

		Super Robot Wars 4
		Super Famicom Version
		
		By Dragoon T
		E-Mail: dragoont@yahoo.com

		Version 4

	Contents:

   1: Intro
   
   2: Copyright

   3: Robots

   4: Characters

   5: Strategys


  Introduction:

	Super Robot Wars 4(SRW4) is a Super Famicom Title released by Banpresto 
that never saw U.S release. It's main premise is bringing Robots from all sorts 
of Anime(Such as Gundam and Mazinger Z) and showing how they join forces to 
fight various Evils. SRW4 also had a Playstation Remake..But I've never played 
it so this is for the SFC version. You'll notice that pretty much the entire 
guide was scraped and rewritten. Why did I do this you ask? Because it's been so 
very long since I've updated it, my Japanese has improved, I know over 3 times 
as much as I did before, and I realized just how vague some of the descriptions 
were. Although the basic structure of the guide is the same, about 90 percent of 
it was deleted and rewritten. I hope you enjoy it.

  For the record, I CAN help with Questions regarding some of the other Super 
Robot War games..specificaly SRW3, EX, Masou Kishin: Lord of Elemenals, SRW Link 
Battler, SRW2 Gaiden, SRW Alpha Gaiden

 As usual, The Robots, Series, Pilots, etc. all named in this Guide are the 
respective property of their respective owners, and I make no claim on them. 
This GUIDE, however, does belong to me. I ask that you not use it for Profit, do 
not bundle it in with any software/hardware/documents, and ask permission from 
me to use it. Any use unauthorized use of this guide will be met with 
appropirate action. This guide may be found on these sites:

   Gamefaqs
   Fresh Baked Games

  Any other sites having it do not have my permission, and I ask that you inform 
me if you find them.

 Feel free to E-Mail any questions you have, I always love to help.



	


   Whats New in this Version:

Version 4: After much deliberation, I've decided to NOT do a full Walkthrough, 
and simply concentrate on doing a Robot/Pilor guide. I WILL have a Secret Units 
section though. Anyway...more Redone sections, and  ALL the Gundam MS's SHOULD 
be finished up now. Heavy Metal L-Gaim, Aura Battler Dunbine, and Masou Kishin 
are the next series to finish up, and then I have to take on the Mammoth Super 
Robot Section.

Version 3(Unreleased): Guide burned to ashes and then reborn from the Flames. I 
should call this Version 1 Neo..but I'm lazy =p

Version 2: Super Robot section added, Corrections done in the Real Robot Section

Version 1:  EVERYTHING AND THE KITCHEN SINK!! See..It's all nice and white and 
shiny and I bought it just for you all...Aren't I a nice guy?^_~


  

   What you should know:

  I'm still learning Japanese, so my translations might be abit off. I generaly 
use the 'Internet accepted' way of pronouncing some of the names. A REALLY good 
example of this is Camille Vidan from Zeta Gundam. His name can be said:

  Kamiru
  Kamilru
  Camille
  Camillu

  You get the idea, and it's the same way with his last name. So if you go to 
some Gundam site and see a mention to a Kamiru instead of a Camille..you'll know 
that their the same person. This is just one example.





  Table of Contents:

  1: Game Basics
  2: Strategys
  3: Robot/Pilot Guide
  4: Secrets
  5: My Opinions
  6: My Final Team



 Game Basics:

       A Button: Comfirm/Select
       B Button: Cancel/Show Quick Stats(When on Robot)
       X Button: Show Map
       Y Button: Not Used
       L Button: Move to next Unit
       R Button: Move to next Unit
       Start Button: Not Used
       Select Button: Not Used
   

  Menu shown when you press A Button when not on a Robot:

  End Turn
  Show Robots(In this Menu L and R will switch between Most HP/Highest Pilot 
Level)
  List Powers
  Change AI Settings
  Options
  Mission Objective
  Save


  Menu that appears when you click on a robot(Note: Not all Robots will have all 
This Commands..and some depend on Conditions at the time)

  Move
  Powers
  Attack
  Transform(If Robot has Transform Ability)
  Ground(If robot can go underground)
  Land(If Robot is Flying and Can land. Note: Unless it can go Underwater it 
cannot land on Water)
  Combine(If Robot can Combine)
  Stats

  Robot Screen:

  Robots are ranked in the Following Categorys:

  Speed(Adds to Hit Percentage and Dodge Percentage)
  Limit(Determines Maxx Hit/Evade)
  Armor(How much damage is reduced from an attack)
  Mobility(How Far it can move in a turn)
  
  In the lower left Corner is a list of Terrans with letters beside them. A - 
Means the robot cannot function in that terran. Ranks are from D to A..with A 
being the best. Weapons function the same way.

  In the middle is a list of Robot Abilitys such as Transform and Combine.

  Lower Middle is wether or not the Robot has a Sheild, and it's Size. Size 
ranges from S to LL..with S getting Evade Bonuses and LL getting Evade Penaltys.


  Pilot Screen:

  From Left to Right The numbers are:
  
  Close Range(Skill with CLose Combat weapons) Dodge Percetage: Pilot Skill + 
Robot's Speed  ????
  Far Range(Skill with Ranged Weapons) Hit percentile: Pilot Skill + Robots 
Speed   
 
  Raw Skill: Determines critical hits

  Lower Right(Maybe left) is the Pilots Terran skills, which Modify the robots.  
Lower middle are pilot skills. Pilot Skills are as Follows(Not all Pilots have 
all Skills):

  Cutting + Number: X/4(With X being Level of Skill) chance of using a Beam 
Saber/Sword/Aura Sword/Long Pointy Object Ideal for Slashing/Etc. to: Parry 
Incoming SOLID Missle attacks such as Bazooka Shells, Funnels, Familias, S Mines, 
Incom, Fin Funnels and Missles as well as Sword Based Melee attacks and Certain 
Other Melee attacks

  Shield + Number: X/4(With X being level of Skill) Chance of using a Shield(If 
robot has a Shield) to Halve Damage done to robot. If Robot was blocking in the 
first place then Damage is 1/4 Normal.

  Aura Senshi: Allows use of Aura Cut and Hyper Aura Cut

  Newtype: Allows use of Funnels and Fin Funnels
  
  Enhanced Human: Allows use of Funnels and Fin Funnels

  Potential: Doubles(?) Crtical Rate chance when robot has 1/6 HP remaining. 
Note: ALMOST ALL Super Robot Pilots have this Skill.



   Robot/Pilot Guide

      Real Robots:

  Real Robots in General:

     Real Robot is the term given to those Machines that Rely more on 
Technological/Pilot Skill to function effectively. The term 'Real' applies to 
these robots well, since Each and every Robot in this Category has detailed 
information on it's inner workings, Armaments, and 
capabilities. A Real Robot's Pilot goes a long way in it's usefulness, as 
without a Pilot(More so then Super Robots) a Real Robot is horrendously 
ineffective. In this Game, the Units from Mobile Suit Gundam, Z Gundam, ZZ 
Gundam, Gundam F-91, Chars Counter attack, Gundam 0080 War in the Pocket Gundam 
0083 Stardust Memory, and a Cameo from Sentinel Gundam(^_^) are all Considered 
Real Robots. The Robots from Aura Battler Dunbine and Masou Kishin, while not 
Real Robots, have many Similar Charictisics and are considered Real Robots. Game 
wise Real Robots have Superior Agility and Speed, with Excellent Pilots and a 
variety of Long Range Weaponry. The Gundam is the perinial Real Robot Unit, and 
Almost all of the Real robots come from the Gundam Universe. Most Gundam Units 
will come equipped with a Low Power but High Hit rate Vulcan, a Beam Sword, and 
a Beam Rifle. Upper Class Gundam units will have Incom, Funnels, and Fin Funnels, 
Bazookas, Beam Rifle Variants etc.  Aura battler units will, mostly, come 
equipped with a Sword, Aura Cut, and Hyper Aura Cut, Vulcan, and Aura Claw(The 
Botuns only have Vulcan and the Sword attacks). Masou Kishin will come equipped 
with a Melee Attack(Based on their Robot), a Famila attack(Similar to Funnels), 
A Projectile weapon based on the robot, and a Map weapon based on the robot. 
Real Robot Pilots will often have the 'Cutting' Special Skill, and some will 
have 'Sheild' as well. In most cases the best Real Robot pilots are the ones 
with either the Newtype or Enhanced Human skill. Newtypes gain a second movement 
point quicker then any other unit in the game, Recieve special bonuses for 
Hitting and Dodging, and gain high skill scores. Enhanced Humans function the 
same as Newtypes. Either having the Newtype Skill or the Enhanced Human skill is 
Nesscary for using Funnels and Fin Funnels. For Aura Battlers most will have the 
Cutting Ability. The best Aura Battler pilots will have the Aura Senshi 
Skill..which allows useage of Aura cut and Hyper Aura Cut. Masou Kishin Pilot 
skills vary depending on the character. Spell wise, Concentration, Flash, and 
Sure Hit are common, while HP Recovery Spells are uncommon. One of the Gundam 
Pilots, Christina McKenzie, is one of the few characters who learn Resurrection. 
Most of the 'Title' Pilots(Camille, Amuro, Judo, Seabook and Kou specificly) all 
learn the Triple damage Spirit Spell. Cham, Shou's Fairy Co-Pilot, is the only 
person outside of the Main Character who can learn Miracle. 


  Oh Yeah..One other thing. The Pilot listing is who starts in the Unit, and, if 
it differs from it's series, the Person who piloted it in the series will be 
listed as well. This is more for refrence, so don't go thinking you HAVE to put 
them there^_~

  Real Robot Units:

   Gundam
   Pilot: Amuro Ray
   Series: Mobile Suit Gundam

  The Gundam is basicly the poster child of the entire Real Robot Phenomenon. It 
was it that shattered people's views on the way Mecha in Anime could be viewed. 
The RX-78 Gundam is the Perinial Real Robot. For a Starting unit it's Stats are 
high, and it has a good set of weapons. The Hyper Hammer is superior to Beam 
Sabers, and the Bazooka adds alittle more punch. Amuro is one of the Best Pilots 
Bar None, and even when the Gundam outlives it's usefullness you'll be switching 
him to another suit. The Gundam was, basicly, the turning point of the 'One year 
war' of the Universal Century. With Amuro at the Helm it helped to beat back the 
Tide of Zeonic Forces and played Critical Roles in Several Crucial battles. It 
marked the Federations First True Mobile Suit.

  Gundam Mk II
  Pilot: Emma Seen
  Series: Z Gundam

  The Gundam MKII is a significant improvement of the original gundam, and 
actually has the power to be a good support unit in the Mid-Game, and with 
alittle help, the end game as well. It's stats are overall very high and it 
comes recomended. Emma is a decent pilot,  but really has no outstanding 
charicteristics. The Gundam MkII is just that, a New version of the Gundam 
designed by the Titans, an Anti-Space colony movement and one of your main foes. 
At the beginning of Zeta Gundam 3 of the suits are captured. In this game you 
only use this one.

 G-Defensor
 Pilot: Katsu Kobayashi
 Series: Z Gundam

 This..Thing..Utterly sucks on it's on. The long Rifle is powerful, but the 
unit's weapons are so limited and it's stats so low, you'd have to be crazy to 
send it out on it's own. Katsu is one of the games worst pilots, and there's no 
reason at all why you'd want to use him. Luckily, the G-Defensor DOES have 
another purpose. The G-Defensor was introduced late in the Zeta Gundam series as 
the Gundam MKII became more and more overpowered. It combines with the suit to 
make a much more powerful unit.

 Super Gundam
 Pilot: Emma Seen
 Co-Pilot: Katsu Kobayashi
 Series: Z Gundam

  One of the Absoulute best support units you'll ever have. The Super Gundam is 
a combination of the Gundam Mk2 and the G-Defensor, and benefits from the 
Upgrades done to BOTH units..and has the weapons of both units as well. This 
suit is absolutly perfect for training a Fledging pilot, as the G-Defensor's 
pilot will gain experience as well as the main pilot, and their Spirit magic can 
be used as well. Their's really no reason NOT to use this except for the fact 
that the Combination needs to be done in battle, so you HAVE to Use 2 unit slots 
to Deploy both the Gundam MK2 and the G-Defensor.

  

 Re-ZG
 Pilot: Amuro Rei/Keyla Sue
 Series: Chars Counter Attack

   The Re-ZG is a hidden unit, and it takes alittle bit of work to get it. But 
considering you get it very early and it's very powerful, you should do all you 
can to get it. The Re-ZG starts in BWS(Back Weapon System) Mode, which allows it 
to fly and gives it 2 beam based attacks and 1 Missle based attack. When it is 
destroyed(Or any point that you decide to Uncombine it) it becomes the Re-ZG 
Mobile suit, with some very powerful weapons. This 'Kill Twice' Attribute of it 
is very useful and serves well as a great support role. I highly suggest you 
switch Amuro over to this from the Gundam when you get it. If you upgrade it's 
Armor and Weapons, you'll find that this actually has the power to be used the 
entire game. It's one of my all time Favorite Units, and I highly suggest you 
use it. The Re-ZG was meant to be a Mass-Produced version of the Zeta Gundam. It 
dropped the Zeta's Transformation abilitys in favor of the BWS, Back Weapon 
System. While the System was loaded the Re-ZG resembled more of a fighter, and 
used several beam rifles for offense. At the Pilots Option the BWS could be 
Jettionsoned, making the Re-ZG a more conventinal suit. The Federation 
eventually scrapped the design though because of costs, and the Protype was 
Delivered to the Lond Bell Task Force and used by Amuro Rei.

  



 NT-1 Alex
 Pilot: Christie McKenzie
 Series: Gundam 0080 War in the Pocket

 In every SRW Game the NT-1 Ends up as an Underpowered Unit, Having only it's 
Beam Saber and Rifle, Head Vulcans and Wrist Mounted Gatling guns for weapons. 
Early in the game it'll serve well, but there's no reason to continue using it 
when you can rotate it off your deployment list, especially considering Late in 
the game it'll be automaticly Junked! =p I do suggest you switch Christie off it 
and continue to use her, because she is one of the Few people capable of 
learning the Russurect Psycho spell. The NT-1 was actually a Test Type Mobile 
Suit(With Chris as the Test Pilot), showcasing several new techonologys such as 
the 'Linear Frame(?...I might have this name wrong..) Cockpit and highly 
sensitive controls meant for a Newtype Pilot(Hence the NT..Newtype)

  Editors Note: In SRWA, We've managed to see the Full Armor Double Zeta, The Z2, 
Char's Custom Zaku(AKA The Killer Zaku from Hell) and the Nu Gundam HWS. Isn't 
about time you have us the Full Armor NT-1 Alex, Banpresto?^_~

 Zaku II Kai
 Pilot: Bernard Wiseman
 Series: Gundam 0080

 There...isn't much to say. It's a Zaku all right, the exact same you'll be 
fighting during the early part of the game. Weak Stats and weapons(All though it 
DOES have a ranged weapon that can be used after movement..which is sorta rare 
for Real Robots) it gets slaughtered Wholesale against pretty much everything. 
It IS Kinda Cute though^_~. Bernie is an Average pilot, and should be used as 
such. Both Chris and Bernie are Pseudo Secret Characters, and require abit of 
work to get. I could go into loads on the Zaku's place in Gundam history, but it 
would be a guide in and of itself. Surfice to say, The Zaku was the Gundam 
Worlds First 'True' Mobile Suit(It's also become Synominus with Weak, Easily 
Blown away Cannon Fodder...Go fig^_~) Like the NT-1, This Suit will be Junked 
Later in the game.


 Z Gundam
 Pilot: Camille Vidan
 Series: Z Gundam

  Finaly, we're getting into the Units you'll be fielding at the end of the game. 
Although you get the Z Gundam Realitvly early, it starts and remains a strong 
unit. The Mega Launcher is a VERY Powerful Beam Weapon, and will even be able to 
break through Aura Barriers after a few Upgrades. The Mega Beam Saber is a NASTY 
Surprise for anyone going in close, and the Waverider transformation makes 
getting to places quickly a Snap. The Z Gundam, history wise, was the 
Culmination of Anaheim Electronics' 'Z Project', using New Mobile Suit 
Techonologys(Such as the Moveable Frame) and was used in Both the Grypp's War(Z 
Gundam) and later the Neo Jion(Zeon) Uprising(ZZ Gundam). Camille is an excllent 
pilot with a GREAT Spell Set, and he even gets Spirit! Although Energy Concerns 
can be a problem, you can always count on the Z Gundam to provide you with some 
serious firepower.

 

  ZZ Gundam:
  Pilot: Judo Ashita
  Series: ZZ Gundam

 You'll have to forgive the lack of a history explnation on this suit, as I've 
yet to see ZZ Gundam(Although I DO know the Basic Storyline of it...). Anyway, 
The ZZ Gundam is extremly heavily armed, and it's Hi-Mega Cannon is one of the 
best map weapons in the game. Judo gets Spirit as well, and has other useful 
spells too. Ammo is a BIG Concern with this suit, as it's Beam Saber is 
realtivly standard, The Hi Mega Cannon sucks Energy, and the Double Beam Rifle 
has limited ammo. Make sure you watch your cosumption so you don't end up dry in 
the middle of a fire fight. 

  Gundam F91
  Pilot: Seabook Arno
  Series: Gundam F91

 Since SRW4 dosen't have V Gundam in it, the F91 represents the 'Pinnacle' of 
Mobile Suit building(Technicaly, F91 took place several DECADES after Chars 
Counter Attack!). Because of this, both it's look and it's Weapons load is alot 
diffrent then what you may be used to. The F91 is arguably the most powerful 
unit you'll get from the Gundam Universe. It's Variable Speed Beam Rifle(VSBR) 
is easily the best beam based projectile in the game, although you have to watch 
your energy consumption to use it effectively. It's other weapons get the Job 
done, but have no other qualitys. What sets the F91 apart from the other MS's 
you'll get is that it's the one of the ONLY two Non-Aura Battler Units in the 
game that you'll get that has the After Image Ability. As stated before, this 
Awesome Ability gives you a 50% chance of Dodging ANY Attack when your morale 
hits 130. Keeping in mine that this activates AFTER your Initial chance of 
dodging, and it makes for some VERY Agile units! Seabook will preform amiably in 
it, and he DOES have Spirit, but their are better pilots out there. It's your 
Call on wether to Replace him or not. 

  Type 100:
  Pilot: Quattro Bajina(Char Azanable)
  Series: Z Gundam 

   Although this unit was VASTLY improved in Later SRW Games, in this one it is 
a Lackluster unit that just dosen't have what it takes. Low Armor, Low HP, and 
for a Mobile Suit, Low Agility, all reglate this one to the scrap heap. If you 
DO decide to use it, take advantage of it's Single Redeeming Factor: It's Map 
weapon. Char/Quattro, however, is the Exact Opposite of this unit. Although it's 
possible he'll leave the team later, make use of him as much as you can. He's 
probibly Amuro's equal, if slightly better when it comes to long range combat.

 Sazabi:
 Pilot: Char Azanable
 Series: Chars Counter Attack

  A Semi Secret Unit(You have to take the 'Char' branch at a certain stage and 
then do several others things. See Hidden Units section), the Sazabi is ALMOST 
but not quite Equal to the Nu Gundam. It's funnels lose out to the Fin Funnels, 
and it's Beam Shot Rifle dosen't have quite the Range of the Nu's Beam Rifle. 
it's still a very strong unit, and quite worth using.

 GP01 Full Burner
 Pilot: Kou Uraki
 Series: Gundam 0083

 Hey? What happened to the Original GP01? Whereas Everyone is stuck with crappy 
suits at the beginning, Kou gets to keep his Full Burner Upgrade? Well, thats 
good news for you. Unparreled speed and movement make this one a Diamond in the 
rough. A Worthy addition to your forces. Only problem is, you can't keep it so 
any upgrades you do on it are ultimately wasted. *Sighs*



 GP02A Physalis
 Pilot: Anaval Gato
 Series: Gundam 0083

  There are 2 ways of looking at the GP02a: I'm Willing to get the Atomic 
Bazooka and I'm not willing to go through the trouble. If your going for the 
Bazooka by the gods this unit is worth it. The Bazooka, which is the single 
strongest Map weapon, hell ANY weapon, you'll ever be able to us, makes it worth 
the price of admission alone. HOWEVER....If your not willing to go through the 
steps to get it OR your on the Super Robot Route DON'T BOTHER. Gato is an 
EXCELLENT Pilot but Losing Char AND the Sazabi is NOT worth it if you can't get 
the Bazooka. You heard right...You have to give up Char to get Gato and the 
GPO2a. Tough Choice. *Sighs*. On the bright side, Cecilly Fairchild comes with 
him, so it's not a TOTAL Lost if you don't get the Bazooka.

 GP03 Stamen:
 Pilot: Kou Uraki
 Series: Gundam 0083
 
  It's pretty much the GPO1fb minus the Unparraled Movement. It's still a good 
unit though, and worth upgrading because....
 
 GP03 Dendrobium
 Pilot: Kou Uraki
 Series: Gundam 0083

  It eventualy becomes THIS, and the Upgrades carry over! This is hands down my 
Favorite Unit in the game. This Suit has it all: High Armor, HP, Fire Power, 
Speed. You name it, you have it. The only DOWNSIDE to it is that you have to 
equip the Ultra-Rare Minovsky craft on it to be able to use it on any map other 
then Outer Space. It's WELL WORTH IT though. Even better, it reverts to the 
Stamen When Destroyed or you choose to seperate it(Like the Re-ZG)!

 Jagd Doga
 Pilot: Quess Paryiah
 Series: Chars Counter Attack

 Quess and the 'Doga are another hidden unit, but THIS is a good one. The Jagd 
Doga has an EXCELLENT Selection of Weapons and it even has funnels to boot! My 
Favorite tactic is to put my 'Non Star' Newtypes...people like Four and Rosmaia, 
into it, as it's QUITE a good Unit. Quess? God..I hate her. I hope she dies. I 
wish the Desingers had had the Lond Bell Junk HER instead of the Alex. Oh 
yeah...You CAN Choose to get a Jeagen with Quess instead of the Jagd Doga..but I 
have to ask: WHY!?!

 

 Superior Gundam(S-Gundam)
 Pilot: ?????(He's not in the game Anyway)
 Series: Sentinel Gundam

 W00t! Super Special Cameo Action! Everyone's Favorite Sentinel Gundam suit 
makes it's ONLY Appearence so far in the SRW Games! And it IS a Cameo...They 
basicly find the suit after a battle and repair it...None of the characters and 
none of the other units appear. One HECK of a Cameo and a GREAT Easter Egg for 
Gundam fans! Anyway, this suit has it ALL! Incoms, Powerful Beam Weaponry, 
Powerful Beam Saber, GREAT Agility, An Aerial Transformation...I LOVE this Suit. 
Only problem is you have to be Real Robot Route to get it..oh yeah, and you have 
to sacrfice the Guntank to get it. The only problem is you may very well have 
SOLD it by this point! ^_^
  

  
 Ex Superior Gundam(Ex-S Gundam)
 Pilot: ????(Not in the game anyway)
 Series: Senitnel Gundam

   W00T! DOUBLE Easter Egg Cameo Action! This is hands down one of the best 
suits in the game. Not only does it RETAIN all the Weaponry from it's previous 
form, but it ADDS Several new Weapons like the Beam Smart Gun and the Reflector 
Incoms, which are almost the Equal of Fin Funnels! I Guarentee you that if you 
get this suit, you WILL use it. The ONLY problem with it is you have to kill 
Four to get it. AAAAAAAAAARGH! The Choices I have to Make!!!! =p
  

  Nu Gundam
  Pilot: Amuro Ray
  Series: Char's Counter attack
 
  Probibly one of the best units you'll ever get...period. The Nu Gundam comes 
equipped standard with a Stronger then Normal I Field, the Powerful Fin Funnels, 
an Upgraded Beam Rifle and Saber and uncanny speed and mobility. When you get 
this you'll stick Amuro in it and never have him use another suit. 

  

  Quebeley Mk II
  Pilot: Elpe Puru and Puru2
  Series: ZZ Gundam

  There are 2 Diffrent Qubeley MkII's available: Puru's Purple and Puru 2's 
orange, and depending on your game you'll get 1 or Both of them(Still trying to 
find out what determines this). On their own the Qubeley is an excellent support 
unit, with Powerful Funnels and Beam Rifle but it has one GLARING Weakness: It 
can't last long in a fight. Both the Funnels AND Rifle use Ammo, which only 
leaves it's subpar Beam Saber when they run dry. If you can refill their ammo 
it's less of a weakness, but this lack of staying power REALLY Limits their 
usefulness. Both Puru and Puru 2 have their uses, but neither really stands out. 
They make excellent support pilots.

  Bagina Gina(?)
  Pilot: Cecily Fairchild
  Series: Gundam F91

  Think of this as the F91 Light. It dosen't have all the nifty attacks and 
powers as the F91, but it's still very quick and it's Beam Launcher is very 
powerful(ALMOST Equivilent to the VSBR). If you happen to get this unit, You'll 
use it. Cecily is a passable pilot, but nothing special.
  
 Methuss:
 Pilot: Fa ?????
 Series: Z Gundam

  The first Aerial Support suit you can get, the Methuss earns it's place as a 
Mobile and Agile Repairer. It's offense, defense, and praticaly every other of 
it's stats  is LAUGHABLY weak however, and Fa absoulutly SUCKS as a Pilot. You 
can do alot better then this
 
 Jeagan:
 Pilot: Keyla Sue, Hathaway Noah, Quess Paraya(Simulator)
 Series: Char's Counter Attack/Gundam F91

  Probibly the best of the 'Cannon' Fodder units you'll get, you'll always have 
enough units to choose from that you'll NEVER need to use this suit. Sell it for 
Cash
   

 GM III
 Pilot: ?????
 Series: ZZ Gundam
 
  SELL IT! It's absoulutly worthless, and it'll get junked later in the story as 
well.
    

  Guntank:
  Pilot: Whoever you put in it
  Series: Mobile Suit Gundam

  You only get it on the Real Robot Route, and it has one use: Spare Parts for 
the S Gundam. Don't go selling it, but don't bother using it either.

  GunCannon:
  Pilot: Chuck Keith
  Series: Mobile Suit Gundam

  A Passable Support unit because of it's Long Range Attack, this suit still 
lacks Agility and power. Not really worth using. Keith sucks as a pilot.


  Gundam Pilots without a Mech:

  Four Murasame:
     One of my Absoulute Favorite Gundam characters Ever, and Camille's One True 
Love(Mention NOT that Heathen Fa's Name! Four and Camille Forever!). Four has 
the 'Love' and 'Hot Blood' Spells, which make her a GREAT Support Character. If 
you have it she'll do EXTREMLY well in the Jagd Doga

  Rosamia Badam:
    This is one messed up lady. She's been brainwashed into thinking she's 
Camille's Sister and a whole bunch of other stuff...well, Anyway..You have to 
choose between her and Four, and Rosmaia's process is alot more involved. Then 
again, you can get the Ex-S Gundam Along with Rosmaia, so it's ALMOST worth the 
Guilt of killing off Four. The choices we have to make =p
     

  Aura Battler Units:

  Aura Battler Note: All Aura Battler units have the following built in features:

  Aura Barrier: Stops up to 3000 points worth of Beam Damage

  After Image: When morale reaches 130 50% chance of evading attack NO MATTER 
THE HIT PERCENTAGE

  Aura Cut and Hyper Aura Cut: VERY powerful High Morale Moves that require the 
Aura Senshi Skill to be used.

 Aura Battlers on a whole: Unbeliveably agile and fast, even more then the 
Gundams. They Specilize in High Speed Close Range battles, and have little in 
the way Ranged attacks. Only Marvel and Shou are worth using in a normal game, 
although if you get Galeria she makes a good unit as well. One of the troubles 
with the Aura Battlers is a Lack of good units. Only the Sabine/Zuwass, Dunbine, 
and Bilvine are really worth using. It's your call to use Galeria's Bastoll or 
Rimules Rineck, but I never found them that useful, even considering all of the 
advantages they have. All Aura Battler units have Aura Sword, Aura Cut, and 
Hyper Aura Cut as a standard move. Bilbine is the top of the line unit. Shou is 
one of the best pilots Period, and Cham is the only character outside of your 
own that can Learn Miracle. 
  Botun:
  Pilot: Marvel Frozen, Keen Keets, Ni ????
  Series: Aura Battler Dunbine

   The bottom class Aura Battler. It has only the 3 Aura Attacks, and the Aura 
vulcan, which is similar to the Vulcans present on most Gundams. Not really 
worth using, but Marvel's gonna be stuck in one until Shou Upgrades
  
   

  Dunbine:
  Pilot: Shou Zama
  Series: Aura Battler Dunbine
  
   The Dunbine is an unbeliably powerful unit, and will actually be used from 
the time you get it to the end of the game! HOWEVER, You DON'T want to Upgrade 
it, because it's possible to replace it with an even better unit, but Dunbine's 
upgrades won't carry over to it.

  Sabine
  Pilot: ??????
  Series: Aura Battler Dunbine OAV

  This looks like a Larger and Much more ornate(and White) version of the Dubine. 
This suit is one of the choices Silky Mae will give you if you find her. This 
suit is the Premium choice as it has a higher speed(The other has higher 
Armor)..and let me tell you this, Speed in this game is probibly the most 
importent stat: You can't die if your not hit by anything.  This suit only has 
the Basic Aura Sword, Aura Slash, and Hyper Aura Slash, meaning it's vulnerable 
to range assaults, but with it's huge move radius and 10%HP recover that 
shouldent be a problem. This suit, in addition, has a VERY High Armor rating, 
something that most Aura Battler units don't have. You might actually be tempted 
to KEEP Shou in this and put Marvel in the Bilvine! WELL Worth the Trouble of 
finding, and you get Silky Mae as a Co-Pilot Fairy too!

  Zambuss
  Pilot: Shou Zama
  Series: Aura Battler Dunbine OAV

  This is the other choice Silky Mae gives you for a Dunbine replacement. This 
looks like a Large black Dragon thing. It has a Higher Armor and HP rating then 
it's couterpart, but I usualy pick the other one because of it's higher speed 
rating. This one has the same weapons but a smaller move radius, and also has 
10% HP Recover.

 Bilbine:
 Pilot Shou Zama
 Series: Aura Battler Dunbine
  
  This suit is scary. In SRW4, there is NOTHING Scarier then Shou at Full Morale 
piloting this thing. Upgrade Hyper Aura Cut, Get his Morale to 130, and just 
chop away. Even the bosses are gonna have a hard time pinning him down. Not to 
mention that the Bilvine has a GREAT Aresenal of Long Range weapons too! It even 
has a More Powerful Aura Sword(Aura Beam Sword) then the other units! There's no 
reason NOT to use it!

 Bastoll
 Pilot: Galeria Gimyi
 Series: Aura Battler Dunbine

    Pending Acquisition of the unit

 Rineck
 Pilot: Rimule Ruft
 Series: Aura Battler Dunbine
 
   Pending Acquisition of the Unit    


  Masou Kishin Units:

  Cybuster(AKA Cybaster, Saibuster)
  Pilot: Masaki Andou
  Series: Masou Kishin(Original Series)
  Element Asscication: Wind

   Pocessing the Highest Speed base among all your units and some staggeringly 
powerful attacks, the Cybuster ALSO has one of the best Map weapons in the game 
in Cyflash! Cosmo Nova should be on a Super Robot, Discutter does more damage 
then any other sword based attack(With the Exception of the Aura Battlers 
Various Aura Cuts), Akashic Buster is a solid long range move, Hi-Familla is 
almost equivilent to funnels, and it even has a Transformation that makes it 
even more mobile! DEFINETLY one of the Upper Class Units!

  Goddess
  Pilot: Tooty(Tutty) Norbuck
  Series Masou Kishin(Original Series)
  Element Association: Water

  The Goddess is a mid level suit, capable of both Long Ranged and passable 
short ranged attacks, as well as pocessing the map weapon 'Kelvin Blizzard'. 
Unfortunetly it's Map weapon hits Ally and Foe alike, and it's HP, Armor, and 
Agility leave much to be desired. A Passable Support unit, but their are far 
better.

   

 Zamseed
 Pilot: Mio ?????
 Series: Masou Kishin(Original Series)
 Element Assciation: Earth
  
  Long Range Firepower at it's finest. An EXCELLENT Secondary Suit with a Great 
Pilot, The Zamseed also pocesses adequete speed and armor plus 10% HP Regen! It 
DOES have a Glaring weakness however, and that is low Ammo supply. Almost all of 
it's weapons require either Ammo or Energy, and it's VERY easy to leave yourself 
unable to attack. It's Map Weapon, Resonance Quake, is a massive all around 
Attack similar to the Cyflash, but it does not diferentiate between Ally and 
Enemy, making it a liability and thus massively reducing it's usefulness.
  
  Granveil
  Pilot: Hwang Yan Fong(?)
  Series: Masou Kishin
  Element Association: Fire

   An Almost Exact Copy of the Goddess in Weapons Load and Capabilitys, 
substituting the element of fire instead of water, it's Map Weapon 'Megiddo 
Flare' is hard to aim but powerful. It has the same Advantages and Disadvantages 
of the Goddess, and as such, it's up to you wether or not to use it.

  Granzeon
  Pilot: Shuu ???
  Series: Masou Kishin
  Element Asscoiation: None

   Comments pending aquicistion of the Unit

  Wiredoll/Wizoll
  Pilot: Saphine Grace
  Series: Masou Kishin
  
  Coments Pending Aquicistion of the Unit

  Nols Rei
  Pilot: Monica Gran Belisa
  Series: Masou Kishin

  Comments pending aquicistion of the Unit


  Heavy Metal L-Gaim

   Located between Super Robots and Real Robots are the units from Heavy Metal 
L-Gaim. Often considered Aura Battler Dunbines 'Terrestrial' Counterpart these 
share the Aura battlers high evasiveness. However, because their land based 
suits and lack the After Image ability, do not use this in the same way as your 
Aura Battlers: They will get shredded. They work best as Long Range support. 
Both Daba and Gavlee are the best offensive pilots, although Lacee has an 
EXCELLENT Set of Spells and is a passable support pilot. Note that Gavlee is 
only convinceable on the Real Robot Route. The L-Gaim units also pocess the 
HIGHLY Useful S Mine, a Semi Ranged attack that can be used After-Movement..But 
only Twice before needing a Refill. It may not seem like much but it can be VERY 
useful at times! All L-Gaim units have the 'Beam Coating' ability inheirent to 
them. They can absorb up to 1000 points of beam damage.

  L-Gaim
  Pilot: Daba Mylord
  Series: Heavy Metal L-Gaim

  It looks like a Dumpling..I know. But, believe it or not, Daba is capable of 
using this, unupgraded, until he gets the MKII version AND still be an offensive 
force. It's mostly because Daba is an EXCELLENT Pilot, but for a starting unit 
L-Gaim has some surprisngly high stats! It's Beam Coating is Icing on the cake, 
making it perfect for fighting basicly any Mobile Suit at Long Range.  

  D-Seerd(?)
  Pilot: Amu ????
  Series: Heavy Metal L-Gaim

  VERY Similar to the L-Gaim in Stats and Combat abilitys! Amu, however, is a 
weak pilot and not worth the effort. Your better off sending out another unit 
besides this.

  Kamurabi(?) Temple
  Pilot Gaw-Ha Leece
  Series: Heavy Metal L-Gaim

   At the point you get this unit(VERY Early in the game) it is VERY powerful, 
as everything on it has been upgraded several times. It's worth using simply 
because of that. Later on though it'll be outclassed.

  Noble D-Seered
  Pilot: Gaw-Ha Lecee(In the Anime? I have no Idea...)
  Series: Heavy Metal L-Gaim
  
  You get this around the same time as the L-Gaim MKII. It's REALLY Limited 
Weapons Wise(Just a Laser Cannon, S Mines, and Beam Saber!!!) but it's also very 
agile. If your using Lecee heavily, it's worth using. If not, then don't bother.

 Ashura Temple
 Pilot: Gavlae Gablee(???)
 Series: Heavy Metal L-Gaim

 POWERFUL. VERY Powerful! And Very Agile too! If your lucky enough to get it, 
use it. Ammo can be abit of a concern, but Gavlae is a powerful pilot and this 
suit has ALOT going for it!

L-Gaim MkII
Pilot: Daba Myload
Series: Heavy Metal L-Gaim

Comments in Next Version.


  More to Follow Later.

  
   


 Super Robots:

  All Super Robots have the following traits in Common: BIG! MASSIVE! HUGE! 
POWERFUL! SLOW! Seriously..Super Robots are Generaly all Large and LL size Units 
that have an incredible amount of weapons, Tons of Armor and HP and the Dodging 
Chance of a Snail on Ice. Many of the Super Robots weapons are useless however, 
and their best attacks tend to drain alot of Energy , have a Low Ammom count, 
Require High Amounts of Morale or even All of the above! There are actually Two 
Types of Super Robots: Single Robots(Most of them) and Combinable 
Robots(Combattler V, Zambot3, and Dancougar). Several Super Robots also poscess 
alternate forms and transformations..some of which are Useful(Getta 3) and some 
of which are not(Daitank). When using a Super Robot keep in mind that the best 
attacks to Upgrade for them are their 'Finishing Move', a Decent Ranged 
attack(With the Aftermovement P symbol if possible) and a Close Range Move that 
has no Ammo of Energy Requirements. Upgrade their Armor,HP and Energy, Agiltiy 
upgrades are wasted because these are so slow anyway(There ARE a Few exceptions). 
Unlike a Real Robot, where the Pilot is more importent then the Suit, A Super 
Robot tends to outshine it's pilot. Most of your Pilots are gonna have, standard, 
Hot Blood and one of the healing spells. Most, but not all, have Motivate, Iron 
Wall, Full Heal, Sure Hit, and Flash. A Very Precious Few Pilots are capable of 
learning Spirit. 


  Mazinger Z
  Pilot: Kouji
  Series: Mazinger Z

   The perenial Super Robot(And one of the 1st) Mazinger Z has a Serious 
disadvantage for the first part of the game..It can't fly. This means it has to 
Plod along on the ground..and it has a very Low Movement score. You'll find if 
you use this Robot Heavily(at least Until you get the Scrander Upgrade) that 
you'll have to Reign your mobile suits in while you wait to catch up. This is 
very Importent: EVEN IF YOU DON'T PLAN TO USE THIS UNIT AS A PERMANENT UNIT Be 
sure to Level Kouji Up and Upgrade it! Their will be a Stage where Kouji has to 
go pretty much Solo for a few turns and you'll be screwed if you haven't been 
keeping up. Once you get the Scrander Upgrade Mazinger Z becomes alot more 
versatile..but I found it just lacks the Raw attack power to make it worth using 
as the game continues

 Diana A/Aphrodite A
 Pilot: Sakuya
 Series: Mazinger Z

  The Diana A, and it's upgrade the Aphrodite A, are probibly the only Healer 
units worth using in this game. It has ALOT of HP and Armor, which is importent 
because it's going to draw alot of fire. It's Weapons are nothing to speak 
of..If your using this unit your using it to Heal Units up and not attack.

 Boss Bobot(Yes...It's spelled like that)
 Pilot: Boss
 Series: Mazinger Z

  When a Robots best move is it's Pilot's 'Self Destruct' spell..you KNOW 
somethings wrong =p

Great Mazinger
Pilot: Tetsuya
Series: Great Mazinger(?)

   Ahhhh..Much Better. I LOVE this unit. It's got some of the Highest Armor I've 
ever seen and good HP too. It's Most powerful move has ONE drawback: It can only 
be used once before it needs to be reloaded. It's SECOND most powerful Move 
Drains Energy like it was going out of Style. Even with that this unit is great 
for Sucking down damage. Just be careful how you use your Ammo and Energy

Venus A
Pilot: ????
Series: Great Mazinger(?)

  Basicly an Upgraded Aphrodite A =p


Marine Spacer/Drill Spacer/???? Spacer/Grendizer
Pilot: Various on the Spacers, Duke Fleed for Grendizer
Series: Grendizer

  I combined these 4 because their all related. Each of the Spacers can combine 
with the Grendizer to add it's attacks and movement style to it. This gives the 
Robot Great Versatility and has a RE-ZG effect on it(The Spacer dies, Grendizer 
lives). However, they have to be combined during battle and that means you need 
to take up unit slots to use 'em right. It's up to you on wether the sacrifice 
of Roster space is worth it.


Getta 1
Pilot: Ryouma
Series: Getta Robo

 Probibly the Form of the Getta robo your gonna use the Most The Getta 1's 
Trademark to fame is it's Getta Beam Attack. This attack is Bloody INSANE. The 
Damage it does is RIDICULOUS compared to it's low energy cost. Most Vetrean SRW 
players Refer to the Getta 1 as the 'Boss Killer' and it's a well deserved 
reputation. The Getta One Flies, meaning it has a High Mobility, and unlike most 
Super Robots it has a Very High Agility score. There's really nothing stopping 
you from using this unit..I give it a Wholehearted Recomendation

Getta 2
Pilot: Hayato
Series: Getta Robo

 The 2nd form of the Getta Robo, you'll find you'll rarely, if ever, use this 
Unit. It's attacks are awful compared to the Getta 1's, it's limited to Ground 
Movement, and Hayatos Stats aren't very good. The Getta 2 DOES have a Few 
Redeeming Virtues. It can go underground, and it has the Awesome After-Image 
Ability!

Getta 3
Pilot: Benky
Series: Getta Robo
  Talk about a Speciclized Unit! The Getta 3's specialty is underwater combat. 
You'll only have use for it on like 3 maps..But God...You NEED it on those Three! 
The only move you should upgrade is his Final attack..Trust me, If you run into 
the DragoSauro you'll appreciate it!^_~

Getta Dragon
Pilot: Ryouma
Series: Getta Robo(?)

 Getta 1's Upgrade. This upgrade is awesome because any upgrades you did to the 
Original Getta Robots STAY on it..meaning This unit can get very powerful. It 
gains a New Move, the Ultimate attack 'Stunner Star Shine' and shows it's full 
potential as a Boss Killer. Keep the Getta Beam Upgraded, as well as that will 
contiue to be your main move, but Put some Cash into the Shine Sparkle(It's new 
Weapon) as well..You'll appreciate it when you need to take down a Boss.

Getta Rygar
Pilot: Hayato
Series: Getta Robo(?)

  This unit has the Sole Distinction of not being used at ALL =p

Getta Posiden
Pilot: Benkey
Series: Getta Robo(?)

  I was wrong..I never used this one either =p


Shin Getta 1
Pilot: Ryouma
Series: Shin Getta Robo

 My GOD! If that's what it looks like Super Deformed I can only imagine what the 
Real thing looks like! This thing is HUGE and REALLY nasty Looking..and you have 
to SEE the Axe it Pulls out when it does it's Standard attack! Both the Getta 
Beam and Shine Sparkle get a boost when you get this robot, and like the 
previous upgrade, all Upgrades bought for will stay with it. Unfortunetly Energy 
becomes a Concern as Getta Beam now costs 30 Energy as opposed to 10. However, 
you DO get access to the Disgustingly Powerful Stunner Sunshine^_~

Shin Getta 2
Pilot: Hayato
Series: Shin Getta Robo

  By the time you get the Shin Getta your pretty much in Space for the rest of 
the game..and This unit sucks in Space

Shin Getta 3
Pilot: Benkey
Series: Shin Getta Robo

   See Shin Getta 2 =p

GoShogun
Pilot: ????
Series: Go Shogun

  God..I love this Unit. It's like the Gundam of Super Robots. Almost all of 
it's Moves are Beam Based. I suggest you pour Cash into the Go-Flasher(It's 
Ultimate Move) and the Go-Sabre(A Great, No Cost, In close attack)...All the 
others have limited Ammo and aren't worth the time. GoShogun suffers from a Lack 
of Armor(Compared to other Super Robots) but makes up for it with a higher 
Agility score. When using GoShogun use it with a Sniping Mentality...Use it's 
Go-Flasher to Weaken Bosses and then go in for the Kill with the Go-Saber. Use 
it's other attacks for fending off Enemy attacks..The Go-Flasher requires alot 
of energy and you want to cut down on Morale Lost due to Battleship docking.



