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				Fire Emblem 5 Strategy Guide
					By Dragoon T
					  dragoont@yahoo.com
					Version .03
                         Edited by Desmond Gaban


Contents:

1: Introduction

2: Game Information

3: Unit Information

4: Walkthrough

5: Secrets

6: Acknowledgments

					Version History

            Version .03: More characters completed.(About half way done..)
Once the character section is done(Next version hopefully) look for some menu
translations.

	Version .02: Desmond Gaban is now one of the editors..thanks to him
for many corrections and Information.

	Version .01: Initial Release(Not Released)


				Translation Note:
	Myself, Desmond,and Fox each have certain ways of calling certain
characters. Throughout the guide you'll see names like Lionan and
Lifis...These names are the same as Rivis and Rinoan...it just boils down
to diffrent ways of translating the names. Known conflicts inlcude:

   Seiram=Salem
   Lionan= Rionan
   Lifis= Rivis
   Glade= Greid
   Pirn=Pahn
   Laura=Lara
   Othin=Oushin
   Almada= Armanda = Armada
   Seluf=Suluf
   Celice=Selis=Celis
   Dagda=Daguda
   Trewd=Toludo


				Introduction

	Fire Emblem 5: Thracia 776 is the latest Fire Emblem game to be released.
Released September 1999 FE5 was unqiue in that it was released on the Super
Famicom system instead of Nintendos main platform: the N64. Because of this
FE5 has the distinction of being the last Super Famicom game ever made in
Cartridge form.  Taking place BETWEEN Chapter 5 and chapter 6 in Fire Emblem
4 FE5 tells the Story of Leif as he strives to reclaim his home of Lenstar
from the Thracian forces. The story actually flows into Chapter 7 of FE4
towards the end but manages to wrap it up nicely for the beginning of FE4's
Chapter 8. FE5 is full of Cameos and actually has several returning characters
available. It is also diffrent in that it plays more like FE3: Weapons have
limited uses and once their gone they are GONE. Each chapter has one specific
objective. The maps are smaller but this allows for greater strategy.
Furthermore Conversations are now hidden..you have to figure out who wants
to talk to who. Certain characters have Special Exclusive weapons available
only to them and you have to play through the game Twice to see all the
characters: Certain characters won't join if you recruit someone, and a
little after halfway through the game you have to make a choice which results
in diffrent stages and characters appearing. FE5 is EASILY the most complex
game in the Series and has ALOT of Hidden stuff in it!

As usual, Intelligent Systems, Nintendo, N64, Super Famicom, and any other
items or ideas belonging to someone else belong to them and not me. This Guide
however, does. It was not written for profit and should never be used for
profit. Any use of this guide must include this disclaimer. Use of this guide
for Profit, and Use of this guide without giving me proper credit will be
met with the appropriate legal action.


 			Game Information


	Alot has changed since FE4 and this section will deal with it. Many
familer things such as skills and weapons return, but with new complications.
Certain things show up for the first time. There are new features, new ways
to lose, new ways to win and even completly unique maps. Starting off will
be the variety of maps you will face:

	Type number one:
		"Hello! I'm the boss! Come to my castle, kill me and then have
Leif conquer it!"  This is one of the more common types of map and the one
most familer to people. The objective is the same as it's always been: Get
Leif to the castle, throne, whatever, Kill whoever has plopped their ass on
it and then have Leif conquer it. There may or may not be reinforcements
appearing throught the stage for the Enemy.

	Type Number Two:
		" You'd better run like there's a fire up your butt 'cause your
being chased!"
	A new type of map that is introduced in FE5 and probibly the most common
of the new map types. Somewhere on the map is a red arrow. The goal of this
map is to get Leif to the red arrow. Sounds simple? It ain't. These maps usualy
have a mass of Enemys coming at your back..not to mention whatever is keeping
you from the arrow. Add in the fact that everyone has to leave via the arrow
BEFORE Leif or be considered Dead and you have a scenario that can tax your
tactical ability.  The Enemy ALWAYS has a Constant stream of reinforcements
coming at you.

	Type Number Three:
		"Pick your Poison!"
	There is only one of these maps as far I've played(I've gotten up to
chapter 23..there are 24 chapters). In this map(Chapter 15) you have 2 blue
arrows: one on the left and one on the right. The main Idea is you have to
choose from which route your gonna invade Lenstar from. If you go east you'll
have a Type 2 stage followed by a rather easy Lenstarr assualt. If you go
west you'll have more stiff defenses to break through but get more characters
and items out of it. BTW...If your going to go west then have Leif go to the
church on the map first, that way you can get Suluf to join your team. I also
don't recomend you don't go west if you have Orean in your party. One of the
characters you can gain from the west route won't join you if Orean has. This
stage has reinforcements.

	Type Number Four:
		"Defend the Damn Temple/Throne/Town/Whatever"
		My favorite type of the new map styles. This reverses the roles:
Now YOU have your Ass on the throne/town/whatever and your supposed to keep
the enemy from getting at it. Faced with Overwhelming Odds and near infinte
reinforcements these stages put your defensive tactics to the test. These
stages have a time limit: You basicly have to survive X number of rounds to
win the stage. Savoir these when you can...their some of the most fun you
can get.

	Type Number Four Variant:
		This is a combination of Type's 2 and 4. Not only do you have
to get everyone out via the Red arrow but the red arrow is now on a castle
that you have to defend until everyone is off of the map.

Gaiden Stages:
	Certain stages in FE5 have special criteria that, when met, will open
up a Bonus Gaiden stage. These Gaiden stages are often filled to the brim
with excellent characters and items and always use the 'Night Combat' rules.
Know Criteria for Gaiden stages are:

	Chapter 2 Gaiden: Vist all the houses in Chapter 2
	Chapter 4 Gaiden: Let all 6 Civilians flee the map
	Chapter 8 Gaiden: Capture the boss of Chapter 8.
	Chapter 11 Gaiden: Clear the stage within 20 Turns
	Chapter 12 Gaiden: Capture Seiram and clear the stage within 20 Turns.
	Chapter 14 Gaiden: Vist all the houses within Tahra's walls in chapter
14.
	Chapter 21 Gaiden: Have someone get captured before/during chapter 19
	Chapter 24 Gaiden: Get the Cure (Kia) staff

     Changes to the weapon system:

	Okay. There's a greater variety of weapons for you to slaughter you
enemys with, but it comes at a price. Every weapon comes with a set number
of uses ranging from 3-60. Once a weapon is broken thats it: You can't repair
it. Saphy has a repair staff but that can only be used 5 times and should
be used for 5 very Special Weapons. Furthermore the are weapons which give
skills when equipped. These are rather straight forward: Equip something like
the Elite sword and get the Elite skill. Weapons can also give a stat bonus
when equipped. In this case as well as giving the Elite skill the Elite Sword
gives a +5 Defense bonus as well. Weapons can have certain innate skills as
well such as '2 Attacks' or 'Attack Bonus vs. something'. To further
complicate matters there are special exclusive weapons that only certain
people can use. These weapons are * rank and keyed to a certain person. Only
the person the weapon is keyed to can use it. Also returning from FE3 is the
Clt rate: the Percentage chance of a berserk hit.  Weapon weight also has
an addtion: The weapons weight is asorbed by the characters body. Meaning
that a weapon with a Weight of 9 is weilded by a character with Body 10 then
the weapon weight does not effect the evade percetile. WHEW! That sure is
alot! Oh yeah, one other note. Riazzah is no longer gender specific..Anyone
pocessing a B is Light magic can use it. One more note..Magic is unaffected
by Body, so there's no way to soak up it's evade lowering weight. Try to avoid
using Fire and Dark Magic..the books are heavy. Fire magic sucks anyway, since
Elfire is it's most powerful spell(Volcannon is nowhere to be seen...)


  Skills:

	The Skills from FE4 make a return appearence but alot of them have been
changed from what they once were. Another neat thing is through the game
you'll find skill manuals which let you teach the person using it that
skill..although their are some skills that lack manuals. Also some weapons
will give you a skill when they are equipped. The following changes have been
made to the Skill system overall:

	Sword Skills(Sun, Moonlight, and Shooting Star Hit) now work on any
weapon as well as magic.

	Furthermore these skills can be used Simultaniosly.

	Malitia can learn Shooting Star Hit through a conversation with Shanam
the fruit in chapter 15.

	No one will ever learn life.

	The following skills have no Manuals:

	Life
	Charisma
	Big Shield
	Dance
	Shooting Star Hit
	Steal

	The skills and how they work in FE5 are as follows:

	Wrath: Everyone's favorite skill has been given a Major overhaul. On
a counter attack it raises CLT by 7 points for every Skill point the character
pocesses.  Even though Stand Ground was changed, it still seems to work on
it, although it seems halved.

	Stand Groudn (Formerly translated as "Pinch Strike"): PS now gives you
the First Attack ALWAYS.  And it still effects Wrath, to boot!

	Awareness: It no longer prevents berserk hits but still keeps Skills
from functioning against it.
It nullifys the Extra damage of Arrows against flying units...but that's it.
Iron Cutters, Pole Axes, Hammers, Knight Killers, and Shooters still inflict
extra damage against their particuler units.

	Sun Hit: Functions the same as FE4...restoring HP equal to the Damage
dealt.

	Moonlight hit: Functions the same as FE4 but since it can be used with
Magic as well as Physical attacks it has now become the ultimate in Can-Opener
technology.

	Duel: Works the same as FE4...Iniatiates another round of combat. It
activates alot more often now..and can activate on No Retaliation attacks(In
other words...If it activates on a character attacked by a Shooter the shooter
will attack Twice.)

	Dance: Same as in all the FE games, Can only be used on 1 character.

	Big Shield: Same too..but it's now Keyed to the Baron class...Generals
don't recieve it. Xavier is the sole exception.

	Life: Only Beldo (the last boss) has this skill.  Will restore a portion
of character HP at the beginning of your turn.

	Charisma: Charisma gives a +10% to hit ratio and evade within a 3 tile
radius.  You no longer must bring Delmud within suicide range to use his
Charisma skill, thank car!

	Elite: Same as in FE4...2x Experience

	Continue: Same as FE4...Strike again after you attack

	Advancing: No Longer a Skill, any Unit can pull Advancing off on someone
if their speed is 4 higher than their target.

	Prayer:  The evade bonus is lower than it was in FE4, but it's always
turned on now and increases in power as HP decreases.

	Bargain: Same as FE4, Half Price Buying and Full price selling, Shannam
is the only character with this Skill.

	Steal: Allows stealing of items. If item is Less then stealers body
weight then it may be lifted.  Targets with a speed higher than your thief's
speed can't be robbed.

	The Stats:

	FE5 has changed the traditional stat system around. Magic and MDef are
the same Stat and Body has replaced MDef. Body works like this: it affects
Evade(It abosrbs Weapon Weight) It determines what can be stolen and it
determines the maximum weight character the character can capture.

Stat Explanation:

	Strength: This is the base damage you inflict with a Weapon.

	Magic:
		2 Functions:
			Magic Defense: Subtract this number from the amount of
Damage a Magical Based attack does.
			Magic Attack: Base Damage you inflict with a Magical
Attack

	Skill: Affects base chance to Hit, Base CLT rating and Wraith Clt
Rating.

	Speed: Affects both base Dodging and Base Hitting Ability

	Luck: Affects base Dodging Ability

	Build: Max Capturing Capability.


	Capturing:
		Something new to FE5 is the Capture command. Capture can be used
when Users Body is greater then the person to be captured. If the victim has
no weapon they are automaticly captured. If they have a weapon you have to
take them down to Zero HP. Note that when using capture and when holding a
person all stats save Luck and HP are reduced by half. By Capturing an Enemy
you can strip them of their items and in a few cases having a that character
being carried by someone they will join you next Chapter(Rivis and Seiram).
Note that your party members and can pick and carry each other around the
same way except there is no need to reduce HP to Zero.

	Movement Stars and Leadership stars:
		During Leif's quest to retake Lenstar he'll be aided by many
groups like the Fiana Braves, Magi Squad, etc. These squads retain their
structure in Leif's Army, even though they say Leif's Army in their leadership
squad. The leaders of these squads thus have a leadership rating that works
a bit diffrently then Leifs. Each Leader gives their squad some sort of bonus:
Ex: Evele gives the Fiana braves a Bonus to Clt and Evade.  Furthermore each
Squad sometimes has a Subleader..but I don't know if the subleaders give a
bonus. Note: Some Subleaders give a Bonus. Still working on WHICH Ones, as
well as the Specific Bonuses given.

 Known Squads:

	Fiana Braves:
		Leader: Evele
                        Members: Othin, Halvan

            Something (Yakima?) Mountain Gang:
                       Leader: Dagudar
                       Members: Tanya, Marty

	Magi Squad:
		Leader: Sety
			Sub Leader: Machua
				Members:
					Laura
					Brighton
					Asvel

        Dandylion Group(Pahns Gang):
				Leader: Pahn
					Sub Leader: None
						Members:
							Seiram
							Toludo
							Tina
							Rivis(Former)
							Laura(Former)
							Saphy(Former)

       Rivis Gang:
		Leader: Rivis
			Sub Leader: Shiva
				Members:
					Saphy



     Lenstar Knights:
	Leader: Glade
		Sub Leader: Selphina
			Members:
				Kein
				Alva
				Robert
				Finn(?)

	Furthermore some units have a Romantic Relationship and give each other
bonuses when next to each other.
           Known Pairs:
		Machua and Brighton
		Fergus and Karin
		Fred and Orean
		Saphy and Rivis or Shiva (Love Triangle)
                        Shanam and Homer (eww)
                        Selfina and Glade (married)
                        Dean and Linoan
                        Leaf and Nanna
                        Salem and Sara
                        Sleuf and Amalda
                        Miranda and Conomoor
                        Othin and Tanya
                        Pirn and Laura
                        Finn and Glade(Best Friends)

 Movement stars:
	A new additon is that certain characters now have a Movement star rating.
These movement stars are worth a 10% chance each(So 3 stars equal 30%) of
getting to move again after promforming an action.

Fatigue:
	A new statistic is the Fatigue level which is initalized after Chapter
7. Basicly as a character moves, fights, and heals their fatigue level rises.
When Fatigue is greater then Max HP the character cannot be used for the next
map.

Weapon Levels:
	A Character often starts with a base Weapon Level like only E or D but,
as they fight with that weapon, their skill will eventually rise.

Promotion:
	All Characters except Leif , Linoan, and promoted characters, promote
at Level 10, although it is reccomended to wait until level 20. Leif promotes
at the end of chapter 18.  Rionan promotes through an Event in chapter 21.
In order to promote(For everyone else) you need the Item 'Knights Proof'

Miscellanious changes:

	Night Combat:
		Certain maps are set to take place at night. These maps are pitch
black except for a 3 square around each character. A Torch or Torch Staff
may be used to light up the Surronding 10 squares with the Radius decreasing
by 1 at the beginning of every turn. All Gaiden maps take place under Night
Conditions.

	Dismounting:
		Indoors all units fight dismounted. Otherwise a unit may fight
dismounted by simply dismounting as their action. Note all dismounted
characters fight with swords.


	FAQ(Frequently asked questions)

	Q: Where can I find this game?
	A: National Console Support (NCS) has it for sale last time I heard.

	Q: Can I revive a dead character?
	A: No..The Valkyrie Staff is nowhere to be found in this game.

            Q: What about Characters I left behind on a Chase Map?
            Q: What About Characters that the Enemy Captures?
            A: You'll get them back in Chapter 21 Gaiden

	Q: Can I get Selis or Yuria to join my party?
	A: No...but at least you get Sety^_~

             Q: Can I convince Althena?
             A: No

	Q: Holsety is Infinete use...are anyother weapons?
	A: No. Holsety is only 50 uses once you get Sety on your party.

	Q: What do those scrolls with each of the God's weapon on them do?
	A: They increase the chance of certain stats raising with level up.

	Q: Who's Heim?
	A: Narga. Heim is the name of the Holy Warrior who used Narga.

            Q: How do I get Gold in this game?
	A: Aside from the Odd Prize from saving a village or killing a theif,
the only gold comes from Selling Captured weapons.

	Q: My Equipment keeps breaking and theres no shop around!
            A: Use the Capture Feature! Shops are realitivly rare, and
certains weapons can only be bought in certain chapters. Short Swords, Long
Swords, Great Swords, Most of the Staves, and Great Lances cannot be bought
at all! Take every oppurtunity you can to capture to restock your
weapons...you can even get Replacements for Personal Weapons(Example: You
can geta  Pugi from one of the Enemys on the east route to Lenstar)

	Q: Yurious keeps smearing me with Loputous! Help!
	A: Wrong game. The spell to watch out this time around is Beldo's stone
spell.

	Q: Where is the Silver Harp?
	A: Who are you? Why do you always send me this questions? THE DAMN HARP
IS IN THE GRAVE OF GARINGHAM! GO AWAY!!!!

            Q: I Killed everyone in the last Stage, but the center didn't
open up!
            A: Put a Unit on each of the Pentagrams that were being guarded

            Q: Is there a way to keep Saias?
            A: If Sety dosen't Join, you get him

      Item Information

 Door Key:
	Opens doors

Chest Key:
	Opens chests

Bridge key:
	Lowers bridges

Theif Key:
	Acts as all three keys

Knights Proof:
	Promotes a unit

Medicine Bag:
	Restores all HP to user

Antidote Bag:
	Removes Poison status

Torch:
	Lights up 10 square radius, decrease every by 1 every turn.

Skill Manuals:
	Teach a unit the skill the manual is for

Rings:
	Increases stats

Holy Water:
	Increases Magic by 7. Decreases by one every turn.

Stamina Bag:
	Equip it on a Fatiqued Character(One who has surpassed their max HP
with Fatique) and they may be used instead of having to wait a chapter.




	Unit Information

           The Roster:

	Lord:
		Once again your main character is of the Lord class and suffers
from Chronic sucky leader syndrome. Using only swords this class is at a
disadvantage during many of the chase style maps. Give him any power up rings
you find to make him somewhat useful. It is also reccomended that he be given
the Sun Hit Manual

	Prince:
		The Lord's promotion. This class has the unique distinction of
offering nothing at all different from the lord class save starting at Level
1. Oh well...at least he gains levels fast.

	Axe Fighter:
		Given a major overhaul since Fire Emblem 4 these guys are
DANGEROUS! High Speed and Skill results in an insane evade rate and berserk
percentage. Treat these guys like a Swordfighter with a bigger stick. Luckily
there are only 2 of them and their on your side.

	Mercenary:
		The Promoted form of an Axe fighter. Gains the ability to use
Swords as well as Axes. These guys are some of the vicous fighters you'll
face. Pocessing High stats all around treat them with extreme caution.

	Swordfighter:
		Downgraded since FE4 their stats are nowhere near as high as
before. As long as you don't throw an Axe user against them you should be
okay. As they gain levels they vastly improve so watch out.

	Sword Master/Mistress:
		Everybody's favorite class returns! As Demonic as Ever these are
an extreme threat. Treat them like you would a Rabid wombat because their
just as viscous in close corners. Luckily you only run into one or 2 of them
and their usually poorly equipped but be careful because they can surprise
you.

	Armors:
		The Lucky Charms of the Fire Emblem world returns and as usual
they are far from being magically delishious. The computer loves to give these
guys killer equipment and they use Mob tactics against you turning these guys
into a much bigger threat then they once posed. Use Can-Opener tactics around
them.

	Generals:
		Vastly improved from previous FE games Generals can be a pain
in the neck to fight. They are usualy armed with Master equipment and have
close to a Twenty defense. When you add it to the fact their usually sitting
on the Castle/Throne and gain a +10 defense from it you have a serious tactical
hazard on your hands.

	Axe Knights:
		They gave the Axe Fighter a complete overhaul but seemed to
forget to fix this class =p. There's nothing speical about it at all except
as you get towards the end of the game these guys always seem to show up with
Halberds(Anti Knight).

	Great Knights:
		An Axe Knight with bigger defense and....That's it.

	Pegasus Rider:
		Ugh. This class got a serious downgrade. No Longer pocessing the
ability to use Swords mounted and lacking defense they are easy to shoot down.
Their lightning fast though! Watch out 'cause the comp loves to use these
with Knight killers.

	Pegasus Knight:
		Basicly a P. Rider with better stats. Still rather powerful,
there's only one of these you'll face and you can convert her.

	Dragon Rider:
		It's almost a carbon copy of a PKnight...Seriously. It has
SLIGHTLY Higher defense but that's it.

	Dragon Knight:
		Muuuuch better defense wise and high speed as well. Unfortunetly
all the flying classes were downgraded in FE5 =p

	Mage:
		Pocessing anything from Sandaa Storm to El-Fire to Wind these
guys can be a pain to fry. They don't usually come in a mixed bag though..so
if you fry a Wind Using mage except more on the way

	Bishop:
		Enemy only Mage promotion. Usually armed with a Libro Staff and
either Blizzard, Meteor or Sandaa Storm. Basicly shooters that can heal. Move
in quickly and run 'em through in Melee combat.

	Mage Knight/Mage Fighter:
		Mage Knight Mounted, Mage fighter dismounted. A Fairly good
class mixing the best parts of a Mage with a Social knight. They can use swords
but don't bother.  Usual weapons include a Rapier and Torron.

	Sage:
		Asvels promotion, Sety's base class. Pocessing the Ability
to(Potentialy) use any Staff or Magic except for Dark magic these can be a
terror on the battle field. Feel glad you don't have to fight these!

	Ropto Mage:
		Seiram's base class. Like a reverse Sage. Uses Staves, Dark Magic,
and Elemental magic. It has speed like a brick though.

	Dark mage:
		Ropto Mage promotion. Not much different from a Ropto Mage except
they aren't as slow(but still pretty sluggish).  Good defense for a Mage and
can capture.

	Theif:
		Thieves are some of your biggest pain in the asses. Pocessing
the Ability to destroy towns and houses AND relieve you of all your weapons
at the same time I recomend you target and destroy these guys ASAP.  Typically
they're also good for borrowing spair Thief keys from.

	Theif Fighter:
		EXTREMLY Dangerous!! Pocessing the Innate power of Pinch Strike
these guys can off you before you can draw a breath! Approch with extreme
caution and beware...They can lift your valuables as well.

	Dancer:
		The Enemy has these this time! These guys can be your biggest
headache and have been clinicly proven to cause Migraines. The bane of any
and all strategys Dancers should be killer or incapacitated as soon as
possible. Laura is your dancer but she has to promote to it by talking to
Pahn in Chapter 12 Gaiden.

	Bard:
		Isn't nearly as cool as it was in FE4. Rather bland actually.
I..can't really think of anything else to say...



	Taking after Fire Emblem 3 FE5 gives you a large variety of characters
to choose from to make your battle party. However, because of the new Fatique
stat, alot more of them will be seeing battle action.

	Affliations:
	This is just a section I made up. They don't say this in the game but
I thought it would be interesting to see who is loyal to who and who fights
with who.

	Lenstar Warriors:
		Leif                Kein
		Greid              Alva
		Nanna             Robert
		Karion	            Xavier
		Selfina            Finn

            Rivis' gang:
                       Rivis
                       Shiva
                       August

            Dandylion gang:
                       Pahn
                       Trewd
                       Tina
                       Laura

	The Magi Squad:
		Sety	Machua
		Brighton
		Laura
		Asvel

	Fiana Braves & Mountain Gang:
		Evele	Daguda
		Oushin	Tanya
		Halvan	Marty
		Malita

            Tahra:
                    Linoan
                    Safy
                    Dean
                    Eda

	Mecenaries:
		Ralph	Ronan
                        Hicks   Dashien

	Alster:
            Miranda
            Conomoor

            Friege:
            Amalda
            Fred
            Oruen
            Sleuf (Blagi)
            Reinhardt
            Irios (freelance)
            Kempf

	Ropto Cult:
	Seiram(Former)
            Sara
	Shanam

	Royal Houses:
	Galzas	Saias
	Misha	Rinoan

	Children from FE4(Children of the Holy War):
	Delmud 	Sety
	Leif		Nanna


Holy Blood:
	Through events and story you'll find out that several characters are
actually carriers of Holy Blood and thus realitives of the FE4 characters.
Holy Blood has no impact at all on FE5 but it's interesting to see who is
related to who.

Noba Blood:
	Leif
            Altena (enemy)
Heim Blood:
	Sara
            Yuria (dialogue-only)
Fala Blood:
            Yuria (dialogue-only)
             Saias (Bastard son of Arvis and Aida.)
Ulir Blood:
	Evele
Dain Blood:
        Arion(Dialouge Only)
        Torobant(Dialouge Only)
Hezul Blood:
	Delmud
	Nanna
	Fergus
Baldo blood:
	Leif
            Altena (enemy)
            Celice (dialogue-only)
Blagi blood:
            Sleuf
Odo Blood:
	Galzas
	Malita
Sety blood:
	Sety
            Levin(Dialouge Only)
Tordo Blood:
            Kempf (enemy)
            Ishtar (enemy)
            Barat (enemy)

	Character List:

	Name      Class    Promoted Class

	Leif	   Lord	             Prince(Event Promotion)
	Finn	   Lance Knight  Duke Knight
	Kein	   Lance Knight  Duke Knight
	Alva	   Lance Knight  Duke Knight
            Glade      Duke Knight
	Nanna     Troubadour    Female Paladin
	Armanda Female Paladin
	Karion	   Social Knight	 Paladin
	Conomor Paladin
	Fred        Paladin
	Dalshein  Axe Armor     General
	Xavier     General
	Machua   Swordfighter   Mercenary
	Malitia     Swordfighter   Sword Master
	Shiva	   Swordfighter	  Sword Master
	Shanam   Sword Master
	Evele       Sword Mistress
            Oushin     Axefighter	  Mercenary
	Halvan 	    Axefighter       Mercenary
	Ralph	    Mercenary
	Galzas      Mercenary
	Asvel        Mage	  Sage
	Homeros   Bard	  Sage
	Sety	     Sage
	Fergus       Free Knight   Forest Knight
	Delmund    Forest Knight
	Robert       Bow Knight	  Arch Knight
	Selphina     Bow Knight  Arch Knight
	Eda	      DragonRider Dragon Knight
	Dean	      Dragon Knight
	Karin	      PegasusKnight Falcon Knight
	Misha	      Falcon Knight
	Miranda     Mage	  Mage Knight
	Orean        Mage Knight
	Irios           Mage Knight
	Seiram	      Ropto Mage  Dark Mage
	Sara           Shaman          Sage
	Rinoan       Shaman          Sage(Event Promotion)
	Laura         Theif	   Theif Fighter/Dancer(Event Promotion)
	Rivis	      Theif              Theif Fighter
	Pahn           Theif Fighter
	Saphy         Priest       High Priest
	Tina	      Priest        High Priest
	Suluf           Priest       High Priest
	Saias	       High Priest
	Brighton      Axe Knight  Great Knight
	Hicks          Axe Knight  Great Knight
	Dagda         Warrior
	Marty	        Mountain Theif    Warrior

   Character Descriptions:

  Leif:
	Son of Prince Cuan of Lenstarr and Princess Ethrin of Chalphy, The Noble
and Holy blood of Baldo and Noba pound through Leifs veins. Pocessor of the
'Hikari No Ken'(Sword of Light) which was Given to his mother by Diadora and
passed down to him, He was orhpaned as an Infant when his parents were ambushed
crossing the Yied Desert by Torobant. Saved by the Young Lance Knight Finn
he grew up in exile. Now, events will force him to accept his Birthright and
lead him to liberate his ancesteral home of Lenstarr from the Invading forces
of Freige, Alster,  and Thracia.

   Leif is your main character, and as such suffers from Chronic Fire Emblem
Sucky leader syndrome. He has the Personal Skill of Continue, allowing him
an oppurtunity to gain a second swipe with his sword following his first
attack. His Stats, however, suck. Unlike Fire Emblem 4, where he had a
Ridicuously high Skill, Power, and Defense, this time around Leif will have,
at best, Medium high speed and luck. His greatest asset is the Hikari No Ken
he starts with, which gives him +10 to his Luck score, Hits at range with
a Lighting spell and when used as an Item heals him completly. During the
course of the game, if you recieve one, it is reccomended that Leif be given
the Taiyoken(Sun Hit) Skill manual.

Finn:
	Lance Knight of Lenstarr, famous for his Involvment with Sigurd in the
Invasion of Augustria. Finn returned to Lenstarr with Ethrin and Cuan after
they left Silesia, but was left behind when Cuan and Ethrin left for the Yied
Desert. During the tragic events which followed that chapter in Grandbells
History Finn fled Castle Lenstarr with the Infant Leif and headed southeast
to the Village of Fiana. Strong, Brave, and Steadfast Finn's loyalty to Leif
and the Lenstarr Royalty is absolute. He considers his Hero Lance, given to
him by Prince Cuan, to be his greatest treasure.

	Finn, not surprisingly, Wrecks havoc with his Hero Lance. The +10 it
gives tio Luck, coupled with his own Natural Speed, allows him to evade most
attacks...even against Axe weilders. You'd be well advised to include Finn
in your squad, as he is one of the top units in the game. Finn pocesses the
Innate skill of Prayer, which raises his dodging ability when his HP is at
critical levels.

Nanna:
	The Plucky Daughter of Finn and The Princess of Nodion and inheritor
of the Blood of Hezul Lachesis, Nanna is nowehre NEAR the Priss her mother
was. Kindhearted and caring, Nana took up the Healers Staff in addition to
her sword to be of help to Leif. It is a not so well Kept Secret that Nana
and Leif have a Crush on each other. Nanna's personal Treasure is the Dachi
No Ken(Earth Sword) that belonged to her Mother. Like her Mother, Nanna is
very Charismatic and can encourage nearby units to fight better.

	Nanna rocks. In FE4 she suffered a large lack of Offensive Prowess,
but that was fixed this time around. Seriously except to her to Max at least
Magic. Her gains are somewhat lopsided...some levels you'll gain nothing,
others she'll gain something to almost every stat. Her Dachi No Ken acts like
Leifs Sword, allowing her to cast the spell Riazzah at range. However, at
close range it has the effect of Sun Hit with every attack.

Evele:
	The leader of the Fiana Braves, a local group of fighters who protect
the village from pirates and thieves, Evele is a direct Descendent of Bridget.
However, unlike most of the Ulir house who specilize in Bow Combat, she has
a fighting style similar to the Swordmasters of Issac. Noble and Brave, Evele
will suffer a Tragic Fate early in the game.

	Evele is ONE of FE5's Jeigan, and is only around for a Few Chapters.
Her main purpose to act as a Bodyguard for Nanna in chapter 5. There's nothing
really to say about her.

Dadga:
	Leader of the Mountain Brigad, which works with the Fiana braves to
protect the locals. Robust and Friendly, Dagda has a soft spot for his
Daughter Tania.

	Dagda is the OTHER Jeigan^_~  Use him until you feel you don't need
him to abosrb Damage.  His Hammer is also quite convinientlly matched off
to the chapter 1 boss' forehead.

Marty:
	A somewhat dim witted Mountain Theif working for Dagda. He has a crush
on Tania, but the feeling is not mutual. However, he will follow her to the
ends of the earth.

	Marty has one thing going for him: Ridiculously High Body and HP. Use
him for Capturing. Otherwise he sucks.

Tania:
	The Loudspoken Daughter of Dagda and a Certified Tomboy, Tania has a
Love Hate relationship with Oushin of the Fiana Braves.

	The Surprise character of the game. Tania gains DEMON Levels and will
quickly become one of your better units.

Oushin:
	A Remarkable Member of the Fiana Braves, Oushins Axe weilding Skills
are second to none. Somewhat Coarse, him and Tania Care for each other very
much but don't like to show it. Using his Custom Made 'Pugi' Axe, Oushin is
a terror on the Battlefield.

	Wondering who the Lackhe of this game would be? Look no further. To
this day debates on wether Lackhe or Oushin would win a fight still rock the
FE Community...

Halvan:
	Another Fiana Brave, Halvan is quiet and often overlooked. Him and
Oushin have a Relationship similar to Kain and Abel of FE3 and Alec and Noishe
of FE4. The 2 are constantly striving to prove who the better fighter is.
With his Personal Hero Axe, Halvan belives that one day he will Surpass Oushin
once and for all.

	Halvan proves to be a Darkhorse. Although he dosen't look like it he
can be a solid member of the party. Just don't expect Oushin level carnage.

Malitia:
	The Adopted Sister of Evele. Both Evele and Malitia are VERY close,
to the point they would take an Arrow for the other. Malitia bears a Strange
birthmark on her Shoulder...

	Psycho Psycho Psycho..That describes Malitia. If Oushin is Lackhe with
an Axe then Malitia is Lakche reincarnated. Her Personal Weapon, The Malitia
No Ken(Sword of Malitia) wrecks so Much Havoc it isn't funny. If you don't
use her then your nuts.

Ronan:
	A Bow fighter from a local town, Ronan could not watch the suffering
of the people without feeling a Stirring in his heart. Saying farewell to
his Mother he takes up his Bow and Arrow and pledges them to Leif's cause.

 	The other foot based Bow Fighter in FE5, Ronan dosen't have the sheer
stats of Tania, but he makes it up with Movement stars and Personal Skills.
Worth using, but considering the Lack of any really good bows you might wanna
leave him in storage.

Rivis:
	A Young Theif who broke off of the Main Lenstarr theieves guild, Rivis
formed his own Pirate group with his Best friend Shiva. He is head over Heels
in love with the Priest Saphy.

	Rivis is potentially the most powerful unit you'll have. His base
Combat Stats are ALL High, and depending on how much Body he gains from levels
he'll be able to swipe pretty much anything from an Enemy. Use Rivis or weep!

Saphy:
	A Young Priestess from the Holy City Tahra, Saphy and her Sister Tina
were captured by the Dandylion Group led by Pahn. During her stay there she
found herself falling in love not only with Rivis but his friend Shiva as
well.  Out of Love for the both of them she followed Rivis in his break off
from the Main Guild. A Gentle souled person, Saphy pocesses a Unqiue Staff
that can repair wear and tear on weapons.

	Saphy is here for one reason..The Repair Staff! Pocessing 5 charges
and the only one in the game, You should think long and hard about which
Weapons you use it on. I suggest that you use it on AT LEAST the Hikari No
Ken(Which will probibly need it around Chapter 8) and the Earth Sword.

Shiva:
	A Mysterious Young Warrior that says little and lets his action speak
for him. Despite his unfriendly exterior he is fircely loyal to his Friend
Rivis, and would lay his life down on the line for Saphy. Pocessing a Smooth
and Unique Swordfighting Style, Shiva is a terror on the Battlefield.

	Shiva, quite simply, is awesome. Promoting to Swordmaster and coming
with a Kill Sword, he is EASILY one of the more devastating units in the game.
Like Rivis, Use him or WEEP!

Dalshien:
	A Warrior in the Manster Army, he is forced to fight for Ledric when
his Younger brother is Kidnapped and Imprissioned. Perhaps if Leif could save
him then this Stalwart Warrior would lend his Mighty Axe to the cause...

	Dalshien is AMAZING! You woulden't BELIEVE what this Guy can do! Give
him either a Killer Axe, or up his Weapon Skill when he promotes and give
him a Knight Killer, and he can level a Battlefield. SERIOUSLY Expect him
to Max Defense and Build!  (In the first three chapters!)

Hicks:
	A Manster revolutionary, he is waiting for a chance to rebel against
Ledric. Perhaps if Leif could contact him then he might join the cause..

	Hicks Sucks. Seriously. His ONLY Redeeming Virtue is he gives you a
Pole Axe..which you won't see for a LONG time at the point you can get him.

Galzas:
	A Member of the Royal House of Issac, He is currently a Slave under
the pocession of Ledric. He too bears an Odd Birthmark on his shoulder and
is scouring the Countryside for a similar marking. Perhaps Malitia could
persuade him to help out Leif?

	The first time you see Galzas he appears as an Enemy and starts chasing
you. At this point you have probibly Pissed your pants. He is a Level 20
Promoted Character with Near Max stats. He comes with a Master Sword, one
of the best weapons in the game. After your done running screaming like
alittle Pansy from him, you won't see him again until the Next to last stage,
where you'll get a chance to convert him.

Seiram:(Done by Fox Astron)
	Seiram is one of two male members of the Dandylion team, Not including
Pahn himself as Pahn runs the show, so he's not really a "member" by some
nutty criteria... go fig. Seiram has Ropto cult ties, which isquite obviously
reflected by his Ropto Mage class.Dedicated to helping his friend and leader,
Seiram doesn't quite wantto let you into the Dandylion team's base, so you'll
have to drag himin, screaming and kicking all the way.

	Seiram isn't quite the strongest character at first, in all due honesty,
he sucks. However, he wins the award for being the mostamazing turnaround
character, if you give him the right scroll combo. My personal recommendation
the combo of Baldo, Neir, Fala, Dain,Ulir, and Blaggi, which give an average
net gain to everything, as wellas a nice massive increase to luck and defense.
While Yotsumgand wielding might SEEM fun, do remember, that magic's weight
directlyaffects speed, bypassing the build stat all together. Mypersonal
preference for Seiram is to have him with Sandaa or Wind magic. (preferrably
wind, if available) Seiram fits himself into a nitch by being able to Capture
once he's promoted, aside from that,treat him as an evil sage. When handing
out skill manuals, youmight consider giving him the Continue manual, which
will let you getaway with using Yotsumgand on low speed enemies.

T's note: Fox hasn't tried this yet but I've had GREAT Success with giving
Seiram the Moonlight and Pinch Strike manuals. Pinch Strike insures that
Seiram gets the first hit, and if Moonlight hits then their gonna be feeling
the full might of Yotsumgand, which is a pretty powerful spell.

Tolud:(Done By Fox Astron)

	The Other Male of the Dandylion Team, Tolud is fiercely dedicated to
keeping you on the other side of the fortress, and will need a littlebit of...
persuading before he comes willingly. (At least you don'thave to drag him
off of the map, screaming and kicking allthe way, like some red haired
nut... :^)

	Tolud, aside from the fact that he starts pretty average, turns out
toend up quite similar to Malita at higher levels, excepting that he has no
sword skills. He also starts with B level swords and has Awareness,which
allows him to start off pretty high up the EQtree for a level 8 sword fighter.
Give him the appropriate scrolls,but don't expect him to be anything huge,
he's mainly here to use whileMalita's recovering from a maxed exaustion stat.
If you're distributing skill manuals, Tolud would make good use of
eitherGekkouken (Moonlight sword) or Taiyouken (Sun Sword).

Robert: (Done By Fox Astron)

	Robert is one of Selfina and Glade's team members. He starts out with
Selfina in chapter 9, and probably wins the award for lack of dialog and plot
purpose. (One line in the entire game, period.)

	Robert's true purpose is to provide you with a decent Arch Knight, as
Selfina doesn't quite make the cut. He gets good stats at higher levels,
especially with scrolls, but you just have to hang in for the wait until he
gets there. With a little luck, a few scrolls,and some Killer Bows, this guy
could very well end up in your final combat team. A good canidate for the
Duel Manual.

Kein: (Done by Fox Astron)

	FE1/3 had Kain... FE2 had Matilda... FE4 had Ares... FEV has Kein. Kein
is another one of Selfina and Glade's team members, and he very easily joins
the great FE knights. Albeit, he's quite similar to Robert in the fact that
he has one line in the entire game...

	Kein... Oh blazes, I cannot say enough good things about this guy, not
only does he gain 5~6 stat levels, he's one of the few Lance Knights who I
use indoors. I strongly recommend that you level Kein, with or without scrolls.
With scrolls is nice, as he's a bit lacking in the Magic department. Kein's
battle preformance is nothing short of spectacular, and expect him to level
entire armies with a broken spear. If you really want a big Kein, try giving
him the Wrath Manual or Pinch Strike manual.

Alva:

	Loyal Lenstar lance fighter. Alva is under the command of Selfina.

	Sorry..not much to say here. Like Robert and Kein he has like ONE line
in the game, so you don't really find out much about him. Whereas Kein was
the Reincarnation of Kain, Alva is the reincarnation of Abel. Like Abel he
gains speed and Skill very fast. If you REALLY like Lance Knights(And can
Pick up some Knight Killer/Great Lances/Silver Lances) He makes a Great guy
to use if you've picked all your favorites and need to fill in a few slots.


Asvel:

	Sety's apprentice, Asvel worships the ground that the Prince of Silesia
walks on. Whenever Sety goes, Asvel goes. That is, until Sety, who was unable
to leave Manster Castle, sent Asvel to help Leif.

         Asvel is...Like an Insane Cross Between Sety and Maric. He's
argurably the most powerful Mage in the game. His personal weapon,
Grafcalibir(Bad FE Makers..That should be Excalibur!) is the Replacement for
Elwind. It has the HIGHEST Base Clt(40, largest CLT of any weapon in FE history,
ever.) along with alot of power. Quite Obviously, Asvel was made for wind
magic, But you'll also have pleasent results giving him Thunder Magic as well.
Sety promotes into the Uber-Awesome Sage class, and gains his Staff Levels
rather fast. All in All Asvel can safely be graded as 'One awesome little
Wizard..'


Brighton:

	The Lover of Machua, the Second in Command of the Magi Squad led by
Sety. Brighton is a Strong Arm Type of guy, often getting bossed around by
Machua. He is, however, a Loyal and trustworthy companion.

	Brighton is the games Second Axe Knight, and unlike Hix is VERY powerful.
He has Wrath, and that means Berserks out the Wazoo. If you ever need the
Power of an Axe(I've found he works well with Halvans Hero Axe) then he's
a great guy to use. He's ALSO one of the VERY Few Non-Swordusing Mounted
characters I'll bring with me for an interior map, as He has very High Defense,
Strength, and Skill.

Machua:

	The Second in Command of the Magi Squad and Brightons Lover. Machua
has a bit of a bossy personality, but she means well. It was she who
spearheaded Leif's escape from Manster's Dungeon when she went in to Release
Karin and Fergus.

	Machua is worth using for the Sole Fact that she promotes into a
Mercenary, rather then a SwordMaster like the other swordfighters. As a
Mercenary she benefits from a Higher Defense then a Swordmaster, as well as
strength. Due to her Previous Class as a Swordfighter she'll end up with a
Higher Speed Skill then the other mercenarys. All in all she ends up rather
balenced.


Fergus:

	Son of Beowulf, the Infamous Mercenry who fought on Sigurds Side during
the 1st half of FE4. Delmund also has ties to the house of Hezul, although
he is not realted directly to either Elsotsian or Lachiesis(T's note: I don't
know WHATS up with him..he's DEFINETLY Beowulfs Son(To a nameless girl)..but
he can use the Blaggi no Ken, which only someone of Hezul or Baldo Blood can
weild...Weird..)

  Fergus manges to break out of the Free Knight's trend of being about as
Mobile as a Brick..by being SLIGHTLY more Mobile. Seriously..he has a decent,
but not very high evade score. Fergus is an excellent follow through character,
since he has both a High Strength AND Magic score...and the fact that he can
use the EXCELLENT Beo No Ken Sword.

Karin:

 	Karin was sent by Queen Fury of Silesia to drag back her Son and
Inheritor to the Holsety Spell Sety...but was captured and imprisoned in
Manster castle..where she met and fell in love with the rougish free knight
Fergus.

	What is it with the FE development crew and Psycho Pegasus Knights?
Karin gets RIDICULOUSLY High Strength for a Pegasus knight...coupled with
the Innate Speed of her class and a high Skill level...Karins one shortcoming
is her low body score..which means that most of the good lances will Drag
her Evade down...she is also rather inept with swords, so you don't wanna
use her on interior maps. I recomend giving her a Thin
 Lance, Javelin and Knight Killer and go do some Air Raids on Calvary^_~

Karion:

         ANOTHER Loyal Lenster Knight, Karion reunites and pledges himself
to Leif once Hannibal saves him while fleeing from Manster Castle.

*Starts bowing and worshipping* If there was ever a Character you didn't think
would kick ass then it is Karion. I can't praise this guy enough. Give him
a Baldo and Heim Scroll and SERIOUSLY Excpect him to Max AT LEAST 4 stats.
He gains Sword Levels ridicously Fast, he starts off with a High Lance
Rank...Oh..Did I mention he's a Social Knight Competent with Lances? That
he loses Practicaly NOTHING when he goes into an Interior Map? Dear
Lord...THIS is the Guy to give your Sleep Sword and Hero Sword too.


Misha:  (Gaps filled in by Fox)

    Misha is the Daughter of one of Deetvar/Ditoba (Translation varies) from
FE4.  Silesia has suffered under the rule of Grandbell, causing it's economy
to collapse, leaving a hefty portion of the population quite hungry.  Misha
and her mercenary squad of Pegasi joined the Manster army to earn money so
that Misha could provide food to starving kids in Silesia.

    Misha is often Debunked by most FE Players..but me being a Pegasus Knight
fan, Decided to use her. She starts Promoted and lacks a high Strength, but
her gains in Skill and Speed are better then Karins. Unlike Karen, she is
a good choice for Interior Battles..and she comes with the Kaze Ken(Wind Sword)
to boot! That, BTW, is the weapon of Choice for her, Mounted or Unmounted.

 Selfina: (House owner filled in by Fox)
    Gried's wife and Sub-Commander of the remaning Forces of Lenstarr..She
has been hiding in Hannibal's house in the Mountains with several of her
subordinates when she hears that Prince Leif still lives. Revealing her
prescense, she and her forces Vow to remain steadfast until Leif can reinforce
her.

   Selfina is the other Arch Knight you get, but unlike Robot she gets really
low Stats. The best thing about Selfina is that, By having Karion talk to
her Karion will get the Elite Sword, and by having her talk to Gried, you
will get the Hero Bow. Other then that she isn't worth using.






  More characters to be added later....







