Dragon Ball Z: The Legend of Great Son Gokou F.A.Q.

Table of Contents
1.	Basic Game Play
?	Action
?	Damage
2.	Advanced Game Play
?	Central Stances
?	Advanced Stances
3.	Special Moves
4.	Credits

1. Basic Game Play
The Legend of Son Gokou is made up of 7 battles between Gokou's 
greatest enemies. Each battle has several stages in it. And each stage 
has two main portions of the game, which I have dubbed the action and 
damage, and is made up of several stages. Thus, the entire game looks 
like this:
7 Battles > Stages > Action > Damage

Action
The beginning of each stage starts with the action portion. During the 
action portion, the screen is made up into several parts.  of the 
screen is the field. This is where the action takes place. Gokou and 
his enemy will appear here. The remaining  is divided into many 
sections. I will describe each section:

KI Bar: This is the long bluish/green bar. You and your enemy have one. 
This tells you how much KI, or power, you have.
Central Stance: In the center of the screen, you will see a box. This 
tells you what your central stance is.
Picture: You and your enemy have one. This tells you weather or not you 
are charging up your KI or not.
Advanced Stance: You and your enemy have one. This is directly under 
your and your enemies' picture. This tells your what your advanced 
stance is.
Life Bar: You and your enemy have one. It is by your face. It tells how 
much actual life you have. It is a double life bar, when the yellow 
part is gone, a red part is still there, and when the red part is gone, 
the battle is over.
Action Life Bar: You and your enemies' life bar are connected. Your 
life is the orange bar and your enemies' life bar is the blue one. 
Every time you receive an attack, your life bar goes down, while your 
enemies' goes up. Like wise, every time you attack successfully, your 
life bar goes up, while your enemies goes down.

The action portion is finished when one person's action life bar is 
completely empty. For the most part, your controls will remain the same 
through out the entire game. They are:

Right: Advance. Pressing right will always make you move towards your 
enemy, despite what direction you are facing.
Left: Retreat. Like pressing right, pressing left will always make you 
move away from your enemy, despite what direction you are facing.
Up/Down: Change Advanced stance.
I: This will make you attack. You and your enemy must be on the same 
plain (ex. Both in background, and in air) and you must be in the still 
central stance.
II: This will always make you block. You cannot move when blocking.
I + II: this will make you charge up your KI. You cannot move when 
charging up your KI.

These controls are for the most part accurate, but are not set in 
stone.
It is a wise idea to keep your KI up while in the action portion, 
because it will be carried with you to the Damage portion. When the 
Action Portion is over, you will move onto the Damage portion.

Damage
Depending on whether or not you won the action portion; the damage 
portion will be different. If you won, you will take the offensive. If 
you lost, you will take the defensive.

Offensive
This means you actually deal damage. First you will choose your central 
stance, then your advance stance. Afterwards, you will choose how much 
of your KI to put into your attack.

Defensive
This means you are going to get damage. All you can choose is how much 
KI to put into the block. HINT: unless you were in the defensive 
advanced stance, never put any KI into your block, as it will always 
fail.

2. Advanced Game Play
Central Stance:
During the Action portion, you will see different Katana characters in 
the Central Stance box. They are:
Still:
Advance:
Defense: It looks like a box.

Advanced stance:
This is the really important part of the action portion of the game. 
Depending on your central stance, different special moves will be 
enabled in both the Action on Damage portions. They are color coded, so 
it is easier to remember them. They are:
Red: Attack Advance Stance.
Blue: KI Advance Stance (this is available only during the DBZ portion 
of the game).
Green: KI Charge Advance Stance.
Black: Defense Advance Stance.

3. Special Moves
Each Stance has his own special Moves. They are:
Red: This lets you attack the best. Blocking will take less damage, 
attacking does average amount, but charging KI does little.
Blue: This lets you shoot KI blast that do massive damage, but use up a 
ton of KI. You cannot block nor charge in this stance.
Green: this stance lets you charge really well. It goes around 3X as 
fast as the red mode, But you can't attack and blocking isn't that 
good.
Black: This mode let you take little damage from attacks, and no damage 
from KI Blasts. Drawbacks are no attacking and it uses up KI to block.

Also, in the Damage portion, certain combonations will yield certain 
moves.


1
2
3
A
B
C
D
%

This is a model of the Damage mode attack selector. The numbers 
represent the Center Stances, the letters represent the advanced 
stances, and the % represents how much KI to put into the attack. Here 
are some moves. I will post more as I find them:
Central 
Stance
Advance 
Stance
KI %
English Name
Game Name

2B 70% Kamehameha   
sorry, but I don't know anymore. Help would be appreciated.

4. Credits:
Me, Gabriel Morales. I spent time figuring out all this, because I had 
no help
Cooljerk@n2everything.com
Don't be a moron and rip me off. At least give me credit. I won't get 
mad as long as you give me credit.
Is anything incorrect? Please, drop me a line!
