Demon's Winter FAQ(no walkthrough, YET.)
Version 1.0.0
by Andrew Schultz schultza@earthlink.net

DISCLAIMER:  This is not a walkthrough(well, not yet.)  This just gives 
information about the game, the monsters, the maps and the items in 
general.  If you would like to see a walkthrough, you can search for it 
on the net.  A list of sites containing a good anonymous walkthrough is 
at the end of the FAQ.

FUTURE REVISIONS:  text dungeon and overworld maps(?) and underworld 
info.  I may also have a brief walkthrough.

**************************

OUTLINE

  THE BIG MAP

  OVERLAND CO-ORDINATES

  WHAT'S UNDERGROUND

  MONSTER LIST

  ITEMS AND SUCH

  CHEATING

  VERSIONS/CREDITS

**************************

  THE BIG MAP

    The map of Demon's Winter is divided by disk into seven 64x64 
sections.  Each one overlaps any adjacent ones by a width/height of 8 
squares so that when you are on a border between sections, you can view 
the other side.  The world of Demon's Winter is flat and not round, and 
your crew won't sail beyond the boundaries.  So there are 64*7-6*8=400 
units to a side.  The world of Demon's Winter has 160000 squares, more 
than double the Ultima V outerworld--this is due to the compression 
used, which works roughly as follows:
[read a.  read b.  if (a&0x80) put a&0x7f out b times, unless b=0, then 
put it out x100 times.]
For instance, the bytes x94 x13 say that you put out 0x14 0x13 times, 
and 0x94 0x00 says put out 0x14 0x100 times.  It's a lot like Deathlord 
and although it may save a bit more space it doesn't allow for as many 
special squares(127 possible icons in DW, 255 in Deathlord.)  It's neat 
to know that the disk will load on the Apple when you change sectors, 
which allows you to keep track of where you are even when you think 
you're lost.  But as they said in Spinal Tap, enough of my yackin'.  
Let's boogie.

    ****HOW THE 56x56 sections are divided up****

Brief note:  blank=all water

       A       B       C       D       E       F       G
   +-------+-------+-------+-------+-------+-------+-------+
   |       |       |       | DESERT|DESERT+|       |       |
 1 |       |DUNGEON|       |       |DUNGEON|       |       |
   |       | (ICE) |       |       |       |       |       |
   +-------+-------+-------+-------+-------+-------+-------+
   |       |       |       |       |       |       |       |
 2 | KUDZU | KUDZU |       |       | DESERT|       |       |
   |       |       |       |       |       |       |       |
   +-------+-------+-------+-------+-------+-------+-------+
   |       |       |       |       |       |       |       |
 3 | KUDZU | KUDZU | YMROS | YMROS |       |       |       |
   |       |       |       |       |       |       |       |
   +-------+-------+-------+-------+-------+-------+-------+
   |       |       |       |       |       |  HUT  |       |
 4 |       |       | YMROS | YMROS |  POOL | INLET |       |
   |       |       |       |       |       |       |       |
   +-------+-------+-------+-------+-------+-------+-------+
   |       | FIRE  | WOOD  |   3   |       |       |       |
 5 |       |ISLAND | ISLE  | ISLES |MALIFON|       |       |
   |       |       |       |       |       |       |       |
   +-------+-------+-------+-------+-------+-------+-------+
   |       |       |   1   |       |MALIFON|       |       |
 6 |       |       | ISLE  |       |DUNGEON|MALIFON|       |
   |       |       |       |       |       |       |       |
   +-------+-------+-------+-------+-------+-------+-------+
   |       |       |       |       |       |       |       |
 7 |       |       |       |       |       |       |       |
   |       |       |       |       |       |       |       |
   +-------+-------+-------+-------+-------+-------+-------+

  OVERLAND CO-ORDINATES

A2:

  MAINLAND(KUDZU)
(23,33) Ynoth
  Church of Theryni
  College of Potion Lore, College of View Land
  Inn:  32/night
  Pub:  food=3

A3:
  MAINLAND(KUDZU)
(37,7) Land's Edge
  Church of Camear
  College of Item Lore
  Docks:  ???/ship
  Guild
  Healers:  120/resurrect
  Pub:  food=2
(35,15) Lumisle Island
  Church of Vemarkn
  College of Persuasiveness
  Guild
  Inn:  27/night

B1:

  SOUTHWEST ISLE
(10,29) Aurora
  College of Monster Lore
  College of Item Lore
  Guild
  Healers 220/resurrect
  Inn:  44/night

  NORTHWEST ISLE
(12,51) Ruined Temple Dungeon

  EASTERN ISLE
(45,51) Ice Dragon's Caves

B2:

  MAINLAND(KUDZU)
(4,4)   Strange catacombs dungeon(non-kudzu path to it)
(45,48) Temple of Balmur(NE of the land)

B3:

  MAINLAND(KUDZU)
(17,6) Mojured
  College of Weapon Lore
  Inn:  16/night

  ISLAND EAST OF MOJURED
(47,15) Loven
  College of Mace, College of Axe
  Inn:  20/night
(41,10) College of Hunting

  ISLAND NORTH OF LOVEN
(40,25) College of Summoning

B5:

  FIERY ISLAND
(14,26) College of Fire Runes

C3:

  NORTHWEST YMROS MAINLAND
(14,33) Temple of Theryni
(44,29) Temple of Volobews
(40,27) Iris
  Church of Balmur
  Healers:  110/resurrect
  Inn:  22/night
(46,17) Temple of Maldorath
(47,19) Dragontooth
  College of Axe
  College of Mace
  Docks:  Ship=670
  Healers:  200/resurrect
  Inn:  40/night
  Pub:  food=4
(29,21) Chandris
  Church of Omizeh
  College of Persuasiveness
  Healers:  139/resurrect
  Pub:  food=2
(36,4) Urlock
  Church of Acisc
  Inn:  25/night
(40,8) Temple of Omizeh
(9,5) College of Monster Lore

  ACCESSIBLE BY BRIDGE
(10,22) College of Sword
(19,23) College of Weapon Lore

  ISLE TO NORTH
(20,44) Temple of Balmur

C4:

(5,34) Temple of Illo
(33,36) Alynhawk
  College of Detect Traps
  College of Sword
  Inn:  24/night
(51,41) (51,43) Double dungeon
(29,26) Temple of Camear
(41,25) Akistu
  Church of Acisc
  College of Axe
  College of Mace
  College of Tactics
  Healers:  110/resurrect
  Inn:  22/night
  Pub:  food=2
(45,19) College of Hunting
(42,14) Elbarat
  Church of Illo
  College of Potion Lore
  Healers:  89/resurrect
  Inn:  17/night
(27,14) Seaside
  Church of Camear
  Healers 100/resurrect
  Pub:  food=2
(14,11) College of Sword
(41,9) Kobold Camp
(25,9) Ruins

  ACROSS A BRIDGE
(42,52) College of View Land

  THROUGH THE DUNGEON
(51,51) Temple of Gamur

  SMALL ISLE IN INLET
(38,23) Temple of Vemarkn

  NORTHWEST ISLE
(4,50) College of View Room

C5:

  SOUTH OF YMROS
(6,23) Idlewood
  College of Disarm Traps
  Church of Omizeh
  Inn:  34/night
  Pub:  food=3
(15,30) College of Hunting
(33,22) Temple of Gamur
(18,6) Temple of Volobews
(21,1) College of Metal Runes
(41,44) Temple of Acisc
(22,50) Woodhaven
  Church of Illo
  College of Sword
  College of Potion Lore
  College of Tactics
  Guild
  Healers 150/resurrect
  Inn:  30/night
(37,53) Temple of Camear

  ON AN ISLAND IN THE MIDDLE OF THE CONTINENT
(33,40) College of Wind Runes

D1:

  MAINLAND
(47,33) Temple of Volobews

  NORTHERNMOST OF WESTERN ISLES
(17,48) College of Possession

  EASTERNMOST OF WESTERN ISLES
(24,29) College of Illusion

D3:

  MAINLAND
(41,44) Irondome(town, but only with marketplace)
(50,39) College of Karate
(24,34) College of Axe
(17,27) College of Mace
(35,20) Asaht
  Docks:  ship=???
  Church of ?????
  Guild
  College of Potion Lore
  Healers:  89/resurrect
  Inn:  17/night
  Pub:  food=??

  SOUTHWEST OF MAINLAND
(13,21) College of Illusion

D4:

(28,7) Pirates' Cove
(53,37) Janthrin
  Inn:  20/night
  Pub:  food=?
  Docks:  570/ship
(36,34) College of Item Lore
(21,35) Erguard
  Church of Illo
  Guild
(30,48) New Gleon
  Docks:  ship=610
  Guild
(6,43) Temple of Camear
(6,20) Paladine
  Inn:  16/night
  Pub:  food=1
(47,19) Temple of Vemarkn


  FAR NORTHEAST ISLE
(41,53) College of Berserking
(53,51) Myrquacid
  Church of Vemarkn
  College of View Room
  Guild
  Healers:  100/resurrect
  Inn:  20/night

  NEAR NORTHEAST ISLE
(38,42) Temple of Maldorath

  EASTERN ISLE
(49,23) College of Karate

  INLET TO SOUTH, WESTERN ISLE
(11,16) College of Armored Skin

  INLET TO SOUTH, EASTERN ISLE
(16,13) College of View Items
(19,17) College of View Mind

E1:

(10,44) Temple of Gamur
(41,51) Dungeon:  Knights' tomb
(48,30) College of View Mind
(25,20) College of Kung Fu
(30,36) College of Spirit Runes

E2:

(18,28) Terlabba
  Church of Acisc
  College of Detect Traps
  Guild
  Healers:  250/resurrect
  Inn:  50/night
(25,22) College of Fencing
(32,20) College of Armored Skin

E6:

(39,42) (41,42) Double-dungeon
(36,25) Another dungeon

F4:

(21,11) Building dungeon
(24,22) Old woman's hut dungeon

Other stuff of note:

--Ymros is much like Ymros in Shard of Spring.  Many of the same cities 
in the south, but up north there are a few added on.  Of course the 
dungeons are in different places and Islanda is gone as well.
--Don't ask me why they have the entire east and south waters landless.  
Ah well....

  WHAT'S UNDERGROUND

I haven't gotten into the underground much.  I've got maps that are 90% 
complete, but descriptions will have to wait.

  MONSTER LIST

The monsters are very similar to what you see in Shard of Spring.  The 
main difference may be the inclusion of a type.  The types are 
abbreviated a bit in this chart but "BRE" means breathes, and other 
words mean the sort of spells they cast.

                |   |   |   |     |MAG|        |
MONSTER NAME    |SPD|HIT|ICO| EXP | IC|TYPE    |
----------------+---+---+---+-----+---+--------+
Lvl 1 fighter   |7  |8  |1  |23   |0  |Normal  |
Lvl 1 mage      |7  |5  |0  |22   |8  |Normal  |
Orc             |6  |15 |2  |26   |0  |Normal  |
Spider          |8  |4  |1  |16   |0  |Normal  |
Rat             |10 |4  |0  |14   |0  |Normal  |
Bat             |10 |3  |0  |16   |0  |Normal  |
Bugem           |7  |10 |1  |24   |0  |Normal  |
Skeleton        |6  |7  |0  |22   |0  |UNDEAD  |
Skeleton mage   |9  |25 |0  |77   |20 |UNDEAD  |
Cobra           |13 |5  |0  |21   |0  |Normal  |
Hill giant      |4  |28 |2  |45   |0  |Normal  |
Evil spirit     |15 |40 |0  |208  |15 |UNDEAD  |
Death adder     |14 |10 |0  |48   |0  |Normal  |
Lvl 2 fighter   |9  |14 |2  |34   |0  |Normal  |
Lvl 2 mage      |8  |10 |1  |33   |12 |Normal  |
Lvl 3 fighter   |10 |18 |3  |41   |0  |Normal  |
Lvl 3 mage      |8  |14 |1  |38   |18 |Normal  |
Zombie          |8  |12 |1  |30   |0  |UNDEAD  |
Cobra mage      |11 |12 |0  |34   |15 |Normal  |
Spellbinder     |15 |30 |1  |204  |50 |Normal  |
Lvl 4 fighter   |11 |25 |4  |70   |0  |Normal  |
Lvl 4 mage      |9  |17 |1  |66   |24 |Normal  |
Ghost           |11 |15 |1  |32   |8  |UNDEAD  |
Ghoul           |12 |32 |2  |128  |0  |UNDEAD  |
Goblin          |9  |18 |2  |41   |0  |Normal  |
Spectre         |13 |47 |2  |360  |30 |UNDEAD  |
Kobold          |7  |7  |0  |16   |0  |Normal  |
Hobgoblin       |9  |25 |2  |58   |0  |Normal  |
Lvl 6 fighter   |12 |32 |4  |84   |0  |Normal  |
Lvl 6 mage      |9  |21 |1  |112  |35 |Normal  |
Gargoyle        |13 |45 |5  |205  |5  |Normal  |
Lvl 8 fighter   |12 |36 |4  |165  |0  |Normal  |
Lvl 8 mage      |12 |28 |2  |165  |40 |Normal  |
Lvl 10 fighter  |13 |42 |5  |215  |0  |Normal  |
Lvl 10 mage     |13 |37 |2  |183  |45 |Normal  |
Lvl 12 fighter  |14 |48 |6  |372  |0  |Normal  |
Lvl 13 mage     |13 |40 |2  |427  |50 |Normal  |
Lvl 15 fighter  |15 |55 |6  |650  |0  |Normal  |
Lvl 16 wizard   |14 |45 |2  |556  |55 |Normal  |
Fire elemental  |16 |70 |2  |1682 |50 |FIERY   |
Metal elemental |18 |70 |5  |2176 |50 |METAL   |
Wind elemental  |26 |60 |1  |1350 |58 |WIND    |
Ice elemental   |12 |80 |7  |1753 |55 |ICY     |
Spirit elemental|23 |65 |0  |2176 |80 |SPIRIT  |
Fire demon      |14 |60 |6  |837  |40 |FIERY   |
Ice demon       |13 |60 |6  |1024 |30 |ICY     |
Demon lord      |16 |86 |7  |2529 |50 |Normal  |
Devil           |16 |85 |7  |2529 |88 |Normal  |
Wraith          |15 |55 |1  |743  |50 |UNDEAD  |
Swarm           |13 |24 |0  |49   |0  |Normal  |
Baby dragon     |9  |5  |1  |31   |0  |Normal  |
Small dragon    |11 |25 |3  |62   |0  |Normal  |
Large dragon    |13 |50 |5  |277  |15 |Normal  |
Great dragon    |16 |80 |7  |2388 |42 |+++-BRE |
Titan           |15 |90 |7  |2529 |0  |Normal  |
Ogre            |8  |35 |2  |75   |0  |Normal  |
Warrior king    |17 |70 |7  |1294 |0  |Normal  |
Arch mage       |15 |40 |3  |1118 |65 |Normal  |
Pit viper       |14 |17 |0  |75   |0  |Normal  |
Rattlesnake     |9  |8  |0  |28   |0  |Normal  |
Giant spider    |8  |18 |0  |26   |0  |Normal  |
Giant snake     |14 |40 |4  |125  |0  |Normal  |
Mountain giant  |9  |55 |5  |215  |0  |Normal  |
Shambling mound |6  |33 |1  |65   |0  |Normal  |
Brown bear      |8  |24 |1  |38   |0  |Normal  |
Grizzly bear    |9  |40 |2  |75   |0  |Normal  |
Arctic bear     |10 |45 |3  |128  |0  |ICY     |
Cave bear       |10 |60 |4  |215  |0  |Normal  |
Coyote          |7  |8  |0  |15   |0  |Normal  |
Timber wolf     |10 |16 |1  |36   |0  |Normal  |
Winter wolf     |13 |25 |2  |70   |0  |ICY     |
Devil dog       |14 |27 |3  |127  |0  |Normal  |
Yeti            |12 |46 |4  |208  |0  |ICY     |
Snow giant      |14 |50 |6  |372  |0  |ICY     |
Fire dragon     |15 |50 |5  |650  |30 |FIRE-BRE|
Wind dragon     |17 |50 |5  |650  |30 |WIND-BRE|
Ice dragon      |13 |52 |6  |650  |30 |ICE-BRE |
Stalker         |11 |20 |1  |54   |25 |?????   |
Will o wisp     |11 |22 |0  |53   |25 |Normal  |
Thug            |10 |14 |1  |34   |0  |Normal  |
Rogue           |11 |17 |2  |41   |0  |Normal  |
Brigand         |12 |24 |3  |70   |0  |Normal  |
Highwayman      |13 |32 |3  |165  |0  |Normal  |
Master thief    |14 |38 |4  |215  |0  |Normal  |
Assassin        |17 |44 |4  |372  |0  |Normal  |
Uffuspgot       |11 |22 |2  |500  |13 |Normal  |
Mane            |7  |10 |0  |26   |0  |Normal  |
Slaver          |9  |32 |3  |80   |0  |Normal  |
Imp             |12 |16 |2  |59   |20 |Normal  |
Grave keeper    |14 |62 |4  |750  |42 |SPIRIT  |
Salamander      |16 |41 |4  |227  |33 |FIERY   |
Xeres           |15 |66 |6  |3500 |56 |FIERY   |
Silver snake    |14 |43 |7  |198  |0  |Normal  |
Remondadin      |11 |35 |1  |300  |30 |Normal  |
Dervish         |16 |24 |1  |73   |0  |Normal  |
Karate master   |16 |45 |1  |200  |0  |Normal  |
Jesric          |15 |75 |4  |5000 |45 |?????   |
Eregore         |17 |200|5  |5000 |200|FIERY   |
Guardian        |14 |75 |15 |10000|0  |ICY     |

  ITEMS AND SUCH

    There are only so many basic items in Demon's Winter.  However, they 
may have additions in the way of enchantment(up to +10) as well as 
material properties like Jade, Well Made, 
dagger          |2  |1  |3  |0  |10 |8  |9  |
small axe       |6  |1  |3  |0  |10 |8  |9  |
short sword     |15 |1  |3  |0  |10 |8  |9  |
mace            |13 |1  |3  |0  |10 |8  |9  |
morning star    |20 |1  |3  |0  |10 |8  |9  |
broad sword     |30 |1  |3  |0  |10 |8  |9  |
battle axe      |65 |1  |3  |0  |10 |8  |9  |
2-hand sword    |100|1  |3  |0  |10 |8  |9  |
cloth           |5  |0  |3  |12 |7  |7  |7  |
leather         |15 |0  |3  |12 |7  |7  |7  |
chain           |40 |0  |3  |12 |7  |7  |7  |
scale           |200|0  |3  |12 |7  |7  |7  |
plate           |400|0  |3  |12 |7  |7  |7  |
crown           |350|0  |3  |2  |7  |13 |15 |
vial            |50 |0  |2  |3  |4  |5  |6  |
ring            |225|1  |0  |0  |16 |17 |8  |
wand            |40 |1  |1  |4  |3  |6  |15 |
staff           |80 |1  |1  |1  |5  |2  |7  |
rod             |60 |1  |1  |10 |11 |9  |5  |
gem             |500|0  |0  |13 |12 |4  |15 |
amulet          |100|1  |0  |9  |8  |7  |7  |
medallion       |125|1  |3  |1  |5  |3  |1  |
figurine        |180|1  |0  |15 |15 |15 |15 |
talisman        |140|1  |1  |2  |4  |11 |16 |
salve           |45 |1  |1  |5  |8  |9  |14 |
vial            |28 |0  |2  |9  |13 |5  |14 |
torch           |3  |0  |0  |0  |0  |0  |0  |
lantern         |8  |0  |0  |0  |0  |0  |0  |
Demon Crystal   |10 |0  |0  |0  |0  |0  |0  |
Orb/Evertime    |10 |0  |0  |0  |0  |0  |0  |

  CHEATING

    This is not so bad, actually.  I don't have the actual offsets for 
each system but here's general information on how to find them.  See my 
Shard of Spring FAQ for more details.  Basically, you want to search for 
your characters' names, possibly shifted by 0x80.  For instance, TIM is 
0x54 0x49 0x4d (Tim would be 0x54 0x69 0x6d) and so you would search for 
that or for 0xd4 0xc9 0xcd--0x80+everything.  When you get there you 
might want to look for your stats.  It's a good idea to write down Tim's 
stats, and if they are 6, 8, 11, 8, and 7 you would want to search for 
that hex sequence in the area where you find Tim(you might want to name 
your character something more exotic since the word Tim or a part of it 
might be found elsewhere.)  Once you find it search for 6, 8, 11, 8, and 
7 or something like them and edit those bytes.  The four bytes just 
after comprise current/max hit points and spell points.

  VERSIONS/CREDITS

Version 1.0.0 written 12/13/2000 with weather conditions outside that 
sure do seem like Demon's Winter :).  Items, overland maps, monsters and 
cheating techniques are included in this version.  Submitted to GameFAQs 
on 12/21/2000.

Thanks to www.theunderdogs.org for preserving the manual.
ftp.apple.asimov.net preserved the original Apple images(cracked, 
actually, so you bypass copy protection,) and they may have the manual 
too.
www.kahei.com's freeware hex editor allowed me to improve my characters 
to 250 attributes so I could crack this thing.

There is a strong anonymous walkthrough found at the following 
locations:
--vgstrategies.about.com
--gamexperts.com

It has helped me immensely in figuring out what parts of the map go 
where.

Send all comments to schultza@earthlink.net.
