                                                                 _  _
                                                               ,       ` 
           _ _ _                                                        \
    ___  ,       `                                ,--          ` -      |
  ,     \         '                              |    |            |    |
  |     |         '                 , -    ,- - -      - - -       |    |
  |     |         ,               ,     ` '                  '     |    |     
  |     |.       ,              ,      ,  '                  '     |    |     
  |     |,- - -               ,      ,     >- - -      - - -<      |    |     
  |             `           ,      ,      '                  '      \__       
  |               `       ,      <        '                  '  _ _ _ _ _ _ _ 
  |    _ _ _       |    ,         `        `- - -,      - - -  |_ _ _ _ _ _ _|
   \__,     `      |  ,            |        ,          `           _ _ _ _ _  
             '     |,       ,`     ,      ,               `      ,          ` 
     _      ,     ,       ,  /    /                         `   /     _      \
   ,   `---     ,       ,                '    ()             ' '    ,   .     
  /            |      ,     /    /  _    '           , ` _  /   ` -     ,    '
  `             \   ,            ,"   `  \          ,                ,      ,
   ` _ _ _ _ _ _,`-        /          ,    -  -  -                ,       .  
                           |        ,                           .       ,_ _ 
                            `-- --                             '            `
                                                               `             '
                                                                ` _ _ _ _ _ /

                Ranma  - Chonai Gekitosen (Neighbourhood Combat)
                   Super Famicom, by Masaya/NCS (1992)
                      FAQ by Ryouga

_______________________________________________________________________________
_______________________________________________________________________________

[Index]

[I] Getting Started

[II] Controls

[III] Menus

[IV] Characters

[V] Secrets

[VI] FAQ

[VII] Acknowledgments
_______________________________________________________________________________
_______________________________________________________________________________

(I) [Getting Started]

- The Story -
   Ranma decides to test his strength by challenging all of his rivals.


- Features -
   Ranma  Chonai Gekitosen was a Street Fighter 2 knock-off that first
   appeared in Japan. There are normally only two playable characters: the
   male and female forms of Ranma. But there is a code (shown below) that
   allows all the other characters in the game to be controlled.

_______________________________________________________________________________
_______________________________________________________________________________

(II) [Controls]

- The Basics -
 Punch: Y button
 Kick: B button
 Jump: X button
 Special: A button

 Block: L or R 
 Low Block: D+ L or R 
 Throw (close): F+Punch

 D: Down
 U: Up
 F: Forward
 B: Back
 DF: Down-forward
 DB: Down-back
 UF: Up-forward
 UB: Up-back

_______________________________________________________________________________
_______________________________________________________________________________

(III) [Menus]

- Versus Mode -
   A two-player one-on-one fight that pits Ranma versus Ranma-Chan. See the
   Codes section to find out how to play as other characters.


- Story Mode -
   Play as Ranma against Genma, Kodachi, Kunou, Kouchou, Shampoo and Ryouga.
   There are also two Bonus Rounds after certain fights:

   *Bonus Round 1: After the fight with Kodachi, Ranma will take on Happosai
                   in the Tendo Dojo. The goal is to hit him as many times as
                   possible before the time limit runs out. Score 10 points
                   or more to earn an extra credit.

   *Bonus Round 2: After the fight with Kouchou, Ranma will take on Cologne
                   in the Tendo Dojo. The goal is to hit as many bowls of
                   ramen or tomatoes that she tosses before the time limit
                   runs out. Score 10 points or more to earn an extra credit.


- Options -
   LEVEL: Sets the difficulty of Story Mode (Easy, Normal, Hard, Super)
   CREDIT: Sets the number of continues in Story Mode (1-7, depends on LEVEL)
   SE: Sound test of all the voice samples in the game (00-15)
   MUSIC: Sound test of all the background music in the game (00-18)
   SOUND: Change the sound setting between Stereo and Monaural
   KEY CONFIG: Change the default settings of each button

_______________________________________________________________________________
_______________________________________________________________________________

(IV) [Characters]

- Ranma -

Jab: Punch
Straight Punch: F+Punch
Uppercut: U+Punch
Crouching Jab: D+Punch

Split Kick: Kick
Jumpkick & Handstand Kick: F+Kick
Low Kick: D+Kick
Stretch Kick: DF+Kick
Rolling Kick: DB+Kick

Jumping Rising Kick (air): Punch/Kick/Special while jumping straight up
Flying Thrust Kick (air): Punch/Kick/Special while jumping forward

Double Jump (air): F or B+Jump
 -Slightly extends Ranma's air time during a jump. The direction must be
  held while jumping or there will be no effect.

Mouko Takabisha: Special
 -Ranma extends his arms are waves them in a circle, creating a loop of
  energy. Close range attack.

Kachuu Tenshin Amaguriken: Punch rapidly
 -A rapid flurry of punches that can only hit once.

Hiryuu Shoten Ha: Punch+Kick
 -Ranma creates a column of flame around himself. Great anti-air attack.

+-----------------------------------------------------------------------------+

- Ranma-Chan -

Jab: Punch
Double Fist: F+Punch
Uppercut: U+Punch
Crouching Jab: D+Punch

High Kick: Kick
Flip Kick & Handstand Kick: F+Kick
Low Kick: D+Kick
Stretch Kick: DF+Kick
Rolling Elbow: DB+Kick

Jumping Rising Kick (air): Punch/Kick/Special while jumping straight up
Flying Thrust Kick (air): Punch/Kick/Special while jumping forward

Double Jump (air): F or B+Jump
 -Slightly extends Ranma-Chan's air time during a jump. The direction must be
  held while jumping or there will be no effect.

Mouko Takabisha: Special
 -Ranma-Chan extends her arms are waves them in a circle, creating a loop of
  energy. Close range attack.

Kachuu Tenshin Amaguriken: Punch rapidly
 -A rapid flurry of punches that can only hit once.

Hiryuu Shoten Ha: Punch+Kick
 -Ranma-Chan creates a column of flame around herself. A great anti-air attack.

+-----------------------------------------------------------------------------+

- Genma -

Quick Chop: Punch
Elbow Strike: F+Punch
Overhead Chop: U+Punch
Crouching Chop: D+Punch
Slap: B+Punch

Straight Kick: Kick
Low Kick: D+Kick
Slide: DF+Kick

Elbow Drop (air): Punch/Kick/Special while jumping straight up
Flying Thrust Kick (air): Punch/Kick/Special while jumping forward

Panda Fireball: Special
 -A quick fireball shaped like a panda's head that flies straight across the
  screen.

Panda Tackle: Punch+Kick
 -A quick charged tackle.

+-----------------------------------------------------------------------------+

- Kodachi -

Baton Strike: Punch
Baton Twirl: F+Punch
Low Baton Strike: D+Punch

Ribbon Slash: Kick
Low Ribbon Slash: D+Kick
Double Sweep Kick: DF+Kick

Flying Baton Jab (air): Punch/Kick/Special while jumping forward

Ball Bounce (air): Punch/Kick/Special while jumping straight up
 -Kodachi tosses a ball down and forward that bounces up-forward when it
  strikes the ground.

Baton Flurry: Punch rapidly
 -A rapid series of baton blows that can only hit once.

Fliping Dropkick: Special
 -Kodachi flips forward, then descends with a drop kick.

Black Rose Petal Snowfall: Punch+Kick
 -Kodachi spins around and creates a whirlwind of black roses above her. This
  move will only hit opponents in the air, not on the ground.

+-----------------------------------------------------------------------------+

- Kunou -

Bokken Jab: Punch
Charged Bokken Thrust: F+Punch
Low Bokken Jab: D+Punch

Bokken Head Strike: Kick
Downward Bokken Slash: U+Kick
Upward Bokken Slash: F+Kick
Low Bokken Slash: D+Kick

Jumping Overhead Bokken (air): Punch/Kick/Special while jumping straight up
Flying Overhead Bokken (air): Punch/Kick/Special while jumping forward
Back Dash: B+Jump

Bokken Net: Punch rapidly
 -A rapid series of bokken stabs that only hits once.

Kokuu Zan: Special
 -Kunou chages his bokken and thrusts forward while sending out a bolt of
  lightning. The bolt travels across the screen but barely makes the it the
  length of his bokken.

Dust Demon: Punch+Kick
 -Kunou plants his bokken into the ground and sends a pair of dust demons
  across the screen.

+-----------------------------------------------------------------------------+

- Kouchou -

Maraca Jab: Punch
Scissor Chop: F+Punch
Low Maraca Jab: D+Punch
Bug Spray: B+Punch
Flame Breath: U+Punch

Foot Gun: Kick
Low Foot Gun: D+Kick
Detonator: DF+Kick

Jumping Mallet Smash (air): Punch/Kick/Special while jumping straight up

Lobster Toss: Punch/Kick/Special while jumping straight backward
 -Kouchou tosses a lobster into the air, which falls to the ground and
  scurries across the screen.

Maraca Frenzy: Punch rapidly
 -Kouchou swings his arms in a circle motion, creating waves of energy.

Pineapple Bomb: Special
 -Kouchou tosses a pineapple up and forwards, which arcs down to the ground
  and explodes on contact.

+-----------------------------------------------------------------------------+

- Shampoo -

Jab: Punch
Double Lantern Thrust: F+Punch
Crouching Jab: D+Punch
High Katana Slash: U+Punch

High Kick: Kick
Lantern Lunge Kick & Double Lantern Thrust: F+Kick
Low Kick: D+Kick
High Slash Kick: B+Kick
Reach Sweep Kick: DF+Kick

Jumping Kick (air): Punch/Kick/Special while jumping straight up
Flying Thrust Kick (air): Punch/Kick/Special while jumping forward

Double Jump (air): F or B+Jump
 -Slightly extends Shampoo's air time during a jump. The direction must be
  held while jumping or there will be no effect.

Katana Slash: Special
 -A quick slash with a katana that leaves a sparkly trail.

Lantern Rush: Punch+Kick
 -Shampoo lunges forward and strikes twice with her lanterns.

+-----------------------------------------------------------------------------+

- Ryouga -

Jab: Punch
Straight Punch: F+Punch
Low Jab: D+Punch
Low Straight Punch: DF+Punch
High Belt Whip: B+Punch
Punch Fury: U+Punch

High Kick: Kick
Lunging Spin Kick: F+Kick
Low Kick: D+Kick
Spin Sweep Kick: DF+Kick

Jump Kick (air): Punch/Kick/Special while jumping straight up
Flying Thrust Kick (air): Punch/Kick/Special while jumping forward

Shishi Hokoudan: Punch rapidly
 -Ryouga creates brief energy sphere in front of himself.

Bandana Nage: Special
 -Ryouga tosses a headband across the screen.

Bakusai Tenketsu: Punch+Kick
 -Ryouga strikes the ground with one finger, sending a barrage of rocks into
  the air.

+-----------------------------------------------------------------------------+

- Happosai -

Jab: Punch
Lower Jab: D+Punch
Rising Punch: U+Punch

Short Kick: Kick
Lower Kick: D+Kick
Sliding Kick: DF+Kick

Jumping Short Kick (air): Punch/Kick/Special while jumping straight up
Flying Short Kick (air): Punch/Kick/Special while jumping forward

Double Jump (air): F or B+Jump
 -Slightly extends Happosai's air time during a jump. The direction must be
  held while jumping or there will be no effect.

Happo Daikarin: Special
 -Happosai throws a pineapple bomb that explodes with a large fireworks
  display that pushes Happy back a bit.

Happy Growth: Punch+Kick
 -Happosai grows immensely for a second and damages by touch.

+-----------------------------------------------------------------------------+

- Cologne -

Staff Smack: Punch
Crouching Staff Smack: D+Punch or Kick

Staff Poke: Kick

Jumping Staff Strike (air): Punch/Kick/Special while jumping straight up
Flying Staff Jab (air): Punch/Kick/Special while jumping forward

Kachuu Tenshin Amaguriken: Punch rapidly
 -A rapid flurry of punches that can only hit once.

Hiryuu Shoten Ha: Special
 -Cologne creates a vertical column or energy that damages opponents.

Bakusai Tenketsu: Punch+Kick
 -Cologne sticks out her finger and drops to the ground, sending a spray of
  rocks into the air.

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_______________________________________________________________________________

(V) [Secrets]

 -50 Credits
  In the Otions menu, press Select 10 times rapidly to increase the Credits
  to 50.

 -Debug Versus mode
  Highlight Versus Mode. Hold L+R and press Start and the Debug screen will
  appear. This allows either player to select a different character than Ranma
  as well as the background and control of each character. Scroll left/right
  to change the character on each side, or press Select to change the
  background.

 -Additional Difficulties
  Press L, R, Select at the options screen and two more difficulty levels will
  appear. Yokoe is the easiest setting, Red is the hardest.

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_______________________________________________________________________________

(VI) [FAQ]

- Why does all the text make no sense?
  Because it's in Japanese. Ranma  Chogai Gekitosen is a Japanese Super
  Famicom game. It was ported to the American Super Nintendo by Irem under the
  name 'Street Combat'. The American version, however, replaces all the Ranma
  characters with generic nobodies, although it plays nearly identically.

- Can I play this game on my American Super Nintendo system?
  No, and yes. The cartridge will work in an American console, but there are 
  two plastic tabs inside the cartridge slot that prevent imported game from
  fitting in properly. They can be easily removed with a pair of pliers, but
  doing so voids the console's warrenty (which probably expired years ago 
  anyway). In any case, do so at your own risk.

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_______________________________________________________________________________

(VII) [Acknowledgments]

  -Rumiko Takahashi, for creating the wonderful Ranma  universe.
  -My good friend Damius, for putting up with my constant Ranma-related
   ramblings.
  -CJayC, for his devotion to GameFAQs.
_______________________________________________________________________________
_______________________________________________________________________________

2000
By Ryouga