Strategy Guide Dugeons and Dragons This Strategy Guide was writen by: Martin (RPGWEBMASTA@hotmail.com) Jan 02, 2000-July 27, 2000 Updated Dec 29, 2000 Index Foreword Section 1, Game Chapter 1, Starting Out Chapter 2, The Castle Chapter 3, Level-Up Strategy (Optional) Chapter 4, The Beastman Camp Chapter 5, The Beastman Caves Chapter 6, The Swamp Chapter 7, Levels (Optional) Chapter 8, The Caves (Optional) Chapter 9, The Azcan Cave Chapter 10, The Jungle Chapter 11, The Azcan Temple Chapter 12, Going Back Chapter 13, Fire Plain Chapter 14, Oltec Tradeway Chapter 15, Gettin Ready Chapter 16, Schattenalfen Elven Cavern Chapter 17, Schattenalfen Elven City Chapter 18, The Immortal Cavern Chapter 19, Afterword Section 2, Characters Chapter 1, Special Abilities Chapter 2, Spell Charts Chapter 3, Experience Tables Section 3, Credits Section 4, Items Chapter 1, Weapons Chapter 2, Armor Chapter 3, Items Chapter 4, Magical Scrolls Section 5, More on Starting Out Section 6, FAQ and Rumors Section 7, More on Caves Chapter 1, The Web Palace Chapter 2, Cave Bear Lair Chapter 3, Winding Cavern Chapter 4, The Warrens Chapter 5, The Pits Chapter 6, Ant Nest Chapter 7, Passageway Cavern Chapter 8, The Catacombs of Doom Chapter 9, Hidden Forest Halls Chapter 10, Elven Underground Section 8, Strategies Chapter 1, Level up Strategies Chapter 2, Battle Strategies Chapter 3, Cave Strategies Section 9, My Party Section 10, Problems with Cartrige (won't save anymore) Section 11, Other Stuff Section 12, Sites Allowed to Post This File FOREWORD: Well, hear I am, though this is the foreword, I am writing this when it is almost complete. I hope to explain any questions you may have with this game. This guide is prepared for anyone who loves RPGs, a novice, or a master, either way, you'll learn a lot of new ideas for playing D&D WOTES I've put a lot of work into this, enjoy! Version 1.0-Jan 02, 2000. Simple, many things wrong. Version 1.5-July 27, 2000. Edited out some things I found to be wrong, added more. Version 2.0-Dec 29, 2000. Edited some more. Added charts and some cave info. Section 1, Game Chapter 1, Starting out. You will want to choose your party wisely, but whatever you do, don't let the computer choose a party for you. My favorite party is a Fighter, Elf, Cleric, and Magic-User. You should make sure that the Elf has a very high constitution. You can give 1 of the characters a very low Strenght(You can equip him/her with the gauntlets of ogre power). Also, dexterity is like defense. The 3 most important stats are Constitution, Strength, and dexterity. You also will probably want to have a medium level of charisma. This determines the prices and availability of weapons/armor at certain points in the game. If you have low charisma, you may not be able to recieve all the weapons. Finnally, don't give up. Just keep rolling until you get at least a 16 in strength, and charisma, and a 14/15 in dextarity and charisma. I suggest that you have 2 strong characters, like Fighter, Elf, Dwarf; and 2 weak characters, like magic-users, and clerics. But I highly recomend that you ALWAYS have a cleric, and NEVER use people like theives and halflings, they may look cute, but they suck. Chapter 2, The Castle I will start by telling you how to get through the game. You start out in the castle. You are pretty bad off in your current condition. You should search the dungeons for really good items/weapons/armor. In the top right tower in the throne room, you can get the Gauntlets of Ogre Power. In the corner of the magic shop, you can find the wand of lightening, and a scroll. In the NE corner of town, you can get a +1 sword. In the northwest corner of town you get an +1 axe or something. Also search the southeast corner, and above the church(inside the fence). Chapter 3, Level Up Strategy After you collect all of these items, I suggest that you buy everyone a sling. Now, you may talk to several other people, and they will say to do a totally different thing than what I am about to say. This is a strategy that will make this game incredibly easy. My grandfather and I figured it out a long time ago. What you wanna do, is go SouthWest of your castle, to the bridge, and save your game. Now equip your Elf if you have one, if you don't, then your magic-user with the lightening rod. Select your Elf/Magic-User and wait for a battle. When it comes, ensure that it is far away from you, as the lightening rod will effect your own party memebers if you are not carefull. After you defeat the enemy make sure that you did NOT lose the wand of lightening. If you did, load your game back before the battle, if you still have it, save your game, and wait for the next battle. After your Elf/Magic-User is up to about Lv 3, see if anyone else in your party can use the Wand of Lightening. If not, you should continue with the same strategy as before, but instead of your Elf/Magic-User always defeating the enemy, have your other characters kill them. Chapter 4, Beastmen Camp After most of your characters have gained a couple of levels, you are ready for the beastmen camp. It is NW of the castle, and you DO NOT have to cross the bridge to get to it. The other people in the castle seem to claim that the beastmen are some terrible beasts. This is not true. They are just weak unevolved humans and their camp will provide no threat to you whatsoever. Now you should be able to buy bows from the castle shops. Equip them on your Fighter, Dwarf, Elf, and all the other characters that can use them. Note: Weak characters like Clerics and Magic users cannot use bows. Also, buy the best armor possible for everyone. Chapter 5, Beastmen Caves Now, you should continue to raise your characters levels. You will probably want your strong characters to have between 30-40 HP, and your weak characters to have between 20-30 HP. Now you can proceed to the beastmen caves. Go through all of them collecting everything you find. If you followed all the suggestions that I have given you so far, you will blow through this place. The only challenge is the center cave on the top level. You don't have to do much right now, and what you have to do won't provide much of a challenge. After you defeat all of your enimies, collect the items, and find a vine that blocks your path. It is time to talk to Marmilian. After doing so, you should be able to buy some new weapons and armor. YOU REALLY NEED TO BUY THIS!!!!! I have noticed that sometimes going through the game, it can be much harder than other times. The beastman caves can sometimes be easier than others. I don't know if there is a special attribute that effects this, but I have been slautered towards the end of the cave, and other times I have defeated it with little chalenge. I am playing the game right now, and am writing these articles right after playing it, and it seems that I have gotten stuck in a VERY chalenging game. It appears that at the end of the cave, after the large hall of trogloyte, there is sometimes a dragon(I can't remember what kind, but it is a green one that looks more like an aligator than a dragon.) and after that, there is another terrible beast, I have only met it once though. To defeat all large beasts in this cave, I suggest that you cast entangle on them. To do so, you will have to have at least 2 entangle, but it is good to have 4. There are several scrolls in this cave, but I suggest that you either go through the cave and get the scrolls first, or beat it, and the swamp, and go back and get the scrolls. (At a later date, I may post instructions on how to get through the cave.) Chapter 6, The Swamp After getting through the cave, you realize that you have not found an alli, but a foe. You must now find your way through the swamp, and find the trogoloyte's home base. (When you talk to the people in the castle, and they speak of The Swamp, this is not what they are talking about. They are talking about the one to the SE of the castle.) Note: If you have any injured members, there are two things to do, there is a tree and a lake. One heals your party members, and one revives him from the dead. Look through all of the huts, and get some crap for Marmilian. There is not much else to say except that you should save a lot, and this place won't be too hard. You can find several hints from the lizard men, that would be important in real life, but since there is a set plot, you can't tell the king what to do. I don't wanna give anything away, but later on in the game, after the town people go nuts, you can come here to save. Now there is nothing else to do, but go back to the castle. You will be able to buy several weapons now. I suggest you get new missile weapons. I.E. +1 Bow. If you do not read the next 2 optional sections, I suggest that you sell all of your extra items. Also, you will probably want to buy the best weapons and armor you can before you go to the Azcan Cave. Chapter 7, Levels (Optional) Though this is probably not needed, most people like being really strong when they go through a game, so do I, so I will give you the next "Level-Up Trick". You will need to have the lightening rod, and some very strong characters to pull this off, so don't try doin it without the things I suggest. You will want your strong characters to have between 40-50 HP, have at least +1 weapons, and about 0 AC. Your Weak characters should have between 30-40 HP, and they should also have +1 weapons, and the best armor that they can get. Now, head towards the beastmen caves, then head as far east as you can. The cave to the north is the Azcan Cave. This is the next place you will go. But for now head south. Continue until you get to a ridge with a cave below it. From here on south you can fight dragons. The Green Dragon should be the best one you can fight here. They give you about 1000 GP per fight. The best strategy is to set up your Magic-User with the lightening rod, and have him be the first person to attack. Have him use the lightening rod on the beast, and if your men are strong enough just have them go up to the beast and beat on him. If they are still a little on the weak side, have 'em back up and use their Magical Bows/Slings(+1 Bow/Sling). Continue until you have plenty of GP and are plenty strong. The next thing that you will do can either be go to the Azcan Cave, or to search through the caves around the Valley. Chapter 8, The Caves (Optional) Yes, two optional paragraphs in a row. Although you can't reach most of the caves until later, because of fire cave, and some in swamp/town might not be opened up yet. Most of these caves aren't too important, you can find some scrolls or gold or some weapons or maybe some stuff Marmillion would want. The only really important one, which is also the one that was not included in my strategy guide that I have with the game, is also the hardest. You will want to use this if you get kicked out of the castle. It happens if you talk to the king at certain times in the game. The way to get back in is by going to the swamp, the one accross the river from the castle. There is an old tree that looks like it was struck with lightening. It is the one that is closest to the place where the ridge fades into the ground. I have only gotten through this cave once, and am trying to find someone else who knows anything about this game. All I know is that there are a lot of really tough dragons, and the only way that you will find your way through is by walking along all the walls, because most of the doors aren't shown. The wall's text are like the castle's dungeon. I am currently not this far in the game. When I was figuring out how this cave works, the memory went out of my old game. The cave comes out in the castle's graveyard. I have never had the king lock me out of the castle without reloading the game to before it happened. So I do not know what happens if you come back after he locks you out. I know that I did not entirely explore the cavern, so there is probably several secrets that I did not find. If you know anything about this please contact me, thankyou. Another cave, that I am not sure of its importance is called,"The Catacombs of Doom." My grandpa used to think that once you went through this cave there is no way to get out. But I showed him that you can walk back in the cave via the tree you came out. What I am not sure of is why the upstairs of the cave looks like a castle dungeon. Also, is there another cave entrance on top of this doomed platue? I do not currently have my strategy guide, but I remember that the entire book was set up with articles from the people of the castle. They are like harrassing the other inhabbitance of the valley, learning from them. In the section about the caves, it tells about all the caves that you would easily find out about yourself, but then they hint at another cave. I will put the article in here later so that you can read it. "Despite Slyke's best efforts, we believe there are one or two secret areas for which he could extract almost no information from his clients. We suspects that these areas, if they truly exist are not along the cliff walls. Slyke is convinced that a client knew the location of the entrance to one of these areas. He felt that the client was laughing at him, but he couldn't get the client to reveal any information. We're not sure what if anything this means."-Marmillian If you know any information about the caves in the game, or want more info, contact me at RPGWEBMASTA@hotmail.com or aim screen name rpgwebmasta. I am trying to find a way to draw the maps to these caves, maybe I will take a screen shot of the map screen. Chapter 9, The Azcan Cave Yes, once again we go in search of friends, and do we find any??? I would say the answer is no; unless the rock man in the entrance way is there to greet you with his missles of death, or he is just trying to kill you, either way you will wind up dead here if you aren't careful. If you have been doing any of the above optional adventures though, it shouldn't be too tough. The scrolls you find in here aren't the best, but they are a lot better than the scrolls you found in the beastman caves. I found most of the scrolls in the cave, I found Bliss, Cure light wounds, and cure serious wounds. How do I give these to someone? Can I only use them once? Are there characters that take the scrolls besides Elf and Magic-User? I know that the Clerk only learns magic on his/her own. I think that there is some another scroll that is attack magic, it is Fireball. There are some undead enemies here, but there isn't much of a challenge. Just find your way to the exit, which should be to the east. The exit is in the Northeast corner, and the good scrolls are all the way down in the Southeast corner. If you are really bad off, I would suggest that you just get out of the cave, and come back later. I would say that the cave is pretty easy, but watch out for the scorpions. I wrote most of this strategy guide off the top of my head, so some of the stuff that I had in here at first was incorrect. Don't worry, most of that has been edited out now that I am actually playing through the game. I now am stuck in the jungle and am trying to get back through the Azcan Cave. Now I beleive that going back through the Beastmen Cave was much easier than when you went in. But for the Azcan Cave, I would say that since you start out with so little room to work with, and all the enemies after you from the beginning, you are in some serious trouble if you're not carefull. So, I will probably come back later and delete this, but since I have nothing better to do I wrote it anyway. Chapter 10, The Jungle I don't know why I am even making a seperate chapter about this, but there are a couple of things that you will find here. You will come out in the middle of the Jungle, in a clearing. To the east is the entrance to the cave. To the west is everything that you will need to find. Go west for a bit, and the trees will open up. If you head north right away, you will find the Azcan Temple, I.E. Next Chapter. To the NW is 2 ponds. The large pond, which you should come upon first, will revive your dead members. The small pond, which is farther to the west, will heal your members. After you heal your members, and get your fill of killing Azcans, head to the East and the Temple. When you walk towards it, you will be ambushed by some Azcans. You will easily defeat them and continue on through the temple. Chapter 11, The Azcan Temple Here you are, in a strange land, going through a cave, then through a Jungle, to find this! God they will give you crap when you get back to the castle. Well, all that I can really tell you is that you should hope to hell that you either have a Map of this place, or an Elf. There are many traps, and the Elf should be able to find them. Well, I have just tryed to go through the temple, and I don't think that the Elf is much of a help. I should probably go on-line and look for some maps. The first level contains some scrolls and other items. If you don't yet have all +2 weapons, or even +1 weapons, some enimies will drop +1 swords. The only thing is, if you are upgrading to a +1 sword, I would say you are in trouble. Chapter 12, Going Back Finally, you find the rings. You would've thought that the game might've built the plot up a little bit more before you got here. I think that Sega origionally included their Strategy Guide with the game, but by now, most of the people that have the game probably bought it from someone else. The book really builds up the plot. But right now the best thing to do is go back to the Castle and sell all of your new crap. I am not yet this far, so I don't know what you should buy, but you should be able to buy most of the stuff. BEWARE!!!! Once you do the next step, the people of the castle will go nuts and destroy the castle. This means, you will NOT be able to purchase weapons, armor, or magical items. You will also NOT be able to revive members from death using the man in the church. The only way to revive them is to go to the swamp or jungle as I previously stated. The only person left in the castle is Marmillan. You should talk to him before going on. Also, if the following weapons aren't here, HEY MARTY LIST WEAPONS HERE!!!, gain up your levels until you can buy them. Chapter 13, Fire Plain With your new-found Rings-of-Fire, you can now get on that plain of fire. This is going to be your new place for getting your levels up. The Fire Dragons really do pay off. The only thing is that the other enemies aren't that great, but that happens everywhere in this game. There is a large amount of gold, weapons, armor, and scrolls to find here. There are also some caves that you should find. The Eastern/Southern side of the fire valley has a couple of cave entrances. There is one cave that has 3 entrances, and 1 is outside of the Fire Valley. The main cave is in the northern part of the fire plain. This cave will lead you to exactly what you wanted, allys. Chapter 14, Oltec Tradeway Yah!!! We get to go into another cave, to find enemies. I'm so happy. Well, if that's what you're saying right now, you should be a little more sarcastic. You will find friends, but it won't do you much good. All of the allies in the world can't help you. Well, I guess I should explain a little about the cave. This cave is about 10X easier with a map, but hey you don't have one, so I will tell you that you need to be really strong to get anything done. On the first floor, you will find a Godsend. A treasure trove. Your Magic-User will jump with joy! Give him the Displacement cloak, the Ice-Storm, the Lightening, and Cloud kill. If you are pretty weak, then just stay away from here. You should be able to level up really easily now. I would suggest that if you should be around level 6 or 7 if you have a map, and if you don't have a map, you should be on level 8 or 9. The enemies can really hurt you if you're not carefull. I would say it would be a good idea to just play it floor by floor. Clean out the first floor then leave. Come back, clear out second floor, leave. And so on. You will finally find allies on the 3rd floor in the top right floor. Take the medallion with you, so that you can prove you've met up with friends. Chapter 15, Getting Ready Now that you have found allies, it is time to go back to the castle, and show them what you have done. O, they will be so happy. You finally get back to the castle, and what's this??? They have destroyed the castle. It must be that eternal sun as Marmilan would say. No more stupid quotes like "Don't talk to me, I've taken a vow of deafness." or "Why is it that we wash up and scrub down?" to laugh at. The only person left is Marmilian, so go talk to him. Now that you've talked to Marmilian, you know what you need to do. You must go to the southeast corner of the world where there is a large open visible cave that you could not before enter. -Shortcut... I do not recomend this to anyone who does not have a very strong well prepared team. To get to the swamp a lot faster than normal, (and find some gold that you can't use...you can't get here any earlier in the game either...) well, go to the graveyard, and walk by a grave on the western side. You will enter a dungeon. Right now, you think this is just another dungeon of the castle. Trust me. Its not. If you have the sega official strategy guide, unkown caves are merely mentioned, though I took it upon myself to find them.... Well this is it. Be careful or you'll die. It is easy at the beginning, but gets harder as you go on. I have only made it through a couple of times, and once entering from the castle side. Without the map, it is nearly imposible(but not imposible, because I've done it). I recomend haveing lots of ice spells ready. A wand of cold couldn't hurt, but you probably wouldn't even have room for it anyway, and if you did you wouldn't want to lose it. The next paragraph will tell you how to get through, from a map that I made by writing the "view map" down, so I can't tell you where certain monsters are. (DO NOT DO THIS IF YOU SUCK). Note: If I have directions wrong on this map, (which I easily could have gotten the map turned around, as I wrote notes just to find my way through) just exchange the north with east or somethin like that. It starts out easily enough. You just need to travel east and then to the farthest southeast you can go. Now, go North through a secret door. Move one spot north, then all the way east into the wall. Now travel one south, one east, two south, and two east, finally three north to get around a trap. Now travel east and then south. If you want some money, (which you don't need there's a room to the east with some ogres. In the middle of the North wall, there's a secret door. Go through to find 752 gold pieces. Now travel south and once you reach a spot where you can turn west, move one spot west, then turn south, and go through a secret door. Somewhere around here you'll find some bloodthirsty dragons, so be prepared. Travel south a step or two, then east all the way, south all the way, then east til you can turn south. Travel south three steps. Now you are in the main room. If you want some gold, you can get 2000 gp if you travel all the way east, and face north and go through a scret door. Now you must Travel all the way south, manovering around the columns. Once you cannot go any farther south, go to the east side of the secondmost eastern columb, to find a secret door. You are now in a small room hopefully. Travel south and then east. Face south and go the the secret door. Now move west 2 spots, then south one. Next, travel as far west as you can. Now travel north one. Travel west two, then south two, east one, and south three. Turn east. Walk right through the wall. Walk as far east as you can. Travel one north, then as far you can east, going right through another secret door. Continue walking east until you hit a solid wall. Travel south two steps, east three steps, and south three steps. Now you will have a fight with a dragon in the next room, so be prepared. Try to backtrack and rest. Its in a VERY small room, so if you use lightening you WILL die. Get several ice storms ready. Now go as far south as you can, turn east and walk through the door. If you survive the dragon, walk through the door, and you will see the light. Now you must travel just a little ways northeast. If you survived that, you should be able to beat the game easily. Chapter 16, Schattenalfen Elven Cavern Mainly here you just want to travel to the Northwest corner of the map. Then go south a ways to find some treasure and the exit Chapter 17, Schattenalfen Elven City Walk up 1 or 2 steps and turn left. Take another two steps, then turn right. Walk East past 7 hallways. The one you want to turn onto a hall that goes North. You will find some stair cases. Climb all the way up and then turn west and you should find a door at the top. NOTE: Don't enter any doors, and you probably won't be able to heal. Chapter 18, The Immortal Cavern Finally, floor 3 is pretty easy. Just follow the winding, and kill whatever you see. I want the end to be a surprise, so I can't say anymore.... Chapter 19, Afterword Now that you've beat the game, maybe you can start over, or find a great RPG that I'm helping make at www.gmpsoft.com Well, there's everything and more you need to know to beat the game, but wait there's more. Much, much more. See index for more information. Section 2, Characters Chapter 1, Special Abilities The Cleric: The Cleric is basically a healer. He can cast spells to heal the party, or to harm monsters, mostly the undead. A Cleric will drastically cut the amount of time it takes your party to heal. Can use any type of armor, but only blunt weapons. Also, learns spells with levels, not with scrolls. The Fighter: Best in hand to hand combat. No magic. A fighter with a decent constitution will easily have 90 hitpoints on a high level. Hits and hits hard. Can use any weapon, or armor. The Magic-User: Uses magic, well. Unlike clerics, Magic-users learn spells from scrolls. Cannot use any armor, except rights and (a cloak hidden in the Oltec Tradeway). Also, can only use blunt weapons. The Thief: Can hide to sneak up and attack monsters. Only leather armor. Can use any weapon though. After level ten, theives can cast spells from scrolls. The Dwarf: Cannot use spears or bows, but otherwise are equals to fighters in combat. Are strong against poison, magic, and other special attacks. The Elf: The race every party needs. Blending the best parts of a fighter with the best of a magic user, add the ability to find secret doors, and you've got an awesome characters. Though they have a lower max level, and require more exp per level than a magic-user or fighter, they are still great. My favorite class. The Halfling: Don't use them. That's all I have to say. Chapter 2, Spell Charts Cleric Spell Level Level 1 2 3 4 5 6 1 - - - - - - 2 1 - - - - - 3 2 - - - - - 4 2 1 - - - - 5 2 2 - - - - 6 2 2 1 - - - 7 3 2 2 - - - 8 3 3 2 1 - - 9 3 3 3 2 - - 10 4 4 3 2 1 - 11 4 4 3 3 2 - 12 4 4 4 3 2 1 13 5 5 4 3 2 2 14 5 5 5 3 3 2 Magic-User Spell Level Level 1 2 3 4 5 6 1 1 - - - - - 2 2 - - - - - 3 2 1 - - - - 4 2 2 - - - - 5 2 2 1 - - - 6 2 2 2 - - - 7 3 2 2 1 - - 8 3 3 2 2 - - 9 3 3 3 2 1 - 10 3 3 3 3 2 - 11 4 3 3 3 2 1 12 4 4 4 3 2 1 13 4 4 4 3 2 2 14 4 4 4 4 3 2 Elf Spell Level Level 1 2 3 4 5 6 1 1 - - - - - 2 2 - - - - - 3 2 1 - - - - 4 2 2 - - - - 5 2 2 1 - - - 6 2 2 2 - - - 7 3 2 2 1 - - 8 3 3 2 2 - - 9 3 3 3 2 1 - 10 3 3 3 3 2 - Chapter 3, Experience Tables Cleric Lvl Experience Needed 1 0 2 1500 3 3000 4 6000 5 12000 6 25000 7 50000 8 100000 9 200000 10 300000 11 400000 12 500000 13 600000 14 700000 Fighter Lvl Experience Needed 1 0 2 2000 3 4000 4 8000 5 16000 6 32000 7 64000 8 120000 9 240000 10 360000 11 480000 12 600000 13 720000 14 840000 Magic-User Lvl Experience Needed 1 0 2 2500 3 5000 4 10000 5 20000 6 40000 7 80000 8 150000 9 300000 10 450000 11 600000 12 750000 13 900000 14 1050000 Theif Lvl Experience Needed 1 0 2 1200 3 2400 4 4800 5 9600 6 20000 7 40000 8 80000 9 160000 10 280000 11 400000 12 520000 13 640000 14 760000 Dwarf Lvl Experience Needed 1 0 2 2200 3 4400 4 8800 5 17000 6 35000 7 70000 8 140000 9 270000 10 400000 11 530000 12 660000 Elf Lvl Experience Needed 1 0 2 4000 3 8000 4 16000 5 32000 6 64000 7 120000 8 250000 9 400000 10 600000 Halfling Lvl Experience Needed 1 0 2 2000 3 4000 4 8000 5 16000 6 32000 7 64000 8 120000 Section 3, Credits This entire Strategy Guide was written by: Martin Barrett If you have a problem with this Strategy Guide, I have something to tell you, "I have taken a vow of deafness, so don't talk to me." If you want to post this Strategy Guide on your site, contact me. I have put a lot of work into this, so please don't steal it. Thankyou to Sega, for such a great game!!! Section 4, Items Chapter 1, Weapons The Cleric can use: Mace, sling, staff, and war hammer The Fighter can use: Axe, Bow, Dagger, Sling, Spear, Staff, Sword, and War Hammer The Magic-User can use:Dagger, Sling, Staff The Theif can use: Same as Fighter The Dwarf can use: Everything but Spear The Elf can use: Everything The Halfling can use: Axe, Dagger, Sling, Sword Axe: 1-6 Bow: 1-6 Dagger: 1-4 Mace: 1-6 Sling: 1-4 Spear: 1-6 Staff: 1-6 Sword: 1-6 War Hammer: 1-6 *+# Weapons add on their number to their stats, so +3 Sword would be 3- 9 Chapter 2, Armor Cleric can use: Leather, Chain Mail, Plate Mail, Shield Fighter can use: Everything Magic-user can use: Some Magical Armor not found in store* Theif can use: Leather Armor Dwarf can use: Everything Elf can use: Everything Halfling can use: Everything Leather: -2 AC Chain Mail: -4 AC Plate Mail: -6 AC Shield: -1 AC *Everyone can use it... like displacer cloak or ring of protection Chapter 3, Items Withered Vine, Untangels normal vines Healing Potion, Heals Damage Potion of Cure Poision, Cures Poison Gauntlets of Ogre Power, Raises Strength to 18 Chapter 4, Magical Items Ring of Regeneration Heals wearer randomly Ring of Fire Protection from fire Wand of Lightening* Casts ligtening spell Wand of Fireball* Casts fireball spell Wand of Cold* Casts Ice Spell Wand of Fear* Cone of fear *-Randomly disapear Chapter 5, Magic-User Scrolls Level 1 Scrolls, Darkness Detect Magic Light Magic-Missile Protection from evil Shield Sleep Level 2 Scrolls, Continual Darkness Continual Light Entangle Web Level 3 Scrolls, Dispell Magic Fireball Haste Slow Lightening Bolt Protection 10' Radius Protection from Normal Missiles Level 4 Scrolls, Confusion Ice Storm Level 5 Scrolls, Cloudkill Feeblemind Level 6 Scrolls, Anti-Magic Shell Death Spell Disintegrate Flesh to Stone Stone to Flesh Chapter 6, Cleric Scrolls Level 1 Scrolls, Cause Fear Cause Light Wounds Cure Light Wounds Darkness Detect Magic Light Protection From Evil Remove Fear Resist Cold Level 2 Scrolls, Bless Blight Resist Fire Silence 15' Radius Level 3 Scrolls, Cause Disease Continual Darkness Continual Light Cure Disease Striking Level 4 Scrolls, Cause Serious Wounds Create Poison Cure Serious Wounds Dispell Magic Neutralize Poison Protection from Evil 10' Radius Level 5 Scrolls, Cause Critical Wounds Cure Critical Wounds Dispel Evil Level 6 Scroll, Cureall Section 5, More on Starting out Cleric: Give the Cleric a high strength to beef up their combat skills. It will increase damage and hit probability with melee weapons. Fighter & Dwarf: Have high strenght so they lead the party to a victory, high constitution so that they survive when others fail(Gives them more HP). Magic-User & Theif: High dextarity to improve attacks w/ missile weapons and armor, and high constitution to get a Hit Point Bonus. Elf: To create a spell-casting warrior, give the Elf high strenght and constitution. Strength: High points with this will add a bonus to both an the attack roll and with a hand to hand weapon. Constitution: This adds a bonus to the HP you recieve at each level. It ends at level 8 (level 9 for halflings). You will definately want to balance out your characters flaws and advantages. I highly suggest a cleric in every party that you make. I would also say, if poison really annoys you, just replace your fighter with a Dwarf. A good party never focusses on one person. You will want to give everyone an equal chance to gain their levels. In the attributes listed above, the character should have at least 16 in the ones that I noted. He/She should also have at least 13 in all other statistics. As I mentioned before, my favorite party is Fighter, Elf, Cleric, Magic-User. My cousin is equally enthusiastic as me about this game. I don't know if he is quite as good at navigating the caves though. He thinks that the Theive's and Halfling's special abbility. I have never even tried them out myself. I don't really think that it is needed. I would say that Elves have several problems though. They can only get up to level 10, and they need a ton of EXP for each level. It may just be me, but I also think that the Elves have a lower hit rate than other characters. I think that one of the best party combinations is a Figter/dwarf, Fighter/Dwarf, Cleric, Magic-User. Also, Figter, Cleric, Magic-User, Magic-User would be great in the game. Try Fighter, Elf, cleric, magic-user I would have to say that the stregnth statistic is unimportant. "Why", you ask, because late in the game you can buy gauntlets of Ogre Power, you can get max strength. The most important stat is constitution, especially on magic-users. Also, high dexterity and chastity is important. Section 6, FAQ and Rumors These are some things that I thought people might have trouble with. Q.I talked to the duke late in the game, and I was locked out of the castle, what can I do? A.Nothing.... I think Q.This question may sound very stupid, but I must ask it anyway. What is the difference in attacks between a regular sword and a regular axe? In my strategy guide from Sega, it says that they both attack between 1-6. This also occurs with several other weapons. A.I beleive that the sword's hit rate is higher Q.Hey!!!! If Sega really made a good game, and I am sure that they did, they would've made a way so that you can beat the game an alternative way. I think it might have something to do with if you get yourself locked out of the castle. I think that if you do this, after you go up to the Fire Bridge, and beat it, you will be able to go back to the castle, via the cave in the dead stump, and buy the weapons that you can't seem to purchace any other way!!! I am not sure if this will work, but if it does, it will really be worth your time!!!!! A.I also thought that, tried it, and it does not work. Even if you get locked out, when you beat Oltec Tradeway, the town is still desrtoyed. Q.Does anyone know how to get the final set of weapons? The book that I have shows all of the things that each shop sells. The entire list includes WEAPON: Axe/+1 Axe/+2 Axe Bow/+1 Bow Dagger/+1 Dagger/+2 Dagger Gauntlets of Ogre Power Mace/+1 Mace/+2 Mace/+3 Mace Sling/+1 Sling Spear/+1 Spear/+2 Spear/+3 Spear Staff Sword/+1 Sword/+2 Sword/+3 Sword War Hammer/+1 War Hammer/+2 War Hammer/+3 War Hammer ARMOR: Leather Armor/+1 Leather Armor/+2 Leather Armor/+3 Leather Armor Chain Mail/+1 Chain Mail/+2 Chain Mail/+3 Chain Mail Plate Mail/+1 Plate Mail/+2 Plate Mail/+3 Pleate Mail Shield/+1 Shield/+2 Shield/+3 Shield Ring of Protection +1 Ring of Regeneration Magical Items and Scrolls: Shield Magic Missile Sleep Entangle Web Protection from normal missles Fireball Confussion Wand of Fireballs Flesh to Stone Ice Storm Stone to Flesh Cloudkill Feeblemind Disintegrate Wand of Cold Anti-Magic Shell Death Spell Wand of Fear A. To get the entire list of weapons, you must get max level. Q. I hear lots of people talking about roms. What are they? A. Roms are run on things called emulators. You can use your computer to emulate many things, like a nintendo to a printer to a 386(old computer) to a sega. I do not condone emulation unless you own the actual cartridge. Q. Some of the items in caves are missing, because I've played before, and I know they were there, but they aren't there now. Including Ice Storm which is very important. What should I do? A. Well, I'm sorry that's happened to me too, but there is 2 solutions. The first one is grim(what I chose...) start the game over, but you can also just buy the items in the magic shop late in the game. Q. Where can I find the game D&D WOTES? A. I'm sorry, but unless you own a copy of the game, or know someone with it who's selling the game its pretty much impossible to find. Try e-bay. Section 7, More On Caves Chapter 1, The Web Palace Many Black Widow Spiders prey on travelers from their lair here. There are treasures here. Chapter 2, Cave Bear Lair Just a couple of cave bears. Chapter 3, Winding Cavern There are a couple of owl bears here. They guard 752 Gold. Chapter 4, The Warrens This Cavern has 3 entrances. Just a bunch of bears and large cats. The Azcans fear this cave. Nothing of value here. Chapter 5, The Pits Just a rat infested cave. Really easy, no treasure. Chapter 6, Ant Nest Just lots of ants. They guard a large amount of gold. 2512 to be exact. Chapter 7, Passageway Cavern You can get to this cave from the Fire Bridge, or the outside valley. There are Hellhounds, and a Fire Dragon Guarding the Treasure. In the center of the cave, There is a secret entrance, that opens up another secret entrance to 1504 Gold. In the southern part of the cave, there is a +1 Plate Mail, +2 Sword, and +1 Bow. There are also, "Mounds of Jewels," and "Stacks of Gold." This cave is well worth it, and is very easy, for an experienced gamer. The strategy that you need to use is to defeat several enemies and back off to the entrance so you can heal. You should be packing high level magic. The most important is ice storm. Stay away from fire. You can use lightening if you're careful. Make sure that the hellhounds do not back you into the treasure room. "There are 2 hidden doors in the middle that lead to treasure, but the better part of the loot is in the soutern part. Chapter 8, The Catacombs of Doom This is a very mean 2 level cave. Snakes, bears, scorpions, carrion crawlers, and undead creatures all await those brave enough to venture within. Some say that it is a natural cavern, and some say that it was carverd from living rock. Either way, it is pretty hard. I would stay clear of this... the exit leads to a hidden cave on top of the plataue that many consider to be unexitable. If you're gonna come up here remember exactly what the tree that you came out of looked like, and go back in right away so you know where to go. Chapter 9, Hidden Forest Halls This is the hardest to find cave in the game. Its in the forest in the southwest courner of the valley. All that I can explain is that its behind a tree. Here you will find a sword, +1 Chain mail, +1 sword, and +2 Chain Mail. The treasure is guarded by Medusa's, which will not put up much of a fight. Chapter 10, Elven Underground You cannot enter this cave until you have gotten the Medalion from the Oltec Tradeway. This cave has two entrances, from the log in the swamp, and from an open grave in the graveyard. If you have a map, and you are strong, this cave can make a major shortcut for you on your way to the final cave. The treasure isn't worth anything, as it is only gold, and you will have no use for gold at this point in the game. It starts out easily enough. You just need to travel east and then to the farthest southeast you can go. Now, go North through a secret door. Move one spot north, then all the way east into the wall. Now travel one south, one east, two south, and two east, finally three north to get around a trap. Now travel east and then south. If you want some money, (which you don't need there's a room to the east with some ogres. In the middle of the North wall, there's a secret door. Go through to find 752 gold pieces. Now travel south and once you reach a spot where you can turn west, move one spot west, then turn south, and go through a secret door. Somewhere around here you'll find some bloodthirsty dragons, so be prepared. Travel south a step or two, then east all the way, south all the way, then east til you can turn south. Travel south three steps. Now you are in the main room. If you want some gold, you can get 2000 gp if you travel all the way east, and face north and go through a scret door. Now you must Travel all the way south, manovering around the columns. Once you cannot go any farther south, go to the east side of the secondmost eastern columb, to find a secret door. You are now in a small room hopefully. Travel south and then east. Face south and go the the secret door. Now move west 2 spots, then south one. Next, travel as far west as you can. Now travel north one. Travel west two, then south two, east one, and south three. Turn east. Walk right through the wall. Walk as far east as you can. Travel one north, then as far you can east, going right through another secret door. Continue walking east until you hit a solid wall. Travel south two steps, east three steps, and south three steps. Now you will have a fight with a dragon in the next room, so be prepared. Try to backtrack and rest. Its in a VERY small room, so if you use lightening you WILL die. Get several ice storms ready. Now go as far south as you can, turn east and walk through the door. If you survive the dragon, walk through the door, and you will see the light. Just wind your way through here, blast a couple of dragons, and you'll be in the southern swamp. Section 8, Strategies Though throughout this strategy guide, I have writen many of my strategies, but since many people will not read the entire guide, I will make this section. Chapter 1, Level up Strategies 1.At different points in the game you will need to use different strategies. First off, after you gather all items in castle, this being important to the strategy. You need an elf or magic-user to hold the lightening rod. What you should do is travel southwest of the castle, to the river, and south to the bridge. Cross the bridge. It will say your 2 weaker characters are worried about crossing the bridge. Cross it anyway. Press "C" to get the green arrow on your character that has the lightening rod. I would set it in the "a" position. Now you can walk directly west of the bridge, and return back in a sort of patrolling motion. Whenever you see an enemy, press the button that will cast the lightening rod. It should then bring up a red crosshair kinda thing, you want to center this on your enemies so that its far away enough from your characters, but it will still effect the enemies. You also want to make sure you kill the largest enemies like beastman, as after a while you should be able to easily defeat the tigers and bears. The actual strategy to this is the fact that you save after every battle which you still have your lightening rod. If you lose it make sure you do NOT save. You may want to set up backup copies of your save just so that you don't accidentally lose your lightening rod. -Suggested to use: At the beginning of the game-until you beat the beastman cave or later. 2. The second one is a little harder... First of all, travel southwest, and cross the bridge from the castle. Then, head north/north-west, until you can go east. You want to go around the finger of the river. Once you get far enough north, you travel east crossing a bridge right away, or after a long time when you had to go around a ridge, depending on which way you went. Either way you should be just south of the Azcan cave. Instead of going to the Azcan cave, you should head as far south as you can go. Here you will meet black dragons, yellow dragons"hydra's", and the best Green dragons. For all these you will get large amounts of experience, and for the green dragon between 1000 and 2000 gold peices. This is a great place to get up levels. You will want to try and stay at a distance and use the previous lightening rod strategy, and use all spells that you have access to. -You can do this anytime in the game, but i recomend that you wait until after you defeat the beastman cave as it is moderately hard. 3. Finally, Oltec Tradeway level up strategy, You'll want to have this spell, and this is incredibly easy. Continual light. There is a red dragon directly inside the Oltec Tradeway(fire cave). First of all, Blast him with ice 2 times. Then hit it with continual light. Now the mighty dragon will just walk in a circle. Feel free to have your cleric continually whack it...(lol) Chapter 2, Battle Strategies Mainly what you want to do in a battle, is stay away if you can, but if its a weak enemy or if the enemy caught you by surprise make sure that you don't hit your party members when casting spells on the enemies. You should keep your characters with low ac/high hp in close range, and your weaker characters farther away. Always make sure to be rested, and to SAVE A LOT. Try to kill as many enemies as you can with magic. And stay as far away as you can. Something that is important that I always do. Put all close range weapons in "a" slot, and put all melee weapons into "b" slot. Usually put spells/rods in "a" slot. Chapter 3, Cave Strategies Try and hit enemies from far away if you can. Use bows and slings until enemy is right on top of you. Then hit them hard with weapons. Use spells sparinly or when you know you'll be able to rest and bring them back right away. You can use ligthening in long halls or if you get out of the way, but be careful. Try to find all gold. If you can't rest move to another area. Section 9, My Party Name:Mike Str:18* Class: Fighter Int:13 Level: 9 Wis:12 HP: 83 Dex:16 AC: -7 Con:18 Cha:11 Name:Marty Str:18 Class: Elf Int:17 Level: 10 Wis:15 HP: 54 Dex:11 AC: -5 Con:16 Cha:14 Name:Gina Str:15 Class: Cleric Int:11 Level: 8 Wis:17 HP: 42 Dex:18 AC: -8 Con:16 Cha:16 Name:Cody Str:15 Class: Magic-User Int:16 Level: 10 Wis:12 HP: 42 Dex:16 AC: 5 Con:16 Cha:14 Note, AC is while equiped. Also, This is my party shortly before beating the game. I made this party all in one day. *-Str With Gauntlets of Ogre Power Section 10, Problems with cartridge(won't save anymore) The battery backup has gone out in a lot of old sega rpgs. All i can recomend for you to do is either take it apart and replace the battery, or keep the game, and legally download the rom so that you can still play this classic game. Section 11, Contact Contact me at rpgwebmasta@hotmail.com. Thankyou. Section 12, Sites Allowed to Post This File http://www.gameadvice.com http://www.geocities.com/lilmagus/ http://www.gamefaqs.com IF I FIND THIS POSTED ON ANY SITE, besides the ones I agree to showing it, I will show you why the goblins attacked the humans................