
                   Marvel vs. Capcom 2- Gambit FAQ and Strategy Guide v1.4          
                                       by Gambit
 
********************************Table of Contents:*********************************

1. Moves Legend
2. Profile and Brief History
3. Gambit's Stats 
4. Gambit's Costumes
5. Gambit's Moves
6. Gambit's Assists
7. Damage Guide
8. Gambit's Combos
9. Strategies
10. Gambit vs. Other Characters
11. Legal Crap

*********************************1.MOVES LEGEND************************************

D-Down
U-Up
L-Left
R-Right
LP-Light punch, done by pressing the X button (default Dreamcast settings).
LK-Light kick, done by pressing the A button.
HP-Hard Punch, done by pressing the Y button.
HK-Hard Kick, done by pressing the B button.
A1-Assist 1, done by pressing the L button
A2-Assist 2, done by pressing the R button
QCF- Quarter-Circle Forward. Done by rotating the D-Pad from down, to down-forward, to 
forward. 
(D,DF,F)
DP- Dragon punch motion. Done by pressing forward, down, down-forward in a smooth motion
QCB-Quarter-Circle Back. Done by rotating the D-Pad from down, to down-back, to back. 
(D,DB,B)  
Charge- Done by pressing down for 2 seconds.
j.- jumping
c.-crouching
OTG-Off The Ground
XX- Cancel into
DHC-Delayed Hyper Combo, a Super used by a partner character while another super is 
still in effect.
TS-Team Super, a tag or triple team super.
VC-Variable Counter.


***************************2. PROFILE AND BRIEF HISTORY****************************

*Real Name*: Remy Lebeau
*Height*: 6'2"
*Weight*: 180 lbs.
*Eyes*: Black with red pupils
*Hair*: Brown

Gambit is an X-Man and a former thief. He grew up in New Orleans and joined the X-Men 
after 
befriending Storm. Parts of his past are shrouded in mystery. He has the ability to bio-
kinetically charge an inorganic matter to the point where it explodes on impact. He also 
has
superhuman agility and reflexes and some minor empathic powers. 

Previous Games: X-Men vs. Street Fighter, Marvel vs. Capcom

********************************3. GAMBIT'S STATS***********************************

Gambit is rated 1-10 in power, walking speed, agility, special attacks, super attacks, 
throws, combos, toughness, range, and priority. His strengths and weaknesses are also 
listed.
 
*POWER*:7
*WALKING SPEED*:6
*AGILITY*:8
*SPECIAL ATTACKS*:9
*SUPER ATTACKS*:7
*THROWS*:7
*COMBOS*:8
*TOUGHNESS*:5
*RANGE*:8
*PRIORITY*: 9

*STRENGTHS*: Gambit is fast, fairly powerful, has good combos and moves and has plenty 
of variety. His attacks can sometimes confuse the opponent also.
Also, Gambit's staff gives him INSANE priority and reach.

*WEAKNESSES*: Gambit's ground throws are good, but his air throw is very difficult to 
connect with. Gambit's moves do simply average chipping damage, and can leave him open 
at times,
and have start up or finishing lag.

********************************4. GAMBIT'S COSTUMES*********************************

*LP*- Gambit's original costume. Light brown coat, blue boots and armor
*LK*- Gambit's Marvel vs. Capcom alternate. Greenish gray coat, silver boots and armor.
*HP*- Purple hair and shirt, gray trench coat, blue boots and armor.
*HK*- Dark brown coat, blue boots and armor
*Assist 1*- Royal blue coat, Blue boots and armor.
*Assist 2*- X-Men vs. Street Fighter alternate. Cyan coat, blue boots and armor


********************************5. GAMBIT'S MOVES************************************

***BASIC ATTACKS***

*JAB PUNCH*- X
Standing-Gambit performs a quick backfist.
Crouching- Gambit performs a crouching backfist.
Jumping- Gambit performs a jumping backfist.

*STRONG PUNCH*- X (after a light attack)
Standing- Gambit performs a downward swipe with his staff.
Crouching- Gambit performs a short downward swipe with his staff.
Jumping- Gambit swings upwards with his staff.

*FIERCE PUNCH*- Y
Standing- Gambit performs a strong horizontal swing with his staff reaching nearly half 
the 
screen's distance and knocking the opponent across the screen.
Crouching- Gambit uses his launcher, uppercutting with his staff.
Jumping- Gambit swings downward with his staff, sending the opponent crashing against 
the ground.
 
*SHORT KICK*- A
Standing- Gambit performs a quick knee.
Crouching- Gambit uses a short forward kick.
Jumping- Gambit uses a short forward kick in mid-air.

*FORWARD KICK*- A (after light attack)
Standing- Gambit performs a medium speed middle kick.
Crouching- Gambit uses a short, but quick sweep.
Jumping- Gambit kicks upward, going medium speed and distance.

*ROUNDHOUSE*- B
Standing- Gambit performs a high Roundhouse kick.
Crouching- Gambit performs a fierce sweep.
Jumping- Gambit uses a strong mid-air roundhouse kick.

***SPECIALS***

*KINETIC CARD*    
QCF+P (air) Gambit pulls out a handful of cards, charges them, and throws them at his 
opponent. This is Gambit's main projectile. Light punch throws an almost instant Kinetic 
Card, holding the opponent for a very short time, while the fierce punch version comes 
out slower, holding the opponent longer, making it more able to be comboed off of. You 
can super cancel his fierce Kinetic Card directly into the Royal Flush. The air version 
of this move is angled downward. It doesn't have quite the start-up and slows Gambit's 
fall.

*TRICK CARD*
QCB+P The same as the Kinetic Card, but at a 45 degree angle upwards. Once again, the 
punch determines the speed and holding time. This move has been improved greatly in 
Marvel vs. Capcom 2. It is now faster with much more priority.
If the opponent is hit by this move, they will fall stunned, ready for some nasty 
combos.

*CAJUN SLASH*
DP+P (LK+HP for fierce version) With this attack, Gambit uses his staff to either combo 
his opponent or launch a suprise counter attack. 
LP- Gambit performs one quick attack with his staff. Good for countering or a suprise 
attack.
HP-Gambit attacks with a 3-hit combo. This attack is very good to end OTG combos with.
LK+HP- Gambit attacks with another 3 hit combo. This attack covers more distance, but 
doesn't OTG as well. Use this attack to end ground combos.

*CAJUN STRIKE*
D (CHARGE), U+ K For this attack, Gambit bounces off a wall and delivers a diving kick. 
You can control which wall Gambit jumps to by holding Up and the direction of the wall. 
You can also bounce to another wall by pressing the direction of it after Gambit bounces 
off the first. This attack is better used bouncing off a simgle wall because the attack 
is very quick and sometimes confusing. Bouncing of a second wall gives the opponent more 
time to block and often puts Gambit in danger. 

*CAJUN ESCAPE*
D (CHARGE), U+ P Another version of the Cajun Strike, Gambit starts the attack the same 
way but attcks the opponent overhead with his staff. Like the Cajun Strike, Gambit can 
bounce off the other wall and with this move, it's better too. It makes the move more 
confusing and The opponent doesn't always know when to block. This is a very underrated 
move as a skilled player can make this one of the best in their arsenal.

***SUPERS***

*ROYAL FLUSH* 
QCF+2P Gambit tosses his staff up in the air, and unloads a deck of cards. This attack 
is best used while the opponent is on the ground. If the opponent is above Gambit, the 
staff will knock the opponents into the cards, or sometimes behind Gambit, leaving him 
open. If the staff hits the opponent into the cards, it does a reduced amount of hits, 
but the staff alone does the damamge of a kinetic card. This attack can easily be 
comboed into after a C.Fierce Kick or Fierce Kinetic Card. After Gambit performs the 
Royal Flush, he does a short taunt, which can put him in possible danger. This attack 
has average start up speed and must be timed well. Do NOT use this in desperation 
situations. Gambit uses this in team supers.

*CAJUN EXPLOSION*
QCF or QCB+2K Gambit jumps to a wall and unleashes an attack of super-charged cards 
charged to their highest potential, causing huge shockwaves of kinetic energy to bombard 
the opponent. This attack does fairly good chipping damage, although less then in Marvel 
vs. Capcom, but the power, speed, and number of hits have been greatly improved. This 
attack has fairly slow start up, but is still fast enough to hit an opponent in the 
middle of a move. This move is better to use than the Royal Flush as a desperation 
attack, because it has no recovery lag, so once it's performed, Gambit is perfectly 
safe. The direction you do this move in determines the wall Gambit jumps to.

***THROWS*** 

*Punch Throw*- the "charger". Gambit grabs the opponent, charges them with kinetic 
energy, and kicks them away as they explode.
*Kick Throw*- Gambit knocks the opponent to the ground, slamming them with his staff. 
Moving the D-Pad and pressing the kicks will cause this move to hit more.
*Air Throw* (kick)- Gambit presses off the opponent with both legs, sending the opponent 
crashing against the ground.

***DASHES***

*Forward*- Gambit quickly hops forward.
*Backward*- Gambit dodges back.

***TAUNTS*** 

*Taunt* (Start+B)- Gambit rests his staff on his shoulder and motions at the opponent 
saying "C'mon, mon ami!" 
*Battle Start Taunt*- Cards hit the ground and explode, then Gambit jumps in and says 
"C'mon, mon ami!" while motioning at the opponent.
*Entrance Taunt*- Gambit jumps in and says "It's Showtime!" while motioning at the 
opponent.
*Exit Taunt*-Gambit turns his back and says "See ya, mon chere" as he jumps out.
*Win Taunt 1*- Gambit rests his staff on his shoulder while saying "Don't mess with a 
Cajun!"
*Win Taunt 2*- Gambit charges a card and disintegrates it saying "La tournement c'est 
finit!" 
*Time Over Taunt*- Gambit flips a card up his sleeve and says "See ya, mon chere."
*Assist Call*-Gambit stands straight and says "C'mon!"
*Assist Exit*-Gambit motions to the opponent and says "C'mon, mon ami!"

****************************6. GAMBIT'S ASSISTS*******************************

*ALPHA*: Gambit throws a kinetic card.  
*BETA*:  Gambit jumps in and performs the jab Cajun Slash.
*GAMMA*: Gambit uses his launcher.
*TS*: Royal Flush
*VC*: Jab Cajun Slash

Gambit's assists can all be useful. Super combos can be chained off his Alpha assist 
easily because the card holds the opponent. His Beta is a great suprise or counter 
attack. His Gamma, although the least useful of the three, is his launcher, which is 
powerful, has high priority, and can set up air combos well.


******************************7. DAMAGE GUIDE**********************************

This guide shows how many points of damage Gambit does on an average stamina character 
(100%). A character has about 145 points of life. When a character goes into "Danger", 
moves take off a little but less health, so 3 Royal Flushes will take the character down 
to 1 point of life, but not KO the character.

*Move has variable damage/hits (may lessen or increase damage)
**This move can be pressed for more hits/damage

Jab Punch-        Standing:4       Couching:4       Jumping:4
Strong Punch-     Standing:7       Crouching:7      Jumping:7
Fierce Punch-     Standing:13      Crouching:13     Jumping:13
Short Kick-       Standing:4       Crouching:4      Jumping:4
Forward Kick-     Standing:7       Crouching:7      Jumping:7
Roundhouse Kick-  Standing:13      Crouching:13     Jumping:13 
Kinetic Card-     Jab:15           Fierce:15        Air:15
Trick Card-       Jab:15           Fierce:15
Cajun Slash-      Jab:18           Strong:26*       Fierce:22*
Cajun Escape-     Jab:20           Fierce:20
Cajun Strike-     Short:18         R.House:18
Royal Flush-      Single:49*       DHC/VC:41*
Cajun Explosion-  Single:47*       DCH:32*
Punch Throw-      Standing:16
Kick  Throw-      Standing:16**    Max:24
Air Throw-        Jumping:16
Assist A-         Assist:15
Assist B-         Assist:18
Assist C-         Assist:13   
Switch-           Switch In:10     Snapback:10


*****************************8. GAMBIT'S COMBOS***********************************

Ground: Hunter Series (ZigZag)
Jump: Hunter Series (ZigZag)
Super Jump: Hunter Series (ZigZag) 

***Combos***

**Ground**- All of Gambit's basic attacks chain together. Here are some of Gambit's more 
useful combos.

*LP, LP, LP(MP), LK(MK), HP
*LP, LK, LP(MP), LK(MK), DP+LK&HP
*c.LP, c.LK, c.LK(MK), DP+KP
*LP, LK, LK(MK), DP+LK&HP XX QCF+PP
*c.LK XX QCF+PP
*QCF+HP XX QCF+PP
*QCF+HP XX QCF+KK

**Air**-All of Gambit's air attacks chain together just like his ground attacks. Here 
are some of his more useful air combos.

*j.LP, j.LK, c.LP, c.LK, c.HP, j.LP, j.LK, j.LP(MP), j.LK(MK), j.HP.
*c.LP, c.LK, c.HP, j.LP, j.LK, j.LP(MP), j.LK(MK), j.HP
*in corner-Perform Gambit's Punch Throw into the corner and quickly follow with this 
combo-
 c.LK, c.HP, j.LP, j.LK, j.LP(MP), j.HP

*Use dashes to start off Gambit's combos. His combos are very quick but take some 
timing. Also, cancel Gambit's standing attacks into Super Moves.


*********************************9. STRATEGIES************************************

-Use Gambit's reach and priority to your advantage. Because of his staff, Gambit is very 
good at fighting up close.
-Use Gambit's Cajun Escape and Cajun Strike to confuse your opponent. 
-Gambit's Kinetic Card is argueably the best projectile in the game, but it is not a 
beam. Don't use it like one. Use it in moderation and time it well for nasty combos.  
-The Cajun Slash is a very useful move to end combos with or OTG with. Use it for combos 
of for pressure.
-The Trick Card has gotten a lot better in this game, so use it! This isn't a move an 
opponent will expect you to do, so if they super jump, stay on the ground and throw a 
Jab trick card and hit them with a nasty combo on the way down.
-The Royal Flush is a very powerful move and can be Comboed into off a C.Roundhouse or a 
launcher. The Royal Flush is also a great move to start a DHC with, but use it in 
moderation.
-The Cajun Explosion is faster and more powerful in this game. It is probably the 
ultimate counter super. Once the cards are thrown it beats out anything.
-Dash in and out with Gambit. He has a quick dash and it can be very useful for starting 
combos. His backdash can quickly be cancelled into a move and is a decent way to confuse 
someone into attacking. Once the opponent attacks, hit them with a Royal Flush.
-Use OTG combos mercilessly. Gambit's OTGs are among the best in the game.
-Gambit can cancel any of his ground moves
-Every now and then, add in a well-timed taunt ^_^. His taunt is pretty quick and 
stylish, so use it occasionally after hitting a super or beating a character, but don't 
by any means overuse it.


***************************10. Gambit vs. Other Characters*************************

*Gambit vs. Projectile characters*- Gambit's kinetic card will beat any projectile, and 
he has the speed to fight up close. Gambit shouldn't have any problem against projectile 
characters.

*Gambit vs. Beam Characters*- Gambit's Kinetic Card will not beat out a beam, so try to 
fight up close to prevent those cheesy beam tactics. Most beam characters can't do much 
up close so stay on the opponent at all times.

*Gambit vs. Pixies*- Pixies can be a problem for Gambit, but they can't duck his kinetic 
card. Use a mix of keep away and fighting up close to beat them. Use ducking attacks, 
jump ins, and combos, with well timed supers and pixies won't be a problem. Also, pixies 
take damage worse than other characters. Always Block low and play a good defensive game 
as well as offensive.

*Gambit vs. Large Characters*- Dash in constantly and use ducking attacks and combos. 
Also, look for good open spots to hit with a super. Big characters aren't a problem.

*Gambit vs. "Other" Characters*- Study the opponent's style and look for open spots. 
Play an offensive and defensive game.

**Gambit vs. Abyss**
*1st form*- A super jump and a constant barrage of kinetic cards will take him out in no 
time. If you reach the ground, defend and Super Jump, and throw more kinetic cards.

*2nd form*- The same tactics work on this form as the first. Watch out for his capture 
bubbles.

*3rd form*- Play defensive and use a well timed Cajun explosion when Abyss is in the 
middle of the screen. The Cajun explosion will do a huge amount of damage to this form 
if timed correctly. 


********************************11. LEGAL CRAP***************************************
 Gambit is owned and copyrighted by Marvel Comics, Marvel vs. Capcom 2 is copyrighted to 
Capcom and this FAQ is owned by me ^_^
