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Desperados: Wanted Dead or Alive -- Guide Version 0.5 
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By: Andrei Zander (andy_j91@hotmail.com)
Date: September 8th 2001

Please excuse me for any grammar mistakes.
If you have something to add e-mail me and I will put it on this guide giving you 
credit for it.
Some things in this guide are credited to Dr.Laiko and to Nadia Varkovsky. I will 
credit them where necessary.

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This FAQ should only be found at:

http://www.gamefaqs.com
http://www.neoseeker.com

If you want to post this FAQ on your site, e-mail me, telling me the address of 
your site. I will reply you as soon as I can and I will put your site in the 
list. Thank you.

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Version History

V.0.1 Completed the entire guide. I'm thinking if I'm gonna put a walkthrough in 
the guide.

V.0.2 Started work on the Walkthrough. Completed missions from 1 to 10. Also 
added a bit of mission 11. Corrected some grammar mistakes.

V.0.5 Continued the work on the walkthrough (Mission 11 - Mission 16). I've also 
done some modifications and I corrected some grammar mistakes. 

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Contents:

1. Introduction
2. The Original Story (from the manual)
3. The Menu Bar in the Game
4. The Characters
5. Game Tips
6. Cheats
7. Walkthrough
8. Credits


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 1. Introduction

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This is my first FAQ/Guide of a game, sorry if I'm not too accurate in some 
situations.   
This Guide is Copyright (c) Andrei Zander 2001. If you want to post this on your 
website mail me at andy_j91@hotmail.com. You are not allowed to change the 
contents of this guide. Feel free to print it out for your own use. If you post 
this on your site do not remove anything. You are not allowed to make any profit 
out of it.
About the walkthrough, sometimes I will only tell you who and with what to kill. 
This way I won't destroy the fun of the game.

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2. The Original Story (from the manual)

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El Paso, a typical Wild West town in the southwestern United States near the 
Mexican border. It is the year 1881. For the last few months, the trains 
belonging to the famous railroad company, Twinnings & Co. have been the targets 
of a whole series of hold-ups and ambushes. The management of the company has 
decided enough is enough and they have to put an end to the raids. It has offered 
a reward of $15,000 for anyone who captures the leader of the gang responsible

But no one in and around El Paso has the courage to take on the might of the 
banditos, so the outlaws just keep robbing train after train. Even the local 
Marshall keeps well out of it...

It is only when a stranger rides into town that things start to change. Bounty 
hunter John Cooper pays a visit to the local Twinnings & Co. manager offering to 
end the company's problems once an for all. He gathers together a gang of his old 
partners and declares war on the banditos. But during his pursuit, which will 
take him through half of the southwestern United States, Cooper discovers that on 
this mission nothing is quite what it seems...

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3. The Menu Bar in the Game

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   The globe in the left of the bar lets you choose the position for your 
character: stand or crouch.
   By pressing the clock you can set up the quick-action and by pressing Space 
you can do the quick-action.
   The pictures of your characters let you select which one of your players you 
want to take control of.
   If you press the flashlight and then click on an enemy you will see his 
viewing range:
Green: "Everything's OK here." --> the enemy isn't suspicious about anything.
Yellow: "Did I see something?" --> the enemy saw you a bit and now he's 
suspicious.
Orange: "You're gonna die!" --> the enemy saw you.
Pink: "!Una bonita muchacha!" --> the enemy has seen Kate arranging her garter.
Black: "I'm gonna kill everyone!" --> Mia got him with the blowpipe.
   The map helps you a lot, as it shows every object in the level.
Red Dot - enemy
Dark Red Dot - dead/unconscious enemy
Yellow Cross - goodies (equipment, ammo, barrels)
Blue Dot - civilian
Red Area - a door you must blow up / a roadblock you must blow up.
Blue Area (at night) - places you can't be seen if someone passes by you.
Green Up and Down Arrows - rocky walls Cooper can climb.
   The zoom buttons help you set the zoom level: close - normal - far
    
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4. The Characters

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You can control six characters in Desperados: Wanted Dead or Alive. Here I will 
describe all of them, along with their weapons and abilities.

JOHN COOPER

The leader of the group and the fastest shooter in the west. He's a bounty hunter 
assigned by The Twinnings & Co. railroad company to solve the cases of the train 
robberies. Even if he does like to work on his own, Cooper seeks for his trusty 
friends for dangerous missions such as this.

Weapons:

Colt

The Colt is Cooper's gun. Holds six bullets. It's deadly from close range. You 
can set a quick-action able to shoot three times one or more enemies. Cooper will 
shoot three times in less than a second.

Fist

You will always have this "weapon" (well... duh!). This way you can knock out 
enemies silently. If you punch your enemy for about ten times, you can kill him.
You can knockout civilians and then tie them up with Sam to get them out of 
action.

Knife + Throw Knife

This is the most used weapon when playing with Cooper. You can stab an enemy to 
death with this or you can throw this at your adversaries. Just make sure that 
you are close to the guy cause if you are far, you won't kill him and you may 
also never get your knife back. There are other useful ways of using your knife. 
You can cut the saddles off horses so no one will ride the horse again. However, 
you can take the saddle and put it on the horse to make him "operable" again. You 
can kill an unconscious enemy too. You can also use the knife to cut ropes from 
lifeboats and the rope around Doc's neck

Toy Watch

Use this musical toy watch to distract enemies inside the music range. You can 
then stab them, punch them, kill them, tie them, kick them etc.

Cooper's abilities:
 
Cooper can climb brick walls or rocky walls. Also Cooper can cut saddles off 
horses or can saddle the horses also. He can carry dead or unconscious persons 
and he's the only one who can take up to three targets in the Gun Quick-Action 
mode.


SAMUEL WILLIAMS

Sam is an old friend of Cooper. He is an expert in explosives such as dynamites 
and TNT barrels. He's also good at gattling guns. His only weakness is members of 
the opposite sex. Because of that, he often got in trouble.

Weapons:

Winchester

Sam's firearm. This weapon has the longest range in normal firing mode and it's 
pretty accurate too (not as accurate as Doc's Buntline though). It holds 12 
bullets but it reloads a bit hard. Good to take three or four lined up enemies. 
It's good to take out those three enemies near that house in Mission 21 (left 
side of the screen).

Dynamite Stick

Sam throws dynamite sticks to kill or knockout enemies. You can use this to take 
out large groups of enemies. Careful though, because among the scared enemies 
there might be brave ones who are gonna kick back the deadly stick. A good thing 
is that you can take advantage of the roofs and objects that can keep the stick 
going. Take care because the explosion can alert almost all of the guards in the 
level.

Rope

You can use the rope to tie up unconscious civilians or enemies. Careful where 
you leave the tied ones cause another enemy can set free the tied up one and can 
raise the alarm.

Snake

This poisonous snake is ideal to kill enemies coming from around the corner. But 
if an enemy sees the sack it'll shoot it and the snake will die. And remember 
that the only one that the snake won't bite is Sam. That means your characters 
can die if they are bitten.
Careful with the civilians too. This snake is also good to scaring horses. If 
he's placed near an unconscious person, this can turn into Sam's easy way of 
killing an enemy. 

TNT Barrel

This TNT Barrel is used to blow up locked doors and roadblocks on particular 
levels. After placing the barrel Sam leaves a powder trail that can be the lit up 
by Sam. Kate can also use her mirror on the gunpowder to light it up. The barrel 
also blows up if Cooper, Sam, Doc, Kate or Sanchez shoots it.

Sam's abilities:

Sam can operate gattling guns like Sanchez.


DOC MCCOY

Doc is the doctor of the team. He's also an old friend of Cooper. He fought in 
the Civil War and lost his eye in the battle at Gettysburg. Anyway, Doc's a 
trusty friend.

Weapons:

Buntline

The Buntline has a shorter range than Sam's Winchester. It holds 6 bullets and 
due to his long barrel has a greater range than Cooper's Colt.

Precision Bullets

When in sniper mode, Doc's Buntline has an unlimited range as long as there's no 
object standing in its way. This sniper is extremely precise. As he says, Doc can 
"shoot a fly off a wall from 100 feet". Only in some missions you will find 
sniper ammo, although I don't understand why the same gun works with a different 
type of bullets. 

Gas Tubes + Balloons

Gas tubes are a good weapon to knockout a large group of enemies. These tubes 
contain a knockout gas developed by Doc. Take care because these bottles can 
knockout your characters too. You can also use the balloon to get a bottle over 
some enemies. Just program the Sniper to shoot the balloon, by quick-action. When 
the balloon is in the desired spot, shoot it. You can shoot it with any one of 
your characters.

Bandages

Doc can heal himself or any member of his team. A bandage regenerated 50 life 
points. But remember that you have a limited number of bandages.

Scarecrow

Doc can leave his coat in a desired place to draw attention. The enemies will 
shoot at it a while. You then can kill the angry annoyed enemies. To get it back 
simply click on it.

Doc's abilities:

Doc can pick door locks and safes with his skeleton key. There are some doors 
that can't be opened even by Doc. The only solution is TNT Barrel and another 
route. Also Doc can awake unconscious members of his team (Sanchez's swipe, poor 
gas tube throwing, enemy's fist, Sam's dynamite). Of course, he cannot awake 
himself.


KATE O'HARA

She is the beautiful lady of the team. She's a professional poker player. Her 
incredible luck often reveals that she is cheating and that gets her into 
trouble. However, Cooper saved her a lot of times.

Weapons:

Derringer

This is Kate's firearm. It holds only three bullets. She holds it in case of an 
emergency. It is very silent and pretty accurate, even if the range is short. It 
is a small gun that fits into her garter. You can shoot somebody without drawing 
too much attention.

Queen of Hearts

This small pack of cards is one of Kate's ways to draw someone into an ambush. 
Bet is to hide Cooper into a building, lay a trail of card that stops in front of 
the entrance and when someone follows the trail and stops at the door stab him 
with Cooper. Kate only has 10 cards.

Garter

If an enemy sees Kate playing with her garter he'll slowly approach her with his 
viewing range pink. When he's near Kate, the best way to get rid of him is to 
kick him. However, Cooper can also punch or stab the guy, as Kate also can shoot 
him with the Derringer.

Mirror

Kate's mirror only works at daylight. But if it's night, Kate's in a cave or 
she's standing in shadow. She can blind an enemy for a few seconds, meanwhile 
other member can pass the guy unnoticed. Careful though, if you use that too much 
on that enemy, he'll know something's wrong and come to check out. You can also 
light up the trail of powder from Sam's TNT barrel.

Kick

Similar to Cooper's punch. However, Kate's kick does more damage than Cooper's 
punch. If you want to have an effective distract + knockout use the garter 
combined with the kick. You can also kill an enemy by hitting him for about seven 
times. This is Kate's way of killing real silently.

Kate's abilities:

Kate is the only member of the team who can walk silently over any kind of 
terrain. If it's a noisy terrain, Kate will automatically crawl. Also she can 
change clothes to walk freely around town.


SANCHEZ

Nicknamed "Grizzly" cause he's huge and very strong like a bear. Sanchez is loud 
also. He was the leader of a Mexican band of gangsters. 

Weapons:

Shotgun

This is the weapon with the most devastating effect of all. Even if it holds only 
2 rounds and its range is short, this weapons cleans everything, from people to 
plants (well, not really). Devastating!

Tequila

The bottle of tequila can be used in two ways. Either you let somebody see a 
bottle and you draw him into an ambush, either you let the enemy drink this. This 
will make the enemy lose his accuracy and occasionally make him to take a nap.

Siesta

This works almost like Kate's garter. When the enemy is approaching you can 
eliminate him by a swipe or by a knife throw (Cooper).

Swipe

Sanchez can swipe to knockout everyone near him. Unlike Cooper's punch and Kate's 
kick, Sanchez cannot hit an unconscious enemy this way. Useful if you use it in 
combination with the siesta.

Stone

Sanchez can use the stone to create a diversion or to knockout an enemy. You can 
find these stones lying on the ground. You can pick up a stone after using it.

Sanchez's abilities

Sanchez is the only one who can clear buildings. If there are up to three enemies 
in a building, Sanchez can send them flying out the door. Sanchez can also use a 
gattling gun but, unlike Sam, he can carry the gun wherever he wants (except 
ladders and one type of stairs). Because of his strength, Sanchez can also move 
heavy objects such as statues, boulders and other objects. Also he can carry dead 
or unconscious persons but thanks to his strength he can carry two persons at a 
time.


MIA YUNG

An 18-year-old girl, Mia is now an orphan after the banditos burned her house and 
killed her father. How her only friends are Cooper and his team and a little 
trained monkey called Mr. Leone.

Weapons:

Blowpipe

Mia is the only one without a firearm. This blowpipe could take out three or even 
four enemies at a time. It holds one poisonous dart, which drives the victim 
crazy. His viewing range will get black and he'll kill anyone in his way, friend 
or foe. If he's not killed by the other banditos, he'll faint. Be sure to run 
like hell and hide after the dart went to its target.

Whistle

Mia's whistle works like Cooper's watch. Just whistle to attract enemies or to 
call back Mr. Leone (I think). 

Firecracker

This works almost like Kate's mirror, although it's capable of blinding more 
opponents.

Peanuts

Mia can use her limited number of peanuts to make Mr. Leone. go to a certain 
point. But Mia can also put Mr. Leone to dance around an enemy to lure him into 
an ambush.

Mr. Leone

Mia's faithful friend. This little monkey can go to dance on a peanut trail or 
around an opponent to distract him and to lure him into an ambush. No nuts needed 
this way.

Mia's abilities.

Mia is so small that she can quickly hide in a barrel. Useful if you just used 
the blowpipe. Also she can hide in middle of ambushes.

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5. Game Tips

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1. Use Sanchez (which can carry 2 bodies) and Cooper (which can carry one body) 
to move or hide the dead or the unconscious bodies.

2. Remember that whenever you want a silent kill use Cooper's knife. You can also 
punch or kick to death an enemy.

3. With Kate you can attract more guards using the garter trick, and you can 
eliminate them really easy by kicking them really fast. Remember that Kate's kick 
is more effective and faster than Cooper's punch.

4. At viewing range, dark green means the enemy can see any objects but at the 
end of the range, where you see light green, the enemies cannot see crawling 
objects.

5. Use the card trick to lure enemies in front of a door. Then get out with 
Cooper and knife them.

6. At night the enemies cannot see very far, but they can hear really good. Also, 
your fire range of your guns will be shorter.

7. If you do not want bandits to take your horses, cut the saddle belt with 
Cooper's knife.

8. You can roll and shoot if you are behind the corner. If you see both the red 
cross and the green cross hold LShift and you will see a transparent copy of 
yourself. Press LClick to roll and shoot and press RClick to roll back around the 
corner.

9. You can lasso horses if one of your characters is on a horse and you click on 
an unoccupied horse.

10. You can jump from balconies or roof on a horse, which is underneath you.

11. At night you can hide in dark areas (marked with red areas on the mini-map). 
Then, you figure will be black.

12. Use Sanchez to move big heavy objects, such as boulders, statues or that car 
in mission 19. If anyone's in the mine, you can kill him this way.

13. If you have control of Sanchez, get him into a building, get one of your 
heroes on the roof, shoot in the air and let enemies see you go in the building. 
Sanchez will beat them up in no time.

14. Take advantage of noisy elements of the nature such as waterfalls to shoot 
without getting heard.

15. Some things that your characters can pick up and use (dynamite, rocks, 
gattling guns, bandages etc.) will appear as a yellow cross on the mini-map. 

16. You can light Sam's powder trail from the TNT Barrel with a big distance, 
thanks to Kate's mirror.

17. In canyons, remember that thanks to the echoes your noise can be heard from 
long distances.

18. Place Sam's snake around the corners or at a door to kill the enemies easier.

19. Some surfaces are noisy if you walk or run on them (like metal, wood or 
puddles). Kate is the only member of the team who can walk silently on any 
surface.

20. Be careful with the knife-throwers, the Demonios, because they use poison-
tipped knifes that can kill you immediately.  

21. In mission 22, Showdown in Deadstone, you cannot use Sam's dynamite or Doc's 
gas tubes, because it's raining.

22. If you want to go behind a building and you also can go on top of the 
building (roof, balcony) hold LShift and the cursor will become transparent. Now 
press the desired spot.

23. In case of rain you cannot use Sam's dynamite (won't light up) or Doc's gas 
tubes (dissipates too fast).

24. By pressing Caps Lock you will reveal the outlines of friends (green), 
civilians (blue) and enemies (red) behind buildings or objects.

25. You can use quick action to kill your opponents easier. Also, remember that 
Cooper can take in target up to three enemies. The quick action is necessary in 
the train station in Mission 18: The Magnificent Six.

26. Move tied persons into buildings. This way, nobody will free them.

27. Use Cooper's knife to cut ropes from lifeboats, hay bales etc.

27. At the final fight with El Diablo, after he comes to punch you, run quickly 
and take your knife stuck in El Diablo's chair. When he comes up after you, stab 
him and the game ends.

28. Here is a funny tip: Cut the saddle of a horse, but do not take it off. Now 
jump from a balcony/wall on the horse. The saddle will fall and you now control 
the unsaddled horse. Actually, the horse does not obey you commands, but he does 
walk or run when you tell him to. But it does obey if you tell him to lasso 
another horse. To steal a horse you must do this: cut the saddle belt; jump from 
a balcony/wall on the horse; click to lasso another horse; click on the saddle to 
pick it up; the unsaddled horse will return with the other horse in lasso. Your 
enemies will not suspect anything because they will see an unsaddled horse with 
no one on it. Congratulations! You now have one more horse. The funny part is 
that your character is floating while he "is on the horse". Best to try this in 
Dance with the Devil. :)

29. BTW, if you want to kill easier and more efficient do this: for example, you 
want to kill the guy that will come around the corner. Hide around the corner and 
hold down the left button of the mouse. Keep it on the corner or the enemy. When 
bandito comes in knife throwing range, Cooper will throw the knife with a lethal 
precision.

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6. Cheats

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In the game, press LShift + F11. Enter the following codes and press Enter:

hollow man - invisibility
clint - win level
powerman - Doc's sniper mode for Buntline
jackal - ammo
medic - hints
schneider - end level
timeless - allows you to program actions during Pause
epitaph - victory conditions
fidel castro - dialogs
show me all - show all objects
supersonic - shows white circles (noises) and black circles (deafness)
zeus - try to put the viewing range on an enemy and a thunder will kill him
behind the ennemy horse - ???
whats my destiny - objectives completed

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7. Walkthrough

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Here are the walkthroughs for the missions. I will not tell you what to do in the 
tutorial levels because the computer tells you. Plus they are really easy and I 
don't want to spend my time in telling things that are obvious. I hope these 
solutions will help you. Have fun!

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Mission 1: An Old Friend
Difficulty: Easy

This is Cooper's tutorial level. Just do what Big Bill says. When he robs you, go 
in the upper-right corner of the map. You will find your watch on the way. 
Distract the guard then take your watch an go to Big Bill. Place the watch 
somewhere and hide. When Big Bill comes to investigate, just punch him. Then 
saddle the horse and mount it. Mission ends.

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Mission 2: Southern Comfort
Difficulty: Easy

After the intro, kill the guy near you with the knife. Then, go to that little 
house a bit south from your position and get behind it. When the guy in white 
approaches, get out and throw the knife at him. Hide the dead enemies and Sam in 
the house. Sneaking and using the knife kill every enemy on that side of the map. 
Also be careful with that guy in blue. Make sure that you kill him when the guy 
in white is away. Next, you're gonna kill the two guys near the barn. Put the 
clock outside so that only the first guy hears it and get inside. When the guy 
comes to investigate, get out and throw the knife. Now hide the body in the barn 
and go up. Set the clock to 10 seconds, exit the barn quietly and go around the 
corner. When the guard enters the barn, go to the door and pull out your knife. 
When he comes out, stab him. You can also stand around the corner and when he 
comes out you come out and throw the knife. Hide the body in the barn and 
retrieve your clock. There is an alternative to killing the two guys. Just go up 
and cut that rope with the knife. That thing will fall on the two guys knocking 
them out. This alternative is credited to Dr.Laiko. Then, kill them by stabbing 
with the knife. A bit south of the barn, there are two gringos standing there on 
that field. Just crawl on the other field on the left of the map. No one can see 
you there if you crawl. Shoot the two guys (preferably with the help of a quick-
action). A third guy will see the bodies and will come to investigate. Just shoot 
him too. Now go crawling through the hay field in the east towards that guy 
patrolling in the right of the screen. Throw the knife at him. Now you need a 
distraction. Shoot anywhere so that the gringos come to see what's going on. 
Shoot them all and retrieve your knife. Kill the guy near the yard-house with the 
knife and hide Sam near it. If the park is cleared you can shoot the guys at the 
stables near the park. If there are enemies in the park, kill them first. Now, 
after you've killed the guys near the stables, shoot the guy patrolling near the 
villa. Take Sam to the stable in the left corner of the map and Cooper will wake 
Sam. Now get two horses, mount them and ride them out of the ranch and go 
northeast. Don't worry about the guy guarding the entrance. He won't shoot you.

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Mission 3: Smoke Signals
Difficulty: Easy

It's time for the second tutorial of the game, Sam's tutorial level. This is very 
easy. ** When in control of gattling gun, shoot the carriage and you will find a 
TNT Barrel. Put the barrel near the boulders and, after you've set the powder 
trail, light it and get back a little. Mount the horse and ride up north **.

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Mission 4: Hang'm High!
Difficulty: Medium

At the beginning, punch the priest and tie him up. I would not advise to use the 
snake because the horse will run away (without the priest, of course). After 
that, move Cooper behind that big rock near the little bridge and when the guy in 
blue comes in sight, kill him. Hide him and the priest in the house near you. 
Then, when the guy on the saloon balcony isn't watching, hide yourself and Sam in 
that little room near the saloon. Sometimes, that guy will come outside and will 
stop a few meters from the door of the saloon. When he comes back, quickly get 
around the corner and throw your knife at him (quick-action). He may have time to 
fire. If he does, quickly get back to the little room. When things quiet down, go 
and get your knife and take the body into that little room near saloon. Just be 
careful so that the guy on the other side of the street in away, otherwise, he 
could see you. When he's away, go into that house at the end of that little 
street where he stops. When he comes back and stops at the corner, throw your 
knife at him and hide the body in the house. Let the civilian see Cooper. He'll 
go at the corner of the storehouse and shouts for somebody. Punch him, tie him up 
and hide him in the cottage left of the river (where you hidden the priest and 
the dead guy). Also, take the saddle of the priest's horse and put it on the 
horse tied up in the yard across the street from the saloon. Now there is a yard 
in the south of the map, with a sleepy gringo and a TNT Barrel. WALK on the 
middle of the road, not too close to the fence. Enter the yard and crawl a bit to 
get near him and then throw the knife at him and hide the body near the river. 
Bring Sam to get the barrel. Get Sam back to the little room near the saloon. 
Now, near the saloon you will see a gringo in blue, sitting near a saddle. 
Activate his viewing range and when he is not looking, approach a bit with Cooper 
and quickly throw your knife at him. Then, hide the body in the little room. Now, 
when the patrolling guard nearby is away, kill the guy in white with the knife. 
Hide the body. When the patrolling guard comes back, throw the knife at him. 
Careful, cause when he sees the guy in white missing he'll start to search for 
him. Also, hide the body. Now take the saddle and put it on the horse near the 
fence. You now have three horses. Now nearby Doc's carriage full of chemicals is 
a house with a guard on the roof and one sitting next to it. Put the watch near 
the building at the west of the house and hide around the corner. Program a 
quick-action to throw the knife at the guy. When he's near the watch, get out and 
activate the quick-action. Hide the body in the building. Repeat to eliminate the 
guard sitting near the house. Now the patrolling guard will raise an alarm. After 
things quiet down, hide around the corner while the guard is away and when he 
comes back and approaches throw your knife at him. Hide the body. Now you can 
blow up Doc's carriage. After you lighted the powder trail, run quickly to your 
hideout left of the saloon. Now the plaza will be almost empty. Only two guards 
remaining. Now go on the street at the left of the map and hide behind the corner 
of the yellow building. When the white guard stops nearby you. Throw the knife at 
him and hide him in the house in the north of the map. When the guard near Doc is 
looking to the east get close and throw the knife at him. The, slowly approach 
the guy standing next to the stairs and punch him. Retrieve the knife, cut the 
rope around Docs neck and after the dialog stab the guy you just punched. Now get 
Doc and go into the sheriff's office, punch the guy there and make Doc take his 
Coat. Now get everyone on the horses and leave the town either way. Mission 
successful!

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Mission 5: Doc McCoy's Cabin
Difficulty: Easy

This is the third tutorial in the game: Doc's tutorial. Just do what you have to 
and you will easily complete this mission. By the way, put the scarecrow on the 
pier. Doc will bring the sunken boat back to surface using telekinetic powers. 
Some kind of easter-egg. Dr.Laiko has made this discovery and I'm giving full 
credit to him.

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Mission 6: High Stakes
Difficulty: Medium

First of all you may be able to throw the knife at one guy stopping with the 
horse hear your heroes. After you kill him, hide him into the darkness. Then move 
all your characters into the house. When guy in blue comes patrolling and stops 
somewhere near the door and is looking at the other way, eliminate him by knife-
throwing and hide his body in the house. Now you can take back the horse near 
house to the group of horses across the street. Now the next step would be 
killing the patrolling guard near the building with the civilian at the balcony 
(a bit north of your hiding place). When the guard is away, go at the far corner 
of the building, on the alley that the guard is patrolling and when he comes 
round the corner throw knife at him. You could also punch and tie up that 
civilian at the balcony. Next try to eliminate the whole east of the map. It's 
easy. Just use the knife. There is a house where you can lure enemies by shooting 
in the air, outside the door. The way you can easily kill them with the knife. 
First you've got to clear the street at the left of the screen. Use the same 
trick with the knife. And you could use that dark area at the door of that house 
to lure and kill enemies. Now get everyone in that small toilet in the left of 
the ship. Using Cooper's watch you can lure enemies to the toilet door. The 
following way of getting your heroes aboard the ship is credited to Dr.Laiko. Set 
the watch to 15 seconds, in front of the toilet door. Run with Cooper so that 
someone will hear you. Get Cooper running into the toilet. The one who heard you 
will come to investigate and will hear the watch. When he is near the door, get 
Cooper out and stab the gringo. Hide him inside the toilet. Repeat this as many 
times as you can.  Now, when no one's watching, get onto that pile of logs and on 
the ship. Crawl to the stairs. Now the safest and best way is to run up the 
stairs. Now there's a group of guys under the lifeboat. Cut the rope and that way 
you will kill the guys. Go inside and when things quiet down get Sam and Doc, one 
at a time inside, like you did with Cooper. Place Sam's snake at the entrance of 
the corridor. After you unlock Kate's cabin door, five enemies come out of a 
house. Make some noise and the snake will bite when anyone comes in. There will 
be two or three enemies left outside. Clear them with gas tubes. Now get to the 
horses and get out of town.
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Mission 7: A Woman's Weapons
Difficulty: Easy

Kate O'Hara's tutorial. I have one thing to say. When you blind that guy, just 
run and he'll do nothing to you. Just follow the objectives. Easy as pie.

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Mission 8: Into the Lions Den
Difficulty: Medium

The only ways in this mission to succeed are Kate's garter + Kate's kick + Sam's 
rope + Cooper hiding the bodies or to use Cooper's watch and punch instead of 
garter + kick. And remember you must NOT kill anyone, and you also have to put 
out of action all the guards, including the ones at the west of the map. First of 
all put out of action the guy you just spoke to using Kate's garter. When no 
one's watching, carry him into the shack and move all your heroes inside. Then 
using the same trick, knockout the patrolling guy in white, tie him up and hide 
him in the shack. Now, when the guy on the horse is not watching, take Cooper 
into the left corner on the map, between the rocks, where the guy on horse can't 
see you. When he's close, RUN at him and punch him. You know what to do with his 
body. Know to take care of those two guards in the upper-left corner of the map. 
Go with Kate and simply walk until you're close enough to the first guy from the 
left. Now run and kick him. By kicking him you will also make the second gringo 
fall down. He'll get up so kick him again fast (you can also store a running kick 
quick-action on him). Just to be sure kick both again. Tie them and leave them. 
Nobody will look for them there. Now entice the guy in white at the bridge with 
Kate standing near the wall and kick him. Run in the shack and the other guy will 
see you and will come near the door. Punch him with Cooper. Other two enemies 
will see Cooper and will come at the door. Get Cooper out and one of the guys 
will punch him. Now get Kate out. The enemies will be watching Cooper and she can 
quickly kick them both. Now make Sam tie all the enemies, let Doc wake Cooper. 
You might want to bandage Cooper. Now carry all the bodies in the shack. Now the 
first yard will be clean. Only two more enemies left. There is a guy in white and 
a guy in blue. Use Kate to entice the guy in white. You have to stay on the 
bridge. Kick the guy and proceed as usual. Now do it again to the guy in blue. 
Use the same trick on the guy patrolling in the next yard. Now look at the two 
gringos near carriage. Take Doc on the other side of the wall and throw a gas 
tube. When third guy comes to wake up his friend, throw the second gas tube. Now 
quickly take Cooper and move the three unconscious guys near wall. Make sure that 
the guy patrolling near stables doesn't see you. After you took care of the three 
guys, entice the patrolling one and do as you know. Now entice the guy sitting in 
right by standing in a place that the guy in right doesn't see. Right at the 
gate. Now you know what to do. Do the same with the other guy and let Sam and Doc 
take the goodies. After that blow up with the TNT Barrel the big gate (marked red 
on the mini-map). There will probably be one guard in the first yard and one in 
the second, after the blow. Just do the classic enticing method to take the out. 
Hide them in a house. Now only a few enemies are standing between you and the end 
of the mission. Get rid of the first one using Kate's garter. Now take Doc 
crawling to the first gas tube and when the guy second guy is not watching, throw 
a tube at him. Now you can take the gas tube near Doc. Go to the crates where the 
second guy is/was and throw a gas tube to the guy in right, behind the pillar. 
When second guy comes to the sleeping gringo, throw another gas tube. Bring Sam 
to tie everyone and then get Cooper to enter the double doors. Get Cooper out at 
the balcony and punch the guy there. Tie him up as well. You could also throw a 
gas tube at him. Either way, you can get rid of him without trouble. Now there 
are two deputies in the room. You can clear them with a gas tube. You could also 
go outside and throw a dynamite stick at the door. Be sure that your characters 
are far enough from the dynamite. The deputies will run out but the explosion 
will knock them out. Or the fun way is to get Cooper in the door to quick shoot 
the chandelier, which will fall on the two guys. You can also shoot the 
chandelier with Doc's sniper from outside (between the second pillar on the right 
and the crates where the second guy was). This alternative way is credited to 
Dr.Laiko. 

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Mission 9: Like a Thief in the Night
Difficulty: Medium

This is the toughest beginning of a mission in the whole game. You need a lot of 
luck. You mustn't fire your guns, you mustn't throw dynamites and the guys around 
campfire mustn't see you. First, stab the first patrolling guard. Remember to 
always walk (you can run too, but only when there's no one around). Then, the 
second guy will get suspicious. Throw the knife at him and move the body 
somewhere safe. If you're lucky, the third patrolling guard will not get 
suspicious. Otherwise, he will report to the boss around campfire and you've 
failed. Kill him by throwing the knife. Then hide the bodies and stab the 
sleeping gringo. Hide his body too. Now attract the guy in white with Kate and 
kick him, the walk to the fat guy and stab him too. Remember that those fat guys 
are real chickens. They usually do not fight back. Instead, they run to the 
campfire and tell the boss about you. After you cleared this part, the mission is 
not that hard. You see that guy in white that patrols and stops at the river? 
Hide Cooper behind the rock and lay a trail of cards from the river to the south, 
past the rock. When the guy follows the cards, throw the knife at him. You can 
also use the garter trick to distract that guard, but it's easier and safer with 
cards. Now lay the same trail of cards, but with a card on the other side of the 
river. This way you'll kill the guard standing there and another card. Now use 
Kate's garter trick to lure that guy in pink. Start crossing the river, then kick 
him. Make Cooper take away the body, kill him and hide him with the others. Now 
run and stab the fat guy in blue and quickly take him away and hide him. Now go 
into the darkness and kill the patrolling guy in blue by throwing knife. Now use 
Doc to throw a gas tube at those two guys sitting there. First pick up the fat 
guy in blue and move him, then the other one. Take them into the darkness and 
kill them. Then entice the one to the right standing in the path (make sure that 
the other one doesn't see you) and kick him. His friend will come to investigate. 
Run and he will see you a little but he won't do anything. Also, he will not wake 
up his friend. Now, when he is not looking, take the body into the darkness and 
knife it. To kill the second guy, sneak with Cooper behind him and throw the 
knife. You must do this when guy in tower looks to northwest. Now go near the 
ladder of the tower and when the guy comes down, throw your knife at him. Hide 
the bodies into darkness. Now it's time to kill the guy patrolling near valley. 
Use the knife. Now cut the rope of the horses' pen and start stealing saddles and 
putting them on horses. Every time you take a horse, take an extra one in lasso. 
"Park" the horses in the valley. Now get everyone on his horse, except Cooper. 
Now you have to free the soldier. Way for the fat, pink guy to leave. Run a bit 
then walk, cut the soldier, punch him and quickly go in the valley. Put the 
soldier down, get on the horse and wait for leader to leave with his horse. 
Mission done.

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Mission 10: Lullaby for Four Aces
Difficulty: Medium

First climb the cliff and when you get at the end of it, above the bandito in 
white, throw the knife at him. Now, using your knife, kill the guy sleeping by 
the crates. Now crawl to the bandito in blue and stay behind him. Record a quick-
action to walk and punch him. Throw the knife at the guard sitting on the crates, 
near the door, and the quickly press space. Now go and punch the sleeping guy in 
white, retrieve the knife and stab the two guys that you punched. Go down the 
ladder and stab the drunken guy and then stab the sleeping guy. Now go down the 
ladder into the house. Some guard will get suspicious. I guess he came to look 
for his runaway pig. When the bandito comes to investigate and is near the door, 
get out and throw your knife at him or stab him. Hide the body in the house. Now 
kill the guy sitting on that barrel with the knife. Enter the tower using the 
door on the roof and get out through the door at the ground. Stab the guy quickly 
and drag him inside. Now get on the roof, quickly throw the knife at guy there 
and crawl before any guard sees you. Now get the knife when the guy in white 
standing above that big door with "railroad" tracks. Now get Doc to shoot the two 
guards to the left and the right of the guy in tower. The guy near the crates 
watches the stables and the big gate. Watch where the field of vision stops and 
go there. When the guard starts to look at the other side, run a bit then WALK, 
open the gate, walk back and then run in the house. Now this part is credited to 
Nadia Varkovsky: Put Sam's snake at the door on the rooftop where you killed five 
guys at the beginning, put Doc's scarecrow a bit to the east from the Snake. Now 
leave Cooper on the roof and shoot. Quickly climb the rocky cliff and wait for 
the snake to bite every enemy. Well, as I did it, many have died... But I got two 
men on the first guard post, near my heroes. I took Doc to the first horse to the 
left, near the edge of the screen and I started to shoot at the guys. Another 
guard or two came to investigate the gunshots. I shot them with Sam. Now get your 
Snake and your coat. The snake might have been shot. But the scarecrow is used to 
distract the guards from seeing the snake. Now bring Sam to get his snake. Make 
sure that he comes out on the roof with the bottle, where you killed the drunken 
man. Go at the ladder and make sure the guy in blue in the yard se you. Now when 
he comes, shoot him and there will be at least five enemies coming. Shoot them 
too. Now bring Doc to get the coat and the sniper ammo in the tower. If you want 
to kill the bandito in the tower by the main gate get Kate to go up in the tower 
and kick the guy to death. Gather all your heroes on the "slaughter" roof (the 
roof with the snake, the scarecrow and many dead bodies). Now using Sam shoot the 
guy on the second guard post, the one in the right of the tower at main gate. Now 
go on the "slaughter" rooftop and make some noise. When the guard comes up, shoot 
him with Cooper. Another guard may come after you. Careful though, he may come 
from the door with many dead bodies. Shoot him too. If you want to clean up the 
mess on the "slaughter" rooftop, unlock the door with Doc and carry all the 
bodies inside. Clean up the next roof and the big tower where the sniper ammo 
were. After we killed the poor man's gang, we could at least clean up :). After 
the big slaughter + three men you kill with Doc's sniper there should be three or 
four guards left outside. I do think there are some inside, but let us not count 
them for now. Take Sam in the yard and shoot the guy standing at the top of the 
first stairs, near the houses with ladders. After you got him, go inside that 
house and hide his body there. Now kill the guy sleeping near that tree, at the 
bottom of Sanchez's tower. Kick him to death. Know what? I guess kicking and 
punching to death are more painfull than stabbing. There will be a guy coming out 
of a house when you are in a certain position. He will go near Sanchez's tower. 
He's easy to kill. All the guys will be eliminated using Kate's garter trick or 
Cooper's clock. Depends on which enemies you killed with the sniper. Anyway, 
after you kill all of them, go into Sanchez's tower, punch him and tie him. 
Whoops... Looks like the banditos on the horses are back. I'm crediting Nadia 
Varkovsky for the way of killing all the guys: put Sam's snake at the front gate 
then return to the group. When all the guys come back, the horses will scare and 
will knock everyone out. Get all the goodies in the tower and bring Sam to throw 
a dynamite stick in the middle of all the guys. You can also kill by shooting, 
but the fastest way is with the dynamite. You might have to throw two sticks of 
dynamite. I must say that if the snake was shot, you'll have to make your way out 
by throwing gas tubes and dynamites. After you threw them all, you can use the 
sniper to kill some more. Save one gas tube/dynamite/sniper bullet for the one at 
the gattling gun. Now there should be three or four guards left. They'll make an 
easy kill. I advise using Kate's garter or Cooper's watch. After you eliminated 
all of the guards, bring Sanchez outside the fortress and mission ends.

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Mission 11: Ambush at Snake Pass
Difficulty: Medium

First, get Doc and Sam between the first horse and the edge of the screen. Make 
Cooper go at the rocky wall and take Kate to entice the patrolling guard. When he 
approaches, throw Cooper's knife at him. Retrieve the knife and make Cooper and 
Kate run to Doc and Sam. A colleague will notice that the gringo is missing and 
will come to investigate. Even if he sees the dead body, he won't do anything. 
Some guys will be alarmed, but they will quiet down in a while. Now get Cooper to 
climb the rocky wall. Throw knife at sleeping bandito then throw it at the other 
guy too. Get back to the horses. Now have Sam stand behind Sanchez's horse and 
shoot into air. This will attract the patrolling guard. Shoot him. Another one 
will come. Shoot him too. At the end you will have killed five or six guards. Now 
entice the patrolling guard in pink pants and kick him. Then creep with Kate on 
the two guys at the edge of the cliff. Kick the one at the south and then the one 
at the north. There is possibility that the guy at the north will see you but 
will not shoot you. Kick them both, shoot them and run back at the horses. Now 
get Sam in position. There is a guy who sees the bodies. Repeat the trick with 
Sam that you done earlier and kill the bandito. Now there is a fat guy in pink 
sitting and watching the little bridge. Don't try to lure him with Kate's garter. 
It won't work. Instead, try the trick with Sam. Kill him. Repeat the trick by 
shooting from the bridge and you may lure another guard. You know what to do with 
him. Now you can kill the first guy in blue. Play the garter trick and then move 
out of his view range. He'll come after you, but he'll get suspicious a bit. 
Anyway, you can kick him in time. Shoot him with the Derringer. No one will hear 
you. Now let's focus a bit to the left side of the canyon. Place a card on the 
visual range of the blue gringo sitting on the rock. He'll run to the pink fat 
guy and they will both take cover behind rocks and will prepare to shoot if an 
enemy comes in their range. Now take Kate and show yourself to the pink bandito. 
He'll come to check out. Now it's time for the garter trick. Kick him, stab him 
and hide him. Now lay a trail of cards. The gringo in blue will not come, but the 
patrolling guard in white shirt with pink pants will. Play the garter trick on 
him. Now play the garter trick on the gringo in blue. His vision will turn pink. 
Now you can walk to him. When you're near him, kick him. Kick the guy at the edge 
of the cliff too. Now kick both of them to death. Move their bodies a bit south. 
Now look a bit north. You see that fat pink guy sitting there with a guy in 
white, on the edge of the cliff. Turn on his view field of vision. He sees that 
little corner nearby. Go there and entice him with Kate. When he starts to leave, 
he'll get a little suspicious. Move a bit east and do the garter trick again. 
When he sees you his vision will turn pink again. Kick him to death. Do the same 
to the guy a bit north, near the patrolling guy in pink. He's dressed in whit 
shirt and pink pants (like the one on the edge of the cliff). Kill the fat guy in 
pink too, using the same method. Now kill the gringo in blue, behind the rock. 
You will have to move out of his viewing range and do the garter trick again for 
him to walk into your trap and to not suspect anything. How, using the same 
garter + move + garter + kick entice and get rid of the gringo standing on the 
edge of the cliff. He's in the corner of the cliff where there is a guy with pink 
pants and a guy in white with a sombrero. Now there is a patrolling gringo nearby 
the one crouching. He's wearing a blue shirt and a white sombrero. After you 
killed the patrolling guard, kick to death the one the edge of the cliff, wearing 
the pink pants. Leave the other one. The guy on the other side of the canyon can 
see him. Throw a card in the viewing range of the crouching one. He won't do 
anything, but this will attract the one in pink pants a bit north. Now back off a 
few steps to get that guy out of the crouching one's viewing range. Kill him. Now 
go and seduce the crouching one. Show him your garter. While his view is pink, 
walk towards him and kick him to death. Now go at the one in white and repeat the 
garter + move + garter + kick trick. Take care the same way of the one on the 
bridge. Get Sam and Doc to pick up the goodies and return everybody at the 
horses. Now if you really want to kill that guy in white, you can shoot him and 
then run back to the horses. I shot him with the Derringer and the guys on the 
other side heard it. Wait for thing to cool down and find a position to snipe the 
gattling gunner. Now snipe down the guy near ladder. After I did that, I waited 
for things to cool down and I got one more guy at the gattling gun. He's easy to 
kill. If you can, it would be advisable to kill the fat guy in pink, sitting on 
the edge of the cliff, watching the bridge. After you done that, go to the middle 
of the bridge with Sam and throw a dynamite stick near the dead fat pink gringo. 
After it fell down, run at the horses. Careful, order Sam to go using the western 
side, by clicking somewhere on it. The dynamite should take that guy out, and the 
potential next gattling gunner will go somewhere else. Go by the middle of the 
bridge with Sam and shoot the guy in blue near the gattling gun tower. Run back 
so the guys won't come after you. Wait for the gringos to cool down. Go back at 
the middle of the bridge then run fast at the end of it, "in" the tower. If 
anybody comes, shoot him. Now go at the gattling gun and kill everyone you can. 
Use the dynamite to save gattling gun bullets. After you consumed all your 
bullets, there should be two-three guys left. Shoot them, stab them, do anything 
you want. Now get Sam at the wagon in the canyon. Careful, there's a gattling 
gunner inside. Shoot him. Get everybody at the end of the canyon and blow up the 
boulders using the TNT Barrel. There is an alternate and also hard to explain 
way. Go on the middle of the bridge, shoot, go back at the beginning of the 
bridge, shoot again and attract more guards. After there are the four gringos a 
bit south and one at the upper edge of the map, go at the middle of the bridge 
and start shooting the guy north. He'll come a bit closer. After you killed him 
it's very easy to go at the gattling gun and to kill the remaining guards. Also 
you can kill the guy in wagon by approaching from the north and by throwing a 
stick of dynamite near the wagon. Now destroy the roadblock and ride north to El 
Paso. Mission complete.

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Mission 12: Escape from El Paso
Difficulty: Medium

At the beginning, when the cowboy is away, get down on the next roof and crawl 
near the edge of the building. Program a quick-action to throw your knife at the 
deputy. When he is looking at the east, stand up, throw your knife at him, 
retrieve your knife and carry the body into the saloon. Now get out in the 
street. There is a soldier a bit south patrolling and stopping near the barn. 
When he's away, approach the guard sitting near the "Cantina" saloon, throw the 
knife at him and carry the body to Sam. After the dialog, get both heroes into 
the house and dump the dead body there. Now eliminate the guy patrolling near the 
fort wall. Place the clock at the bottom of the stairs and throw the knife at the 
gringo when he is in your range. Carry the body into the house. Now hide in the 
barn and shoot the soldier. Shoot the coming guards too. Now you can attract 
three or four more guards. Take all the bodies in the barn. You should have 
killed about seven/eight enemies. Now you must kill the guards in the yard with 
three horses. Get behind the yard wall and when the soldier comes at the gate to 
watch the street, kill him. One of the soldiers will see the body. He will take a 
horse and come into the street. Throw knife at him. Kill the others too. Place 
the watch near the wooden trailer. The soldier will hear it and will send the 
blue gringo to check out. He'll walk back at his seat but will hear the watch. 
When he's near the watch, get out of the house and kill him. Also throw the knife 
at the remaining soldier. Now you cleared almost the whole western part. Now 
place the snake near the crate at the entrance in the yard. Go at the big locked 
gate and fire into the air. This will attract two or three guards. There will be 
two soldiers coming. The rattlesnake will bite the first one. The second one will 
occasionally not see the snake when he goes back and the snake will bite him too. 
The third guard will not go near the snake. Take Sam to shoot him. Hide the 
bodies. Now it's time to inform Doc. Walk by the carriage so the soldiers at the 
fort gate don't see you. Go right on the little street to the church and hide in 
the house with the big gate. Now you see that soldier patrolling from the 
fountain to the soldier near church and to the little street left of the church? 
When he's away and the guy near church is looking towards the railroad track take 
Cooper into the building on the little street. The building has a balcony with a 
white bed sheet. When guard stops a bit northeast from the building get out and 
throw the knife at him. Carry him into the building. When the other patrolling 
guy is away, kill the soldier near church and drag him into that small room. Now 
go and stab the patrolling guard and hide his body into the church. If you want 
to make a joke, hide him into the cemetery (dead guy, cemetery, get it?). Wait! 
This is funnier! Beat up the guy until he has five stars circling around his 
head. Leave him on the track a bit north, so no one sees him. You know, either 
way get the hell out of there because the cowboy across the track can see you and 
will come to investigate. He won't do anything when he sees the body. When the 
train leaves the station it will kill him. Now kill the two guys standing by the 
house with big gates. Also kill the guy at the fountain. After that, kill the guy 
near the water tower without getting seen and hide the body. Now alert Doc and 
get him to open the church doors. Also there's sniper ammo in the tower. Now 
remember that building on the little street left of the church? Get out in the 
street and program a quick-action on the door in the street. Go along the fort 
walls and throw knife at soldier in right standing at the fort gate. Then quickly 
press space and when the other soldier gets back at the gate, come back for your 
knife. Crawl to the dead soldier, retrieve your knife and throw it at the other 
soldier. Carry both bodies in the house with the big gates. Now bring Sam, Doc 
and Cooper in the church. Using one sniper round snipe down the soldier on the 
house across the road from the saloon. Now go with Cooper into the first door of 
the train station and when the soldier stops there, throw knife, retrieve knife 
and run into the building with the white bed sheet, taking Sam with you. 
Occasionally, there will be five or six guards coming one at a time in the church 
tower. Make Doc crawl so that guy outside doesn't see him. And make sure you 
pressed Caps Lock, otherwise you won't see enemies in tower. Shoot all of them 
and go at Cooper and Sam when area is cleared. You can also attract in the tower 
the guy running in the train station. You should have killed five soldiers in the 
tower. Now go on the small street across the railroad track. Also punch and tie 
up the train mechanic at the toilet. There may be a bandito coming at the 
toilets. Throw your knife at him. You may hide him in the saloon. You may also 
want to punch the guy with the broom and tie him up. Now get the three heroes on 
the roof and start shooting. There will be a few guys coming up on the roof. All 
you got to do is to crawl and shoot them when they are on the roof. There will 
also be a few guards blocked on the left side of the train locomotive. Throw a 
dynamite stick nearby to take them all out. Now they will be knocked out and the 
guards near Cooper's horse will go there. You can also attract a guard on the 
roof to kill him. Now, with the path clear, go to the right side of the 
locomotive and throw a dynamite stick. They will all die. Now there are two, 
maybe three guards in the whole town. Get Kate and go to Cooper's horse. There 
might be one guard there. Attract him with Kate. The get all horses and get out 
of town. Mission completed.

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Mission 13: The Walls of Fortezza
Difficulty: Hard

First let the patrolling soldier see you. Do not pull out any weapons. Instead, 
program a quick-action to stab the soldier. When he is near you, activate the 
quick action and drag the body to the starting position. Now eliminate the 
patrolling soldier near Kate. Kick him to death. Careful, the soldier in tower 
may see you. Now eliminate the fat guy with dogs. Be careful how you approach 
him. The dog will bark you if they see you. After you eliminated that guard, 
throw the knife at the soldier sitting on the TNT Barrel in the pen. Throw knife 
at him. Now sneak and crawl behind the pen gate. The other soldier will not see 
you. Set the watch. When the guy is near you stand up and quickly punch him. 
Carry him inside the pen, retrieve your knife, stab the unconscious guy and hide 
the bodies. Now get Cooper and Doc hear the wall you can climb. Throw a gas tube 
to knockout the three guards. Stab them. Fire into the air and hide. Throw 
another gas tube at the guards coming. More will come. Just repeat the process 
until there will be no more guards coming. Stab them all. This way following now 
is credited to Nadia Varkovski. Go to the dark area at the corner of the 
staircase in the northern wall area. First kill the patrolling officer who walks 
near your hiding place. Now fire into area and kill all the guards coming. Kill 
them one by one with the knife. If you fire, the guards who will see the flame in 
the dark will see you too and they will kill you. Get out of the dark area and 
shoot the officer standing between the staircases. You can also walk until the 
officer is in your knife-throwing range. At least this way is silent. Now there 
should be about ten people left + the remaining officer and all the guards near 
the prison cells and the towers. There is a small dark corner nearby the prison 
cells. Hide there and fire into the air. Many guards will come. Just stab the 
guards that come right in front of you, without getting out of darkness. They 
won't see you. When no one else is around, fire again. Now you will be able to 
kill five or six guards. Kill as many as you can and remember don not fire 
because they will see you if you do. After you killed all of them, clear the 
remaining guards. There should be one officer and two or three guards left. Blow 
up the front gate and run into one of the towers near the gate, just in case 
someone comes to investigate. Now get Doc to the prison cell and free Sanchez. 
Now there are a few guards patrolling outside the prison. Don't mind them or the 
guards inside the fortress. Get Doc to snipe that guy at the bottom of the tower 
watching towards the cells. The other two guys will come to investigate. Shoot 
them both quickly, before they react. Snip the guy in tower, get the sniper ammo 
and eliminate the tow guys in towers on the western wall. Now get at the 
southwestern side of the wall, get Kate to bring all the horses underneath you 
and jump onto the horses. After the dialog is mission complete. 

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Mission 14: They Called Him Grizzly
Difficulty: Easy

This is the fifth tutorial of the game. Here you will learn how to use Sanchez. 
Just don't worry about the gattling gun. If you run out of bullets you will get 
some more so practically you have unlimited bullets.

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Mission 15: Dance with the Devil
Difficulty: Medium

First kick the gringo taking a siesta, carry him behind the house and kick him to 
death. Now do the same to the gringo in blue, when the soldiers are away. Get 
Kate on the roof of the house and Sanchez into the house. When soldiers are near 
the house, shoot into air with the Derringer. They will hear it and will enter 
the house. Sanchez will knock them out. Carry them on the roof and get Doc there. 
Just sneak by the Bank wall. Shoot them both and try to shoot the soldier on the 
roof of the Bank. If you hit him he'll come to investigate. If he doesn't enter 
the house, shoot into air to lure him in. BTW, if you make Sanchez enter the 
house through the roof door, he'll stay there and will throw the enemies on the 
roof, not in the street. Now throw a stone at the bandito patrolling by the 
clothesline in the courtyard. Unlock the hacienda courtyard gate and get Kate to 
pick up the clothes. But first entice the gringo in blue standing near the gas 
tubes. Pick them up with Doc and get back in the house. Take Doc on the roof and 
when the guards stop south from the house, lure them in. Also lure the two 
soldiers the Bank's roof. Now change and go to Carlos' bar. Time to get Cooper 
into the game. First go behind the corner to kill the patrolling gringo in black, 
a bit north from Cooper. Now kill the gringo in blue sitting under a tree south 
from Cooper by throwing the knife, the same as you did to the black bandito. When 
no one is watching, kill the guy sleeping at the entrance of the house near 
Cooper. Take him quickly inside and the fat guy in blue will get suspicious. When 
he runs past the house door, get out and throw your knife at him. Now get Doc to 
throw a gas tube at the guys around Sam's starting position. More will come to 
investigate. Knock them out too. There's one more in the house. No problem for 
Sanchez. It would be better to tie them all up. If you shoot them, Carlos or the 
other banditos might hear you. You could also bring Cooper to knife them all. 
Just be careful because there is one blue gringo sitting at the south edge of the 
map. And you might want to knock out all the civilians in that zone because if 
they see you they will go at the saloon and the gringos may alert Carlos.  Take 
all the bodies inside the house. When no one is watching, also kill the soldier 
at the bank door. Now eliminate the two or three guards near saloon be getting 
Doc on the roof half made of hay. Use the sniper. Get Doc to throw a gas tube at 
the banditos on the saloon roof. Also kill the two banditos watching Kate through 
the saloon windows. Now let Doc unlock the door to the corridor that leads to 
Carlos' safe. There are FOUR guards inside. Place Sam's snake at the door. It 
will kill the first guard. Now get in front of the door where the second bandito 
is and when he isn't looking run and stab him. Do the same with the third and the 
fourth bandito. Also punch and tie up the two women. Now get everyone inside 
Carlos' office and unlock Carlos' safe. Mission completed.

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Mission 16: A Fistful of Dollars
Difficulty: Hard

First get all of your heroes inside the church, except Cooper. You might want to 
knock out, tie and carry into the church the three civilians outside. Now, 
standing by the crates, throw knife at the patrolling gringo in blue when the 
gringo isn't watching. Hide the dead body into the church. Then get into the 
building at south, near the cowboy who is standing near it. When the fat guy in 
pink is away, throw knife at cowboy and carry him inside the building. Now 
eliminate the pink fat guy when he gets suspicious. Now get back in the church. 
There is another fat pink gringo running around the place. Combine Sanchez's 
siesta with Cooper's knife throwing technique to eliminate this guy. Now it's 
time to eliminate the soldiers.  When the two pairs of soldiers meet nearby the 
church, throw a gas tube at them then knife them. Do the same when the other two 
pairs come to investigate the dead bodies. Bring all of the bodies inside the 
church. Now eliminate the guards in the northern part of the town using Cooper's 
knife on the fat guy sleeping near tequila bottles (there is a bandito in the 
house too) and Sanchez's stone on the guy sitting near house and one standing 
near hacienda courtyard gate. Now it's time to clean the hacienda courtyard to 
the north. First throw a stone at the bandito in black when he is at the back of 
the courtyard. Now get there with Cooper by climbing the brick wall and stab the 
unconscious enemy. When the patrolling fat guy in blue is inside the little 
house, throw knife at the gringo standing near the door. Retrieve the knife and 
throw it at the fat guy when he comes out of the house. Now get everyone into the 
building where the fat guy was. Get Sam to place the snake at the entrance of the 
building with a ladder to the roof. Get Cooper near that tree in the middle of 
the path and fire into air. Quickly run into the house where you put your heroes. 
The snake will bite two guards: one as it comes out of the house and one that 
will come to his dead buddy. There are some times they shoot the snake, other 
times they don't. Repeat the process until the four soldiers die. Alternate way: 
get everybody through the first door to the left of the house with a ladder to 
its roof. Place the snake like you did before and shoot into air. The snake will 
bite one guard, the others you will knock out using Sanchez's swipe. Kill them 
all and hide their bodies into houses. Now you can eliminate the first gringo in 
the park, watching towards the ladder on the roof. From the other side of the 
wall, throw a stone. Don't worry, no one will see him. Stab the cowboy and bring 
him inside. Also have Doc and Sanchez to pick up the bandages and the stone. To 
kill the other guys in the park, shoot them. With Sanchez's devastating shotgun 
and Sam's long range, Cooper's abilities and also a long range of Doc, plus the 
blindness of the enemy, it won't be hard. I killed three people (two guys from 
inside and a soldier from outside who came to investigate) without a scratch. 
Kill the guys at the park gate and try to shoot anyone who comes to check. There 
should be two/three guards. After I killed them all (nine gringos), Sam lost 5% 
of his full life. Keep attracting as many guards as you can by firing from the 
gate. Then attract the "victims" through the house Sanchez is in. Kill the 
remaining patrolling soldier nearby the park. Now cross the road and stab the guy 
in black near the building nearby Carlos' saloon. At some point, the other gringo 
may call the fat bandito in blue and make him check up the park. If he does that, 
just attract him into the house and let Sanchez take care of him. This way the 
gringo will start patrolling. No big deal for Cooper's knife. If the fat guy in 
blue remains near the small wagon, first kill the gringo then attract the fat guy 
with the siesta trick. Then have Cooper throw a knife at the soldier standing 
near house and Sanchez should quickly throw the stone at the other guy in black. 
Now get Sanchez on the roof of the house near Kate. Quickly make the swipe to 
knock out the unconscious guy that comes out. Now get Doc on the roof to throw a 
gas tube at the guys near Kate. Wait for the patrolling bandito to come too. Now 
wake up Kate. BTW, if you got rid of the patrolling bandito, take one character 
crawling behind the gringo in the middle. Kate will become active. Now get your 
character back and simply walk away with Kate. Or if you really want to kill the 
three guys take Cooper and Sanchez crawling. Stand up with Sanchez and swipe the 
guy in the middle and the one in the right. Keep Cooper crawling and also record 
a run and stab to the guy in left. After you do the swipe, quickly press space. 
Wake up Kate if you have to. Now get everybody in the park. First push the statue 
and get in. Some guard will be suspicious and will come into the park. Get 
Sanchez out and fire into air. The guard will enter the labyrinth and you will be 
able to shoot him. Now get out in the bank and shoot the guard in that room. Two 
or three guards will get the chance of being your victim. When they will stay 
near the secret tunnel, program a swipe, get out and do it. Shoot the unconscious 
enemy and take him into the tunnel. Now take Kate and make everyone to look 
towards the west, while Doc picks up the gas tubes and knocks everyone out. Wake 
up Kate, kill the two guards near the money (use Sanchez's shotgun after there's 
no other guards in the bank) and get out of the bank. Quickly throw the knife at 
the remaining soldier guarding the entrance. Now get everyone and the money at 
the start point.

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Mission 17: To the Last Bullet
Difficulty: Medium

Coming soon...

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8. Credits

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Infogrames and Spellbound Software -- for bringing us this great Real Time 
Tactics game.
GameFAQs.com and Neoseeker.com - for posting this FAQ on their sites.
You -- for reading this Guide.
