elmHawk/Hawkeye Faq for Seiken Densetsu 3
Meeple Lard
Date: 8/14/01, Version 0.6
Table of Contents:
1.Overview of the Game itself
2.Background and brief description of Hawk
3.Hawk as a character
4.Hawk's Classes, spells, Best equipment and stats
5.Strategies of Hawk and his classes
6.Hawk compared to the others
7. Weapons and Armor List
8.Hawk's scenario tips
9.Team Suggestions
10. Future Updates
11.Version History
12.Some other SD3 Faqs and Vets who helped
13.Credits
14.Legal stuff


1.Over view of the Game Itself:
Seiken Densetsu 3, prequel to Secret of Mana, was never released n the US.  
Though the game was made after Secret of Mana, it takes place at least
1000 years before the events in Secret of Mana.  The Game is about Mana is 
slowly disappearing from the world, and the Mana Goddess, who has placed 
herself in the form of a tree is slowly fading away.  If this keeps up, the 
Mana Stones will shatter, and the God-Beasts will be released from their 
imprisonment and most likely cause the world's destruction.  6 teenagers are 
chosen by a fairy to obtain the Mana Sword and hopefully, stop Mana from 
dying out.

The Game starts off with you, the player, choosing one of 6 six characters to
be your main character, and then 2 others to be the supporting characters.  
You can choose from Angela the Magician, Duran the Fighter, Hawk the Thief, 
Kevin the Beast Man Grappler, Carlie the Cleric, and Lise the Amazoness. As 
the game progresses, the characters can Class Change into more powerful 
classes, and you choose from one of 2, a Light Side and a dark side.  Later 
in the game, you can Class Change again, and into a Light side or a Dark 
making a total of 7 classes which are Neutral (the starting Class) Dark, 
Light (the 2 second Classes after the First class change), Light Light, Light
Dark, Dark Light, Dark Dark.  The game begins differently depending on who 
you picked, and there are three, yes three, final bosses, depending totally 
on the main character, and each boss has a different lair so to speak.

This game is so popular in the US because a few people happen to translate 
the Rom and many players have downloaded it.  Other fanatics have the 
Imported Cart from Japan. (Note that this game is for the Super 
Nintendo/Famicom) The game is an Action Rpg, where you don't have battle 
scenes, but instead, the enemies appear right on the screen and you issue 
commands through buttons, like A means attack, B means use your character's 
Tech and so on.  You only control one character, while the Computer controls 
the other two.  Like in Secret Of Mana, you can issue battle tactics on the 
menu screen to tell the Computer how you want them to control that character,
but the difference is that it's a lot more limited, as you can only issue 5 
or so commands.

The point of this information guide is to show you where and how to use Hawk,
and an overview on him as well.  I will try to get walkthrough in as well, 
but don't count on it being soon.  So don't expect this to be a walkthrough 
of any kind, yet.

2.Hawk's Background and his general character.
Hawk is a one of the greatest thieves of the Navarre Thieves guild, which is 
hidden in the Desert of Scorching Heat.  His leader, to who is totally loyal 
to, is Lord Flamekan, the head thief of Navarre.  His best friends are Eagle,
the son of Lord Flamekan, and Nikita, the Merchant Cat sort of person.  It 
appears that he is the boyfriend of Eagle's sister Jessica, and that he is 
great with the ladies (or at least makes himself out to be) He is also good 
friends with the famous Ninja Duo of Navarre, Bill and Ben.  

About Navarre, it is a thieves guild but not in a very traditional sense.   
One might say they are a "Guild of Robin Hoods" so to speak, as they only 
steal from the Rich and Greedy, never from the poor and generous.  Navarre, 
for defenses, raises some of their thieves that perform well in combat to be 
Ninjas, mastered in the arts of stealth and sneak attacks.  Despite the large
Amount of Ninjas trained, the Navarre thieves' guild has never killed anybody 
on purpose.  But they did not always train Ninja's.  Before, the desert of 
where they are hidden, used to be a forest, but the abuse of Mana has slowly 
over many decades and centuries, turned it into a desert wasteland, and the 
last reminiscence of the forest is in the Oasis where the Village Deen is 
located.  Since it was a forest, they trained their Thieves to become 
Rangers, who were experts at traps and using nature on their side. 
Since Ranger's are useless in a desert, they had to adapt, and thus the 
Ninjas of Navarre were formed.  

Hawk's problems arose when Lord Flamekan returned from his journey with a 
strange woman named Isabella.  Hawk and his friend Eagle knew immediately 
that this woman was changing their honorable leader.  But they were not sure,
as nothing that drastic had happened.  The game begins shortly after this, 
where Hawk, Nikita, and 2 Navarre thieves, enter the Sand City of Sultan, and
steal from the richest man there, who Hawk lectures on how he(the man) stole 
from others to gain his money, and now he knows how it feels, the man can't 
believe a thief lectured him, but Hawk, with his cunningness, responds with 
"takes one to know one"  After giving his gains to Lord Flamekan (a routine 
thing the Guild does), Isabella says that the Guild has become a Kingdom, and
Hawk knows that his Lord hated monarchy and would never make a quick decision 
like this.  What's more, the water wells supposedly are drying up and they 
are going to take over the country of Rolante, which holds the greatest 
Amazon army, and make that their Home.  He soon finds out that only Eagle 
notices something wrong as well, and the two of them sneak in and find 
Isabella talking to a strange Dark Man.  She then notices the two of them, 
and causes Eagle to attack Hawk, who Hawk defeats w/out killing him.   
Isabella kills Eagle, and frames Hawk, who is thrown in jail.  She then tells 
Hawk that if the secret got out, Jessica would die, and if he were to kill 
Isabella, the same thing would happen.  After Nikita rescues him, he is told 
to go to Wendel to find the Priest of light who will teach him how to remove 
the curse.  That's the whole introduction of the game with Hawk.  Basically, 
his story is of vengeance for his best friend's death, and a mission of 
finding how to remove the curse on Jessica so he can tell the truth to the 
people and stop Isabella.

3.Hawk as a Character
Out of all the characters, Hawk has the best overall stats.  But, unlike 
Lise, who has the second best, he does have ones that are much better than 
the others.  The stats that Hawk has better than anyone else is Agility and 
Luck.  This makes him have a high critical hit rate (never actually 
recognized one, though), almost always hit, 2nd highest evade rate under 
Duran's light classes (only because they can equip shields, raising their 
evade by 20), and the best person to open chests with (unless you want a 
trap, but the only one of the traps you'd want are the Ogre Box and the 
Kaiser Mimic, for exp and money reasons) Hawk has average strength, not a 
great vitality rating, and between low and average Intelligence and Spirit 
ratings as well.  But even though Hawk does not have such amazing strength, 
he does what only 1 other character (Kevin) can do, hit twice with one shot. 
This means that not only does he deal 2x as much damage with one push of the
Button, but also build up his tech gauge 2x as fast as the other characters.
But because of this, like Kevin, he suffers from range, but that's not such
A big loss.  As far as techs go, it is usually best to use his lvl 1 tech 
Back Slash instead of most of his other techs, the exceptions being Split 
Image Slice and Flying Swallow Toss, but I'll emphasize more on techs later 
in the guide.  As far as Hawks uses, it really depends on what class he is, 
as Hawk is the most versatile class in the, and has the most variety, and is 
the only character where each of his classes are not remotely similar.  Like 
with Lise, it's hard to go wrong with Hawk's final classes, as they are all 
good in their own way.

If Hawk takes the Light Path, he will follow the footsteps of his Ancestors 
and learn the ways of the Ranger.  Taken towards the Dark, he will become a 
Ninja, like most modern Navarre thieves.  His final classes are the Wanderer
(Light Light), who learns all non-saber spells of Luna and Dryad, many spells
nobody else learns.  The Rogue, (Light Dark) who learns all the trap 
techniques, and some throwing ones, a few of which are elemental attacks.  
The Ninja Master (Dark Light, my personal favorite), who learns to Multi 
target all those skilled he learned in the Ninja Class, and they tend to be 
more powerful as well.  Finally, the most popular one of his classes on the 
Message Board, the Night Blade (Dark Dark), which learns more Ninja related 
skills, and has one of the best techs in the game, Split Image Slice.  All 
four are good, and can be useful with almost anyone in the game.  

Hawk has many skills that only he can use, the exception being a few of those
Used in the Wanderer's class. This means that he is one unique character who
Should be used in consideration for a great team.  But Hawk takes a bit of 
experience to learn how to use properly, making him not a great choice for 
beginners, but an excellent choice for Veterans or Second time players.  Once
You mastered how to use Hawk; boss fights later in the game become a breeze,
Since he has so many useful skills.

Now, here is an evaluation of Hawk by Stats: 

Strength: Hawk may not have Amazing Strength like Duran or Lise have (or 
Kevin in Wolf Forms), but he has a decent amount nonetheless.  His Average 
Strength is 17, and since he attacks 2x, it makes good of this decent rating.  
The Night Blade with an STR of 18 holds his highest, while the Wanderer with 
Strength of 16 is his weakest.  Thus, he can deal good damage physically, and 
since he attacks 2x, he is can be a reliable fighter.

Agility: Now Hawk has the Highest Agility of all the characters in the game.  
This will result in not only great evade (Beaten by Duran's Light Classes 
with Shields only), but also an almost Perfect hit rate, or in other words, 
he will rarely miss the target.  The Ninja Master has the Highest Agility of 
his, and thus the Highest in the game, with 22, while the Wanderer has the 
lowest with 20.  
NOTE: For all the spells he learns that do damage, with the exception of the 
Spells the Wanderer gets, (not the ones he had when he was a Ranger, but the 
ones he obtains as a Wanderer ONLY) are all based on his Agility.  So, the 
higher his Agility, the stronger his attack is.  But also NOTE that casting 
Speed Up does NOT Raise his Agility, just his Hit Rate and Evade Rate, to 
make them Stronger with Stat Ups, cast Mind Up on him as it raises the Magic 
Power in general, not the ones based on INT.    

Vitality: Like Strength, he's does not contain an Amazing Vitality, but 
neither a bad one as well.  Like most other characters, all his Final Classes 
contain the Same Vitality, that rating being 19.  The result is in not only 
an Average defense, but also, an average amount of HP.  But since his Agility 
is so high, it will seem like this Stat is a bit higher, as he will dodge 
many attacks.
NOTE: Although Vitality means a lot for defense Early to Mid way through the 
game, by the end; all characters reach a Defense of 300, which is the Max 
defense for all characters.

Intelligence: While compared to the girls, his Intelligence is Low; he has 
the Highest INT of all the guys.  This means that when faced against a 
Magical enemy, Hawk can defend against it rather decently, but don't expect 
to see real low numbers of damage being dealt like you'll see with the Girls.  
The Highest INT he can achieve is in the Ninja Master form with 18, and the 
lowest is in the Wanderer form (yet again) with 16.

Spirit:  For Hawk, spirit means very little.  Now I know it does effect 
damage done by Holy Based Spells (not skills Like Silver Dart) and Summons, 
both he contains none of (he could throw a Wisp Statue or a Light Coin, but I 
don't condone this unless it's an all Male party and Magic Support is 
needed), and I have yet to figure out whether it determines Defense against 
them.  Like with INT, he has the Highest of the Boys, but is low compared to 
the Girls.  This results in that if you are playing an All Male party, he is 
also the best to throw Poto Oils, as the Spirit rating of the character using 
them too affects them.  The Wanderer holds his Highest Spirit rating of 18, 
while the Ninja Master with 16 holds the Lowest.

Luck: Like Agility, Hawk holds the Highest Luck in the game.  This means that 
he can pull off Critical Hits (as rare as they might be) much more frequently 
than any other character in SD3.  Also, because of his High Luck, in almost 
all his classes, he can open a chest with a small chance of a trap being in 
it.  The Rogue contains Luck of 22, the games highest making him have the 
highest Critical Hit rate in the game (exception is Wanderer with Energy 
Ball, but that lasts for 3 attacks and the rate of change is not that 
significant), and ALWAYS opening Chests with 100% OK's in them.  The Lowest 
Luck rating of his Classes is the Night Blades with a Luck of 20 (Still 
impressive)

Overview on Hawk by other people:
Maximum J:
Hawk's the only character to get Tree/Wood-based damage spells and 2 of them 
cause poison (you'll know 'em when you see 'em.) now, on to the classes! 

Frog:
General Hawk-Hawk is great. Light and dark are both great, while I prefer to 
go dark. They're stronger, and Night Blade has a kick ass FST.

4.Classes and stats:
Hawks schematic is as follows (up is Light, down is Dark)
               Wanderer
              /
        Ranger
       /      \
      /        Rogue
Thief
      \        Ninja Master
       \      / 
         Ninja
	        \
               Night Blade

Now for an evaluation on his classes, one by one:

THIEF: Not much say, as it is his first class, and you don't have a choice 
what he starts as.  Compared to the other neutral classes, he is pretty good 
and a reliable class early on.  
Tech-Back Slash: Hawk turns white, spins and Slashes the enemies a few times 
(at least twice, I think he might have hit a large boss 3 times, but not 
sure)
Spells: None
Stats:
Strength-9
Agility-12
Vitality-9
Intelligence-9
Spirit-9
Luck-12
NOTE: For all his class changes, refer to the above to find out what class 
they are (light or dark, you know)

RANGER: IMHO, the worse of his 2-second classes, but its not all that bad.  
He learns a nice FST, called Flying Swallow Toss, but unlike his alternative,
the Ninja, he has lower strength, and his spells are not that great.  Sleep 
Flower my seem good at first, but has limited effects, as sleep only knocks 
out enemies for a very short time, and Change Form would have been better if 
you could obtain Exp after casting it.  His trap techs are not that great, 
but they can be good for long-range damage.  The reason to get this class is 
because (unlike Angela's Delvar which is bad and the classes it leads on to 
are not that great) the Rogue and the Wanderer class are 2 great classes that 
are worth considering.  Also (as I mentioned before) the Ranger gets an FST, 
something that the Ninja does not, which is another decent reason to chose 
the Ranger over the Ninja, but it's not that big a deal either.
Tech-Flying Swallow Toss: Hawk grabs a few darts or throwing knives (can't 
seem to tell) and chucks them at each enemy, dealing some nice damage.
Spells:
CHANGE FORM-Need to have gotten Luna to learn and an Intelligence of at least
11.
Effects: Turns an enemy into a Shell Hunter, which lowers their attack power 
significantly, and they lose all spells and skills.  Does not work on bosses.  
Disadvantage is that your character can't get the special treasures of the 
enemy, nor do they gain Exp or that much money.  Costs 3 MP
SLEEP FLOWER-Need to have gotten Dryad spirit and have Intelligence of 10 or 
above
Effects: Puts enemies to sleep until either hit or effect wears off.  Not 
that useful until the later classes where this spell is Multi Targeted, and 
you can immobilize multiple enemies at once.  Costs 3MP
ARROWS- needs to have agility of 13 or above to learn.
Effects: Arrows fly from 4 corners and deal some decent level 1 trap damage 
(Non elemental) Costs 1MP
SPIKES-Hawk needs to have agility of 14 or above needs to have learned arrows 
first.
Effects: Spikes impale one enemy, dealing slightly more trap damage than 
arrows (not much more, though) Costs 2MP.
Stats:
Strength 14
Agility 17
Vitality 15
Intelligence 14
Spirit 15
Luck 18

Other opinions on this class:
Veib-RANGER: Not many spells, and all except Sleep Flower kind of suck. The 
traps do horribly low damage, but they were good enough to help beating 
Fiegmund. Change Form sucks; since one can't _ever_ have too much experience.
But Sleep Flower 0wns. It rocked when I was collecting ??? Seeds in Glass 
desert. First I cast SF on a Night blade to keep him down instead of doing 
nasty SIS, and after pounding the Guardians, I attacked the sleeping Night 
blade. Helped quite a bit. Unlike the Ninja he has a FST, and it looks cool.  

Maximum J- RANGER - the only things this class has over the Ninja is Sleep 
Flower and a FST

Tw1light-Ranger: The weaker of Hawk's two second Classes, he doesn't have 
much going for him vs. the Ninja except his FST. He doesn't get many spells, 
And I only liked Sleep Flower or if things got SEVERELY tough, Body Change. 
However, you do get the awesome Rouge and Wanderer classes later on down the 
line. 

NINJA: This class is considerably better than the Ranger, except that it does
not learn an FST.  But its higher strength and more useful spells make it one 
great 2nd Class.  Like the Ranger, the Ninja is a versatile Class that leads 
on to two more amazing classes, both powerful in their own right.  The Ninja 
is a Combo (sort of) of Lise's Rune Maiden class (Stat Downs) and Angela's 
classes in general (Magic power) since all of his spells both deal damage, 
and lower at least one stat.  All of the Ninja's spells gain strength
as he raises his agility and rising his agility as well learns all of them.
Basically, you'll want this class if you don't have a way to lower stats, as 
lowering stats is a big help in this game.  The only disadvantage the Ninja 
has is that if an enemy absorbs an element, than that spell won't lower
The stat, and heal the enemy, which is never a good thing.
Tech-Silhouette Slice, Hawk jump and flips away from the enemy, and then 
jumps back on them and slices them twice, dealing some good single target 
damage.
Spells: 
SHURIKEN-Need an Agility of 13 to learn it.
Effects: Hawk throws shurikens at the enemy, dealing great non-elemental 
damage, but also lowering the enemies Hit Rate.  Costs only 1MP(I have dubbed
This the 1MP wonder)
WATER JUTSU- Need to have Undine and agility of 14 or higher to learn it.
Effects: Water splashes down on the enemy, lowering the physical attack power
Have the enemy, and dealing water/ice based damage to him as well.  Great 
against enemies like Bigieu or Dark Lords who are mainly physical, as you 
take away their threat almost completely. Costs 3MP 
FIRE JUTSU-Need to have Salamando and an Agility of 15 or higher to learn it.
Effects: One of the best spells in the game.  Not only does it lower Magic 
Effectiveness and Defense,(making spells deal less damage to you), but it 
also deals some nice Fire Elemental damage as well, great against Fiegmund 
who is weak against fire and makes himself unable to be hit by everything 
except magic temporarily, when you don't have Angela to cast those spells 
Please note that although it does not list Magic Defense down on the 
Description or after the Spell is cast, but trust me, it does. Costs 3MP
EARTH JUTSU-Need to have agility of 16, and Gnome to learn this spell.
Effects: Deals some good earth damage, and lowers the enemies Evade and Hit.   
This is the only one of Hawk's spells that lowers 2 stats.  This means 
that(for stat lowering purposes) you don't have to cast Shuriken, but, IMHO, 
this is the least useful of all of  his spells, as enemies don't evade much, 
and Bosses use more spells, and one of the bosses this is useful on, Dark 
Shine Knight, does not do anything, as he absorbs it.  This is a good spell 
to use on Dangaard, Bigieu and the 2nd Tzenker, 2 bosses weak against Earth, 
and who agility based stats are dependant on.  Costs 3MP
THUNDER JUTSU-Need Jinn and at least 17 agility rating.
Effects: The best of all of his 4 elemental spells (shuriken not included.)  
Not only does deal good thunder/wind based damage but also lowers the enemies
Defense (including bosses), which makes your entire party deal more damage 
with Standard attacks and techs.  Use on all bosses not resistant to 
lightning (it's only problem, as it won't effect wind elemental monsters.)  
Costs 3MP.
Stats:
Strength 15
Agility 18
Vitality 15
Intelligence 15
Spirit 14
Luck 17

Other Opinions on this class:
Veib- NINJA: One of the best second classes in the game. All of the Jutsus (a
Stupid word, innit?) deal damage and lower stats; no other spells except 
Demon Breath do both. The double-edged sword with them is that they're 
elemental; while they do good damage on the opposite kind of enemies, they 
heal their kind of enemies, and thus the effects wont work. You can't lower 
the Attack Power for Fiegmund, for example. Shuriken is okay, but I don't use
It often. Ninja looks cool, both in the menus and on the game. Tech looks 
kinda cool, but its only ST. can't find anything else bad in it. 

Maximum J- NINJA - gets Shuriken (lowers Hit Rate), Fire Jutsu (lowers magic 
Abilities and defense), Earth Jutsu (lowers Hit and Evade rate), Water Jutsu 
(Lower Attack power), and Thunder Jutsu (which lowers defense). No FST 

Tw1light- Ninja: The Ninja's cool. He learns Shuriken, but more importantly, 
The Jutsus! These babies damage AND lower stats. Always use Thunder Jutsu 
whenever you can, it helps heaps (and probably looks the nicest, too). Use 
Shuriken to keep enemies away from people casting spells (eg. Angela using 
any of her final spells). No Full screen tech, though. 

WANDERER:  The most versatile class in the game, it not only has too a lot of 
support spells, but a few attack ones as well.  This class also has infinite 
MP, since his spell Poison bubble rasps MP from its target.  This class might 
have the worst overall stats of Hawk's, but his spells make up for it.  He 
has would have had more spells if there was no 12 spell limit, which he 
easily reaches.  But, the biggest problem this class has, and he himself 
can't make up for it, is his lack of strength.  So this class is best
Used in a team with at least one other strong fighter.  If you're choosing 
this class, watch your MP, though, and make sure you have enough to cast 
Poison Bubble to refill it.  This is a great class to have if you lack 
support. The Wanderer has a %100 chance of opening boxes without having them 
being trapped.
Item needed for Class Change: Good Luck Die
Effects: Casts life booster on one character
Tech-Dance of Roses, Hawk takes a Rose and throws it at the enemy, and then 
jumps on the enemy and slices the Rose and the enemy a bunch of times, and 
the petals of the rose fly around while he is doing so.  Does decent damage 
to one enemy.
Spells: (The part I dread about the Wanderer is writing his spells :()
First learns to Multi Target Sleep Flower and Change Form, and then learns 
the rest. (Must have either Luna or Dryad to learn them all, but I assume by 
the point you get his Final Classes, you will have all the spirits, in fact, 
I am certain that if you did not cheat, this is the case)
AURA WAVE-Requires Spirit of 8
Effects: Fills up the tech gauge immediately. :)  A good thing to have if you 
have somebody with a powerful level 3 FST (Namely, Duran and Kevin in all 
except their Light Dark forms) and you can easily obliterate the enemies.  
This is why I suggest the Wanderer in a team with at least one other Strong 
Character.  Costs 3MP
ENERGY BALL-Requires a Spirit of 13
Effects: Supposedly raises critical hit rates.  Never seen a critical hit, so
Never really did much for me.  One of the Useless spells of the Wanderer. 
Costs 6MP
LUNATIC-Requires Intelligence of 15
Effects: Lowers the enemies Max HP by 1/5. :)  Cast on all bosses before 
anything else for an immediate 1/5 of their HP gone.  This trick always 
works, but only works once.  Still, that's one 1/5 of the enemy dead right 
off the bat.  Really handy spell when used properly.  Costs 5MP
POISON BUBBLE-Requires Intelligence of 15
Effects:  This spell does three things.  That's right, 3.  First, it deals 
some nice Leaf Based damage, and those are hard to come by.  Next, it poisons
The enemy (supposedly, enemies can be affected by poison as well, but I never 
got this confirmed.)  Finally, it rasps a good deal of MP from the enemy and 
gives it to hawk, thus giving him almost unlimited MP.  But whatever you do, 
don't cast this on a Leaf Based enemy.  Other wise, Hawk will lose MP and the 
Enemy gains MP, not to mention the Enemy will most likely heal.  Oh well, 
guess you can't always win.  Costs 5MP, w/out the Rasping effect.
COUNTER MAGIC-Requires a spirit of 16
Effects:  Arguably, the best support spell in the game.  Like in the FF 
games, it repels all attack magic (not skills, are Ultimate Spells like 
Ancient or Death Ecstasy) dealt to you and deals it back to the enemy.  But 
unlike the Reflect spell in FF games, it does not, and I repeat, DOES NOT 
repel healing or support spells back at the enemy.  Thus, your characters are
Almost completely immune to the effects of attack magic, and you can still 
heal from attacks.  This is the single most valuable spell to have against 
Koren, who uses only Magic as attack power, and the only spell that can hurt 
you is Ancient.  This is another really good reason to choose the Wanderer.  
Costs 4MP
HALF VANISH-Requires 16 spirit
Effects: One of the less useful spells IMHO.  It takes off damage equal to 
that of 1/2 the enemies current HP.  This would be better if it could hurt 
bosses, but it does not.  This is the only Moon spell in the game that deals 
real damage and can be used effectively more than once.  Good to make hard 
enemies with high HP 1/2 as strong.  Costs 3MP
Transhape-Need Spirit of 16
Effects:  This spell can be really good, or really useless.  It depends.  The
Reason is that your characters become invincible, but only for a short period 
of time, shorter than you'd you want or might expect.  This spell can be good 
if say, another character needs to cast spells, and he/she puts themselves in 
danger while casting, this can give them the time needed to cast their spell 
without much problems of attacking.  Costs 2MP
LIFE BOOSTER- (finally the last Wanderer Spell) requires spirit of 16
Effects:  Exactly as the name implies, it's the exact opposite of Lunatic.  
Raises your characters Max HP by 1/5.  Useful if your characters all have low 
HP, but note that the Effects are temporary.  And it does not raise your 
Current HP at all.  This spell is good for canceling out Lunatic or Deadly 
Weapon when cast on you.   Costs 4MP
Stats:
Strength 16
Agility 20
Vitality 19
Intelligence 16
Spirit 18
Luck 21
Ultimate Equipment: 
Weapon: Orihalcon
Helmet: Wind Spirit Hat
Armor: Phantom Cuirass
Accessory: Lucky Card
NOTE: This is the same order I will list all his equipment for his other 
classes, Weapon being first, accessory being last.

Other Opinions on this class:
Paul Wolfstien- WANDERER- The Wanderer would be number one if it had better 
stats, but it's still awesome. In parties where you want to use Aura Wave, 
I'll usually just take the God Hand, but the Wanderer has so many other great
Spells, the party combinations/uses are endless. Make sure you have at least
One "Power Attacker" when using this class in your party. 

Veib- WANDERER: While he has great variety of spells, I really don't think 
many of them are too useful. Lunatic, Poison Bubble and Counter Magic are all
Great. Poison Bubble gives him an endless supply of MP, and it also poisons.
I'd say it's Wanderer's best spell, since it's the only direct damage spell.
Other spells aren't too good. A stupid sub-screen pose, but the colours are 
kinda nice. Like all of Hawk's FC's, he is good, but not my fave one. His 
attack power is low, and the tech looks kinda stupid.

Maximum J-WANDERER - this class' large bag of tricks make it very good class.
TransShape (dodge physical attacks), Poison Bubble (the other Tree-type spell 
that poisons, if you didn't know and drains MP from enemies), Sleep Flower 
becoming mutli-target, and Lunatic (lowers enemy' HP by 1/5) are just 
A few (very few for the Wanderer) spells he gets.

Frog-WANDERER-Ah yes, the wanderer. It has fun spells to let you tinker 
around with. Dance of Roses...bleh. Too many spells to write, but they kick 
ASS. Try him out -_^ 

Tw1light- Wanderer: Talk about having a big bag of tricks. He gets some VERY 
Cool spells (I really like using Life Boost on Angela or Carlie on boss 
fights) and Lunatic is also good. However, he is the weakest of Hawk's final 
Classes and his Tech is one of my favorites of all time. Sure, it's not Full 
screen but...I mean, who couldn't like watching a guy throw a rose and then 
go nuts? Eh? EH? 

Anemo: Wanderer - Gets a bunch Leaf and Moon spells to play around with. 
However, one only does damage. (Poison Bubble - steal some MP too.) The other 
ones just do status affects and such. Has the lowest Attack, Agility, and 
Intelligence out of all of Hawk's FC's (Sucks, don't it?). Best used in 
conjunction with Lise (Light or Dark? It depends on you way of taking on 
enemies). NO FST


Dragon Emperor: Wanderer-My favorite overall class, this has all the right 
spells, Aura Wave which allows max tech gauge, Body Change can be very useful 
especially when you can multi target your enemies (not useful against bosses) 
and the body change also will cut the enemies defense in half (sometimes 
less) which makes it easier to kill off them, Poison Bubble is most useful 
against bosses since 75% of the time you cast it on a boss it will take 
around 150-200 and will poison them tipping the battle more in your favor, 
then there is Lunatics which will lower the enemies hp(how much hp it takes 
it determined by how much hp the enemy has and how much luck you 
have),Transhape is useful if you are tired of battling and just want to get 
on with the game without some monster whacking at you, and Sleep Flower which 
when you can multi target it can be a handy spell. 

NOTE: I think it's been pretty clear that as far as having fun, this is the 
Class to choose.  Just the fact that he is so much fun to play with is a 
reason to consider choosing this class.  But be warned; DON'T use this class 
as a fighter, as he performs horrible in that area.  Use him as a Support 
spell caster.  Please note also that it is still unconfirmed whether Poison 
Effects Bosses.


ROGUE-The Rogue is not as versatile as the Wanderer, but is still a great 
class nonetheless.  In fact, this class has the best overall stats in the 
game (tied with the Ninja Master), as well as the best Luck.  This class has 
Decent Attack Power, and because of his 2x attack, it's not as low as it 
might seem at times.  All of this class' spells (other than the 2 non trap 
skills he learned as the Ranger) are offensive.  This class also has almost 
unlimited supply of MP, due to the Grenade Bomb spell.  This class is the 
best Substitute if you don't have Angela in your party, as he has a nice 
variety of spells, some elemental, others not.  The only disadvantage this 
class has (as far as I can tell) is that he is completely offensive and has 
no Multi Target (MT) Spells that deal damage.  But still, the Rogue is one 
amazing class against bosses, and still performs well in regular battles as 
well.  Plus he can open a chest with no chance of Traps as well as have a 
high critical hit rate (mentioned my problem before about this.)
Item needed for Class Change: Bad Luck Die
Effects: Casts Land Mine on one enemy.
Tech-Thousand Slice, Hawk jumps on the enemy, and slashes him many times, and
Little slash marks appear on the enemy.  Good damage to one enemy.
Spells:(Also dread writing the Rogue's spells, but not as much as the 
Wanderer's)
First, he'll learn to MT Sleep Flower and Change Form like the Wanderer did, 
than he learns his more advanced skills.  Also, like Hawk's Dark Classes,
The Higher his agility, the stronger his spells will become.
ROCK FALL- Hawk needs an Agility of 15 needed.
Effects: Causes small rocks to fall on the enemy for a decent amount of level
2-trap damage.  Note, this is not an Earth Attack, despite what other FAQs 
say, as it's the impact that hurts the enemy, not the Rocks themselves.  OK 
spell, but there are better ones out there. Costs 3MP
LAND MINE-Agility of 16 needed
Effects: Hits the enemy with an explosion for stronger level 2-trap damage.  
This is not a fire-based attack, like many FAQs may say, as it's the force of 
The explosion that hurts the enemy, not the fire it produces (I tested this 
on Genova, and it deals damage, and Genova absorbs fire attacks, thus point 
made.) Does same damage as the Rock Fall, only slightly better damage wise.  
Costs 4MP
CUTTER MISSILE-Need Agility of 17(all Rogue Spells after this require an 
agility of 17)
Effects: Throws an enlarged Axe type weapon at the enemy, dealing some decent 
non-elemental damage.  This is a decent and cheap spell for getting rid of 
annoying little enemies or weakening them at least.  Costs 3MP 
AXE BOMBER-
Effects: Throws an explosive axe dealing nice fire damage.  Good if you need 
A cheap fire spell to rid your self of an annoying enemy, or deal damage to a
Boss.  5MP
ROCKET LAUNCHER-
Effects: Hawk magically creates Missiles and fires them at the enemy dealing 
Powerful fire damage.  Very good and pretty damaging spell, especially 
Using it against enemies vulnerable to fire.  Costs 6MP 
CRESENT-
Effects: Hawk throws an axe type weapon and deals some good Dark based 
damage.  Nice against the 2nd Full Metal Hugger and Heath, as Dark Spells are 
Hard to find as well, especially without Angela in your party.  Costs 4MP
GRENADE BOMB-
Effects: This spell is by far his best spell for this class.  It does the 
same as the Wanderer's Poison Bubble, except deals more damage and does not 
poison.  Take the same precautions with this spell as with the Wanderer's 
Poison Bubble spell.  This causes the Rogue to keep casting his spells over 
and over, and regenerate his magic to cast some more.  Oh yeah, Hawk throws a
Big Green Pumpkin Bomb at the enemy, which explodes in blue light, dealing 
Great wood damage.  Costs 7MP
SILVER DART-
Effects: Another great spell.  Hawk takes a dark and throws it at the enemy, 
Dealing great Holy damage.  This spell, when Stats are raised, can be even 
better than Carlie's or Angela's Saint Beam, as it deals more damage in the 
long run and is much cheaper as well.  Holy elemental is one of the best 
elementals in the game, as most enemies are dark ones, thus being susceptible
To Holy Magic.  Costs 2MP
Stats:
Strength 17
Agility 21
Vitality 19
Intelligence 17
Spirit 17
Luck 22
Ultimate Equipment:
Man Slaughter
Silver Wolf Garea
Silver Wolf Pelt
Lucky Card

Other Opinions one this Class:
Paul Wolfstien ROGUE- you have to have a number 4, even though the ROUGE 
doesn't deserve it. It's a great class ... but all of Hawk's FC's are. It has
The best stats in SD3, and great spells. It could very well be number 1,with
The rest of Hawkeye's FC's. Grenade Bomb is pure GOLD. He has an awesome LV3 
tech as well.  

Veib- ROGUE: Not as much of variety in spells than the Wanderer, but way more
Killing power, and the only class that can replace Angela as a spell caster
(While not being as good as Angie, he's still good enough for a main caster). 
Has great stats; too, though they don't really matter since I'm never on a 
high enough level to have all stats maxed. The weaker trap attacks
Are decent early on, but better ones replace them quickly. The only ones I 
used regularly in the end game were Rocket Launcher (best fire damage), 
Crescent (dark damage), and Grenade Bomb (great, rasps MP and deals good Leaf
Damage His best spell IMO), and finally Silver Dart. Costing only 2 MP and 
dealing Light-based damage, I think it's the second best spell for Rogue. He 
also has Thousand Slice, the coolest ST tech in the game. Overall a good 
class, but attack power is a bit low. Again, he has just too many useless 
spells. Still, he is probably my favorite of Hawk's Final Classes.

Frog-ROGUE-Has some good spells. Hawk's worst class though IMO. Silver dart 
is TIGHT, but his other spells...they're only OK. I use the dark classes 
almost exclusively, so I don't have much to say about the light classes

Tw1light- Rouge: Commonly over-shadowed by the Wanderer, he serves a 
different purpose. Generally, he gets offensive skills that deal ELEMENTAL 
damage. I particularly like Silver Dart. I've gotten it to deal 350-400 
damage before against Dark enemies and it takes under 2 seconds to cast. 
Still no Full screen Tech though 

NOTE: Apparently, on the boards, this happens to be the least popular class.  
I know there are a few who praise it, but many tend to think it's his worst 
class.  This is one thing I can't seem to understand, but everyone is 
entitled to his or her opinion, and I validate all as you can see.  So just 
take all opinions into account. 

Anemo: Rouge - Gets more attack power and attack magic (with more elements 
[Fire, Dark, Leaf, Holy]) than Wanderer. Silver Dart (Holy) rocks! Especially 
if you chose Kevin/Carlie as you main character. NO FST!

NINJA MASTER: This Class is exactly as it might sound, a master of the arts 
of the Ninja.  This is the only one of Hawk's classes w/out a large variety 
of spells, but instead, he learns to MT all his old ones, and they become 
much more powerful.  This is great, as not only do you deal some good 
elemental damage to all the enemies, but lower all their stats as well.  He 
lacks an FST, but he (tied with the Rogue) has the highest overall stats in 
the game.  This class has the highest Agility, and that means his spells are 
as strong as possible.  This is my favorite class in the entire game, but 
many people seem to disagree with me.  But it's a great class nonetheless 
(most experts will say that, those who don't have never really used the Ninja
Master Correctly) But what makes the Ninja Master the Best is that his 
Shuriken spell does about 400 points of damage with stats raised and the 
enemies lowered, it is an MT spell, lowers the enemies hit rate, and Costs 
only 1MP.  Now you know why I call it the "1MP wonder" and I forgot to say 
that it takes him very little time to cast this spell.  His luck is also good
Enough that he has a %100 Chance of opening chests without traps.  Note that
Many FAQs claim the Ninja Master has the highest attack power of all of 
Hawk's classes.  This is untrue, as the Night Blade is stronger then him in 
every way (physically speaking)
Item needed for Class Change: Bulls Eye Die
Effects: Fire Jutsu on all enemies
Tech-Shadow Dive, Hawk leaps into the ground and a shadow circle appears to 
show his movements, and then leaps up at then enemy and slashes him many 
times with an explosion.
Spells: Finally an easy class with spells.  The Ninja Master learns no new 
spells, only learns how to make the old ones stronger and can now Multi 
Target them.
Stats:
Strength 17
Agility 22
Vitality 19
Intelligence 18
Spirit 16
Luck 21
Ultimate Equipment: 

Konguo Raken
Stealth Hood
Wind Demon Mail 
Stealth Guard
Other Opinions on this Class:
Paul Wolfstien- NINJA MASTER- The NM is a great class because of it's great 
stats, and MT Jujitsu's. Also the MT Shuriken is very, very good. Not much 
for Variety like the Duelist, but it seriously kicks but. Gets a nice LV3 
tech, too. 

Frog- Ninja Master-It's a nice class, but not as good as Night Blade. Shadow 
Dive is only Single Target, but its OK. He learns all the Jutsus (multi) and 
Has the most attack strength. Not bad.

Veib- Ninja Master: The Ninja raised to the next level, basically. No new 
skills over the Ninja, only ability to Multi-target them. But since I have a 
Habit of using spells only on bosses; this ability is basically useless to 
me. A great class, but for the mentioned reason I don't use it. He is 
probably the best choice for anyone who uses spells on regular enemies. 
There's nothing really wrong about Ninja Master, except the lack of FST. But 
Shadow Dive is one of the coolest single-target techs in the game. 

Tw1light-Ninja Master: As you've probably heard, the Ninja Master learns no 
new spells but learns to multitarget his old ones. While this may not seem so 
good, it is DEFINTELY worth considering. Multitarget Thunder Jutsu is 
EXTREMELY good, and so is multitarget Shuriken (the One-Hit wonder. =]) Still 
no Full screen Tech, though... 

Anemo: Ninja master - No new spells but gets to multi target the old ones! 
(Shuriken, Fire Jutsu, Thunder Jutsu, Water Jutsu, Earth Jutsu) Really useful 
if you don't have Angela in your team/not enough magic power (e.g. Duran and 
his sabers)

Thunda Snake: Ninja Master-Probably Hawk's coolest class, IMO (not best, 
there is no best, remember that), because he gets multitarget Jutsu Magic, 
and can throw multiple Shurikens. The Ninja Master's MT Jutsus/Shurikens are 
more powerful than the Night blade's new magic (with the exception of Black 
Rain, but still), they do good elemental damage, AND they lower stats. That's 
a lot for 3 MP per Jutsu. Though maybe not as powerful as the Night blade, 
this is an excellent choice of class. 

NOTE: Many Faqs will say that this class is the Strongest of Hawk's Final 
Classes, but that is untrue.  As far as Strength goes, he is 2nd best behind 
the Night Blade.  Also, many Faqs dislike him because of his lack of New 
Spells.  Don't be fooled, as many a time, Quality beats Quantity. 

NIGHT BLADE: Meet the most popular of all of Hawk's classes.  The Night Blade
Combines the features of a spell caster and a fighter into one powerful 
class.  Personally, this is not my favorite class, as I said I like the Ninja
Master, but it's easy to see why people love this class so much.  The one 
reason its popular is that while retaining all its old Ninja Skills, it adds 
a few new ones that are fun to play with as well.  But the most popular thing
About the Night Blade is that it is the only class of Hawks with a level 3 
FST, but not just that it is an FST, but the damage it deals is also great.  
Downsides are that its stats are not as high as the Rogue or the Ninja 
Master, and all its spells (Black Rain being the exception) are Single 
Target.  Plus, many of his newer skills are not very useful, and his old 
skills don't perform as well as the Ninja Master performs them (they are 
weaker and not MT in this class):
Item needed for Class Change: Night's Eye Die
Effect: Thunder Jutsu on all enemies
Tech-Split Image Slice, Hawk splits into how many enemies are on the screen 
and slashes them all, kind of like a multiple Silhouette Slice to say the 
least.
Spells:
POISON BREATH-Requires an Agility of 18
Effects: Hawk breathes some gas out of his mouth that does a little grass 
damage, but also poisons the enemy.  Not a great skill, as it does little to 
bosses, and its only ST and deals too little damage.  Costs 3MP
FIRE BREATH-Requires 18 agility
Effects: Same as Poison Breath, only fire based damage, and does not poison. 
I can't find one use for this spell, as the Night Blade has Fire Jutsu that 
does the same, if not more damage then Fire Breath, and lowers stats as well.
If someone can find something this spell does better than Fire Jutsu, please 
E-mail me (DbzFFlord@aol.com).  Costs 3MP.
Note: Apparently, this Spell is Useless.  For one thing, it is NOT elemental, 
so it gets compared to Shurikens, Blow Needles, and Deadly Weapon.  All three 
of those cost the same or less than Flame Breath, does less than all 3 of 
them, and causes no Special Effects.  A few theories on this Spells Existence 
were that it looks cool, or that you need a useless spell in an RPG and this 
happens to be the one.  As I said, if there is a use to this spell, please 
contact me at my E-mail listed above.
BLOW NEEDLES-Requires 18 agility.
Effects: Hawk blows small needles at the enemy, dealing minor damage but also
Silences non-boss enemies.  Good against some strong magic or tech using 
enemies, like Dark Lords who use Eruption Sword.  Loses value if you have the 
Rune Master or the Star Lancer, who can Silence as well, but do it with 
better spells (Stun Wind hurts a lot, and Marduke is strong and MT.) Cost 
3MP.
DEADLY WEAPON-Requires agility of 18
Effect: This spell is even better than, say, Lunatic.  Reason being that it 
does the same thing, but also deals damage (I think its damage first and then
HP down) and costs less.  A very handy spell at beginning of boss fights.  
BTW, its animation is that Hawk grabs a very large Wrench and throws it at 
the enemy.  What can I say; it fits his character, as he is a resourceful one
 As well, and that means using whatever he has got. Costs 4MP
BLACK RAIN-Requires agility of 19
Effects: Hawk causes a rainstorm of black water, dealing good dark damage to 
all enemies.  This is another decent spell of his.  It's his only MT one and 
its dark elemental makes it good against enemies like Heath and the 2nd Full 
Metal Hugger, as well as annoying light enemies all around.  Disadvantage is 
that a lot of enemies later in the game absorb dark energy (namely those in 
Mirage Palace) so you might help the enemy instead of hurting it.  Costs 6MP
Stats:
Strength 18
Agility 21
Vitality 19
Intelligence 17
Spirit 17
Luck 20
Ultimate Equipment:
Death Stroke
Bloody Mask
Black Garb
Stealth Guard

Other Opinions one this Class:
Paul Wolfstien- NIGHTBLADE- The NB is Hawkeye's best class. He has the best 
STR of Hawk's FC's, and his spells are awesome. He's also the only FC of 
Hawkeye to get a FST (and it's one of the best in SD3). He's just one of 
those classes that is ... just that damn good. You'll want to have him in a 
lot of parties. Forget about "flow" and "combos" lol. His Deadly Weapon spell
Rocks, along with Black Rain, Blow Needles, and the ST jujitsu's. 
Poison/Flame Breath is there because they look cool, I guess. Great Class. 
 
Frog- Night Blade-Best Hawk class IMHO. Nice spells, Hawk's best B attack, 
and most powerful. I mean, Split Image Slice just kicks ass. His Jutsus are -
GREAT- stats down attacks. Deadly weapon lowers the enemies HP's...Kicks ass 
in general

Maximum J- Night blade - physically, it's Hawk's strongest class. Magically, 
It's 3rd banana. It has a Full Screen Tech, so, that another high point. It's
Spells of interest are Poison Breath (told you) (one of the few Tree spells 
and poisons enemy), Blow Needles (silences enemies), Deadly Weapon (cut enemy
HP by 1/5 and damages them), and Black Rain (Dark elemental damage on all 
enemies. the downside of it is by the time you get it, most enemies absorb 
Shade) 
 
Veib- Night blade: I've seen people say that this is the only way to go with 
Hawk, and far superior when compared to his other FC's. 'Blade is great, but 
Not that great. Best attack power and best tech, thus making him the best 
physical attacker of all Hawk's classes. Unlike Ninja Master, he actually 
gains new spells. The breaths are actually kind of useless, since why not use
Fire Jutsu instead of Fire Breath? And bosses wont be poisoned. Blow Needles
Is good when there are Night blades/Ninja Masters/Sword Masters/Dark 
Lords/Werewolves around, because their techs hurt a lot. Deadly Weapon is 
basically like Lunatic, good in boss fights. Having mostly dark-type enemies 
in Final Areas reduces Black Rain's usability. This is a great class, but not
My favorite one. Though I'd say he's the best choice if you want to have Hawk 
as the main fighter (ie. have Angela and Carlie both). 

Tw1light- Night Blade: SPLIT-IMAGE-SLICE! Full screen Tech, nice damage, nice
Animation. Split Image Slice = Dead enemies. Also gets a crap load of new 
spells. Deadly Weapon is great, and against enemies that don't protect 
against it, so is Black Rain. Highest Strength of all of Hawk's classes (I 
think) and he gets a Full screen Tech. 

Anemo: Night blade - Arguably the best class for Hawk. Get more spells! 
Poison Breath [Leaf] Deadly Weapon [Lowers HP], Fire Breath [Fire], Black 
Rain [Dark and multitarget-able too] Blow Needles. Split Image Slice!  

Thunda Snake: Night blade-another awesome class, and the most powerful of all 
of Hawk's classes. Has a nice FST, and learns some pretty cool ninjitsu style 
magic. Though some of the ninjitsu magic he learns doesn't prove to be useful 
(*cough*FLAME BREATH*cough*), and some of it does prove to be useful. Blow 
Needles is useful if you don't have something such as Stun Wind, and Deadly 
Weapon knocks off 1/5 of an enemy's HP instantly. I haven't found uses for 
his other ninjitsu magic, though. Oh well. Basically, this team is a 
powerhouse; so go for the Night blade if you're looking for power. 

Dragon Emperor: Night blade-My second favorite class, best class on the dark 
side, The Jutsus are quite useful taking a considerable amount of damage and 
causing status down to the enemy, Blow Needles can be handy at times and is 
usually only good if you have a high amount of luck so it will silence an 
enemy or a boss every time(it does not silence every time and it is 
especially harder to silence a boss without high luck),Shurikens are probably 
the most useful out all the spells since it cost only 1 mp and is cast almost 
instantaneously causing 200 or more damage at higher levels, lastly is Black 
Rain which is quite and is very effect against any elemental enemy and if you 
are around lvl 40 or higher black rain cast within about 2 second after 
chosen.

Note: As I said, the Night Blade is Hawk's most popular Class.  It's not my 
Personal Fav, but I can easily see why people like it so much.

5.Strategies for Hawk
-For all Boss fights, it is a good idea to have Hawk use his level 1 tech, 
Back Slash.  The reason is that, unlike other characters except Kevin, this 
Tech is stronger than his others, even more than Shadow Dive or Spilt Image 
Slice.  Level 1 tech is similar to regular attacks, but they are stronger.  
Since Hawk attacks twice when he uses Back Slash, it makes it more damaging 
than the other techs he has.  What's more is that you can use 2 Back Slashes 
for every level 3 tech you could have done.  That means double the damage, 
and more frequent damage as well.  Sometimes, when a spell is cast, and Hawk 
is pulling off a Back Slash, he sometimes gets a freebee (can with the 
others, but not nearly as frequently.)  Against regular enemies, it depends, 
I suggest use the tech for there class, as Back Slash can miss, especially 
the Ranger's Flying Swallow Toss and the Night Blade's Split Image Slice, 
since those are FST's and are really great against taking out regular 
enemies.  Also, level 1 techs are effect by sabers, meaning he can drain HP 
if Moon saber is on, MP if Leaf Saber is cast, or deal twice as much if the 
proper element is on him that the enemy is weak against.
-Take advantage of Hawks Double Hit.  Use it frequently.  A good strategy is 
to hit and run while using it.  That way he deals good damage and dodges most 
attacks that come towards (not including spells are level 2/3 techs) Because 
Hawk attacks twice, his tech gauge fills up twice as fast, and so he can get 
his level two or three techs in the time it takes other characters to get 
their level techs up quickly.  This is undoubtedly, a handy maneuver.
-Take advantage of the way Back Slash hits enemies around him.  If Hawk has 
his level one technique and is surrounded on all sides by enemies, then use 
Back Slash to knock them all aside.  If you are lucky, he'll kill enemies all 
together.
-Always have Hawk open chests.  I can't stress this more.  Not only does he 
have a low trap rate while opening them, but a high rare item rate as well, 
due to his high luck.  An example is that most times defeating a lesser 
demon, you'll get a shade statue.  On lucky occasions, you can get an ??? 
Seed from them, and on the best occasions, a Weapon/Armor Seed can be found.  
With Hawk, you can get a large amount of ??? Seeds from them, and maybe a few 
Weapon/Armor seeds as well.  This allows you to Class Change before Pedan, a 
very good thing, as the God Beasts are much easier to defeat then.
-Hawks Change Form spell has more uses than you think (all his light classes) 
Say you don't want to level your characters up too much because by doing so, 
you'll Class Change (CC from now on) at higher level.  When a character CCs, 
the previous classes stats max out, making the Earlier you CC the better.  An 
example is when going Thief to Ninja or Ranger (does not matter here), your 
stats were 8, 12, 6, 5, 5, 11 (does not have to make sense, this is for the 
sake of argument), his stats will be 9, 12, 9, 9, 9, 12 when the CC is over.  
This means a level 45 characters that CC at level 43 will be weaker (MP and 
HP might be exceptions) than a level 42 characters that CC at level 38.    
Casting change form on an enemy slows down the Exp Gain tremendously.  This 
is really good, when you're trying to get  ??? Seeds from boulders and don't 
want to level up too far.   It's also good to avoid unnecessary battles, or 
killing certain enemies before others for purposes of treasure.  Like if 
there's a Night Blade and you want Weapon/Armor Seeds, and there is one more 
tough enemy, turn the other enemy into a shell hunter and kill him quickly, 
then go for the Night Blade.
-Sleep Flower may not be good with the Ranger, but the Rogue and Wanderer's 
MT version is.  The reason being is that if you want to avoid a battle 
altogether, cast this spell on all the enemies (don't use an attack, or the 
Computer controlled characters will attack the enemies, waking them up), and 
they will be inactive temporarily, giving you enough time to run.
-If an enemy is immune to one of the Jutsus, there is one solution you can do
to make them affected by it, use a Specter's eye, which can be bought at the
Black market in Byzel.  This takes away any immunity the boss might have, and 
so you can lower all his stats that the Ninja or his more advanced forms 
can utilize.  Also works with the Evil Shaman's anti magic spell.
-Take advantage of the Ninja Master's MT Jutsus techniques.  With this, you 
can quickly and effectively damage all the enemies and lower all of the 
enemy's stats.  Just cast Fire Jutsu on Magic Enemies, Water Jutsu on power 
house enemies (those Dark Lords yet again), and then cast Thunder Jutsu on 
all enemies to lower their defenses, and now you can beat the crap out of 
them all without you worrying about them hurting you.
-As I said before, use Lunatic or Deadly Weapon on every boss immediately.  
This will lower their HP by 1/5 right off the bat.  But it only works once 
per boss; so don't waste MP casting this spell over and over again.
-Use Grenade Bomb and Poison Bubble a lot.  This way, you will not run out of
MP, and you steal it from the enemy.  Also, you can use walnuts on people who 
need them more, like Angela or Carle.
-Use Blow Needles on enemies with dangerous techs or spells.  This will 
eliminate the threat throughout the battle (Dark Lords fall under this 
category yet again, as well as the enemy Night Blades.) Also, cast them on 
anything that heals.  These enemies are real pain since they cause battles to
go on longer than they should.  This also gives you full Exp awards.
-When you have the urge to cast Flame Breath, don't, unless you just want to 
see it.  Fire Jutsu is stronger and lowers stats as well for the same price. 
 Also, don't waste magic on Poison Breath as well.
-The Night Blade and Rogue are good choices if your team lacks Angela, since 
they can cast a whole slew of elemental spells, both of the classes can cast 
Dark elemental spells as well.  These two can effectively take advantage of 
all most of the enemies' weaknesses, and both contain a wood elemental spell 
too.
-The traps the Ranger and the Rogue has are not great, but can be used if you
need a long distance attack (like a monster on a cliff and you can't reach 
it) cheaply and effectively.  I believe, the weaker (arrows and spikes) ones 
take about 6 hits to kill an enemy, and the stronger ones take about 4 hits 
to kill (Land Mine and Rock Fall).
-Never underestimate a spell because of the amount of MP it costs.  Silver 
Dart is one of the best Holy attacks in the game, and Shuriken deal a lot 
more damage than in proportion to its cost.  So using these spells over and 
over again causes some nice damage.
-Make Hawk Dark if you lack a Stat lower in your party, or if Lise is your 
party as well.  Make him light if you need more support or attack magic.
More to come soon....

6.Hawk vs. the other characters:
Duran
High Strength
Gets Shields in Light Classes making have Highest evade
High Vitality
Can Heal in Light Classes
Gets Sabers in Dark Classes
Wide Swing (enabling multiple enemies hit at once)
Low Magic Stats
3 classes with FSTs
Good Range
Sort of One Dimensional, as all his spells but 2 of them (heal light and 
tinkle Rain) are Sabers, meaning they are to help his attack.
Low Luck

Hawk
Decent Strength
All Classes have High Evade and Hit Rate
Decent Vitality (most people say he has low, but a stat of 19 is hardly a low
stat)
Has all those support spells in the Wanderer Class
Have those Offensive Spells in the Rogues Class
Can Lower Stats and deal good damage
1 lvl 3 FST, but best lvl 1 tech (Kevin's being only exception)
Bad Range
High Luck
Mid ranged Magic Stats
Multi Dimensional and can be used almost anywhere

Between these 2, the question is More Strength and Range or More Variety.  Do
not switch Duran with Hawk if he is the only possible healer (no Kevin or 
Carlie in other words) Hawk is better all around, but Duran is much better 
offensively, it all depends on Power vs. Variety.

Kevin
Good Strength
Attacks Twice
High Vitality
Completely Offensive
Can Heal in Light Classes
Can cast pressure point to make him stronger in Light Classes
Can cast 2 most useful sabers IMHO (Moon and Leaf Saber)
Very Low Magic Stats
3 level 3 FSTs
Great Level 1 tech
Lowest Overall Stats
Can Change into a werewolf at night,
Learns 2 techs every class change

Hawk
Decent Strength
Attacks Twice
Mid Range vitality
A lot of Variety
Can lower stats in Dark Classes
Can cast Grenade Bomb or Poison Bubble for Infinite MP
Can cast 2 of most cost-effective spells (Silver Dart and Shuriken)
Mid Ranged Magic Stats
1 Level 3 FST
Great Level 1 tech
Highest Overall Stats
Good all day long, but has too many Useless spells sometimes

Although Kevin can't compare in stats to Hawk, he has 2 things nobody else 
has, 2 techs every Class Change (in other words, 5 techs after the 2nd CC), 
and he turns into a werewolf at night, making him the Strongest character in 
the game, physically speaking.  Here, it's all about whether you want Raw 
Power (Kevin) or a lot of Variety (Hawk)  also, likes with Duran, Kevin can 
heal, and Hawk cannot replace Kevin if Duran or Carlie is not in that party.
These 2 are some extremes, as Kevin is the most 1 dimensional character (not 
necessarily a bad thing) while Hawk has the most dimensions of all the 
characters in the game.  As I said before, Variety vs. Pure Strength is what 
you are to choose from here.  But placing these 2 in a team together creates 
a devastating effect, as they make up for what the other one lacks.

Lise
High Strength
Learns Stat Ups in Light Classes
Can cover all stat downs in Dark Classes
Gets a summon for all her Final Classes
1 level 3 FST
2 Level 2 FSTs
Great Range
Nice wide swing
2nd Highest Stats
Not really one bad stat in any of her classes
All classes have very similar uses.
Great all around character
Can cause Status Effects with her summons

Hawk
Decent Strength
Learns Stat Downs + Damage in Dark Classes, but can't lower Magic Defense
Gets all the Wanderer's spells
Gets the Rogue spells 
1 level 2 and level 3 FST
Great level 1 tech
Bad range
Double Attack
Highest Stats
Learns some neat and cheap spells
Only character with HP lowering spells
Can cause status effects with his spells
Great Variety with all classes different

Hawk and Lise are 2 great characters.  And they are hard to compare as well. 
Lise's stats are better balanced, but Hawk's are a bit better.  Lise can also 
do a Change Form effect with her Spell Freya, but its always MT, making it 
not as useful as Hawks Change Form where he can control who will be hit by
it.  Lise's Dark Summons is very devastating, and the Summon learned in the 
Star Lancer (Light Dark) Marduke, hurts and silences all enemies.  Lise's 
strength is a bit better than Hawks, but she attacks only once, which makes 
it lower in the long run.  Yet she has much better range in as well.  One 
thing I hate to do is decide between these two, as when paired together, they
make the best 2-person combo, and if Hawk is a Ninja Master, Lise a Star 
Lancer, and if Kevin is with them as well as a Warrior Monk to heal, they 
have created the best team in the game IMHO.

Angela
Low Strength
High Intelligence and Spirit
Decent Luck
Low Vitality
Mediocre Agility
Nice set of spells
No FSTs
3 of her classes are very similar
One Dimensional, Offensive Magic Character
Ultimate Spells are great one way or another
Dark Classes kind of lack usefulness
Always Maxes spell slots out
Learns 6 spells before the 1st CC

Hawk 
Decent Strength
Mid Ranged Intelligence an Spirit
Very High Luck
OK Attack
Multi Dimensional Character
Jutsus do more than one thing
Light Classes Max Spell Slots out
Light Classes skills are not MT, the good ones at least.
Lots of Useless spells vitality
Very High Agility
Nice Set of Skills (not all of them can be called spells)
1 level 3 FST, 1 level 2 FST
Double hit 
Classes contain a lot MT spells


She is the only character whose job is to Cast a whole slew of Attack spells.
But Hawk's Night Blade and Rogue can make up for the lack of Angela in your
team, as they have nice amount of elemental spells in the game.  Angela's 
strength is the lowest in the game, tied with Carlie, and she misses a lot 
too.  Not to mention takes a lot of damage from attacks and casting spells 
takes time.  Hawk can do what Angela can, albeit not as well, but can act 
offensive in a physical way as well.  Personally, other than Angela's 
personality and actions, she is not that great of character IMHO, but if you
are going to use her, its best she becomes a light class, as her Dark Classes 
are nothing to brag about (most FAQs say that the Rune Master is the Only way 
to go with Angela.  We at the Message Board have disproved this and shown 
that her Light Classes are better, but her Rune Master Class <Dark Light> is 
still an ok class nonetheless) So basically, the comparison here is
variety vs. offensive magic.  I know what I'd choose :) BTW, Angela has the 2nd
worst stats in the game, and does not make up for it like Kevin does (his
werewolf form) so that's another thing to put into consideration.

Carlie
Cute, but personality can get annoying
Always gets MT Heal Light
Light Classes learn Sabers and Holy offensive spells
Dark Classes learn Summons and other unique spells
west attack power tied with Angela
High Spirit and Intelligence
Nice Luck Ratings
Low Physical Stats
Gets the best Stat Down spell, Black Curse
High Overall Stats
No FSTs
Learns 2 spells before the 1st CC
Techs are fun to watch, and all have interesting names

Hawk
Attacks twice
Learns a bunch of interesting spells
Very High Overall Stats
Dark Classes Lower stats
2 FSTs, 1 level 2, and 1 level 3
Great level one tech
High Agility and Luck
Mid range Intelligence and Spirit
Techs are cool, but lack comic value that Carlie's contain
A bunch of useless spells as well as a bunch of useful ones
Fun to play as
Classes are all different

Carlie and Hawk are really hard to compare.  Other than stats, they are 2 
different characters.  Carlie has the ever-useful Black Curse and heals 
instantly in her Final Classes, but can't deal the damage Hawk can.  Her 
Demon Breath Spell is similar to Fire Jutsu, except lowers Magic Attack and 
Defense and is dark elemental.  These 2 characters are hard to switch between
one another, since they are used in totally different fashions.  I guess its 
pure support vs. Variety, is the best way to explain it, but even that's not 
that adequate of a description.

7. Weapons and Armor List
This is a list of Hawk's weapons and armor, where you get them, the costs of 
some, and their damage calculations.  I will also list who can equip them, 
like if I say Dark classes, then the Ninja, Night Blade, and Ninja Master are 
the only ones who can equip it, while Neutral means that all of his Classes 
can equip it.  Also note that the weapons, armor, ect. Won't Appear unless 
you are a class that can equip them, so the Cresent Knife Won't appear if 
Hawk is a Ninja, lets say, but the Acala will be there, and Vice Versa for 
the Ranger.

Weapons:
NOTE: For all equipment, if the sign ? appears near something, it means Not 
certain.
Flint Knife
Power-9+2xSTR(to avoid confusion, this means that if Hawk's strength is 3 
lets say, than his attack power would be 15)
Location: Initially equipped on him if he is your Main Character.
Classes-Neutral

Dagger
Power-9+3xSTR
Location: Astoria, costs 90 OR initially equipped if he is your second or 
third character
Classes-Neutral

Baselard
Strength-12+4xSTR
Location-Dwarves Village, costs 194
Classes-Neutral

Roundel Dagger
Strength-12+5xSTR
Location-Byzel, costs 234
Classes-Neutral

Shark Teeth
Strength-12+6xSTR
Location: Palo after Rolante section, Costs 405
Classes-Neutral

Steel Dagger
Strength-12+7xSTR
Location: Dark Priest Village on Island Bucca, Costs 820
Classes-Neutral

Misericorde
Strength-14+8xSTR
Location-Elrand or Sultan, costs 1300
Classes-Neutral

Katar
Srength-14+9xSTR
Location-Mintos, costs 2600
Classes-Neutral

Garuda
Strength-18+9xSTR
Location-Mintos, Costs 2900
Classes-Dark

Main Gauche
Strength-16+9xSTR
Location-Mintos, costs 2795
Classes-Light

Crystal Dagger
Strength-15+10xSTR
Location-Diorre, costs 3160
Classes-Neutral

Ashura
Strength-19+10xSTR
Location-Diorre, costs 3195
Classes-Dark

Elf Dagger
Strength-17+10xSTR
Location-Diorre, costs 3300
Classes-Light

Blue Gale
Strength-16+11xSTR
Location-Altena (Duran's or Angela's story only, same applies for anything 
bought in Altena) OR Mintos and Deen after Mana Holy Land (everyone's story), 
Costs 3830
Classes-Neutral

Yasha
Strength-20+11xSTR
Location-Altena, Mintos OR Deen after Mana Holy land, costs 4400
Classes-Dark

Mythril Knife
Strength-18+11xSTR
Location-Altena, Deen OR Mintos after Mana Holy land, costs 4240
Classes- Light

Dancing Dagger
Strength-16+12xSTR
Location-Merchant Cats after 1st God Beast, first set of Weapons, Costs 7600
Classes-Neutral

Bishamon
Strength-20+12xSTR
Location-Same as Dancing Dagger, Costs 7735
Classes-Dark

Field Dagger
Strength-18+12xSTR
Location-Same as the Dancing Dagger, Costs 7870
Classes-Light

Merikiel Dagger
Strength-16+13xSTR
Location-Merchant Cats after 4th God Beast, Costs 17230
Classes-Neutral

Taishaku
Strength-20+13xSTR
Location-Merchant Cats after 4th God Beast, Costs 17470
Classes-Dark

Sylvan Knife
Strength-18+13xSTR
Location-Merchant Cats after 4th God Beast, Costs 17615
Classes-Light

Sheol Dirk
Strength-16+14xSTR
Location-Pedan, Costs 18270
Classes-Neutral

Acala
Strength-20+14xSTR
Location-Pedan, Costs 32535
Classes-Dark

Crescent Knife
Strength-18+14xSTR
Location-Pedan, Costs 32060
Classes-Light

Crimson Glare
Strength-16+15xSTR
Location-Weapon Armor Seed while in your 2nd Classes
Classes-Dark/Light
Note: For some reason, if the Crimson Glare is removed from the Night Blade 
(Have not tried with the other classes), he can't Re-equip it.  Of course, 
the only reason to remove this is if you got the Death Stroke.

Orichalon
Strength-18+15xSTR
Location-Weapon Armor Seed
Classes-Light Light

Man Slaughter
Strength-20+15xSTR
Location-Weapon Armor Seed
Classes-Light Dark

Konguo Raken
Strength-22+15xSTR
Location-Weapon Armor Seed
Classes-Dark Light

Death Stroke
Strength-24+15xSTR
Location-Weapon Armor Seed
Classes-Dark Dark

Armor: (note, First numbers in defense ratings are Defense, the second is 
Magic Defense)

Cotton Kit: 
Defense: 2xVit+2, 4xINT+7
Location: Initially Equipped if main character
Classes: Neutral

Black Fatigue: 
Defense: 2xVit+8, 4xINT+7
Location: Initially Equipped if 2nd or 3rd Character, Wendel if 1st, Costs 55
Classes: Neutral

Camoulflage Cloak
Defense: 3xVit+8, 4xINT+7
Location: Dwarves Village, Costs 100
Classes: Neutral

Thief's Cape:
Defense: 4xVit+10, 4xINT+7
Location: Byzel, Costs 200
Classes: Neutral

Soft Leather
Defense: 5xVit+14, 4xINT+7
Location: Palo after Rolante Scenario, costs 234
Classes: Neutral

Idaten Cloak
Defense: 6xVit+17, 4xINT+7
Location: Dark Priest Village, costs 276
Classes: Neutral

Chain Guard
Defense: 7xVit+20, 4xINT+7
Location: Sultan OR Elrand, Costs 630
Classes: Neutral

Moon Beam Cloak:
Defense: 8xVit+23, 4xINT+7
Location: Mintos, Costs 1300
Classes: Dark/Light

Elf Breast Plate
Defense: 9xVit+26, 8xINT
Location: Diorre, 1750
Classes: Dark/Light

Fleet Wind Cape
Defense: 10xVit+29, 8xINT
Location: Altena, Deen OR Mintos after Mana Holyland, costs 2350
Classes: Dark/Light

Fluorite Plate
Defense: 11xVit+35, 8xINT
Location: Merchant Cats after 1st God Beast, Costs 3155
Classes: Dark/Ligh

Dark Suit
Defense: 12xVit+35, 8xINT
Location: Cats After 4th God Beast, costs 4135
Classes: Dark

Utsushimi Cape:
Defense: 12xVit+33, 8xINT
Location: Cats after 4th God Beast, Costs 3480
Classes: Light

Ninja Garb
Defense: 13xVit+34, 8xINT
Location: Pedan, Costs 7200
Classes: Dark

Yafuku Cuirass
Defense: 13xVit+32
Location: Pedan, Costs 7735
Classes: Light

Shijima Mail
Defense: 14xVit+40, 8xInt
Location: Weapon Armor Seed while Ninja or Ranger
Classes: Dark/Light

Phantom Cuirass
Defense: 14xVit+42, 8xINT
Location: Weapon Armor Seed
Classes: Light Light

Silver Wolf Pelt
Defense: 14xVit+45, 8xINT
Location: Weapon Armor Seed
Classes: Light Dark

Wind Demon Mail
Defense: 14xVit+48, 8xINT
Location: Weapon Armor Seed
Classes: Dark Light

Black Garb
Defense: 14xVit+51, 8xINT
Location: Weapon Armor Seed
Classes: Dark Dark

Helmets (Helmets and Accessories add to your Defensive Ratings, and have no 
Multiplication, So +3, +1 means +3 to Def and +1 to Mag Def)

Leather Hat
Defenses: +3, +2
Location: Maia, Costs 42
Classes: Neutral

Garravilla
Defenses: +3, +2
Location: Jad (don't have how much it costs)
Classes: Neutral

Feather Hat
Defenses: +5, +2
Location: Deen, Costs 800
Classes: Neutral

Faerie Hat:
Defenses: +6, +3
Location: Diorre, Costs 1150
Classes: Dark/Light

Grizzly Garea
Defenses: +8, +3
Location: Cats after 1st God Beast, Costs 2100
Classes: Dark/Light

Black Hood
Defenses: +9, +3
Location: Cats after 4th God Beast, Costs 2100
Classes: Dark/Light

Nocto Goggles
Defenses: +10, +4
Location: Pedan, Costs 3630
Classes: Dark/Light

Fool's Crown
Defenses: +11, +4
Location: Weapon Armor Seed when Hawk is Ninja or Ranger
Classes: Dark/Light

Wind Spirit Hat
Defenses: +14, +4
Location: Weapon Armor Seed
Classes: Light Light

Silver Wolf Garea
Defenses: +14? +5?
Location: Weapon Armor Seed
Classes: Light Dark

Stealth Hood
Defenses: +15? +4?
Location: Weapon Armor Seed
Classes: Dark Light

Bloody Mask
Defenses: +15, +5
Location: Weapon Armor Seed
Classes: Dark Dark

Accessories: (Note, I don't have the costs for them)
Utsusemi Earrings
Defenses: +2, +1
Location: Forcena
Classes: Neutral

Thief's Armband
Defenses: +3, +1
Location: Jad
Classes: Neutral

Cobra Earrings
Defenses: +4, +1
Location: Deen
Classes: Neutral

Ancient Talisman:
Defenses: +5, +2
Location: Altena, Deen OR Mintos after Mana Holyland
Classes: Dark/Light

Tree Spirit Ring
Defenses: +6, +2
Location: Cats after 1st God Beast
Classes: Light

Mist Creen Charm
Defenses: +7, +2
Location: Cats after 1st God Beast
Classes: Dark

Wishbone
Defenses: +8, +3
Location: Weapon Armor Seed when Hawk is Ninja or Ranger
Classes: Dark/Light

Magnatama
Defenses: +8, +3
Location: Weapon Armor Seed when Hawk is Ninja or Ranger
Classes: Dark/Light

Yaddrig Amulet
Defenses: +8, +3
Location: Weapon Armor Seed when Hawk is Ninja or Ranger
Classes: Dark/Light

Lucky Card
Defenses: +9, +3
Location: Weapon Armor Seed when Hawk is a Wanderer or Rogue
Classes: Light

Stealth Guard
Defenses: +10, +3
Location: Weapon Armor Seed when Hawk is a Ninja Master or Night Blade
Classes: Dark

NOTE: For some reason, the Yaddrig Amulet, Magnatama, and Wish Bone all have 
the same properties.  If someone can verify if they each do something special 
please contact me at my E-Mail Address listed at the end of this Faq.

8.Scenario Tips (only includes things that are in Hawks scenario alone, not 
in anybody else's, Lise being the Exception)
Beginning: To get you through the beginning, just find the Chest with a Round
Drop in it and take it.  Then Find Eagle, and go to Flamekan's Bedroom.  Beat 
Eagle, but take sometime to get familiar with the fighting system.  Note
If you lose, you won't die, Hawk will just get angry and comeback up at Max 
HP till you beat him.  Go to the Bars of jail after being put in there, and 
talk to it a bunch of times until Jessica Comes. Then go to the Crack in the 
wall, and talk to it until Nikita blows it open.  Then get out of there.  If 
you want, fight the Ninjas until you reach level 2, as they are not that 
hard, but give 1 exp each.

After the Mana Holy Land: Go into Navarre.  Search around till you find a 
side entrance into the throne room.  If you want, in the entrance of the 
Palace, on the lower right hand side, there is a secret room to Navarre's 
hidden treasures.  Nothing great, you get a Pumpkin Bomb, Shuriken, and 
Salamando Statue, good for selling all 3 for a little extra cash, not much, 
though.  After giving the Sword to them, go back and fight the lesser demons 
in the throne room, note that the front door to the Throne Room is now open.  
They will sometimes drop ??? Seeds, well if you want to CC a second time 
before beating all 7-god beasts.  Plus, they give you 268 exp each time you 
kill them, which is really good for that time in the game.  You can easily 
become Level 30 in no time.  Just beware of the Ninja Masters and their MT 
shuriken and Jutsus lowering your stats.  Also, beware of Dark Priests who 
will heal the Ninja's and the Ninja Master's as well, making life harder.

Dark Cave: To get here, first talk to the Mana Stone Guru in Pedan, and the 
Location will appear on the Map. This is annoying since one false move and 
your back at the beginning or an earlier part of the game.  I don't know the 
way, but a few tips against monsters.  First of all, getting the 2nd CC by 
this point is very possible (go to Pedan and hunt Boulders at night outside 
for ??? seeds, then go to the Goddess statue in the Mana Holy Land, the Stone 
one, not the 2 Gold Ones right near it, and use the Proper item to CC into 
the right class. I have listed Hawk's CC items next to his Final Classes) and 
that makes life a lot easier.  Now, your priorities as far as killing goes is 
to get rid of Wolf Devils and Night Blades first, since they contain powerful 
FSTs to use against us.  But if you want Weapon/Armor Seeds, kill them last, 
as they both give them to you.  MT Sleep Flower and Water Jutsu will surely 
come in handy here, as Sleep Flower knocks all enemies asleep, and Water 
Jutsu will cause those 2 to lose power on their FSTs.  Blow Needles is a good 
thing as well, as it stops their FSTs altogether.  Just keep searching till 
you find the Mana Stone of Darkness, and Zable Fahr will fight you.  Use 
basic boss tactics on it to win.  Next, search for a statue and press A at it 
and the entire Cave will light up.  Then look for Jagan, after the battle 
with him, go find a bridge of energy and go to dark Palace.

Palace of Darkness: This place is too complicated to give details, so I'll 
generalize everything.  First off, the only hard enemy is the Dark Lords, who
use eruption sword.  Use same tactics on them as you would with the Night 
Blades and Wolf Devils.  Also, kill the Dark Priests before anything else, as
they will heal whatever is being attacked.  The bosses here are not too hard, 
and it's a great place to build up your levels.  Just watch out for Power 
Boulders, who if your level is lower than theirs, their Death Roulette
will instantly kill whoever is hit, but sometimes they kill some of their 
friends. You should be between level 43-47 here, and having the 2nd CC is a 
real big help.
  Also, make sure you go through the Castle all at once, as after you fight 
the Full Metal Hugger, if you leave, you can't return to that spot again.  
That's the only precaution.  Its all or nothing, you can't do half and 
comeback to finish the rest like Mirage Palace or Dragon's Hole.

Now for the Bosses:

Jagan: 
HP: 16000 Weakness: Fire    Monster Type: Undead Magic User (A lich more or 
less)
This guy is annoying, but if you can lower his magic power, and have Fire 
Saber, he should not be a problem.  He brings a Bloody Wolf and a Carmilla 
Queen with him, so kill them first.  Don't cast any spells on him that are 
not meant to lower stats, as he will count, unless the spell is a Fire based 
spell, Death Spell, or Turn Undead.  Despite what people think, he is not 
weak against Holy power, but casting Saint beam with the Sage is still a good 
idea.  Just be careful, he has some nasty spells.  His pyschokinesis attack 
pushes all your characters away from him, dealing about 100 points of damage,
forcing you to have to come back at him with physical attacks.  He might seem 
hard at first, but once you get your momentum straight, victory will be at 
your grasp.  And Beware of his Death Spell if your levels are low, I can't
tell you what level he is, so just approach him with a level of about 43 and
you should be fine.

NOTE: According to a Reliable Source (Ryu Seiryuu's Faq), Jagan is also weak 
against Earth.  I have yet to check this out.

Bigieu: 
HP: 16000 Weakness: Earth, Monster Type: Lunar Magic and Summons Lamian Naga
Bigieu is an annoying enemy.  She is not really that hard, just that she has 
a lot of HP, is agile, and casts moon saber to make the battle longer.  (BTW,
she is Hawk's arch rival, though seems more like Kevin's when battling her) 
She casts energy ball frequently to make her Critical Hit Rate higher, and 
when she becomes small, she is either casting Lunatic, MT Change Form, or 
Lamian Naga.  The first two are not a problem, Lamain Naga can be.  Heal 
right after this summon.  She also has a Level 1 kind of tech called Rolling 
High Claw, which is slightly stronger than her standard attack.  She knows 
every single Moon Spell in the game, but Moon Spells are usually not that 
much of a problem, as only Half Vanish (and Maybe Lunatic) deal damage.  
Casting spells like Earthquake, Earth Saber, Earth Jutsu, and Stone Cloud 
help in this battle.  She is also Weak against Water as well, so blast away 
with Water Jutsu, Ice Saber, Mega Splash, and Cold Breeze as well.  Of 
Course, if you have one of those elements, you most likely have the other, so 
it's a matter of taste.  Death Spell is also good if Angela's level is high 
enough.  As always, start the battle off by casting all stat downs you have 
(Deadly weapon and Lunatic come first if you have either of them) All in all, 
an easy, but long fight.  Just don't panic, and you'll be victorious.

Arch Demon:
HP: 54500 Weakness: Varies first form, Ice (I think) second Form, Monster 
Type: Final Boss, hardest one, knows all spells in the game minus Death 
Ecstasy and Flare.
Oh fun, Hawk has to fight the hardest of the 3 final bosses.  What joy.  All 
I can say is start the battle like any other battle, Lunatic or Deadly Weapon
first.  Raise your characters stats with Scales or Lise's spells; lower his 
(for Jutsus, while his color changes, he is effected by different ones, so 
learn when to use them) Black Curse is great here for quick stat lowering.  
Casting Moon Saber helps with the healing a bit, but you can't rely on it.  
Arch demon is likely to lower your stats, use level 3-magic, Stun Wind being 
his favorite silencing one of your characters, and of course, he knows death 
spell.  To avoid his death spell, approach him at level 51, so his Death 
Spell does nothing to you.  Hawk's and Kevin's Level 1 tech's great against 
him, until he turns black, where he is immune to attacks all regular attacks 
and level one techs.  When he transforms, he uses more skills, but they are 
not as strong or painful as the first form.  That is all except Catastrophe.  
This is the Strongest MT spell an enemy can cast at you.  It deals a good 300
points of damage.  In his second form, he stops color changing (except when 
he becomes black, the he is blocking non-magic attack), and is weak against 
ice.  I suggest only using Ice in the Form of sabers, as casting Magic takes 
to long.  Heal when necessary, follow my advice, and you should prevail. 

9.Team Suggestions:
Hawk Angela Carlie
This is the weakest of all the possible parties.  I suggest Hawk as a Night 
Blade to lower stats and attack at his highest potential, Carlie as a Bishop 
(LL) to cast sabers, heal, and Turn Undead, and Angela as a Grand Diviner 
(LL) or Rune Master (DL), as its either you have stronger magic, or MT target
spells and higher attack power.  Another good solution would be Night Blade, 
Evil Shaman (DD), and Grand Diviner/Rune Master, this way, the Evil Shaman 
can lower Magic defense, the one stat the Night Blade cannot, and cast anti 
magic so his spells are always going to deal damage and lower stats.

Hawk Angela Duran
My first party, good if used properly.  Angela should become a Grand Diviner
or Arch mage (both light classes), Duran a Lord and Hawk a Ninja Master or 
Night Blade (either's fine) Duran will heal, Hawk will lower stats, and 
Angela will wipe out all the annoying enemies on the screen at once.  Nice 
team overall.

Hawk Angela Kevin
Hawk a Night Blade/Ninja Master, Angela an Arch Mage (going to need the 
little extra spirit), and Kevin a Warrior Monk.  Kevin will heal, cast 
pressure point to raise his strength, and cast Leaf Saber on himself and 
Angela so he can heal endlessly and have a limitless supply of rainbow spells
to use on bosses.  Hawk, of course, will lower stats.

Hawk Angela Lise
Try to avoid this team, as it has no healers.  Hawk is best as a Wanderer for
his Defensive skills, Lise a Fenrir Knight for her stat lowering angle and 
casting Lamian Naga, while Angela should become an Arch Mage.  To heal, have 
Angela throw Poto Oils, as she has the highest spirit of the team, and cast 
Rainbow and her MT lvl 2 spells to kill all the small enemies.

Hawk Carlie Duran
Nice Overall team.  Hawk a Rogue to cast his offensive magic and Grenade Bomb
enemies, as well as his MT Sleep Flower and Change Form.  Carlie should 
become a Necromancer to lower stats with Black Curse, and cast Ghost summon, 
and if up against a light elemental enemy, cast Dark Saber as well.  Duran 
should become a Sword Master, so he could take advantage of his sabers, and 
does not need Dark Saber of the Duelist since Carlie can cast it.  Duran and 
Hawk will be attacking and Carlie will heal, of course.

Hawk Carlie Kevin
This is another Good team.  Hawk a Ninja Master/Night Blade, Kevin anything 
other than the Warrior Monk, so he can use an FST, and cast some interesting 
spells
(God Hand has Aura Wave, Death Hand Energy Ball and highest strength rating 
of Kevin's classes, and Dervish has Moon Saber) and Carlie will be a Bishop 
so she is able Turn Undead, cast Sabers and heal at highest potential.  An 
alternative team with these characters is Carlie Necromancer for Stat 
lowering, Hawk as wanderer with his slew of spells to cast, and Kevin as a 
Death Hand for Pure Strength (won't need energy ball, since the Wanderer 
already knows it) or the Dervish for Moon Saber.  Both teams are good.

Hawk Carlie Lise
This is another great team, just less offensive and more supportive than the 
above one.  Hawk should be a Wanderer to cast all his interesting spells, 
Carlie a Necromancer for Stat lowering, and Healing (always a case with her), 
and Lise
a Star Lancer to raise stats quickly and effectively, as well as cast Marduke 
to silence small enemies.  This is another good choice which covers all 3 
main support spells is the Hawk Ninja Master (Night Blade's lack of MT spells
is a problem), Lise Star Lancer, and Carlie Bishop (Maybe a Sage could work 
as well) Carlie heals and casts saber, Lise raises stats, and Hawk Lowers 
them and casts Shurikens for 400 points of damage.  Good team either way, 
just depends on Sabers vs. fun spells.

Hawk Duran Kevin
This is an all boy party.  Nice.  Kevin should be a God Hand (not going to 
need MT Heal Light, since this team as enough HP), Duran a Duelist, and Hawk 
a Ninja Master (not going to need the Night Blades power, trust me.)  Kevin 
Heals, and casts Aura Wave on Duran so he can use his powerful level 3 tech 
(the reason for the Duelist) and Pressure Points himself for more damage as 
well.  Hawk lowers the enemies' stats, and Duran Casts sabers (won't Leaf 
Saber or Moon Saber in a physical party like this) All characters will be 
strong attacks, and Hawk can add some magic damage as well.  Another team 
that works
Is (not as good as above, though) is the Dervish for Strength and Moon Saber, 
Paladin for Healing and Saint Saber, and Hawk will be a Ninja Master or Night 
Blade (this team is a bit weaker than the alternative, that's why you might 
want the Night Blade) for stat lowering purposes.  Both choices are
Good, just the second is a bit more defensive while the first is more 
offensive.

Hawk Duran Lise
This is another good all around physical team.  Hawk a Night Blade to lower 
stats (going to need at least one FST), Duran a Lord to heal all characters 
at once, and Lise a Star Lancer to raise stats and cast Marduke on small 
enemies.  All 3 characters are good attackers.

Hawk Kevin Lise
Remember how I said this is the best team IMHO.  Well, now you'll see why.  
First Hawk should be a Ninja Master to lower all enemies' stats and cast 
shurikens on bosses, plus help attacking.  Lise should be a Star Lancer to 
raise all the character's stats at once, and summon Marduke to rid away 
annoying enemies, and Kevin should be a God Hand, to heal and cast Aura Wave 
on each of them, allowing them to use their Level 3 techs instantly (well, 
close enough) Even Arch demon did not last long against this party.  It was a 
truly amazing team.  The only reason I would not play it again is because the 
game became a bit too easy.  But if you're looking for powerful team, I 
suggest you try this, but make sure you know how to use each character first, 
as what good is anything if one does not know what to do with it.  Oh, I 
forgot, all three characters will have good attack power, and at nighttime, 
this team just gets even better. :) 

10.Future Update Plans
-A Black Rabite Guide for teams that involve Hawk.
-Filling in places that I did not realize I forgot.

11.Version History
Version 0.6-Finished the Equipment Guide, Gramar fixed up a bit, added more 
Boss Strategies, changed a Party Suggestion
Version 0.5-Added section 12 changed the grammar around a bit.
Version 0.4-Added more Comments, Completed Armor List.
Version 0.35-Changed the Spacing a bit to make it fit better, added info some 
info on the spell Flame Breath.  Added personal Comments to Classes.
Version 0.3-Changed the Spacing a bit, started Armor Guide
Version 0.2-Added Tw1lights Comments, changed Back Lash to Back Slash, 
Completed Weapons list.
Version 0.1-Corrected a mistake with spells
Version 0.09-Added comments by Frog, Veib, and Maximum J, revised the Credits 
so it gives credit to those who deserve it in this update
Version 0.08-Added comments by Paul Wolfstien on classes and started the 
Weapons List.
Version 0.07-Changed all Jistus into Jutsus for proper names of spells
Version 0.06-Gramar Corrected, Layout Corrected, Version History Made, 
Version 0.05-Font changed to size 10 and New Courier
Version 0.04-Margins Corrected
Version 0.03-Tabs gotten rid of, Copy Right Fixed
Version 0.02-Got Rid of special Font and Tables
Version 0.01-Creation of Guide, Overview of Game itself, Background of Hawk, 
Hawk as a Character, Hawk Classes and Spells, and weapons, What's new 
section, Future Update Plans, Legal Stuff, Credits, Hawk compared to other 
characters, General Strategies of Hawk, Scenario Tips, Weapon Armor List, 
Table of Contents, and Team Suggestions.

12.Some other SD3 Faqs and Vets who helped on this:

RyuSeiryuu: One of (if not the Most) Respected member on the message boards, 
as not only has he been there for a long time and contains a lot of Knowledge 
on the game, but also because he shares his wisdom to the other Members on 
the board in a rather nice and humble way.  Also, he a has his own Faq out, 
but on the Game in General, which is probably the best around, as it not only 
has his Opinions, but other's as well, so people can see different points of 
views on a class.  If you are having trouble, check out his Faq for the info 
you need.

Tw1light: Another fellow board member, he is nice to talk too, and can be 
funny at times as well.  He was the first of all of us Character Faq Writers 
to write one.  It was on Duran to show the people that he does not suck, and 
he does so very well (changed my Views on Duran a bit as well) His Faq is 
supposedly Final, so don't expect any updates from his Faq, but really, there 
seems nothing else to Put into it.  One thing that makes his Faq special is 
that he adds a few Non-Gameplay info in there, like a few extra Fun scenes to 
see that Involve Duran.  His Faq is seriously worth Checking out.  Also, I 
gave my Opinions on Duran's classes in his Faq as well.  Tw1light has also 
created a Faq on Single Character Challenges (Playing the game with only one 
character through out), which is good as well, but not very developed yet, as 
it is still in its still in the early stages and a lot will be added to it (I 
have recently taken the challenge with the Ninja Master, and I have finished 
it, but his Faq did help me for early parts in the game)  But I would not 
suggest you go to that Faq unless you really are gonna take the Challenge, as 
its meant for Veteran Players who have beaten the game many times.

Lord Zero: The second of the Character Faq Writers such as myself, he wrote 
one on Lise.  In his Faq, he contains not only all the info you could need on 
Lise, but also a bit of info on Norse Mythology.  Another thing interesting 
about his Faq is that he Supported certain classes that were Considered Bad 
and showed people how to use them properly, which has helped me greatly.  
Another Faq that is worth a look, especially if you can't decide on what 
class to make Lise, or just want a little info on Norse Mythology.  I helped 
him out by giving my Opinions on Lise's classes here too.

Thundasnake: A good friend on the Message Boards, and a fellow Faq writer.  
He wrote a character Faq on Angela, the same way I wrote a Faq on Hawk.  His 
Faq is not entirely to his opinions, so it's rather good, as it's not biased 
at all.  But one thing not to do is say the Grand Divina Sucks, as he likes 
that class a lot more than I like the Ninja Master.  Anyway, back to the 
seriousness, a great Faq on info for Angela and how to use her.  I also 
helped him out on this Faq as well.

Veib: He had a rather tough job IMHO, take the strategy of Kevin which can be 
summed up in 1 or 2 sentences and create an entire Faq on it.  And Believe 
me, he does this rather well.  So far, this is the Last Faq on a single 
character out, as we are still waiting for the Carlie Faq to be written.  His 
Faq may not have helped me out, as I knew a lot about Kevin before reading 
his Faq, but it sure is helpful for those who don't know a lot about Kevin.  
This Faq is truly worth Reading as well if you need to know how to use Kevin 
and such.  I helped him with this Faq as well, mostly by voicing my Class 
opinions like others did to help him.  Like the others above, he is another 
Member on the Board.

Paul Wolfstein: He is another fellow board member, one who has been there a 
while like Ryuseiryuu.  He not only knows a lot about the Game, but also OWNS 
the original Japanese Cart.  Because of this, his results on damage are 
different than many of ours (the most notable is the Damage with Jormungand 
and Lamia Naga), and so many Flame wars have started (Mostly, they are my 
fault, and its not necessarily a good thing to be, but they are fun) Anyway, 
so far, he has not written a Faq, but apparently, he is planning on Writing a 
Faq on the Games Classes in general, but also, he might just create a Second 
Duran Faq in the same way Tw1light wrote his.  This is a good thing, as now 
people can see 2 different styles of writing and approaching the Same 
Charater.  To make it short, if you see something written by him in the 
future, it's probably a good idea to go and check it out.

13. Credits:
First, I would like to thank Tw1light and Lord Zero for letting me use their 
Lise and Duran FAQs as a guide, which helped, write mine. I would like to 
thank all those on the Message board who taught me everything I know.  I 
would also
Like to thank Thundasnake, Thornlet, and RyuSeiryuu who helped me a bit on 
this and supported my idea to do this as well.  I would like to thank all 
those in advance who will help me on my future updates.  Until then, see you.
I would like to thank Ryuseiryuu again, as if it was not for his help, this 
FAQ would still not be posted on Gamefaqs.  I would like to thank Paul 
Wolfstien, Veib, Frog, Maximum J, Tw1light, Thunda Snake, Dragon Emeperor and 
Anemo for all of their own opinions on each of Hawk's classes, so those who 
read this can see the classes in a different point of view.  And I would like 
to thank Buskaboo and Edward the Unruly Moose for pointing out certain errors 
that were inaccurate on my Faq, or just grammatical mistakes.  Finally, I 
would like to give credit to Gyara Man for inspiring me to do this.

14.Legal Stuff

This Faq is a copyright 2001 by Meeplelard.  Those who wish to use it for 
writing their own Faq or so are to contact me and get my approval and give 
mention of in this as well.  The most updated copies can be found at 
Gamefaqs.com's   Seinken Densetsu FAQ and Character Guides section. 

For those who wish to contact me, e-mail me at DbzFFLord@aol.com or tell me 
at the SD3 Message.  This is Meeple Lard, saying Good Bye, and Good Luck.  
Hope this helped you.
