==============================================================================
                 _____                                          
                / ____| ___  _   _ _  ____   _____ _   _ _____ 
               | (___  / _ \| \ | | |/ ___| |_   _| | | | ____|
                \___ \| | | |  \| | | |       | | | |_| |  _|
                ____) | |_| | |\  | | |___    | | |  _  | |___
               |_____/ \___/|_| \_|_|\____|   |_| |_| |_|_____|
               _    _
              | |  | |_____ ____   ____ _____ _   _  ___   ____
              | |__| | ____|  _ \ / ___| ____| | | |/ _ \ / ___|
              |  __  |  _| | | | | |  _|  _| | |_| | | | | |  _
              | |  | | |___| |_| | |_| | |___|  _  | |_| | |_| |
              |_|  |_|_____|____/ \___/|_____|_| |_|\___/ \___/

==============================================================================
                          Sonic the Hedgehog  F.A.Q.
                                 Version  3.0
                                  by  MManos



==============================================================================
                        CHAPTER 00:  Table of Contents
==============================================================================

Chapter 01:----------------------------------------------Copyright Information
Chapter 02:----------------------------------------------------Version History
Chapter 03:---------------------------------------------------------Characters
Chapter 04:--------------------------------------------------------------Items
Chapter 05:--------------------------------------------------------------Moves
Chapter 06:--------------------------------------------------------------Zones
Chapter 07:------------------------------The Chaos Emeralds and Special Stages
Chapter 08:------------------------------------------------------------Badniks
Chapter 09:----------------------------------------Codes, Cheats, and Glitches
Chapter 10:----------------------------------------------------Acknowledgments
Chapter 11:-----------------------------------------------------Author Contact
Chapter 12:---------------------------------------------------------Final Word



==============================================================================
                      CHAPTER 01:  Copyright Information
==============================================================================

This document, "Sonic the Hedgehog FAQ", is protected under International
Copyright Laws, and cannot be duplicated (manually, electronically, or
otherwise) without written, not electronic, permission from the author, myself
for those who aren't aware.  Also, full credit must be given to me, and the
guide must be used as a whole, not in parts.  This will not be used as a
"bonus", "prize", or otherwise.

Copyright (c)1999-2001 Michael Manos
All Rights Reserved



==============================================================================
                         CHAPTER 02:  Version History
==============================================================================

                            .--------------------.
                            |  October 29, 2001  |
                            |    Version: 3.0    |
                            '--------------------'
         It's been awhile, hasn't it?  Let's run right down the list...

-Removed Sections-
Why a Sonic the Hedgehog FAQ?
Final Boss
Websites Worthy of Being Checked Out
Challenges
Wish List
Game Genie Codes

-Newly Added Sections-
Copyright Information
Author Contact

-Altered Parts-
Text of "Copyright Information"
E-Mail Address

-Combined Parts-
All Zones Combined Into One Section, "Zones"

-Other Stuff-
Re-Added ASCII Art
Re-Formatted Entire Guide


                           .--------------------.
                           |  October 21, 1999  |
                           |    Version: 0.8    |
                           '--------------------'
                            The first revision!!

Fixed information in the Characters, Items, and Special Stages areas
Got rid of ASCII art
Fixed spacing, so the FAQ length is brought down
Fixed capitalization
Fixed name so it says MManos, like in the FAQ title
Got rid of aligning thing, test-drived it and it doesn't work
Put in a new code and a new Game Genie Code


                           .--------------------.
                           |  October 20, 1999  |
                           |    Version: 0.0    |
                           '--------------------'
                             Hot off the press! 



==============================================================================
                           CHAPTER 03:  Characters
==============================================================================

                           .--------------------.
                           | Sonic the Hedgehog |
                           '--------------------'
You need to know this guy.  He is the hero, and the guy you control.  In other 
words, if you move the controller, he moves.  Amazing, isn't it?


                           .--------------------.
                           |    Dr. Robotnik    |
                           '--------------------'
This is the bald, fat guy.  He is Sonic's enemy.  He captured all of the 
Mobius inhabitants and turned them into his mindless workers. 


                           .--------------------.
                           |     People  of     |
                           |       Mobius       |
                           '--------------------'
Those birdies, piglets, and penguins you free at the end of each zone.



==============================================================================
                             CHAPTER 04:  Items
==============================================================================

          .-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-.
          |          ITEM(S)          ||           USE(S)          |
          |---------------------------||---------------------------|
          |        Power Rings        || These are basically what  |
          |                           || your life depends on.     |
          |                           || They are found all over   |
          |                           || all of the zones except   |
          |                           || for the Final Zone. If    |
          |                           || you are attacked or fall  |
          |                           || on spikes, you lose all   |
          |                           || your rings. If you get    |
          |                           || hit with no rings, you    |
          |                           || lose one life.            |
          |---------------------------||---------------------------|
          |        Ring Monitor       || This gives you ten rings. |
          |---------------------------||---------------------------|
          |     Sonic Head Monitor    || This gives you one extra  |
          |                           || extra life.               |
          |---------------------------||---------------------------|
          |        Boot Monitor       || This gives a temporary    |
          |                           || speed boost.              |
          |---------------------------||---------------------------|
          |        Star Monitor       || This gives temporary      |
          |                           || invincibility.            |
          |---------------------------||---------------------------|
          |    Blue Sphere Monitor    || This gives you a shield.  |
          |---------------------------||---------------------------|
          |         Lampposts         || When you pass these blue  |
          |                           || posts they turn red.      |
          |                           || When you die, you will    |
          |                           || start at the last         |
          |                           || lamppost you touched.     |
          |                           || You will start with the   |
          |                           || time you hit the post     |
          |                           || with, along with zero     |
          |                           || rings.                    |
          |---------------------------||---------------------------|
          |          Springs          || These shoot you into the  |
          |                           || air.                      |
          |---------------------------||---------------------------|
          |        Prison Eggs        || You free the Mobius       |
          |                           || inhabitants by jumping on |
          |                           || the lever on top of these |
          |                           || at the end of each zone,  |
          |                           || with Scrap Brain Zone and |
          |                           || Final Zone as exceptions. |
          '-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-'



==============================================================================
                              CHAPTER 05:  Moves
==============================================================================

D-Pad Left/Right:------------------------------Move in corresponding direction
D-Pad Up/Down:------------------------------------Look up/crouch, respectively
Spin Attack (Jump):-------------------------------------------------A, B, or C
Run, then press D-Pad Down:-----------------------------------------------Roll



==============================================================================
                              CHAPTER 06:  Zones
==============================================================================

          .--------------------------------------------------------.
          |          Green Hill Zone - Welcome to Mobius!          |
          '--------------------------------------------------------'
This is basically the tutorial level of the game.  There are three acts in 
each zone.  At the end of the final act, there will be a boss, one of 
Robotnik's fantastic creations. This is set in a valley of Mobius.  Watch out 
for spikes, which are mainly at the bottom of the zone floor.

          .--------------------------------------------------------.
          |            Marble Zone - Tour of the Ruins             |
          '--------------------------------------------------------'
In this zone, you are in an ancient temple-like area.  Fire is the main hazard 
here.  Push blocks by running into them.  Watch out for the fire chase in Act 
Two.  Don't get crushed by the chandeliers.  Take the rare invincibility 
monitors to your advantage.  In Act Three, there is a hidden room that can 
screw you up nice, but there is a hidden block as well.  Good luck. 

          .--------------------------------------------------------.
          |        Spring Yard Zone -  A Night At The Slots        |
          '--------------------------------------------------------'
The very first carnival zone made!  This fun zone is brilliantly done. Watch 
out for the two Rollers in Acts One and Two.  The Crabmeats can cause a 
problem in some of the block areas.  Be careful on the moving blocks.  Watch 
for the maceballs in the indoor areas.  When the big green block follows you, 
spring when necessary to get tons of rings.  Otherwise, keep running! Roll 
into certain places to unlock secret rooms with monitors.  Have fun.

          .--------------------------------------------------------.
          |     Labyrinth Zone - The Intricate Underwater Maze     |
          '--------------------------------------------------------'
The first underwater zone made in history of the series.  This zone is torture 
if you don't have enough skill.  If there is a spike popping up, do not go to 
it full-on!  Walk to it, walk back, and the Burrobot will pop up, but you can 
get it back!  Orbinauts are pain-in-the-butts.  Watch out dearly for them. 
When riding the escalators, you will see pig heads shooting fire.  Do not 
attack, you cannot harm them.  White lance-spikes will hurt you.  Watch for 
levers and hit them quickly, because you can survive about 30 seconds without 
air, even with invincibility.  Take care.

          .--------------------------------------------------------.
          |        Star Light Zone - A Wild Ride in the Sky        |
          '--------------------------------------------------------'
My favorite zone in the game.  It is also the easiest in my opinion.  It took 
me what, 4 minutes to complete this zone?  Very simple, but be careful.  Bombs 
cannot be destroyed.  Windmills are good for a boost, but you cannot go 
against the draft.  Take a break when you drop down a shaft and the game rolls 
very, very fast.  When there are catapults, jump on the opposite side of the 
spike, and stay there!  It will launch you.  You need good timing to do this 
well, because you need to do it for the boss.  The music is cool in this zone. 
Bon appetite.

          .--------------------------------------------------------.
          |   Scrap Brain Zone - Puzzles of Robotnik's Machinery   |
          '--------------------------------------------------------'
The mechanical zone.  No more Mr. Nice Guy in this zone.  Pure challenge for 
beginners.  The levers are tricky, watch out.  Platforms that drop and return 
are tricky, so run!  When on the gears, push right to go fast, while pushing 
left will slow it down.  Jump to get off.  Watch for electrical faucets, 
slicing blades,  the cup-with-the-mace-on-the-bottom-half-of-it, and the 
flamethrowers.  Ball Hogs are dangerous, jump the bombs and hit the pig.  In 
Act Three, you are underwater (STRANGE...).  Jump the platform to take the hard
path, while stay on to take the easy path.  Watch for the spikes, like in 
Labyrinth Zone.  Then, at the end, spring up and go to the Final Zone.

          .--------------------------------------------------------.
          |   The Final Zone - Showdown Between Good and an Evil   |
          '--------------------------------------------------------'
This could have had a neat name, but the Sonic Team had to give it the bland 
nameless "Final Zone".  See the Bosses section for this one.



==============================================================================
              CHAPTER 07:  The Chaos Emeralds and Special Stages
==============================================================================
The Chaos Emeralds are the things that make the world go 'round.  There are 
six of them, and Dr. R. wants these bad.  You get them in special stages.

There are six special stages, each one different for each emerald.  In order 
to get to any special stage, you need to have fifty rings by the end of Acts 
One or Two in any zone, except for Scrap Brain Zone and the Final Zone.  Jump 
into the giant ring.  Jump farther for more points.  You can get from ten 
points to ten THOUSAND points per jump marker.

In the special stage, you can hit any one of the following spheres:

Blue Blocks:---------------------------------------------------------No Effect
Red/White Blocks:-----------------------------------------------Jump off these
Transparent Red/White Blocks:-------------------------------Jump through these
Goal Blocks:--------------------------------------------Ends the Special Stage
Multicolor Blocks (surrounding Emerald):------Loosen tension as hit repeatedly
R Blocks:---------------------------------------Reverses spin of Special Stage
Up/Down Blocks:--------Alters speed of stage in the way suggested by the block
Chaos Emerald:-----------------Same effect as Goal, but you get an emerald :-p



==============================================================================
                             CHAPTER 08:  Badniks
==============================================================================
Motobug:---------------------------------Hit them on the top or spin into them 
Fishbot:--------------------------------------------------Hit them on the side 
Ball Hog:--------------------------------------------------Hit them on the top 
Orbinaut:-------------------------------------------Hit them after they attack 
Jawz:--------------------------------------------Hit them on the top or bottom 
Burrobot:------------------------------------------Hit them on the top or back 
Crabmeat:-------------------------------Hit them on the top before they attack 
Bomb:------------------------------------------------------Cannot be destroyed 
Roller:----------------------------------------------------Hit when not moving



==============================================================================
                             CHAPTER 09:  Bosses
==============================================================================

                  -Green Hill Zone - "Checker-Wrecker Ball"-
This area has two platforms.  Robotnik comes in what I call the wrecking ball.
Avoid the ball and hit the cockpit eight times.

                        -Marble Zone - Fiery Launcher-
This area has two land pieces.  Robotnik comes in a flamethrower/fireball 
dropper.  Avoid the fire by jumping from platform to platform and hit the 
cockpit eight times. 

                 -Spring Yard Zone - Spiked Floor Abomination-
This area has about ten blocks for a floor.  Robotnik is in a spike-like 
machine.  Avoid the spike, stay on the blocks, and hit the cockpit 8 times 
BEFORE all 10 blocks are gone.

                       -Labyrinth Zone - Stayin' Alive!-
Robotnik is in just a cockpit.  He has a maze full of booby traps where you
must stay above the water and have rings.  No hits needed.

                   -Star Light Zone - Catapulting the Bombs-
This area has three catapults.  Robotnik is in the bomb dropper. Use the 
catapult to hit Robotnik eight times.

                   -Scrap Brain Zone - Guess What? No Boss!-

         -The Final Zone - Four Pistons, One Hedgehog, Claustrophobia?-
Robotnik is in four pistons.  There are no rings here, so good luck!  Stay to 
the side, then if he is on your side, hit the turbine.  Avoid the four homing 
electricity balls, then repeat to have eight hits.  Watch Robotnik run, and 
you are finished with the game!



==============================================================================
                   CHAPTER 09:  Cheats, Codes, and Glitches
==============================================================================

Modes of Gameplay:
Control Mode:-----------At Title Screen, press Up, C, Down, C, Left, C, Right.
                        During Game, press A to restart, B to slow down, and C 
                                                             to advance frame.

Debug Mode:---------------After enabling Control Mode, hold A at title screen.
                                Press B to select sprite, press A to place the
                                 sprite, and press C to select another sprite.

Level Select:---At Title Screen, hold A, then press Up, Down, Left, and Right.



==============================================================================
                         CHAPTER 10:  Acknowledgments
==============================================================================

Jeff "CJayC" Veasey:--------For publishing this FAQ and putting up with a VERY
                                                                delayed update

Myself:-----------------------------------------------------Writing this thing



==============================================================================
                         CHAPTER 11:  Author Contact
==============================================================================

You can contact me at cyebersurpher@hotmail.com, yeah... that's it!



==============================================================================
                           CHAPTER 12:  Final Word
==============================================================================

This is it!  I'm sorry for the delayed update, but I do have a life.  I was
eleven when I first wrote this, and I am currently nearing fourteen as of this
date.  I am working on MANY FAQs, so please be patient.  For now, PEACE!



-END OF DOCUMENT-
