Capcom Vs. SNK
Millennium Fight 2000

FAQ v1.0
By Marty Perez AKA MarTYMAR@aol.com

This FAQ was written by yours truly. I'm kinda new at this write a FAQ 
thing, so forgive me if some parts sound corny, offend you, confuse 
you, or just down right don't make sense. If you're going to copy 
something here, give credit where credit is due. SNOOCHIE BOOCHIES!



Table Of Contents
1.	Intro
2.	Game Description & Menus
3.	Character Move Lists
4.	Secrets Menu
5.	Update List
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1.	Intro

Like the intro to the game says "Everyone rumored Nobody believed 
BUT YOU SEE IT'S TRUE!" In what has been the most anticipated 
fighting game in creation, now we can finally see just who is 
better. 

Of course after had played the game for some time since its release, 
I can easily tell you that this question can be hard to answer. The 
game itself plays more like Street Fighter Alpha 3 Vs King Of 
Fighters 99. All Capcom characters are from the original SF2, as 
well as Sakura and Cammy. All SNK characters can be found in KOF 96 
(except Raiden who is from Fatal Fury 1). 
Capcom has done an AWESOME job redesigning the SNK characters 
(especially Iori and Kyo), but all the Capcom characters retain 
their original animations (except Ryu, and Ken, as well as some 
additional taunts here and there).

But why should you get and play this game? Well, cause any big fan 
of both series of games will just sit in awe as they see Iori put 
Ryu in his Maiden Masher Super. Ok, maybe I do, and you might not, 
but nonetheless, the game is not only simple and full of detail, but 
it's actually fun to play! Ok, let me stop talking and tell you 
about this gem of a game.

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2.	Game Description and Menus

It's a fighting game so you know how that works. Which ever side 
knocks out the other is the winner. DUH! But here's where the twists 
come out.

First you must pick which "Groove" you like, Capcom, or SNK. Each 
Groove effects how your super bar works.

The Capcom groove works much like the SFA3 A-ism (or Z-ism if you 
have the import) super bar. The super bar fills up as you do moves 
and combos and builds up to 3 levels. Doing a different level super 
requires you press a certain button(s). A level 1 super is done with 
a weak attack, a level 2 super is done with a strong attack, and a 
level 3 super is done by pressing both punches or kicks after doing 
the appropriate super motion. Some supers can only be done at Level 
3.

The SNK groove plays much like the KOF97 Extra mode. You can charge 
the super bar by holding both strong attacks. Once maxed, you can do 
a level 1 super. When your life meter reaches the low point to where 
it starts to flash red, you can now do a level one super at any time 
(unlimited Shinkuu Hadokens??!). If you max out the super bar while 
your energy is flashing red, you can use a level 3 super. Note, you 
cannot do level 2 type supers at all using this mode.


Much like KOF, you select up to 4 characters from the roster of 28 
(33 with secrets opened), and whoever remains standing at the end of 
at most 7 rounds, is the winner. 

Now, choosing your team involves looking at the Ratio level. The 
ratio level is basically how many points a character is worth.

Level 1  Sakura, Cammy, Dhalsim, Blanka, Benimaru, King, Vice, Yuri
Level 2  Ryu, Ken, Chun Li, Guile, M.Bison (Balrog in US), 
          E.Honda, Zangief, Terry, Kim, Mai, Iori, Kyo, Ryo, Raiden,
          Morrigan, Nakoruru
Level 3  Vega (M.Bison in US), Sagat, Balrog (Vega in US),    
          Yamazaki, Rugal, Geese
Level 4  Evil Ryu, Akuma, Orochi Iori

Now, as you can see, each character has their own point value. You 
select as many characters as you can to fill up 4 Ratio slots. So, 
you can do any of the following

-	4 level 1 characters
-	2 level 1 characters + a level 2 character
-	2 level 2 characters
-	1 level 1 character + a level 3 character
-	1 level 4 character

Since you only get four points to fill, choosing your team becomes 
quite the dilemma. You wouldn't be able to do teams like Vega and Iori 
since that would require 5 points. Some may say that having 4 level 1 
characters vs 2 level 2 characters is an unfair advantage, but having a 
higher level character has it's strong points such as better damage. 
So, in other words, choose wisely.

The game menus are pretty basic
Arcade mode  Battle the computer
Vs Mode  Battle your annoying friends
Game Replay Mode  Record your Vs mode match, and replay to show off  
                   that ill combo you did
Training mode  Practice against a lifeless drone of your choosing
Network Mode  Play over the SegaNet against someone out there
               (PLEASE BRING THIS OPTION TO THE US VERSION!!!!)
Secret Mode  unlock any of the 77 secrets within the game.
              More on this later
Color Edit Mode  Edit how your character's colors looks!
Option mode - Game options, button config, display setup, the usual.
Memory Card  Save, Load, Auto Save the usual.

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3.	Character move lists

Key
U  up
D  down
F  forward
B  back
P  punch
K - kick
WP  weak punch
WK  weak kick
SP  strong punch
SK  strong kick
Charge  hold this direction for 2 seconds
* - Requires super energy

-----------------------------------------------------------------------
Team Capcom
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Ryu

Well at least he looks different Ryu, is still Ryu. Fireballs, dragon 
punch, yadda yadda yadda. Oh, he does have that super dragon punch from 
SF3, but you need to be at level 3 for that. Oh well

Energy Fist  D,DF,F,P
Burning Energy Fist  B,DB,D,DF,F,P
Hurricane Kick  D,DB,B,K (can be done in air)
Dragon Punch  F,D,DF,P
*Vacuum Energy Fist  D,DF,F,D,DF,F,P
*Super Hurricane Kick  D,DB,B,D,DB,K
*Super Dragon Punch  D,DF,F,D,DF,F,K (level 3 or red max only)

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Ken 

Well Ken looks different too. However, he does have a new cartwheel 
type kick move that I'm sure some Sean fans will like. Other than that, 
nothing special about Ken

Energy Fist  D,DF,F,P
Burning Energy Fist  B,DB,D,DF,F,P
Hurricane Kick  D,DB,B,K (can be done in air)
Dragon Punch  F,D,DF,P
Cartwheel kick  F,D,DF,K
*Super Dragon Punch  D,DF,F,D,DF,F,P
*Rising Dragon Punch  D,DF,F,D,DF,F,K
*Hurricane Fury  D,DB,B,D,DB,B,K (level 3 or red max only)

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Chun Li

Why did Capcom have to use the same sprites for Chun Li? Um, no 
comments for now

Fireball  B,DB,D,DF,F,P
Lightning Kick  K rapidly
Rising Kicks  D,Charge,U,K
Spinning Bird Kick  B,Charge,F,K
*Kikou Sho  D,DF,F,D,DF,F,P
*Rushing Lightning Kicks  B,Charge,F,B,F,K
*Super Rising Kicks  DB, Charge, DF, DB, UF, K

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Guile 

Why did Capcom have to use the same sprites for Guile? Unlike his SFA 
counter part, Guile doesn't have any of the sonic boom supers. He does 
have Charlie's (or Nash) Combo super. 

Sonic Boom  B, Charge, F, P
Somersault Kick  D, Charge, U, K
*Super Somersault Kick  DB, Charge, DF, DB, UF, K
*Rush Combo  B, Charge, F, B, F, P

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Zangief

Why did Capcom well, ok, enough complaining. Zangief is just plain old 
SFA3 Zangief

Spinning Lariat  WP + SP
Fast Spinning Lariat  WK + SK
Air Throw  F, D, DF, P
Spinning Pile Driver  rotate 360, P
Rushing Slam  From a distance, rotate 360, K
Flipping Suplex  rotate 360, K
*Final Atomic Buster  rotate 720, P
*Air Raid  D, DF, F, D, DF, K

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Dhalsim

Take notice to how you hold the joystick. Depending on if you hold 
forward or not, Dhalsim limbs may or may not stretch out. Both of 
Dhalsim's supers are new.

Yoga Fire  D, DF, F, P
Yoga Flame  F, DF, D, DB, B, P
Yoga Blast  F, DF, D, DB, B, K
Yoga Teleport (Behind)  F, D, DF, WP+SP (close) or WK+SK (far)
Yoga Teleport (In Front)  B, D, DB, WP+SP (close) or WK+SK (far)
*Yoga Inferno  D, DF, F, D, DF, F, P
*Yoga Volcano  D, DF, F, D, DF, F, K

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E.Honda 

Yawn

Hundred Hand Slap  P Rapidly
Sumo Torpedo  B, Charge, F, P
Sumo Splash  D, Charge, U, K
Sumo Slam  rotate 360, P
*Torpedo Barrage  B, Charge, F, B, F, P
*Super Sumo Slam  rotate 720, P (level 3 or red max only)

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Blanka

Blanka's Cannonball super has been given a new look. His new super is 
just a pumped up version of his electricity move kind of useless.

Cannonball  B, Charge, F, P
Rising Cannonball  D, Charge, U, K
Hopping Cannonball  B, Charge, F, K
Hop back  hold B, WK+SK
Hop forward - hold F, WK+SK
Electricity  P rapidly
*Electric Cannonball  B, Charge, F, B, F, P
*Screaming Shock  DB, Charge, DF, DB, UF, P Rapidly

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M.Bison (Balrog in US)

I feel bad since Balrog has gone overlooked in SFA3, because he's 
actually quite good. His moves are strong, effective, and he has a good 
mix up game. Try him out. You might like him.

Rush Straight  B, Charge, F, P
Rush Uppercut  B, Charge, F, K
Rush Sweep  B, Charge, DF, P
Rush Low Uppercut  B, Charge, DF, K
Turn Punch  Hold WP+SP or WK+SK, release (hold for more damage)
Shoulder Tackle  D, Charge, U, P
*Rush Combo Punch  B, Charge, F, B, F, P
*Final Blow  B, Charge, F, B, F, K (level 3 or red max only)

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Balrog (Vega in US)

Yet another good character overlooked in SFA3. 4 supers, and some long 
range moves make Vega hard to catch.

Rolling Claw  B, Charge, F, P
Wall Dive  D, Charge, U, K 
-	Claw Swipe  Press P 
-	Rolling Slam  when close, U+P
Flip Kick  DB, Charge, F, K
Backflip  WP+SP(long) or WK+SK(short)
*Super Wall Dive  DB, Charge, DF, DB, UF, K
-	Super Claw Swipe  Press P
-	Rolling Izuna Drop  when close  U+P
*Rolling Crystal Flash  B, Charge, F, B, F, K
*Scarlet Flash  B, Charge, F, B, F, P (level 3 or red max only)

-----------------------------------------------------------------------
Sagat

Nothing new here except the fact that he no longer has the super 
fireball super.

Tiger Shot  D, DF, F, P(high) or K(low)
Tiger Uppercut  F, D, DF, P
Tiger Knee  F, D, DF, K
*Tiger Genocide  D, DF, F, D, DF, F, P
*Tiger Raid  D, DB, B, D, DB, B, K

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Vega (M.Bison in US)

NOW WE'RE TALKING! Bison has a new (and much cooler) look, as well as a 
few new moves. If it wasn't for his high jump time, Bison would be 
unstoppable.

Psycho Slash  F, D, DF, P
Psycho Punch  B, Charge, F, P
Scissor Kick  B, Charge, F, K
Head Stomp  D, Charge, U, K (can use P afterwards)
Devil's Reverse  D, Charge, U, P, P to attack
*Super Scissor Kicks  B, Charge, F, B, F, K
*Psycho Crusher Throw  B, Charge, F, B, F, P

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Sakura

What happened to this girl! All her moves are different except her 
Hurricane kick. Good luck trying to use her now.

Hadoken  D, DF, F, P
Rush Uppercut  F, D, DF, P
Hurricane Kick  D, DB, B, K
-	follow up kick  D, DB, B, K
*Super Fireball  D, DF, F, D, DF, F, P
*Spinning Sweeps  D, DB, B, D, DB, B, K

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Cammy

Ok I can deal with screwing up Sakura, but NOT CAMMY! My absolute 
favorite character of all time is just as worthless as Sakura. One 
super, and all the simple moves she's always had just can' cut it.

Spiral Arrow  D, DF, F, K
Cannon Spike  F, D, DF, K
Hooligan Combo  DB, D, DF, F, U, P (U+P if close to throw)
Spin Punch  F, DF, D, DB, B, P
*Spin Drive Smasher  D, DF, F, D, DF, F, K

-----------------------------------------------------------------------
Team SNK
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Kyo 

It's nice to see all the SNK characters done in such nice detail. 
However, it's not nice of them to get rid of some of their moves. Kyo's 
punch special ahs the same animation no matter what punch you use, 
unlike KOF. Plays just like his KOF 97 counterpart

Fire Punch  D, DF, F, P
-	Combo 1  D, DF, F, P, P or K
-	Combo 2  F,DF,D,DB,B, P, P
Rising Flame  F, D, DF, P
Choke Flame  F, DF, D, DB, B, P
RED Kick  B, D, DB, K
*Serpent Slash  D, DB, B, DB, D, DF, F, P
*Inferno Combo  D, DF, F, D, DF, F, P

-----------------------------------------------------------------------
Iori 

AHHHH!!!! Your jaw will drop after seeing how Capcom remade Iori. All 
his animations are top notch. Especailly his level 3 Maiden Masher, 
which shows his original SDP Maiden Masher from KOF.

Moon Flash  D, DF, F, P
Rising Flame  F, D, DF, P
Face Burst  F, DF, D, DB, B, P
Punch Combo  D, DB, B, P (x3)
Drag Throw  F, DF, D, DB, B, F, P
*Moon Flash Storm  D, DB, B, DB, D, DF, F, P
*Maiden Masher  D, DF, F, DF, D, DB, B, P

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Terry

I wish I could say that all the SNK characters were nicely remade 
except Terry. Terry has only his original moves from the first Fatal 
Fury. He does have his new super from Mark of the Wolves. 

Power Wave  D, DF, F, P
Burn Knuckle  D, DB, B, P
Crack Shoot  D, DB, B, K
Rising Tackle  D, Charge, U, P
*Power Kaiser  D, DB, B, DB, F, P
*Geyser Wolf  D, DF, F, D, DF, F, K

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Ryo

If any of you out there has played KOF 95, then this Ryo will look 
familiar. Everything from his stance, speed, and, moves all look and 
are done the KOF 95 way. Good or Bad? You Decide.

Fireball  D, DF, F, P (can be done in air)
Rising Uppercut  F, D, DF, P
Thrust Kick  DB, Charge, F, K
Multi Punch  F, B, F, P
*Rush Combo  D, DF, F, DF, D, DB, B, P
*Super Fireball  F, B, DB, D, DF, F, P

-----------------------------------------------------------------------
Mai

Me Bouncy! Mai also suffers from losing a lot of her useful moves. But 
nonetheless, still a fun character to use.

Fan Throw  D, DF, F, P
Burning Spin  D, DB, B, P
Diving Smash  in air, D, DB, B, P
Wall Dive  D, Charge, U, P (hold P to attack)
Ninja Bee Attack  B, DB, D, DF, F, K
*Burning Ninja Bees  D, DB, B, DB, D, DF, F, K
*Burning Dive  in air, D, DB, B, D, DB, B, P

-----------------------------------------------------------------------
Kim

Yet another favorite that has lost his flare. Kim's moves just don't 
have the same effectiveness they did in KOF. Most of his specials are 
hard to combo with.

Cartwheel Kick  D, DB, B, K
Air Stomping  in air, D, DF, F, K
Flash Kick  D, Charge, U, K 
        (if you use the SK version, you can follow the move with D+SK
Hot Step  D, D, K
*Dash Combo  D, DB, B, DB, F, K
*Air Combo  in air, D, DF, F, DF, D, DB, B, K

-----------------------------------------------------------------------
Geese

Geese also suffers from losing all his offensive moves. Other than his 
Reppu Ken, and 3 counters, don't expect much from Mr. Howard. 

Reppu Ken  D, DF, F, WP
Double Reppu Ken  D, DF, F, SP
Air Reppu Ken  in air, D, DB, B, P
Counter  F, DF, D, DB, B, WP(high) or SP(mid range) or WK (low)
*Raging Cage  DB, F, DF, D, DB, B, DF, P
*Raging Combo  F, DF, D, DB, B, WK,
                WP, WP, WK, WK, SP, SP, SK, SK, D, DB, B, SP
                (LEVEL 3 OR RED MAX ONLY)

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Yamazaki

Although he may not be the greatest character ever created, His 
attitude makes up for it. No real big changes to Yamazaki. Thank God.

Knife Slash  F, D, DF, P
Snake Punch  D, DB, B, WP(high) or SP(mid) or WK(low)
Counter Punch  B, DB, D, DF, F, K
Reflect  D, DF, F, P
Flame Punch  B, D, DB, P
Smoke Kick  F, D, DF, K
*Face Drag  F, B, DB, D, DF, P
*Crazy Beating  rotate 360, P rapidly

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Raiden

Of all the big guys in the SNK universe, why this guy? He has some 
nifty moves, but nothing to go crazy over.

Tackle Dash  B, Charge, F, P
Green Mist  F, DF, D, DB, B, P
Power Bomb  rotate 360, K
Dash Cross  B, D, DB, P
-	Headbutt  D, DB, B, P
-	Throw  D, DB, B, K
*Power Bulldog  rotate 720, K
*Fire Breath  F, DF, D, DB, B, F, DF, D, DB, B, P

-----------------------------------------------------------------------
Rugal 

Rugal left his suit on for this one. No real big changes to Rugal other 
than a new super combo.

Reppu Ken  D, DF, F, P
Kaiser Wave  F, B, DB, D, DF, F, P (hold to make stronger)
Wall Slam  F, DF, D, DB, B, P
Reflect Shield  B, DB, D, DF, F, P
Genocide Cutter  F, D, DF, K
*Orochi Smash  D, DF, F, DF, D, DB, B, P
*Genocide Fury  D, DF, F, D, DF, F, K

-----------------------------------------------------------------------
Vice

Much like Raiden, why this girl? She's a lot better than Raiden with 
her variety of throws, but still much to be desired.

Power Bomb  B, DB, D, DF, F, P
Floor Drag  F, DF, D, DB, B, F, P
Snake Grab  B, DB, D, DF, F, K
Slash Kicks  D, DB, B, K (can be done in air)
Air Throw  F, D, DF, K
*Flip Slam  F, DF, D, DB, B, F, DF, D, DB, B, K
*Orochi Slam- D, DF, F, D, DF, F, P

-----------------------------------------------------------------------
Benimaru

Benimaru's new super has it's moments but then, there's not much else.

Lightning Punch  D, DF, F, P 
                (if using SP, press rapidly for more hits)
Quick Kick  D, DF, F, K
Spinning Kick  F, DF, D, DB, B, K (hold all buttons to cancel)
*Super Lightning Punch  D, DF, F, D, DF, F, P
*Shocking Snake  D, DB, B, D, DB, B, P

-----------------------------------------------------------------------
Yuri

Much Like Ryo, Yuri plays much like her KOF 95 counterpart.

Fireball  D, DF, F, P
Uppercut  F, D, DF, P (can be done twice)
Air Wave  D, DF, F, K
Slapping  F, DF, D, DB, B, P
*Super Fireball  F, B, DB, D, DF, F, P
*Super Uppercut  D, DF, F, D, DF, P

-----------------------------------------------------------------------
King

Now, for a level 1 character, King is abnormally strong. Her moves can 
be quite annoying, and effective. Expect to see a lot of her.

Venom Strike  D, DF, F, K
Double Strike  D, DF, F, D, DF, F, K
Stomping  F, D, DF, K
Cross Kick  B, D, DB, K
Tornado Kick  F, DF, D, DB, B, K
*Thrust Combo  D, DF, F, DF, D, DB, B, K
*Flash Loop  D, DB, B, D, DB, B, K

-----------------------------------------------------------------------
Akuma

Still to come

-----------------------------------------------------------------------
Evil Ryu

Still to come

-----------------------------------------------------------------------
Orochi Iori

Still to come

-----------------------------------------------------------------------
Morrigan

Still to come

-----------------------------------------------------------------------
Nakoruru

Still to come

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4.	Secrets Menu

As you play the game, you earn groove points that can be used to 
purchase nifty extras for the game. Much Like MvC2. At most, you can 
ear up to 400 points by beating the game. You also get points in VS, 
and training modes. I just wish some of this stuff wasn't so expensive. 
You'll be playing this game A LOT just to unlock everything. Here are 
the ones I have so far.

1-33  Basically extra colors for all the characters (200 pts each)
34  Evil Ryu (7000 pts)
35-47 - EX versions of all CAPCOM characters. Basically changes the 
        moves of certain characters. Sakura for example gets all her 
        original moves back (1500-3000 points each)
48  EX Kyo? 
49  Orochi Iori (7000 points?!)
50-61  EX versions of all the SNK characters (1500-3000 points each)
62  unlock CPU Akuma (500 points)
-	to fight him, just reach the end boss with a GPS of 95 or 
higher
63  unlock CPU Morrigan (700 points)
-	to fight her, make sure you're using CAPCOM Groove and just 
have a GPS higher that 50 after your third fight
64  unlock CPU Nakoruru (700 points)
-	to fight her, make sure you're using SNK Groove and just 
have a GPS higher that 50 after your third fight
65  Open Vega stage (1000 points)
66  Open Geese Stage (1000 points)
67  Open Morrigan Stage (1200 points)
68  Open Nakoruru Stage (1200 points)
69  Open Special Stage 1 (1500 points)
70  Open Special Stage 2 (1500 points)
71  Open 2 on 2 mode? (1800 points)
72  Open Ratio Edit Mode (1500 points)
73-77 - ?

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5.	Update list

V1.0  9/10/2000
-	After playing this game for just too long, I figure the 
only other cool thing to do is write this FAQ. I've never 
written one before, so forgive me if it isn't a great piece 
of literary art. Also, I'm not a hardcore fighting fan, so 
I'm sorry if I don't have all the move names right. Well, 
all this was written today, so enjoy!

-----------------------------------------------------------------------
6.	Credits

I did wanna thank these people

Kao Megura  My inspiration for writing a FAQ in the first place. I was 
surprised to see that you haven't written one (yet), but I'm sure when 
you do, I'll be reading yours more than mine! 

GameFAQs  For hosting this crappy FAQ

Snorlot15  For never playing this game yet

Capcom and SNK  for letting bygones be bygones and creating just one 
of the greatest fighting games of all time.

Mt. Dew  for helping me stay up to play this game

Sweety  for just being you 


