Table of Contents
Features include:
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For Color Devices (Palm IIIc, HandSpring Visor Prisim):
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If you like this game please register it. Registration is only $5 and
can be done at Palm Gear. When
registering you must provide your HotSync ID. To find your HotSync ID in the
game hit the MENU icon on your organizer, then select the "About Program"
option. You will see a REGISTER button, click on it then hit the "REGISTER"
again on the bottom left. You will be shown your HotSync name as seen on the
screen to the left (Joe User for example).
Once registered from PalmGear you will be given a UNLOCK code, enter it in the "Code:" area then hit the ENTER CODE button. This will unlock all the features in the game. [ TOP ] |
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You control the shooter (triangle) on the bottom of the screen. You do so by
moving it left or right. Once you point the shooter to the position you want
push the fire button to shoot the current bubble in the shooter. Bubbles come
in different types and colors. For most cases you will be firing color bubbles
from the 7 different colors (shapes in black-and-white version of game.)
If you shoot your bubble and it touches 2 or more bubbles of the same color,
then the shot bubble and the bubbles it touched pop and disappear from the
playfield. Once those bubbles pop, any bubbles that were
attached to the popped bubbles left in mid-air are called "dropped"
bubbles, and they will pop as well.
For example, in the picture on the left, if you shot a GRAY bubble in between the two GRAY bubbles on the top-right of the screen, then the GRAY bubbles will pop, leaving the 3 blues and the 1 green bubble in mid-air. Those bubbles will then pop as well. In most game modes, you lose the game when a bubble is placed under the lose line on the bottom of the screen. (Seen as the horizontal white line over the shooter [see picture on left]). A bubble under the playfield occurs either if shot there, or if the playfield shifts down and bubbles that were above the line fall under it. The screen shifts down at different intervals, depending on the play mode and level. In Puzzle and Rescue mode, you are given a warning before the playfield shifts down. This warning is seen via the flashing down arrow on the right of the shooter. When you first see it, you are told that you have two shots to make before the play shifts. After the second shot, the playfield will shift down. For each shot you are given a set time to shoot before the bubble is auto-shot. Before the bubble in your shooter is auto-shot you will see a FIRE text with a countdown warning to the left of the shooter. The current ball you are about to shoot is under your shooter, and the NEXT bubble is shown to the left of the screen. Use the NEXT bubble to help plan your next move. Winning a level is dependent on the play mode. See the help for each play mode for more information on winning a level. [ TOP ] |
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In puzzle mode you move up the branch system by completing different branches.
Each branch contains 6 puzzle levels. To beat a puzzle level you must clear
the playfield of all bubbles (except blocks ![]() ![]() If you lose on a level, you can restart form the same level (score gets reset though), and based on your difficulty level, you get a easier chance to beat the level. To exit puzzle mode hit the MENU button on your organizer and select "Exit to Title". [ TOP ] |
In Rescue mode you must free the trapped people on
the playfield. Do so by popping bubbles that surround the trapped people. You
free them by making their bubble drop. Once you free all the people on a level
you move on to the next level. The game ends when a bubble goes below the lose line.
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In Marathon mode you race against time to pop as many lines as possible. This mode has no ending, and keeps going until you lose by having a bubble go below the lose line. New lines come onto the playfield when the timer on the right reaches the bottom, or when you clear the playfield of all bubbles (NOTE: You get a BONUS when you do this!). As more and more lines come down, the mode gets harder and harder. The difficulty level you selected at the start of the game determines the game's starting difficulty, and how fast the difficulty increases.
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Bubble Pop Puzzle allows you to create your own puzzle mode databases and release them as shareware (or better FREEWARE!! (-:). To start the level editor once in the main menu, click on the MENU button of your organizer and select level editor.
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DataBase Manager (Figure 1)
To create a new database, type in the name of the database you wish to create in the field area (says "New DB" on screen), then hit the CREATE DATABASE button. You will be taken to the MAIN EDIT VIEW SCREEN.
To load or delete a database, first select it from the Pop-Down list (PBP-Blah) shown above, then hit the SELECT DATABASE button to load it, or DELETE DATABASE to delete it. You will be then taken back to the MAIN EDIT VIEW SCREEN. (After a delete, a default database will be loaded.)
Modify the database name (text seen when a player starts to play your database), and the name of who made it (hey you!!!).
Each default Puzzle database consists of 15 branches with 6 levels each in them. Before releasing a database to the public it is recommended you have all 15 branches complete. If you do not wish to do so, or want to release only a limited level # demo as shareware, use the Max branch option to set the max completed branch number. For demo levels, it is recommended that you leave that at 1, so you only need to create the first 6 levels.
If the max branch is reached and the player reaches a branch that is over the Max Branch setting they will see a screen such as shown in Figure 3. Thus, if releasing a demo database, it is recommended that your registration/info file be called README as stated in the dialog the player sees.
When a database is released, you may also opt to write-protect the database with a password. Do this by entering a password and hitting LOCK. Now your database will be read-only, until it is unlocked by putting in the password in the field and hitting UNLOCK.
After you set all your settings, hit OK to exit and save, or CANCEL to abort any changes you have made.
To edit the playfield, just select which bubble or shape you wish to place via the LEFT and RIGHT arrows, then click on a grid location to place that shape there. To erase a bubble or shape just use the LEFT and RIGHT arrows until you get to the blank space, then click on the grid to erase what is currently there.
From this screen you can get access to the MORE PROPERTIES screen. To do so hit the MORE button and a screen such as Figure 5 will be shown.
In this screen you can name your level, set the number of bubbles shot till the playfield shifts down, as well as set the initial bubble order a player gets before random bubbles are given.
To set the initial bubble order via the LEFT and RIGHT arrows select the bubble you wish to add to the queue then hit add (9 max!). To delete the last bubble in the queue hit delete.
When done in the MORE PROPERTIES screen hit PREV to return to the MAIN EDIT VIEW area.
When you wish to SAVE/UPDATE your level just hit MENU on your organizer and select the "Save/Update" option. This will show the level location screen (Figure 6) where you can select where you wish to place that level in your database.
This database is designed for use with Bubble Pop Puzzle. The latest version of the game can be found at http://www.doron.com/palm/ or Palm Gear. Please install the latest version of Bubble Pop Puzzle to use this database. For problems with this database please address support to: [your e-mail] |
To get the database to your users, you will need to get it out of your Palm device. To do so hotsync you organizer and look for your database in the backup directory. On PC's it will be something like: C:\Palm\[YOUR HOTSYNC NAME PART]\backup. The file will be called PBP-[DBASE NAME]-DZK2.PDB.
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