Advance Wars S-Rank Campaign FAQ 
Revision 4 (10/08/2001)

By Matthew Emirzian
mtemisan@kannonews.com 

Please do not email asking for advice or help.  This guide is not for 
beginners, and I assume you've mastered basic tactical battle skills.

I have a little trick to play almost all the levels with a recorded score 
on one play through the game.  First, make sure you have an in-battle save of 
the level you want to replay (with a different character).  Complete that level 
and choose not to save the game.  Now go to the next level, and exit the map.  
Come back to your previous in-battle save, yield the battle, and you'll be back 
on that level, with your rank for defeating it already recorded.  This way, you 
can enjoy all the levels without having to replay some of them.  Whichever level 
you choose last before progressing is the one that will determine the final 
battle selection.  For example if you choose Sami last out of the three Drake 
battle series, you'll get Eagle as the CO.  This trick is especially useful in 
the Captain Drake/Naval Clash/Wings of Victory series of battles.  However, you 
won't be able to do this with the early Andy route beginning with Max Strikes, 
since the paths are separate from each other.
	 

The end of level scores:

Speed - Number of rounds taken to complete the map
Power  enemies destroyed (based on how many you should destroy)
Technique - damage taken (based on how little you should take)

Level A1 - It's War!

	This is pretty much still a 'training mode' stage.

Level A2 - Gunfighter

Day 1

Move your small tank between the two mountains, and move your artillery cannon 
behind it.  Create a tank and an infantry unit.  Place an infantry into the 
transport, and drop it off into the river, at the spot where newly hired 
infantry can move to it in one turn.

Day 2

When the enemy small tank attacks you, use your artillery to destroy it.  Move 
your second small tank behind the artillery, but don't move forward yet.  Move 
the infantry in the river to the northeast forest.  Move the newly hired 
infantry into the transport, then have the transport drop it off into the river.  
Create another tank and infantry unit.

Day 3

Move your two tanks forward and destroy the enemy artillery to the right.  Move 
your artillery into a safe corner ahead.  Keep progressing your infantry forward.

Day 4-etc.

Captureing the small town area-

Continue on with the infantry until you have 4-5 units, and while playing the 
rest of the map, eliminate the enemies and capture the towns.  Since the enemy 
has no factories, you don't have to worry about his cash flow.

Finishing the map - 

Keep up a steady supply of tanks, a Mid Tank would be helpful, but is not 
necessary.  When the CO releases his obnoxious distance attack, you will no 
doubt lose 2-3 tanks and probably your artillery too.  After this happens, you 
should regroup until you have approximately 3 tanks and then move forward to 
capture the area.  Be careful of the distance attacks always.

Level A3 - Air Ace

	What you need to do is blitz as fast as you possibly can to capture the 
enemy base.  Your main goal will be to protect the helicopter and the transport.  
You can stop the fighter jet attacks by surrounding your transport and jet with 
other units, so the jets cannot reach you.  You can easily destroy the 
helicopter with the ample anti-air firepower given.  
The second major obstacle is the bomber jet, which will only attack if a 
unit is in range.  Since you need to divert and destroy it ASAP, you should 
create a recon unit on the first turn, move your ground units along with it, and 
sacrifice the recon unit so that the bomber comes down in range of your anti-air 
guns.
	Make sure to keep moving your helicopter and transport as far as safely 
possible.  You can sacrifice one turn to protect your air units, but no more.  
Don't worry if some of your ground troops get punched out, it doesn't matter.  
Also, don't worry if your air units get a little scratched - enemy fighters at 4 
HP really won't do much before you can finish them off the next turn.
	When you've defeated the bomber, move the helicopter towards the tank in 
front of the base, and drop the infantry off onto the enemy base.  In the last 
two turns, destroy the tank with the helicopter, and pick off the infantry in 
front of your ground troops.  You must complete the map on the 6'th day at most.

Level A4  Max Strikes! (Andy  select Andy to have Olaf in the final battle)

	You won't even need to make any sea units on this map.  Force your ground 
units forward and block the enemy off at the mountain path.  Load an infantry 
onto the transport, and keep it safe out of range while your sub and battleship 
destroy the enemy battleships.  Olaf will stupidly move his ground units away 
from his base, making it ripe for conquest.  When the coast is clear, drop your 
infantry off and nab that base.  For safety, move your battleship close to the 
east coast so that any tanks there will attack the battleship instead of your 
infantry.

Level M4  Max Strikes! (Max - select Max to have Grit in the final battle)

	On land, be thrifty with your units, and don't get in the way of the 
artillery & launcher.  It's not too difficult if you keep up the initiative and 
avoid long-range attacks.  On sea, use dive when necessary, just basic tactics 
here.  By the time you can safely land an infantry on the enemy shoreline, 
you'll have crushed the last of the enemy resistance.

Level A5  Max's Folly?

Not completed.

Level M5  Sniper!

	You'll have to do a bit of memorization and play the map a few times over 
before getting an S-rank.  The goal is to capture the base within 6 days.  When 
your army reaches the middle part of the level, be careful.  Try to lure the 
anti-air unit out of reach of your air units, sneaking them by to reach the base.  
You can safely land your infantry on the base next to the artillery, since it 
can't attack directly in front of it.  Be very careful of the enemy's CO power, 
take all precautions not to get beat up too badly.  If you take too much damage, 
you'll lose technique points and will probably only get an A rank.

Level A6  Olaf's Navy!

Not completed.

Level M6  Blizzard Battle!

	Here you'll have to capture 12 towns before Olaf does, within 6 turns.  It 
should be snowing when you finish the map.  The key here is to move your initial 
forces forward, and create infantry who can safely capture the towns nearest you, 
while also creating transports to immediately rush new infantry to capture more 
towns.
	The most important towns are the one across the lower bridge, and the one 
next to the upper bridge.  These two will make or break the game.  To get the 
lower bridge base, move a standard infantry into the transport and carry it as 
close as possible.  While that infantry works on the town, use the Mid Tank to 
back him up.
	There will be ground units coming from the upper bridge.  Wait for them to 
approach you, and then destroy them.  Make sure to retreat your mid tank and use 
it up north once you've finished with the town across the bridge.  The enemy mid 
tank on the north bridge will only attack if your units are in it's range, so 
send a sacrificial infantry to bait it, and then attack it with your mid-tank, 
mechs, or small tank when it's in range.
	You should be able to take over the north bridge town before the enemy 
infantry can even get close to it.  For safety, block off the north bridge with 
any unit you've got to stay the enemy's advance.  Once you have all the towns 
and the factory on your side, plus those two towns, you'll win with an S.

Level M7  History Lesson!

	The goal of this level is to take over the base in 7 turns or less.  Your 
main objective is to destroy all distance attack units around the upper part of 
the waters, to ensure a safe passage for your transports to capture the base.  
You'll definitely be losing a few sea units.  What you should do is put one mid 
tank and one mech into one transport, and one infantry and the recon unit into 
the other transport.  Use the remaining ground troops to eliminate the enemies 
to the north, especially the artillery.  Use the reefs strategically to knock 
out the enemies sea units, making sure not to lose too many units from Grit's 
distance attacks.
	The key to winning the level is destroying the battleship that's hidden in 
the northeast part of the water.  Send some submerged subs up there and destroy 
it, or else you'll never be able to take the base.  Don't even bother with the 
island in the middle or the long strip of enemy territory.
	When landing, drop the infantry and mid tank unit first.  You may lose 
your first infantry unit, but that's ok, just drop the second one you took.  Use 
the mid tank unit to keep away the small tanks that will try to rush you, while 
your infantry takes the base.  If you can win the level, you'll probably have a 
good chance at an S-rank, as long as you didn't lose too many units.

Level 8 - Sami's Debut! 

	This level is a pain.  Your best bet is to eliminate the enemies, instead 
of try to take over the base.  You can do it in 10 rounds or less.  The key to 
winning the level is to have as many units remaining as possible, or your 
technique will be poor.  There are two bombers, one to the northeast and east of 
your initial position.  You'll want to take out the northeast one first, so that 
your ground troops can proceed.  The east one should move west and probably 
attack your anti-air cannon that just took out a helicopter in your first move.  
The anti-air cannon will have 1 hp left, so just use it as a sacrificial pawn to 
lure enemy aircraft.  Keep progressing your ground troops, working through the 
level.  It's a pain, but as long as you keep your losses low, you'll pull 
through.
	Try to trick the AI at every opportunity, use the forest for your ground * 
air troops, and don't put your transports out on the front lines.  When the 
enemy uses his CO power, prepare beforehand by getting far out of his range.

Level 9 - Kanbei Arrives! 

	You'll be playing defensively here, but I still recommend Max.  First, 
move out your mid tanks and destroy the rockets, then position your distance 
weapons securely behind the mountains, and move your small tanks in the two 
mountain forest paths.  The next turn, enemy tanks will come after you, but 
won't attack.  Use this opportunity to retreat your mid tanks behind the small 
ones, and allow the small tanks to be destroyed.  Continue firing your distance 
weapons while pummeling the enemies mid tanks, and they'll go down rather 
quickly.  Don't be afraid to whack a mid tank with your mech infantry units, if 
it's got 4 or less HP.  Make sure you don't let any enemies start to retreat, or 
the time it takes you to chase it will cost you a speed penalty.  You must 
complete the level within 6 rounds, so dispose of the infantry ASAP.

Level 10 - Mighty Kanbei! 

	You'll be playing defensively here, and I recommend Andy.  Start off by 
attacking the enemy rockets with yours, and then move the infantry to bring it 
down to 1 hp.  Hire an infantry in the upper right hand factory.  Move the mech 
infantry north to the town.  Use the rockets liberally, and be careful of enemy 
artillery, however, don't be too scared of them, or you'll run out of time.
	With those two infantry, take the two neutral towns.  The rest of the map 
is basically continuing to create tanks to replace the damaged front line units, 
and create artillery/rockets to take care of any artillery the enemy moves too 
close to you.  You must complete the level within 8 rounds.

Level 11 - Kanbei's Error? 

	You won't be doing too much fighting here, just taking over a bunch of 
bases.  The air combat here is pretty standard, but forget about trying to get 
on to the enemies main land mass or his factory, as it's swarming with anti air 
units.  Just concentrate on the isolated islands, including the northeast one.  
After grabbing enough towns, you should win; it's not too difficult.  Just stay 
out of Kanbei's anti-air unit range.

Level 12 - Divide and Capture! (If you reach these maps, you'll have Kanbei in 
the final battle if you don't play 15, 16, and 17 w/ all Andy or all Sami)

	This is another annoying fog of war map.  There are hidden rockets and 
artillery behind just about every mountain curve.  Use the transport to drive up 
to a mountain range and drop an infantry unit on the mountain, so you'll see the 
enemy immediately and can move in for the kill.  Use the forest coverage, and 
try to remember where the enemies are when you play the map the second or third 
time.  You can spend plenty of time on this map, up to 13 rounds.

Level 13 - Sami Marches On! 

	This map is slightly difficult, and takes preparation and playing the map 
a few times.  If you manage to take the north and south islands, you'll win.  
However, there are some impediments in your way.  Any enemy cargo ships will be 
empty, so don't prioritize killing them, and the enemy will rarely create units 
from her base.
	The north island is difficult to gain access to, since there's a 
battleship in the northeast corner of the water, that won't do anything but fire 
if you're in range.  Plus there's artillery hidden in the northeast forest of 
the island.  You won't be able to gain much ground until you destroy the 
battleship.
	On the south island, you'll be subject to a stream of enemies crossing the 
bridge.  It's difficult to block the bridge, because there are positioned 
distance units ready to shoot you down.  However, you shouldn't worry too much 
about staying strong in the island, as long as you aren't wiped out you'll be ok.  
	The sea passage is difficult to traverse.  There'll be a sub and a cruiser 
to your right.  I recommend staying your ground until you can safely kill the 
cruiser and sub without losing your sub.  To defeat the battleship and gain 
access to the rest of the island, you can try to sneak your sub up and destroy 
the battleship.  This takes two turns and is risky.  You can also take two 
rocket launchers and bring them to the north island.  Move them in range of the 
battleship - it will damage one, but the combined rocket attack will be enough 
to kill it for good.  The downside to the rocket attack is that you'll be short 
on funds to combat the enemies on the south island, so you'll have to make do 
with what you've got down there for at least one turn before being able to 
create small tanks and send them down.
	So the overall strategy is to hold your ground to the south and capture 
the bases there.  To the north, destroy the artillery cannon hidden in the NE 
woods, and destroy the battleship before capturing the eastern side of the 
island.  On the seaway, hold your position and kill anything that comes within 
range, and try to sneak a sub up to the battleship for the kill.  Use your own 
battleship wisely, as it's an excellent unit.

Level 14 - Sonja's Goal 

	Just barrel your way through to the east with your ground troops.  On sea, 
be careful, there are plenty of enemies floating around and air units will try 
to ambush you, especially with the CO power.  Use the reefs to hide your ships, 
but when the CO power is about to strike, move out of range of the enemy.  After 
level 13, this one should seem easier to manage.
	Starting out, move your sea units north to destroy the enemy sub and 
rockets.  Move them back and far away next turn, because the CO power will be 
used on Day 3, afterwards, traverse the reefs and destroy the remaining sea 
units.  There will be a bomber, two helicopters, and other air units coming 
after your party, so keep your missiles and anti-air units ready at all times.  
You can spend quite a bit of time on this map, around 13 days. 

Level A15 - Captain Drake! (Andy - select Andy for 15, 16 & 17 to have Drake in 
the final battle)

	On the first turn, create two infantry.  By sea, send them after the 
battleship by the lower left route.  Send your ground troops south along the 
bridge.  The enemy will send a tank after you.  Destroy it with the rockets & 
artillery, then move the mid tank forward and destroy the enemy's rockets.
	Second turn, position your ground troops in this way front to back, with 
the first unit on the bridge (away from the battleship fire): mid tank, 
artillery, rockets, tank.  Dive your subs close to the battleship, and proceed 
to destroy it.  Land your two infantry onto the island w/ the transport (away 
from battleship fire).  Create more infantry.
	Third turn, move your transport away from the approaching sub, destroy the 
enemy battleship, destroy the small tank with your distance, and destroy the 
rocket launcher with your mid tank.
The rest of the level is straightforward.  Hunt down the sub, hold your 
ground at the bridge, drop off an infantry at the upper right (the mid tank 
won't attack you), and possibly drop more off at the island.  You must complete 
it within 9 days.
	

Level M15 - Captain Drake! (Max  select Max/inconsistent characters to have 
Sami in the final battle, or Kanbei if you finished the Sonja levels 11, 12 & 13)

Max's level is easy and straightforward.  Advance your units and dive your 
subs in front.  Move the subs on the sides to the center.  You will invariably 
take some damage, but otherwise this map is a walk in the park if you follow 
basic naval tactics.
	You should try to keep hidden at all times, even if it means losing a few 
units.  If the enemy detects you they will quickly pounce on the opportunity.  
Use the reefs carefully and dive your subs.  You don't even need to use the 
transport or the ground troops, just eliminate the last battleship to the left 
of the enemy's base.  This is an easy S-Rank.

Level S15 - Captain Drake! (Sami - select Sami for 15, 16 & 17 to have Eagle in 
the final battle)

	This map requires a bit of foreknowledge.  First, load the mid tank and 
rocket into the lower transport, and the small tank and an infantry into the 
upper transport.  Drop the rockets off on the southwest town and tank to the 
north, drop the infantry and tank off close by.
	Second round, move your transports back and reload the rest of the troops.  
Begin capturing the towns, and make sure to capture the factories quickly.  
Position your tanks in the forest and your rockets to be able to fire into the 
forest.  This will provide you with a safe boundary for several rounds while you 
capture the factories.  Being a complete idiot, Drake will churn out anti-air 
units, tanks, and not much else.  Use this to your advantage to muscle your way 
into his territory.
	Once your factories are set, start churning out mid tanks and capture 
enough space to allow an infantry to capture one of the towns past the mountain 
range.  There is an enemy battleship that you should divert, over to the right.  
If you want to, you can create some sea forces to eliminate it, but be careful, 
there's an enemy sub in the reefs also.
	Taking care of the enemy sea units is pretty easy.  First, send them as 
far as they can go south (move the cruiser to the left, not by the shore).  Next 
turn, hide the subs in the reef and move the battleship to the left so it can 
hit the enemy cruiser.  Keep your cruiser put.  The enemy will line his units up 
vertically, from cruiser, to submerged sub, to battleship.  Third round, attack 
the enemy cruiser with your battleship, move your cruiser out of enemy 
battleship range, and stay the subs.  On the fourth round, the enemy sub will 
attack your cruiser.  Attack the enemy cruiser with your battleship, and attack 
the enemy sub with your cruiser.  Move your subs in for the kill on the enemy 
battleship.  Drakes units should be in shambles and you should take only minimal 
damage.  Position your battleship to take out enemy troops as you see fit.

Level A16  Naval Clash!

	You're supposed to head for the hills in this level.  Load up your mid 
tank, tank, rocket launcher, and missile launcher into the transports, and move 
the transports away, but not in the way of the battleships fire.  Move your 
other sea units away also.  Your two units left are going to be destroyed, so 
move them to the right  the battleships will kill them, which stalls their 
movement.
	The rocket launcher will pose a problem to your sea units.  Once it's 
visible, try to stay out of it's range, and hide the battleship in the reefs to 
the right.  Then on the next turn, it will move forward and you can attack it.  
Only move the transports into the reefs if necessary, if not, move forward as 
much as possible.  Unload the mid tank and tank, and hold out on the launcher 
and rockets until the enemy tank on the shore is killed.  Move the transports to 
the far corner of the waters.  After that, hide or dive the two subs and hold 
back the enemy sea units.  Many of the enemy subs will surface with very low 
fuel.  Use your battleship and rockets to toast them as they surface.
	As a final note, you have to make sure to kill enough units to get the 
power stat.  Try to encounter some tanks after landing.  Also, you can only lose 
about 3 units.

Level M16 - Naval Clash!

	You have to kill all the enemy units here.  First, start by diving your 
subs forward.  Move your units back out of range of the two battleships (in 
front, southeast, and northeast) that are near your base.  The next turn, the 
battleship in the southeast will emerge.  Destroy that, then next turn, destroy 
the one in front, and last go after the one in the northeast (be careful of the 
cruiser there also).  Also, an enemy sub will come chasing after your battleship.  
Stop it with your cruiser/battleship.
	On land, use normal tactics, and be careful of the bridge, because the 
rocket launcher can pose a serious problem.  After you dispose of that, you can 
force your way through.  There is a tank sitting by the base that you have to 
clear out, also.  You won't really need to use the transport, so just let it 
stay there.  I finished the map in 8 rounds, you may be able to take more.

Level S16  Naval Clash!

	There's a cruiser to the left, and a battleship & sub to the right.  Move 
your battleship to the left and take out the cruiser, then remain to support 
your landing troops.  Move your sub into the reefs and leave your cruiser 
exposed.  Move all of your land units to the left, to bait the battleship into 
moving closer to your units.  The sea units will attempt to rush your transports, 
so use that to your advantage to bait them into a trap.  Once again, you may 
take some damage from an injured enemy sea unit, but it won't matter.
	By land, unload the mid tank and rockets first, then a tank and infantry 
next (on the coast closest to you).  Keep building up your forces, but don't 
move forward until you've got a sizable amount of troops and have taken care of 
the enemy sea units.  There is an enemy rocket launcher and artillery hidden in 
the forests leading up to the base, so be careful.
	You can spend a while (10 or so rounds) and get pretty trashed and still 
walk away with an S rank.  The enemy's long-range attacks cremated my land 
invasion, but I still managed to get by pretty well.

Level A17  Wings of Victory!

	 There's no fog of war on this map, so baiting the enemy is much easier to 
do.  You'll want to make a ground blockade around your air units and let the 
enemy air units get close, and then destroy them.  Keep your air & land forces 
concentrated to the north, don't send them off on their own.  Most of your land 
units are irrelevant except for the anti-airs.  Hold back the enemy's advance 
across the mountains with infantry and through the forest with some tanks and 
artillery.  You have to win by the 9th round at most.
	You will probably lose some air units, like the helicopter, but it's not a 
big deal.  If you are running out of time, you can have the transport drop the 
infantry off by the forest next to the base, where the enemy bomber can't reach.  
That will give your fighter an extra turn to kill it before it can reach you and 
cause damage/delay taking over the base.

Level M17 - Wings of Victory!

	This map is different from Andy & Sami's stage.  It's very easy to 
complete.  Just start out by baiting the air units, and destroying them.  Eagle 
will do his CO attack and his units will be all over your forces.  At this point, 
you'll still easily have enough firepower to crush them and spend a few more 
rounds cleaning up the rest of the trash around the level.

Level S17  Wings of Victory!

	This map is the difficult version of Eagle's level.  The enemies are 
nastier and there's a fog of war.  You'll need to keep baiting the enemy and 
luring them in closer for an attack, playing very defensively.  Make good use of 
blockades to lure enemies.  Use the forests to your advantage with your land 
units, by hiding your anti-air and missile units.  Blockade your missile unit 
with infantry if it's in danger of being attacked.  Use every trick in the book 
to keep the enemy units from damaging you while luring them close enough to 
cause destruction and injury.  There will be two fighters and two bombers coming 
for you.
Once the initial bombardment is finished, you will have to start fighting 
the ground invasion and scramble your air units to finish the level asap.  There 
are two anti-air guns on the ground, so be careful with your air units flying on 
the upper side of the map.  There is also a bomber lying in wait by the waters 
to the north.  During the ground attack there will be infantry scaling the 
mountain, trying to take your towns and base.  Stop them with your ground troops.  
There are also some artillery and tanks that will come out to attack.  Try to 
block off the anti-air units from moving past the chokepoint between the forests 
and mountain so that your air units can pass.
The enemy has two bombers and a missile launcher near it's base, so you'll 
need to take your fighters, kill the bombers, and use your bomber to kill the 
missile launcher before safely landing your infantry to take the base.  One 
bomber is in the farthest upper right corner, and the other is in the lower 
right area.  The missile launcher is two steps south of the base.  Eagle is the 
only CO that has weakened units after he uses his CO power, so take advantage of 
that by manipulating when he'll use it.  That way you can kill his bombers in 
the corners in one turn instead of two.  You'll need to complete the map within 
9 rounds.

Level A18  Battle Mystery!

	There will be a cruiser coming from the south and a sub, cruiser and 
battleship from the east.  The enemy transport is located in the southernmost 
reef, but you'll have to work your way around to get there.  Position your sea 
units to intercept the enemy units at the chokeholds, and beware of the 
battleship.
Deposit your troops up on the northeast shoreline, starting with the mid 
tank and rocket launcher.  The rocket launcher will be useful in taking out the 
ships that will come after you, but be aware of the battleship.  After you've 
taken care of the sea fleet, you can head after the transport and end the level.  
There is a sub waiting in the reef next to the transport reef, so be careful.  
You can approach that sub by the road south of the drop off point.  You have to 
finish the level within 10 days.

Level M18 - Battle Mystery!

	This is another Max level with no fog of war.  Time to kick some ass and 
take names.  First, load a mid tank and tank into the left transport and drop 
only the mid tank off.  This will bait the enemy into attacking your transport 
for 1 HP instead of clobbering you.  Use the battleship to attack the anti-air 
unit, and with the sub and cruiser, wait for them to approach you, by getting 
just out of the subs attack range.  Kill the tank with your mid tank, and attack 
the anti-air with your battleship again.  It should now be fairly safe to 
deposit your rocket launcher, tank, and other infantry.
	Continue to destroy the enemy battleships, while providing occasional 
support to your land troops with your battleship.  Take on the enemy cautiously 
on land, taking the opportunity to attack from town positions whenever possible.  
Once the initial enemy forces have been destroyed, there is only some artillery 
left.  You need to finish it within 10 rounds, if you're having trouble, try 
depositing infantry & troops off at the shore closer to the base, after you've 
cleared the battleships out.

Level S18  Battle Mystery!

	There are three cruisers, a battleship, and two subs.  Attack the first 
sub with a cruiser and finish it off by moving your sub to the reef and 
attacking.  You need to move your ground units to the northern island and hold 
the enemy off at the bridge.  Move one of your helicopters just south of the 
bridge, to lure the cruisers.  Make sure that you land your rocket launcher to 
the eastern part of the shore.
	Once the cruisers are baited, fire the rockets at the northern unit.  Then 
damage another one with your battleship.  Move the exposed helicopter back on to 
land.  Make a barrier around your battleship (you can use your transports) to 
prevent the sub from attacking.  When you have to destroy the battleship, put 
your battleship in the reefs, send a submerged sub after it, and move a 
helicopter just close enough so that the battleship can be attacked.  It will 
move slightly, allowing you to pummel it with your battleship and sub.  Try to 
move your injured infantry directly to home base so it won't be in any danger of 
dying.  Your other infantry units are free to attack.  As long as you don't take 
too much damage, you should be ok.

Level 19 - Andy Times Two!

	You need to take over the enemy's base here within 6 rounds, I recommend 
Sami.  Block off the mountain path to the north and take care of the mid tanks 
one by one with your battleship and rockets as reinforcement.  Send the 
battleship to reinforce your troops, and send the sub to kill off the remaining 
battleship.  The enemy sub will generally act stupid; take care of it when you 
get the chance.
On turn three or four you should move your transport close to the enemy 
rockets.  A jet may attack you, but it won't kill your transport (it probably 
will be killed after dropping the infantry at the base).  Move it forward again 
and drop the infantry off at the base.  A mid tank will attack your infantry (or 
your transport).  Prepare for this by using your CO power before it attacks.  
Your infantry should only be damaged to 5 or 6, and you'll be able to take the 
base.

Level 20  Enigma!

	I feel Max is the best character for this level.  His strength is an 
excellent factor in conquering Sturm quickly.  This is a little practice level 
for the final battle and some of the more difficult war room maps.  The key to 
winning is holding your portion of the western territory, and quickly building a 
naval invasion force.
	On the northern front, move a mech and anti-air onto the transport and 
drop them off.  Move your sub forward and dive.  Take over the factory with your 
mech, and move your anti-air gun south enough to slam the bomber when it 
approaches your forces (it will be killed by the enemy rocket launcher after 
killing the bomber).  When the battleship attempts to get close enough to hit 
your infantry, move in for the kill with your sub.  Have your sea transport flee 
behind your submerged sub, so that when the enemy sub chases it, it'll run into 
you, and you can decimate it.  After you take over the factory, the enemy will 
send a few units after your infantry and damage it.  Move your mech out of the 
way and build a mid tank or tank to clean up the small force.  You'll want to 
attack the recon unit first, create an infantry, then next turn destroy the 
enemy mech and begin taking over the sea port with the new infantry.
	At the same time, on the southern front, move your units south and bait 
the enemy fighters with your blockaded air transport.  In the two turns before 
the enemies are upon you, create one anti-air unit and a tank.  That should be 
enough to eliminate the fighters, assuming they've flown close enough to your 
anti-air unit and missile launcher.  If they haven't, just fly your transport 
away and pursue with your anti-air unit & missiles.  The enemy will immediately 
begin to conquer the territory, but don't worry about that for now, concentrate 
on beating the stronger units back to the bridge and holding them off there.  
Don't stall with conquering territory, but don't sacrifice the larger plan of 
beating the enemy back.  You will want to make a few tanks in the process, as 
well as infantry and APCs to transport your units for a quick takeover of towns.  
Continue to move your land forces aggressively against the enemy's weak anti-air, 
artillery, and rocket launcher units, but don't risk getting in the way of his 
long distance attacks.  You should also take an APC along with your ground 
forces to re-supply your tanks when they start running low.
	The sea is the key to S-Rank victory in this map, and it's very easy to 
claim with your one sub.  After your sub has taken care of the enemy sub and 
battleship that approaches you, you'll want to refuel at the sea base, or use an 
APC, and head out to destroy the enemy sub and battleship that are stationary.  
The enemy sea base will create a cruiser, but just keep submerged and you 
shouldn't run into any trouble.  You'll want to make another sea transport, and 
fill the two transports with an APC (infantry inside), and three mid tanks.  By 
this point, you should have moved your army far up the road towards Sturms base.  
Keep the pressure up on him, and you'll be able to close in on him around day 12, 
where your original ground troops will have made it past the second bridge and 
your invasion forces are now landing.  In order to make the invasion easier, 
position troops along the southern mountains to lure a few enemy units away.  
Also, since your money isn't as important now, you can build a battleship and 
cruiser just to clean up the sea area for good.  You have to finish within 16-19 
days.
	You can get an S-rank without using any air units, and it's just as well, 
because Sturm loves making plenty of anti-air guns and missiles, along with the 
fighter jet hanging around, which you'd have to make a cruiser or land missiles 
next to in order to take care of.  Stupidly, he doesn't make any mid tanks or 
other strong ground units to hold back your attacks, so you can rip him to 
shreds by land if you play skillfully with a few tanks and a mid tank.  Also 
stupidly he won't attempt to relocate you with his cruiser after you sink his 
sub, in order for his battleship to get an aim on your hidden location.  The AI 
is smarter in advance campaign, though.
		

Level 21  The Final Battle!
	

Level 22  Rivals! (Only if you selected Sami for mission 15, 16, & 17)

	Advance Campaign

To be added in a future update.

-- End


