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WARNING: ! ! This FAQ/Walkthrough contains story ! ! information, as well as numerous ! ! spoilers. This walkthrough should also ! ! only be used when you are COMPLETELY ! ! stuck or stumped on an area in the game. ! ! Please do not blame me for anything that ! ! might have ruined or spoiled the game ! ! for you that is in this FAQ. It's your ! ! fault for ignoring this Disclaimer. ! ! Do not send me any hate mail claiming ! ! that this Guide has ruined your ! ! of this wonderful game. Play the game on ! ! your own to enjoy Chrono Cross to it's ! ! fullest extent. ! ! ! ! READ AT YOUR OWN RISK. ! ! ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ T A B L E O F C O N T E N T S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ 01. INTRODUCTION 02. LEGAL STUFF 03. UPDATES/REVISION HISTORY 04. About Chrono Cross 05. Main Characters 06. Walkthrough 07. Credits 08. Contact Info ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 01. INTRODUCTION ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This is my Guide for the kick ass Chrono Cross from Squaresoft. Right now it only has the Walkthrough for the American Version of the game, but after I finish the Walkthrough, I will concentrate on doing all types of Lists and such, as well as a Bestiary Lists. As of right now (08/16/00), this guide only contains some of the walkthrough, which isn't that much to be honest with you. The reason why I have submitted it so early is because CC will be oversaturated soon with all kinds of FAQs, and I wanted to make sure I got mine in before "the rush". Please excuse any mistakes that might be in this FAQ, and as always, please e-mail me with tips, or corrections to help make this FAQ better. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 02. Legal Stuff ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ***ATTENION WEBMASTERS*** I HAVE CHANGED MY MIND ABOUT PEOPLE USING MY FAQS ON THEIR SITES. FROM NOW ON, I WILL ALLOW ANYONE WHO WOULD LIKE TO USE MY FAQS ON THEIR SITES TO USE THEM, JUST AS LONG AS YOU E-MAIL ME AND ASK ME. ALSO, YOUR SITE MUST BE LEGIT; A REAL WEBSITE. I UNDERSTAND WHAT IT'S LIKE TO HAVE PEOPLE REGECT REQUESTS TO USE YOUR FAQS ON THEIR WEBSITES, SO THAT IS WHY I HAVE CHANGED MY MIND. BUT I WILL ONLY ALLOW YOU TO USE MY FAQS JUST AS LONG AS YOU A)E-MAIL ME AND ASK ME, AND B)GIVE ME FULL CREDIT FOR ANY FAQS THAT YOU ARE USING ON YOUR WEBSITE. HOWEVER, IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU FOR READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS OR ANY OF MY FAQS ON YOUR SITE, THE ANSWER IS STATED CLEARLY ABOVE. SORRY IF I'M BEING RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS WITHOUT MY CONSENT. THANK YOU. This FAQ can only appear on the following sites (w/out having to ask me): • GameFAQS • Cheat Code Central • GameSages • Vgstrategies.com • GameShark.com • FAQ Domain If anyone finds it on any other site, please inform me ASAP. E-Mail Address: pimpmasterbrett@hotmail.com Copyright: (c) Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, altered, or used for any type of profit. It may be reproduced electronically, and printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed in a magazine or any type of publication. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address above. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 03. UPDATES/REVISION HISTORY ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ----------------------------------------------------------------------------- Version 0.3 (08/19/00) ----------------------------------------------------------------------------- • Updated the Walkthrough portion up to the Water Dragon Isle ----------------------------------------------------------------------------- Version 0.25 (08/18/00) ----------------------------------------------------------------------------- • Updated the Walkthrough portion up to when you enter Viper Manor with the correct code for the snake statue ----------------------------------------------------------------------------- Version 0.2 (08/17/00) ----------------------------------------------------------------------------- • Updated the Walkthrough portion up to when Leena joins your party ----------------------------------------------------------------------------- Version 0.1 (08/16/00) ----------------------------------------------------------------------------- • First version of this FAQ ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 04. About Chrono Cross ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Chrono Cross is the present sequel to one of the greatest RPG's, and one of the best games of all time, Chrono Trigger for the Super Nintendo. Chrono Trigger was released way back in 1995, and it's been a long wait for it's proper sequel...5 years actually. Chrono Cross doesn't feature every single character from Chrono Trigger, nor does it need to. Chrono Cross is it's own game, and you DO NOT need to have played Chrono Trigger in order to understand Chrono Cross to the fullest extent. Also, Chrono Cross is mainly based on a time-traveling feature in the game, and this is what makes the game unique. Whenever you feel stuck or stumped, changing dimensions will most likely give you the solution you need. Use the time- traveling feature whenever you get stuck in the game. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 05. Main Characters ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: _____________________________________________________________________________ Serge _____________________________________________________________________________ The silent protagonist, Serge, represents the persona of the player. He lives in Arni Village, on the El Nido Archipelago, located in the seas of the far south. One omnious day, Serge stumbles upon a parallel universe, and an encounter with Kid leads him to become involved in an epic adventure to unveil the mysteries of the world. _____________________________________________________________________________ Kid _____________________________________________________________________________ The mysterious girl who invites Serge to join her on a fateful journey. Unyielding in spirit, she does not allow herself to reveal her weak side to others. She is agile and carries a daggar in hand wherever she goes. Kid seems to have some past connections with Lynx. _____________________________________________________________________________ Lynx _____________________________________________________________________________ A feline demi-human who is Kid's archenemy. Cruel and cunning, Lynx remains a mystery to all. He is said to be seeking the "Frozen Flame" and is also out to capture Serge. What connection is there between Lynx, Serge, and Kid? ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 06. Walkthrough ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Alright, after watching an AMAZING opening cinema for Chrono Cross, begin a new game, and start your journey. Listen to what Kid and Fargo say, then exit the elevator. Head to the east, and down the hallway to the end in the south. Enter the main room in this small dungeon. Go across the balcony, and to the other side. See that doorway that is to the left of the door you just entered? The one that is on the floor beneath you and has two torches on each side of it? Good. You need to get to that doorway. Make your way downstairs, and follow the path, walk (or run) underneath the center purple platform, and into the doorway with the torches. Inside here, approach the purple flame on the pedistal, and use X (or your action button) on it. Doing this will cause the flame to die out and disappear. Leave the room and go back into the main room with the large center platform. Run up the nearby stairs and follow the path again, and make your way over to the center circular platform. Use the action button again, and you, Kid, and Fargo will be warped to another area. After the conversation, approach the large doors, and watch the strange cinema... It was just a dream! You find this out once Serge's mother wakes him up. Once Serge (aka you) is awakened, search the bed to find Serge's Secret stash--200g to be exact. Now search the dark area near the doorway to find the Tablet Element. Head out of the bedroom, and speak with Serge's mother. She'll tell you that you had slept in until high noon, and that Leena was looking for you, and that you should go and meet her. Do as she says (she IS your mother you know!), and leave the house. Once outside, speak with the first man to the left, and he'll tell you about a swordfish. Run to the left and speak with the second man, and he'll ask you if you think the swordfish is the largest you've ever seen. Say yes (agree with him), and he'll thank you and hand you a Komodo Scale for being so nice to him. Now head to the east, and speak to the old ladies if you please. Run to the right some more, and speak with the girl in Red. She sells Elements and Weapons/Armor. Use her to buy any element or to forge a piece of armor or a weapon that you would like, although she doesn't carry everything. Run up the small wooden ramp that is to the north of her, and speak with the small child. He'll explain to you that necklaces made out of Komodo scales are "all the rage". Give him your Komodo Scale for free, and he'll give you the Uplift Element in return for your kindness. Go into the house that is to the right of your house, and search the empty pot next to the large green plant. You will find the PhotonRay Element inside! Exit the house, and enter the next house to the right, just past the Pier Entrance. Talk to the Komodo Expert inside to find some tips from him. Now head down the stairs to the right, and speak with the old fisherman. He'll tell you about his life, and about his wife and daughter. After the conversation, he'll give you a Shark Tooth. _RANDOM QUOTE TIME:_ "Oh...how I would love to seem them jiggle...Err, I'm talking about her arms, of course." Leave the house, and run right and head into the next house to the right. Speak with everyone in here to learn about some soup, a stripper, and some nasty bastard thieves. Head out the door that is to the very right of the room, and enter the next room. Approach the bed near the window, and you'll find a Heckran Bone. Head right and search the chest to find the Ivory Helmet. After getting the items, leave the house. Once outside, head back to the girl in red, and search her little cart to get the Shellfish Frame. Pretty cool. Head back up the small wooden ramp, and head on over to the Pier to meet Leena. When you meet her, she'll bite your head off (so to speak), and be angry with you. She'll ask you to make a Komodo Necklace, and tell you to go and collect Komodo Scales for her...3 to be exact. She says to meet her on Opassa Island when you get them all. In the meantime...head off to Lizard Rock! Now leave and head back past your house to the west, and run past the Giant Swordfish, and onto the next screen to the far left. Here you will meet Radius, an old man who knows TONS about Elementals and such. Listen to him, and agree to learn about Elementals from him. This starts a pretty long tutorial on how to fight with Elementals, and will teach you a lot on how to use them. When the tutorial is done, speak to Poshul (that pink dog running around behind Radius), and give him (or her?) the Heckran Bone as a gift. Poshul will be so happy and thankful for the gift that "it" will join your party! Speak to the locals around here if you wish, then head into the house near Radius. In here you will learn how to save your game, and what to use to save. You'll learn about the Record of Fate, which is a green crystal that lets you save your game. Exit the house, and run to the very right of the screen, and onto the World Map. Save your game here, then head southwest to Lizard Rock. Push the pink rock out of your way at the beginning, and head south, then right. There is a treasure chest just beyond some enemies. The chest contains Fireball. If you want this Elemental, then go ahead and fight the 3 monsters blocking the path to get to the chest. If not, then skip this chest. Now take the southeast path to the next screen. Either avoid or fight the monster here, then follow the path all the way until you get to an area on the far west, a spot with a hole in the ground. Hop into the hole to come out on a island not too far from here. This island has a treasure chest on it. Inside is a @Bone. Take it, then get off the island, and into the surround- ing water. Fight the monsters that appear in front of the small hole in the side of the island to the north, then run through it to get to the other side. Here you will find another Treasure Chest, this one containing an Ivory Helmet. Also, all around this island you will find Komodos running about. They are hard to catch, since they run away whenever you get near them. You'll have to catch them, then fight them in order to get their Komodo Scales. Here is how to catch all of the Komodo Pups: (In order of when you see them): 1.) For the first one, run over to it so that it runs into the small cave opening. Now push the pink rock over the hole it just ran into to block it's path. Ok, now just run over to where the Pup is, and force it to run into the cave again. Surprise! The Komodo Pup is trapped inside the cave, since you blocked off the other exit with the rock. Run into the cave and fight the Pup, along with 2 other monsters. After the battle, you will find a Komodo Scale! 2.) This is for the second Pup, the one that is on the Southeast screen. This pup runs into the southern pond if it sees you. For now, just ignore it. Instead, fight the Beach Bums that are to the west of the pond. After the fight, push the pink rock into the pond. This will cause the Treasure Chest to rise to the surface, and will allow you access to it's contents. Open it to find Silver Loupe! Now it's time to get that second pup. Head north a bit, and run up the green plant that has a Beach Bum on it. Fight the Beach Bum and continue up the plant. At the top, fight the second Beach Bum. Now run to the edge of the cliff to see the Pup running around below you. Now when the pup gets near you, press X to jump on it and catch it. This may take a few tries to get the Pup though. Once again, after the battle, you will find a Komodo Scale! 3.) This is one of the easier Pups to get. This one is located in the area with the hole in the ground. Just start chasing the Komodo Pup around in a circle until you finally catch it. Fight it and win to find a Komodo Scale! Oh, and you'll have your first boss fight as well after you beat the 2 Komodo Pups... _____________________________________________________________________________ BOSS: MAMA KOMODO _____________________________________________________________________________ This first boss fight isn't really all that hard, but you might need to use one Cure Elemental, and possibly two if you suck. She uses water-based attacks, so keep at her with plenty of Fire-based Elementals like Fireball. After the fight, you'll recieve the last Komodo Scale! Now exit to the World Map, and go south of Lizard Rock, to Opassa Island to meet Leena. Once there, Leena will arrive after a short wait, and take the Komodo Scales from you. Now you'll watch a long conversation, and a short but sweet cut-scene. You'll find yourself laying in the sand alone, and that Leena disappeared or something. Head back to the village. On your way back, on the second screen you enter, look near the pond where you first found a floating treasure chest, and you'll find a new chest near the pond. Examine it to find @Bone. Now back on the first screen where you found the first chest and the first Komodo Pup, you'll see another chest, this one being guarded by a Komodo Pup. Defeat the Pup to gain access to the chest, and to get another Ivory Helmet! Ok, now return to Arni Village to find Leena. Once back at the village, you should find Leena back where you first met her--on the Pier. Speak to Leena to discover a bizarre twist...but I'll let you find out what, since I don't like spoiling a good story for people. :P If you need some rest for yourself, then head back to your house, and you can get some much needed rest upstairs...but beware that you'll be forced to pay 100G! Search the room up here to find a MagmaBomb as well. Leave the Village and head onto the World Map again. Head northwest to Cape Kowl. Ok, once here, avoid the steaming gysers, and run over to the first treasure chest to the left to find ElectroJolt Element. Climb the ladder that is to the northeast of it to find another Chest, this one containing @Bone. Now just run north to the next screen. Run north and examine the tombstone... After some talk, Kid (or "Girl" as she's refered to right now) will enter, and get on your side when the hoodlems come to take you away. _RANDOM QUOTE TIME:_ "I'm gonna kick yer sorry arses so hard you'll kiss the moons!" Ahem. Time for a Boss Fight of sorts... _____________________________________________________________________________ BOSS: KARSH (As well as Peppor and Solt) _____________________________________________________________________________ This boss fight is a bit harder than the first one, but still pretty damn easy. Your main focus should be on Karsh, the leader, since he's more dangerous, and can take a lot more damage than the other two goons. Normal attacks don't work so well on Karsh, so pound him into the ground with tons of Elemental Attacks. Fireball works pretty good, but almost any Elemental Attack is fine. Keep note that Kid is now fighting along side with you, but Poshul is not. After the fight, Karsh, Peppor and Solt all run away in fear. Kid will talk with you for a while, then ask if she can join you. Here is where some serious thinking must come into play. Two things can happen here: A) You can let her join you NOW, but then Leena will never be able to join your party for the rest of the game... B) Or you can deny her acceptance into your party, and she'll run away. I definetly say go with option B, since if you do this, Leena will be able to join you, as will Kid later on in the game. You'll get the best of both worlds if you are patient. When she runs off, Poshul will come back to you. You'll end up back in your old house, and Leena will enter and speak with you a bit. After some talk, she'll join your party! She'll also tell you that you should head over to Fossil Valley. Leave the house, but instead of going back to the World Map, go into the house where you met the fisherman in the basement earlier (the first house to the right of the Pier). Head into the basement and speak with him. You'll learn about Mojo, and the ways of his life now. Hand him the Shark Tooth, and he'll freak out. Start to leave, but as you leave, Mojo will come to life! He'll join your party as well. Select your 3 party members (I have Serge, Leena, and Poshul right now), then go out to the World Map and save your game. Head to the north, and into Fossil Valley. Your main goal as of right now is to get to Termina, but you can only get there by heading through Fossil Valley first. Run past the two men near the entrance, and head around the bend to the west. Speak to the man blocking the ladder to the north, and he'll ask you if you are the Exorcists they were expecting. Say yes, and he'll let you pass and climb the ladder. Do this. Run north some more, and you should find a Bellflower on a peak. Pick it, then run back to the other side of the area, and run north some more to find a lonely skull. Agree to help him find his parts. Run south a bit and get near the tent that is set up. Climb down the side of the cliff, and the man at the top will warn you about a monster that is down there. Ignore him, and continue down to the bottom, and you should spot a rather large bird to the left of the screen. Run over to the un-hatched egg near the bird, then run off fast so the mother bird doesn't see you. You know have the Big Egg! Return to the first screen with the ladder. Climb down the ladder, and head west. At the end of the path is none other than Solt and Peppor, who are blocking your path to Termina. You'll hear them arguing about the recent fight, then Solt spots you. Uh oh... _____________________________________________________________________________ BOSS: SOLT AND PEPPOR _____________________________________________________________________________ This fight is just like the previous fight with Solt and Peppor, but this time they are alone. Remember that Peppor has Red Elements as his main weapon, and Solt has some Yellow Elements. Just pound them with some Yellow Elementals, and just try to defeat them both at the same time (almost, but Peppor has a higher HP number than Solt, so he can take longer to defeat than Solt). After the fight, your party memebers should have leveled up. Now continue north to reach the World Map. Run to the northwest, and to the large City of Termina. Right when you enter Termina, and before you can do anything, you will find that Glenn (a dragoon) is looking for a Bellflower, and the merchant will tell him that they are out of Bellflowers because of the "ruckus" at Fossil Valley. Hmmm... Anyways, after he leaves, run right, and head into the Inn. Either stay the night to heal up, or don't, it's up to you. There is also a Record of Fate in here. Save your game pronto. Leave the Inn. Outside, head up the stairs, and enter the Shop. The clerk will speak with Leena for a bit, then she'll offer some Elements. Buy up as much as you can for later, because you'll need it. Now leave the Shop, and run up the next set of stairs. At the top you will find the Statue Shiner talking to the giant statue. Talk to him and he'll tell you about Lord Viper's manor, and how the guards are very powerful, the ones who guard his manor that is. Right after the conversation, Kid will come running in again, and tells you that "we" have to sneak into Viper Manor. She'll offer to join your party again. This time it is good to let her join, since (to my knowledge), this doesn't affect anything at all. After letting her join, she'll give you the Tele-Porter! This is a great gadget that lets you switch party members from afar without finding them! The catch? You can only use it at a Record of Fate, or on the World Map...the same requirements for saving your game. Examine the corner that is to the left of the statue to find a hidden person trying to cool off. "Understand" him, and he'll give you a new frame--the "Tea for Three" frame. Go down the stairs again, and head right onto the next screen. In here, run to the right and some kids will come running in, and someone will show you a mermaid! After some talk, Korcha will come running in, and ruin the show. Once he leaves, continue to the right, and run downstairs. Head on past the house, and make your way around the bend near the water, until you reach the people on the small island. You will overhear them speaking about the Bellflower. He will ask you for the Bellflower you have. You can charge anything, and they will pay it. I charged 99G, and he payed it. Now return the way you came, and run down to the man with the boat. To get there, run northwest, and underneath the house. Speak with him, and he'll tell you that he will take you to Viper Manor if you have a guide. Time to choose a guide: Either Guile, Pierre, or Nikki. I personally choose Guile, but it's your choice: GUILE: Just go to the bar to find him, and allow him to join your party. PIERRE: Not sure how to get him yet... NIKKI: Just go to the west of where you came into Termina, and you will see a boat. Run into her dressing room to find some guy, and he'll ask you to find Nikki in Shadow Forest. Now after getting Guile (this is how this walkthrough is set up, for people who have Guile...so far...), return to Korcha and he will take you to Viper Manor Bluffs. Oh, and on your way back, speak to the Churro seller, and tell him that his Churros are too expensive, and reccommend that they be cheaper. Give him a lower price, and they'll start to sell. Now you can speak to him whenever you need to heal up, since he gives you free churros now! Once you get to the Bluffs, it's time to climb some rocks. Soon after you reach the second screen, someone starts to toss rocks and boulders down at you. Make your way up the mountain, avoiding the rocks as you go. You can also try to reach the Treasure Chests that you find as you go along, but beware, they are hard to get to. Another element to avoid are the steam geysers that shoot out of the rocks as well. Avoid these, or you will fall to the bottom again. When you get to the area with only 3 different paths to go up, take the left-most path to find a chest containing Meteorite! Return to the other paths, and take one of them up. Beware of the Lock Nest monsters that are hiding within the mountain as you climb, for they will jump out at you at any moment. Once you reach the top, the ACACIA PVTS will freak out, and cause a Boss fight... _____________________________________________________________________________ BOSS: ASACIA PVT(s) _____________________________________________________________________________ This fight, once again, isn't too tough, just as long you use the proper techniques when fighting the two Asacia PVTs. First of all, use tons of Green Elementals, since they take lots of damage from these type of attacks. Pounding them with Tech Skills doesn't hurt either. ;) When the fight has ended, a large bird will come flying in, and take care of the Asacia PVTs for you...unfortunatly, you will now have to fight another boss fight with this bird... _____________________________________________________________________________ BOSS: KINGMOAMAN _____________________________________________________________________________ This fight might seem hard at first, but it really isn't. The trick is to use White Elementals to beat Kingmoaman first, then slaughter the other two Moamans after he is gone. Use plenty of Elementals on them, and use MagmaBomb or Meteorite for some great results, as well as PhotonRay. Just make sure you get rid of KingMoaman first, and you should do ok for the rest of the fight with the Moamans. As the battle ends, it becomes odd outside, and Guile says that you should wait until nighttime comes around to enter the Manor. You will then watch a kick-ass (if not short) FMV showing the Viper Manor. Immediately run through the door where you start to find a Treasure Chest containing TurnBlue! Leave out the door, and head north to the dragon stables to find a Record of Fate, and some Dragons. Make sure you avoid the guards as well as the green spotlight in order to avoid fights with the guards. Once inside the barn, save your game, then talk to the old man at the top. He'll ask you if you are the helpers, and say yes. He'll explain how to feed the dragons, and that you will need to feed them 10 times to get the Manor Key that you need. Feed them more times to get special items. Once you have done this 10 times, you will recieve the Manor Key from the man. Oh, and he'll also give you the KneePad! Here are what else he gives you for feeding the Dragons: _____________________________ | | | | Times | Reward | |_________|___________________| | | | | 10 | KneePad | | | | | 20 | Bronze Helmet | | | | | 30 | Bronze Mail | | | | | 40 | RecoverAll | | | | | 100 | Iron Vest | | | | |_________|___________________| Grab the Key from the cupboard, then leave the barn. Head west to the second screen, then northwest to the third screen to find the Manor Gates. Make sure to avoid the guards as well as the green spotlight in order to avoid fights with the guards again. Listen to the guard's conversation, and take the TurnYellow from the chest near the main gate. Use the Manor Key on the gate, and now you will have to fight the four guards on the other side. Once inside, approach the statue that is to the north, and try to input a code. No matter what you put in, you will fall into a hole in the ground. The Dragoons will mess with you and your party, and after a bit of conversation, you will be forced to fight them. Once the fight is over with (it's an easy fight), your party members will disguise themselves as Dragoons. Run down the nearby stairs. At the foot of the stairs, turn left, and talk with the guard here. He'll say something about hiding the Parlor Key, so return back upstairs, then go through the door to the left, then the first door to the north, which is the eating area. Speak to Glenn here to find the code for the door upstairs. Get the Dragoon's Honor from the Treasure Chest in the room, then leave the area. Return back through the door you entered through, then run past your cell, and through the door to the right of it. Speak to the guards here, and they'll ask for the password. DO NOT say anything at all, just sit there. The password is silence according to the guards. They will move and let you enter the room. Fight the Box enemy in here, and then attempt to take the Silver Pendant off the wall. No matter how to take it, it's another trap. A women named Luccia will "help" you at first, but then wants to experiment with you by making you fight some of her projects... _____________________________________________________________________________ BOSS: NEO - N - BULB A and B _____________________________________________________________________________ This boss fight is rather simple to beat, since there are only 2 of the same enemy. These Neo - N- Bulbs use Green Elementals, so you should use Yellow to counter them, as well as lots and lots of Tech Attacks to add some more damage. Defeating these puny bulbs shouldn't pose much of a problem to you or your party. After the fight has finished, Luccia will tell you to leave, but as you go, she tells you that she can help you whenever you need help, and to "Kom" by sometime. Now return to the right, up the stairs, and into the main room with the snake statue, and input the correct code into it to open the doors. (NOTE: I'm not sure what happens if you enter the wrong code, or how to really get back to the main room without having to fight that giant green and yellow robot that is blocking your way. You can always fight that huge thing, but it's risky, since you need to be very strong and have strong party members to beat it. If you enter the wrong code you will be dropped back down through the hole in the ground, and will end up back in the cell where you first started, only this time you can actually get out of the cell. The only problem is that I cannot find a easy way back to Luccia's lab, where it is safe and she can help you out or how to return to the main snake statue room. Another problem I encountered was that I do not know how to find out the correct code or combo for the door from Glenn again after he reads it for the first time...) (Sorry, I would have updated this until the fight with Lynx, but I am extremely tired right now, so forgive me. I have yet to find a save point within the Viper Manor, so I still need to explore the area some more in order to find more and more items, as well as key locations, enemies, and other useful (and not so useful) information. More to come tomorrow...) Ahh. Finally, I have completed my goals. I have found a good save point AND how to get the snake statue code in the same room. To get this, enter the third door to the left of the Kitchen and Dining room door to find the soldier's bunkers. There is a Record of Fate here, as well as Glenn. Examine the wall to the north of Glenn to find "This Week's Code", which is the code to the snake statue. BE SURE TO WRITE THIS CODE DOWN NOW IF YOU HAVE NOT DONE SO YET. Trust me, you won't want to forget it. Go to the other side of the room, and check to southeast corner to find a rather large box. Open it to find Revive! Awesome. Now return to the main statue room, and on the way you will have to fight the large robot to get past it. This guy isn't that hard, but he does dish out some decent damage. Remember to use plenty of elementals, and use Guile's Tech Skill against him to do over 100 Hp of damage at a time. You should choose on fighting the robot near Luccia's lab, so you can enter the lab after you finish the fight. Enter the lab, and run to the far west part of the room, and talk to Pip in the small cage. Open the cage for Pip, and then leave the room. Go right and into the main statue room. Enter the correct code on the statue, and the large double doors will open for you. Enter these doors. (Or you can enter the room next to Luccia's lab to find some traps and a chest containing Bronze Helmet). Anyways, run up the stairs to the next floor. (Along the way back you will find a room with Karsh in it and a Treasure Chest. At first he won't let you open it, but after a while, he'll start to count the number of times you try to open it. On the 19th or 20th time, he'll finally let you have whatever is in the chest--which is a Dragoon Gauntlet!) At the top of the stairs you will find two doors, one on each side of you. The one to the right has a Robot blocking it, so head through the door to the left. Run across the pathway, and through the door to the left at the end. In this area, climb the stairs, and speak with the girl. You will then speak with a Prophet of Time. After some shocking revelations, Marcy will want to fight you, and indeed she will... _____________________________________________________________________________ BOSS: MARCY _____________________________________________________________________________ This is probably the first semi-difficult fights in recent time. Marcy is Innate Blue, so cast plenty of Red Elementals and White ones just to dish out some extra damage. She also casts some Turncolor Elements so her attacks will do more damage, so be sure to counter this with your own Turncolor Elementals. Any type of Red Element will do fine, and Tech Skills are great too. Watch out for her many Ice attacks like Ice Blast. After the fight, Marcy runs away, saying that "it's not over yet!" The prophet will talk to you some more, and tell you to press the button behind the 2nd to last pillar in the main room. You will do this later, but for right now, run back up the stairs in this room, and press the hidden switch that is on the bookshelves to lower the ladder. Climb it and open the chest to find the TurnWhite Elemental! Leave the room and go into the main pillar room. In here you will meet Harlequin the jester. Heh. Harlequin will call you "sexy"...cool. Run forward after the little meeting, and hit the switch that is behind the second pillar to the left to lower a platform. But first you will have to fight the three guards here. When the fight is over, use the platform and ride it upstairs. Go left to find a Record of Fate. Save your game!!! Run into the door to the right of the stairs you came in here through, and examine the blue flame on the desk. Lynx and the General come out, and Lynx will be challenged by Kid for a TOUGH Boss fight... _____________________________________________________________________________ BOSS: LYNX _____________________________________________________________________________ This is by far the hardest boss fight so far, and one of the harder ones in the game. Lynx has 1000 HP! Good thing he has Black Elementals, which means everyone in your party should have some White elementals to combat this. He'll use AntiWhite on all of your party members, so just use some type of Turncolor Elemental on him, then attack him with the opposite color. Make sure to build up everyone's level so that almost all of your Elementals for that person is usable in the fight. Pound him into the ground with almost any type of Elemental, and for great results, cast TurnWhite on Lynx and then use Guile's Tech Skill (which is black) on Lynx to do some serious damage. It'll take a while, but you should defeat him within time. After the fight, a long line of cut-scenes will be shown. When they are done, the option screen will come up. Save your game to continue the game. Leave the house to find Kid and Karsh. Kid will fall ill, and you will find out that Kid must be saved. You can choose any option that you wish, but the thing is that if you choose to save Kid, you will have to go a longer route, and fight many bosses at Hydra Marsh. The result? Well, you can save Kid. But I reccommend NOT saving Kid, since Kid will be cured anyways not matter what route you take. However, if you choose to save Kid, here is a short mini-walkthrough on how to save her: _____________________________________________________________________________ - Leave area - Go to the Hydra Marshes in Another World - Enter Marshes, and go north to find Safety Gear for your journey - You get it from a man by speaking to him - Explore and find the Life Sparkle - Go to Viper Manor and to the top most purple room - Use Life Sparkle on the pond - Recruit NeoFio to your party - Go to Opassa Beach to switch worlds - Return to Hydra Marshes in Home World - Go west to fight the Beebas - Recieve the Beeba Flute after this - Run through some paths until a Beeba gives you Bushbasher - Say you are "strong" to him to get this element - Find a empty area to play the Beeba Flute - Wingapede will come and you will have to fight it - Use lots of Yellow Elements on Wingapede to kill it fast - Use the Record of Fate from the first area to save your game - Speak to Razzly - Fight Pentapus boss battle - Use plenty of green and red elementals against Pentapus - Find the dwarves and elves - Fight the Dwarves - Use the Green and Blue elementals on them - Move on and fight Hydra - To do this, follow the Dwarves - Again, use Green Elementals against Hydra - NEVER use Yellow Elementals, since this brings it's health back up (it is Innate to Yellow) - Get the Hydra Humour from the Hydra - Return to Opassa Beach to switch worlds - Go back to Guldove and save Kid - Go to Termina, and find Korcha - Talk to him and have him join your party _____________________________________________________________________________ Phew. Well, the only advantage that I can think of for this route is that since there are so many boss fights, your party will grow faster than ever. Oh, and you can also get the Boat from Korcha. Now if you choose to go and forget about Kid, go to Hermit's Hidaway. But first, you need a boat. Go to the Residental Tower (I think that's what it's called...), and ask for Korcha's boat by speaking to him. He'll refuse, but as you try to leave, his ma will come in! She'll give Korcha a good talking to, and will make Korcha stay home while she borrows the boat. Her name as you find out, is Morcha. She'll hand you the Tropical Paradise frame, and will join your party later. Time to meet Shaman. Run all the way to the left of the ladder, and enter the Dragon Shrine to find her, as well as a Record of Fate. Speak to her, then save your game. Return to the ladder, take it down, and head east to the docks, and board the boat with Morcha. She'll take you to Termina. Head over to where you first found Glenn and Korcha's boat, and you will watch a small cerimony. When it finishes, walk into the house and speak with Greco. Allow him to help you, and he will join your party. Explore Termina for any new things, then return to the boat. Tell Morcha that you want to straighten things out, and she'll let you borrow the boat. Soon after, Glenn comes in, and asks if he may join you. Let him, and he'll say that you should go to a small island. Now let Macha join your party as well. Now take the boat out to sea, and make your way to the northeast to Hermit's Hidaway -shore- (it's the island with the black smoke coming out of it). When you reach the area, you will find that it has been burned down. Now you will meet Harle, and will be forced to fight her. At first it might seem like a boss fight, but it's not, since A)It's easy, and B) You don't gain any stars afterward. When you have defeated her, she'll run away. Radius will enter the scene, and speak to you about Lynx and the General. He'll also let you stay the night to heal up. When you wake up, leave the house and leave Hermit's Hidaway, and board your boat again. Head south and enter the thick fog to find the ghost ship. On board you will meet some scarvy pirates, as well as Fargo. You'll explain to him why you are looking for Lynx, and he agrees with you somewhat. After that he decides to test your skills, and pits you up against a series of enemies, one by one. First off, you'll have to fight 3 Man-o-Wars, then his giant Polly... _____________________________________________________________________________ BOSS: POLLY _____________________________________________________________________________ Polly is a bird, which is Red Innate. This means that you should use Blue Elementals for the fight. If you manage to defeat Polly, you and your party will gain a star and level up. _____________________________________________________________________________ BOSS: FARGO _____________________________________________________________________________ And if you REALLY are strong, and beat polly, then you'll have to face Fargo himself, which isn't an easy task. Keep in mind that Fargo is Innate Blue, so use Red Elementals against him. If you manage to defeat Fargo, you will be rewarded with another star, and your party will level up again. Well it appears that Fargo isn't happy with you, since you DID manage to defeat him. He puts you and your party to sleep, and throws you into the hold. Soon afterwards, some enemies will come running into your hold, and fight you. They are all Black Innate, since they are working for Lynx and such. Use White Elements on them for best results. After the fight, heal up and cure any poison that may have been caught from the enemies. Save your game at the Record of Fate here, then leave the hold. But before you go, allocate at least one White Element to each of your party memebers for the enemies later on. Enter the room to the left of your hold, and climb up onto the counter to get the AquaBall from the chest. Leave the room. Run to the end of the hallway to the left and get the FirePillar from the chest. Go back to the right a bit, and head up the ladder. Go right, and head into the room. Speak to the guy who's laying on the floor, and then approach the treasure chest. Fight the monster who is blocking your way to the chest. Grab the Panacea from the chest, then go through the grate to the right on the wall to end up in a new room. Either fight or avoid the monster blocking the chest, and get the Capsule from the chest. Leave the room through the door, and go right. Speak with the pirates here to learn about a Key that is with someone downstairs...Return to the ladder and go back downstairs. Go into the door to the left of your hold, and help the pirate who is fighting the Crossbones. Win the fight, and speak to the man twice to get the key. Go down the hall to the right, and use the Key on the door at the end. Go outside, and drink the sailor's drink to restore your HP! Or it can poison you, it's your choice on whether or not you should risk it. Head down the ladder, and fight the Dead Beats at the bottom. Go right and enter the door at the end. Run past the Dead Beats if you wish to, then you will find Pip in the area. Speak to Pip, and he'll run away. Run after him, and after you catch him, he'll join your party. Search the area and the two Treasure Chests to get Capsule, and Gravitone. Go up the stairs near where you catch Pip, and take the PhotonBeam from the chest. Allocate PhotonBeam to another party member while you're at it. Leave to go outside, and save your game at the Record of Fate. Climb the ladder here. Run up the stairs, and you will have a fight right away. Fight the monsters, then go and help out Fargo. This all leads to a boss fight... _____________________________________________________________________________ BOSS: DEAD HEAD _____________________________________________________________________________ Dead Head is one of the harder bosses so far, because he decreases the power of your Elements at the start of the fight, therefore making your all powerful PhotonBeams not very powerful. To beat him, attack him over and over until you can tell that his spell has dissapeared, then pound him into the ground with White Elements, as well as some Tech Skills. Use the PhotonBeam for best results against this tough foe. After the fight, return to Guldove, and check on Kid...and you will find out something remarkable. Kid is ok!!!! Yay! See, I told ya...you never had to save her yourself after all. The Doctor comes in later on, and explains how Kid was saved. When this is done, Doc will ask if he may join your party. Kid will agree, and he will join you! Kid and the others will talk about the missing key to the other Dimension, and Kid will say that Serge is the key. She says that you need to go and get the divine protection from the water dragon. Kid then gives you the Astral Amulet. Leave the hut, go left and up the ladder, go left again, and enter the Dragon Shrine and save your game. Remember that you must transport back to Home World, then head on over to Water Dragon Isle... ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 07. CREDITS ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: CJayC- For accepting all of my FAQS, and for creating the best web site on the net! Me- For making this FAQ! :p Squaresoft- For making such a kick ass game series, and one of the best RPG's ever, and definitely the best RPG on the PlayStation, bar none. Oh, and also for the many other great games they made too. :P ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 08. CONTACT INFO ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Shameless Self-Promotion: Other FAQs by me: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PLAYSTATION: • Ape Escape • Brave Fencer Musashi • Crash Bandicoot 3: Warped • Crash Team Racing • Dino Crisis • Gran Turismo 2 • Hot Shots Golf 2 • Legend of Mana • Medal Of Honor • NBA Live 2000 • Need for Speed: High Stakes • Tony Hawk's Pro Skater • Resident Evil 2 • Resident Evil 3 • R4: Ridge Racer Type 4 • Rollcage • Syphon Filter 2 • Vagrant Story NINTENDO 64: • Goldeneye 007 • NBA Live 2000 • Mario Party 2 • Perfect Dark • Resident Evil 2 DREAMCAST: • Carrier • Crazy Taxi • Dead or Alive 2 • Hydro Thunder • MDK 2 • Nexus/Interact 4MB Card FAQ • Sega GT: Homologation Special • Sega Rally 2 • Sega Swirl • Resident Evil Code: Veronica :::::::::::::::::::::::::::::::::::::::::::::::: My Resident Evil Code Veronica site: www.geocities.com/residentevilcv My website: http://faqdomain.cjb.net E-Mail Address: pimpmasterbrett@hotmail.com E-MAIL RULES: --------------- Types I WILL respond to / accept: • Small questions that are NOT answered in the FAQ • Comments • Any types of contributions that can be HELPFUL to others • Corrections for this FAQ - Any mail asking if you can use this FAQ on your website. Read the Legal Stuff section for all the details. Types I will NOT accept / respond to: • Hate mail • Small contributions that will NOT help anyone • Chain letters • Any mail that is in ALL CAPS • Any mail that demands an answer • Mail asking me to send you this FAQ • Unconstructive critism • Any questions that are already answered in this FAQ This FAQ can only appear on the following sites (w/out having to ask me): • GameFAQS • Cheat Code Central • GameSages • Vgstrategies.com • GameShark.com • FAQ Domain This document intellectual and legal property of... Brett "_____ __ _____ " ___ | / /___________ __________________(_)_______ __ |/ /_ _ \_ __ `__ \ _ \_ ___/_ /__ ___/ _ /| / / __/ / / / / / __/(__ )_ / _(__ ) /_/ |_/ \___//_/ /_/ /_/\___//____/ /_/ /____/ Franklin One final word: "Don't Do Drugs!" _______________________________________________________________________________ Copyright (c) 2000 Nemesis ~End of Document~