STREET FIGHTER EX 2 MINI-FAQ v0.4
by Chris MacDonald

 Unpublished work Copyright 1998-2001 Chris MacDonald

 This document is protected by US Copyright Law, and the Berne Copyright
 Convention of 1976.  It is for private and personal use only--it cannot
 be reprinted in part or in whole, or reproduced in any way or in any
 form (written or otherwise).  It is a free document that cannot be used
 in any sort of commercial transaction, including selling it or giving
 it away as a gift.  This FAQ cannot be referenced, altered, or used by
 anybody (including webmasters, publishers, and magazine staff) without
 my express written permission.  This FAQ was created and is owned by
 me, Chris MacDonald <kmegura (at) yahoo (dot) com>.  It can be found
 exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
 acknowledged and respected that are not specifically mentioned herein.

 I expressly forbid the following publishers/publications from using this
 FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
 Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
 PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
 and Prima Games.  Remember, plagiarism is a crime and is punishable by
 law.

 The Street Fighter EX series is (c) Arika.  The Street Fighter series
 is (c) Capcom of Japan.


=========================================================================
CONTENTS
=========================================================================

 CHARACTER MOVE LIST
  - Balrog
  - Blanka
  - Chun-Li
  - Cracker Jack
  - Dhalsim
  - Doctrine Dark
  - Guile
  - Hayate
  - Hokuto
  - Ken
  - Ryu
  - Sharon
  - Skullomania
  - Zangief
 HIDDEN CHARACTER MOVE LIST
  - Garuda
  - Kairi
  - Nanase
  - Shadow Geist
 GENERAL INFORMATION
 MISCELLANEOUS


=========================================================================
CHARACTER MOVE LIST
=========================================================================

Quick Key:

  ub  u  uf      Jump Up-Back            Jump Up         Jump Up-Forward
    \ | /
 b -- n -- f     Walk Back / Guard       Neutral         Walk Forward
    / | \
  db  d  df      Defensive Crouch        Crouch          Offensive Crouch

 qcf - Rotate joystick d,df,f          qcb - Rotate joystick d,db,b
 hcf - Rotate joystick b,db,d,df,f     hcb - Rotate joystick f,df,d,db,b

 LP  MP  HP      Light Punch         Medium Punch         Heavy Punch

 LK  MK  HK      Light Kick          Medium Kick          Heavy Kick

 All moves are listed when you are facing to the right.  When facing
 left, or if on the 2P side, reverse the left / right controls.


------------------------------------------------------------------------
BALROG
------------------------------------------------------------------------

Rolling Crystal Flash           Charge b,f + P
Sky High Claw                   Charge d,u + P
Flying Barcelona Attack         Charge d,u + K,P
Izuna Drop                      Charge d,u + K, d + P when close
Back Slash                      Press KKK
Attaching Claw                  With no claw, b,d,db + P
Ground Crystal Flash            Charge b,f,b,f + P
G.C.F. Sky High Claw            u + hold P during Ground Crystal Flash
G.C.F. Izuna Drop               u + hold K during Ground Crystal Flash
G.C.F. Flying Barcelona Attack  u + hold K (don't throw) during G.C.F.
Phantom Destruction             Charge b,f,b,f + K
Spinning Izuna Drop             hcf + P during Phantom Destruction
Sky High Illusion               Charge db,f,b,uf + P
Level 3 Rolling Izuna Drop      Charge db,f,b,uf + K, d + P when close


------------------------------------------------------------------------
BLANKA
------------------------------------------------------------------------

Electric Thunder                Tap P rapidly
Rolling Attack                  Charge b,f + P
Backstep Rolling                Charge b,f + K, then direct (P cancels)
Vertical Rolling                Charge d,u + K
Surprise Forward                f + KKK
Surprise Back                   b + KKK
Rock Crush                      f + MP
Amazon River Run                df + HP
Ground Shave Rolling            Charge b,f,b,f + P (hold P and release)
Jungle Heat                     Charge b,f,b,f + K
Beast Hurricane                 Jump, qcf,qcf + P


------------------------------------------------------------------------
CHUN-LI
------------------------------------------------------------------------

Hyaku Retsu Kyaku               Tap K rapidly
Hi En Shuu                      qcb + K
Spinning Bird Kick              qcf + K
You Sou Kyaku                   Jump, d + MK
Sou Shou Da                     f + MP
Gomen ne!                       LP,LP,f,LK,HP
Ryuusei Raku                    Jump, b / d / f + MP / HP
Kikou Shou                      qcf,qcf + P
Sen Retsu Kyaku                 qcf,qcf + K
Ha Zan Ten Shou Kyaku           qcb,qcb + K
Level 3 Kikou Shou              qcf,qcf + PPP


------------------------------------------------------------------------
CRACKER JACK
------------------------------------------------------------------------

Dash Straight                   Charge b,f + P
Dash Upper                      Charge b,f + K
Final Punch                     Press PPP / KKK  (hold and release)
Batting Hero                    hcf + P
Soccer Ball Kick                hcf + K
Angry Fist                      f + HP
Crazy Jack                      Charge b,f,b,f + P, press K, or then P
Raging Buffalo                  Charge b,f,b,f + K
Home Run Hero                   qcb,qcb + P
Grand Slam Crusher              qcb,qcb + K


------------------------------------------------------------------------
DHALSIM
------------------------------------------------------------------------

Yoga Fire                       qcf + P
Yoga Flame                      qcb + P
Yoga Blast                      qcb + K
Yoga Catch                      qcf + K
Yoga Contact                    Hold K during Yoga Catch
Yoga Fake                       qcf + KKK
Yoga Teleport                   f,d,df / b,d,db + PPP / KKK
Drill Zutsuki                   Jump, d + HP
Drill Kick                      Jump, d + K
Kuuchuu Fuyuu                   f,uf,u,uf,b + K  (air)
Yoga Inferno                    qcf,qcf + P
Yoga Drill Kick                 Jump, qcf,qcf + K, dirct d / u
Yoga Legend                     qcb,qcb + K


------------------------------------------------------------------------
DOCTRINE DARK
------------------------------------------------------------------------

Dark Wire                       qcf + P
Dark Spark                      Press P after Dark Wire
Dark Hold                       b + P after Dark Wire
Kill Wire                       f,d,df + P
Ex-plosive                      qcf + K
Knife Nightmare                 f + MP
Death Spin Kick                 f + MK
Kill Trump                      qcf,d,df + P
Dark Shackle                    qcf,d,df + K
Ex-Prominence                   qcb,qcb + K


------------------------------------------------------------------------
GUILE
------------------------------------------------------------------------

Sonic Boom                      Charge b,f + P
Somersault Kick                 Charge d,u + K
Spinning Back Knuckle           f + HP
Rolling Sobat                   b / f + MK
Heavy Stub Kick                 b / f + HK
Flying Buster Drop              Jump, b / d / f + MP / HP
Opening Gambit                  Charge b,f,b,f + P
Sonic Boom Typhoon              Charge b,f,b,f + K
Double Somersault Kick          Charge db,f,b,uf + K


------------------------------------------------------------------------
HAYATE
------------------------------------------------------------------------

Kamaitachi                      qcf + P
Oborodzuki                      qcf + K, (f + K)
Hi Sen Zan                      f,d,df + P
Shiraha Tenjin                  b,d,db + P
Resshin Kamaitachi              qcf,qcf + P
Rai Zan Shou                    qcf,qcf + K
Tsumuji Kagerou Kyoku           Jump, qcb,qcb + P


------------------------------------------------------------------------
HOKUTO
------------------------------------------------------------------------

Chuu Geki Hou                   qcf + P
Chuu Geki Hou: Shou Geki Ha     qcf + P, f + P
Chuu Geki Hou: Shin Kuu Geki    qcf + P, b + P
Chuu Geki Hou: Shin Kyaku Geki  qcf + P, b + K
Shin Kuu Geki                   qcb + P
Shin Kuu Geki: Shin             qcb + P, b + P / K
Shin Kyaku Geki                 qcb + K
Shin Kyaku Geki: Shin           qcb + K, b + P / K
Go Kyaku Kou                    b,d,db + P
Ryuusui                         When close, 360 + P
Chuu Hou                        f + HP
Gai Kyaku                       f + HK
Sa Ren Eki                      qcb,qcb + P, (hold and release P)
Kyaku Hou Gi                    qcb,qcb + K
Ren Shou Geki                   qcf,qcf + P
Ren Bu                          LP,LP,f,LK,HP


------------------------------------------------------------------------
KEN
------------------------------------------------------------------------

Hadou Ken                       qcf + P
Shou Ryuu Ken                   f,d,df + P
Tatsumaki Senpuu Kyaku          qcb + K  (air)
Zenpou Tenshin                  qcb + P
Jigoku Fuusha                   Jump, b / d / f + MP / HP
Shou Ryuu Reppa                 qcf,d,df + P
Shin Ryuu Ken                   qcf,d,df + K, tap P / K at Level 2 / 3
Shippuujinrai Kyaku             qcb,qcb + K, (qcb + K to cancel)


------------------------------------------------------------------------
RYU
------------------------------------------------------------------------

Hadou Ken                       qcf + P
Shakunetsu Hadou Ken            hcb + P
Shou Ryuu Ken                   f,d,df + P
Tatsumaki Senpuu Kyaku          qcb + K, (b + K)
Senpuu Kyaku                    f + MK
Shinkuu Hadou Ken               qcf,qcf + P
Shinkuu Tatsumaki Senpuu Kyaku  qcb,qcb + K  (air)
Shin Shou Ryuu Ken              qcf,qcf + KKK  (use at Level 3)


------------------------------------------------------------------------
SHARON
------------------------------------------------------------------------

Gale Hammer Punch               qcf + P, (f + P / K)
Half Moon Kick                  qcb + K
Prisoner Scissors               b / f + K after Half Moon Kick
Bermuda Symphony                f,d,df + K
Crimson Terror                  When close, 360 + P
Step Combo Punch                f + MP
Step Combo Kick                 f + MK
Crash Punch                     f + HP
Sliding Sweeper                 f + HK
Shuttle Combination             qcb,qcb + P
Sharon Special                  qcf,qcf + K, (qcb + K to cancel)
Hammerhead Rush                 qcf,qcf + P


------------------------------------------------------------------------
SKULLOMANIA
------------------------------------------------------------------------

Skullo Crusher                  qcf + P
Skullo Slider                   qcf + K
Skullo Head                     f,d,df + P
Skullo Dive                     Press P after Skullo Head
Skullo T'katchev                b,d,db + K, then hold LP + MK + HP
Skullo Dash                     Press f,f  (b to stop)
Skullo Tackle                   Skullo Dash into an enemy
Skullo Back Ten                 b,b
Stepping Upper                  f + MP
Kakato Otoshi                   f + MK
Skullo Shock                    When close, 360 + P
Super Skullo Crusher            qcf,qcf + P  (air)
Super Skullo Slider             qcf,qcf + K
Skullo Energy                   qcb,qcb + K
Shin Skullo Dream               LP,LP,f,LK,HP


------------------------------------------------------------------------
ZANGIEF
------------------------------------------------------------------------

Double Lariat                   Press PPP, move b / f
Quick Double Lariat             Press KKK, move b / f
Glowing Fist                    f,d,df + P
Screw Piledriver                When close, 360 + P
Russian Suplex                  360 + K
Bear Hug                        Press P during Russian Suplex
Flying Body Attack              Jump, d + HP
Stomach Block                   Press b / f + MP / HP when behind a foe
Final Atomic Buster             When close, 720 + P
Level 3 Final Atomic Buster     When close, 720 + PPP
Super Stomping                  qcf,qcf + K, (qcb + K to cancel)


=========================================================================
HIDDEN CHARACTER MOVE LIST
=========================================================================

I believe you can release Garuda and Nanase by getting 28800 points
(with all characters?)  Otherwise, there is a physical way to do so.
Get your arcade operator to go into the game menu, enter "Test Mode",
go into "Color", and enter this code on the 1P side:

                MK HK HP MP
                LK HK HP LP
                HK LK LP HP
                MK LK LP MP

...or something like that, I really couldn't translate it ^^;  As for
Kairi and Shadow Geist, I think they become playable after a certain
amount of time or if you get lots of points with all characters.  Anyone
who can verify any of this, I'd love to hear from you.

------------------------------------------------------------------------
GARUDA
------------------------------------------------------------------------

Shuu Ga                         qcf + P
Onizan                          f,d,df + P
Ja Zan                          b,d,db + P
Rai Ga                          f,d,df + K
Gou Ga                          hcf + K
Mai                             f,d,df + PPP
Maboroshi                       Press PPP when attacked
Zan Ki                          f + HP
Kyou Ja                         f + HK
Shuu Gi                         Jump, b / d / f + MP / HP
Ki En Bu                        qcf,d,df + P
Ki En Shou                      qcb,qcb + P  (air)
Sou Kondama                     qcb,qcb + K


------------------------------------------------------------------------
KAIRI
------------------------------------------------------------------------

Shin Ki Hatsudou                qcf + P
Ma Ryuu Rekkou                  f,d,df + P
Mou Ryou Ga Sen                 qcb + K  (b + K)
Shinkuu Shihai                  f,d,df / b,d,db + PPP / KKK
Ryuu Bu                         f + MK
Ryuu Jin Kyaku                  Jump, d + MK
Shou Ki Hatsudou                qcf,qcf + P
Shin Ki Hatsudou                Jump, qcf,qcf + P
Sairou Kyou Shuu                qcb,qcb + P
Ga Ryuu Messhuu                 Jump, qcf,qcf + K
Kyou Ja Ren Bu                  LP,LP,f,LK,HP  (use at Level 3)


------------------------------------------------------------------------
NANASE
------------------------------------------------------------------------

San Ren Kon                     qcf + P, (f + P x3) / (u + P)
Ten Shou Kon                    f,d,df + P
Kasumi Oroshi                   qcb + K,K,K
Gekkyou Botan                   b,d,db + P, hold P
Ryuusui                         When close, 360 + P
Izayoi Rekkon                   qcf,qcf + P
Yayoi Tou Kon Gi                qcb,qcb + P  (air)


------------------------------------------------------------------------
SHADOW GEIST
------------------------------------------------------------------------

Death Crusher                   qcf + P
Death Break                     qcf + K
Death Press                     b,d,db + K
Death Sword Kick                Jump, qcf + K
Death Somer(sault)              Jump, qcb + K
Death Shock                     360 + P
Stepping Upper                  f + MP
Death Heel                      f + MK
Super Death Crusher             qcf,qcf + P  (air)
Death Government                qcf,qcf + K
Death Dream (Ground)            LP,LP,f,LK,HP
Death Dream (Air)               Jump, 720 + P
Death Energy                    qcb,qcb + K


=========================================================================
GENERAL INFORMATION
=========================================================================

New Gameplay Additions:

EXCEL  (Extra Cancel)
------------------------------------------------------------------------
This can be used on the ground or in the air.  To activate it, press
a different P + K.  When activated, you'll pose and the background will
change.  For a limited time (about 5 to 8 seconds), any move or attack
can be cancelled into and out of (including special moves).  This costs
one level of Super Combo Energy to use.  You can use SCs in this mode as
well.


CANCEL BREAK
------------------------------------------------------------------------
If you perform a special move or Super Combo and your opponent is
blocking it, you can cancel your own animation and perform a Guard
Crush on your opponent by pressing the same strength P + K.  Using
this costs one level of Super Combo Energy.  Essentially, this is just
the ability to cancel into a Guard Break attack.

Basic Gameplay:

THROWS
------------------------------------------------------------------------
All characters can throw by pressing b / f + MP / HP.  Some characters
can throw using MK or HK as well.


SUPER COMBOS
------------------------------------------------------------------------
Super Combos are powerful attacks that inflict more damage / have
better priority than normal moves and special moves.  Every character
has their own Super Combos, and they are all performed differently.
When you use a Super Combo, it costs one level of Super Combo Energy.
However, some characters have Level 3 Super Combos, which require that
you have 3 levels of Super Combo Energy to use them.


BASIC CANCELLING
------------------------------------------------------------------------
Instead of just being able to combo normal moves into special moves or
Super Combos, you can combo special moves into Super Combos or even
Guard Breaks into Super Combos.


SUPER CANCEL
------------------------------------------------------------------------
You can cancel one Super Combo into a different Super Combo--this is
called the Super Cancel.  Note that you can Super Cancel even if your
Super Combos are being blocked.  While you can't Super Cancel into the
same SC you just used (i.e. Skullo Crusher, Skullo Crusher), you can use
the same two Super Combos in a three-level Super Cancel (such as Skullo
Crusher, Skullo Slider, Skullo Crusher).  You can even cancel into
button-press SCs (like Hokuto's Renbu), but getting them to connect is
much harder.  Throw-type SCs can be cancelled into (you can Super Cancel
a blocked SC into a throw-type SC for a guaranteed hit), but you can't
cancel out of one into another SC.


GUARD BREAK
------------------------------------------------------------------------
A Guard Break has two effects: if performed against an opponent who
is on the ground (standing or crouching), your opponent will become
stunned for a moment.  If performed against an opponent who is in the
air, they will fly up slowly.  In either case, your enemy will be left
open to attack.  If you use a Guard Break on an already stunned enemy,
they will be knocked to the floor (although it's possible to Super
Cancel off of a second Guard Break).  To perform Guard Break, press the
same strength P + K.   A Guard Break costs one level of Super Combo
Energy to use.


=========================================================================
MISCELLANEOUS
=========================================================================

Translations  ___________________________________________________________

These were done by me and may not be entirely accurate.  Some character's
moves are omitted because they are already listed once or have only
minor changes.

CHUN-LI
  Hyaku Retsu Kyaku             Hundred Rending Legs
  Hi En Shuu                    Flying Swallow Kick
  You Sou Kyaku                 Hawk Talon Leg
  Sou Shou Da                   Paired Palm Strike
  Gomen ne!                     Sorry!
  Ryuusei Raku                  Meteor Drop
  Kikou Shou                    Chi Palm
  Sen Retsu Kyaku               Thousand Rending Legs
  Ha Zan Ten Shou Kyaku         Supreme Mountain Rising Heaven Leg

DHALSIM
  Drill Zutsuki                 Drill Head Thrust
  Kuuchuu Fuyuu                 Mid-Air Float Play

GARUDA
  Shuu Ga                       Attack Fang
  Onizan                        Devil Slash
  Ja Zan                        Serpent Fang
  Rai Ga                        Thunder Fang
  Gou Ga                        Roaring Fang
  Mai                           Dance
  Maboroshi                     Illusion
  Zan Ki                        Devil Slash
  Kyou Ja                       Insane Serpent
  Shuu Gi                       Advancing Devil
  Ki En Bu                      Devil Swallow's Dance
  Ki En Shou                    Devil Swallow's Flight
  Sou Kondama                   Blue Spirit Bullet

HAYATE
  Kamaitachi                    Chain Sickle
  Oborodzuki                    Hazy Moon
  Hi Sen Zan                    Flying Spin Slash
  Shiraha Tenjin                White Sword Blade Turn
  Resshin Kamaitachi            Violent Shaking Chain Sickle
  Rai Zan Shou                  Thunder Slash Flight
  Tsumuji Kagerou Kyoku         Extreme Spinning Secret Fire

HOKUTO
  Chuu Geki Hou                 Deadly Violent Elbow
  Shin Kuu Geki: Shin           Swaying Air Attack: Sway
  Shin Kyaku Geki               Swaying Leg Attack
  Go Kyaku Kou                  Protect Rapid Attack
  Ryuusui                       Stream
  Chuu Hou                      Deadly Elbow
  Gai Kyaku                     Cutting Leg
  Sa Ren Eki                    Refined Spirit Shoot
  Kyaku Hou Gi                  Phoenix Attack Technique
  Ren Shou Geki                 Violent Rapid Rising
  Ren Bu                        Rapid Dance

KAIRI
  Shin Ki Hatsudou              God Spirit Invocation
  Ma Ryuu Rekkou                Demonic Dragon Rending Light
  Mou Ryou Ga Sen               Nature Spirits' Whirling Vortex
  Shinkuu Shihai                Vacuum Control
  Ryuu Bu                       Dragon Warrior
  Ryuu Jin Kyaku                Dragon Blade Leg
  Shou Ki Hatsudou              Miasma God Invocation
  Shin Ki Hatsudou              Devil God Invocation
  Sairou Kyou Shuu              Coyote Wicked Hand
  Ga Ryuu Messhuu               Refined Dragon Destroying Kick
  Kyou Ja Ren Bu                Wicked Disaster Rapid Dance

KEN
  Hadou Ken                     Surge Fist
  Shou Ryuu Ken                 Rising Dragon Fist
  Tatsumaki Senpuu Kyaku        Tornado Whirlwind Leg
  Zenpou Tenshin                Forward Roll
  Jigoku Fuusha                 Hell Windmill
  Shou Ryuu Reppa               Rising Dragon Render
  Shin Ryuu Ken                 God Dragon Fist
  Shippuujinrai Kyaku           Kick with Lightning Speed

NANASE
  San Ren Kon                     Three Rapid Canes
  Ten Shou Kon                    Rising Heaven Cane
  Kasumi Oroshi                   Misty Wind from the Mountain
  Gekkyou Botan                   Moon Mirror Peony
  Ryuusui                         Stream
  Izayoi Rekkon                   16-Day Old Moon Violent Cane
  Yayoi Tou Kon Gi                Spring Throw Cane Technique

RYU
  Shakunetsu Hadou Ken          Scorching Heat Surge Fist
  Senpuu Kyaku                  Whirlwind Leg
  Shinkuu Hadou Ken             Vacuum Surge Fist
  Shin Shou Ryuu Ken            True Rising Dragon Fist


Revision History  _______________________________________________________

Version 0.4 - More corrections.
Version 0.3 - More corrections and additions.
Version 0.2 - New information added.  Some of it is a little uncertain,
              (since I took it from my SFEXA FAQ), so I'll try to confirm
              it by the next revision.

Special Thanks  _________________________________________________________

 Hiro                                              (www.alles.jp/~hiros/)
  - a lot of new moves and official move names.

 Serpent Wave                                  <serpent_wave@hotmail.com>
  - Various corrections and Excel notes.

Author's Note  __________________________________________________________

I haven't played SFEX2 yet, I just wanted to get this information out for
those who needed it and have some fun translating stuff.  This isn't some
sort of full-blown FAQ and I don't intend it to be.  All I did is
translate what info. I could from Arika's page (www.arika.co.jp).  So,
use this guide at your own risk.

Allen and Darun better be in this game....!

 Unpublished work Copyright 1998-2001 Chris MacDonald
