CCCCC AAAAA RRRR  TTTTT   FFFFF U   U RRRR  Y   Y
C     A   A R  R    T     F     U   U R  R   Y Y     THE
C     AAAAA RRRR    T     FFFF  U   U RRRR    Y    DRIVING
C     A   A R   R   T     F     U   U R   R   Y     GUIDE
CCCCC A   A R   R   T     F     UUUUU R   R   Y

By:
Jamie Stafford/Wolf Feather
FEATHER7@IX.NETCOM.COM

Version 1.1
Completed: July 3, 2001

=============================================================

CONTENTS
Spacing
Permissions
Introduction
Courses
Tips
Player Stats
Arcade Mode
Simulation Mode
Season Mode
Sub-games
Driving 101
Shortcuts (Spoilers!!!!!)
Thank You!!!
Contact

=======================================

SPACING
For optimum readability, this driving guide should be
viewed/printed using a monowidth font, such as Courier.
Check for appropriate font setting by making sure the numbers
and letters below line up:

1234567890123456789012345678901234567890123456789012
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz

=======================================

PERMISSIONS
Permission is hereby granted for a user to download and/or
print out a copy of this driving guide for personal use.

This driving guide may only be posted on: FeatherGuides,
GameFAQs.com, f1gamers.com, PSXCodez.com, Cheatcc.com,
Absolute-PlayStation.com, InsidePS2Games.com,
CheatPlanet.com, The Cheat Empire, RedCoupe, a2zweblinks.com,
Gameguru, cheatingplanet.com, neoseeker.com, and
vgstrategies.com.  Please contact me for permission to post
elsewhere on the Internet.

Remember:  Plagiarism is NOT tolerated!!!!!

=======================================

INTRODUCTION
I have certainly enjoyed watching CART races (even long
before the CART/IRL split), so I figured I would like CART
Fury.  While I do enjoy the game, I like it more because it
gets AWAY from pure racing simulation.

The game boasts eighteen courses (not necessarily a lot, as
F1 2000 and F1 Championship Season 2000 each contain
seventeen courses, even in their PSX/PS1 versions), of which
only seven are based on real-world CART courses.  Even the
real-world tracks are very arcade-ized; compare the same
courses (such as Surfer's Paradise) from CART Fury and games
such as Newman-Haas Racing, and the arcade-ization in CART
Fury becomes strikingly apparent.

One of the more interesting "features" of CART Fury is the
dollar damage of the car.  At the end of many modes, the
information screen includes a line giving a dollar amount,
supposedly what it would cost to fix the damage the car
incurred during that race.  I have once topped $600,000 worth
of damages, and am actually hoping to break the $1,000,000
mark.

Each of the circuits in CART Fury includes at least one
shortcut, which can help to reduce lap times and gain track
positions as each race progresses.  However, not all
shortcuts are actually "good:" Some shortcuts are paved and
can help to (greatly) reduce lap times, while others include
big-air jumps or poor surfaces to slow you down.  Once you
learn where a shortcut is, you will need to make a judgement
call as to whether to use that shortcut (at least on a
regular basis).

The game also features more than just simply getting in a car
and racing.  The Sub-games section is especially interesting,
including events such as Lock On (where the goal is to blow
up all the other vehicles on the circuit) and Demolition (a
great county fair pastime at over 200MPH).  Driving 101 is a
great Sub-game to begin with, as it will help you learn how
to handle the cars.

Keeping player interest at its peak, the game has a number of
unlockable features, including more tracks, more cars, and a
number of videos in the Danny Sullivan Theater.  However,
unlockable features are not revealed in a given order; each
game accomplishment unlocks a particular feature.

One other notable point is the game's case.  For those who
travel with their games and/or PS2 console, the case of CART
Fury includes a slot inside the case for a PS2 memory card.
For some players, this may be an important point.  (I can
also report that Tokyo Extreme Racer Zero also has this
feature in its case.)

A rare detraction to CART Fury is the alternative music
selection, but this is a very subjective statement (I
primarily listen to instrumentals and anime soundtracks).
Also frustrating - but understandable - is the need to win
each Simulation race to advance.

One other potential drawback to the game is the group of sexy
women seen throughout the game.  Many screens contain a still
image of a rather busty woman - who is supposedly your crew
chief - giving you information or tips.  If you win a race
(or the championship in Season Mode), your car is shown
rotating on a raised platform while on a video screen behind
the platform, the women are shown dancing, presenting the
trophy, and otherwise being objectified.  This is very likely
to turn off a female audience.

The rest of this driving guide will focus on various sections
of the game in some detail.  I will be adding to this driving
guide as I progress through the game, so keep looking for
updates.

=======================================

COURSES
The following lists the courses in CART Fury:

   Chicago Motor Speedway
   Rio de Janeiro
   Airport Raceway
   Frankfurt, Germany
   Houston
   Long Beach, California
   Toronto, Canada
   Chicago, Illinois
   Surfers Paradise (Australia)
   California Speedway
   The Skyway
   Road America
   Alpine Raceway                 Must be unlocked
   Big Dig: Boston Tunnel         Must be unlocked
   Miami                          Must be unlocked
   The Moon                       Must be unlocked
   New York                       Must be unlocked

=======================================

TIPS
One tip which can be used in almost every aspect of the game:
the "free" boost.  Each race begins with a rolling start.
Once the car crosses the Start/Finish Line, quickly tap the
Acceleration button twice to receive a short boost which does
not count against your Boost Meter.  This can be great to
pass cars immediately and to set up passing opportunities in
the first corner of a circuit.

In most modes of the game, reaching a checkpoint refills the
boost to maximum.  This occurs regardless of the amount of
boost - if any - you have remaining.  Therefore, you may as
well use up any remaining boost just before reaching a
checkpoint.

Also relating to boost, there are times during several races
when you will be airborne, due to sudden lifts or drops in
course elevation.  Using boost while airborne is absolutely
useless; without any ground to use for traction, the wheels
simply spin needlessly, using up your boost for absolutely no
reason at all.

Given that this is a driving game, keeping a good racing line
is very important.  Learning to time your use of boost with a
smooth racing line through and exiting corners is important.
The Follow the Line Sub-game will certainly help in this
regard.

In many modes and Sub-games of CART Fury, you can select the
number of laps you wish to complete in that event.  On the
circuit selection screen, use the left and right direction
buttons to get to the circuit on which you wish to compete.
Then, use the L1 button to lower the number of laps, and R1
to raise the number of laps.  This does not work in Arcade
Mode.

Some of the unlockable features include more cars.  To drive
these vehicles, when presented with the driver selection
screen, press L1, then select the unlocked vehicle you wish
to use.  To return to the standard driver selection screen,
press the Triangle button.

In many modes of CART Fury, you can visually determine if you
have successfully cleared a particular circuit.  On the
circuit selection screen, look to the bottom-right of the
large representative image of that course.  If a checkered
flag appears, that track has been successfully completed in
that mode.  Also, if you check your Player Stats and select a
mode or Sub-game, pressing the left and right directional
buttons will cycle through a list of the circuits which have
been completed; once a mode or Sub-game has been completed,
it is indicated by a red "X."

The Low Gravity cheat (one of the unlockable features of the
game) can be really cool - or a real pain in the @$$ -
depending on the circuit and/or the game mode.  With Low
Gravity enabled, any time you are airborne will be greatly
augmented, launching you higher into the air and giving you a
much later landing point than with normal gravity.  For
example, try Big Dig: Boston Tunnel with Low Gravity enabled
and see just how far you can fly!!!  Low Gravity is great to
use in Time Trial (one of the Sub-games) since you're not
actually racing anyone or trying to complete a given
scenario, but is really counterproductive elsewhere in the
game.

=======================================

PLAYER STATS
On the main menu screen, selecting Player Stats brings up a
reference screen detailing which parts of the game have been
completed.  Items with a red "X" indicate that the given mode
has been completed.  By moving to a mode and pressing the
left and right directional buttons, you can check to see
which courses of that mode have been completed.

The Player Stats screen also presents a simulated driver
license card, with your current driving level indicated.  You
begin as a Rookie, but your level rises as you complete
Driving 101 (a good training Sub-game) at higher difficult
levels.

The bottom-left of the Player Stats screen also shows which
features of the game were last unlocked.  New courses, new
cars, and new cheats are listed here.

=======================================

ARCADE MODE
All circuits except Alpine Raceway, Big Dig: Boston Tunnel,
Miami, The Moon, and New York are initially available.  These
latter courses will be unlocked as you (hopefully) progress
through the game.

Arcade Mode is rather straightforward.  Choose a circuit,
choose a driver, and choose your driving style/difficulty.
Note that if using Expert, only manual transmission is
allowed.

On the "Start Your Engines" screen, note the lap time
indicated in the bottom-left of the screen.  If you can
complete a lap time faster than the time shown, you will
receive SuperBoost.  When activated, SuperBoost causes flames
to shoot out from your car, much as in Back to the Future.
As the name implies, your car will also go faster than with
standard boost.  (Can this be added to the Mach 5???)

Once Arcade Mode has been completed (i.e., you have won all
the initially-available courses), winning each Arcade Mode
race will unlock one or more new features.

=======================================

SIMULATION MODE
This is an area I have yet to really explore, largely because
I have become rather addicted to the other facets of the
game.  More information will be added later.  Gomen nasai!!!

=======================================

SEASON MODE
Season Mode uses the same courses that are initially
available in Arcade Mode, but in a different order.  The
object is to have the most points at the end of the season,
thus winning the championship.

Count on approximately 40-45 minutes to complete Season Mode.
It is certainly a good idea to save your progress after each
race (or at most after every three races), just in case the
electricity goes out, your little sister throws a water
balloon at the console, etc.

=======================================

SUB-GAMES
Sub-games comprises five interesting contests, plus Time
Trial.  If first starting the game, it may be good to use
Time Trial to simply explore the various courses in a non-
racing situation, when you are the only one on the circuit;
this will also allow you to find the various shortcuts.

Last Man Standing
   Challenge and defeat a rival to advance.  The trick here
   is to not worry about your overall place in the race; as
   long as you finish better than your rival, you will
   advance.

Demolition
   Exactly as it sounds: destroy your opponents (drones).
   The contest continues until only one car remains.  Try to
   sideswipe the drones, or force them into the walls.  Also,
   drones will knock each other out of competition, often
   directly in front of you, meaning that you will need to
   negotiate a lot of debris.

Block Your Opponent
   Try to keep in front of your opponent.  Fortunately, you
   two are the only ones on the circuit.  Shortcuts can be
   invaluable here.  Make sure to use boost judiciously.

Time Trial
   Improve your time on each circuit.  This is also a great
   way to uncover the shortcut(s) on each circuit.

Follow the Line
   This is a great way to learn the courses; specifically,
   this will help you to learn the best racing line for each
   course.  The premise is simple:  Follow the green line.
   The line turns yellow if you are off-line but somewhat
   close to it; the line turns red when you are too far away
   from the line.  Keep on the green line to gain maximum
   points, and finish a lap under the indicated time to
   receive bonus points.  Actually, this should be part of
   the Driving 101 training section of the game.

Lock On
   What happens when 25 CART cars are equipped with bombs and
   unleashed on a given circuit?  A special hint here is to
   slightly reconfigure the controller.  The controller's
   default settings have the Circle button as the toggle for
   the Heads-up Display (HUD), and the L2 and R2 buttons
   handling the boost.  In Lock On, any button(s) toggling
   the HUD are instead used to launch the bombs, so figure
   out which button (L2 or R2) feels more "natural" to you,
   and reconfigure that button so that it also activates the
   HUD.  The notion of "natural" is important, as if you hold
   a bomb for too long, it will blow YOU up, so you need to
   get rid of bombs quickly.

=======================================

DRIVING 101
Driving 101 is a very good place to start with CART Fury, as
it will help you adjust to the handling parameters of the
cars in all facets of the game except Simulation Mode.
Essentially, Driving 101 presents various driving tests.
This is certainly no Gran Turismo, but the tests are useful
nonetheless.

Each test consists of driving around a given track, with the
driving line bounded by barrels on both sides.  The amount of
time to complete one lap varies depending on the course used
for the test, but hitting more than five barrels results in
failing the test.  Completing all four tests successfully
unlocks items, including the "Driving 101" video in Danny
Sullivan Theater.

The four tests are:
   Small Circle      20 seconds target time
   Small Oval        21 seconds target time
   Modified Oval     22 seconds target time
   Slalom Course     20 seconds target time

For each course, judicious use of boost - including the
"free" boost at the beginning - is extremely important to
successfully completing the given test.

If you complete all four Driving 101 tests at progressively
higher levels of difficulty, your rank on your license
(viewable in Player Stats) will rise: Amateur, Rookie, etc.

=======================================

SHORTCUTS (SPOILERS!!!!!)
I am including this near the very end of the driving guide,
so that those who prefer to learn about the shortcuts on
their own need not read this section as they look at other
information.  A long section of blank lines follows to
protect this information from such persons.



































































Chicago Motor Speedway: Break through the line of cones to
the inside of Turn 2, just past the helicopter.  The shortcut
is gravel with a long jump, so you should use plenty of boost
here.  Actually, given the severe exit angle back onto the
front straightaway, it would actually be best NOT to use the
shortcut.

Rio de Janeiro: In the short-chute between Turns 1 and 2,
break through the cones on the left.  The shortcut is a
narrow concrete road with a slight left-hand dogleg about
halfway along its length.

Airport Raceway: Just before Turn 3, break through the cones
on the left.  The shortcut is also paved, and curves
continually to the left.  Beware the obstacles in the middle
of the shortcut; while they are easily bumped aside, they
will slow you just slightly.

Frankfurt, Germany: The nighttime conditions of this race
make this shortcut especially difficult to see.  As you come
around the second corner of the circuit, keep turning to the
right and break through the line of cones.  This shortcut is
a wide paved road leading up to a bridge.  As you approach
the bridge, the pavement slopes upward, cresting at the
bridge itself, so you will definitely find yourself airborne.
However, approach the bridge from the right side of the road,
as once you land, the road curves to the right (to rejoin the
main course) with a nasty barrier on the left.

Houston: As Turn 4 curves to the left, keep going straight
ahead, through the line of cones.  The curving shortcut is
covered with gravel, which will slow you down, so make sure
to use boost through this section.

Long Beach, California: Just before Turn 4, break through the
cones to the right, passing underneath a building.  The
shortcut here is paved, but stay off the walls as it curves.

Toronto, Canada: As you exit Turn 5, move right and break
through the cones.  Be careful not to bump the walls along
the curve of the shortcut.

Chicago, Illinois: After coming out from underneath the "L"
lines, safely navigate the left-hand corner ahead.  Along the
following straightaway, turn left as you pass underneath
another "L" line; this will take you through a line of cones
and along the shortcut.  However, the pavement soon gives way
to gravel, so save some boost so you won't slow too much
here.

Surfers Paradise (Australia): After the right-left dogleg on
the back stretch, look for the tunnel on the left, and break
through the line of cones.

California Speedway: As you pass underneath the Bosch
overhead advertisement, edge left and break through the line
of cones.  If you have a lot left in the boost, use it, as
the shortcut empties out onto the main course just in front
of a checkpoint; each checkpoint brings the boost back up to
maximum in most modes of the game.

The Skyway: While Turn 2 is a right-hand corner, keep going
straight through the line of cones, but edge to the left.
Follow the shortcut through the construction zone.  If you
have a lot of boost, use it here, as the shortcut rejoins the
main course not far before a checkpoint.

Road America: After passing the checkpoint halfway around the
circuit is a right-hand turn.  The next corner is to the
left, but keep going straight, through the line of cones.
This dirt road will slow you down, so make use of the boost
here.  Follow the shortcut THROUGH the barn, knocking down
the doors on both ends.  Beware the fence on the left just
before the shortcut rejoins the main course.

Alpine Raceway (Must be unlocked): Near the end of a lap,
when you approach the tunnel, get ready to suddenly veer
left.  As the main course continues ahead into the tunnel,
you will suddenly be able to see a line of cones blocking a
second tunnel on the left.  If you do take this shortcut, try
not to hit the large blocks of ice dotting the pavement.

Big Dig: Boston Tunnel (Must be unlocked): After passing the
checkpoint on the back stretch, the course turns to the
right.  Very quickly after this corner, turn left and break
through the line of cones.  This shortcut is paved and clear
of obstacles, so only bumping the walls will slow you down.
Note that the Big Dig circuit looks really great if playing
with Thick Fog enabled.

Miami (Must be unlocked): In the straightaway following Turn
4, break through the line of cones on the left.  This
shortcut is paved and rather wide, so there is no excuse for
bumping walls or otherwise losing time here!!!  The shortcut
rejoins the main course directly in front of the checkpoint,
so if you have boost remaining when entering the shortcut,
use it!!!

The Moon (Must be unlocked): I've unlocked this circuit, but
I haven't yet found the shortcut.  Any tips would be greatly
appreciated.

New York (Must be unlocked): After passing the checkpoint
halfway along the circuit, look for a line of cones to the
left along the long straightaway.  This is a very long,
rather narrow shortcut, with many turns and bump-away
obstacles.  You will even need to jump and break through a
garage-style door.

=======================================

THANK YOU!!!
First, greatest thanks to Sony for the PlayStation and
especially the PlayStation2 - these are great consoles, and
the power of the PS2 is truly droolworthy!!!

Thanks also to Midway and Gratuitous Games for a rather
unique take on CART racing.  This is a good game overall with
plenty of imagination.

Finally, thanks to CART for allowing your vehicles to be
truly used and abused, especially in such a fun manner!!!!!

=======================================

CONTACT
For rants, raves, etc., contact me at: FEATHER7@IX.NETCOM.COM

To find the latest version of this and all my other PSX/PS2
game guides, visit FeatherGuides at
http://www.angelcities.com/members/feathersites/

=======================================



=======================================================================
                   Wolf Feather    Jamie Stafford
=======================================================================
Just as there are many parts needed to make a human a human, there's a
remarkable number of things needed to make an individual what they are.
                - Major Kusinagi, _Ghost in the Shell_
=======================================================================

