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                               O F    T H E

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                 For the Nintendo Entertainment System

                         An FAQ/Walkthrough by...

                              ~ BrakZero ~

                             Version: Final
                            <100% Complete!>


=======
CONTACT
=======

E-Mail: BrakZero717@aol.com
 - Nice comments are happily accepted.
 - Flame mails will be deleted immediately, so dont waste your time.
 - I wont answer anything thats in the guide.
 - E-mails that correct mistakes in the guide are happily accepted.
 - Dont ask me why I wrote a guide for this game.

AIM: BrakZero717
 - Flaming me through AIM will only put you on my ignore list.
 - Everything in the e-mail section.

=======================================================================
=========================== LEGAL COPYRIGHT ===========================
=======================================================================

This document was meant solely for public use to the users of the World
Wide Web. It is NOT, by ANY MEANS, to be reproduced, rewritten, or
retransmitted into any other form. This document should not be used to
make a profit, especially when published in a magazine without
permission of the author. Or something similar. Doing so violates laws,
and you can, and will be punished. One can use this document on his or
her website only they agree to not use it to make a profit OR change it
in any way.

This document is copyright (C) 2001 by BrakZero (Alex Biedacha)
=======================================================================
Nbasjdlkjhnsndnaw. Yes, really.
=======================================================================

Hello, and welcome! Why are you reading this? Oh, youre actually
looking for help on HEROES OF THE LANCE!? Wow, thats rare. I have made
a walkthrough, list of F.A.Q.s, magic listing, and item listing to help
you journey through this AWESOME game.

=======================================================================

-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-

::Revision History::

Final Version - Thank You's have been added at the bottom, and I
touched up the guide just a bit in several places. I honestly don't
think there's anything else I can add, so this looks like the final
version. It's been fun making a FAQ for this game. :)

Version 2.91  Cleared up the fact why you cant un-equip Sturms sword
in the FAQ section. Reading these Dragonlance books are paying off. :)

Version 2.9  I got my hands on an instruction booklet! Ive gotten the
info on every single item now, as well as a complete guide to the
characters and all the enemies.

Version 2.00 - Since the first version was pretty much a joke, with
just a list of questions, (lots of them being silly) I decided to turn
it into a real guide. I've taken down all the old questions and
replaced them with a new batch of serious ones, as well as a full
walkthrough, item listing, magic listing, and menu descriptions.

Version 1.00 - Made a list of questions and answers to them.

-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-

-----------------
Table of Contents
-----------------

Basic Controls
Menu Breakdown
Characters
Walkthrough
Raistlins Magic
Goldmoons (Clerical) Magic
Bestiary
Items
FAQ

-----------------

+- [BASIC CONTROLS] -+

Start  Nothing
Select  Bring Up/Exit the menu
Up  Hold to enter a door.
Down  Hold to enter a door.
Right  Walk right; hold to run to the right.
Left  Walk left; hold to run to the left.
A  Nothing
B  Nothing
Up + A  Jump in place
Down + A  Duck
Up or A while running  Long Jump

DURING COMBAT:

B  Attack with weapon
B + Down + Direction you are facing  Attack downwards
B + Up + Direction you are facing  Attack upwards

MENU SCREEN:

Directional buttons  Move cursor
Select  Exit Menu
A  Select/Confirm
B  Cancel/Go Back

-----------------------------------------------------------------------

+- [MENU BREAKDOWN] -+

 ________________________________
|                                |
|       Hero Select         Give |
|    Magic User Spells      Drop |
|  Clerical Staff Spells    Take |
|           Use             Save |
|          Score            Load |
|________________________________|


*Hero Select  View the status of one of your heroes and switch around
their order.

*Magic User Spells  If Raistlin is alive and one of the first four
Heroes lined up, then choose this option to use one of his spells.

*Clerical Staff Spells  If Goldmoon is alive and one of the first four
Heroes lined up, then choose this option to use one of her spells.

*Use  Choose an item to use on a certain Hero, or choose which weapon
to equip.

*Score  View how many different kinds of enemies youve killed. It
should look like this:

Baaz    00   Bozak   00
Troll   00   Wraith  00
Minion  00   Aghar1  00
Aghar2  00   Men     00
Spider  00   Dragon  00

Note that the numbers change when you kill an enemy. For instance, if
you kill a Baaz, the number next to Baaz will go up to 01.

*Give  Take an item from one hero and give it to another hero.

*Drop  Drop an unwanted item.

*Take  Pick up an item from the ground and give it to a hero.

*Save  Save your game onto one of three save slots.

*Load  Load a previously saved game.

-----------------------------------------------------------------------

+- [CHARACTERS] -+

This section will give a complete breakdown of the usable heroes in
Heroes of the Lance. Ive included their full name, statistics, weapon,
and the bio copied straight from the instruction booklet. Keep in mind
that the bio is completely based on the Dragon Lance books, not from
the game itself.


~ Goldmoon, Princess of Que-Shu ~

Booklet Bio:
Goldmoon is the daughter of a Que-Shu chieftain and her chosen husband
was to be chief  but the higher powers had other plans. Goldmoon fell
in love with the least suitable of her tribe, the warrior Riverwind.
Her father hoped to get rid of the young man by sending him on a quest
of find proof of the old dieties. No one ever expected him to return.

Months later he did return with a blue crystal staff that he claimed
was proof of the Ancients existence. When the staff did nothing, the
chief condemned Riverwind to be stoned as a heretic. Goldmoon threw
herself into Riverwinds arms as he began to fall under the angry
pelting. Suddenly the staff flashed and the pair disappeared. When they
became reoriented, they found that they were miles away from the
village, and that all of their wounds were miraculously healed!

Now armed with the blue crystal staff, Goldmoon is one of the most
important characters in the party. With the blue crystal staff she can
cure wounds, hold enemies, raise the fallen, and deflect the black
dragons and hatchlings acid breath. A few of the Companions can use
the staff, but only she can use all of its magical abilities.

*STATISTICS*
 
Hit Points    19
Damage Bonus  None
Strength     - 12
Intelligence  12
Wisdom       - 16
Dexterity    - 14
Constitution  12
Charisma     - 17

Weapon  Blue Crystal Staff

Opinions - Goldmoon should always stay in the front row, but NOT as the
main hero. Use her to heal your other party members when they become
weak, and also use her Clerical spells to aid heroes in attacking
monsters.

*Note: If Goldmoon is fighting as the main party member and is near
death, Riverwind will automatically switch places with Goldmoon to
protect her. Obviously, this wont happen if Riverwind has been slain.


~ Sturm Brightblade ~

Booklet Bio:
Sturm is the son of a Solamnic Knight. The Knights were unjustly
blamed for the Cataclysm and are now hated by the people of Krynn.
Sturm has dedicated his life to the Oath and Measure of the Knighthood.
The Oath of the Knights is Est Sularis oth Mithas: My Honor is My
Life.

Sturm is a strong warrior and wields a magical and powerful Long Sword
+3.

I would just like to say that STURM is the greatest HERO ever. Thank
you.

*STATISTICS*
 
Hit Points    29
Damage Bonus  +1
Strength     - 17
Intelligence  14
Wisdom       - 11
Dexterity    - 12
Constitution  16
Charisma     - 12

Weapon  Long Sword +3 (Brightblade)

Opinions - Sturm is a great character to use as your main hero, because
of his strength. Sturm is strong, and his weapon is magical, which is a
great combination. If Caramon or Riverwind are slain, Sturm is
definitely the guy that you want to use.


~ Raistlin Majere ~

Booklet Bio:
Raistlin was so weak when he was born that no one expected him to
live. But he did survive because of his half-sister Kitiaras efforts
and his strong will. As young boys, the twins Raistlin and Caramon were
taken to a local fair where a conjurer was performing simple magic
tricks and illusions. That evening, the youngster astonished his family
by reproducing every trick hed seen.

A year later, Raistlin was taken to a Master Mage where he again
amazed his elders by reading a spell book he had found in the masters
library. Raistlin became the youngest mage ever to take, and pass, the
Test of High Sorcery to become a full mage.

Raistlin is physically very weak and should avoid direct combat. His
strength is his great magic abilities.

*STATISTICS*
 
Hit Points    8
Damage Bonus  None
Strength     - 10
Intelligence  17
Wisdom       - 14
Dexterity    - 16
Constitution  10
Charisma     - 10

Weapon  Staff of Magius

Opinions - Raistlin should be placed near Goldmoon: In the front row,
but not as the main hero. He is extremely weak physically, and his hit
points are _extremely_ low. Always avoid physical combat, just use his
spells against monsters. The spells are always very handy, making
Raistlin a good party character.


~ Caramon Majere ~

Booklet Bio:
Caramon is the strongest of the Companions, and a fearsome warrior. He
was trained in a battlecraft by his half sister, who later became a
Dragon Highlord in Takhisis dragonarmies. Although they are complete
opposites, Caramon is never far from his twin Raistlin. Much of
Caramons experience in combat comes from dealing with the charlatans
and fakes whom Raistlin delights in exposing and humiliating.

Caramon is armed with a sword and a throwing spear.

*STATISTICS*
 
Hit Points    36
Damage Bonus  +3
Strength     - 18/63
Intelligence  12
Wisdom       - 10
Dexterity    - 11
Constitution  17
Charisma     - 15

Weapon  Sword, Throwing Spear

Opinions - Caramon is a fantastic character who should be put in as the
main hero. His strength is maxed out, and his HP is high. Not only
that, but his weapon is magical, and he has a throwing spear to go with
it! Yes, Caramon is truly a HERO.


~ Tanis Half-Elven ~

Booklet Bio:
Tanis is a half-elf, with a human father and elven mother. He was
never truly accepted by either race. Tanis was driven by his restless
nature to leave the elven nation of Qualinesti to search the lands of
Krynn for clerics with the legendary true healing powers. Until he fell
in with the Companions, his only friend was the dwarf, Flint.

Tanis is a natural leader and a good fighter. He is armed with a bow
and a sword.

*STATISTICS*
 
Hit Points    35
Damage Bonus  +1
Strength     - 16
Intelligence  12
Wisdom       - 13
Dexterity    - 16
Constitution  12
Charisma     - 15

Weapon  Sword +2, Bow and Quiver of arrows

Opinions  Tanis is a pretty good character for physical combat, but
with all the other people like Sturm, Caramon, and Riverwind being
stronger, you really wont get the chance to use Tanis. However, since
he has arrows, they could come in handy in case Riverwind happens to
run out of arrows.


~ Tasslehoff Burrfoot ~

Tasslehoff, Tas to his friends, is a kender. The kender are a
strange race. They stand less than four feet tall, and generally wear
their hair in topknots braided with a brightly colored cloth. Like all
others of his race, Tas has a tendency to find things. In fact, he
will often find things that might not otherwise have been lost. Kender
call this borrowing or explain that they were protecting an item from
possible theft or misplacement.

Tasslehoff fights with a hoopak, which is part-staff, part-sling
weapon that only kender can use. The hoopak can be used either for
close or long range combat.

*STATISTICS*
 
Hit Points    15
Damage Bonus  None
Strength     - 13
Intelligence  9
Wisdom       - 12
Dexterity    - 16
Constitution  14
Charisma     - 11

Weapon  Hoopak, Pouch of Stones

Opinions  Tasslehoff is not exactly the most useful character. He is
physically pretty weak, and he is definitely not smart enough to use
magic. (Hes a kender, what do you expect?) However, he can shoot long
distance stones from his hoopak, and those could be useful at times.
But overall, Tas isnt really a character that should be used that
much. (I want to mention that Tas is cool. In the novels, hes quite
amusing.)


~ Riverwind the Plainsman ~

Booklet Bio:
Riverwind and his family were shunned in the Que-Shu tribe for their
observance of the ancient traditions. When he asked for the chieftains
daughter in marriage, it was considered a grave affront. Goldmoons
father hoped to rid himself of this upstart by sending him on a quest
to find some magical artifact that proved the existence of the old
deities. The Riverwind who returned from the quest was not the same man
who left.

Riverwind returned with a strange blue staff and no memory of how he
had found it. The new Riverwind was somehow changed by his strange
journey. He had spoken little and was very stern. After Riverwind and
Goldmoon disappeared from the hail of Que-Shu stones, they made their
way to Solace. They hoped to give the magic staff to a group of clerics
known as the Seekers. The Seekers, they thought, would know the staffs
power and use it for the cause of good.

Riverwind is second only to Caramon in strength and is armed with a
sword and a bow.

*STATISTICS*
 
Hit Points    34
Damage Bonus  +3
Strength     - 18/35
Intelligence  13
Wisdom       - 14
Dexterity    - 16
Constitution  13
Charisma     - 13

Weapon  Sword +2, Bow and Quiver of arrows

Opinions  Riverwind is a great character, as he is very strong and can
shoot arrows. If Caramon and Sturm die, Riverwind is, by FAR, the best
candidate for the main hero. Overall, strong and good character to use.

*Note: If Goldmoon is fighting as the main character and is near death
during combat, Riverwind will automatically switch places with her to
protect her. Obviously, this wont happen if Riverwind has been slain
already.


~ Flint Fireforge ~

Booklet Bio:
Flint is a hill dwarf renowned for his skill in metalcraft and in
battle. Tanis and Flint became close friends while the dwarf traveled
through Qualinesti peddling his wares. Later he and Tanis met Tas and
the rest of the Companions.

Flint is armed with a magical Battleaxe +1 and throwing axes.

*STATISTICS*
 
Hit Points    42
Damage Bonus  +1
Strength     - 16
Intelligence  7
Wisdom       - 12
Dexterity    - 10
Constitution  18
Charisma     - 13

Weapon  Battleaxe +1, Throwing Axes

Opinions  Flint has more HP than anyone else, and his strength is
okay, but hes a character that shouldnt be used that much. The
throwing axes come in handy often, but otherwise, Flint and his big
beard should be kept in the back row.


-----------------------------------------------------------------------

+- [WALKTHROUGH] -+


- Journey Through Xak Tsaroth -


First of all, you have to change the lineup of your heroes before you
go anywhere. The original lineup looks like this:

*Front Row
Goldmoon    Sturm      Raistlin    Caramon
*Back Row
Tanis     Tasslehoff   Riverwind    Flint

That lineup is bad, so change it. I would recommend Caramon as the main
hero, (maxed out strength) Sturm behind him, then Raistlin and
Goldmoon. My recommendation overall looks like this:

*Front Row
Caramon     Sturm   Raistlin    Goldmoon
*Back Row
Riverwind   Tanis    Flint     Tasslehoff

()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

*Stuff to Remember*
- Notice at the bottom left portion of the screen, there is a little
something that looks like this:

  N
W   E
  S

These stand for north, south, east, and west. When one of the letters
suddenly has a red outline, that means you can go through a door. I may
use this as a reference in the walkthrough.

- When a character dies, their picture may become gray at first. If
this happens, stand near the grave and use Goldmoons Clerical spell
for raising the dead. If a character dies by falling into a pit or you
leave their grave, the picture may just turn into a Tombstone with
R.I.P. on it. Make sure you try to revive them before this happens.

- Make sure Goldmoon does not die! She holds the Blue Crystal Staff,
which is needed to defeat the final boss. If she DOES happen to die
from an enemy, make sure you pick up the Blue Crystal Staff from her
grave with either Sturm, Riverwind, or anyone else that is able to pick
it up. If Goldmoon dies and the Blue Crystal Staff is not retrievable,
then you will not be able to beat the game.

- Make sure you know your enemies! Some use magic, some attack faster,
etc. Knowing how your enemies attack you proves very useful at times.

- Keep an eye on your Charge meter for Raistlin and Goldmoon. You may
find yourself using up magic so fast that you won't even notice how
little you have in such a short time.

- Pick up every single item that you find! Some items, as you may
notice, don't help during the game, but they add total score at the end
of the game. Try to see how high you can get your score!


Now youre ready.


{}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[]


--_--_--_--_--_--_--_--_--_
Area One: To the Distant Alarm Bells
--_--_--_--_--_--_--_--_--_

First off, youll notice the large deadly pit to your right. Dont jump
into it or try to float across it with Raistlin, go through the door
instead. (Remember, HOLD a button to go through the door.) It doesnt
matter if you go through the north door or the south one, because they
both lead to the same room. When you go through the door, first head
left to get the scroll after beating the Man. Give the scroll to
Raistlin. Then head right until you run into a Man enemy. (Watch out
for the falling stones.) Kill the Man and head right. Go downward
(East) through the door. Defeat the enemy and continue by going right
and down through the door. The go left and go through the very large
opening in the west.

As soon as you get past that large opening, quickly move to the right
because youve got an Aghar (naked midget) next to you. Kill it, and
kill the rest of the enemies on your right. Enter the door on the far
right, (either one), then just go a bit to your right and go through
the exit. (The exit doesnt look like a door, it looks like a big stone
or something on the wall.)

--_--_--_--_--_--_--_--_--_--_--_
Area Two: To the Distant Alarm Bells (Again)
--_--_--_--_--_--_--_--_--_--_--_

Okay, now youre in the second area. To your right youll find a Troll,
so destroy that piece of crap. Go through the door in the South, and
then head to your left. Youll see a door in the east, but run past it
until you come to the next door in the west: it should be a door that
looks like it leads into a building. Go through it, and youll find the
waterfall. (Why is it called a waterfall if its a stream?) The
waterfall completely recovers the partys HP, so you wont have to use
up any power from the Blue Crystal Staff right now. After youve healed
yourself, head back to the right and through the door in the east that
you had run by. Defeat the midget, and grab the two potions. (Notice
the blue one is a little bit hard to spot because its on a bookshelf)
Continue left, defeat the Man, and take the shield on the wall. Equip
the shield on your main hero, then head back toward the waterfall.

Head left, and quickly jump over the tiny pit while those things arent
coming out. Youll land right in front of a Baaz, so kill it quickly to
avoid losing lots of health. Continue left, and dont bother taking the
Gold Chalice on that shelf, because it doesnt do anything. Defeat
another Baaz and head up through either of the doors. Now the music
should change to something better (phew) and you can head left. Go left
(watch out for flying arrows) and youll see a ghost thing. If you want
a Brown Potion, defeat the ghost and continue left until you get it.
Use it on Sturm. Then go back and up through the door near the place
where the ghost was. (If you didnt want the brown potion you could
just go through the door.) Now head a bit to the left. Defeat the
enemy, and take all three Shields on the wall. Now equip them to your
other three front row heroes, so now all four front row heroes are
protected with Shields.

Go up through the door left of the three shields. Youll find a dragon
and a Baaz. Quickly use Burning Hands on the Baaz three times to kill
it before the Dragon gets close. Then kill the dragon. Dragons are
tough, so try using the protection from evil spell and slowly kill him
while pushing him back. After youve knocked it out, go up through the
open gate.

Going left from here leads to a Blue Potion, and going right is the
right way. After going right and defeating the enemy, go up through the
opening, and QUICKLY jump across the small pit so that you can get some
room to defeat the Man before he gets close. Defeat the Man, and walk
right defeating all the enemies in your path. Youll finally find a
door at the end of this path, so go up through it, and youll find a
room with some flames on your left.

This part is tricky. Touching the flame will harm you, so youll have
to find a way to get by them without being hurt. Also, there are arrows
constantly being shot at you from that direction! So, use Goldmoons
Clerical spell, Protection from Evil, and make a run through the flames
and arrows. Youll still be harmed a little bit, so heal everyone up
with Goldmoon. Then go south through the large passage. From here go
left, defeating the Baaz and the Dragon. (Skip the door at the bottom)
After defeating the Dragon, go up through the door and youll be in a
room with a lot of tiny pits on your left. Save to make sure you dont
kill anyone in this process of jumping, then quickly jump across all
the tiny pits and head east. (Youll head into some pillars, theres
not even an opening) This marks the completion of the second area.

--_--_--_--_--_--
Area Three: To Khisanth
--_--_--_--_--_--

You start out with a Spider in front of you and a gem on the wall.
Dont bother with the gem, just walk forward and dispose of the spider
easily. Now SAVE! You are about to enter a room with two Dragons and
its tough. So after you save, go in and defeat the Dragon on your
left. Make sure you stop and heal when you need to. Then go to the
right and defeat that dragon. This proves to be a tough job, so youll
be happy when youre finished. Go through one of the doors on the
right, then kill the enemy and go to the door on your left. After that,
there should be a door right next to you, so go there. Kill the Spider
that you find there, then go right until you find the Red Potion. Take
the Red Potion, then go through the door right next to it. Here youll
find, along with some enemies, four doors. The first two doors have
Dragons that guard gems, (not worth it) the third door has a Spider
guarding a gem, (easy, so get it if you want) and the last one is the
right way which leads you closer to the final big dragon.

Defeat the enemy, and continue right. Go through the door, and youll
see another door just to the right of you. Go in there. (If you want,
you can find Quiver arrows to your left before going into the door on
your right.) This door leads to a room with a Dragon right in front of
you. Now would be a good time to use that Red Potion you picked up if
you dont want to fight it. In any case, go through the door, then
defeat the enemies and go through the next door on your left. From here
go right and north through the door, then left and through the door.
Here, youll find three different doors at the end of a long hallway.
Enter the one furthest on the right.

From here, defeat the enemies on your right, and enter the door past
them. (The thing that doesnt look like a door) This leads to the big
black dragon guarding the discs of Mishakal.

--_--_--_--_--_
Final Boss: Khisanth
--_--_--_--_--_

Good God, can a last ending boss be ANY easier!? First off, put
Goldmoon as the front hero, assuming you still have her. If Goldmoon
died but you still have the Blue Crystal Staff, then put whoever has
the staff as the first hero. Anyway, just walk up to the dragon until
the screen flashes, which initiates combat. Just hold down the B button
and press right (toward the dragon). Goldmoon or whoever has the staff
should throw the Blue Crystal Staff at the dragon, which kills him. It
only takes two seconds to beat this guy.

After the dragon dies and disappears, run to the right (make sure
youre running so that you can avoid the falling stones) and youll
find the discs of Mishakal lying there. Take them, then run back (watch
out for the falling piece of cement) and you should disappear, marking
the end of the game.

Youll be given your score and a message saying that the Heroes were
rescued from Xak Tsaroth by gods. And no, there is no sequel video
game, it only says To be continued because the story is continued on
in the Dragon Lance novels.

-----------------------------------------------------------------------

+- [RAISTLINS MAGIC] -+

Since Raistlin possesses the Staff of Magius, he can perform magic that
can harm an enemy or do something to help the other heroes kill an
enemy physically. The different kinds of magic are:

THE STAFF OF MAGIUS HOLDS 100 CHARGES.

*Charm  Confuses the enemy and causes it to stop.
Charges: 1

*Sleep  Causes the enemy to sleep for a while.
Charges: 1

*Magic Missile  A projectile attack, weaker than Burning Hands.
Charges: 1

*Web  Causes enemy to be caught in a web and be stopped for a while.
Charges: 2

*Detect Magic  Detects any magic items on the screen.
Charges: 1

*Detect Traps  Detects invisible objects on the screen.
Charges: 2

*Final Strike  Raistlin kills himself along with everything else on
the screen, taking up all the charge from the Staff of Magius along the
way. Will be ineffective is you are in close combat.
Charges: All

*Burning Hands  A projectile attack, stronger than Magic Missile, but
short range.
Charges: 1

-----------------------------------------------------------------------

+- [GOLDMOONS CLERICAL MAGIC] -+

Since Goldmoon possesses the Blue Crystal Staff, she can use Clerical
Magic that helps the heroes against tough enemies and can heal their
wounds. Her different kinds of magic are:

THE BLUE CRYSTAL STAFF HOLDS 200 CHARGES.

*Cure Light Wounds  Restores a small amount of HP to the desired hero.
(1-8 HP)
Charges: 1

*Protect From Evil  Causes Hero to be immune to enemy attacks for a
short time. If hero does not turn immune, the damage from enemies will
still be reduced.
Charges: 1

*Find Traps  Finds nearby traps.
Charges: 2

*Hold Person  Goldmoon fires something, and if it hits the enemy, the
enemy will be frozen for a while.
Charges: 2

*Spiritual Hammer  Projectile attack.
Charges: 2

*Prayer  Offers some protection to the party.
Charges: 3

*Cure Critical Wounds  Restores a large amount of HP to the desired
hero. (6-27 HP)
Charges: 5

*Raise Dead  If a tombstone does not appear over a dead heros picture
yet, they can be revived with this spell.
Charges: 5

*Deflect Dragon Breath  Heroes will be completely immune to the breath
of a Dragon or the big final Dragon for a short time. The lead
character flashes yellow while this spell is put into work.
Charges: 10


*NOTE*
If Goldmoon dies, you can pick up the Blue Crystal Staff with
Riverwind, Caramon, or Sturm. However, if they have the staff, then
those heroes can only cast Cure Light Wounds, Find Traps, Cure Critical
Wounds, and Deflect Dragon Breath.

-----------------------------------------------------------------------

+- [ITEMS] -+

There are lots of items you can pick up in HotL. Now, I have no idea
what most of these items do, so this guide isnt going to be too useful
right now. I should have better descriptions in the next update, when I
find out what some of the uses are. ^_^

- Potions -

*Green Potion*
Use: Restores a small amount of HP. Can be used about 3 times.

*Blue Potion*
Use: Restores a larger amount of HP.

*Brown Potion*
Use: Raises Strength.

*Yellow Potion*
Use: Raises Heroism.

*Red Potion*
Use: Stops all enemies in the room.


- Weapons -


*Blue Crystal Staff*
- Goldmoons weapon
- Allows holder to use Clerical magic
- Necessary to defeat the Evil Black Dragon at the end.

*Staff of Magius*
- Raistlins weapon
- Allows holder to cast magic that damages enemies.

*Long Sword*
- Sturms weapon
- Sturm wont give up this sword.

*Spear*
- Caramons throwing weapon

*Hand Axe*
- Flints weapon

*Quiver*
- Tanis arrows
- Riverwinds arrows
- They are arrows, and the amount is limited.

*Red Quiver*
- Tanis arrows
- Riverwinds arrows
- They are arrows, and the amount is limited.
- Stronger than the arrows that are in a normal Quiver.

*Pouch*
- Tasslehoffs ammo for his hoopak weapon.


- Treasures -


~Explanation~
Each treasure has a certain amount of Experience Points that you will
earn when you pick it up. The EXP do NOT make your character stronger,
they add points to your total score at the end of the game instead.

*Gem*
Use: Hold 10 Experience Points.

*Coins*
Use: Hold 50 Experience Points.

*Gold Bar*
Use: Hold 50 Experience Points.

*Silver Bar*
Use: Hold 50 Experience Points.

*Gold Chalice*
Use: Hold 50 Experience Points.

*Silver Chalice*
Use: Hold 50 Experience Points.

*Hunting Knife*
Use: Hold 100 Experience Points.

*Shield*
Use: Hold 100 Experience Points.

*Bracelet*
Use: Hold 5000 Experience Points.

*Discs of Mishakal*
Use: Hold 2000 Experience Points, and get out of Xak Tsaroth as well.


- Items -


*Ring*
Use: A protection ring that makes the user harder to hit in combat.
(Sort of like evading)

*Gem Ring*
Use: Like a Ring, but the protection is even better, and the user is
even harder to hit during combat.

*Scroll*
Use: Raistlin can use a scroll, and it allows him to cast either a
Magic Missile or Lightning Bolt Spell, depending on what type of scroll
it is. Each scroll can be used once.

*Wand*
Use: Raistlin can use a wand, and it allows him to cast the Magic
Missile spell three to five times before it runs out of power.

-----------------------------------------------------------------------

+- [BESTIARY] -+

Well, there are a few different kinds of enemies walking around Xak
Tsaroth, so you want to know about them, right? Huh? You dont? Well
too bad, because I made a list of them anyway.

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Human Warriors ~
Men

These guys are easy to beat. They have no projectile attacks, so you
can easily just poke away and win.

Experience Points Given  60

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Baaz Draconian ~
Baaz

Baaz are like Men, but they seem to fight more skillfully. Not that
theyre hard. But anyway, they can be killed in a few shots easy, and
they dont have any magic for you to worry about either.

Experience Points Given - 82

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Bozak Draconian ~
Bozak

Bozaks are quite possibly the most annoying enemy youll run into. They
fire magic at you constantly, and it you get close, they just keep
backing further and further away until theyre far enough to fire magic
again. To kill them, you find yourself in this sequence: Poke, step
forward, repeat. Using magic spells with Raistlin is recommended
against this guy.

Experience Points Given  175

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Troll ~

Trolls are really big and ugly things walking around. They heal, so
youll have to kill this guy quickly. Unfortunately, theyre hard to
beat in close combat. The best way to beat them is to cast Web on them
with Raistlin and then poke them to death.

Experience Points Given  525

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Spectral Minion ~
Minion

These just look like gray zombies walking around. They arent too hard,
but you need a magical weapon to hurt them. Just use Caramon or
Sturm... theyre plenty strong.

Experience Points Given  120

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Giant Spider ~
Spider

These things are a joke. They can barely hurt you even if you just
stand right in front of them. Just use the downward slash until you can
hit them two times, and then theyre squashed. And for such an easy
enemy, you sure do get a lot of experience!

Experience Points Given  305

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Hatchling Black Dragon ~
Dragon

These are the babies of the Khisanth, the big dragon at the end.
Theyre also the toughest and most annoying enemies you face. Like the
Bozaks, they always move back when you are on the attack. If you are
standing still, they are constantly spitting out highly dangerous acid
breath on you at a rapid pace. Its also nearly impossible to outrun
them, as they move extremely fast. The best way to defeat them is to
use Goldmoons Deflect Dragon Breath to keep you immune, and they
slowly hit kill them in the same way that you kill a Bozak.

Experience Points Given - 600

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Aghar Gully Dwarves ~
Aghar1, Aghar2

Its naked midgets! Run for your lives! Ahhh!

Aghar are the race of gully dwarves that inhabit Xak Tsaroth. Anyway, these
nude midgets are NOT tough, its just that people dont
know how to handle them. Avoid their kicks to your shin, and use the
downward slash to damage them. Once youve gotten a hang of the
downward slash, these naked midgets are a breeze.

Experience Points Given  28 (Aghar1), 14 (Aghar2)

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Wraith ~

Wraiths are slightly annoying ghost like enemies. To kill them in close
combat, you have to use the upward slash, but its quite hard to get
close to the Wraith because of its invisible attack. So dont bother
with close combat, just hit it a few times with Magic Missile, Burning
Hands, or Spiritual Hammer.

Experience Points Given - 575

-----------------------------------------------------------------------

+- [FREQUENTLY ASKED QUESTIONS] -+

Q1. How do you control this guy?

A1. Since HotLs controls are so hard to figure out, Ill list out all
the basic controls youll need to know in order to make it through your
journey, even though I already have them listed in the controls
section.

Up  Hold to enter a door.
Down  Hold to enter a door.
Right  Walk right; hold to run to the right.
Left  Walk left; hold to run to the left.
A  Nothing
B  Nothing
Up + A  Jump in place
Down + A  Duck
Up or A while running  Long Jump

DURING COMBAT:

B  Attack with weapon
B + Down + Direction you are facing  Attack downwards
B + Up + Direction you are facing  Attack upwards

MENU SCREEN:

Directional buttons  Move cursor
Select  Exit Menu
A  Select/Confirm
B  Cancel/Go Back

---

Q2. How do I kill the naked midgets!?

A2. Use the downward slash.

---

Q3. How do I kill those flying ghost things?

A3. Opposite of the porn shrimps, use the upward slash.

---

Q4. Is there an easy way to kill those dragons? Theyre really hard!

Q4. The best way to kill them is to cast the Clerical Magic spell
Deflect Dragon Breath, then poke away. Or if you dont want to kill
them at all, you can freeze them with different spells from Goldmoon as
well as Raistlin.

---

Q5. I got an item (Gold Chalice/Coin/etc) and none of the heroes can
use it. Whats the deal?

A5. Just pick them up and leave them in a characters inventory and you
will obtain experience points for the end of the game.

---

Q6. Why the heck do I have to get those stupid discs anyway? Whats
with the friggin story?

A6. The game is based on the series of novels called Dragon Lance. In
these fantastic books, there is an early adventure in which the heroes
must enter city ruins known as Xak Tsaroth and retrieve the discs of
Mishakal, which are being guarded by a large evil black dragon. Get it?

---

Q7. How come I cant un-equip Sturms, Raistlins, or Goldmoons
weapon?

A7. Again, you would need to refer to the novels for an answer. Sturm
will not give up his sword because it is the sword passed from father
to son in the Brightblade family, and it is magical. Raistlins Staff
of Magius supposedly has a mind of its own, and it chooses its holder.
If someone else tries to touch it, it will just burn him or her. A god
gave Goldmoons Blue Crystal Staff to her because she has a pure heart.
Riverwind, Caramon, or Sturm can take the Blue Crystal Staff if
Goldmoon dies, but they wont have access to all the Clerical magic.

---

Q8. How come I dont have all the Clerical magic spells when another
hero takes the Blue Crystal Staff?

A8. Look at the last question. Only Goldmoon can use all the Clerical
spells.

---

Q9. Whats with the Waterfall I found?

A9. It will completely heal your wounds, but it will not recharge your
magic meter.

---

Q10. I used Raistlins Final Strike attack, can I bring him back?

A10. Nope.

---

Q11. Is it possible to beat the huge dragon at the end without
Goldmoon?

A11. To beat that dragon, its not Goldmoon that you need, its her
weapon. As long as you took the Blue Crystal Staff from her grave after
she died, you could still beat the game.

---

Q12. Goldmoon fell down a pit/I left Goldmoons grave after she died.
Now her picture has a tombstone on it, and I didnt get the Blue
Crystal Staff. Can I still beat the dragon somehow?

A12. No, youll have to start your game all over again if you want to
win.

---

Q13. I keep falling down the pit in the beginning.

A13. Then dont go to the pit, go through the door.

---

Q14. Well, how do I go through a door? I press up/down but nothing
happens.

A15. You cant just tap the up or down button to go through a door. To
successfully do it, just HOLD up or down, and they should go through.
Its as easy as that.

---

Q16. How do I pick up items?

A16. Open the menu and select Take when you are standing next to an
item. You have to select a hero to give it to.

---

Q17. Whoops, I gave an item to the wrong hero. Can I do anything about
it?

A17. Just open the menu and choose the Give option. There you can
choose a heros item, them you can choose the hero to give it to.

---

Q18. How do I use someones long range weapon, such as arrows?

A18. First go to the Use command in the menu and choose the weapon to
throw. Hold B, and the sprite should take a bow. Keep holding down B
and press the D-Pad in the direction that youd like to shoot. Keep in
mind that your amount of arrows is limited. This is the case with
arrows, and the same thing will happen with Caramons spear, Flints
throwing axes, etc.

---

Q19. Is there any Hero setup youd recommend?

A19. My recommendation is at the beginning of the walkthrough. If
youre too lazy to scroll up, its Caramon in the front (max strength
with no arrows), followed by Sturm, then Goldmoon and Raistlin so that
you can cast magic any time. At the back row, put Riverwind, Tanis,
Flint, Tasslehoff in that order.

---

Q20. How do I use magic?

A20. Open the menu, then choose either Magic User Spells or Clerical
Staff Spells. Keep in mind that Raistlin must be alive and somewhere
in the front row to use magic, and Goldmoon must be alive and somewhere
in the front row to use her Clerical magic.

---

Q21. I find STURM to be the most AWESOME video game character! Hes so
freakin cool! Is there something wrong with me?

A22. Nah, its natural to think STURM is great.

---

Q22. Did people really ask these questions?

A22. No.


=======================================================================


Alright, thats it. Hopefully, since youre one of the few people who
are actually playing through this game, you found this guide useful.


+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
{ Thanks to... }
  
 +- Ultimate Spearsman (lavitz65@cs.com)
   - Thanks for the instruction booklet, Matt.

 +- Everyone at the HotL GameFAQs message board
   - Hey, without them, Id probably be an idiot who hated HotL, and
everyone thats been posting there since late February of 2001 made me
like the game. And my like of the game is what inspired me to make a
FAQ about it. :)

 +- Advanced Dungeons & Dragons Company and FCI and whoever else made
this game
   - For making the game! You totally reek of awesomeness!

 +- CJayC (www.gamefaqs.com)
   - For making the bestest gaming site ever, and posting this FAQ!

 +- Me, Myself, and I (BrakZero717@aol.com)
   - For typing this FAQ. :)

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+



~ HEROES OF THE LANCE EQUALS AWESOMENESS!!!!!! ~



=======================================================================
      This document is copyright 2001 by BrakZero (Alex Biedacha)
