GameFAQs presents......


A Banpresto production......


Written by JL Lee......



                              --------------------------
                                SUPER ROBOT WARS ALPHA         
                              --------------------------
                                          for
                       SONY PlayStation (PlayStation 2 competible)

                             -------------------------------
                            |          Flow Chart           |
                            | Jyukuren/Ability Points Guide |
                            |         Plus Alpha!           |
                            |        2 IN 1 Special!!       |
                             -------------------------------

Updated 25/8/2000

Happy birthday to me, happy birthday to me........



BEFORE YOU READ FURTHER!!!!

This document is the result of someone's hard work. If you wish to post 
it on your site, please contact me. Most of the time I will allow you 
to do so so long as NO alterations are done. This document is also NOT 
allowed for any profit making purposes, and I'm NOT going to allow any 
more of this copyright violations to carry on any longer.


Super Robot Wars Alpha [SLPS/SCPS 02528], characters, units, lines, 
episode names, robots, products and such are under the copyright of the 
various companies listed within the game opening itself and are 
copyright trademarks of all agencies involved, All Rights Reserved.


This document is  2000 Lee Jin Lai under the Copyright Act of the 
Republic of Singapore. All international Copyright Violation rules 
also apply. You are ONLY allowed to either print it for personal use or 
keep it in your desktop/laptop/palmtop provided that no one can take it 
and photocopy for any sort of commercial profit. Websites that wish to 
have this put up WILL have to e-mail me for permission, and only if 
this document does NOT have advertisment links on that page. Any other 
forms of profit-making organisations (magazines, papers, linking sites) 
are NOT allowed to take this and use/translate it for your own 
purposes. If you are found out, I swear that I'll take you to court 
without even giving you a chance to explain yourselves. Any other 
people found violating the rules set by the law will face possible 
legal action by the N.F.W.O. (New FAQ Writers Organisation) or by the 
author himself.

Get that clear, you plagarizers. 



This is primarily a guide cum flow chart for people who feel they need 
help in this game. While there is not much need for strategies, to be 
able to get a high Ability Point score at the end, you might need to be 
a little more careful on your strategies. 


>>>>>>>>>>
\         \
 \ CREDITS \
  \         \
   <<<<<<<<<<

GameFAQs <www.gamefaqs.com>
 for the largest collection of written work on games anywhere on the 
 World Wide Web. This is also the site where you got this guide from, 
 right? If not, then the site you got it from is a plagarizer/stealer, 
 and please tell me about it.

JL Lee <sleeping_psycho@hotmail.com>
 for taking time out to write this out after going for almost 2 
 sleepless weeks, beating this wonderful, wonderful game twice in the 
 process. Now for a third go!

Warpdreamer <http://warpdream.tripod.com/>
 The page where I got the flowchart from. Also the FIRST page of any
 kind to have a complete (or sorts) flowchart of BOTH Super and Real 
 routes. Mucho gracias.

RaiRai san and Gewalt3 san
 for posting a LOT of information on the BBS I explore in, especially
 on the secret units, characters (is Sayla really playable?) and APs


>>>>>>>>>>>>>
\            \
 \ FLOW CHART \
  \            \
   <<<<<<<<<<<<<

This flow chart is as accurate as it can be, correct as of this date.
Do note that you'll need to read this with SJIS font on using either
Netscape Navigator or with Microsoft Wordpad (with the appropriate
language reading device switched to SJIS font)



                       Super                              Real
                       -----                              ----
1.                |S̃RbNsbg              ojVOEg[p[
                         |                                  |
2.               }WK[Z̐▽                   K_
                         |                                  |
3.             Qb^[`[oI             zCgx[X~o
                         |                                  |
4.                  WIė                       _ƌĂ΂ꂽG
                         |                                  |
5.            V[NbgEio[Y                 WI̖S
                         |                                  |
6.                A[K}Ė                    ΌAɓn
                         |__________________________________|
                                          |
7.                                bcIRoC
                                          |
8.                        oI̖̓WCAgE{
                          ________________|_________________
                         |                                  |
                       Super                              Real
                       -----                              ----
9.                  ĂԎ                        mȂЂ
                         |__________________________________|
                          ________________|_________________
                         |                                  |
                   South Antaria                          Jabero
                   -------------                          ------
10.               ڊo߂AE                        AĂ
                         |                                  |
11.                K_D                      rX[c
                         |                                  |
12.                  ]̒j                        킢͒N̂߂
                         |                                  |
13.                                   K_
                         |__________________________________|
                                          |
14.                                  Ƃ̖
                                          |
15.                                  gkAP
                                          |
16.                                KAEVA@
                                          |
17.                                    GRGR2
                          ________________|_________________                     
                         |                                  |
                       Super                              Real
                       -----                              ----
18.           g̈ȁ@ԃ}WK[              [[^̌ۓ                    
                         |                                  |
19.      ˁAQ[^[{vsQb^[{G           񎟒
                         |__________________________________|
                                          |
20.                             AQVs  
             _____________________________|_________________________________
            |                             |                                 |
      League Militire               Stay in Area                  Meet up with EVA-02
      ---------------               ------------                  -------------------
21. zREVeB     b𒴂Al𒴂Ał_̐m             m    
            |                             |                                 |
22. K_ÅC                킢̊C                        G̗
            |                             |                                 |
23. n_u[[^            }WK[ZΈÍ叫R                i̍̏
            |                             |                                 |
24.  \̈                {eXN                    I[[h
            |                             |                                 |
25. NX{[EoK[h     V[L̐킢                   
            |____________                 |_________________________________|
                         |                                  |
26.              C̃}rg                  gG@QI
                         |__________________________________|
                                          |
27.                                  }VWJ
                                          |
28.                                   EOT̓
                          ________________|_________________
                         |                                  |
                       Super                              Real
                       -----                              ----
29.             SɔOAȂn                 m
                         |__________________________________|
                          ________________|_________________
                         |                                  |
                     Use EVAs                        Use own strength
                     --------                        ----------------
30.             uԁAS˂                        ߈
                         |__________________________________|
                          ________________|_________________
                         |                                  |
                   Shoot it down                    Use EVAs to block
                   -------------                    -----------------
31.              u[r[gbv                     Ղ̉l
                         |                                  |
32.              JEgE_E                  Xy[XEtH[h
                         |                                  |
33.         gXEtH[[V              A[hEA^bN
                         |                                  |
34.                BꂽE                       VGƂ̑
                         |                                  |
35.               T^Et@Cg                  CO̐^
                         |                                  |
36.               E~C                      ~XE}NXE
                         |                                  |
37.               WsgA                     ؐ̓S
                         |                                  |
38.                 鍑̏                        lނ𓱂
                         |                                  |
39.                ȊOt                    t@[XgER^Ng
                         |__________________________________|
                          ________________|_________________
                         |                                  |
                   Hikaru kiss                         Leifon kiss
                   -----------                         -----------
40.             rbOEGXP[v                 rbOEGXP[v      
                         |__________________________________|
                                          |
41.                               oCoCE}X 
             _____________________________|_________________________________
            |                             |                                 |
      RinHorse Jr.                   Garan Garan                          Coran
      ------------                   -----------                          -----
42. ANVY̎g          Ws^[ES[Xg                 n͋߂
            |                             |                                 |
43.  vƃANVY               Fɍ炭d                  Î~ł̒
            |                             |                                 |
44.     Bǐ               [ƌĂ΂ꂽK_                 Ԃ̏
            |                             |                                 |
45.   ̓Vg           PAj~E_                    _A
            |_____________________________|_________________________________|
                          ________________|_________________
                         |                                  |
                       Super                              Real
                       -----                              ----
46.                   ƌ                            O̗
                         |__________________________________|
                                          |
47.                                    j̐킢
                                          |
48.                              N̂߂ɏ͗x
                          ________________|_________________
                         |                                  |
                  Did not meet Tyson                    Met Tyson
                  ------------------                    ---------
49.            iHɌAޘHɐ]             iHɌAޘHɐ]
                         |__________________________________|
                                          |
50.                         @AuEtH[[V
             _____________________________|_________________________________
            |                             |                                 |
        Ri Garium                     Garan Garan                          Coran
        ---------                     -----------                          -----
51.   _J[̓                   KX̉                   j݁AU
            |                             |                                 |
52.  oCu[V                                            lc
            |                             |                                 |
53.  \U                NXEt@Cg                nqRł
            |                             |                                 |
54.   ̐                   ٖMl̋A                     vo𖢗
            |                             |                                 |
55.   삯闒                   [i                     ̋ŋI
            |_____________________________|_________________________________|
                                          |
56.                                 WǏ
                                          |
57.                                Vg̗ւ̏
                          ________________|_________________
                         |                                  |
                        Axis                           Angel Halo                                     
                        ----                           ----------
58.                _̍ւ̗Uf                  ҂Ɣs҂ɏj
                         |                                  |
59.             NXE^[Qbg                  ߂āAlԂ炵
                         |                                  |
60.                  mAĂ                        Ō̃V
                         |__________________________________|
                          ________________|_________________
                         |                                  |
                    Skull Team                            Others
                    ----------                            ------
61.                  ^̖                            ^̖
                         |__________________________________|
                                          |
62.                              EڂĂ܂
                                          |
63.                                 I̎n܂
                                          |
64.                                      Air
                                          |
65.                            MAEIuEfBXeBj[
                          ________________|_________________
                         |                                  |
                    <40 Points                         >40 Points  
                    ----------                         ----------
66.               lނɓȂ                ]͍̉n܂
                         |                                  |
67.                    |̍                      ̖̐̂߂




>>>>>>>>>>>>>>>>>>>>>>>
\                      \
 \ Ability Points guide \
  \                      \ 
   <<<<<<<<<<<<<<<<<<<<<<<

Now, this section is pretty interesting. While most of the information 
here has been confirmed more than enough times, there must be something 
else I or the others I queried missed out/got it differently.

So please follow this as much as possible, but since it is still under 
HEAVY research, take them with a pinch of salt as well. Don't blame me 
if things turn out differently. I'm having a headache as it is trying 
to understand the system.

If there are enough requests I'll put in strategies to achieve the 
points that are available within the scenario.


Scenario 1
----------
|S̃RbNsbg    } Do not read basic instructions +1

ojVOEg[p[} Do not read basic instructions +1


Scenario 2
----------
}WK[Z̐▽ } Clear stage without getting MazingerZ  +1

(Another way to cleaer the stage while getting the point is to defeat 
 the final enemy with Mazinger Z seperated)

K_ } Get to Gundam Mk. II within 2 turns +1
             } To get G-3 Gundam later on, choose to go to Briefing 
               Room at the end of the scenario
             } To get GP-02 later on, choose to go to the Unit Hangar 
               at the end of the scenario


Sceanrio 3
----------
Qb^[`[oI } Fight specific enemies with the correct 
                           units +1
                           - Use Getter 1 against Hardo (in the air)
                           - Use Getter 2 against Sai (on the ground)
                           - Use Getter 3 against Su (in the water)
                       } If above conditions not met  -1

Cgx[X~o } Choose NOT to go out before the start of the 
                   scenario +1


Scenario 4
----------
WIė } Defeat any one of the 3 Black Stars or Ma Kobe before they retreat 
             (on turn 3) +1
           } To get G-3 Gundam later on, accept when asked
           } To get GP-02 later on, decline when asked

_ƌĂ΂ꂽG } Use Kamiyu to Convince Emma +1


Scenario 5
----------
V[NbgEio[Y } -

WI̖S } Destroy Ma Kobe's ship by the end of turn 7 +1


Scenario 6
----------
A[K}Ė } Think that they're enemies +1

ΌAɓn } -


Scenario 7
----------
bcIRoC } Enemy numbers will double if by this stage you 
                     have at least 4 APs


Scenario 8
----------
oI̖̓WCAgE{ } Follow Kouji and company to 
                                   Chinatown +1


Scenario 9
----------
ĂԎ } -

mȂЂ } -                 


Scenario 10
-----------
ڊo߂AE } Let Ryuse move out +1

AĂ } G-3 Gundam obtainable IF
             - Earlier choice is made correctly
             - You have the maximum 6 APs

Scenario 11
-----------
K_D } Reduce Gato's GP-02's HP to below 50%, not allowing it to escape +1

rX[c } Destroy Metch's Rekaru +1


Scenario 12
-----------
]̒j } Destroy Shima's unit +1
         } Destroy Gato's unit +1 (all will escape once you destroy 
           him)

킢͒N̂߂ } -


Scenario 13
-----------
 } To get Talgeese III later on, agree with Zachs
               } Heero can be Convinced with Duo once all enemies are 
                 destroyed (Failure)

K_ } Destroy Weleita's Babagugu +1 (she will run off at 
                     30% if you have high enough points, if not 50%)
                   } To get Talgeese III later on, agree with Zachs
                   } Heero can be Convinced with Duo once all the first 
                     wave of enemies are destroyed (Failure)

Scenario 14
-----------
Ƃ̖ } Defeat all the BF units by the end of Turn 5Cbefore Quattre and Wufei appear +1


Scenario 15
-----------
gkAP } Choose to wait for orders right before the start of the 
             scenario +1


Scenario 16
-----------
KAEVA@ } -


Scenario 17
-----------
GRGR2 } Destroy Gogon's unit +1 (Note that it will retreat once you 
          destroy GR2)


Scenario 18
-----------
g̈ȁ@ԃ}WK[ } Accept offer to repair Gungrust +1

[[^̌ۓ } Do not allow Fa to go into battle +1 (This is also 
               instrumental in getting ZII later on)
             } Destroy Torowa's Gundam Heavyarms +1 (He will run off at 
               50%)


Scenario 19
-----------
ˁAQ[^[{vsQb^[{G } -

񎟒 } Do not ask for help from Londo Bell +1


Scenario 20
-----------
AQVs } Defeat all other enemies within time limit +1
                   } There will be 2 groups of enemies on either side 
                     of the map if you have high enough points, if not 
                     only one group will appear


Scenario 21
-----------
zREVeB } Search for Kamiyu in the Launching Compartment +1
                 } Four can be Convinced by Kamiyu (Failure)

b𒴂Al𒴂Ał_̐m } Go to the city +1
                                   } Destroy Shabero's unit +1 (He will 
                                     run off at 50%)
                                   } Destroy Weleita's unit +1 (She 
                                     will run off at 50%)

m } -


Scenario 22
-----------
K_ÅC } Agree to go training with Monsha +1
                   } Destroy Shima's unit after Kou has appeared +1 
                     (Note that all enemies will escape once you defeat 
                     her, and that she will run off if she goes below 
                     50%)

킢̊C } -

G̗ } Escape from the map in 4 turns +2 
           } Escape from the map in 5 turns +1
           } Escape from the map in 7 turns -1
           } Escape from the map in 8 turns -2


Scenario 23
-----------
n_u[[^ } Core Fighter takes 3 turns to return +1
                 } Core Fighter takes more than 3 turns to return -1


}WK[ZΈÍ叫R } Destroy Dante in first part of scenario +1 
                          (He will run off at 50%)
                        } Destroy Dark General in second part of 
                          scenario +1 (He will run off at 50%)


i̍̏ } Choose to let Garan Garan escape +1
             } Choose to defend Garan Garan -1
             } Choose to defend + destroy Spriggun +1


Scenario 24
-----------
\̈ } Destroy GP-02 +1

{eXN } Equip the unit on Voltes V +1

I[[h } Let Shou deatroy Bahn's Lebragun in 2 turns +1


Scenario 25
-----------
NX{[EoK[h } Let Seebook attack Doleru once +1

V[L̐킢 } Karalea can be Convinced with Shou (Escape)
                     
 } Karalea can be Convinced with Shou (Escape)


Scenario 26
-----------
C̃}rg } Let EVA-02 destroy Angel within 3 turns +1
 
gG@QI } Choose to meet up with Eva first before the 
                       start of the scenario +1
                     } If above condition met, let EVA-02 destroy Angel within 3 turns +1
                     } Choose to meet up with League Militre team first 
                       before the start of the scenario -1
                     } If above condition met, destroy Ranba.Rau's Gouf +1


Scenario 27
-----------
}VWJ } Choose to go to Antaria before the start of the scenario 
             +1
           } Choose to go to Magisas Island before the start of the scenario -2
           } Destroy Bijod's Gear.Garing +1 (He will run off at 70%?)


Scenario 28
-----------
EOT̓ } Destroy Angel using Rei's EVA-0 +1
        } Destroy Angel using Bright's RinHorse Jr. +2


Scenario 29
-----------
SɔOAȂn } Destroy any unit -1
                       } Destroy BOTH units -2
                       } Sub-main character can be Convinced with Main 
                         character once unit is below 50%, they have 
                         fought twice (Escape)

m } Destroy any unit -1
           } Destroy BOTH units -2
           } Sub-main character can be Convinved with Main Character 
             once unit is below 50%, they have fought twice (Escape)


Scenario 30
-----------
uԁAS˂ } Destroy BOTH Angels in first turn +2
                 } Destroy BOTH Angels in the same turn +1

߈ } Destroy BOTH Angels in the same turn within 3 turns +2
         } Destroy BOTH Angels in the same turn within 4 turns +1


Scenario 31
-----------
u[r[gbv } Choose to defend Macross at the end of the Scenario 
                   +1

Ղ̉l } Choose to defend Macross at the end of the Scenario +1


Scenatio 32
-----------
JEgE_E } Destroy the Zentraedi Base Ship +1
                 } Choose not to defend Macross + Shenlong Gundam destroyed -2

Xy[XEtH[h } Destroy the Zentraedi Base Ship +1
                     } Choose not to defend Macross + Shenlong Gundam destroyed -2


Scenario 33
-----------
gXEtH[[V } Choose to start Transformation after 5 
                             turns +1
                           } Destroy Breetai's Ship +3 (He will recover 
                             all HP for one time if under 50%)

A[hEA^bN } Choose to start Transformation after 5 turns +1
                   } Destroy Breetai's Ship +3 (He will recover all HP 
                     for one time if under 50%)


Scenario 34
-----------
BꂽE } Destroy Ingram's R-Gun Powered +2
             } To get SRX's 4-unit combination later on, you must 
               destroy R-Gun Powered

VGƂ̑ } Choose not to fight +1


Scenario 35
-----------
T^Et@Cg } Destroy all the first wave of enemies in 3 turns +1
                 } Choose to chase after the units that slipped into 
                   Macross +1

CO̐^ } Destroy Ingram's R-Gun Powered +2
                 } To get SRX's 4-unit combination later on, you must 
                   destroy R-Gun Powered


Scenario 36
-----------
E~C } Fail to save Minmei in 3 turns -3

~XE}NX } Answer the call +1
               } Don't answer the call + destroy all enemies in 5 turns +1


Scenario 37
-----------
WsgA } Choose not to fight with Cathrina +1
               } Ryune can be Convinced with Masaki (Escape)

ؐ̓S } Choose to retreat +1
                 } Choose to save Valacione R + destroy all enemies within 4 turns +1


Scenario 38
-----------
鍑̏ } Heero can be Convinced with Duo +1 (Playable)
           } Torowa can be Convinced with Quattre +1 (Playable)
           } Let Ryuse fight with Lebi twice +1
 
lނ𓱂 } -


Scenario 39
-----------
ȊOt } -

t@[XgER^Ng } Destroy Gumjin's unit +1 (Note that all 
                         enemies will retreat once you defeat him)


Scenario 40
-----------
rbOEGXP[v } IF you let Kaifon kiss Minmei, Hikaru will be 
                     playable at the start of the scenario
                   } Let Max defeat Miriya +1
                   } To get Miriya later on, you must let Max defeat 
                     her

Scenario 41
-----------
oCoCE}X } Choose NOT to let Lisa go to the base +1
                 } Destroy Gumgin's unit +1


Scenario 42
-----------
ANVY̎g } If your Ability Points are high enough, Kamiyu 
                     will obtain ZII before the start of the scenario
                   } Choose to carry on fighting with Jupiterans -5
                   } Destroy Sirocco's Jupiteris in 4 turns +1
                   } Katz (In G-Defensor) will have a conversation with 
                     Sara if they fight. This must happen to allow for 
                     Convincing of Sara later on

Ws^[ES[Xg } Defeat Chronoku's unit within 5 turns +1

n͋߂ } Destroy Jyngyu's unit +1
               } Destroy Hainil's unit +1


Scenario 43
-----------
vƃANVY } Judo will appear in Char's Zaku II if your Ability 
                   Points are high enough. If not he will appear in a 
                   Doberang Wolf
                 } If Kamiyu received ZII, Ru will appear riding in 
                   Zeta. She will have a conversation with Guremi if 
                   they fight, which will affect the a later scenario
                 } Destory Puru's Quebely -5
                 } Destroy all enemies +1

Fɍ炭d } Choose to allow Seebook to move off first +1
               } F90V can be obtained if you met Seebook earlier, and 
                 have high enough points

Î~ł̒ } Todd can be Convinced with Shou +1 (Failure)
                 } Defeat Angel in 3 turns +2
                 } Defeat Angel in 4 turns +1


Scenario 44
-----------

Bǐ } Quttero will obtain Sasabi before the start of the  
             scenario
           } Bernie can be Convinced with Cris +1 (Failure) 
           } Haman can be Convinced with Quttero (Failure)
           } Escape from the area within 17 turns +2 
           ) Escape from the area in Turn 18 +1
           } Destroy all enemies -5

[ƌĂ΂ꂽK_ } Quattre can be Convinced with Main Character 
                         +1
                       } Destroy Wing Zero Gundam -2

Ԃ̏ } Choose to give up the base +1


Scenario 45
-----------
̓Vg } RinHorse Jr. reaches target line/destroy all 
                     enemies in 6 turns +2
                   } RinHorse Jr. reaches target line/destroy all 
                     enemies in 7 turns +1
                   } If Ru and Guremi fight, he will withdraw all his 
                     forces

PAj~E_ } Destroy Neue Ziel/Reduce it to 20% +1

_A } To get EVA-03 later on, choose to fight
             } If fight, once Angel's HP reduced to 60%, Shin Getter 
               Robo appears


Scenario 46
-----------
ƌ } -

O̗ } -


Scenario 47
-----------
j̐킢 } If you choose to fight in Scenario 46 - _A, Touji 
           in EVA-03 will appear
         } To let EVA-01 get the S2 unit, you must let it get destroyed


Scenario 48
-----------
N̂߂ɏ͗x } Destroy all enemies within 5 turns +1


Scenario 49
-----------
iHɌAޘHɐ] } Isam destroys all targets in 1 turn +2
                       } Isam destroys all targets in 2 turns +1
                       } Isam defeats Garudo +1


Scenario 50
-----------
@AuEtH[[V } Rimru can be Convinced with Mi
                               } Destroy Drake's Will.Wicks +1
                               } Destroy Ingram's Astroranagun +3 (he 
                                 runs away once he reaches 60~70%)


Scenario 51
-----------
_J[̓ } Choose to speak as Char +1

KX̉ } Miliardo is alive after 5 turns +1

j݁AU } Destroy Ashura's unit within 4 turns +2


Scenario 52
-----------
oCu[V } -

 } Choose to escape from the base +1
         } Garan Garan escapes in 4 turns +2
         } Garan Garan escapes in 5 turns +1
         } Garan Garan escapes in 8 turns -1
         } Garan Garan escapes in 9 turns and above -2

lc } Choose to play for time +1
         } Choose to fight and destroy all enemies in 6 turns +1


Scenario 53
-----------
\U } Choose to attack using Macross +1
               } Destroy all 12 Rick Doms in 3 turns +1
               } GP-02 obtainable after the scenario If the earlier 
                 conditions are met, you must let Macross enter Solomon

NXEt@Cg } Destroy Gear.Garing +1
                 } Save at least 2 Mitias +1
                 } Save all 3 Mitias +1
                 } Different-coloured Bilvine can be obtained if you 
                   went all the Aura Battler routes, and have high 
                   enough points  

nqRł } Anyone other than Kenichi attacks Hainil -1
                     } Choose to let Hainil run away +3
                     } Choose to fight Hainil -1


Scenario 54
-----------
̐ } Choose to chase after Jupiterans +1
             } Destroy Lebi's Judeca +1
             } Sara can be Convinced by Katz (Failure)
            
ٖMl̋A } Agree to Drake's request +3
             } Todd can be Convinced with Shou (3 times required) if 
               you choose to reject Drake's request +1
             } Kill Todd -10 

vo𖢗 } -


Scenario 55
-----------
삯闒 } -

[i } Cybaster will be powered up if you have high enough 
               points

̋ŋI } ?


Scenario 56
-----------
WǏ } One unit reaches Colony Laser within 4 turns +1
             } Agree to ceasefire +5


Scenario 57
-----------
Vg̗ւ̏ } Agree to Shu's plan +2
               } Do not agree to Shu's plan +1 (!?)
               } Destroy Sirocco's Jupeteris +2 (He will run off at 
                 90%)
               ) Angel Halo entered +1
               } Sara can be Convinced by Katz (?)
 

Scenario 58
-----------
_̍ւ̗Uf } Weleita fights with main character +1
               } Weleita fights with Ryuse +1
               } Weleita fights with Masaki +1
               } Shabiro fights with Shinobu +1

҂Ɣs҂ɏj } To get Talgeese III later on, you must let Heero 
                     destroy Miliardo's Talgeese III


Scenario 59
-----------
NXE^[Qbg } Choose to stop Shinobu +1
                   } Destroy Yuses' Antera +1

߂āAlԂ炵 } Destroy Yuses' Antera +2 (he will run off at turn 
                     2 if you choose not to come out)


Scenario 60
-----------
mAĂ } Haman fights with Judo +1

Ō̃V } You have to defeat EVA-02 within 3 turns if EVA-01 does 
             not have S2 unit
           } Destroy EVA-02 with main character +1


Scenario 61
-----------
^̖ } If you choose to allow Skull Team to move out, Harasaki's 
           Valkyrie will be destroyed immediately
         } Max fights Miriya +1
         } To get Miriya's Valkyrie later on, you have to let Max 
           destroy her unit
         } To get Giant Max later on, you must let both go under 50% 
           after they fight, and both will retreat
         } Destroy all Mentraedi units before Boldolza appears +3
         } Choose to allow Londo Bell to move out +1
         } As above, and destroy all enemies in 9 turns +3
         } As above, and destroy all enemies in 10 turns +2
         } As above, and destroy all enemies in 11 turns +1


Scenario 62
-----------
EڂĂ܂ } Destroy all Mentraedi units within 9 turns in 
                       the first half of the scenario +1
                     } Destroy Mentraedi base ship within 9 turns +1


Scenario 63
-----------
I̎n܂ } -


Scenario 64
-----------
Air } -


Scenario 65
-----------
MAEIuEfBXeBj[ } Talgeese III will appear in the first turn 
                             if all the previous requirements are met
                           } Destroy Mia's unit while Garuda is still 
                             alive +1
                           } Hainil can be convinced by Kenichi if prerequisites met +1


Scenario 66
-----------
lނɓȂ } ?

]͍̉n܂ } If Kamiyu destroys Sirocco's 0, he will 
                         dissappear (as per anime) if you do not have 
                         Four


Scenario 67
-----------
|̍ ) -

̖̐̂߂ } - 


That's about it. I may still be missing a few notes here and there, and 
I'll make sure that I'll add them in in the next update.



>>>>>>>>>>>>>
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 \ Last Words \
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This entire document has been written by JL Lee. All questions relating 
to this doucment should be directed to him, and at any time if the 
whole document is pasted to another website without prior permission 
given are liable for legal charges. Please inform me if you do find 
this anywhere else except GameFAQs.

Peace out,
JL






