"This document Copyright 2000 Nathan Norris"

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       Resident Evil: CV-Steve 7:30 Battle Game Guide  Version 1.0
   By:  Minesweeper (Nathan Norris)  Email:  minesweeper1@hotmail.com 

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Last Updated:   9/19/00


-Table of Contents-

1.	Revision History
2.	Introduction
3.	Battle Game Explanation
4.	Steve's Equipment
5.	Enemy Strategies
6.	Walkthrough
7.	Thanks
8.	Copyright

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1.	Revision History

Version 1.0 9/15/00  This is the first edition, so everything is new!

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Version 1.1 9/19/00  The only thing I really changed was added dates 
to this section and changed my old e-mail address.  My new one is 
minesweeper1@hotmail.com.

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2.	Introduction

Hi!  Thanks for stopping by and reading my strategy guide.  Please 
excuse my mistakes, this is my first FAQ. This guide will give you the 
skills you need to get an A ranking almost everytime you play the 
Battle Game with Steve, like I do :)  He also uses my all time favorite 
RE weapon ever, the Double Golden Lugers!  Be warned that this guide 
assumes you already know all the basics, items, and such.  You must, 
since to get the Battle Game, you have to defeat the Story Game.  Oh 
well, enough ranting, lets get moving!

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3.	Battle Game Explanation

The Battle Game is a minigame you earn after finishing the Story Game.  
You choose a character from story mode, each with his/her own different 
equipment and weapons.  Then you are expected to fight through almost 
20 different rooms taken from all over the RE: CV playfield.  You get 
five  rankings (in order from best to worst) A,B,C,D, and E.  You can 
also either choose third-person mode or first-person mode.  I prefer 
the former, and the guide is written using that camera mode.  And, as 
stated above, this guide will focus exclusively on Steve, my favorite 
character.  Now onto...

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4.	 Steve's Equipment

Double Golden Lugers  The best RE weapon ever IMO!  Everything is 
great about these guns.  They have great decoration, they are gold-
plated, they can kill in one shot (well, at least zombies ;), even the 
recoil animation is cool!

Double Sub-Machine Guns  These are good guns, but not near as much fun 
as the Lugers.  Whenever I get to the last room before the Gulp Worm, I 
get mad, because there are no more zombies to headshot :)

Knife  YAWN.  Why did Capcom even bother putting a knife in every 
characters' inventory?  Well, except for Wesker, this item serves no 
real purpose in the Battle Game.  But we're not playing as Wesker, are 
we? :)

Two Mixed Herbs  Completely refills your health.  If you're a pretty 
good player with Steve, one herb will be good enough without having to 
pick up anything.

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5.  Enemy Strategies

Zombies and Barrels - Use the headshot on zombies with the Lugers.  The 
easiest time to get a headshot is right after you begin to hold the Aim 
button and Steve is raising his hands.  So if you press R+Up+X all at 
about the same time, you can get a head shot on zombies very easily.  
Sometimes you can get them even if they're standing 20 feet away!  I'd 
love to see someone try to do that with a shotgun :) Headshots also 
seem to be easier to get if you focus both guns on one zombie.  Just 
thought you'd like to know that. 

NEVER, EVER let zombies bite you!  If a zombie bites you, you'll have 
to shove him off, and he'll fall to the floor.  You can only headshot 
zombies that are fully standing up, so you'll have to waste time 
pecking at him with weak shots until he dies.  Meanwhile, you've wasted 
five seconds on a zombie that should have taken only a split second to 
kill.  Shoving zombies is even worse if you're surrounded.  When you 
shove off the offender, it will knock down all the other zombies, 
slowing your progress even more.

Also, when the next room has zombies in it, you can hold R+Up+X while 
and after the door animation is playing.  The moment the screen fades 
in, you will automatically headshot the first zombie Steve sees!  This 
technique will save you a LOT of time.  There is one exception to this 
rule though.  It's the zombie standing next to you on the platform in 
the room with the machine that spewed toxic gas in the main game.  You 
will have to wait until the screen fades in before you can headshot 
him.  If there is an exploding barrel in the room Steve will hit that 
instead.  Not that it's bad, if you always shoot the barrel from the 
starting point in a room, the explosion will never hurt you.  Also, the 
barrels will usually kill large groups of zombies! :D

Some notes on special zombies, the fat zombies are impossible to score 
headshots on with the Lugers, so kill them the normal way.  If you 
always kill exploding zombies with Luger headshots, they will never 
blow up.
 


Bandersnatches - You wouldn't believe how stupid I felt when I tried to 
kill the Bandersnatches with the Lugers and then they crushed me (they 
sure did look effective when Steve used them on one in a cinema...).  
Always use sub-machine guns on them. Their one arm is incredibly 
flexible, so flexible they can slap you from the other side of the 
room. They seem to be able to get fewer slaps in if you split your guns 
between them.  Don't worry, there is only one room when they are really 
much of a threat. 

Hunters - Hunters are really dangerous because they can leap and slash, 
taking off large amounts of health.  You must aim down to kill them at 
close range because they are short.  Another dangerous thing about them 
is that it seems to take longer for their blood to spread (showing they 
are dead) than zombies.  A way around this is by shooting them when 
they are down.  If you see blood coming up, then he's not dead yet.  
But, if the bullets pass through him and hit the wall, he is now 
nothing more than a harmless mass of polygons.  You are safe :)

It's an odd coincedence that two of the three hunter rooms have the 
same kind of door leading into them.  It is tan colored with one large 
rectangle on it that is a bit smaller than the rectangle of the door.  
The one without that kind of a door is the next room after the first 
hunter room.  So now you know when all the hunter ambushes will spring 
up!  Hooray!  

Now, on to what most of you probably came here for, the...

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6.  Walkthrough!

This is the complete walkthrough to get an A rank with Steve in the 
Battle Game.  This is how I will describe each room's major points:

ROOM 0  the room's number, duh!
Name of room  this is the room's name!
Enemies  this is the type of enemy you will fight in this room!
Items  these are the things you can pick up in each room!  My guide 
will ignore most of these items, but if you're in Danger status or 
something, feel free to pick up an First Aid Spray or whatever else is 
in the room.  Better to get a decent finish time than none at all...

Okay!  Are you ready? Alrightee then...pick Steve and prepare for...

ROOM 1
Torture Hallway
Zombies
No Items

Immediately go to the inventory and get out your Lugers.  Run near the 
zombie straight ahead and peg him with a head shot by pressing R+Up+X 
(from now on, I will just say headshot to replace R+Up+X. Make note of 
that.  I'll also say "headshot" a lot.  Try not to get annoyed.)  Run 
up ahead. When the camera angle changes, you can see two zombies, one 
of them fat.  Shoot the first with a headshot.  Then just kill the fat 
one with some bursts of Luger rounds (Remember!  You cannot kill fat 
zombies with headshots!)  Run down the hall some more and you will see 
another zombie.  Shoot him with another headshot.  Run up the stairs 
and get ready for the next room by holding headshot.

ROOM 2
Shutter Alleyway
Zombies, Barrel 
Green Herb

If you held the buttons for headshot like I told you, the barrel in 
front of Steve will explode and a crowd of zombies will be advancing on 
you.  Get about four or five steps from them, and headshot them all.  
Kill the prone zombie next to the gate.  Before leaving, switch to the 
Sub-Machine Guns.

ROOM 3
Facility Lobby
Bandersnatches
First Aid Spray

I HATE THIS ROOM!  You will too if you don't now.  There are already 
two snatches almost on top of you when you enter, making it difficult 
to escape this room without entering yellow caution.  First, split your 
fire between the snatches.  They will die.  By now you've taken a few 
slaps and are either still fine or just entering caution.  Another 
Bandersnatch will emerge from the hallway to Steve's right.  Kill him, 
and change back to the Lugers.  Go out through the door that is in the 
hall the last snatch appeared from.  During the door animation, hold 
the headshot buttons.

ROOM 4
Statue Room
Zombies
No Items

You will instantly kill a zombie cuz you already had the headshot 
buttons ready.  Headshot the next zombie in this room and headshot the 
other zombie barring the entrance to the red hall. Enter said room.  
Now, either one or two zombies are coming around the corner to Steve's 
left, or they're still hanging around by the elevator.  Dispose of them 
with HS's and leave.  This time, DON'T hold headshot.

ROOM 5
Gas Machine Room
Zombies 
No Items

A zombie will already be about two feet away from you when the screen 
fades in.  If you get lucky, you might nail him with a headshot 
manually before he can bite you.  Most of the time, though, he will 
grab you and try for some free lunch.  Throw him off you, and shoot him 
several times.  He will crumple over.  Dart down the stairs, and kill 
the five or six zombies with headshots.  Go up the opposite stairs and 
equip the Sub-Machine Guns.  Oh no!  A tan door with a rectangle!  That 
means (dum, dum, duuuuuum...) HUNTER ROOM!!!  Gather up your courage 
and enter their domain.

ROOM 6
Turntable Room
Hunters
Green Herb

Turn 90 degrees right (Steve's right) and head for the exit!  The 
hunter you just ran past will swipe you once.  You get irritated at him 
and fill him full of lead.  His buddy has also caught up while you were 
fighting him so you kill him too.  Walk out the double doors.

(BTW, you can also just fire from where you are when you first enter 
the room, but you risk a flying claw swipe from the hunter standing on 
the turntable.  That is why I prefer the above method despite the fact 
it is slower.  But if you'd like to do this instead, that's okay with 
me.) 

ROOM 7
Conveyor Room
Hunters, Barrels
Green Herb+Blue Herb

Run a few steps before turning around. A Poison Hunter who tried to 
ambush you from the side will now be in view.  Blast him to show him 
how rude it is to sneak up on people!  Meanwhile, a regular Hunter is 
either barreling around the corner or he's still playing with the 
conveyor belt.  Either way, kill him when he comes a'runnin'.  If 
you're lucky, neither Hunter got one swipe on you and you're in yellow 
caution or better.  You're unlucky if you've been poisoned and/or in 
orange caution or worse.  If it's just poison, then grab the blue herb 
the Hunter was so nice to leave you next to the conveyor controls.  If 
you're in orange caution or danger, use a mixed herb regardless of 
whether poison is mixed in or not.  Go back to your old Lugers and 
leave through the door up the stairs.  Prepare for a headshot.  

(Like in the last room, you can fire from the starting point if you 
like, but I almost always get nailed by the hunter's flying swipe and 
are either badly wounded or dead because after that, he usually boxes 
me in the corner with no escape.  I'm just telling you, do this if you 
want, but I think its more risky than it's worth.) 

ROOM 8
First elevator hall
Zombies, Barrel
No Items

If you held headshot, a zombie standing next to you will be killed 
twice!  First he will get a headshot from one Luger, then get thrown 
into the wall courtesy of the other Luger hitting an exploding barrel!  
Now a fat zombie is approaching from past the elevator.  Kill him with 
several Luger bursts, and HS the other two zombies. Leave out the door 
at the other end of the hall.  Prepare a headshot. 

ROOM 9
Second elevator hall
Zombies 
No Items

A zombie who tries to catch you from behind will be instantly killed 
because of the two bullets you had waiting on him.  There are now three 
or four zombies approaching from the control room.  HS them to death, 
then run around the platform and kill the standing zombie and the one 
sleeping on the floor.  Run back to the brown door you passed on the 
left wall.  A lot of the time, the zombie hanging out on the platform 
will have come down so kill him too.  If you're unlucky, he's still 
staring at the wall on the platform so you'll have to waste several 
seconds to go up and kill him.  Either way, exit out the brown door 
while holding headshot.

ROOM 10
Painting Hall
Zombies
No Items

Hmmm, three halls in a row.  The zombie standing behind the first 
zombie will die because of the prepared HS.  Kill his other two buddies 
and run down the hall.  The next three-zombie mob is hiding around the 
corner, but they're tough to see because of the camera angle.  These 
must be the toughest zombies to avoid being bitten by, and also one of 
the worst because they will instantly crowd around you, which means 
when you shove off the first zombie, all the zombies will fall down, 
forcing you to peck at then with weak shots.  Kill them and get out by 
whatever means necessary.  DO NOT PREPARE A HEADSHOT WHILE YOU ARE 
LEAVING!

ROOM 11
Medical Room 
Zombies
First Aid Spray

If you ignored my command not to HS, your bullets will just harmlessly 
hit the cubicle wall.  This is my most hated room in the Battle Game 
because none of the zombies are packed into groups, making it difficult 
to focus guns on just one target for easy headshots.  HS the zombie on 
the other side of the cubicle wall and the one near the medicine 
cabinets.  Now a fat zombie is coming around the other cubicle wall and 
a regular zombie is walking out of the office.  Kill the fat zombie 
first and then go after the regular one with a HS.  Also headshot the 
last zombie coming around the glass wall.  Get the First Aid Spray off 
the body bags if you need it and leave.  I shouldn't have to remind you 
to get a headshot ready.

ROOM 12
Military Hall 
Zombies, Barrel
Green Herb

This is probably the most important prepared HS in the Battle Game.  
You will instantly hit the exploding barrel.  All the zombies will die, 
but only if you had a prepared headshot.  If the headshot was delayed 
for even an instant, there is a strong chance a zombie or two will 
survive, forcing you to waste time pecking them with weak shots on the 
floor.  Afterwards, kill the zombie hiding around the corner to the 
right.  When all the zombies are dead, equip the Sub-Machine Guns, 
ignore the casino bonus room, and leave out the the tan door with a 
rectangle.  TAN DOOR WITH A RECTANGLE?!?  NOOOOOOO!!! IT'S THE(dum, 
dum, duuuuuuuum) HUNTER ROOM!!!

ROOM 13
Locker Room
Hunters
First Aid Spray

Unlucky 13...NOT!!  Unlike all the hunter rooms, they are not already 
on top of you the moment you step in.  Run past the vending machines 
and fill Hunter Number One with SMG fire.  After doing that, keep 
heading through the room until Hunter Number Two attacks.  Fill the 
Poison Hunter with more SMG fire and hopefully he won't be able to claw 
you and mess you up with poison.  HURRAY!  WE'VE COMPLETED ALL THE 
HUNTER ROOMS!  Exchange the SMGs for the Lugers and leave out the door 
with the broken window.  Prepare another headshot.

ROOM 14
Freezer Room
Zombies
No Items

A zombie you can't even see will die instantly courtesy of Mr. and Mrs. 
Luger.  Run ahead until you pass the threshold of the corner and 
headshot the two zombies near you.  Then headshot all the other zombies 
down the hall and leave through the door around the next corner.  
Prepare a headshot.

ROOM 15
Motor Pool
Zombies, Barrels
No Items

You will instantly hit one barrel creating a chain reaction that will 
kill every zombie in the room.  Leave with a HS ready.  You may get the 
"I must kill that monster!" message a few times before you can leave 
through the double doors.

ROOM 16
Shutter Room
Zombies
No Items

No tricks here.  Just headshot every zombie and leave through the 
greenish colored door in the area that was blocked off by the shutter 
in the main game.  Equip the SMGs before you go.

ROOM 17 
Airport Reception
Bandersnatches
First Aid Spray

Immediately commence firing until you hear the death cries of two 
Snatches then focus the guns on the survivor to Steve's left until he 
dies.  Take the First Aid Spray if you need it and leave through the 
shutter door. 

ROOM 18
Gulp Worm Cave
Gulp Worm
No Items

HURRAY!  YOU MADE IT TO THE LAST ROOM!  All that stands between you and 
that A rank now is the Gulp Worm.  To beat him, just constantly run 
back and forth along the cave wall with the doors and blast Eartworm 
Jim everytime he surfaces.  Rinse and repeat until he is dead.  
Sometimes you can kill him without a single hit using this method.  
Usually I can get him in a little over a minute.

RESULTS

So, how did you do?  If you didn't get bitten by a zombie more than 
once, didn't pick up anything, and only had to use one healing item, 
then your time will be something like 7:30-7:50.  My personal best is 
7:22 and I usually average about 7:40 using this method.

 

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7.	Copyright

This guide is MINE, MINE, MINE MINE MINE MINE, EENY MEENY MINEY MINE.  
You MAY print this guide out so long it is for nonprofitable reasons 
and it is printed completely and not in fragments.  This guide MAY NOT 
be printed for profitable reasons (even if you don't make any money off 
of it).  I am not making this guide so some big, fat, lazy writer can 
slack off and get paid for it.  If you ignore this copyright you are 
breaking the law.  Never underestimate the power of your government and 
the long arm of the law. 

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8.	Thanks

- Thanks to myself because if it wasn't for me, this FAQ wouldn't 
exist!
- Thanks to my dad for giving me jobs to do to pay for my Dreamcast and 
this game.
- Thanks to Capcom for making another great RE sequel.  Please keep the 
Lugers for the next game!
- BIG, Big thanks to GameFaqs, THE best video game site on the net!
