DRAGON VALOR ----------------------------------------------------------------------- Dragon Valor FAQ/Walkthrough / version 1.02 / January 6th 2001 Written by Split Infinity 'Story of a Dragon Valor', route 1 (under construction) ---> 'Story of a Dragon Valor', route 2 (under construction) ---> 'Story of a Dragon Valor', route 3 I. Prologue: Dragon Valor 001: Brize Forest II. Chapter 1: Avenger 002: Raxis Border 003: Shop 01 004: The Ruins of the Prison 005: Shop 02 006: The Border Fortress 007: Raxis City 008: Shop 03 009: The Underground Passage 010: The Road to Raxis Castle 011: Raxis Castle (Entrance 1) 012: Raxis Castle (Entrance 2) 013: Tower of the Alchemist 014: Shop 04 015: The Catacombs III. Chapter 2: The Berserker 016: The Pirate Ship 017: Kadeli Canal 018: Shop 05 019: Kadeli City 020: The Abandoned Mine 021: Shop 06 022: Linton Forest 023: Clovis' Fortress 024: Shop 07 025: The Highlands of Linton 026: Shop 08 027: Beneath the Volcano 6. Family Tree of Dragon Valor I. 'Story of a Dragon Valor', route 1 (under construction) II. 'Story of a Dragon Valor', route 2 (under construction) III. 'Story of a Dragon Valor', route 3 ---> Family Tree of Dragon Valor after Chapter 1 ---> Family Tree of Dragon Valor after Chapter 2 7. Frequently Asked Questions 8. Secrets 9. Credits 10. Contact Info 11. Future Plans ----------------------------- 2. REVISION HISTORY / UPDATES ----------------------------- Version 1.02 (Saturday, January 6th, 2001) - 3 more character bios added - few more magic info added - added some more items (Horn, Bracelet, Scroll) - 8 more enemy descriptions added - walkthru added up to Chapter 3 (for game route No. 3) - 2 more entries in Family Tree section - added a note on how this walkthru will be written at the start of Walkthru section - decided to shorten the name of few items for the sake of my fingers --> Small Health potion will now be referred to as 'health' --> Large Health potion will now be referred to as 'S health' --> Small Magic potion will now be referred to as 'magic' --> Large Magic potion will now be referred to as 'S magic' - added 'Hazards' section ----------------------------------------------------------------------- Version 1.01 (Friday, January 5th, 2001) - more character bios added - more enemy descriptions added - 'Family Tree of Dragon Valor' section added - fixed and finished items section - some minor fixes in Magic section - added a secret about 3 different routes thru the game - walkthru added up to Chapter 2 (for game route No. 3) - remade some of the walkthru for Prologue ----------------------------------------------------------------------- Version 1.0 (Wednesday, January 3rd, 2001): Very first version of this FAQ. After having the game for 4 days and noticing that no FAQs for this game exist yet, I decided to write one myself. Before you proceed with reading this FAQ, please take some time to read Legal Information section. Remember, it's not nice to steal other people's work. Tomorrow I will write the walkthru for Chapter 1. Note: Latest versions of this FAQ will always be found on GameFAQs. ---------------------------- 3. LEGAL INFORMATION SECTION ---------------------------- A) This FAQ can only appear on the following site(s): - GameFAQs [www.gamefaqs.com] Why? Because this will be the only site I'll send my FAQ to personally. B) What can/can't you do with this FAQ? - Do NOT: Post this FAQ on your site directly. The only site(s) that this rule DOES NOT apply to is GameFAQs, as shown above. - Please DO: If you are a webmaster of a site that wants to post this FAQ, what do you do? As you read above, you can not post it directly. Instead, link to the page at www.gamefaqs.com that lists all the FAQs for this game. Why GameFAQs? Because I said so. To clear up some confusion, you can not link to the URL if it ends in ".txt" or ".doc", you just can't use that. If it ends in anything else, such as the page where it lists all the FAQs for a game, you can link to THAT, but not to the actual FAQ. C) This FAQ cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form, PERIOD. It may not be given away freely, as a "bonus" or "prize", or given away with the game itself, etc. This FAQ cannot be used for either profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direction violation of U.S. law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. I am in no way affiliated with Namco or any other companies that were/are involved with this game. This document is © 2000 Split Infinity All rights reserved -------------------------------------- 4. STORY, CHARACTERS AND OTHER TIDBITS -------------------------------------- ======== a) Story ======== In the past huge beasts troubled the mankind. These beasts were known as... dragons. The legend went that only a magic sword of Dragon Valor can slay a dragon... it was only the legend... but, sometimes the legend can come true... (Because I intend this walkthru to be spoiler-free (except for Characters section, where I will mark SPOILER!), I will not include any info on story progression as you journey thru this adventure - except for what you get to know in first five minutes of the game...) ============= b) Characters ============= Note: This section contains SPOILERS about character cast in Dragon Valor, so do not read further if you don't want any info on characters. 1. Clovis First Dragon Valor you get to control. His motives for slaying dragons feed on his hatred for dragons, because one of them killed his sister, Elena. 2. Elena Clovis's sister. Very dear to him, but unfortunately was killed by one of wild dragons. Her death is one of main motives for Clovis to rid this world of dragons. 3. Carolina Inventor girl in Raxis city. Her father was executed by Azale Knights because he didn't want to create a weapon for them. She meets Clovis after being rescued from some thugs at Raxis border. 4. Volef Head of Azale Knights. Keeps Raxis princess Celia in custody for his own selfish reasons. Volef's power is supposedly fueled by dragon magic. 5. Celia Raxis's princess. Not really liked by the people because of her personality. 6. Raimun Power Ranger wannabe. He got his power from renegade dragon, whom is being followed by Clovis. Raimun built his alchemist tower nearby Raxis Castle, where he is performing foul experiments. 7. Kodel Son of Clovis and Carolina. Though taught in swordsmanship, Codel never wanted to be a dragon slayer. Instead he started to steal pirate's treasures. 8. Robert Head honcho of one of pirate bands, Fannah's father. Runs into Kodel when he tried to steal Robert's sword (which in fact belonged to Clovis). What is the connection between Clovis and Robert? 9. Fannah Robert's daughter. She's been a prisoner (sorta... I bet Robert was tired of her yappin') on Robert's ship and resued by Kodel. Is she destined to cross her way with a Dragon Valor? Note: More Character bios will be included later, as I write more of the walkthru. ============================= c) Controlling your character ============================= I. First, let's take a look at controls... 1. Directional buttons: Move character left, right, up, down. Also used for directing your jumps. Moves the cursor in Status screen. 2. Square button: Press this button to swing your sword. Press the button 3 times for 3 consecutive slashes. Confirms your choices in Status screen. 3. X button: Used for jumping. The longer you keep button pressed, the higher you will jump. While in midair, press X button again to perform 2xjump. Also used for confirming your choices in Status screen and confirming your responses in dialogues. 4. Circle button: Used for Magic attacks. While in Status screen, press this button to return to game screen. 5. Triangle button: Used to access Status screen. 6 . L1/L2 buttons: Hold either one down while pressing directional buttons to dash. 7. R1/R2 buttons: Hold either one down while pressing directional buttons to crouch and move while crouching. 8. No button input: Your character will guard against physical attacks from front. Character cannot guard against magic attacks, special attacks and physical attacks from behind. II. Sword (and other) Techniques 1. Sword Swing(s) Press Square button once to swing your sword. Press Square button up to 3 times for 3 consecutive blows. 2. Charged Sword Swing Hold Square button for a second. Your sword will start to glow. Release Square button for a powerful Charged Sword Swing. 3. Jumping Slash Press X button to jump. While in midair, press X button again to perform 2xjump. Anytime during the jump you can press Square button to perform Jumping Slash. 4. Upward Slash Press either R1/R2 to crouch. Wait for the enemy to get close. Press X button to perform Upward Slash. This technique is especially useful against flying enemies. 5. Hammer Blow No. 1 Press X button to jump. While in midair, press either R1/R2 to have your character strike the ground with sword placed horizontally. 6. Hammer Blow No. 2 Press X button twice to 2xjump. While in midair, press either R1/R2 to strike the ground with your sword placed vertically. When the strike lands, you will release a small circular shockwave, damaging nearby enmies. 7. Single or Double Slash, followed by Forward Slash Press directional buttons in direction you want this Sword Technique to 'go'. Press Square button once (or twice) to perform single (or double) slash. Whilst your character is in motion of swinging the sword for first (or second) slash, press either L1/L2 button to finish this Sword Technique with Forward Slash. 8. Backflip (2xBackflip) In case you're chopping up some enemies, but need to get away quickly, do the following: Press Square button once (or twice) to do Single (or Double) Slash, but then press X button to perform a Backflip, which will take you out of harms way. During a Backflip you're invincible. Backflip can be turned into 2xBackflip if you press X button for second time. 9. Single or Double Slash -> Backflip -> Jumpkick combo Press Square button once or twice to perform Single/Double Slash. Immediately press X button only *once* to perform Backflip. While backflipping press Square button and your character will perform a Jumpkick when character comes out of Backflip motion. 10. Mowing Slash Press R1/R2 to crouch. Press Square button to swing your sword very close to the ground, so called Mowing Slash. Useful for enemies that are very small (for example, Eyefuls and Starfish). 11. 'Go away' Slash Press R1/R2 to crouch. Hold directional button so that you will face your enemy. While crouching and holding directional button press Square button to swing your sword upwards. This will knock your enemy off feet and send him to the ground few feew away from you. 12. 'Poor' Slash Sometimes you'll get poisoned (you will know this by your character who will be kneeling and moving really slow). During this time all you can do is a Single Slash by pressing Square button. 13. Dashing Slash Press either L1/L2 to dash. While dashing, press Square button once to perform Dashing Slash. 14. Forward Thrust Press either L1/L2 to dash. While dashing, press either R1/R2 and X button at the same time to perform Forward Thrust. 15. Special Sword Technique Be careful with this. By pressing Square and X buttons at the same time your character will perform Special Sword Technique (one full circle single sword slash, followed by an upward slice). Although powerful, this technique has two disadvantages: - it eats up five HP - your character has limited movement for a while (cannot jump / crouch / dash / walk) 16. Guarding Face your enemy. Do not press any buttons. If enemy attacks you physically, your character will guard. Attacks you cannot guard against: - physical attacks from behind - magical attacks of any sort ======================================================== d) Title / Game / Status / Map / Save / Game Over Screen ======================================================== I. Title Screen You can watch intro movie or press Start to skip it. You will land in Title Screen. You have following options: 1. New Game Select this option to start a new game. 2. Load Game Select this option to load previously saved game. 3. Configuration Select this option to set the game options, which are: Controller Setup, Adjust Screen and Audio Setup. II. Game Screen Let's explain how you should treat Game Screen. 1. In upper left corner you'll see a black box, which is empty for now. When you obtain magic tomes (to be able to cast magic), it is here where your chosen magic will be shown. You can only use one magic at a time. 2. To the right are HP and MP gauges. HP gauge decreases as you take damage. MP gauge decreases as you cast magic spells. Increase the gauges by picking up (or buying in some cases) correspondent vials: health potions for HP and magic potions for MP. You can also *increase* MAX HP/MP by finding (or buying in some cases) items that increase the amount of MAX HP/MP. 3. In upper right corner there is another black box which pops up every time you pick up an item, be it money, vials, whatever. 4. As you're fighting your enemies, you can see how much energy they have remaining by looking at the health bar in the lower left corner. When the health bar of an enemy is empty, that enemy is dead. 5. And lastly, sometimes you will see a black box showing info on number of enemies. This signifies that you have to kill that many enemies in order to be able to proceed to the next room. III. Status Screen 1. In upper left corner you will see a black box where your selected magic is displayed. 2. To the right are HP/MP gauges. 3. In the upper right corner you can see current character's name and portrait. 4. Under HP/MP gauges are two boxes showing your current attack and defense power. Both can be increased by finding correspondent items: Gems for attack and Talismans for defense. 5. Under Attack/Defense stats you can confirm what magic spells you have found so far. When cursor is placed over one of the magics, you can read short description of what the spell does and its cost in MP. You can find eight magic spells in total. Each spell has three levels of effect, with last being the greatest. To increase their levels of effect, you'll have to find more tomes of certain color. 6. To the right you will see 16 boxes. Inside these items you can collect will appear. Place the cursor over an item to read its description. 7. And lastly, in the lower right corner you can confirm your current amount of money. IV. Map Screen When you finish a level, Map screen will be shown. - In upper left corner you can see at which chapter of the story you're currently at. - In lower right corner you will see three options: Move, Status and Save (Save will be explained below). 1. Select Move command to see your next available destinations. Select desired destination and your character will walk to it. 2. Select Status command to be taken to Status screen. 3. Select Save command to be taken to Save screen. V. Save Screen Saving in Dragon Valor takes 1 memory card block per 1 save. When Save screen is accessed, wait a bit for the game to check available space on Memory Card. When prompted, select an empty slot and press X button to save your game. Note: Should you choose to save over previously saved Dragon Valor file, you will be asked if you wish to overwrite. Select Yes to overwrite, or select No if you choose not to overwrite. When saving is complete, press X button once again to be taken back to Map screen. Note: Game will also prompt you to save between chapters. VI. Game Over Screen Your game is over when your HP gauge is depleted. You are given the option to continue your game. If you select yes, you will continue your game as following: 1. If you die before the boss, you will restart at the entrance to the dungeon. 2. If you die during the boss battle, you will restart at the start of boss battle. In both cases your HP/MP gauges will be filled completely. However, if you choose not to continue, you are then given the option of saving your current game progress. Select Yes to save, or No to be returned to Title Screen. ======== e) Magic ======== In Dragon Valor you can find 8 different spells. Spell is learned when you obtain a colored book, called Tome. These are: 1. Green Tome --> Heal magic Lv 1 Heal magic: Recovers HP. Spell recovers 25 HP. (MP cost: 10) Lv 2 Heal magic: Lv 3 Heal magic: 2. Red Tome --> Fire magic Lv 1 Fire magic: Fireball attack or ignite devices. Casting this spell will launch a single fireball in direction you're facing. Spell is also used to ignite some devices you will find in the dungeons. (MP cost: 3) Lv 2 Fire magic: Lv 3 Fire magic: 3. Orange Tome --> Thunder magic Lv 1 Thunder magic: Thunder attack or electrify devices. Once you cast this spell, single thunder ball will hover in the air. It will explode after enemy gets close or after certain time limit. Spell is also used to electrify some devices you will find in the dungeons. (MP cost: 6) Lv 2 Thunder magic: Lv 3 Thunder magic: 4. Grey Tome --> Stealth magic Lv 1 Stealth magic: Invisibility deters enemy attacks. Invisibility is nullified when you attack. (MP cost: 8) Lv 2 Stealth magic: Invisibility time is extended. Invisibility is not nullified when you attack. (MP cost: 10) Lv 3 Stealth magic: 5. Yellow Tome --> Defense magic Lv 1 Defense magic: Increases defense and weapon range. (MP cost: 3) Lv 2 Defense magic: Defense and weapon range are increased even more. (MP cost: 4) Lv 3 Defense magic: 6. Blue Tome --> Ice magic Lv 1 Ice magic: Ice attack or freeze flame platforms. Casting the spell causes several seconds lasting ice damage to enemies. Spell is also used to freeze flame platforms you will come across in several dungeons. (MP cost: 3) Lv 2 Ice magic: Lv 3 Ice magic: 7. Black Tome: Mine magic Lv 1 Mine magic: Controlled Mine attack. Press and hold Circle button. Press directional buttons to direct your mine to the place where you want it to explode. (MP cost: 4) Lv 2 Mine magic: 2 controlled Mine attacks. Same as above. (MP cost: 4) LV 3 Mine magic: 3 controlled Mine attacks. Same as above. (MP cost: ?????) 8. Violet Tome: Vortex magic Lv 1 Vortex magic: Controlled enemy entrapment. Press and hold Circle button. Use directional buttons to move the vortex to the enemy you wish to trap. (MP cost: 5) Lv 2 Vortex magic: Controlled enemy entrapment. Same as above, except that now the time enemy is trapped is extended plus enemy is damaged while trapped in the vortex. (MP cost: 6) Lv 3 Vortex magic: ======== f) Items ======== Items can be collected during your adventures. They come as following: General Tips: - Search everywhere! Behind the tree, behind pillars, behind fences, behind anything. You never know where to find something useful. - Kill as many enemies as you can! Many enemies drop useful items like Val or Gems, so it is in your best interest to chop as many as you can. I. Items that appear under Items section in Status screen: 1. Gem: Increases attack power. 2. Chalice: Increases MAX HP by 8. 3. Pendant: Increases MAX HP by 1. 4. Scroll: Increases MAX MP by 8. (I know that this item exists, but I can't remember name of it.:)) 5. Lithograph: Increases MAX MP by 1. 6. Ring: Increases attack power. 7. Talisman: Increases defense by 1. 8. Bracelet: ????? 9. Wine: Potent drink traded at shops. 10. Tea: Special item traded at shops. 11. Mask: Handmade item traded at shops. 12. Harp: Royal instrument traded at shops. 13. Tiara: Jeweled item traded at shops. 14. Perfume: Herb scented and traded at shops. 15. Horn: Handmade item traded at shops. 16. Gold Key: Opens locked doors. 17. Silver Key: Opens locked doors. 18. Brass Key: Opens locked doors. II. Items that have immediate effect: 1. Small Health potion: Restores 10 HP. (It will be referred to as 'health'.) 2. Large Health potion: Restores 30 HP. (It will be referred to as 'S health'.) 3. Health vial: Restores MAX HP. 4. Small Magic potion: Restores 10 MP. (It will be referred to as 'magic'.) 5. Large Magic potion: Restores 30 MP. (It will be referred to as 'S magic'.) 6. Magic vial: Restores MAX MP. 7. Magic Power vial: Restores MAX MP and bestows your character with 'Magic power'. Your character will start to emanate colorful lights. This effect lasts around 1 minute. During this time your MP will not be depleted, which means you can cast as many spells as you want. 8. Silver coin: Adds 1 Val to your current amount of money. 9. Gold coin: Adds 10 Val to your current amount of money. 10. Poison: Your character will have limited movement for about 3 seconds. Picking up Poison causes your character to lose 5 HP and gain 2 MP. ========== g) Enemies ========== 1. Orc - enemy armed with wooden bat. Slow. Half the time he'll spend looking around where you are. Can try to hit you with wooden bat. Can't guard. Can be guarded against. Simply run up to him and chop himp up. 2. Bat - small but annoying. Moderately fast. They like to swoop down at you and bite you. Can't guard. Can be guarded against. Guard and wait until he tries to bite you. You will guard this attack. When bat tries to get away, quickly perform Upward Slash to get rid of him. Jumping Slashes may also do the work. 3. Tentacle Plant - don't try to jump over this enemy. It will hurt you, sinve Tentacle Plant can swing its tentacles in the air too. Can't guard. Can be guarded against. Wait for Tentacle Plant to try to attack you (make sure you're out of tentacles's reach). After the hopefully failed attack Tentacle Plant is doomed, so kill it. 4. Will-O'-The-Wisp - small red bubble-like enemy. When you move, he moves - toward you. If he gets too close, he'll shrink and then double in size. Can guard. Can be guarded against. Move so that he comes really close, then kill it. 5. Cerberus - annoying dog enemy. Fast. Like his name applies, he can breath fire.:) Can't guard. Can be guarded against (can't guard his fireball!). Dodge or guard his jumping attacks he launches at you and while he shows you his back, run up to him and kill him. Watch out for fire breath though. 6. Archer - yeah, first human enemy. He moves really slowly, but can shoot arrows at you from a distance. Can't guard. Can be guarded against. Simply run up to him and chop him up. 7. Warrior - human enemy armed with double axes. Slow; fast if he tries to ram you. He can try to chop you up. He is also capable of bashing into you (he may either take a few steps back and then bash you; or may try bashing you straight away). Can guard. Can be guarded against. Guard his attack and then attack him. 8. Skeleton - pile of bones that came to life. Armed with a bone... talk about original.:) Slow. His only attack is striking you with your bone. Can't guard. Can be guarded against. He cannot be killed with your sword. He can only be killed by Lv 2 or Lv 3 Heal magic (however, you can disable him for a few seconds by slashing at him 3 times, so he falls to the ground; he will get back up after few seconds tho'). 9. Rhinoid - rhino wearing armour and armed with an axe. Slow; fast when trying to ram you. He can ram you (either by taking few steps back or straight away). He can try to chop you up. Has an annoying ability of guarding your slashes and immediately kicking you with his hind legs. Can guard. Can be guarded against. Guard his attack and then attack him. 10. Ninja - does it need a description:)? Moderately fast. Armed with dual claws. He can either try to hit you with a jumpkick or run up close to you and slash at you with his claws. Can guard. Can be guarded against. Guard his attack and then attack him. 11. Lizardman - demi-human armed with a spear. Moderately fast. Attacks you with his spear (very long reach!) or by flying kicks. Can't guard. Can be guarded against. Guard his attack and then attack him. 12. Knight - human with lots of armor and armed with a sword. Slow / Fast if trying to quick-stab you. Attacks you with a simple slash. Can retreat and then attack you with quick stab. Can guard. Can be guarded against. Guard his attack and then attack him. 13. Catapult Orc - your average Orc, except this one is armed with a slingshot. Moderately fast. Uh, don't get me wrong, but it seems to me that they're shooting air, when they release the string on slingshot. Glitch? Anyway, this makes them easiest enemies by far. Can't guard. Can be guarded against. Simply run up to him and chop him up. 14. Eyeful - amoeba with nucleus in the middle. Slow; fast at lunging at you. Usually he comes in large groups. He can only lunge at you in order to harm you. Can't guard. Can be guarded against. Easiest way to dispose them is to do Hammer Blows, preferably the one which ends with shockwave. 15. Flying Fish - fish that flies (kinda). Has fixed jumping path. It can only hurt you if you're unfortunate enough to stand in its way. Can't guard. Can be guarded against. Single slash will send this enemy to meet his maker. 16. Giant Crab - crab, big crab. Moves at moderate speed. Attacks you either with his pincers, or (if you're very close) will shoot flurry of bubbles at you. Can't guard. Can be guarded against (can't guard his bubbles!). Execute Hammer Blows for short work on him. 17. Imperial Guard - upgraded version of Knight. Has bigger sword, more health and more mobility. Fast. Can backflip, make attacks similar to your Hammer Blow at you, knows two way of performing single sword slashes. Can guard. Can be guarded against. Guard his attack and then attack him. 18. Demon Armor - skull surrounded by armor and armed with a sword. Fast. Can attack you with single sword slash or jumping slash. Can be guarded against. Guard his attack and then attack him. 19. Royal Archer - same as Archer except having more health. Slow. Can't guard. Can be guarded against. Run up to him and chop him up. 20. Flesh Demon - scorpion-like enemy that fell in red paint:). Slow. Can kick you with his legs, can spew poison from its tail for a few seconds (causes fatigue). Can't guard. Can be guarded against (can't guard his poison!). Hammer Blows will make short work of him. 21. Ghost - phantom being wearing rags. Fast and can follow you for a while. Cannot be guarded against. Can't be killed by your sword. Can only be killed by Lv 2 or Lv 3 Heal magic. 22. Pirate - human enemy that throws knives at you. Moderately fast. Can't guard. Can be guarded against. Guard his attack and then attack him. 23. Pirate Thug - human enemy armed with a sword. Slow. Can attack you with two different single slashes. Can guard. Can be guarded against. Guard his attack and then attack him. 24. Starfish - sea creature somehow living outside of sea. Fast. Because it is small, normal attacks don't do well. Can try to ram you. If you're close, he'll spin attack you. Can't guard. Can be guarded against. Guard his attack and then make short work of him by Hammer Blows. 25. Cave Slug - slug living in caves... I know, lack of imagination.:) Because it is small, normal attacks don't do well. Fast. Can try to jump on you and bite you. If he succeeds, he will remain on you draining your HP, so get rid of him by mashing on controls. If you're close, he will try to bite you. Can't guard. Can be guarded against. Guard his attack and then make short work of him by Hammer Blows. 26. Zombie - dead corpse that was bitten by Dracula.:) He comes out of the ground when you get close. Really slow. Can try to lounge himself onto you (will cause fatigue). If he remains standing with less than 25% of health, his lower body will fall of and will be forced to crawl. Can still launch himself onto you (will cause fatigue). Use Hammer Blows to get rid of him should he reach this state. Can't guard. Can't be guarded against. Since he moves so slow, shouldn't be a problem to get rid of him with efficient use of Hammer Blows. 27. Rock Demon - living pile of rocks. Slow. Mainly uses his hands to attack. Knows left punch, right punch and punch using both arms. Can only be harmed with advanced sword techniques (Hammer Blow being the most efficient). After he is dealt damage, he can do rather long jump in your direction and if it connects, it hurts, so get away from him once you strike him successfully. Can guard normal sword attacks. Can be guarded against (can't guard his jump!). Use mainly Hammer Blows to get rid of this nuisance. 28. Toadstool - mushroom-like enemy. Can't move. When you get close he will spit out some strange pollen (causes fatigue if you're caught in it). Can't guard. Can't be guarded against. Wait for his pollen to disappear and then attack him. 29. Mantis - another wild animal enemy. Gee, aren't we hateful? Fast. Skilled user of his two claws. Can jump on you - if it misses, sometimes he continues the attack by trying to hit you with both claws. Can attack using claws only. Can't guard. Can be guarded against. Guard his attack and then attack him. ========== h) Hazards ========== 1. Spikes - usually you can tell where they are by holes in the ground. They come out at timed intervals. First only tips will appear for a brief moment letting you know to get away, and then whole spike bed. If you're still in the middle, ouch! 2. Sensor Spikes - same as the above, except that they come out when you get close. 3. Spike Wall - small brick with spikes with a set course of movement. First it will move back a little and then come 'driving' in your direction at full speed. Jump over it or stay away from its path. 4. Arrow Turret - turret that shoots arrows. Can move its upper part to track your location. Before arrow is fired, turret will flash for a brief moment. Jump over the arrow or guard it. You can jump *on* Arrow Turret. 5. Lava pool - pool filled with red hot lava. Walking in it too long is not good for your health. 6. Poison pool - pool filled with green slimy poison. Walking in it for too long is bad for your health. 7. Poison mushroom - you can find these lying around in many rooms. If you accidentally pick it up, it will cause fatigue, you will lose 5 HP, but gain 2 MP. 8. Flame geyser - spits out fire at regular intervals. Before it starts, small flame will erupt from one such geyser, alerting you. They come in wall and floor flavors. 9. Bomb - regular bomb at your disposal:). Blow it up by your Mine magic, hitting it with your sword or walking near it and quickly getting away. 10. Flame platform - platform caught on fire. Don't jump on one straight away. Freeze it first with Ice magic. -------------- 5. WALKTHROUGH -------------- Important note: Many rooms in this game are simply go from left/right to right/left, therefore I will not go into specifics. However, I will be more detailed about the rooms that have puzzles to be solved or have multiple levels. In both cases I will name enemies you can meet in a certain room and what loot you can collect in a particular room (minus loot that the enemies drop, cos that kid of loot varies). ================================== 'STORY OF A DRAGON VALOR', route 3 ================================== I. PROLOGUE: Dragon Valor 001: Brize Forest 1st screen: Let the adventure begin! Watch the intro and when you get control of your character, you will see some online instructions on controls. Read 'em or press Start to get rid of 'em. Kill 1x Orc on first screen simply by slashing at him. You can also use this opportunity to learn how your character guards (no button input, remember this!). Killing the Orc will cause the wood beams on right of the screen to disappear (sometimes you will have to kill all on-screen enemies to advance to next screen. You will know this if a box with number of enemies appears in lower right of game screen). 2nd screen: Kill 1x Orc to be able to proceed. 3rd screen: Time to learn how to jump and double jump. Jump over first ledge and 2xjump on the next. Jump on the ledge which sticks out of the wall. (If you drop down, don't worry. You can 2xjump back on second ledge.) Jump from this ledge to land on firm floor ahead. You will now cross a bridge. Use the online tip to learn how to dash. Proceed to the right. Hmm, seems like a dead end. Not! Press R1/R2 to crouch. Now press directional buttons to move right while crouching. When you can stand up again, go right and drop down to meet some bats. They are pretty annoying, but can be gotten rid of by using Special Move 2 (as the game names it:)). Crouch and wait for a bat to get close. While still crouching, press X button quickly before bat swoops down at you. Your character will perform an upward slice, useful for flying enemies. Kill both bats and proceed to next screen. 4th screen: Kill 2x Orc. Proceed to next screen. 5th screen: Kill 1x Orc. Jump on two ledges and land near 3x crate. Loot: 3x Val. 6th screen: Kill 1x Tentacle Plant. Loot: Red Tome: Lv 1 Fire magic 7th screen: Completely empty. 8th screen: Kill 3x Orc. 9th screen: Destroy 3x crate. Jump over 2 ledges and drop down. Kill 2x Bat. Turn back and 2xjump on second ledge. Jump on the first sticked ledge, then on the second, and then on the floor. Destroy next 3x crate. Loot: 2x Val, 1x small green potion, 1x Wine, 1x large blue potion, 1x large Green potion 10th screen: Kill 2x Will-O'-The-Wisp (one of them may drop a Gem) and 1x Cerberus. 11th screen: It's a boss! BOSS FIGHT: DRAGON 'RAGE' Boss attacks: 1. If you see Rage lift his head and cry out, be ready to jump, cos he will send out a circular shockwave. 2. If you find yourself close to Rage, he may try to hit you with his headswipe from right to left. Evade this by jumping over his head or retreating out of danger range. 3. Sometimes he decides to fly around a bit. Be careful, because he may try to land on you. When he finally lands, be ready to jump because of a circular shockwave that Rage will create when he lands. 4. When low on health, he will start to breathe fire, which hurts if you're hit. Best thing you can do to avoid this is to run to either side of Rage if you can. Otherwise, make use of 2xjumps. Note: When Rage is about to perform any of these four attacks, he is *invincible*. You cannot harm him in any way. Boss strategy: It's a pretty basic dragon for a start. He will start the battle by walking towards you or retreating a few steps. Run up to him and land a few slices into his skin, then retreat because he may counter with head swipe. Don't worry, if you touch him accidentally, he will not harm you - except when he performs his head swipe. When he tries to hit you with shockwave, you can easily expect this. Rage will start to flash, lift his head, wave it a bit, let out a cry and then the shockwave. Jump over the shockwave and hit Rage with jumping slash. Watch out for his flying trips, both because he may try to land on you or (when he lands) hit you with a shockwave. Sometimes he may drop to the floor - cos he is tired:)? Use this chance to hit him with a 3xhit sword combo. When his health drops below 40% or so, he will start breathing fire. Run to the side of Rage or (in case this isn't possible) 2xjump. You can also try to hit him with a fireball.:) Despite both Rage and fireball being of fire nature, fireball will hurt Rage. For the fastest disposal of Rage perform jumping slashes at Rage's head. After 7 or 8 hits he goes down. Be careful tho, cos he likes to counterattack with fire breath. This dungeon is now complete! Prologue: Dragon Valor comes to and end... II. CHAPTER 1: Avenger 002: The Raxis Border 1st screen: Kill 3x Cerberus (destroy wood fence that hinders your way) and 2x Archer, destroy 3x crate. Loot: 4x Val, 1x Perfume, 1x large green potion, 1x large blue potion, 1x tiara. 2nd screen: Kill 3x Warrior to be able to proceed. Loot: 12 Val. This dungeon is now complete! 003: Shop 01 Trader is buying: - Wine for 30 Val - Tiara for 50 Val - Perfume for 100 Val Oookay, one of rare ocasions where you can choose your path. Select 'The Ruins of the Prison' for now... 004: The Ruins of the Prison 1st screen: Loot: 5x Val. 2nd screen: Kill 3x Bat. Loot: 4x Val. 3rd screen: Kill 4x Orc. You will come out thru west entrance. South entrance is currently locked. North entrance is accessible, but there are spikes in the next room which you must lower first. So take east entrance for now. East way, 1st screen: You will see a high ledge with some items and money along with a block which can be moved. Stand next to the block and press Square so your character will grab it. Then press directional buttons in direction you want to push the block. Pust it north 4 times, then let go. Jump on the block, then on the ledge to collect loot. Loot: 3x Val, 1x Lithograph, 1x large green potion. East way, 2nd screen: This room contains 3x Skeleton and 1x Rhinoid. Killing Rhinoid will nab you a Gold key, which you need for locked door found two rooms back. Skeletons cannot be killed yet, so avoid them best you can. Return to the four entrance room and take south exit now. Loot: 1x Gold key, 2x Val South way, 1st screen: Kill 3x Bat. Loot: 6x Val. South way, 2nd screen: Before picking up anything, make your way to the highest pillar where a floor switch is. Go to the east side of the room and then you can start your jumping trip. It's pretty easy and you should have no problems. After the switch is activated, collect the loot. Return to 4 entrance room and take north exit now. Loot: 1x Chalice, 1x small green potion and 5x Val. North way, 1st screen: spikes have disappeared, so just make your way left. North way, 2nd screen: Kill 3x Ninja to be able to proceed. Loot: 1x small green potion. North way, 3rd screen: Kill mini boss of this dungeon, Lizardman. Loot: 1x small blue potion, Black Tome: Lv 1 Mine magic. This dungeon is complete! 005: Shop 02 Trader is selling: - Wine for 20 Val - Lithograph for 200 Val - Pendant for 120 Val 006: The Border Fortress If you don't like prison path, you can select this one instead. 1sr screen: Kill 2x Knight and 1x Archer for bars to disappear. Loot: 1x Val, 1x large green potion. 2nd screen: Kill 2x Ninja. Loot: 5 Val. 3rd screen: Climb the stairs. Destroy the 2x crate. Loot: 1x small blue potion, 2x Val. 4th screen: Exit is on the very right. But check the two doors in the middle... First middle door: Destroy 3x crate. Loot: 1x Lithograph, 2x Val. Return to 4th screen. Second middle door: Destroy 2x crate. Loot: 1x Chalice, 1x Val. Step on the switch to open the door. Return to 4th screen and go right now. 5th screen: Climb the stairs. Destroy 2x crate. Loot: 3 Val. 6th screen: Miniboss fight. Kill 2x Rhinoid to complete this dungeon. Loot: 1x small green potion, Black Tome: Lv 1 Mine magic. This dungeon is complete! Completing either 003 or 004 will lead to... 007: Raxis City 1st screen: Go DOWN all the way you can. You can get some extra loot that way. Kill 6x Will-O'-The-Wisp, 2x Catapult Orc. Loot: 1x Pendant, 1x Wine, 1x small blue potion, 1x large green potion, 1x small green potion, 42x Val. 2nd screen: You must kill 5x Will-O'-The-Wisp and 2x Catapult Orc before you can proceed. 3rd screen: Don't joke around the bombs too long. They hurt if you get caught in explosion. Simply run past them and you should be safe from the explosion that follows. If you want to be double safe, try out your Mine magic. No enemies. Loot: 1x large blue potion, 13x Val. 4th screen: You must kill 5x Will-O'-The-Wisp and 1x Lizardman. Get rid of red balls ASAP, so that you have only Lizardman left to deal with. Kill him last. Loot: 1x large green potion, 1x Chalice, 12x Val. Some items are hidden beneath the stone fence on lower part of the screen. Remember, always check everywhere on every screen! This dungeon is now complete! 008: Shop 03 Trader is selling: - Small blue potion for 40 Val - Large blue potion for 60 Val - Blue vial for 120 Val Don't buy anything, tho'. Select either 009 (The Underground Passage) or 010 (The Road to Raxis Castle)... 009: The Underground Passage 1st screen: At beginning go back a bit for some loot. Watch for falling pillars (stand close to one and wait for it to fall) and spikes coming out of the ground (they come out at timed intervals). At the end of the screen destroy 4x crate (careful, in one of the crates is Poison). Enemies: 19x Eyeful, 9x Flying Fish. Loot: 1x Wine, 1x Chalice, 3x small green potion, 2x small blue potion, 39x Val 2nd screen: Kill 2x Giant Crab to be able to proceed. Loot: 1x small blue potion, Green Tome: Lv 1 Heal magic. Note: If you took this path, your next part of the walkthru should be 011. This dungeon is now complete! 010: The Road to Raxis Castle 1st screen: At beginning go back for some loot. Kill 6x Tentacle Plant. There are mines here, so watch out. Loot: 9x Val, 1x small green potion, 1x small blue potion. 2nd screen: You must kill 3x Orc and 2x Catapult Orc to be able to proceed. Loot: None. 3rd screen: 6x mine will be in your way. Destroy 2x crate. Loot: 1x Chalice, 1x small green potion, 2x Val. 4th screen: You must kill 2x Cerberus and 2x Imperial Guard to be able to proceed (head all the way to the right across the bridge for some extra loot). Loot: 1x large green potion, 1x large blue potion, 4x Val, Green Tome: Lv 1 Heal magic. Note: If you took this path, your next part of the walkthru should be 012. This dungeon is now complete! 011: Raxis castle (Entrance 1) 1st screen: Nothing of interest here. Go up the stairs. 2nd screen: No enemies. Loot: 3x Val. 3rd screen: Kill 2x Demon Armor to be able to proceed. Loot: 1x Mask (after both Demon Armors are destroyed). 4th screen: Go up the stairs. See the spikes? There's a switch room there. Go inside, step on the switch, and bars will go away. Exit the switch room and go thru north exit. Loot: 4x Val. 5th screen: Loot: 4x Val, 1x small green potion. 6th screen: Another room with 4 exits. You will come through west exit (it will close after you). South exit is inaccessible (see Note 1 at the end of this part of walkthru). Watch out for 4x Arrow Turrets. Destroy 2x crate in the middle of the room. Take the east exit. Loot: 1x Chalice, 1x Pendant, 1x Val (behind left pillar). East exit, 1st screen: Ignore the door. Why? See Note 2 at the end of this part of walkthru. Return to previous screen and take north exit now. Loot: 1x Pendant, 2x Val. North exit, 1st screen: You must kill 2x Knight and 2x Royal Archer to be able to proceed. Loot: 1x large green potion, 1x large blue potion, 2x Val North exit, 2nd screen: Destroy 2x crate. Loot: 1x Lithograph, 1x Harp. North exit, 3rd screen: It's a boss! BOSS FIGHT: VOLEF Boss attacks: 1. He may dash at you and try to hit you with dashing punch (he is very vulnerable after this attack, cos he must 'catch his breath':)). 2. If you're close to him, he may swing his right arm in order to hit you. 3. If he guards your attacks, get away because he may power up his right arm, which can be extended quite a bit in order to hit you (you will know this by flames coming out of his right arm). 4. Don't jump on him face-to-face, because he may knock you down with his right arm swing. Boss strategy: This boss is really easy. Stay away from him at a moderate distance and wait for him to do a dashing punch. When he get close, 2xjump over him so his attack misses and then attack him from the back. Rinse and repeat and you win. Note 1: You get here by south exit if you take route 007. Note 2: SPOILER: Here's first important decision, which decides how the story will go on. - If you choose to knock the door down, you will meet Raxis princess. After Chapter 1 comes to an end, Clovis will marry Raxis Princess. - If you choose to ignore the door, Clovis will marry Carolina, after chapter 1 comes to an end. This dungeon is now complete! 012: Raxis Castle (Entrance 2) 1st screen: First go right and kill 3x Knight and 2x Royal Archer to get Gold key. Then collect the loot. Don't forget to destroy 3x crate. Open the door to proceed to next room. Loot: 37x Val, 1x large green potion (all the way left), 1x Pendant, 1x small blue potion, 1x Chalice, 1x Mask, 1x Gold key 2nd screen: Looks familiar? This is the same room with four exits as described in walkthru part 008. Only this time west exit is locked (you get thru west exit if you took the underground passage path). East exit still leads to the same room as before, as well as north exit. But for now collect the loot in this room. Beware of 4x Arrow Turret. Then take east exit. Loot: 12x Val. East exit, 1st screen: Ignore the door for now. We shall return here, when we replay the game. Return to previous room and take north exit. Loot: 1x Val, 1x small green potion. North exit, 1st screen: You must kill 2x Knight and 2x Royal Archer to be able to proceed. Loot: 1x large green potion, 1x large blue potion, 2x Val North exit, 2nd screen: Destroy 2x crate. Loot: 1x Lithograph, 1x Harp. North exit, 3rd screen: It's a boss! BOSS FIGHT: VOLEF Boss attacks: 1. He may dash at you and try to hit you with dashing punch (he is very vulnerable after this attack, cos he must 'catch his breath':)). 2. If you're close to him, he may swing his right arm in order to hit you. 3. If he guards your attacks, get away because he may power up his right arm, which can be extended quite a bit in order to hit you (you will know this by flames coming out of his right arm). 4. Don't jump on him face-to-face, because he may knock you down with his right arm swing. Boss strategy: This boss is really easy. Stay away from him at a moderate distance and wait for him to do a dashing punch. When he get close, 2xjump over him so his attack misses and then attack him from the back. Rinse and repeat and you win. This dungeon is now complete! 013: Tower of the Alchemist 1st screen: Nothing at all. 2nd screen: Spikes hazard. Kill 3x Will-O'-The-Wisp and 1x Imperial Guard. Loot: 1x Val. 3rd screen: Wow, a tower, no kiddin'.:) Fip all the levers except yellow one (this will cause spikes on the stairs to disappear). Climb the stairs jumping over chasms when necessary. Loot: 1x Val, 1x Lithograph. 4th screen: You must kill 1x Flesh Demon to be able to proceed. Loot: 1x large blue potion, 1x large green potion. 5th screen: It's a boss! BOSS FIGHT: POWER R... RAIMUN Boss attacks: 1. He knows dashing slash. 2. He knows single / double / triple slash. 3. He frequently throws explosive bombs. 4. He frequently throws poison bombs. 5. He can guard. Boss strategy: Ahh, Raimun is little harder. Always be on the move, you never know when he's gonna shower you with those stupid bombs. Jump in such manner that you will land near him, and then let him have it. Sometimes he seems to have run out of bombs and will run up to some shelves of sorts to restock ---> free attack for you from behind.:) Sometimes you'll see Raimun's sword on fire. Be ready to jump cos Raimun will perform Dashing Slash. After it fails (hopefully), he's open to your attack. Follow the above tips and you will win easily. Loot: Yellow Tome: Lv 1 Defense magic. This dungeon is now complete! 014: Shop 04 Trader is selling: - Small green potion for 20 Val - Large green potion for 30 Val - Green vial for 60 Val Don't buy a thing, tho'. Not worth it. 015: The Catacombs 1st screen: Return a bit to right for some loot. Go down the stairs and pull the block on the switch. Loot: 4x Val. 2nd screen: Nothing. Check behind the stone. Loot: 10x Val. 3rd screen: Skeletons and Ghosts - none can be killed yet. Instead just go all the way left. Check every nook you come across for loot and beware of spike wall hazards. Loot: 3x Val, 1x Chalice, 1x small blue potion, 1x pendant 4th screen: You will enter from east. There are three exits on north. First enter the right one, which is the only one open. Loot: 1x Val. Right north exit: Loot: 1x Ring. Return to previous room. Push right block off the right switch. Pull left block on the left switch. This will open left exit. Left north exit: Loot: 1x Lithograph, 1x large green potion, 1x small blue potion. Return to previous room and push right block on the right switch. This will open middle exit. Middle north exit: It's a boss! BOSS FIGHT: VOLEF (REVIVED) Boss attacks: 1. He can launch single energy ball from his right arm. 2. He can run up to you and perform flying drill attack (?)... looks kinda like Bison's Psycho Crusher move:). After this attack Volef will be unable to move temporarily. 3. If you're close to him, he'll try to punch you with his right arm. 4. He can also perform a spin attack of sorts, usually after he picks himself up from the floor. 5. He can guard. Boss strategy: Same stupid Volef as before. Stay away from him at a moderate distance, but keep moving (he will try to shoot you with his energy balls!). When Volef finally moves in for his flying drill attack, 2xjump over Volef. When Volef lands, he's open to your attack. Attack him from behind with Triple Slash. Then move away at a moderate distance... Rinse and repeat and victory is yours. Loot: Grey Tome: Lv 1 Stealth magic BOSS FIGHT: DRAGON 'TITAN' Boss attacks: 1. He can lift his head, then he will cry out and try to hit you with circular shockwave. 2. If you're close, he'll try to hit you with a head swing. 3. He can spit out 3 fireball bombs, first being the closest and last being the farthest (in distance); after they explode stay away from the place of explosion for a while. 4. He can try to jump on you; if this misses, be ready to jump because of circular shockwave. 5. He can spit out a really fast fireball which flies in a straight line. 6. He can stand on his hind legs, doing so enables him a new attack - if you're close, he will try a quick advance toward you which he finishes with a powerful bite; during standing he can also perform attacks 1, 3 and 5. Boss strategy: Titan is harder than his predecessor. Always be on the move, and try to learn Titan's signs to predict his attacks. Attacking his head only doesn't work anymore. It will have to get personal. Start the fight by running close to him and doing Jumping Slash, then get away. He's likely to retaliate by reating a shockwave or headswing. If he tries attack his fast fireball spit, good luck in evading it. His jumps at you seem to be the rarest. 3 fireball bombs attack is easy to avoid (unless you're close to Titan, in which case first fireball bomb might hit you). After 3 or so Jumping Slashes he will collapse, giving you a free attack. Use the chance! Repeat this recipe until Titan stands on his hind legs. Watch out for his quick charge&bite attacks against you. Continue your previous technique and Titan will soon go down. This dungeon is now complete! Chapter 1: Avenger comes to an end... III. CHAPTER 2: The Berserker 016: The Pirate Ship 1st s.: Kill 1x Pirate Thug and 2x Pirate to be able to proceed. Take the west exit for now. Loot: none. West exit, 1st s.: Destroy 5x crate. Return to prvious room and take upper east exit. Loot: 32x Val. East exit, 1st s.: Kill 2x Pirate. You must kill 1x Pirate Thug to be able to proceed. Loot: 1x Perfume (dropped by Pirate Thug). East exit, 2nd s.: Before going up tha stairs, destroy 4x crate. Loot: 22x Val, 1x large health potion, 1x Talisman. East exit, 3rd s.: No enemies. Loot: 9x Val, 1x large magic potion. East exit, 4th s.: Careful here. This room has 2x Spike Wall and 2x Arrow Turret hazards. Western exit is currently locked. Make your way past Spike Walls and Arrow Turrets to lower right of this screen. Loot: 4x Val, 1x Tea. East exit, 5th s.: Kill 2x Ninja so that you can concenrate on killing 1x Rhinoid, who you must kill to get Gold key. Return to previous room and use Gold key on locked doors. Loot: 1x Val, 1x Gold key, 1x small health potion, 1x small magic potion West exit, 1st s.: You must kill 2x Ninja and 2x Warrior to be able to proceed. Beware of 2x Arrow Turret. Make Arrow Turrets work for you by dancing in front of them and when they're about to shoot, jump and the arrow will hopefully hit one of the enemies. Loot: 1x small health potion, 13x Val, Violet Tome: Lv 1 Vortex magic. This dungeon is now complete! 017: Kadeli Canal 1st s.: Nothing at all. 2nd s.: You must kill 3x Knight to be able to proceed (last one may drop a Gem). Take lower east exit for some loot. Loot: 4x Val. Lower east exit, 1st. s.: Destroy 3x crate. Then return to previous screen and take upper east exit. Loot: 21x Val. Upper east exit, 1st s.: Destroy 2x crate. Loot: 20 Val. Upper east exit, 2nd s.: You must kill 3x Starfish and 1x Pirate Thug to be abe to proceed. Loot: 2x Val, 1x large health potion. Upper east exit, 3rd s.: You must kill 2x Pirate and 2x Pirate Thug to be able to proceed. Loot: none. Upper east exit, 4th s.: Check below the stairs first. Then climb the stairs. Go all the way left. Beware of 2x Arrow Turret. Step on the switch you will find at the end. Loot: 1x large magic potion, 1x Chalice, 1x small health potion, 14x Val Upper east exit, 5th s.: You must kill 1x Pirate and 1x Pirate Thug to be able to proceed. Loot: none. Upper east exit, 6th s.: Destroy 4x crate. 4x Bomb hazzard. Loot: 1x small health potion, 1x Lithograph, 1x large magic potion, 38x Val. Upper east exit, 8th s.: You must kill 3x Starfish and 1x Giant Crab to be able to proceed. Loot: 1x small health potion, 1x small maagic potion, Orange Tome: Lv 1 Thunder magic. This dungeon is now complete! 018: Shop 05 Trader is selling: - Pendant for 200 Val - Lithougraph for 250 Val - Chalice for 300 Val <--- Get this!! 019: Kadeli City 1st s.: You must kill 1x Imperial Guard to be able to proceed. Loot: 5x Val, 1x large health potion. 2nd s.: You must kill 5x Starfish to be able proceed (one of them may drop a gem). Loot: none. 3rd s.: Kill 3x Pirate Thug. Destroy 1x crate. Loot: 12x val, 1x small magic potion, 1x small health potion. 4th s.: Beware of 2x Spike hazzard. Destroy 2x crate. Loot: 26x Val. 5th s.: You must kill 3x Pirate Thug to be able to proceed. Destroy 2x crate. Loot: 2x Val, 1x health, 1x magic, Yellow Tome: Lv 2 Defense magic. 6th s.: You must kill 1x Imperial Guard to be able to procees. Smash 4x crate. Loot: 30x Val, 1x S magic. 7th s.: It's a boss! BOSS FIGHT: PIRATE ROBERT Boss attacks: 1. His move pattern is following: few seconds he'll stand in a corner, few seconds he'll spend running around like mad. 2. He can try to ram you. 3. He can magically power him up, thus becoming faster; if he rams you while powered up, he will deal more damage. 4. When powered up, he can throw 3 bombs at you; their distance varies - either he throws them up close, or really far; even if the bomb misses, you must be careful cos of their circular shockwaves; after he throws 2 sets of three bombs, he'll start laughing; this is the time when he's open to attack, so do it. 5. If his ramming attack misses, he can follow it up by throwing his hook as a boomerang; in case even this attack misses he will follow it by another hookthrow (he cal also throw his hook as a separate counting attack). 6. Extremely good at guarding and evading. Boss strategy: Always be on the move. You never know when he might ram you. And don't stay near him for too long, his hook hurts. For easy win try this strategy: Do a Jumping Slash at him. When Robert gets up, he'll power up. Wait for his 6 bombs to be thrown (doing your best to avoid them, of course) so that he'll start to laugh. Run up to him and chop him with Triple Slash. When he gets up he'll power up... Rinse and repeat. This dungeon is now complete! 020: The Abandoned Mine 1st s.: Loot: 4x Val. 2nd s.: Kill 3x Cave Slug. Loot: none. 3rd s.: Really big room. North exit is currently closed. The switch for the door is in the same room, but inaccessible for now. Instead loot the room to get what you can for now. Then take east exit. Loot: 1x Pendant, 1x Chalice (can't get this for now; I'll tell you when you can get it), 1x magic, 14x Val (2x Val is near the switch above). East exit, 1st s.: Another big room. Has upper and lower level. You're currently on the lower level. Go east. Lower level loot: 10x Val. East exit, 2nd s.: Kill 3x Cave Slug to be able to proceed. East exit, 3rd s.: Another two levels room. First kill 3x Zombie to activate the platform (see its shadow?). Board the platform to gain access to upper level. Go left now, but beware of 1x Arrow Turret. Loot: 1x S magic, 1x S health, 13x Val. East exit, 4th s.: You must kill 6x Zombie to be able to proceed. Loot: none. East exit, 1st s.: We're back at this room, only this time we're at upper level. Make your way over the beams, taking care not to be spiked by 3x Spike Wall hazard. Finally you reach east upper exit of this room. (If you fall down, you'll have to go around again.) Upper level loot: 6x Val, 1x health. 3rd s.: We're back at first big room. Go up and step on the switch to open the door. Collect loot nearby. See that wood beam with silver coin on it? Jump up there and walk to the left to receive the rest of the loot in this room (i.e. Chalice and 2 Val). Drop down and take north exit. North exit, 1st s.: Kill 1x Rock Demon to be able to proceed (he may drop a Gem). North exit, 2nd s.: Drop down first and kill 3x Toadstool. Go right as far as you can to get Magic Power vial! Then return to where you come in and start jumping to the right over the chasms. Take note of 3x Arrow Turret. For easy last jump go to where 3rd Arrow Turret is. From there jump to the exit. Loot: 4x Val, 1x Magic Power vial. North exit, 3rd s.: You must kill 2x Lizardman (one of them dropped another Magic Power vial for me) to be able to proceed. Loot: 1x health. North exit, 4th s.: Move the block and the pillar as far right as you can. Then jump on the block, then on the pillar ant finally to the exit. Loot: 1x Val. North exit, 5th s.: You must kill 1x Rock Demon to be able to proceed. This dungeon is now complete! 021: Shop 06 The trader is trading: - Your 1x Mask for 1x Pendant - Your 1x Wine for 1x S magic - Your 1x Lithograph for 1x Ring <--- Get this!! 022: Linton Forest 1st s.: Nothing at all. 2nd s.: You must kill 3x Will-O'-The-Wisp and 1x Catapult Orc to be able to proceed. Loot: 6x Val. 3rd s.: Beware of 3x Arrow Turret. Destroy 2x crate (if you wish, that is; loot is crappy). Loot: 2x Val. 4th s.: You must kill 3x Zombie and 3x Will-O'-The-Wisp to be able to proceed. 5th s.: Beware of 2x Arrow Turret and quickly destroy wood fence. Don't forget the loot! Loot: 3x Val, 1x Chalice. 6th s.: You must kill 3x Orc and 1x Lizardman to be able to proceed. 7th s.: Destroy 3x crate. Loot: 11x Val, 1x S magic. 8th s.: You must kill 3x Tentacle Plant and 1x Mantis to be able to proceed. This dungeon is now complete! 023: Clovis' Fortress 1st s.: Loot: 1x health, 1x magic, 1x Val. 2nd s.: Loot: 6x Val. 3rd s.: You must kill 3x Knight (one may drop a Gem) and 1x Imperial Guard. Loot: 1x Gold key (appears after Imperial Guard is defeated). 4th s.: Beware of 1x spike. Loot: 3x Val, 1x Lithograph 5th s.: Kill 2x Archer and 3x Rhinoid. Then step on 5 switches to lower the bars. 6th s.: Examine the door and when asked, decide to 'Hurry on.' This choice is necessary to make for this part of the walkthru. The other choice should be made when you wish to continue with ''Story of a Dragon Valor', route 2'. Loot: 2x Val, 1x S health, 1x magic 7th s.: You must kill 3x Demon Armor and 1x Lizardman. Beware of 2x Spike Wall hazard at east side of the room. Try to lure enemies on the east side so they get chopped up by Spike Walls.:) Loot: 23x Val, 1x S magic, 1x S health, Blue Tome: Lv 1 Ice magic 8th s.: It's a boss! BOSS FIGHT: CLOVIS Boss attacks: 1. Can perform Special Sword Technique at ease (one where you have to press Square and X at the same time). He gets exhausted after it too. 2. Can cast very quick fireball. 3. Can backflip once or twice. 4. Can do Single (or Double) Slash. 5. Can guard extremely well. Boss strategy: Welcome to very tough boss battle. Clovis has a nice array of moves at his disposal and won't hesitate in using them. Here's how to beat him... Always be on the move cos of possible fireball attack. Your chances to strike him successfully are immediately after he cast the fireball or he performed Special Sword technique (he's defenseless for a while). He loves to backflip and then cast a fireball. If you attack him in a common way, but he blocks, try to get away cos he's very likely to counterattack. Keep it up and he will go down eventually. This dungeon is now complete! 024: Shop 07 The trader is buying: - Wine for 100 Val - Tiara for 100 Val - Perfume for 100 Val 025: The Highlands of Linton 1st s.: This room involves lots of jumping. Make sure you fall into every hole you see to nab the loot there. Drop into first hole and kill 3x Tentacle Plant and 3x Orc. Then work your way up those ledges until you land on the right of the first hole. Destroy 4x crate. Jump over next ledge and fall into second hole. Kill 3x Cerberus there. Jump back up. This time work your way over the ledges above the second hole. On your way you'll have to get rid of 3x Toadstool. Loot: 2x health, 1x magic, 1x S health, 35x Val 2nd s.: You must kill 2x Orc and 1x Mantis. Loot: 1x Magic vial. 3rd s.: Smash 3x crate and collect loot nearby. Go and fall down. Beware of Poison water hazard. Wait for a moving platform to jump onto. Jump onto next moving platform and you're across this poison lake. Jump onto the ledges in the corner and continue making your way first left, then right until you're across this hole. Loot: 1x Chalice, 1x magic, 38x Val This dungeon is now complete! 026: Shop 08 The trader is selling: - Small Health potion for 20 Val - Large Health potion for 30 Val - Health Vial for 60 Val 027: Beneath the Volcano 1st s.: At beginning jump in the lava all the way to the left for some loot. Beware of Lava pool hazard (don't walk in it for too long!). Continue right. Jump on the ledge. Switch to Ice magic and freeze flaming platform ahead. Jump on this platform and then on the next. Jump on the floor ahead. First Lava pool is after us. Go right. Now you'll also have to watch out for Flame geyser hazard. Jump on first Flame geyser island (you can stand just to the end of that small island and not be harmed neither by Flame geyser or surrounding lava). Jump south from here and collect some money in the lava you see. Don't worry, at the end you get Health vial. Return to first Flame geyser island. Jump to next island east from this one. Next island is to the south (there are 2x Flame geyser here). Jump to next east island. Jump to next east island. Kill 1x Bat there. There is small Health potion barely visible behind this island. Jump on next east island and kill 1x Bat there. Then jump on south island and kill 1x Bat there. Collect large Health potion. Lastly, jump on large east island and second lava pool is over with. It's not over yet... There is a series of jumps east now: jump on first island (1x Flame geyser hazard), then on second (safe here), then on third (1x Flame geyser), then on fourth (1x Flame Geyser) and stop. Switch to Ice magic. Freeze flame platform and jump onto it. Jump on another east island. Freeze next flame platform (the one with Poison on it). Jump on it. Freeze next flame platform and jump on it. Jump on moving platform and finally jump on the floor ahead. It's 'Sayonara' to Lava pools.:) Go right and drop down the hole. Loot: 1x Pendant, 81x Val, 1x Health vial, 1x health, 2x S health, 1x S magic 2nd s.: It's a boss! BOSS FIGHT: DRAGON TWINS 'HELLFIRE' & 'INFERNO' Boss attacks: Note: Inferno is dragon on the left. Hellfire is dragon on the right. 1. Inferno can try to hit you with head swing from left to right. Same applies for Hellfire, except that he swings from right to left. 2. They spit fire very often. Both have three different techniques: - Inferno will lift his head, let out a cry, then spit fire on middle island and finish by spewing fire on the left island; Hellfire will spit fire on middle island and finish it by spewing fire on the right island - Inferno may send a fireball directly to left island; Hellfire may send fireball directly to right island; when this fireball explodes, it will send out huge circular shockwave - Inferno and Hellfire can join forces in combined fireball attack: they will lower their heads and spit out 6-8 fireballs (Inferno will move in anticlockwise, Hellfire will move in clockwise direction); they can only perform this attack if both of them are alive Boss strategy: This boss is not so hard as it seems, but you need to be patient. Why? Read the strategy and you will see... Room consists of 3 islands where you can move. Middle one (directly beneath both dragons), left one and right one. Mostly you will have to jump between left and right islands. Only go to middle island if you have a chance to hit one of the dragons. Both dragons can only be hit, after either one falls down fatigued. Exact time when this happens cannot be predicted. When it happens, it happens, so that's why you have to be patient. Inferno and Hellfire have separate health bars. Sometimes when one of them does firebreath attack where he fireballs middle and then left/right island, 1x magic may appear on middle island. Don't collect it immediately. Instead heal first and then collect it. Try to deal same amount of damage to both heads before you take one down. If you kill Inferno first, he will spit a fireball on right island which will then be engulfed in flames *permanently*. Also when Inferno's body will fall to the ground, he will catch fire, so don't walk too near him. Same thing foes for Hellfire (except that he'll torch right island instead). Now is the true test of your patience. You *have* to wait until remaining head has so much 'courage' to lower his head so that you can kill him for good. If remaining head's health bar is still moderately full, you have a looong battle ahead. That's why I suggested to deal same amount of damage to both heads before killing one off. When one head remains, that head can still do 3 attack. Head swing and two sorts of firebreath attacks. For this part of battle I suggest that you remain on middle island under whichever head is still alive and patiently wait for head to fall down. Firebreath attack with pattern middle/left (or middle/right) island can easily be anticipated. Jump to left/right island first and then to the middle again, just as remaining dragon is about to firebreath left/right island. Be patient with remaining head and you'll win. Loot: nX magic (infinite), Grey Tome: Lv 2 Stealth magic. Chapter 2: The Berserker comes to an end... IV. CHAPTER 3: The Dragon Worshippers Coming soon... ------------------------------ 6. FAMILY TREE OF DRAGON VALOR ------------------------------ I. 'Story of a Dragon Valor', route 1 Family tree for this section will be added later. II. 'Story of a Dragon Valor', route 2 Family tree for this section will be added later. III. 'Story of a Dragon Valor', route 3 ---> Family Tree of Dragon Valor (after Chapter 1) Clovis: A legendary Dragon Valor who slew the dragon and the Azale Knights that once infested Raxis. Though self-taught, his skills were undeniable. Carolina: Saved by Clovis from demons and becomes an inventor in Kadeli like her father. Though not a fighter, she was confident of her intelligence, health and skills. Kodel: Child of the Dragon Valor Clovis and inventor Carolina. Though raised in peace and prosperity, his father's blood in him yearns for action. ---> Family Tree of Dragon Valor (after Chapter 2) Kodel: Though not as well known, he also vanquished a dragon like his father, the legendary Clovis. He was skilled in both swords and magic. Gerome: Saved by Kodel, this young thief bacomes Kodel's companion. His encounter with the magic sword changes the course of his life. ----------------------------- 7. FREQUENTLY ASKED QUESTIONS ----------------------------- Nothing here yet... ---------- 8. SECRETS ---------- Maybe there are some secrets in this game after all... I. There are three different routes (I will refer to them as a 'Story of a Dragon Valor') thru the game, which means three different endings. This routes are enabled by making two critical choices, which are: - Critical choice 1: a) When in Raxis castle, choose to break down one of the doors when prompted. Clovis will meet Celia and marry her afterward. This will be the only choice in this route thru the game (I will refer to it as a 'Story of a Dragon Valor', route 1). b) If you choose to ignore the door when prompted, Clovis will never meet Celia and will marry Carolina instead. This will to another critical choice which you will have to make in Chapter 2: Berserker. (I will refer to it as a 'Story of a Dragon Valor', route 2&3). - Critical choice 2: a) When in Clovis's Fortress, choose to open the door when prompted. Kodel will meet Fannah's spirit and marry Fannah afterward. This choice will continue your story in what I will refer to as a 'Story of a Dragon Valor', route 2. b) When in Clovis's Fortress, choose not to open the door when prompted. Kodel will not meet Fannah's spirit and will not marry her afterwards. This choice will enable what I will refer to as a 'Story of a Dragon Valor', Route 3. More to come as I rip this game apart further.:) ---------- 9. CREDITS ---------- 1. Companies - Namco: they created this game - Sony: for making PSX 2. Internet sites - GameFAQs [www.gamefaqs.com]: for hosting my FAQ 3. People - marshmallow [marshmallow@planetn2000.com]: I used 'legal information section' found in one of marshmallows's faqs. - CJayC [gamefaqs@gamefaqs.com]: for creating this top-notch site --------------- 10. CONTACT INFO --------------- Send your comments, ideas for improvements, additional info, correction of mistakes I may have made, and anything else via e-mail at: lifearmor@hotmail.com ---------------- 11. FUTURE PLANS ---------------- Bringing this FAQ to the finish line.:) Yours truly, Split Infinity ~End of Document~