Version 1.0 +======================================================================+ | | | (___ __ | | | \ / |\__/ | | |___/ __ __ * ___ | __ __ * ___ | | | __\_/ | /| \ /| | | ==== __ | /(_\_/(_\_/| (___) | | |(__/ \__|_/ | |/ |_/ \__| \__/ \__/ \__/ |_/\___/ | | /| | | / | (What’s this? I actually made art!) | | \_/ | | | | Written By: Nintendoholic | | Contact me at: Nintendoholic123@yahoo.com | | Walkthrough is written copyright 2000-2001, Nintendoholic | | | +======================================================================+ ================== Revision History ================== Version 1.0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Friday, December 29, 2000 - This is the first release of the Banjo-Tooie Walkthrough. I finished about 95% of the preliminaries for the game. The thread and full walkthroughs have both been completed about 90% up through the first world, Mayahem Temple. All of the sections on optional items have at least been started up. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - “THE BEAR AND BIRD ARE BACK!” =================== Table of Contents =================== 1. Story Leading Up 2. Prequel Controls 3. Game Foundations 4. Advanced Concepts 5. Thread Walkthrough 6. Full Walkthrough 7. Music Note Locations 8. Lovable Jinjos 9. Extra Honeycomb Pieces 10. Cheato Pages 11. Credits 12. Legal Information ============================================================================ 1. STORY LEADING UP ============================================================================ In their previous game Banjo-Kazooie, Banjo the bear and Kazooie the bregull rescued Banjo’s little sister Tooty for the clutches of the evil witch Gruntilda. She conspired to steal Tooty’s good looks to improve her own appearance. Banjo and Kazooie battled there way through many diabolical tricks and traps to the top Gruntilda’s Lair and rescued Tooty from a grim fate. In the confusion Gruntilda escaped to the roof of the lair where she awaited the inevitable confrontation with the duo. Banjo and Kazooie made there way up where the battle ensued until they activated the Jinjonator, and dealt the final blow to the old witch. Gruntilda slipped off the side of the roof and plummeted the long way down to the ground below. Boulders fell along with her, causing her to be buried alive. Gruntilda’s dim-whited minion Klungo attempts in vain to move the bulky weight of the boulder, for a full two years where she has remained ever since… ============================================================================ 2. PREQUEL CONTROLS ============================================================================ All of the moves learned in the previous game Banjo-Kazooie can also be used in Banjo-Tooie. Here are the basic and advanced moves that are built-in for you. ---------------------------------------------------------------------------- Basic Controls ---------------------------------------------------------------------------- Analog Joystick -- This is the means of movement for Banjo and/or Kazooie when your playing in the game. Also moves text in menus like when you have paused the game. Direction Pad -- The Direction pad is not used in this game. Start Button -- Can bring up menus in the game when pressed. Or pause your game during basic game play. A Button -- When playing press this button to jump. Secondary function is to scroll text messages much faster if it is pressed repeatedly. B Button -- A multitude of uses for this button. Press it near a sign to read what it says, or near a person to speak to them. Also used as a canceling button in some cases during the game. R Button -- Pressing this button allows the camera view to swing around behind Banjo. Hold it down and the camera will follow behind when you move Banjo. L Button -- Along with the Direction Pad, this is not used. Camera-Up -- Zoom in the camera to first person mode and look around with the Analog Joystick. Camera-Down -- Use this button to zoom the camera view closer and farther away when pressed. Camera-Right -- Rotates the camera view to the right. Camera-Left -- Rotates the camera view to the left. ---------------------------------------------------------------------------- Special Abilities ---------------------------------------------------------------------------- Double Jump -- Jump by pressing the A Button, the press it again in (A + A) midair to have Kazooie pop out of Banjo’s backpack and flap her wings. This jump is great for covering long distances, as you can glide forward while she flaps. Flip-Flap Jump -- Hold down the Z button to have Banjo crouch, then (Z + A) press the A button for him to back flip into the air. Use this to reach higher ledges. Talon Trot -- Hold down the Z button to have Banjo crouch, but this (Z + C-L) time press the Camera-Left button. Kazooie will pop out of Banjo’s backpack and stand up, causing Banjo to be on Kazooie’s back. You can now run around now run around faster and up steeper hills. Roll Attack -- While Banjo is running, press the B button for him to (B) dive down and roll forward. Simple attack to take out land-moving enemies. Rat-a-Tat Rap -- Have Banjo jump into the air using the A button, then (A + B) in midair press the B button to have Kazooie stick her head out of the backpack and give a few quick jabs with her beak. Simple attack to take out low- flying enemies. Egg Shooter -- The only real projectile weapon you have is Eggs. (Z + C-U) For. Press the Z button to have Banjo crouch and then the (Z + C-D) Bac. Camera-Up button to have Kazooie stick herself out of the backpack and fire off an egg from her mouth. Press Camera-Down for to shoot out eggs the other way…ouch. Beak Buster -- Jump up in the air with the A Button, then in midair (A + Z) press the Z Button. Kazooie will pop out of Banjo’s backpack and pound at the ground below. Beak Barge -- Press the Z Button, then press the B button. Kazooie (Z + B) will stick out and charge forward as a ramming rod to injure enemies. Wonderwing -- This ability gives you temporary invincibility. Use (Z + C-R) it wisely however, as it uses up the hard to find Gold Feathers. Press down the Z button, then the Camera-Right button. Kazooie will cover Banjo in her wings and flash and give off sparks. Flying -- The games great sense of freedom is emphasized in (F-Pad + A) this ability. Stand on a flying pad, which is blue in color with the emblem of red feathers on it, then press the A button. Beak Bomb -- Stand on a flying pad and press the A button to begin (F-Pad + A + B) to fly. While your in the flying around in the air, press the B button and Banjo/Kazooie will fly forward like a torpedo. Use to take air enemies out, if you don’t wish to use eggs. Spring Shock -- Stand on top of a spring-shock pad. It is green with (S-Pad + A) the emblem of Kazooie’s talon on it. Press and hold down the A button, and Kazooie will rear back and launch herself up really high. ============================================================================ 3. GAME FOUNDATIONS ============================================================================ These are all things and people you will encounter on your adventure and must learn to utilize them. All these things play a crucial role in the unfolding of Banjo-Tooie and completion of the game. ---------------------------------------------------------------------------- Introducing, the Main Characters ---------------------------------------------------------------------------- BANJO The first main character of the game, Banjo the honey-loving the bear bear. He is working with Kazooie in an attempt to seek revenge for his friend Bottles’ early demise by the hands of the returning Gruntilda the witch and to stop the her from getting back her old, sinister body. KAZOOIE Working along side Banjo the bear, this red bird packs quite a the breegull sarcastic mouth. She will help Banjo in many tasks, especially useful is shooting eggs at the enemy. BOTTLES Banjo’s longtime friend, Bottles the mole was recently the ghost deceased by one of Gruntilda’s evil spells. While always mocking Bottles, Kazooie is still helping to get him back. JAMJARS Jamjars is Bottle’s brother, and they could not be more the mole different. He took the military life and will help Banjo and Kazooie on their quest by teaching them many new moves. MUMBO JUMBO This crafty shaman is back, and is now a playable character. the shaman He can be found in any world, snoozing away in his Skull shaped home. Mumbo will kindly be of service to you with his magic spells for the mere price of one Glowbo. HUMBA WUMBA Humba Wumba in no way likes Mumbo Jumbo claiming to be the rival shaman best shaman on the island. She intensely loathes Mumbo and has set out to show that she is in fact the best. You find her in any world inside of her Wigwam, and will transform you into various forms for the cost of a Glowbo. GRUNTILDA Big as life, and twice as ugly. The witch who kidnapped the evil witch sister of Banjo in the previous game is back. She has lost quite a lot of weight from her imprisonment underneath a boulder for a good two years. She is scheming to get back her old body only at the expense of others…Oh yea, she quit her annoying rhyming as well. MINGELLA & Gruntilda has finally reunited with her two sisters. The thin BLOBBELDA Mingella and overweight Blobbelda helped free Gruntilda from evil sisters her stony prison. All three sisters are working together to get back Gruntilda’s old body using the B.O.B. machine. HONEY B. A friendly face you will find on your adventure. Honey B. is a beekeeper guardian of the bees and local honey. Trade in empty honeycomb pieces to her in exchange for increasing your maximum health total to make your adventure much easier. MASTER Master Jiggywiggy is the gatekeeper of the worlds you find on JIGGYWIGGY the island. Living as a recluse in his temple, he controls the gatekeeper all-powerful Crystal Jiggy that allows him to open the worlds. But first, you must prove your worth to him by finding enough Jigsaw Pieces before he will open one. KING King Jingaling is leader of Jinjo Village and all of the local JINGALING Jinjos. A hip and upbeat ruler, he is distressed at a digging the royalty machine piloted by Gruntilda and her sisters that ripped through his village and scattered Jinjos all over the island. CHEATO Hanging around in Gruntilda’s old dilapidated lair, Cheato was the book Gruntilda’s old spell book. She ripped out all his pages for helping out Banjo and Kazooie. ---------------------------------------------------------------------------- Basic Collectable Items and What They Do ---------------------------------------------------------------------------- Honeycomb Piece ~~ Small yellow hexagon piece of honey. This item can be found almost anywhere. Defeating enemies is the many source of getting them. One Honeycomb Piece fills up one piece of life energy. Red Feathers ~~ The fuel that allows you to fly. Every time you flap to fly higher, it uses up a red feather. They can be found in ever place. Always stock up on as many as you can hold. Gold Feathers ~~ A rarely used item, the fuel used when you perform the Wonderwing move. Found in the same places as the red feathers. Jiggy Piece ~~ These golden jigsaw pieces need to be collected to progress in the game. Ten are closely hidden away in every world for you to find. Music Note ~~ Unlike in the previous game of Banjo-Kazooie, Piece music notes need not to be collected one at a time. Collect the Music Note Pieces that are scattered about every world. Each one is worth five individual musical notes. Treble Clef ~~ The Treble Clef, the ultimate music piece. Only one is to be found in every world, and is worth a whopping twenty notes. ---------------------------------------------------------------------------- Different Egg Types ---------------------------------------------------------------------------- Eggs are the most commonly used and found item. I listed them here in this separate little section because there are now five different types of eggs in Banjo-Tooie. All have there various purposes, and will all be used at least once in the game. Basic Eggs ~~ The most common of all the eggs. Standard issue (Sky Blue) and will be used the most by you. Use them for everything from killing enemies to activating certain types of switches. These are the same ones used in the prequel Banjo-Kazooie. Fire Eggs ~~ Your first egg upgrade you will learn is Fire (Bright Red) Eggs. If you take a Basic Egg and set it ablaze, you have the Fire Egg. Very useful for heating things up when the time is right. Grenade Eggs ~~ This is the most useful of the eggs you will use. (Olive Green) Exploding in a small blast, is the Grenade Egg. Great on bosses an enemies alike, this is my favorite egg type. Use it almost anywhere you think could use a good blowin’ up. Ice Eggs ~~ This egg is exactly the opposite Fire Egg, and (Shiny Blue) used a little bit more then it. Use it when you need to chill out for a bit. Good for things and enemies that need to be put out of commission rather then destroyed. Clockwork-Kazooie ~~ Although not used much, this is the ultimate egg. Eggs They are two times larger then the other eggs, (Red and Yellow) housing inside a mechanized wind-up version of Kazooie. Aim carefully, then fire off the egg. It will hatch and the toy Kazooie will come out. You can steer it around with the control stick and even make it jump. After a period of time the toy will explode, so position it carefully. You can also press the B button to make it explode when you want to. ---------------------------------------------------------------------------- Other Collectable Items ---------------------------------------------------------------------------- Amaze-O-Gaze ~~ This pair of special prototype glasses was crafted by Bottles son, Goggle. Visit him in his home to rechieve them. They allow you the ability to zoom in and out when in first person mode using the Camera-Up and Camera-Down buttons. Very handy. Empty Honeycomb ~~ Large hexagon gold ring. These are found in every Piece world and are usually very well hidden. Collect enough of them, and you can trade them in to Honey B. to increase you maximum health total. Cheato Pages ~~ Out of anger with her spell-book Cheato for helping Banjo and Kazooie in there last adventure, Gruntilda ripped out all his pages and scattered them everywhere. Collect five of them and then bring them back to Cheato. He will give you a cheat for it each time, of course. Jinjo ~~ Jinjos, the race who’s leader is King Jingaling. (item?) After the Jinjos run in with Gruntilda’s digging machine, they have been scattered all over the island. The are nine different color families of them. Return all Jinjos of a certain family to earn a Jiggy Piece. ---------------------------------------------------------------------------- Some Items of Interest ---------------------------------------------------------------------------- Molehills ~~ There are only seven of these, and are only located at Spiral Mountain when you first start your game. Look for the small piles of brown earth if you want a refresher course on basic moves. Press B when standing next to them to rechieve the information. Information ~~ Found in almost every area of the island. These Signposts signposts are brown in color with a blue question mark on them. Reading them will give a tip or hint on how to do a task nearby. Read any of them that you find. Some are even humorous. Beehive ~~ This is a small wooden structure with bees buzzing around it. Listen for the distinctive buzzing sound to find them. Break it open to rechieve three Honeycomb Pieces. Cursed Beehive ~~ Just like a normal Beehive, except with glowing red eyes. It will chase you down and try run you over. Break it to rechieve two Honeycomb Pieces. ============================================================================ 4. Advanced Concepts ============================================================================ Aside from the basic foundations of the game, there are some very important advanced things to know before you start off on your quest. ---------------------------------------------------------------------------- Opening Worlds Jiggy Style ---------------------------------------------------------------------------- Opening new worlds, nothing could be important then that. To open a world, you must have at least the required number of Jigsaw Pieces before proceeding. Every entrance to a world has a special golden pillar with the emblem of a Jigsaw piece next to it. Press the B button next to the pillar and Master Jiggywiggy will tell you how many Jigsaw Pieces it takes to open it up. If you do in fact have enough pieces, you may warp back to his temple. Play his Jiggywiggy challenge, and win. Master Jiggywiggy will then use the powers of the Crystal Jiggy to open up the world. ---------------------------------------------------------------------------- Using the Different Pads ---------------------------------------------------------------------------- There are many different types of pads strewn about the island and different worlds. A good working knowledge of them is needed if you wish to advanced through the game. Warp Pad Split-Up Pads Flight Pad Shock-Jump Pad Mumbo Jumbo Pad [coming soon…] ---------------------------------------------------------------------------- Silo Shortcuts ---------------------------------------------------------------------------- Jamjars, being the mole he is, has developed a network of shortcuts underground. This allows you to get around the island with quickness and ease. The entrances to the shortcuts being special silos. Every silo has a light on it, green being activated, and red being not yet. Activate at least two silos to form a shortcut. Open up the top of it by standing next to it, then jump down in. Select the location you want to travel to, and you will pop right out at that place. Every silo connects with every other silo. ---------------------------------------------------------------------------- Jamjar’s Special Moves ---------------------------------------------------------------------------- Jamjars is Bottles brother, and not to happy that old Gruntilda bumped him off. To help you with your quest, Jamjars has made special homes in every world you come by. The entrance to them being a special hatch. Find the hatches to have Jamjars teach you a special move. There is a small light on the top of every hatch. If it is red, you have not yet learned that move. If it is green, then you already have. When you get near a hatch, two counters will appear on your screen. One shows how many total notes you have so far, and the other is how many you must have before Jamjars will teach you the move. Listed below are the special moves you can learn, what world they are in, and who uses it. +---------------------------+ | B/K - Banjo~Kazooie toge. | | B - Banjo only. | | K - Kazooie only. | | FPM - First Person Mode. | +---------------------------+ Egg Aim -- [MAYAHEM TEMPLE] Now shooting eggs can be made with (B/K) precision and accuracy. Press the Camera-Up button to switch into first person view. A red aiming sight will be on screen. Aim carefully, then shoot an egg with the Z-button. Press the Camera-Down button if you don’t wish to use the aiming sight and just take a peek around. Breegull Blaster -- [MAYAHEM TEMPLE] This will only be used on a few (FPM) occasions when your required to shoot enemies when in First Person Mode. Banjo will hold Kazooie like a gun, pointing her beak away from him. Press the Z button to shoot eggs out of Kazooie’s mouth like a stream of bullets. Grip Grab -- [MAYAHEM TEMPLE] See a ledge you wish to grab a hold (B);(B/K) of and climb? No problem after you learn this move. When you see a ledge, jump towards it, and Banjo will automatically grab a hold of it. You can either climb left and right using the control stick, or swing yourself up onto the platform overhead by pressing the A button. Pressing the Z button makes Banjo let go and drop of the ledge. Bill Drill -- [GLITTER GULCH MINE] A new and improved version of (B/K) the Beak Buster. Now, Kazooie can use her beak not only to pound, but to drill. This allows you to break small boulders in your way. Press the A button to jump in the air. While in midair, press and hold down the Z button. Kazooie will stick her head out and spin like a corkscrew, then drill whatever is down beneath her. Beak Bayonet -- [GLITTER GULCH MINE] In First Person Mode, Banjo will (FPM) hold Kazooie like a gun. But, instead of shooting eggs from her mouth, press the B button. Kazooie’s head with jab forward like a spear. Good for getting rid of enemies without wasting your eggs. Split-Up -- [WITCHYWORLD] The moment that many of you have been (B/K) waiting for is finally here. This move allows Banjo- Kazooie to split up and become Banjo and Kazooie! First find a pair of Split-Up pads. They will be right next to each other, one has Banjo’s face on it, the other pad has Kazooies. As Banjo-Kazooie, stand on the pad with Banjo’s face on it and press the A button. Kazooie will jump out of his backpack onto the other pad. To change to the other character, stand on the pad and press the A button again. Or, if you wish to recombine, touch the other character and they will reunite. Airborne Egg Aim -- [WITCHYWORLD] Learning this move allows you to become (B/K) an airborne sniper. When flying in the air, press the Camera-up button to go into first person view. An aiming sight will appear on screen. Aim carefully and press the Z button to have Kazooie fire off eggs. Press the Camera-down button if you wish to get out of first person view. Pack Whack -- [WITCHYWORLD] Once Kazooie has been left behind, (B) Banjo’s backpack is empty and free to use as a weapon. Press the B button and Banjo will take off his pack and swing it around like a club. Good for clobbering enemies, but takes practice to use well. Sub-Aqua Egg Aim -- [JOLLY ROGER LAGOON] After learning this move, you (B/K) can shoot eggs even while underwater. Duck underneath the surface of the water and press the Camera-up button. An aiming sight will appear on your screen. Aim for your target and press the Z button to fire off an egg. While in this aiming view, you may still swim around at your leisure. Use this move to take out annoying water enemies. Wing Whack -- [JOLLY ROGER LAGOON] When Kazooie is separated from (K) Banjo, pretty much all her protection is gone. To keep Kazooie from being completely defenseless, she can learn this move from Jamjars. Press the B button while next to an enemy and Kazooie will spin around and extend her wings. This will take down enemies. Talon Torpedo -- [JOLLY ROGER LAGOON] This move turns Kazooie into a (B/K) maneuverable underwater torpedo. Make sure to be underneath the surface of the water. Press the Z button and Kazooie will swim out Banjo’s backpack, using her talons as a propeller. Kazooie can only be out of her backpack for 20 seconds before she automatically returns. Press the A button to speed her up and steer with the control stick. Press the B button to have Kazooie return anytime you wish. It costs five Red Feathers every time you use this move. Use the move to break underwater doors or boulders with Kazooie’s face on it. [more coming soon…] ---------------------------------------------------------------------------- Using Mumbo Jumbo ---------------------------------------------------------------------------- In Banjo-Tooie, Mumbo Jumbo the shaman is now a character that you can play as. Mumbo dwells in his Skull House, one can be found in every world. Return a magical Glowbo back to Mumbo and he will offer his services to you. Now play as Mumbo. His basic attack is shocking enemies with his magic wand. To use it, run right up to an enemy and press the A button. He will stick his wand out and touch the foe, shocking it a bit then kill it. Sometimes if an enemy is tougher then usual, it will take a few shocks to take it down. The other thing Mumbo can do, and which is main purpose is, is to use his super-spells. Play as Mumbo and bring him over to a Mumbo Pad, detailed with a portrait of his face. Press the B button and he will whip out his potion bag and execute the spell. Mumbo is always crucial in getting a few Jiggy Pieces on any level. ---------------------------------------------------------------------------- Humba Wumba’s Transformations ---------------------------------------------------------------------------- There is a new shaman in Banjo-Tooie and in direct competition with Mumbo Jumbo. Humba Wumba with use her magic powers to transform you into strange things that put Mumbo to shame. Humba dwells in her wigwam, also known as a teepee. Her wigwam can be found in every world you come by. The price, a mere magic Glowbo and then you may transform into that crazy thing whenever you wish to. The Glowbos will hang out around her wigwam so look carefully for them. When you get the Glowbo, bring it to Humba’s Wigwam and throw it in the magic pool. Jump in to be transformed. Below is a list of the transformations that occur, what world they are located in, and what special things they do. STONY The Stony is the first transformation you can get in the Mayahem Temple game. Slow moving, but solid and stern. In this form you can talk to other Stonys in the level and they will be kind enough to divulge tips. The doorman will also allow you to take part the Mayan Kickball Tournament. If you press the B button, you will barge forward with your solider. Use it to take out enemies. DETONATOR The Detonator, one of the most unlikely transformation Glitter Gulch Mine you would think of. When in Detonator form, you look identical to that of a box TNT trigger. You can use the Detonator to explode piles of TNT you find around in the level. Simply stand on the end of the fuse leading to the pile, and press the B button. The handle on your body will go down, lighting the fuse and causing the TNT to detonate. You can also detonate anytime you wish, but it will cause you to lose one honeycomb of energy. MINI-VAN Of all the possible transformations, this is quite Witchyworld resilient. When your in this form you can’t be damaged by enemy attacks at all, and can even run over your foes to wipe them out. They will try to scurry away so just drive after them. Pressing the B button will honk your horn. If you find a glass door with an “$” symbol on it, you can honk and it will open. The Mini-Van can also deposit coins in the money boxes near some of the rides you find in Witchyworld. This will allow you to go ride them. SUBMARINE Getting around in the water has never been so easy! You Jolly Roger’s will miss being the submarine after you revert back to Lagoon swimming as Banjo and Kazooie. The Submarine has the best arsenal of weaponry. Press the Z button to shoot out torpedoes, and the B button to launch your Sonar Attack. This attack makes a PING sound and spreads out a sphere of green energy that will kill any enemy in its radius. Press the A button to accelerate and steer around with the control stick. It turns on a dime. T-REX (Baby) To become the Baby T-Rex, Humba’s Wigwam must be normal Terrydactyland sized. Like the Mini-Van before it, when your in this form you can’t be damaged by enemy attacks. Before you can use your roar, you must learn it from one of the Stegosauruses you find in the level. After you have learned it, press the B button for a short roar, and hold it down for a long one. Roaring next to the doors with your picture on them causes them to open. T-REX (Adult) Like the Baby T-Rex, but much more impressive looking. Terrydactyland Use Mumbo Jumbo and stand on the Mumbo Pad in front of Humba’s Wigwam. Execute the Enlarge spell to make her Wigwam twice the size it was originally at. Now you can become the Adult T-Rex. His roar is like the babies but much louder. Press the B button for a short roar, and hold it for a long one. Good for scaring away cavemen. WASHER This is the only appliance you can transform into. It is Grunty Industries slow moving and awkward to steer. It also makes an annoying squeaking noise when moving. But, can clean clothes like you wouldn’t believe. Press the Z button to fire a pair of underwear. In the Washer form you can ride on the Service Elevator in the building without being stopped. SNOWBALL This transformation can only be used on the hail side of Hailfire Peak the level, obviously. The Snowball has no defenses or attacks except to roll over its enemies. The health system when using the Snowball is unique. The larger the snowball is, the more health you have. Meaning, when you as large as you can get, you have full health. When you as small as you can get, you have one honeycomb of energy. Roll around in the snow to get bigger. Being bigger allows you to roll faster, but makes it harder to jump. And another thing, it really doesn’t like fire. BUMBLE BEE This one is the same as one of the transformations in Cloud Cuckooland Banjo-Kazooie. It is back, but improved and better then ever. All in all, this is definitely my favorite one. Press the A button to jump, then while in midair, press the A button again. The Bumble Bee will take off in flight. You can fly as long as you want. It never gets tired and doesn’t require Red Feathers. Press the A button while flying to gain altitude, for you slowly lose some. You can also use it’s sting dart. Press the Z button to shoot it. Very rapid and handy. It auto- locks onto the closest enemy in range. Fun for doing bombing runs. ---------------------------------------------------------------------------- Fashionable Footwear ---------------------------------------------------------------------------- In the game, you will come across a multitude of shoes Kazooie can wear on her feet to give her special abilities for a limited time. Below is a list of descriptions of the possible shoes you can find laying around. When you get a pair, the shoes will automatically disappear after the time limit is up. Listen carefully, when a ticking sound starts to play, the shoes will only last another few seconds. Running Shoes These shoes are returning from Banjo-Kazooie. White in color with red stripes. When you put these on, Kazooie runs four to five times as fast as before. So fast in fact, you can skirt along the top of water. Very useful for collecting certain items or if your in a real hurry. Wading Boots Along with the Running Shoes, these are also returning from the previous adventure. Large boots, green in color. Put on these to have Kazooie be able to walk through toxic substances, thick brambles, or any other ground-based hazards. Heed caution when using them, they make you walk about as half as fast as you normally would. Springy-Step Although rarely used, there still fun to get. Violet in Shoes color with springs attached to the soles. They will be transparent and useless until you learn how to use them from Jamjars in Terrydactyland. Once you put on a pair of these, position yourself carefully, then press the A button to jump. You only get one jump using these shoes, but it is extremely high. Claw Clamber Learn to use these specialty shoes from Jamjars in Grunty Shoes Industries. Blue in color, with red suction cups attach to the soles. There purpose is very limited. When you put the shoes on, use them to climb up vertical walls at places where you see a trail of yellow Kazooie prints. Careful when scaling walls though, as enemies sometimes like to shoot projectiles at you when doing so, knocking you off. ============================================================================ 5. Thread Walkthrough ============================================================================ The beloved “Thread Walkthrough,” idea developed by Dallas. It will direct you step-by-step on how to beat Banjo-Tooie. This will tell you what to do, but all of the fine details have been left out. It is only the basic “meat” of a walkthrough and will tell you what you need to do in as few words as needed so you can get the information fast and efficiently. Look below this walkthrough to read a full-formed one. For a game like Banjo- Tooie, and its worlds being non-linear, a Thread Walkthrough is very valuable to have. ~~ Check for these special symbols that will appear in the walkthrough for easy reference. ~~ ((JJ)) - Special move from Jamjars was learned. (****) - Jiggy Piece was found. ---------------------------------------------------------------------------- Starting Your Game ---------------------------------------------------------------------------- <> On the main screen, select a empty portrait to start your game. <> Watch through the beginning cinema sequence, unfolding the Intro story. ---------------------------------------------------------------------------- Spiral Mountain ---------------------------------------------------------------------------- <> Starting at Banjo’s home, enter into the cave where the Digging machine just tunneled from. <> Defeat Klungo, Gruntilda’s dimwitted assistant. <> Continue on and exit out of the tunnel into Isle O’ Hags, Jinjo Village. ---------------------------------------------------------------------------- Isle O’ Hags (Jinjo Village) ---------------------------------------------------------------------------- <> Activate the first silo at the center of the cluster of Jinjo homes. <> Enter anyone of the Jinjo homes, and listen to King Jingaling. <> Go up the hill from the homes and enter into King Jingaling’s Palace. <> Listen to King Jingaling complain about how all the Jinjos are missing due to the Digging Machine coming through. <> Get a Jigsaw Piece from him. (****) <> Watch cinema sequence of Gruntilda turning King Jingaling into a zombie by sucking out his life energy using the B.O.B. machine. <> Enter into Bottles Home, then Goggle’s room. Rechieve the special gift of “Amaze-Glasses” from him. <> Head into Speccy’s room to strike a conversation with him. <> Leave via the tunnel exit, entering into Isle O’ Hags, Wooded Hollow. ---------------------------------------------------------------------------- Isle O’ Hags (Wooded Hollow) ---------------------------------------------------------------------------- <> Activate the second silo at the middle of the machine tracks. <> Using the Jigsaw Piece you just got from King Jingaling, have the doorman open the entrance to open Jiggywiggy’s Temple, then enter. <> Play the first Jiggywiggy Challenge and win. <> After winning, the entrance to Mayahem Temple will open. <> Leave the temple and enter into world 1, Mayahem Temple. ---------------------------------------------------------------------------- -=[MAYAHEM TEMPLE]=- ---------------------------------------------------------------------------- <> Activate the first Warp Pad straight ahead. <> Follow the brown trails up the inclines till you come upon Jamjars first hatch in the alcove. <> Press the B button next to his hatch and learn the Egg Aim. ((JJ)) <> Follow the rest of the brown trails up the inclines till you reach Mumbo’s Skull. <> Activate the second Warp Pad, forming the first shortcut. <> Head up the last trail to the foot of the large stone temple at the top of the hill. <> Go to the left of the temple, and find Jamjars second hatch in a small alcove area. <> Learn the Beak Bayonet from Jamjars. ((JJ)) <> Head back to the temple, and ascend the large staircase. <> At the top, go around the left side. Climb the ramps to the very top, collecting the Jiggy Piece there. (****) <> Hop down, and enter inside the lobby of Targitzan’s Temple. From there, go into the main chambers. <> Collect 10 Statues in the likeness of Targitzan to open up his “Slightly Sacred Chamber.” Collect 20 statues to open his “Really Sacred Chamber.” <> Enter into the newly-opened “Slightly Sacred Chamber” collecting the Jiggy Piece inside. (****) <> Go next door, and enter into the “Really Sacred Chamber.” Defeat Targitzan, and collect another easy Jiggy Piece. (****) <> Exit out of the temple completely. <> When coming out turn to the right, dropping to the ground below. Cross over the bridge to the garden area on the other side. <> Kill the four flies buzzing around in the air and the cow will give you a Jiggy Piece for getting rid of the pests in her garden. (****) <> Hop down from the garden area and head up the hill to Mumbo’s Skull. Enter inside it. <> Grab the Glowbo and take it up stairs. Take control of Mumbo Jumbo the shaman and exit out of the skull. <> Use the Warp Pad next to the skull and warp back to the World Entry and Exit. Head up the hill to the Golden Goliath Statue. <> Use the Mumbo Pad and execute the super-spell to summon the Golden Goliath statue. <> As the Golden Goliath, head up the hill and kick the large skull door, breaking a hole in it. <> Head back down the hill all the way to the bottom, and over to the right will be the second skull door. Kick it in to open it, then go inside. <> Travel forward and to the left. Wad through the quicksand and over to the grass island. Collect the floating Jiggy Piece. (****) <> Wait for magic to run out for statue. As Mumbo Jumbo, head back down the hill to the World Entry and Exit. <> Use the Warp Pad and warp Outside of Mumbo’s Skull. Enter inside then go upstairs. Return Mumbo to his chair and regain control of Banjo-Kazooie. <> As Banjo-Kazooie, exit out of the skull. Go down the hill past the spitting statue, then over to the skull door with the hole in it, enter into the Prison Compound. <> Run forward over the grass and activate the third Warp Pad. Warp back to the World Entry and Exit. <> Head forward and to the right and exit into Jade Snake Grove via the other now-open skull door. <> Go straight across, over to Jamjars hatch near the wall. <> Learn the Grip Grab from Jamjars. ((JJ)) <> Travel to the right and trot down the stairs. Activate the fourth Warp Pad in the center of the chamber, then ascend the stairs to your left. <> Trek to the temple in the distance. At the temple, trek up the side and hop up the ledges. <> Jump up to the rooftop with the sleeping snake without waking him up. Tip-toe over to get the Jiggy Piece resting next to his head. (****) <> Go back to where you activated the fourth Warp Pad. Use it, and warp over to the Prison Compound. <> Head to the rooftop of the prison by means of the pillars on the right. <> Climb along the ledge on the left over to the end, then drop down to where the Wading Boots are. Put them on and cross the quicksand below. <> On the other bank, collect the Jiggy Piece sitting on the block. (****) <> Grab the pair of Wading Boots in the alcove and cross back over the quicksand to the other bank. <> Exit out from the Prison Compound using the open skull door. <> Travel along the trail up the hill. Over to the left will be a staircase and small gold colored building. Head over and ascend the stairs. <> On the building with me six serpent heads with red mouths. Shoot and egg in the mouth of each of them an the temple door will open. Go in. <> Inside, Chief Blotazin will greet you and tell you to find the “Priceless Relic Thingy.” ============================================================================ 6. Full Walkthrough ============================================================================ This is step-by-step instructions for the completion of the game. It goes right in order, and should be easy to read for you. For optional items, such as Jinjo locations, you can check the other sections. Always, and I mean always, assume and try to get any Musical Notes you find in any of the worlds when you come to them. It would sacrifice readability for me to include all the locations of notes in the walkthrough part of this document. If your short on a few notes, feel free to check the location on the musical notes. ~~ Check for these special symbols that will appear in the walkthrough for easy reference. ~~ ((JJ)) - Special move from Jamjars was learned. (****) - Jiggy Piece was found. ---------------------------------------------------------------------------- Using the Opening Screen ---------------------------------------------------------------------------- When you first start off, your on a screen located in Banjo’s Living Room. You have control of a pointer in the shape of Banjo’s Hand. There are several choices of objects to choose from. The three blank portraits on the wall are three different game slots available for you to use. You may start a new game in any of them. After a game has been started, some more objects for you to choose from. On the floor down below is a trash can. This will delete any currently saved game file you have. Just to the right of portraits on a shelf is a camera. It lets you take one game file, and copy it to another portrait. The portrait your copying to must be blank however. Below the camera is a Nintendo 64. You can play a multiplayer game with your friends with this option. Next to the Nintendo 64 is a television. This is where you can change options. Such as sound, and even a Wide-Screen view. Next to the television is the VCR. This allows you to replay mini-games, bosses, and view cinema again that you already have when playing your game. All objects hop up and down and twitch when you highlight them. ---------------------------------------------------------------------------- Starting on Your Game ---------------------------------------------------------------------------- Move your Banjo-Hand cursor over to one of the three blank portraits hanging on the wall. Press the A button, and a character’s picture will pop in. Banjo for record A, Kazooie for record B, and Mumbo for record C. The game now begins, going into a full cinema sequence. ---------------------------------------------------------------------------- Intro Story ---------------------------------------------------------------------------- It is a dark, story night at Spiral Mountain. Yellow text comes up onto the screen… “Two years have passed since Gruntilda the witch was defeated by Banjo and Kazooie. After falling from the tower she was buried underground where she remains until this very day.” The camera then pans down to the ground. Klungo, Gruntilda’s dimwitted minion, is still attempting to move the boulder off of Grunty’s old body. Klungo finally gives up, “Hmmph, hmmph, grrrnnnn… No good, missstresss, ssstill can’t ssshift rock…” The next scenes focus in on Banjo’s dimly lit house, where he and his close friends, Mumbo, Bottles, and Kazooie are all playing a game of cards. Mumbo is very pleased with how the game has gone so far. “Mumbo play well. Has much of bear’s cash.” Banjo and Kazooie on the other hand, aren’t as cheery about the situation. “He’s right, Kazooie. There goes your birdseed money!” Kazooie pipes back, “Don’t be so sure, Banjo… Hey! Look outside everyone! Grunty the witch is coming!” Kazooie swipes all Mumbo’s money as they turn to look. Bottles is of course deceived by the obvious trick. “W-where?, Kazooie? I can’t see her.” This four of them resume playing there card game, as the camera zooms out of Banjo’s house, outside into Spiral mountain again. Past awes, over to a far stone wall… Rocks start to crumble away from it. [more coming…] ---------------------------------------------------------------------------- Spiral Mountain ---------------------------------------------------------------------------- Your start your game off in the front yard of Banjo’s mangled home. The charred body of Bottles the mole is straight ahead, with his ghost over to the right. Run forward past ghost and body travel along the brown trail. Go a few paces past the brown crater and more cinema scenes will start. It shows Klungo angry will Banjo and Kazooie, and entering the nearby cave where the digging machine just exited. Klungo plans to hide and wait for you inside. If you are still unsure of basic moves, you may want to visit the seven mole hills around Spiral Mountain. If not, continue up along the inclines, following the brown trails around the left side of the lake. Head towards the waterfalls. Kill any enemies that attack you. Near the pieces of rumble, collect any items laying around on the ground. Go over and enter in the cave following behind Klungo. ---------------------------------------------------------------------------- Inside the Digger Tunnel ---------------------------------------------------------------------------- When you enter in, head down the incline and follow the trail of tracks the Digging Machine left. Exit out in the large chamber. Here you will find Klungo waiting for you. Iron bars slide down over the way you just entered, and the alternative exit on the other side of the chamber. Prepare to have a easy battle with him. ---------------------------------------------------------------------------- Klungo (Minion With a Mission) ---------------------------------------------------------------------------- This is the first battle of three you will be having with Klungo throughout the game. In each battle, Klungo can randomly have one of three forms. Invisibility, Giantism, or Multiplicity. There order is random however, so your first battle could be any of the three. A. INVISIBILITY If Klungo’s first form is invisibility, your going to have a very easy time defeating him. Use Roll Attacks to take him down. You need to hit him with a Roll Attack a total of three times before he gives up. After you hit him the first time, he will hide behind a magical energy shield and chuck large flasks of orange potion at you. Easily dodge them. When he comes out of his protection, he will turn invisible and run around, appearing brief seconds here and there. Hit him again. Repeat until he stops the fight. B. GIANTISM [coming soon…] C. MULTIPLICITY [coming soon…] After Klungo has had enough, he will fall over and throw out three honeycomb pieces. The bars will retract on both the entrance and exit. “Nasssty bear and bird hurtsss Klungo.” After he runs away, collect the honeycomb if you need it. Trot along the machine tracks over to rocks along the wall and collect the items here. Follow the machines tracks again over to the green tunnel exit. Enter in and follow the tracks down the incline. Exit out into the bright light. ---------------------------------------------------------------------------- Isle O’ Hags (Jinjo Village) ---------------------------------------------------------------------------- You come out in the first area of Isle O’ Hags, the Jinjo Village. A cluster of homes lay ahead of the Red, Black, Orange, and Green families of Jinjos. The dilapidated home the Gray Jinjo family is also here, but the sign reads that “In loving memory of the Gray Jinjo Family. Passed away unexpectedly when a huge digging machine flattened there home.” Enough mourning, head forwards along the machine tracks. Trot towards the center of the homes. You will activate the first one of Jamjars special shortcut Silos. Collect the items littered around. Now enter any of the Jinjos’ homes. It is empty and silent. King Jingaling will complain to you that all the Jinjos are missing! A cinema scene shows his gold-colored palace at the top of the hill. He will tell you to “Just come on in and see the Jingster!” Turn back around and exit out of the house. Run past the cluster of homes and follow the brown trail up the grassy hill. Kill any enemies that get in the way. At the top of the hill, you will see his palace. Travel over to the entrance. Ascend the stairs and enter in through the small hole. Immediately when you enter the regal palace, Banjo-Kazooie will automatically run forward, up another set of stairs and go over and greet King Jingaling. He is laying on his blue couch. “Yo, whassup!” greets the King. He tells you all the Jinjos were flung to far corners of the island after a terrible digging machine swept through the village. The Jinjos must come back, because they have a long time rivalry with the Moles in kickball. It could mean dire trouble if they don’t. King Jingaling gives you your first Jiggy Piece for speaking with him! (****) He says for you to now go visit Master Jiggywiggy, leader of the sacred “Crystal Jiggy.” Raising a grate exposing a passageway in Bottle’s House, Banjo-Kazooie turn and exit out. ---------------------------------------------------------------------------- Full Cinema Sequence A ---------------------------------------------------------------------------- --Meanwhile… The Cinema sequence begins to play. It shows Cauldron Keep and a large tower up on the top of a small plateau. The camera pans inside the tower, where Gruntilda and her sisters are scheming once again. They turn there attention to the large machine beside them, the B.O.B. machine, or Big-O-Blaster. It was built to suck up the life energy of living things and transfer them to Gruntilda. “Stored in big tank, life force energy is.” Tells Mingella. They select the first target for the B.O.B. machine to zap… King Jingaling! Gruntilda is mad that he helped out Banjo and Kazooie by giving them a Jiggy Piece. The machine rears up, then in a blast of yellow energy, sucks all the life force out of his palace. The palace is gray and lifeless, and King Jingaling is now a brainless zombie. With only getting minimum life energy from him, they set there sights on blasting the entire island, only waiting for the machine to charge fully… ---------------------------------------------------------------------------- Isle O’ Hags (Jinjo Village) ---------------------------------------------------------------------------- After the cinema wraps up, you regain control of Banjo and Kazooie. Run forward across the tracks and enter into the tunnel. You come out right outside of Bottle’s home. Go over and enter inside the house. You enter into the main room of the house, the living room. Bottle’s family hasn’t a clue to the recent death of him. Turn to the left and run over and enter the hallway corridor. Travel left at the fork, and enter Goggle’s Room. Strike a conversation with him, and he will give you a new pair of prototype glasses for being such good friends with his father. They are the “Amaze-O-Gaze Glasses” Exit out of his room. Go across the hall to Speccy’s room. He greets your warmly and tells you that his father is the star player in the upcoming Mayan Kickball Tournament that King Jingaling arranged. Finish up your conversation with Specie, then walk to the back of the room. Exit out of the tunnel. ---------------------------------------------------------------------------- Isle O’ Hags (Wooded Hollow) ---------------------------------------------------------------------------- Climb out of the small dirt ditch. Trot a few paces forward in the grass and Master Jiggywiggy will speak to you telepathically. He shows you his temple that is about a hundred paces ahead. Run forward over the grass and down to the trail of machine tracks again. Watch out for the winged pest flying around. Activate the second shortcut silo at the center of them. You have now made one full shortcut between the two silos. Travel across the next patch of grass towards the temple and head of the staircase. Talk to the doorman at the top. He tells you that to enter, you must collect images in the likeness of Master Jiggywiggy himself, also known as Jiggy Pieces. Only those that are worthy may enter, and he checks to see if you have enough Jiggy Pieces. You do in fact have enough. The doorman opens up the golden door for you. “…and only foods from McJiggys can be eaten within.” Walk forward and enter into Master Jiggywiggy’s Temple. Banjo and Kazooie automatically runs over to Master Jiggywiggy and jumps on top of the Crystal Jiggy sitting before him. “Greetings, O chosen one.” Now head over to the Golden Monolith to play Jiggywiggy’s first challenge. Turn right and hop down. Trot over to the panel made of golden jigsaw pieces and press the B button. The challenge now begins. Controlling a Banjo-Hand, you have 100 seconds to correctly place in only five puzzle pieces in the picture. This is extremely easy, and should take you about 15 seconds, tops. After completion, “Now the great one will show you the way…” Master Jiggywiggy conjures his powers to illuminate the sacred Crystal Jiggy, and shoot a beam of energy out the skylight of the temple. It blasts a nearby door outside, causing it to open. This is the entrance to the first world, Mayahem Temple. You don’t have enough Jiggy Pieces to attempt Jiggywiggy’s second challenge, so turn and exit the temple. When outside, trot back down the staircase and turn left. Cross over the grass towards the other set of stairs. Ascend and enter Mayahem Temple. _ _ _( )__============================================================_( )__ |_ |_ MAYAHEM TEMPLE |_ |_ _) _ _) Jiggy Pieces required: 1 _) _ _) |__( )_|==========================================================|__( )_| From the start, trot forward a few paces and activate the first Warp Pad. Head up the forward and around the first statue head spitting red darts at you. Follow the trail leading up the incline. Go around the Golden Goliath statue. Then head up the trail on the next incline. Continue to curve with the trail and go past another head spitting darts at you. You will see the first Jamjars Hatches in this world, over in the alcove to the left. Go over near it and Jamjars with greet you with his “witticism.” Then press the B button while standing next to the hatch. If you have 25 notes, Jamjars will pop out and stand on the lid. He inquires about how his brother Bottles the mole is doing, which of course, is not good at all… Learn your first new move of the game, the Egg Aim. ((JJ)) Head out of the alcove and follow the next section of trail up the incline again. Go around a third spitting statue and head over to Mumbo’s Skull. Don’t enter. Just activate the second Warp Pad right outside his door. Then turn to the right and head up the last little incline to the top with a huge temple, or Targitzan’s Temple. From the staircase go across the grass left, then travel along the small ledge against the cliff. Here you will find another one of Jamjars’ Hatches. For the price of 30 music notes, learn your second move from him. The Breegull Blaster. ((JJ)) Turn around go back along the ledge. Trot back over to the staircase on the large temple and ascend it. At the top, don’t go in. Rather, go around the left side of the entryway. In the back you will see two small ramps leading up to the roof. Use the Talon Trot and climb up them. Collect the first Jiggy Piece of Mayahem Temple, sitting in the idol’s lap. (****) Hop back down from the roof to the entry way below. Enter inside. Your now in the lobby of Targitzan’s Temple. Banjo takes out Kazooie and uses her as a egg-shooting gun. This is the First Person mode. Make sure to collect a full 100 Basic Eggs from the alcoves on either side of them room. Don’t worry, they reappear after a few seconds when collected. Then head over to the stone door. God Targitzan challenges you to collect statues in his likeness. He promises that if you do, you with win a prize. Enter through the passageway. Now just collect 10 statues. There are small, forest green in color with red eyes. You can’t miss them. After you collect 10, God Targitzan will open up his “Slightly Sacred Chamber.” Your not done yet. Collect all of the statues, a full 20, and he will open his “Really Sacred Chamber.” Now travel down to the lowest level of the temple. These are the two doors that God Targitzan opened. Enter the open door on the left, side. This is the “Slightly Sacred Chamber” Trot forward to the center of the room and collect Jiggy Piece two. (****) Exit out, and head next door into the “Really Sacred Chamber.” It looks to easy, there is another Jiggy Piece laying in the center of the room. Kazooie comments that “…at this rate, we’ll beat the game in no time.” Banjo and Kazooie trot over to the piece… all of a sudden, God Targitzan pops out of the floor, the Jiggy Piece now on his head. Start the battle. ---------------------------------------------------------------------------- God Targitzan (Despotic Dizzy Totem God) ---------------------------------------------------------------------------- This battle is semi-easy to beat, just remember to strafe left and right using the Camera buttons to dodge his dart projectiles. And have patience, don’t be a sorry excuse for Rambo and shoot eggs like crazy. God Targitzan is a spinning totem pole at the center of the room, in five different sections that need to be taken out. SECTION 1 On the first spinning piece, there are four possible weak points, in the shape of small targets. Hit anyone, or combination of any of them with four eggs to have in shatter. Targitzan will have a Moggie appear, kill it off and collect the honeycomb piece if you need it. SECTION 2 The second spinning piece also has four possible weak points. But in addition, it also has a spitting mouth that will shoot darts at you. Dodge the darts and like before, hit anyone, or a combination of any of the targets with four eggs to have the section shatter. Now kill the two Moggies that appear and collect any honeycomb pieces you need. SECTION 3 Just like the previous section, except now equipped with two spitting mouths. Dodge the projectiles, then shatter it with four eggs. Kill the three Moggies that appear and collect any needed honeycomb. SECTION 4-5 This is the final section needed to be shattered. It spins very fast so be careful. Also armed with three different spitting mouths, which can get hectic to dodge. Hit it with four eggs and have it shatter. Finally, God Targitzan’s head will fall to the floor. He knows he is done for, and initiates a self-destruction device. After three seconds, he explodes dropping the Jiggy Piece in the center of the room. Go over and pick up your third Jiggy Piece of Mayahem Temple. (****) ---------------------------------------------------------------------------- Mayahem Temple (Continuing On) ---------------------------------------------------------------------------- After God Targitzan is defeated, and the Jiggy Piece gained, exit all the way out of the temple. When outside, turn to the right and fall down along the ledges on the outside of the temple down to the grass below. You will spot a bridge to your left. Run across it. You will notice a bridge. Go over and run across it to the other end into a garden area. Four annoying flies will be buzzing around in the air. A cow dressed in a toga outfit stands next to a shed near the back. Use the Egg Aim and shoot all of the flies down. After the flies are dead, the cow will thank you for helping get rid of the pests in her garden. “I corn hardly believe it!” and “You wheatly sorted those flies out.” Kazooie tells her to knock off the crop jokes. For helping her, a Jiggy Piece appears in the shed behind her. Go over and pick up Jiggy Piece number four of Mayahem Temple. (****) Turn around and head back towards the bridge. Fall off the edge here to the ground below and trot up the hill towards Mumbo’s Skull. Enter inside it. Ahead is a pool of green liquid and a stream of green steam emanating from it. With flapping ears, a small red creature is hoping around in the pool. This is a Glowbo, go over and catch it. Then head up the ramp to the second floor. Walk over to Mumbo Jumbo who is snoozing away. He will wake up. He claims to be “the best shaman in the game.” Say yes, you want his help, and give him the Glowbo. Now take control of Mumbo Jumbo the shaman. Go back downstairs and exit the his skull. Walk over to the Warp Pad right to the left. Stand on top of it and press the B button. Warp back to the World Entry and Exit. From here follow the trail and go around the statue spitting darts. Keep follow the trail up the incline. You come across the Golden Goliath statue and a violet Mumbo Pad next to it. Stand on the Mumbo Pad and press the A button. Mumbo Jumbo will do a super-spell, “Summon (Golden Goliath).” The statue will fully erect itself and shift its weight. Steer it around with the control stick, and press the B button to do a forward kick. You have 75 seconds before Mumbo’s magic wears off. As the Golden Goliath, walk along the trail up the hill. Look for the large gray door with skull emblem on it. The door will be right below where the bridge crosses over. Go over to the door and stand next to it, then give it a good kick. It will break out a large piece. Now quickly, turn around and head back down where you left Mumbo Behind. Go past Mumbo and walk down to the bottom of the hill. Another skull-door will be over to the right. Walk over next to the door, and also give this one a kick. The doors will slowly swivel open, walk inside. Walk forward along the grass and to the left. Wad across the deep quicksand and over to the small grass island. The Golden Goliath will stand itself upon the island high enough to have the top of its head get the fifth Jiggy Piece of Mayahem Temple. (****) You should have about 20 to 30 more seconds as the Golden Goliath. Just do whatever you wish until the time runs out. Afterwards, the statue will be returned to its base and you regain control of Mumbo Jumbo again. Follow the trail down the hill and go over to the Warp Pad near the World Entry and Exit. Warp back to Mumbo’s Skull, entering inside. Go up the ramp to the second floor and return him to his chair. You will regain control of Banjo and Kazooie. Head down stairs and exit out of Mumbo’s Skull. Outside trot forward and past the dart spitting statue. Travel along the trail down the hill. Turning right, enter through the large hole in the skull doors. This is the Prison Compound. Just trek through the thick grass to the patch with none, activating the third Warp Pad. Warp back to the World Entry and Exit. From here, go forward and over to the left. Exit out through the now-open skull door you find here. You come out in Jade Snake Grove. Immediately, you should see Jamjars last hatch of the level near the wall in the back. Travel over to it. If you have at least 35 music notes, Jamjars will teach you your last move for the level. Learn the Grip Grab. ((JJ)) Head to the right and walk down the stairs. Activate the fourth Warp Pad at the center of the chamber. From the pad, go to you left and ascend these stairs. In the distance a small gray temple comes into view. Travel over to it, then Talon Trot up the side to the first ledge. Use a Flip-Flap jump and grab the edge overhead. Pull yourself up onto the next ledge. You will hear a loud snoring noise and a green snake slumbering up on the roof above. A Jiggy Piece is nestled next to his head. Use a Flip-Flap jump, but make sure to land on the right corner, of the roof. This is the only place with no brambles on it. That way he doesn’t wake up. Now ever so slowly, with the lightest pressure on the control stick, tip-toe over towards the Jiggy Piece. If you go to fast, the snake will wake up and eat the Jiggy Piece. You have to jump off the roof and try again for him to spit it out and go back to sleep. Grab it, and you now have the sixth Jiggy Piece of Mayahem Temple. (****) After you have the Jiggy, just hop of the roof and down to the ground below. Head back to where you activated the fourth Warp Pad. Go down the stairs and stand on the pad. Warp to the Prison Compound. Turn and trot across the ground to your right, then go around the side of the building. Drop in the water below. Hop up the three pillars and then up to the rooftop. At the top, run to the opposite side. Get against the wall and do a Flip-Flap jump. You will up and grab a hold of the ledge. Climbing along the ledge to the end, drop down to the small plateau with the Wading Boots. Put them on and fall down to the ground below. Wade across the sea of quicksand to the opposite bank. Dispelling of the Wading Boots, you will see a gray block with a Jiggy Piece sitting on it. Walk over and jump up top. You now have the seventh Jiggy Piece of Mayahem Temple. (****) Do a Double Jump up into the alcove with the Wading Boots and put them on. Run out of the alcove, over the ground and wad across the quicksand. When you reach the opposite bank, dispel the Wading Boots. Head to the right and exit out of the Prison Compound. [more coming soon…] _ _ _( )__============================================================_( )__ |_ |_ GLITTER GULCH MINE |_ |_ _) _ _) Jiggy Pieces required: 4 _) _ _) |__( )_|==========================================================|__( )_| [coming soon…] ============================================================================ 7. Musical Note Locations ============================================================================ I have listed the locations of all the Music Notes in this section so that they wouldn’t have to be included in the walkthrough. That would reduce readability severely. They are listed below in order by world. Then in the world, in the suggested order you should find them. This includes when to get the Treble Clef. ---------------------------------------------------------------------------- 1.) Mayahem Temple ---------------------------------------------------------------------------- *NOTE* - Er, how do I say this… these notes are “retardedly easy” to find. (1 - 20) ~ These are laying right in a straight line on the trail leading up the incline to the Golden Goliath statue. Only about 50 paces away when first entering the world. (20 - 40) ~ Laying in a straight line on a second section of the same trail leading up the incline. Located just past the first 20 music notes. (40 - 60) ~ Once again, laying in a straight line in plain sight. On a third section of the same trail leading up the incline. Located just past the last 20 notes before them. (60 - 65) ~ The note piece is sitting right in front of the entrance to Mumbo’s Skull. (65 - 80) ~ To the right of the last note piece, laying on the trail leading up to the Targitzan’s Temple at the top of the largest hill in the world. TREBLE CLEF ~ From the foot of the staircase on the front of Targitzan’s Temple, go around the temple to the back. It will be just sitting here on the ground. ============================================================================ 8. Lovable Jinjos ============================================================================ Those lovable Jinjos are back from the previous game, and if you want extra Jiggy Pieces, you’d better find them. There are nine, color families of Jinjos. Return all the members of one color family to rechieve there “Family Heirloom.” Which just amounts to another Jiggy Piece. Below the locations of the little guys are listed in order by location. There color is random from game to game, but there locations are always the same. ---------------------------------------------------------------------------- 1.) Spiral Mountain ---------------------------------------------------------------------------- #1 blah, I am lazy… give me time to fill it in… unless I am to lazy, then you have to give me more time to fill it in. WOAH. That was cool… =) ---------------------------------------------------------------------------- 2.) Mayahem Temple ---------------------------------------------------------------------------- #1 #2 ============================================================================ 9. Extra Honeycomb Pieces ============================================================================ [coming soon…] ============================================================================ 10. Cheato Pages ============================================================================ Everyone’s best loved book is back from Banjo-Kazooie. (Actually, my favorite book is the nice one with those nak… well that’s another story.) [coming… soon] ============================================================================ 11. Credits ============================================================================ *Big Shots -Nintendo of America -Rareware *People -ME! ============================================================================ 12. Legal Information ============================================================================ This document was researched, typed, edited, and produced by me. Therefore, I legally own it. This document is copyrighted by me. You may not distribute this document for any money, this was made to be free for fans of the Nintendo Banjo-Kazooie Series. You may not distribute it in anyway without my permission, period. Do not post this document on your website or any other possible communications media from smoke signals to interstellar radar without my permission and giving due credit to me. In other words don’t give yourself a five-finger discount, don’t steal this document. Yes, you can read and print it out for private use...hehehe. If you would like to post this document somewhere, tell me about it. I may or may not approve it. The key there is “asking permission.” Okay? Characters, names, and anything else related to the Banjo-Kazooie series are copyrighted by Nintendo and the various developers who have legal rights to it. ~~ Nintendoholic ~~ You can go away now… there’s nothing to see down here! =)