Pikmin Strategy Guide  0.5
by Scott Lewis (leaveordie@hotmail.com)
Updated 12.8.01

-----------------
Table of Contents
-----------------

1  Pikmin types
   1.1  Red
   1.2  Yellow
   1.3  Blue
   1.4  Purple
2  List of the Spaceship Pieces
3  Area by Area Guide
   3.1  The Impact Site
        3.1.1  Engine
   3.2  The Forest of Hope
        3.2.1  Eternal Fuel Dynamo
        3.2.2  Whimsical Radar
   3.3  The Forest Navel
   3.4  The Distant Spring
   3.5  The Final Trial
4  Tactics
   4.1  Divide and conquer
   4.2  C-stick bum rush
   4.3  Overloading tasks
5  Ecology of the Pikmin World
6  Pikmin Evolution
   6.1  Growing
   6.2  Finding nectar
   6.3  Losing status
7  Creatures
   7.1  Helpful
        7.1.1  Iridescent Flint Beetle
        7.1.2  Honeywisp
   7.2  Annoyances
        7.2.1  Wagpole
        7.2.2  Breadbug
        7.2.3  Swooping Snitchbug
        7.2.4  Puffy Blowhog
   7.3  Predators
        7.3.1  Spotty Bulborb
        7.3.2  Dwarf Bulborb
	  7.3.3  Spotty Bulbear
	  7.3.4  Dwarf Bulbear
        7.3.5  Fiery Blowhog
        7.3.6  Wollywog
        7.3.7  Pearly Clamclamp
        7.3.8  Sheargrub
	  7.3.9  Shearwig
        7.3.10 Water Dumple
   7.3  Rare Species
        7.3.1 Goolix
        7.3.2 Mamuta
        7.3.3 Smoky Progg
   7.4  Bosses
        7.4.1 Burrowing Snagret
        7.4.2 Puffstool
        7.4.3 Armored Cannon Beetle
        7.4.4 Beady Long Legs
        7.4.5 Emperor Bulbax
8  Version History
9  Contributions
10 Was this strategy guide stolen?!?!?
11 Thanks

===============
1  Pikmin Types
===============

There are three main Pikmin types: red, yellow, and blue.  Each of the 
types has a specific role in the adventure.

-------
1.1 Red
-------

These are the Pikmin Olimar finds at the crash site and are overall 
quite useful due to their fighting skill and resistance to fire.  You 
should always fight other creatures with red Pikmin if you have the 
option - they fight around 50% better than the other two types.  I 
typically have far more (typically hundreds more) red Pikmin than other 
types due to their usefulness in combat.

----------
1.2 Yellow
----------

These Pikmin are introduced in the Forest of Hope and have two main 
abilities.  One is the ability to carry bomb-rocks that allows Olimar to 
blow up solid walls.  The other is that they can be thrown higher 
because they are lighter.

--------
1.3 Blue
--------

The not-so-subtle hint with these guys is that their onion is found at 
the bottom of a small pool in the Forest Navel.  Blue Pikmin love being 
in the water unlike the other two types.

----------
1.4 Purple
----------

In the Forest Navel there is a fight with a giant mushroom that releases 
diseased spores.  If the spores get on any nearby Pikmin, they are 
permanently transformed into purple Pikmin and their leaf is replaced 
with a mushroom.  These purple Pikmin will turn on Olimar and attack 
him.  You must use your healthy Pikmin to kill the purple Pikmin and 
protect Olimar.

===============================
2  List of the Spaceship Pieces
===============================

Part Name			Location             Weight

Main Engine			The Impact Site      20
Positron Generator	The Impact Site
Eternal Fuel Dynamo	The Forest of Hope   40
Extraordinary Bolt
Whimsical Radar		The Forest of Hope   20
Geiger Counter		The Forest of Hope
Radiation Canopy
Sagittarius			The Forest of Hope
Shock Absorber		The Forest Navel
Automatic Gear			
#1 Ionium Jet			
Anti-Dioxin Filter		
Omega Stabilizer			
Gravity Jumper			
Analog Computer		
Guard Satillite			
Libra				
Repair Type Bolt			
Gluon Drive
Zirconium Rotor
Interstellar Radio
Pilot's Seat
#2 Ionium Jet
Bowsprit
Chronos Reactor
Nova Blaster*
Space Float*             Forest Navel
Massage Machine*
UV Lamp*
Secret Safe*             The Final Trial

* indicates optional pieces of the ship

=====================
3  Area by Area Guide
=====================

There are 30 pieces of the Dolphin scattered across 5 different areas of 
the Pikmin world.  Some of the pieces cannot be recovered until you have 
found all three types of Pikmin.  These pieces are ordered according to 
what I believe is the best order to collect them in.

-------------------
3.1 The Impact Site
-------------------

Captain Olimar crashes here at the beginning of the game and meets the 
red Pikmin.  It is a small clearing that contains two ship pieces, one 
of which requires yellow and blue Pikmin to obtain.  This is a great 
area to visit if you are running low on blue or yellow Pikmin - there 
are a number of 5, 10, and 20 pellets laying about and very few enemies.  
Great to recruit and regroup.

3.1.1 Engine

Weight: 20

Get 10 red Pikmin under your control.  Head to the cardboard box 
blocking one of your paths and throw 10 Pikmin in front of the box.  
They should push the box up and clear the path.  20 Pikmin are needed to 
carry the engine, so walk up the ramp that was created when you pushed 
the box and get the 5 pellet and the 1 pellets that are laying up there.  
Once you've grown 20 Pikmin, head to the Engine and either throw the 
Pikmin or use the C stick to direct them to carry it back for you.  Note 
- Pull up all your planted Pikmin before the Pikmin carry the Engine 
back to the Dolphin.  Any Pikmin that you don't pull up will remain in 
this area and won't follow you to the next area. 

----------------------
3.2 The Forest of Hope
----------------------

Olimar has his first encounter with yellow Pikmin in this forest.  This 
area contains 8 pieces, some of which require blue Pikmin to obtain.

3.2.1  Eternal Fuel Dynamo

Weight: 40

Assign almost all your Pikmin to knock down the wooden gate at the 
landing site in the Forest of Hope.  While they are working, use your 
remaining Pikmin to gather pellets in the site area and to find nectar 
in the two grass patches.  Once the wall is knocked down, gather up all 
your Pikmin and cross through the gate.  You should see the Eternal Fuel 
Dynamo directly in front of you.  If you currently have the 40 pikmin 
required to carry the part, assign 40 to carry it back and carry on.  If 
you lack a few Pikmin, grab the large red 10 pellet nearby and knock out 
the dwarf bulborbs milling about to boost your numbers.

3.2.2  Whimsical Radar

Weight: 20

The Whimsical Radar the most important part because it gives you the 
ability to use the map to find other ship pieces.  There will be dwarf 
and spotty bulborbs all along this route - kill them if they are in your 
way.  If you don't eliminate them, they may eat your Pikmin as they 
carry pieces back to your ship.  Get a large number of red Pikmin 
(around 40 should be fine) and head out of the landing area to the where 
the Eternal Fuel Dynamo was found.  Take a right and you will see 
another wooden gate.  Knock down the gate.  Down the path on your left 
will be a yellow Onion.  Move away from the Onion and disband your red 
Pikmin by pressing the X button.  Walk up to the yellow Onion and get 
your first yellow Pikmin.  Pick up nearby yellow 1 pellets and grow a 
couple more yellow Pikmin.  Get three in your group and head to the 
solid white wall near the Onion.  (There is another wall in the area 
adjacent to a can of bomb-rocks.  That is not the correct wall.)  There 
will be three bomb-rocks in front of the wall - throw your yellow Pikmin 
at them to pick them up and bring them back to you.  Once all three have 
the bomb-rocks, throw them one at a time at the wall.  They should run 
to the wall, drop the bomb-rock, and run back.  The wall should fall 
down after three bomb-rocks are used.  You may want to drop off your 
yellow Pikmin at this point so that they won't be killed in battle.  
Gather your red Pikmin and move into the area that you just opened up 
and clear out the creatures in the area.  Make sure you kill the 
Sheargrubs that come out of the sand near the wall you find.  Once all 
the predators have been neutralized, look on a nearby ledge to see the 
Whimsical Radar.  Throw 20 Pikmin up to grab it and take home the best 
ship piece in the game.

--------------------
3.3 The Forest Navel
--------------------

This underground cavern contains the blue Pikmin onion.  There are nine 
pieces in this level to gather.

----------------------
3.4 The Distant Spring
----------------------

Some of the world's most exotic creatures inhabit this beautiful stream.  
Ten ship parts have fallen here.

-------------------
3.5 The Final Trial
-------------------

This obstacle course area with a huge final boss contains a single ship 
piece. 

----------
4  Tactics
----------

4.1 Divide and conquer

Extremely simple but equally important - fight one enemy at a time.  If 
there are a group of enemies, try to draw one out, kill it, and then 
continue until you knock them all out.  I knock out the smaller guys 
first because they are harder to keep track of when a big creature is on 
the attack.

4.2 C-stick bum rush

I refer to directing Pikmin into a battle using the C stick as a "bum 
rush."  This method of attack is most useful when your have far more 
troops that typically needed to knock out the creature.  Almost all the 
land creatures in the game can be immediately knocked out if a large 
enough group is directed into them.  If you are able to knock a flying 
creature to the ground, immediately bum rush them with all the Pikmin 
under your control to finish them off.  

4.3 Overloading tasks

When Pikmin are carrying objects, such as pellets, ship pieces, or 
defeated enemies, you can assign between 1.5 and 2 times the number of 
Pikmin needed to carry the object.  This speeds the rate at which the 
Pikmin carry the object to the base.  

Resist the temptation to assign more Pikmin than needed without a very 
good reason.  Your goal should be to do as much as possible with your 
Pikmin before wasting a trip back to base.  If you assign twice the 
number of Pikmin needed each item you find, you will quickly run out of 
Pikmin and be forced to return to the base as much as twice as often.  
By using the minimum number of Pikmin for a carrying task you will be 
able to make fewer trips to base and find that you get more done in a 
single day.

There are completely appropriate situations in which overloading is 
appropriate.  If some items near the end of the day are in danger of not 
making it back to the ship - overload.  If you lack a specific type of 
Pikmin and want to quickly get the correct color of pellet back to the 
base - overload.

-----------------------------
5 Ecology of the Pikmin world
-----------------------------

Almost everything in the Pikmin world grows.  When a Pellet Posy is cut 
down, a sprout will take its place that will eventually grow into a new 
flower.  A Pikmin in the ground will grow from a leaf to a bud to a 
flower.  The Pikmin's predators also grow from children to adults.  The 
Dwarf Bulbarbs, if left unharmed, will grow into Spotty Bulbarbs in a 
day or two.  The Wagpoles that zip around in the water eventually mature 
into Wollywogs.  Sheargrub start life as a white larva.

Use the ecology of the Pikmin world to your advantage.  Protect yourself 
from dangerous adult creatures in future days by defeating them when 
they are young.  If you visit the same area multiple days in a row you 
will be able to prevent the creatures from growing into an adult state.  
If you revisit an area that you left several days ago, expect the 
wildlife to have flourished in your absence and prepare for a tough 
battle.

------------------
6 Pikmin Evolution
------------------

The Pikmin have three stages in their development - from leaf, to bud, 
to flower.  Pikmin become significantly faster and stronger with each 
phase.  Flower Pikmin have some significant advantages.  Olimar is less 
likely to lose flower Pikmin because they are fast enough to stay with 
him and don't get stuck behind corners as often.  Flower Pikmin also 
carry things faster, allowing you to get more done in a single day.

There are two ways to get your Pikmin to a flower status: let them 
mature while they're in the ground or find nectar.

6.1 Growing

Letting Pikmin grow in the ground is the best solution to get most of 
your Pikmin to become flowers.  When food is brought back to the onion 
and the seeds fly out, don't pull the Pikmin out of the ground 
immediately.   Leave them in the ground and give them around 3/4 of a 
day to grow to flower form.  Once a Pikmin has bloomed, pull them from 
the ground immediately.  You can only have 100 Pikmin in the world at 
once and a planted flower Pikmin is wasting a valuable spot.  

6.2 Finding nectar

Finding nectar is the only option for maturing Pikmin once they have 
been pulled from the ground.  When a Pikmin drinks from the yellow, 
sugary drop they immediately bloom into flowers.  There are four places 
to find nectar - in long grass, in small pods, being carried by 
Honeywisps, and from Flint Beetles.  When you move by grass or small 
pods, your Pikmin often become distracted and start trying to find the 
nectar by pulling out the grass or breaking the pods.  Sometimes this 
method will provide three or four drops of nectar, sometimes none.  
Another way to secure some nectar is to hit one of the Honeywisps (the 
translucent, ghost-like beings with the yellow ball at the bottom) with 
a thrown Pikmin to knock the nectar it was carrying to the ground.  
Watch the Honeywisp's shadow to aim your Pikmin the appropriate 
direction and wait for it to swoop close to the ground to throw.  The 
Flint Beetle (the bright blue bugs that your Pikmin enjoy attacking) 
will sometimes drop some nectar when hit with a thrown Pikmin.

A large number of Pikmin can drink from a single drop of nectar, so when 
you find one use the C stick to try to get as many leaf and bud Pikmin 
around it at once.  Pikmin become confused (or seemingly very relaxed) 
after drinking nectar, so you have to use your whistle again on them to 
get them back in your group.

6.3 Losing status

If a bud or flower Pikmin gets knocked around in combat they can lose 
their status and revert back to their previous state, and can revert all 
the way back to a leaf Pikmin.  Petals will fall to the ground to 
indicate when a Pikmin has lost status.

============
7  Creatures
============

-----------
7.1 Helpful
-----------

These creatures are not threatening to the Pikmin and can provide some 
useful items.

7.1.1 Iridescent Flint Beetle

Habitat: All levels

The Pikmin seem to have a vendetta against these timid shiny blue 
beetles.  Defeating them does not generate any reward, but if you hit 
them with a tossed Pikmin they drop out a small pellet or drop of 
nectar.

7.1.2 Honeywisp

Habitat:  All levels

These ghostly creatures that bob in the breeze are welcome visitors 
because of the drop of yellow nectar they carry.  If you hit a Honeywisp 
with a Pikmin in mid-air, they drop the nectar and scoot off.  Use the 
Honeywisp's shadow to aim your shot and wait until it bobs down before 
you make your throw.

--------------
7.2 Annoyances
--------------

These creatures don't kill your Pikmin - they play mean tricks on them.

7.2.1 Wagpole

Habitat: The Forest of Hope, The Forest Navel, The Distant Spring
Food value: 1

Pikmin enjoy chasing after these tadpoles that grow into Wollywogs, but 
they are extremely quick and difficult to catch.  It is usually not 
worth the time or effort to kill them.

7.2.2 Breadbug

Habitat: The Forest Navel

These armadillo-like critters are thieving packrats.  They mill about 
the level and steal pellets to take back to their nest.  The Pikmin 
won't attack them, but there's two ways you can take them out.  
Repeatedly hitting them with thrown Pikmin slowly knocks down their 
health.  You can also win a tug of war with them - when they are 
dragging away a pellet, order two Pikmin to try to pull it away.  They 
will slowly drag the breadbug up to the onion.  When the pellet is being 
sucked up, the breadbug will hit his head and be knocked out cold.

7.2.3 Swooping Snitchbug
 
Habitat: The Forest of Hope, The Forest Navel, The Distant Spring
Food value: 3

These flying, long-limbed flea-looking nuisances enjoy plucking up your 
Pikmin and planting them elsewhere.  They can be knocked out of the sky 
with a well-thrown Pikmin, but are much easier to hit after they 
kidnapped a Pikmin or two because they fly slower and lower to the 
ground.  Knock them down, bum rush them on the ground, and they should 
be done soon enough.

7.2.4 Puffy Blowhog

Habitat: The Distant Spring

These giant psychedelic flying blowhogs are not lethal by themselves but 
are quite a hassle to take down.  Their attack blows your Pikmin about 
with a huge stream of air, forcing you to gather them back in your 
group.  Stay away from its mouth and throw Pikmin on its belly and back.  
If you get enough Pikmin attacking it at once it will fall to the ground 
- bum rush it to finish it off.

-------------
7.3 Predators
-------------

These critters will eat your Pikmin for lunch.

7.3.1 Spotty Bulborb

Habitat: The Forest of Hope
Food value: 10

These sleepy giant ladybug-like creatures are the Pikmin's most common 
predator.  Watch out for their gaping mouths - they can consume Pikmin 
by the half dozen.  Fortunately they spend most of the day in a deep 
sleep.  To bum rush these giants without suffering serious losses you 
need more than 40 red Pikmin.  With smaller forces, you have to be a bit 
more creative. Position Olimar behind the Bulbarb (while using the C 
stick to keep your Pikmin away from the nostrils) and start throwing 
Pikmin on its bright red back.  The Bulbarb will try to rotate around to 
get a bite out of you and your posse - try your best to stay behind him.  
Pace your throws so that there are Pikmin landing on his back the entire 
battle.  This will help preventing him from snacking on the growing pile 
of fallen Pikmin at his feet.  The Spotty Bulbarb can be tough to defeat 
without suffering casualties - using red Pikmin is always a good idea 
when confronting these creatures.  

7.3.2 Dwarf Bulborb

Habitat: The Forest of Hope
Food value: 3

These quarter-sized children of the Spotty Bulbarbs are pussycats 
compared to their big brothers, but can still be dangerous if they sneak 
up on you.  They can be seriously damaged if hit with a thrown Pikmin, 
but the most convenient way to dispatch them is the bum rush.  If you 
have around 10 Pikmin, just move them into the creature with the C-stick 
- the Dwarf Bulbarb should fall with no casualties.  If you find any 
Dwarfs grazing near Spotty Bulbarbs, try to lure them away before 
attacking.  This allows you to focus on taking on the more dangerous 
Spotty Bulbarbs without having these little guys grab easy kills.

7.3.3 Spotty Bulbear

Habitat: The Distant Spring
Food value: 10

This tougher, red dots-on-black version of the Spotty Bulborb is quite 
fearsome.  Use the same tactics that used against the Spotty Bulborb but 
with more caution.

7.3.4 Dwarf Bulbear

Habitat: The Distant Spring
Food value: 3

This is tougher, darker version of the Dwarf Bulborb.  They are still 
easily defeated with a bum rush, just be a little bit more cautious 
around them.

7.3.5 Fiery Blowhog
	
Habitat: The Forest Navel
Food value: 7

This creature that hangs out on the shore of the Forest Navel pond looks 
like a miniature elephant with an anteater's snout.  If attacked, the 
Blowhog bucks the attackers off and incinerates them with a blast of 
fire from his snout.  While lethal to most Pikmin, the fire-resistant 
red Pikmin dominate the Fiery Blowhogs.

7.3.6 Wollywog

Habitat: The Forest Navel, The Distant Spring
Food value: 7

This globular, water-loving frog is one of the most dangerous on the 
planet.  It attempts to kill Olimar and the Pikmin by leaping into the 
air above its target and come back down with a crushing blow.  It is 
usually easy to avoid getting hit before the battle begins by moving 
your Pikmin out of the way with the C stick.  The trouble is that the 
Wollywog is far more dangerous when it is attacked, because if it gets 
into the air it will crush all the Pikmin that were attacking it.  The 
best way to subdue the Wollywog is to weigh it down with thrown Pikmin - 
if there are too many Pikmin on its back it will be unable to jump.  
Blue Pikmin are the only option when the Wollywog is hopping around in 
the water, but try to lure it onto the land so you can use the tougher 
red Pikmin.

7.3.7 Pearly Clamclamp

Habitat: The Impact Site

These clam-like creatures require patience to overcome.  Their vunerable 
spot is the pearl that they are carrying in their mouths.  Throw Pikmin 
at pearl to attack.  Watch the roof of the Pearly Clamclamp carefully 
and be very cautious on your first few attempts on attacking so you can 
learn when they shut their traps.  I typically throw 5 Pikmin in to 
attack, let them bash for a few seconds, and then whistle them out right 
before the mouth slams shut.  Attack, retreat, repeat.

7.3.8 Sheargrub

Habitat: The Forest of Hope, The Forest Navel, The Distant Spring
Food value: 1

These bugs like to crawl out of the ground to munch on your Pikmin.  
They nest near bridges so keep and eye out for them when you approach.  
Sheargrubs can usually be bum rushed for an easy kill.

7.3.9 Shearwig

Habitat: The Forest Navel, The Distant Spring
Food value: 1

These bugs crawl out of the ground like the Sheargrub, but take flight 
and heal themselves if the fighting gets too rough.  Hitting them with a 
thrown Pikmin while they are flying will result in knocking them out.  
Shearwigs take damage when they enter water.

7.3.10 Water Dumple

Habitat: The Distant Spring

These bottom dwelling fish creatures splash about, hang out in groups of 
three, and like to munch on blue Pikmin.  A sizable bum rush can easily 
dispose of them.

----------------
7.4 Rare species
----------------

These creatures sometimes appear in certain locations, so keep your eye 
out for them.

7.4.1 Goolix 
Habitat: The Impact Site

This rare aquatic organism has two elements in its membrane.  One is the 
round heart of the creature and the other is a shocking organ(?) that 
chases Olimar.  Throw many blue Pikmin at the heart of the creature to 
get them banging away and have Olimar circle around the creature to keep 
the shocking plate away from the Pikmin.  The Goolix has great 
constitution but can be easily defeated without taking any losses.

This is a hard to find creature that sometimes appears in the clearing 
at the top of the box ramp at the Impact Site.  

7.4.2 Mamuta
Habitat: The Impact Site

This menacing looking rock creature has two strong arms that have 
paddles at the end.  When enraged, he will move up to your Pikmin and 
literally smash them into the ground with his paddle arms - replanting 
them.  While he looks fearsome he is straightforward to defeat - toss 
Pikmin on him to knock him out.

Like the Water Amoeba, this creature sometimes appears in the clearing 
at the top of the box ramp at the Impact Site.

7.4.3 Smoky Progg

I haven't found this giant subterranean frog yet, but it looks massive!  
If someone finds it, please tell me!

----------
7.4 Bosses
----------

These giant creatures take careful plotting and dozens of Pikmin to 
overcome.

7.4.1 Burrowing Snagret
Habitat: The Forest of Hope

These twisted creatures have a bird's head on what seems to be a snake 
or worm's body.  They come out of the ground and peck at Olimar and his 
Pikmin.  A brute force attack using a C stick will do moderate damage, 
but this method leaves your Pikmin to be easily picked off by the 
Snagret.  Watch the Snagret as it comes out of the ground.  If you see 
the bill struggling to come out, use your C stick to surround it with 
your Pikmin.  When the Snagret appears the Pikmin will be attacking its 
head dealing a tremendous amount of damage.  Move Olimar and the rest of 
your Pikmin out of range while the Pikmin on its head attack.  Once the 
Snagret has tossed the attackers off and gone back underground, regroup.  
If the Snagret comes up in any other manner try to move Olimar and your 
Pikmin out of the range of its attacks.  You can attempt to throw Pikmin 
at the Snagret's head, but it is usually tough to do that in the craze 
of combat.

7.4.2 Puffstool
Habitat: The Forest Navel
Food value: 10

This giant plodding mushroom looks harmless but has a devastating sneak 
attack.  Attack the Puffstool's feet to make it flip over, and then 
throw Pikmin on what is now the top to deal serious damage.  If you see 
the mushroom become riled up and its dome contract, pull your Pikmin 
away immediately.  It will disperse spores that turn your Pikmin into 
diseased purple mushroom Pikmin that attack Olimar!  If some of your 
Pikmin become diseased, you will have to get rid of them otherwise they 
will attack Olimar until he dies.  You can use healthy Pikmin attack 
them or you can lure them near predatory creatures so that they will be 
eaten.  But if attacked cautiously, the Puffstool can be easily routed.

7.4.3 Armored Cannon Beetle
Habitat: The Forest of Hope, The Distant Spring
Food value: 30

This is a giant black beetle with a snout that fires rolling boulders.  
His shell is impenetrable but his weakness is the giant breath he takes 
before an attack.  Chuck a Pikmin into the big nostril on his head when 
he inhales and the sides of his shell will open up.  Attack the bright 
red goosy guts underneath to take this monster out.

7.4.4 Beady Long Legs
Habitat: The Forest Navel

This brown, long-legged creature towers over Olimar and the Pikmin 
threatening to crush them with every step.  Attacking the feet of the 
creature slows its stomping but does not damage it.  Throw Pikmin at the 
center of the creature to defeat it.

7.4.5 Emperor Bulbax
Habitat: The Final Trial

The final boss of the game is a gigantic Bulborb with an armored back!  
It has a tongue attack where it will shoot out its tongue to lick up any 
Pikmin and a jump attack where it will go airborne to crush Pikmin.  
Since its back is armored, the only place to attack it with Pikmin is on 
the head - the sagging cheeks on each side are good targets.  When 
Bulbax shakes the Pikmin off, call them back immediately.  If you don't, 
the Pikmin will run underneath the creature to attack his feet and the 
Bulbax will jump up in the air and crush them.  Once Bulbax only has one 
fourth of his life remaining, he will begin taking giant leaps around 
the level in an effort to snuff out Olimar and his Pikmin.  Do your best 
to avoid him and throw Pikmin on his cheeks when you have the chance.  
After several jumps the Emperor will do the tongue attacks again - just 
this opening to finish him off.

----------------
8  Contributions
----------------

I would greatly appreciate anyone who can help me fill in the details 
for this FAQ.  If you give me info, suggestions, or just correct the 
grammar of a sentence or two, you'll have a huge Thank You and your name 
in this section.

------------------
9  Version History
------------------
0.5  Started on the walkthrough
0.4  Got the official names for all the creatures, listed all the ship 
parts, fixed descriptions for defeating the creatures (12.8.01)
0.3  Added more boss creatures, numbered the sections, general editing 
and grammar correction (12.7.01)
0.2  Added ecology section, more creatures, edited creature descriptions 
(12.6.01)
0.1  Just started.  Plenty to do.  (12.5.01)

---------------------------------------
10  Was this strategy guide stolen?????
---------------------------------------

This strategy guide is proudly displayed at the following sites:

- GameFAQs  (www.gamefaqs.com)
- GameSpot  (www.gamespot.com)

If you find this document at a location not listed above, please notify 
me at leaveordie@hotmail.com.  If you would like for my strategy guide 
to appear on your site, just send me an email.  This document is not to 
be sold for any purpose without my stated consent.

----------
11  Thanks
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Thanks to CJayC for running GameFAQs and hosting this strategy guide.
Thanks Nintendo for making such a fun game.
