escape Litany--2MP, AA, Level 16, transports the party out of a dungeon. Purity Litany--12MP, 1A, Level 18, restores ALL HP. Revive Litany--12MP, 1A, Level 21, Restores life to a fainted ally. Light Litany--8MP, 1E, Level 26, Steals HP from an enemy. Jean: Moth Dance--6MP, 1E, Level 16, poisonous dance attack. Sleep Step--5MP, 1E, Level 16, puts enemy to sleep while attacking. Bee Dance--7MP, 1E, Level 16, this paralyzing dance really stings! Enchanted Kiss--7MP, 1E, Level 17, this attack may confuse a foe. Butterfly Dance--9MP, EZ, Level 20, Moth Dance changes to this. Dream Dance--9MP, EZ, Level 23, Sleep Step changes to this. Swarm Dance--12MP, EZ, Level 26, Bee Dance changes to this. Lemina: Flame--4MP, 1E, Level 20, Your basic Fireball. Flame Bomb--7MP, EZ, Level 20, Fire damage. Burning Rain--10MP, AE, Level 20, burning Fire damage. Power Flame--9MP, 1A, Level 20, raises attack power. Magic Seal--3MP, 1E, Level 20, stops enemy's spells. Ice Pick--4MP, 1E, Level 20, sharp Ice projectile. Ice Lance--7MP, EZ, Level 20, ranged Ice attack. Freeze Claw--10MP, AE, Level 20, major Ice storm. Ice Shell--8MP, 1A, Level 21, raises defense power. Flame Shot--8MP, 1E, Level 22, Flame changes to this. Dispel Magic--3MP, 1A, Level 24, nullifies effects of stat-changing spells. Ice Arrows--16MP, 1A, Level 27, Ice Pick changes to this. Item Magic: These spells are gained only by equipping the appropriate item. Poison Dart--5MP, 1E, venomous projectile. Sleep Sheep--3MP, 1E, puts enemy to sleep. Rock Viper--4MP, 1E, throws a rock at the enemy. Rock Crush--7MP, EZ, crushes foes with falling rocks. Crack Point--10MP, AE, an earthquake hits all foes. B. Items Herb--restores about 50 HP; 40 Silver. Star Light--restores about 20 MP; found in various chests. Angel's Tear--revives one fallen friend; 1,000 Silver. Healing Nut--restores about 200 HP; found in various chests. Purity Herb--cures poison; 20 Silver. Cleansing Water--cures paralysis; 60 Silver. Vitality Vial--dispels disabilities; 50 Silver. Holy Water--cure most status ailments; won from enemies. Dragonfly Wing--escape from dungeons; 100 Silver. Passion Fruit--restores full HP; found in various chests. Jewel of Life--restores some HP to the party; found in various chests. Silver Light--restores full MP; found in various chests. C. Special Items Right Sapphire Jewel--A dragon eye jewel found in the Dragon Ruins. Left Opal Jewel--A dragon eye jewel from Gwyn's collection. Rope Ladder--A simple ladder given by Jean. Mask--Mask of the leader of the Shadow Dragon Cult. Bromides--pictures of the game characters; see section H, below. D. Accessories Lucia's Pendant--attributes unknown; Lucia has it; this is the same pendant that is included in the Lunar 2 game box. Wear it with pride! Iron Clogs--Flat metal shoes; defense power +10, range -3; found in a chest at Althena's Spring. Purity Ring--Protects wearer from poison; found in Takkar Mountain Pass. Wind Ring--raises defense against earth and fire attacks; found in Takkar Mountain Pass. Gauss' Necklace--Restores 7HP per turn during battle; found in East Nota. Barrier Ring--defense power +15, magic defense +5; found on Zulan Mountain. Phoenix Ring--raises defense against water and wind attacks; found on Zulan Mountain. Luck Ring--luck +10; found on Taben's Peak. Dew Ring--Protects wearer from sleep attacks and magic; found in the Meribian Sewers. E. Magic crests (*Note--These crests create different effects when combined. Try different combinations!) Snake Crest--Enables "Poison Dart"; attack power -5; found in the Forest of Illusion. Shiro Crest--Increases user's range; range +5, wisdom -5. Dream Crest--Enables "Sleep Sheep"; attack power -5; found in the Mystic Ruins. Power Crest--Increases magical powers of other crests; found on Zulan Mountain. Earth Crest--Enables "Rock Viper," "Rock Crush," and "Crack Point"; attack power -5; found in Lunn's dojo in Meribia. F. Weapons (H=Hiro, R=Ronfar, J=Jean, M=Lemina, L=Leo, LD=Long distance weapon) ITEM NAME Power User Price/location Description -------------------------------------------------------------------------- Magic Staff +0? M Lemina has it -LD; Magic attack Wind Staff +0? M Bandit Butte -LD; Wind attack Flame Staff +0? M Mystic Ruins -LD; Flame attack Water Staff +0? M Zulan Mountain -LD; Water attack Thunder Staff +0? M Taben's Peak -LD; Lightning attack Quake Staff +0? M Meribian Sewers -LD; Earth attack Dagger +2 H,R,J,L Hiro has it -# of attacks +1 Ancient Dagger +5 H,R,J,L Gwyn's chest -# of attacks +1 Mace +15 R 300 Silver -No, not the spray Short Sword +17 H 340 Silver -Short but strong Flail +21 R 630 Silver -Spiked ball & chain Long Sword +23 H 690 Silver -Size DOES matter! Feather Fan +24 J Jean has it -LD; Fan for a dancer Iron Fan +29 J 1,160 Silver -LD; Sharp metal blades Broadsword +31 H 1,240 Silver -A real man's sword! Silver Mace +33 R 1,320 Silver -Shiny skull-basher Razor Fan +36 J 1,800 Silver -Razor-sharp fan Silver Sword +40 H 1,600 Silver -Magic Defense +5 Golden Mace +42 R 2,100 Silver -May cause extra damage Platinum Fan +43 J 2,580 Silver -Pretty but powerful Bastard Sword +49 H 2,450 Silver -A very sharp sword Spirit Mace +50 R Taben's Peak -May cause extra damage G. Armor and other equipment (H=Hiro, R=Ronfar, J=Jean, M=Lemina, L=Leo) ITEM NAME Power User Price/location Description -------------------------------------------------------------------------- Peasant Clothes +3 all Ronfar has it -Simple attire Adventurer's Clothes +6 all Hiro has it -Weak defense Lucia's Robe ??? Lucia Lucia has it -A long, red robe Lucia's Shorts ??? Lucia Carnival -Lucia's new clothes Leather Armor +12 H,R 360 Silver -Made from tough cows Robe +13 M Lemina has it -Wisdom +1, Mag. Def. +1 Pretty Dress +14 J Jean has it -Stage clothes Silver Robe +17 M 680 Silver -Wisdom +2, Mag. Def. +2 Chain Mail +18 H,R 720 Silver -Light chain armor Flared Dress +18 J 720 Silver -Fiery colored dress Fur Robe +21 M 1,050 Silver -Wisdom +3, Mag. Def. +3 Priest Clothes +23 R 1,150 Silver -Magic Defense +1 Fur Dress +26 J 1,300 Silver -Warm fur gown Iron Armor +26 H 1,300 Silver -Full body armor Plate Armor +30 H Zulan chest -Very strong armor Purity Clothes +32 R 1,800 Silver -Magic Defense +2 Silver Armor +32 H 1,920 Silver -Shiny armor Silk Dress +34 J Meribian Sewers -Smooth and stylish Bandanna +1 R Ronfar has it -Simple sweatband Leather Cap +2 H 40 Silver -Head-hugger Colorful Bandanna +3 R 60 Silver -Tie-dyed sweatband Hairband +3 J,M 60 Silver -Women's hairband Lucia's Hat ??? Lucia Lucia has it -A crimson hat Iron Helm +5 H 150 Silver -Military helmet Silver Bandanna +6 R 240 Silver -Shiny headband Silver Hairpin +6 J,M 180 Silver -Shiny hairpin Cute Ribbon +8 J,M Susie Deaths drop -Magic Defense +8 Lucky Bandanna +9 R 450 Silver -Luck +2 Platinum Hairpin +9 J,M 360 Silver -Beautiful Hairpin Silver Helm +9 H 360 Silver -Shiny headgear Soul Bandanna +12 R Meribian Sewers -Wisdom +2 Steel Helm +13 H Meribian Sewers -Strong, heavy helmet Saucepan Lid +2 H,R,J Larpa chest -A shield... almost Iron Gauntlet +3 J,M 60 Silver -Cheap armband Bracelet +4 R 80 Silver -White wrist-wrap Wood Shield +5 H 100 Silver -A former stump Iron Bracelet +8 R 240 Silver -Iron bangle Silver Gauntlet +8 J,M 320 Silver -Shiny gauntlet Iron Shield +10 H 300 Silver -Military shield Platinum Gauntlet +13 J,M 650 Silver -Beautiful armband Silver Bracelet +14 R 480 Silver -Shiny bracelet Silver Shield +15 H 600 Silver -Shiny shield Steel Bracelet +17 R 850 Silver -Very sturdy bracelet Legendary Lid +20 all Taben's Peak -Most stats +2 Steel Shield +20 H Meribian Sewers -A heavy metal shield H. Bromide Locations Lucia's Bromide 1--Get it from a man standing outside the east house in Larpa while you are searching for Lucia. Jean's Bromide 2--Get it from the woman standing near the exit of the caravan in Illusion Woods after defeating Plantella with Jean in your party. Lemina's Bromide 3--Get it from the old man in Ramus' shop on your first visit to Meribia. Jessica's Bromide--Get it from the minstrel at the bar in Meribia on your first visit to town. Mia's Bromide--Get it from a man hanging around the Transmission Spring that leads to Vane. VII. Walkthrough *Notes: This walkthrough is incomplete. Please bear with me as I progress through the game. It will take a little time, but this FAQ will be fully complete very soon. Check my website often for updates. Please do NOT e-mail questions that concern areas past the end of this walkthrough, as I do not want anything spoiled while I play through the game. Also, do not ask me where to find bromides not mentioned in this FAQ, since I have not found them yet myself. Any questions on areas covered in this FAQ are always welcome. The Beginning: The game begins on the Blue Star. Watch the opening FMVs as Lucia awakens and surveys the landscape (I don't believe I would stand naked in a fierce snowstorm like that, would you??). The scene then switches to the world of Lunar, where Hiro is exploring the Dragon Ruins. He manages to collect the Dragon Eye before he sets off a trap and losing his footing. Watch and listen as Hiro and Ruby make a daring escape from the treacherous ruins! Once outside, you will finally have control of Hiro. Head south to reach the first dungeon. --East Salyan Desert: Treasure found here: Herb, 100 Silver. Really easy, just keep heading south to the exit. Just watch your HP, and return to Althena's statue at the entrance to this area to restore your health, or use herbs. About halfway through this area, the ground will shake and a giant ship will appear. This is the Dragonship Destiny, commanded by White Knight Leo. Apparently, Leo has business with Hiro's grandfather. Continue south through the rest of this straightforward dungeon. After leaving this monster-infested region, head northeast to Hiro's home. The Destiny is parked right outside, something must be up... Head into Hiro's home and speak with Gwyn, and then Lord Leo. After Gwyn refuses to give Leo any information, Leo storms out to find the Destroyer. Head upstairs to the telescope when Gwyn calls you, and you'll witness a strange beam of light descending on the Blue Spire. Gwyn suggests that you go investigate. Head down to the basement and open the chest to find the Ancient Dagger. Take the time to read the books while you're down here. Go back upstairs and speak to Gwyn and equip the Ancient Dagger as he suggests. Now, head north to the Spire! --The Blue Spire: Treasure found here: Angel's Tear (x2), Star Light (x2), Herb (x2), Healing Nut, 72 Silver. Approach the entrance and check out the Guardian statues if you want. Gwyn will take the Left Opal Jewel and place it in the socket in the dragon's head. Hmm... Nothing happened. But, there's still another empty socket! Approach it and press X and Hiro will place the Right Sapphire Jewel into the socket, causing the door to open. Now head inside... In the first chamber, press the switches in the northwest, southwest, and southeast corners of the room to form a bridge leading north. Once you cross the bridge, go east to find another switch. This one deactivates the force field to the west. When fighting the mummy enemies, attack the purple mummy with a Poe Sword for an easy win. Once the purple mummy dies, they all go down. Go to the next area and enter all the doors and activate all 4 floating orbs to activate the transporter in the southern part of this area. After exiting the transporter, head north and watch the quick FMV of the Spire and be sure to heal at the goddess statue. Keep heading north into the next room and ascend either of the two staircases. On the next floor, go up either the southwest or southeast staircase. On the next floor, ascend the middle staircase to continue. This time ascend either of the two staircases at the south end of the room. Now just enter the staircase to the northwest for some temporary relief from the monsters. Take a moment to gaze at the beauty of the Blue Star, and then head east to the stairs leading to the 7th floor. Here, Grandpa Gwyn will astound you with his complete lack of investigative ability. While he examines the wall for a non-existent secret passage, you might want to check out the strange magic symbol with the image of the Blue Star hovering over it at the north side of the room. You will soon find yourself transported to another chamber where a woman, Lucia, appears. Approach the crystal to view the FMV of Lucia's appearance. Lucia asks simply to be taken to see Althena. Hiro, stunned by Lucia's goddess-like beauty, finally manages a response, but only after fending off Ruby's jealous attack. Hiro agrees to help Lucia, and she transports them back to the 7th floor. Gwyn is surprised, and the group prepares to descend back down the Spire. On the floor below, some monsters attack. It doesn't matter what strategy you employ, because before anyone can act, Lucia will destroy all the monsters at once with her awesome magic! Continue down, and try to fight every enemy you find to take advantage of Lucia's immense power for some easy EXP and Silver. Note that Lucia cannot be controlled, and acts automatically. This does not change throughout the entire game. Try to get Gwyn up to level 12 by going up and down the spire looking for enemies. When you get to the area where Althena's statue is, Lucia will try to sense Althena's presence, but she can't. Then, an ominous voice is heard. It's Zophar! He's the Destroyer, not Lucia! Lucia attempts to summon the power of the Four Dragons, but to no avail! Zophar responds by casting a terrible curse on Lucia, one that threatens her life. Now you must find a way to restore her to health. Lucia now has only 1HP, and all of her powers are gone. She'll spend the upcoming battles cowering in the corner, running away, or fainting. Once you reach the goddess statue, heal up and save. Continue south and you'll see that Zophar's presence has woken up the Guardian statue! Guardian (AKA: Stoneman) HP: ???? Weakness: none This is the first boss battle, and it can be tough if you don't take appropriate action. The Guardian will always start by boosting his attack and defense, so you should lower them. Have Gwyn cast Fractured Armor and Shattered Sword the first two rounds. Hiro should ALWAYS use Poe Sword. Lucia will spend her time cowering in the corner, so forget about her for the moment. Have Gwyn cast Heal Litany and Calm Litany as needed. Use herbs if he runs out of MP. If Hiro is killed, use an Angel's Tear right away! Have Gwyn attack if no healing is needed. You may need to cast Shattered Sword again if the Guardian boosts himself, but if you need to be healed, make that your top priority. It takes quite a few rounds to beat this thing, but it will go down in time. Make sure to revisit Althena's statue before proceeding! Make your way out of the tower, but try not to get bogged down with too many battles. When you reach the entrance to the tower, there are four more Guardians awaiting you! You'll be thrown into another battle, but it looks pretty grim... Just put the controls on AI and once two people are knocked out, a beam of white light will wipe out the monsters! It's Lord Leo's White Dragon Cannon! Head southeast to find the Destiny. Leo will berate Gwyn for endangering himself, and then he notices Lucia. Fortunately, Hiro will mislead Leo into thinking the Destroyer is still in the tower. Now head back to Hiro's home to see about that curse... Lucia's Curse and the Gamblin' Priest: Upon entering Hiro's home, Lucia will lie down on the couch while Gwyn does some research. Speak to Lucia twice and Gwyn will return, saying there's nothing he can do. Then he remembers about a priest named Ronfar rumored to be living in Larpa. Gwyn then prepares his boat for Hiro to use and then leaves the party. Board the boat by pressing X while standing next to it, and sail to the dock to the west. Press O to disembark. Walk west to find the village of Larpa. Larpa is a den of thieves, gamblers, and drunks. There's a shrine to Althena here, but most of the people don't seem to care about it. You'll find Ronfar in the tavern, but he won't talk to you at first. Explore the town, and check out Ronfar's house at the west end of town. Read the note on the door, then go talk to Ronfar. Play a couple of games of dice with him; it doesn't matter what you pick, you'll always lose. Tell him you've had enough and then talk to him again. Lucia will faint and Ronfar will take her to his house. Follow Ronfar and talk to him in his house. Pretty soon, Leo will show up and ask Ronfar if he's seen Lucia the "Destroyer." Ruby is certain that Ronfar will turn them in, but he just brushes Leo off instead. Talk to Ronfar and he'll play another game of dice with you. Pick either even or odd dice and this time you'll win. Go get Lucia and then talk to Ronfar. He will reveal a hidden path to the sanctuary. --Larpa Pass: Treasure found here: 500 Silver. This couldn't be simpler, just head north to the stairs, and then south to the exit. When you exit the cave, jump off the cliff and enter the shrine. Go to the main sanctuary and Ronfar will call upon Althena to break the curse, but it doesn't work. Ronfar then recalls how he failed to lift a similar illness from his ex-girlfriend, Mauri. Ronfar tries to lift the curse once again, this time with absolute conviction. It works, and Lucia is freed from the curse! Lucia has not been restored to full power, however, but she will gain more HP and new spells as Hiro gains levels. Return to "Casa De Ronfar" and stay the night. The Road to Pentagulia, the Holy City: In the morning, Lucia will be gone and Ronfar will still be recovering from the curse-lifting incident. Now go and search for Lucia in Larpa. Go to the house on the east side of town first; it's the one with the baby. Before you go in, talk to the man standing outside to get Lucia's Bromide 1. Inside, speak with the baby's mother and she'll tell you about Lucia's recent visit. Next, head to the mayor's house at the north end of town and talk to the mayor. He'll tell you that Lucia asked about Pentagulia and left without paying his "information fee." Hiro will have to cough up 30 Silver to pay the man. After visiting these two locations, Lucia can be found at the eastern pier. Talk to her and she will leave for Dalton to find Pentagulia on her own. As you head out of town, Ronfar will catch up to you and inform you that the Destiny is headed for Dalton! Now head northwest of Larpa towards Dalton. --West Salyan Desert: Treasure found here: 300 Silver. Another simple dungeon; just head north. Once you enter Dalton, you'll witness Leo interrogating Lucia. She fends off the guards until Leo attacks her. Leo knocks her out with one swift blow! You have to find a way onto that ship to rescue her... Someone has smashed the goddess statue at the entrance to the village, so you must look elsewhere for healing. There's a statue at the shrine, which costs 100 Silver to use, but I suggest you wait. One of the buildings on the west end of town leads across a breezeway to the port of the Destiny. Climb aboard and enter the north hatch. Use the goddess statue here to restore your health before venturing any further. --Dragonship Destiny: Treasure found here: none. From the statue, head downstairs. On the Destiny, you merely have to make your way down to the engine room, fighting soldiers as you go. The fights aren't too bad, just keep attacking and make sure you keep your HP up. Don't attack the privates when their shields are raised. They will counter your attacks. It's safe to use magic and Hiro's Poe Sword, but don't use physical attacks while they're defending. You must fight all but one of the soldiers, so just keep fighting. When you reach the engine room, you'll overhear Leo interrogating Lucia again. When she won't answer his inquiries, Leo orders her execution and locks her up. Approach the cell and press the switch to open the door. Before you can leave, Leo will approach, and everyone will take cover. When Leo runs into the cell, sneak up on him and press the switch to lock him inside. Exit the Destiny the way you came in. Now head northeast of Dalton towards the Forest of Illusion. --Forest of Illusion: Treasure found here: Herb (x5), 600 Silver, Star Light, Snake Crest, 146 Silver, Chain Mail. The first part of this dungeon is called the Starlight Forest. Keep heading northeast to exit this area. Now you'll come to a clearing where the infamous Star Dragon Tower resides. You won't be able to get inside for a VERY long time (and certainly not in the demo version), so don't worry about it for now. Your party will take a rest here. Talk to Lucia and then continue northwest after healing at the statue. Once outside, walk a short distance northeast to reach the second forest--the Illusion Woods. Talk to the woodsman, and Ronfar will convince him to help you. Walk north into the woods, and then Lord Leo will appear right behind you. After a futile search, Leo and his men head back to the Destiny to ambush you on the other side of the woods. Looks like you haven't seen the last of him... Inside the woods, you'll have to make your way through by searching throughout the light green bushes. Most of them contain dead ends or chests, but one bush in each area conceals the exit. In the first area, the bush furthest to the northeast is the exit. In the second area, again head for the bush in the northeast corner. In the third area, the exit is the far northwest passage. Welcome to the traveling caravan! Upon entering this clearing, you'll hear music and cheering. Watch Jean's elegant dancing, and she will notice the party as soon as she stops. She introduces herself, and invites you to speak with Giban, the troupe leader. Take some time to explore the area, and say hello to the large blue bird--a "chuckuboo," (very funny, Working Designs...) as it's called. Talk to Giban, who informs you that the path out of the forest is blocked by vines and offers to let you spend the night with them. Jean will leave to go cool down. Follow her to the northwest clearing and speak with her. Ask her all three questions, and pretty soon, a vine will appear and grab Lucia! Just as Hiro prepares to slice it in two, Jean leaps forth and subdues the vine with a few quick karate-chops! Jean then leaves after warning everyone to keep what they just saw quiet... Jean returns to her room and has a flashback about a strange masked man. That morning, Hiro and Lucia awaken to find that there is a hot spring located here. Head east to the springs and enter the left side. Hiro and Ruby go in and begin to bathe, when Lucia suddenly appears wearing her pendant (and NOTHING else; yowzers!). Hiro can't help but stare at Lucia's features, and Ruby begins to throw a tantrum and ends up almost scratching Hiro's eyes out :P After this little incident, head back to the caravan. Suddenly, the ground begins to shake and vines appear from the ground and capture Giban and several others! Speak with Jean to receive a Rope Ladder and try to convince Jean to help. When she refuses, approach the hole and prepare to descend. Just then, Jean will stop you and agree to help! Head down into the hole and go west. Fight or avoid the enemies here, and enter the doorway at the end of the hall. Now, make sure you're near full HP and MP before continuing. Plantella (AKA: Wretched Veggie) HP: ???? Weakness: Fire I recommend level 18 for fighting this boss. Plantella has three attacks: a weak poisoning attack, a stronger single attack, and a group attack. For some reason, she always seems to target Hiro with her single attacks. On the first round, have Ronfar cast Saint Litany on Hiro. Thereafter, have him act according to the situation. He should heal if necessary, use Clean Magic or a Purity Herb if everyone has high HP and Hiro is poisoned, or use Anger Dice (fire-based) for moderate to heavy damage. Hiro should ALWAYS use Poe Sword, or attack if he's low on MP. Jean should use Moth Dance, it seems to work the best. She should use healing items if necessary as well, since she is the fastest member. Lucia will cower in the corner, and occasionally use Napalm Shot for moderate damage. Just keep your fingers crossed and you should prevail, although it may take a couple of tries. Note that if you're playing the demo, the game will end immediately after the battle with Plantella and display the teaser FMV. So go out and buy the full game already! :P You know you want it! After defeating Plantella, the troupe will thank you, and you'll automatically be taken back to the caravan area. Speak with Giban and Jean, and Jean will now join your party on a more permanent basis. Before leaving, speak with the woman near the exit and she will give you Jean's Bromide 2. Now head north to the town of Takkar. In Takkar, you'll find that the north gate has been closed by Althena's Guard, and Leo is on his way! You'll have to find another way to pass through if you want to reach Pentagulia... In the tavern, you'll find a hooded girl. Speak with her and she'll offer to let you join the Magic Guild of Vane and show you an alternate route north... IF you can pass her test. Your group decides to try talking to the gate guard again, so do so. That won't get you anywhere, but then the hooded girl appears and offers to show you the path. Follow her to the east gate and she'll open the mountain path. --Takkar Mountain Pass: Treasure found here: Purity Ring, Wind Ring. Another straightforward dungeon. Just keep heading northeast along the path until you reach a strange, run-down building. --Ghost Manor: Treasure found here: Holy Water, 302 Silver, Angel's Tear, Star Light (x2), Herb. Now, this starts getting interesting. Not only is this a more complex dungeon than the ones you've seen so far, but the enemies also have various weaknesses to magic that you can exploit. To help you out, pay attention to the color the enemies turn when you target them. You want to use spells that make the enemy turn green for the most damage. The Rolling Imps are weak against wind, the Knuckle Busters are weak against fire, and Susie Deaths are weak against fire and Jean's "Sleep Step" move. Make your way to the north end of the building and enter the large room to face the next boss. Magic Tester LX1 (AKA: The Big Drummer Boy) HP: ???? Weakness: Fire, Wind The Magic Tester has three different phases during the battle. During the first phase, his attacks are paltry, but in the second and third he develops more damaging attacks that can affect multiple characters. Level 19 or 20 is good for this battle. I'd suggest that before you enter this battle (i.e. before you enter the large room), spread out your formation via the tactics menu. Also, make sure you have a few Star Lights, they'll come in handy. Each round, have Hiro use the Boomerang spell, Jean use Sleep Step or items (herbs, star lights), and Ronfar use Anger Dice or healing magic. The Magic Tester likes to put characters to sleep, but they will awake when attacked again. This is a long battle, as the Magic Tester has high HP, but stick it out and you'll prevail (as long as you don't run out of MP!). After you beat the Magic Tester, the hooded girl will appear again and reveal her identity. She is Lemina, the Junior Premiere of the Vane Magic Guild! She invites your party to join, since you passed her test, but then you inform her that you're on an important quest. After some thought, she decides to join your group! Now head out of the north end of the Ghost Manor and to the western cliff. Lemina will show you your ticket to freedom, a magic carpet! However, Lemina has a little accident, and you end up crashing to the ground. Well... at least you got down! Make sure you heal at Althena's statue, and then press onward. Be sure to stop by the North Gate of Larpa and stock up on supplies from the traveling merchant there. --Bandit Butte: Treasure found here: Shiro Crest, Star Light, Wind Staff. This dungeon is simply a series of caves and mountain paths. Just follow the basic path and you'll be fine. Lemina's magic will come in very handy here, so don't be afraid to use it! After exiting Bandit Butte, head northwest to the bustling town of Nota (you'll have to meander your way through the trees near a small lake on the overworld to reach Nota). Here you'll learn that the two halves of Nota aren't on the best of terms at the moment. After you're done shopping in East Nota, head across the bridge towards West Nota. As you reach the middle of the bridge, your old friend Leo shows up on the Destiny! Thanks to Ronfar's quick thinking, you manage to escape back to East Nota. Leave town while Leo's men try to figure out how they can all get through a small door at once... At Jean's suggestion, head northeast to the carnival. Explore the carnival and check out the giggle den, the gambling hut, and other attractions. When you're ready to proceed, go to the north end of the carnival and speak to Giban. As you're talking, Leo arrives, but Giban sends him away. It's decided that Lucia needs some new clothes if she's going to remain inconspicuous. When you have control of Hiro and Ronfar, approach the middle carnival car to see a few FMVs of Lucia's new outfit and watch as Hiro and Ronfar find out just how dangerous women can be ;). When you're ready, speak to the man near the Magic Arrow to make your escape. As soon as you board the Magic Arrow, Leo returns and damages the Magic Arrow, changing your destination. After a brief, but terror-filled ride, your group lands on top of some ancient ruins. --Mystic Ruins: Treasure found here: Healing Nut, Dream Crest, Star Light (x2), Flame Staff. After your party recovers from their crash, approach the center of the tower. Lucia will sense an ancient seal, and lift it with her powerful magic. Inside, you'll find a strange device, which Lucia activates. **MAJOR SPOILER WARNING** This device is a magical video of sorts, and it displays various important scenes from Lunar: Silver Star Story Complete, including the destruction of Vane, the appearance of the Magic Emperor, and even images of Dragonmaster Alex and the goddess Althena. Afterward, the group is puzzled at what they have seen, and suddenly a man approaches... That voice is very familiar... Oh, no!! It can't be... it's... it's JOHN TRUITT!! uh, I mean... It's Magic Emperor Ghaleon! (This is one of the two spoiler characters in the character standee package. Oh, and for those of you who didn't get that joke, John Truitt is the voice actor for Ghaleon, and he has a very distinctive voice. He also does the narration at the beginning of the game.) Apparently, Ghaleon has somehow been resurrected after his run in with the last Dragonmaster over a thousand years ago. He vanishes without a fight, leaving your party even more confused. Maybe now is a good time to find a way out of this place... **END OF SPOILER** This is a much more complex maze than any you've seen so far. This dungeon is composed of floating platforms that lead to other platforms (and monsters). Every time you step on a floating platform, you'll be carried to a stationary platform surrounded by other moving platforms. The following guide tells you which moving platforms you should step on: from the northern entrance, take the south (and only) platform, next take the west platform, then the north one, next take the south platform, next west, and finally south to reach the southern exit. The next room contains more platforms. From the door, take the platforms west, north, north, east, south, and north to reach the northern exit. This area leads to a garden filled with fairies. **SPOILER WARNING!** The fairies were apparently brought here by Ghaleon, and they all seem to like him. You party wonders how they can possibly like such an evil man... Approach the door at the south end of the garden and Lucia will break the seal on the door. Head back towards Nota (which lies west) and you'll be confronted by the Dragonship Destiny. Just before Leo blows you to smithereens, some bolts of lighting strike the Destiny and knock Leo down. It seems that Ghaleon is helping you escape... but why? After the Destiny retreats, head for Nota. **END OF SPOILER** Back in Nota, the Destiny is gone, so you can freely travel to West Nota. Do so, and you'll hear more about how the East and West are feuding, and you'll also hear of a severe blizzard in Zulan that is making travel to Meribia impossible. Exit Nota and head North to reach Zulan. In Zulan, the first thing you'll notice is the raging blizzard that torments the village. Talk to the mayor of Zulan in the largest house, and he will tell you that his daughter and son-in-law are missing in the mountains, and his granddaughter is very sick. Agree to help him by slaying the monster in the mountains, and searching for the lost people. Once you do, Lucia will berate you for straying from your primary mission--stopping Zophar. She claims that saving one town is insignificant compared to saving the world. At this point Lucia will leave your party. Now, head to the north end of town and enter the Zulan mountains. --Zulan Mountain: Treasure found here: 2,000 Silver, Healing Nut, Power Crest, Water Staff, Barrier Ring, Phoenix Ring. This is a fairly long dungeon compared to most so far, and there are lots of monsters. Make sure Lemina has the Flame Staff equipped, as it will be very helpful. When you find ice covering up a cave entrance, press X in front of it and Ruby will melt the ice (at least her breath is good for SOMETHING :P). Be warned though, some ice shards are hiding monsters that will immediately attack. Follow these directions for the quickest route through the mountain: From the entrance, make your way north until you reach an ice-blocked cave entrance. Enter it and head east to the cave exit. Now make your way north and ignore the first ice blockade you see and have Ruby melt the one further northeast. Enter this cave and follow the path to the exit. Now head west and ignore the first block of ice, but melt the second one you come to. Enter this short cave and proceed to the exit. Be sure not to miss the Phoenix Ring hidden in a niche near the exit of this cave. Now make your way north and melt another ice block. As you continue, you will hear the roar of a beast. Before long, you realize that the beast has caused an avalanche that promptly sweeps your party away! Then the screen goes dark and you can hear Lucia's voice calling out to Hiro. Hiro awakes with Lucia's healing magic, and in a touching moment, Lucia admits that she didn't want to leave him. Find the other party members and Lucia will heal them as well. Now head north to find the monster that has been tormenting the villagers. Note that Lucia has restored everyone to full HP and MP, so there's no need to heal before this fight. Missing Link (AKA: Big Hairy Beast) HP: ???? Weakness: Fire Level 25 is good for this battle. Before starting this battle, it's a good idea to put Hiro in the far front of the formation, and put everyone else as far back as possible. The monster has three attacks: he will do a Zone attack on the closest person (i.e. Hiro), he will summon a large avalanche to damage the party, and he will put up a wind shield, protecting him from all harm. On the first round, have Hiro use Poe Sword, Jean attack, Ronfar cast Saint Litany on Hiro, and Lemina cast Power Drive on Hiro. On subsequent rounds, have Hiro use Poe Sword, Jean should attack or use healing items, Ronfar should heal as needed or defend if no healing is needed (don't have him attack, since you don't want anyone close to Hiro), and Lemina should use Flame Shot. When the Missing Link is protected by his wind shield, you can heal and cast Saint Litany on other party members or have Lemina cast Power Drive and Ice Shell, but if you have nothing else to do, just defend. Eventually, the Missing Link will fall. After defeating the Missing Link, approach Maria (the mayor's daughter) and let Lucia heal her. Maria has amnesia, but she finally agrees to stay in Zulan and care for the baby. Maria's husband is still missing, but perhaps you will be able to help him later. Now that the blizzard has stopped, you should head south to Meribia. Meribia is still a bustling merchant town, just like it was 1,000 years ago. Explore the town and make sure to stop by Ramus' store. Talk to the old man there repeatedly until you get Lemina's Bromide 3. Be sure to also visit the tavern of Meribia. Speak with the minstrel at the bar to receive Jessica's Bromide. After you're done exploring this town, head for Lunn's dojo in the northeast part of town. Upon entering the dojo, you'll witness Lunn's power as he fights off the attempted attacks of a dozen of his pupils with ease! After speaking briefly with you, he heads up to his quarters. Follow him, and you'll learn about Jean's tragic past as a member of the Shadow Dragon Cult. Lunn tells you of some bandits that have been terrorizing Taben's Peak, and he thinks the bandits may in fact be the Shadow Dragon Cult! Exit Meribia and head east to Taben's Peak. The road east to Vane has been blocked off, so for now, head north into the forest. **SPOILER WARNING** Before long you see a flying white cat-like creature who bears a striking similarity to Ruby. It disappears into the brush, and Ruby follows it, only to be caught by a boy who calls himself Nall. Nall is the other spoiler on the characters standees, so at this point you are free to open your standee package without fear of more spoilers (Nall and Ghaleon are the only two spoiler characters)! Follow Nall to and enter Taben's Peak. **END OF SPOILER** --Taben's Peak: Treasure found here: Herb, Legendary Lid, Thunder Staff, Luck Ring, Spirit Mace. In the first area, follow the main path and you will soon see a child run across a ledge above you. Jean believes that you're getting close to the Shadow Dragon Cult, but then the child calls his friends, who start pelting you with pinecones! After they stop, proceed up the ladders to the next area. Now, just follow the paths until you run into the same kid again. This time, his friends pelt Hiro, Ronfar, and Ruby with a pepper bomb! Continue on through the next monster-infested area until you reach the top of Taben's Peak. Upon reaching the top, you'll meet Nall again. After you and Nall accuse each other of being members of the Shadow Dragon Cult, Nall has you thrown in jail! The next morning, Hiro and Ruby wake up alone. Go upstairs and speak with all the children to learn that Taben's Peak is an orphanage that Nall created for children without parents. Find Nall, chambers, and you'll find him talking with Lucia. Lucia can tell that there's something special about Nall--and Nall seems to know who Lucia is! But before they reveal their secrets, the Shadow Dragon Cult attacks! Follow Nall and regroup with your party. The cult kidnaps several children, and Nall is unable to stop them. Nall then tells you about some sewers hidden in Meribia. He is certain that's where the cult lives. Go to the entrance of Nall's orphanage and talk to the kid guarding the gondola to bypass most of Taben's Peak. Now return to Meribia. Upon returning to Meribia, you'll find that everyone is talking about the hole that has appeared in a wall in Ramus' store. It turns out that the hole leads directly into the sewers, which is exactly where you want to go! --Meribian Sewers: Treasure found here: Star Light (x3), Steel Shield, Dew Ring, Quake Staff, Steel Helm, Healing Nut, Soul Bandanna, Silk Dress, Silver Light. This dungeon is very similar to the same location in Lunar: SSSC. Just like in that game, press the little blue switches on the walls to make the bridges come down. Start by heading west from the entrance. Press the switch, and cross the bridge to the north. Enter an alcove with a treasure chest (the Steel Shield) and press that switch. Now head west and then north up the long corridor and cross the bridge. Next head east and take the first path leading south. Continue to the south, and then go west. Turn south here, then go east. Now turn south, and then head in a general western direction until you come to a doorway flanked by two treasure chests. Those are the basic instructions for getting to the door, but I'd suggest you explore the whole dungeon, hit all the switches, and get all that treasure before proceeding. One of the switches lowers a bridge that makes a shortcut between the entrance and the exit door. After you're done exploring the dungeon, go back to town and heal at Althena's statue. Then come back in and take the shortcut to the exit so that you're mostly healed for fighting the upcoming battle. Now enter the door, and head south. There you'll find the Shadow Dragon Clan, along with their masked leader. The masked man will send a group of assassins to fight you. This battle isn't too hard. Just have Jean and Hiro attack, while Ronfar either attacks or heals, and Lemina casts Freeze Claw. After wiping out the assassins, the masked man prepares to fight you, but Jean knocks off his mask and he retreats, hiding his face! He tells you to come to Horam and participate in the "Tournament of Death." Jean picks up the mask, and decides to show it to Lunn when you get the chance. In the meantime, the kids you saved dart off towards Taben's Peak, and you should follow them. Back at Taben's Peak, Nall will show up, and after berating Ruby for declaring her love for Hiro when she's obviously not his type, he invites you inside. After the Dragon Kids thank you for saving their friends, go upstairs and out on the balcony to find Lucia, who has learned how to sing! Now you should leave Taben's Peak and head east to Vane, as Nall suggests. Once you arrive in Vane, a woman informs Lemina that Borgan, the Black Wizard, has arrived in Vane. Just then, a group of Borgan's cronies appear and block your passage into Vane! Lemina suggests that you try the old Transmission Spring, which lies just east of Vane. Go there, and be sure to pick up Mia's Bromide from the wandering man. Step onto the magic portal, and Lemina will cast a spell that activates the portal and takes you to the Cave of Trial, an ancient cave that lies beneath Vane's walls. Well, that's it for this version of this FAQ! This file will be updated soon! Be sure to check my website at http://members.aol.com/daniel0777/index.htm for the very latest version of this FAQ! VIII. Song Lyrics and Soundtrack CD track list **Eternal Blue** A legend of old. A story forgotten. The memories, of true love stolen from time. A darkened romance. Try hard to remember. A doorway to the heart beckons your mind! And now, a corner of light, can lift the weight from you. It's in your hands. If just you understand. A destiny lost. A bond that's been broken. The memories, of a time that slipped away. Just open your mind; the way lies before you. A doorway to the heart you seek to find. Love can change the key you hold into a gilded chance. So tear a memory from your mind and make it so real. Blue star above me, Your mystic shimmer tells of love, I should know. Whisper your secret. To soothe my doubt and calm my fear.* Blue Star above me, When shadows lengthen and the dark looms ever closer, Turn on your shine and hold me near. When the comet pulls the bow, The stars begin their dance. The time when destiny and hope, Will give birth again. Then if it's to be, I'll find a glimmer of the life, I should know. Only that moment can show me what I hold so dear. Until that moment, I'll find some comfort in the love within my slumber. Turn on your charm and hold me near. Blue Star above me, Your mystic shimmer tells of love, I should know. Whisper your secret. To soothe my doubt and calm my fear.* Blue Star above me, When shadows lengthen and the dark looms ever closer, Turn on your shine and hold me near. *--Interesting fact: This line read "That can eradicate my fear." in the Sega CD version. **Lucia's Theme** When I was alone as one, my eyes were as blind, I know. Sky brilliant with blue elegance, I couldn't behold. When I was alone as one, my heart was as ice, so cold. Wind whispering sweet melodies, I could not behold. Sight to my eyes, and warmth to my heart, Your love has been such to me. Pull closer now, and strengthen my leaning, Toward love to heal all my wounds. When our hearts both beat in time, There's magic in your smile, It seems there's nothing we can't do. And within your warm embrace, My heart will find a place, Even from afar, Our love forever shall be destiny. When I was alone as one, my eyes were as blind, I know. Sky brilliant with blue elegance, I couldn't behold. When I was alone as one, my heart was as ice, so cold. Wind whispering sweet melodies, I could not behold. Sight to my eyes, and warmth to my heart, Your love has been such to me. Pull closer now, and strengthen my leaning, Toward love to heal all my wounds. When our hearts both beat in time, There's magic in your smile, It seems there's nothing we can't do. And within your warm embrace, My heart will find a place, Even from afar, Our love forever shall be destiny. When our hearts both beat in time, There's magic in your smile, I know there's nothing we can't do. And within your warm embrace, My heart will find a place, Even from afar, Our love eternal shall be destiny. Soundtrack CD: 1. Star Dragon Theme 2. Ghaleon's Theme 3. Promenade 4. Field To Tomorrow 5. Crowded Street Corner 6. Gypsy Hear [Jean's Theme] 7. Brave Warriors 8. Holding On [Lemina's Theme] 9. White Mask Funk [Mystere's Theme] 10. Wine, Women, and Song [Ronfar's Theme] 11. Eternal Blue [Instrumental] 12. Desire 13. Justice [Leo's Theme] 14. Boss Battle 15. Hiro's Fight 16. Eternal Blue [Rondo--Light and Shadows] 17. Golden Voice 18. Lucia vs. Zophar 19. Growing Fear 20. Heart-Shaped Tears 21. Zophar's Arrival 22. Somber Memories 23. Dragonship Destiny 24. Lucia's Theme IX. Special Thanks Extra Special Thanks goes out to Victor Ireland and the whole crew of Working Designs for their WONDERFUL translation of this game. From witty dialogue to beautiful animation to talented voice acting to the BEST game packaging EVER, a hearty congratulations goes out to all the gang at Working Designs. Of course, special thanks also goes out to Game Arts, for designing this great game. NOTICES: Lunar 2: Eternal Blue Complete FAQ/Walkthrough by Daniel Wagoner. My E-mail addresses are: Internet: daniel0777@aol.com America Online: daniel0777 Please feel free to E-mail me with any questions you have. I am glad to help you with any problems you're having with the game. This file will still be updated as new information is found. I will also be glad to answer any questions about other RPG and adventure games. I am especially knowledgeable about the following games: Final Fantasy 1-8, Dragon Warrior/Quest 1-6 (check my FAQs on DW2 and 3!), Secret of Mana series (Seiken Densetsu 1-3), Lufia 1 and 2, Breath of Fire 1-3, Lunar 1 and 2 for Sega CD and PSX, Chrono Trigger, The Legend of Zelda 1-5, Star Ocean 1 and 2, and Soulblazer. I may not know EVERYTHING about these games (especially not the Japanese ones), but I should be able to help you if you are stuck and can't figure out what to do next. Game Shark Codes: Do not ask me for Game Shark or Game Genie codes. I do NOT encourage the use of a Game Genie or Game Shark in any of the games I write these FAQs for. These devices can mess things up (temporarily), and can even erase your save games! If you are having problems with your game, be sure you try removing your Game Genie/Game Shark before asking me for help. I have had a NES and SNES Game Genie in the past, and had my saved games erased numerous times. I have never used a Game Shark, so I know NOTHING about it, nor do I know any codes for it. If you NEED to use codes, do a search on the web for "Game Shark" or "Game Genie" and the name of the game or visit http://www.gamefaqs.com; that should help you find the codes you need. Visit my website at http://members.aol.com/daniel0777/index.htm for the very latest versions of ALL my FAQs! There is a DexDrive file for Lunar 1 and 2 on my website, which contains save games right before many major events or cool looking animation sequences in both games (Lunar 2 saves forthcoming). This FAQ should also be available at the Video Game FAQ warehouse: http://www.gamefaqs.com Look for my other FAQs: Dragon Warrior 2 FAQ version 1.7 (NES version) Dragon Warrior 3 FAQ version 1.8 (NES version) Lunar: Silver Star Story Complete FAQ version 1.6 Also, check out the Working Designs home page for information on Lunar and all their games, as well as official release date info. for the full game! http://www.workingdesigns.com Lunar 2: Eternal Blue Complete and characters in the game are copyrights of Working Designs and Game Arts. You may freely distribute this FAQ AS IS! You may make minor formatting changes, such as realigning tabs or tables, or converting it to HTML format. This type of editing is fine, and you don't need my permission to do so. But DO NOT add or remove ANY text from this file! If you wish to add something to this file, E-mail me with your suggestion and I will make the modification myself if I agree with your suggestion. Any suggestions are welcome, and if I decide to incorporate your suggestion, you will of course receive credit for it in the FAQ. ATTENTION WEBSITE OWNERS! DO NOT add Game Shark codes! I do no want people E-mailing me asking about these codes, so please, if you want to list Game Shark codes on your website, place them in a separate file and make it clear that they are not connected with my FAQ. Last but not least, remember... "May the light shine upon thee!" --from Dragon Warrior 1