
*************************************************************
*                         Earth 2150                        *
*                The Guide to being the best                *
*                 [ Version 1.1 , 03/08/01 ]                *
*                      (c) David Wilson                       *
*                  greatdane3k@yahoo.co.uk                  *
*************************************************************

This page is best veiwed with Courier New font size 10. If you have any
coments please email them to greatdane3k@yahoo.co.uk

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
------------------------CONTENTS-----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(A) Copyright
(AI)Version histroy
(B) How to Play Earth 2150
      1.Controls (Novice /newcomers to Earth 2150)
      2.How to Play the game over the Internet
      3.how to build an empire
(C) The teams
      1.Earth 2150 Prologue
      2.ED
      3.UCS
      4.LC
(D) Tips on Being the best
(E) FAQ
(F) Cheats
(G) Credits

                             (A)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------------COPYRIGHT--------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(c) David Wilson
If you Would like to modify this guide in Any type of way , email me and
ASK !(greatdane3k@yahoo.co.uk) Also ask me if you would like to put this
guide on your site. I have spent alot of time writing this up on my own
so if i let you modify it you still have to give alot of the credit to
me , David Wilson for making this guide.If you want to ask a question
feel free to email me and please put the subject as Earth 2150. Anyway
enougth naging lets get on with the game and I hope this guide makes you
a better solder !

                            (AI)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------------------VERSION HISTORY------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Version 1.0 released 10/06/01
First ever game guide, hope you like it. Did everything i could think of
except teams because that meant alot of writing and i had my SATs coming
up so sorry about the teams in version 1. When i get some more time i
will right about the vehicles and buildings of each team.

Version 1.1 released 03/08/01
Current version, i have added quite alot  more towards the teams but
school and my sister is getting in the way. Also have added a mini
contents to each team as well as a reveiw ! i will continue to update
this guide if i get a response but people.
                              (B)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------HOW TO PLAY EARTH 2150-------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

************************************
* B1) THE CONTROLS OF EARTH 2150   *
************************************

Earth 2150 Can be a very difficult game to play because there is so much
stuff to do but here are some of the controls to the game.

Default keyboard Buttons that are most used

F1 - Brings up the construction window
F2 - Brings up the Reseach screen
F3 - Change the weapons of the selected building
F9 - Show the range of the power on the selected power station
F12 - Shows you the tunnels you have built
Alt+F2 - Save your game
Alt+F3 - Load a game
Enter on keypad (Right side of Keyboard) - Rotate the building before
your about to build them
0 on keypad (Right side of keyboard) - Centre the camera on your
selected unit
+ or - - Change the game speed
Number lock - Pause game
, - select all the units in site
. - select all air units in site
/ - select all ground units in site
; - select all miltay units in site

Mouse buttons

left mouse button - click it to select a unit or drag it to selct a
number of units . Left click once on a button.
Right mouse button - tell selected unit to go were you click . Hold and
move the mouse to zoom in/out or hold it and move the muse left or right
to rotate the veiw

While in a game click on the menu button at the bottom of the srceen to
bring up a number of things , save your game ,exit a game , load a game
and alot more.

**************************************************
* B2) HOW TO PLAY EARTH 2150 OVER THE INTERNET   *
**************************************************

The only way i know how to play EARTH 2150 over the internet is on Msn
gaming zone
The web address is << www.zone.com >>

It is very easy to play it on msn gaming zone just follow these sinply
steps below

1)Get on the internet , type in www.zone.com and press go/enter .
2)When the zone loads up there should be a menu on the left hand side ,
click on the last link which says "strategy" .
3)then click contine to get past the sponsers . A page should load up
with lots of different games on it , scroll down until were it says
Earth 2150 click on it .
4)Once you have done it just click on a game you would like to join or
create your own

NOTE - if you are new to Msn gamaing zone you will have to sign up

********************************
* B3) HOW TO BUILD AN EMPIRE   *
********************************

There are alot of thing you have to do just to win a simply game of
Earth 2150. the first thing you need to know is how to build buildings .
for the ED and UCS you will start the game with a machine which builds
buildings for you . You simply click on the building you want to build
and select were you want to build it . With the LC you click on build
button near the bottom half of the screen and click on the area were you
want to build your building . You can press Enter on the number pad to
turn the building around . To build a unit first you have to build the
building which build the unit (eg. To build Pammir you have to build a
weapon production centre , sinmle realy ) . Another important issue in
Earth 2150 is to supply your battle units with ammo . to do this you
will need aerial centre and a supply ship to take the ammo to the units
. the will be more info on the supply ships and and buildings later on
in this guide . In most missons to get money you ill have to mine for
ore . each Team has its own way of doing this , you can find about the
mining vehicles later in this guide . The ED and UCS can also build
tunnels and bridges . I think this is a great feature in this game and
when you go these two teams you should use the tunnel building as a
great defensive advantage . The bridges are also good because without
them you could not get youre troops around the map . The reason For the
Lc not having bridges is that all the units can fly ! and i don't know
why they do not have tunnels .

The main things to remeber are when you are gettting ore get it fast ,
there is not much ore on the map in that is your ownly source of money
(unless your on Skirmish mode , in which you can just get given money)
so get there before the enemy does . also if you are fighting for some
ore take in consideration the amount of ore , is it really worth all the
losses of your expesive machines if not just leave the dam stuff , if
there alot of ore in one place firght for it with your life , never give
up ! Another friendly note , have lots of weapons centres , in this game
there is no population limit and the enemy knows that , you should to ,
in other words build lots of stuff .

before you start the campaign i recommend that you stay on Skirmish for
abit because the campaigns are hard , one mistake can cost you the whole
game on the campaign so get better on Skirmish mode before you try the
long hard campagin . NOTE : The campaign on this game is different to
others because you always have a base were you have to send your ore to
. So realy there is only 3 campaigns i the game , one for each team ,
but there are long and take weeks to complete (unless you play on your
computer continously)

                             (C)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------THE TEAMS OF EARTH 2150------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There are 3 teams in Earth 2150 each having there special abilitys ,
they will be explained in detail but first the Earth 2150 Prologue from
the instructions manual.

***************************
* C1)EARTH 2150 PROLOGUE  *
***************************

The 21st Century was supposed to herald the dawn of a new age. The wars,
famines and suffering of the last two millennia were to become a
distant, fading memory, as scientific advances brought global peace and
prosperity. Toward the end of the 20th century, a now forgotten US
president even went as far as to officially proclaim the arrival of a
new world order, in whih right, not wrong, would govern international
relations.

Unfortunately, this bright future was not to be. First came a meltdown
of the international stock and currency exchanges. Then the major
international conglomerates were dissolved in a vain attempt to stop the
fiscal haemorrhage. By 2012 the world enconomy had collasped. Poverty
and hunger caused soial and political tensions to flare. As the crisis
wore on, few were bold or naive enough to predict anything positive for
the future. Mostrealised that the planet was on the verge of global
conflict.

During this time, the odd american organisation, NASA, were taken over
by a new company called the Lunar Corporation. The LC, as it was known,
saw a business opportunity in all this chaos, and began building a city
in orbit. When it was completed, those who could afford it flocked to
the newly opened Orbital City I.

In 2048, the anticipated global conflict broke out with a level of
violence that shook the planet to its core . All major centralised
goverments were destroyed in the maelstrom. Europe and Eastern Asia bore
the brunt of the devastation, as the entire urban centres, from Madrid
to Moscow and from Seoul to Singapore were literally wiped off the map.
The 20th-century dream for a better world ended in death and
destruction. The population of Orbital City I, shocked by the horrors
they were witnessing, emigrated to a newly constructed Lunar base to
better protect themselves. The colony then severed all connections with
earth and began to prosper as a separarte, selr-contained community.

The human race has always been known for its resiliency. Within a dozen
years, the Earth's inhabitants had begun to restore their old
nationalities - with a few twists. Twelve states of the former United
states joined together to form a new country, called the United
Civilised States. The UCS citizens had essentially given up thier old
roles as producers and leaders. Nearly all work was being performed  by
robots which were controlled by expert computer systems. Not
surprisingly, the human inhabitants of the UCS had become lazy and
decadent.

In the European and Asia territories, which suffered so terridly in the
war, a new empire was created under the iron fist of the khans. Its
pround name was meant to conjure up an ossociation with a glorious
former age - The Eurasian Dynasty. With access to the military bases,
weapons and technology of the former Soviet Union, the Khans were able
to build up a formidable military state. Decadence is unheard og in the
ED. The citizens are drilled from an early age to serve the state and be
ready if so ordered. The regime is quick to eliminate any individualists
and pleasure-seekers, not to mention those who are merely lazy or
incompetent.

As the only two organised powers, both the ED and the UCS were able to
extend theirborders very quickly, and soon possessed all remaing
inhabitable areas. but two powerful empires can rarely live in harmony.
Soon the ED army invaded the UCS territories. Thus began another
horrendous war. During eight years of continuous conflict, the
retreating ED army, desperate after suffering  a series of battlefeild
defeats, attempted to turn the tide with nuclear weapons. A barrage was
lunched against UCS positions near the North pole. The explosions
unleashed were so violent that the Earth's orbital motion was effected.
This was first noticed in 2150 by UCS scientists and the almost
forgotten colonists on the moon. Soon, the infomation also reached ED
headquaters. The scientists' calculations became cause for serious
alarm. The distance between the Earth and the Sun wouls shrink by nearly
17% over the next few years. The implications became clear, even to the
thick-headed ED commanders - the Earth and the moon are headed for a
terrible cosmic disater.

The only hope for salvation is to escape the doomed planet. But building
an evacuation fleet of such size requires immense natural resorces and
these are to be found only in a few selected regions. This means only
one thing - Whichever side emerges victorious in the battle for these
territories wil escape Armageddon. The next war will truly be the last
our eart will ever see...

--------------
**************
* C2)   ED   *
**************

FULL NAME : THE EURASIAN DYNASTY

The ED is the most undated team, it still has tanks and cannons and
hasn't changed much since this century. But don't let that put you off
they are still a very good team as they have alot of units. Also they
have nuclear bombs and ballistic missiles, whats is wrong with that!
This is my favorite team (my view only) as the units make fast, they
have laser cannons which are good and there buildings look nice : ) Also
the helecopters which they have are boss. If you do the campaigns i
would start off with this team because the units are cheap but
effective.

**************************
* mini contents          *
* ^^^^^^^^^^^^^          *
*                        *
* C2.1 - ED rating       *
* C2.2 - ED units        *
**************************

*****************
* C2.1) Rating  *
*****************

Weapons...........9 - they have some very good weapons ,
                      like the bomb bays, nuclear ballistics
                      missiles, lasers and alot more. They all
                      are very effective and you can upgrade
                      them about 50 times which is good but
                      takes alot of reseaching time, but thats
                      a small price to pay for what you get
                      out of it.
Buildings.........7 - Some nice buildings that look also they
                      are all guite small which come in handy
                      when you only have a small space to work
                      in. The best defence is prety poor
                      because it can only hold one weapon but
                      it pays up by having very high HP. Plus
                      they have walls which are good and can
                      take quite a bit of battering , overall
                      very good and nice.
units.............9 - very good units, very cheap and
                      effective and they you alot of choice .
                      The ED's even have anpibous vehicles
                      which are very good and again cheap.
                      There main attack vehicle the kruszchev
                      is very armoured and can carry and good
                      load of weapons, again they are cheap
                      and best of all they are quick to make.
technolgoys.......8 - Some good technolgys such as the laser
                      and heavy rockets and cannons make this
                      team the best . Also you can make the
                      rockets guided which is useful and there
                      are a great deal of upgrades for every
                      weapon . They also have repairers which
                      are usefull in times of need.
Total ........33/40 - a good overall team and a good score ,
                      go them and you will most likley win
                      (well, i do). Good, cheap, devastating,
                      nuclear , there is no prblem with this
                      team it is almost perfect, the best team
                      in the game from my point of veiw.

(Please remember this is my veiw only, don't get annoyed or
 angry with me if you think different)

Tunnels?.........YES
Bridges?.........YES

*****************
* C2.2) Units   *
*****************

Gruz - This is a heavy costruction vehicle equipped with frony mounted
excavation buckets. It is used for constructing building, digging
ditches and tunnels, and levelling ground.A rear mounted construction
module contains most componets needed to build important structures. You
must always have one of these if you want to live. It is the first and
only unit you start off with on skirmish mode.

Taiga - This is a heavy transportation vehicle used originally for
cutting trees in the Taiga forests. The ZK Taiga is currently assigned
to hauling containers between mines and refineries. A powerful genartor
enables add-on systems, such as laser weapons, or other equipment to be
attached. With these attachments , it is often used as a support unit.
You start the game with these already reseached. These are good for a
varitey of things, there good at the start beacuse they can have sheild
generators and can carry large weapons like the laser while the pamir
cannot.

Siberia - The Sibera model was designed during adaptation of the ZK
series for military purposes. The sibera is armoured, but unlike the ZK
Taiga, is also fast and light. The reduction in weight was possible
because the ZT 100 sibera was not intended to be used as a
transportation unit. The powerful generator remains unchanged, enabling
the user to attach the usual extra equipment. The ZT series is the
mainstay of the ED support units.
You have to resaech the siberia. I don't realy use this much, altough it
is faster than the Taiga it is not as strong and durable.

Minelayer - After war broke out in 2140, construction began on a vehicle
that would be able to mine large area in a short time. This led to the
development of the minelayer. During the development process, however,
the scientists luckily stumbled across a design for a laser mine
detector, which they immediately incorporated into the minlayers. This
detector finds mines quickly and detonates them from a safe distance.You
have to reseach the minelayer. These can become very usefull as it only
takes one to mine a whole area, and if the enemy goes over a mine it
will certainly do alot of damage.

Boyar - This light, speedy helicopter is used as a supply unit. Its main
task id to resupply front-line units with ammunition. These are
essential in the game as you always need to resupply your units or they
will be out of ammo and will not fire at the enemy. You start of the
game with Boyar's already reseached. You don't realy need many of these
it depends on how many units you have, the more unts you have the more
of these you will need.

Pamir - The TT model ("Pamir") was developed from the american Abrams
M1A1 tank.To adapt the design to 22nd Century demands, scientists
modified its equipment so that one man can operate it. The steering
stand is situated inside the chassis right beneath the turret, giving
the operator better protection. A targeting computer installed in the
turret controls the firing. Although it isn't a particularly large unit,
it comes with high-quality armour enabling it to take part in very
dangerous operations. It can also travel over most types of terrain.
Unfortunatly the genertor is not powerful enough for a laser weapon.This
is the standard unit of the ED army and you start of with it from the
begining of the game. UIt is not realy very good except for its speed
and the cannon it can have on. Don't get many of these, i would advise
you just to reseach the Kruszchev staight away and use them instead.

Kruszchev - An upgrade of the Pamir, HT 400 Kruszchev tanks were
constructed as defence vehicles. Their to most significant features are
low speed and very heavy armour. The ED mainly uses them to repulse
enemy attacks. Their heavy armour (and boy they have alot of it!) makes
them extremely resistant and they can inflict appreciable losses on any
opponent. Its fighting prowess can be tremendously increased by
attaching add on equipment. You first have to upgrade the Pamir to
reseach these beuties. I think these are the best things in this game,
they are gorgeous and powerfull. Just put on a heavy cannon with rockets
on top and watch them destroy your enemy. There HP is great and they can
carry every ED weapons.

Ural - Although the Ural has less armour and strength then the
Kruszchev, it makes up for its lack of armour with greater firepower.
The Ural is the ED's hardest hitting ground unit and has two hardpoints
for weapons. Often used as a command vehicle, the Ural can carry a
banner or noise generator and still caryy up to two other weapon
systems. Yes it is good for its attack power but thats all, its HP is
less than harve compared to the Kruszchev and there are prety exspensive
for an ED unit. It is just better and cheaper to get two Kruszchev's
than to get one of these.

Caspian - The ED army needed an amphibious vehicle capable of oparating
in swamps and flooded areas. So they developed the TK101 Caspian from an
armoured infantry transporter. The transporter bed was replaced with a
higly efficient generator, giving it more than enough energy to power
any special add-ons. On solid ground, the vehicle uses all-wheel drive;
on water, it is driven by rear and front-mounted propellars, giving it
tremendous speed and manoeuvrability. The TK101 is lightly armoured.
When equipped with a light weapons system, it is often deployed in rough
terrain as a reconnaissance vehicle.You have to reseach the Caspian as
you do not start of with it. These are good to play around with as they
can go neary everywere on a map.The bad point is that they can't have
sheild generators and cannot have many weapons but on them. O well.

Volga - When the scientists at the Kurtchatov Reseach centre started
work on an amphibious tank, the first thing they did was reduce the
armour. The TL 70 model is the result of these experiments, which were
partially successful. The TL 70 can operate in water but is very slow
and cumbersome. So the engineers came up with a better idea - to use it
as a mobile ballistic rocket launcher. You will first have to resaech
and upgrade the Caspian before you can reseach the Volga.

Irkutsk - The Irkutsk is a lightly armoured patrol boat used for
reconnaissance and strike operations. Its main function is battling
heavy enemy ships. The unit's enormous speed enables it to strike like a
cobra and quickly withdraw beyond enemy range. It can also defend ships
of the Leviathan class. You start off the game with the first version of
the Irkutsk. Good scouting ship but has lame armour.

Leviathan - This heavily armoured ship id the ED navy's main strike unit
. It has an extended firing range, meaning that its rockets can hit
targets  situated far inland. Various upgrades of the leviathan allow it
to mount more weapon systems. You first have to reseach and upgrade the
Ifkutsk before you get the chance to reseach the Leviathan. These are
realy great if you upgrade them to the best they can go, as they are
strong and can carry a heavity amount of weapons, bad point, they break
your bank acount.

Cossack - This small helicopter, equipped with machine guns, is
perfectly suited for reconnaissance operation. With its tremendous speed
and manoeuvrability, it can easily dodge enemy rockets, while its
special ammunition helps it destroy light enemy units. You need to
reseach this. It is avalible to reseach at the start of the game. These
little things are crap, sorry but they can get destoyed by anythink.
They are nippy which is good in someways (like running)

Gronzy - Due to heavy losses of MI 106 Cossacks during the early part of
the war, ED scientists were forced to develop a new helicopter that
would be strong enough to withstand a direct hit from a surface-to-air-
rocket. The needed breakthrough was reached when the scientists
developed new composite armour. This enabled them to construct an
assault helicopter, the "Gronzy" with much more armour than the Cossack.
However, the increase in protection came at the expense of overall
flying speed. You can get the Gronzy after you have reseached the
Cossack. These are farily good but they cannot have any 'heavy' weapons,
but their good to start of with.

Thor - The Thor is a heavily armoured helicopter used to carry out air
raids. Able to carry either heavt rocket launchers or bomb bays, the
Thor is capable of delivering a deadly payload to the enemy. The Thor is
also versatile since it can be equipped with a container hook. When
equipped with a hook, Thors can lift and transport ore containers. You
have to reseach the gronzy before you can reseach the Thor. These look
nicer than the Hans and can do juat as good job as well as carry ore
containers, good in the late stages of the game.

Han - Similar in design to the Thor, the Han is a dedicated heavy
weapons platform. The Han is much tougher than the Thor and carries more
armour. This additional protection prevents the Han from using container
hooks, but allows it to deliver its deadly payloads with a much higher
degree of sucess.You first have to reseach and upgrade the Thor before
you can get the Han. Nearl the same as the thor realy, maybe they have a
liitle bit more HP, but thats all.

Ukraine (game only, not in skirmish mode) - The Ukraine is a heavy
transport craft used to ferry units and resouces from mission areas to
the main ED base. It can carry up to 10 units and 5,000 credits
simultaneously. You can't make these and you start of the game with one
of them.

Lenin (game only, not in skirmish mode) - The lenin is a heavy transpot
helicopter used for hauling ore betwwen transport bases and the space
port. You can not build these, or control them, they just come and take
the ore the the space port automaticly.

Fake units - fake tank units are used by the ED to mask thir numbers and
make their armies seem larger. These units are basically mockups of
tanks and can fool an enemy into thinking he faces more opponents than
he actually does. I never use these because you cannot fool the
computer : ) Good over te internet because you can scare alot of your
enemys.

---------------
****************
* C3)   UCS    *
****************

FULL NAME : UNITED CIVILISED STATES

This team is very futrastic and very good to. The main part of this army
is walking vehicles. They have good weapons and good technologys. They
even have a telepotation machine which is very good. The other good
thing is there power because you can run power cable type things around
your base instead of having power stations everywhere. If you don't know
what i mean there are like pylons now, they spread power into places
with no power, if you get me : ) The only bad part about them is that
there units are very exspensive for waht they are.

**************************
* mini contents          *
* ^^^^^^^^^^^^^          *
*                        *
* C3.1 - UCS rating      *
* C3.2 - UCS units       *
**************************

*****************
* C3.1) Rating  *
*****************

Weapons...........7 - some good weapons but not a large
                      variety. These don't have cannons or
                      lasers. They do have plasma cannons but
                      these aren't as good as the lasers. The
                      plasma bomb on the other hand is a great
                      invension and can destroy even the
                      tougthest units but crap against a
                      building.
Buildings.........9 - This teams has good buildings. The
                      fortification is the tougthest  thing in
                      the entire game and can't be destoyed by
                      a load of nuclear bombs plus it can hold
                      4 weapons at a time making it another
                      record breaker in the game. Also you
                      good add nuclear reactors to their power
                      statons. Also the can have them power
                      pylons which talked about before. They
                      didn't get ten because of the tank
                      barriers What are them things for ?
                      Overall Good buildings, thumbs up if you
                      like to build.
units.............7 - Their units are'nt great but just quite
                      good. The main bad thins is the shear
                      cost of even a little crapy tiger can
                      cost you more than the ED's entire army
                      ! Also they are slow and for some reason
                      none of their units have wheels (ever
                      noticed that?)
technolgoys.......9 - The UCS's technolgy is much like the
                      ED's. But they also have the teleporter
                      which is very good to get around the map
                      if you have two bases.
Total ........32/40 - Just not as good as the ED's but near
                      the top. The main thing which lets them
                      down is the cost of their things. In a
                      game were you have to mine you just
                      can't get very far even if you mine the
                      whole map.

(Please remember this is my veiw only, don't get annoyed or
 angry with me if you think different)

Tunnels?........YES
Bridges?........YES


*****************
* C3.2) Units   *
*****************

Mammoth - This versatile, heavy robot is used for building constuction,
ditch/tunnel digging, and levelling ground. You need to watch your
mammoth closely as it is very slow and has a hard time evading enimes.
This is just the same as the ED's Gruz , they are very important so
don't loose them. You will start of with one on most missions and on the
skirmish mode. Remember protect it well don't let it die young : )

Tiger - This is the basic robot of the UCS army. With good armour and
the capability to hold various weapons, the tiger is fast off the
assembly line and can cause trouble to opposing forces in large numbers.
Its weak spot is low resistance against projectile weapons.
Well thses are ok against pamirs and small stuff but later in the game
they will die. They cannot carry generators so if the ED's come with
lasers and you have a host of these, well your pretty f**ked .

Spider - This 6-legged chassis can support equipment add-ons, making it
a favorite support unit in the UCS army. The spider chassis can also be
equiped with a shield generator to give it good protection against
energy weapons. Its weak spot is poor armour against weapons such as
rockets and cannons. These are like the taiga. You can get them at the
start of the game, they can have sheild generators and can carry plasma
cannons, use them.

Panther - A 2-legged chassis deployed as a main striking force, the
Pnather packs a real wallop with its ability to carry heavy weapon
systems and sheilds. The greater the amount of armour on this unit does
take away from its speed but the panther just plods along, killing all
in its way. A nice strong unit and probally the best unit to use if you
go the UCS. not as dear as the Jaguar and it doesn't take 20 years for
it to make .

Sorry i have not completed the units guise yet but please check for
newer versions on www.gamefaqs.com. I will finish soon ; )

--------------
**************
* C4)   LC   *
**************

FULL NAME : LUNAR CORPORATION

**************************
* mini contents          *
* ^^^^^^^^^^^^^          *
*                        *
* C4.1 - UCS rating      *
* C4.2 - UCS units       *
**************************

*****************
* C4.1) Rating  *
*****************

Weapons...........6 - Well these weapons are completely
                      different compared to the other teams
                      ones (except the rockets) The have some
                      type of sonic thing which has no effect
                      on anythink unless you put it on the
                      thunderer were it beats the crap out of
                      any living thing. These do have weapons
                      but they don't seem to harm anythink, o
                      well.
Buildings.........6 - There buildings are strange and the
                      power plants are impossible to use. You
                      have to build giant battaries and little
                      solar panels around a giant genartor,
                      what the hell is going on, are the
                      enviromently friendly to the earth
                      because the not pumping out gas, its
                      going to explode and disintergrate
                      anyway so why don't they just use gas
                      ,ahhh ! Also there walls stop nothing as
                      you just destroy one of the generators
                      and the whole laser wall goes out. On to
                      the good point, they only have one base
                      which builds civilian and military units
                      plus it hold 4 guns , why isn't this
                      there defence, i think the makers were a
                      bit drunk when the came up with this
                      team. :( sorry to affend anyone
units.............7 - they are crap, what else can i say
                      except they have one realy good, no two
                      realy good units, the thunderer and the
                      test vehicle which fires out a strange
                      blue blob, how strange...
technolgoys.......7 - you can't get repairers like the other
                      team and you can't build tunnels or have
                      any fancy giant bombs which is not very
                      nice. The good point is they have a
                      weather changing system but again that
                      is crap because all it doas is maybe
                      send down a few drops of rain , what the
                      hell is that surposed to do !
Total ........26/40 - only go against these, don't go them. O
                      yes one important thing they can build
                      anywere which is realy good . Maybe i
                      can give them an extra couple of marks
                      for that , email me in and give me your
                      veiws (greatdane3k@yahoo.co.uk)

(Please remember this is my veiw only, don't get annoyed or
 angry with me if you think different)

Tunnels?........NO
Bridges?........NO

*****************
* C3.2) Units   *
*****************

Oops this part is not finished yet ! if ya want me to finish it email me
(please put subject as Earth 2150

                            (D)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------TIPS ON BEING THE BEST--------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Here are some useful hints to make the game easier.

* At the start of each game , try and think of a strategy to use, you
either concentrate all your reseach on offensive stuff, like unitsif you
want to attack the enemy at the start or you go for the deffensive
things like buildings and repair technolgys if you want to attack the
enemy later.
*If you have hard or multipe enemy i would avise you to build up your
defence first. Then later when you are fully armed you can attack them
without worring to much about your base.
*Always protect your powerplants, if they get destroyed its very hard to
get going again.
*Always  keep your builders (applies only for UCS and ED) protected.
*Explore the map quickly and get to the biggest mine feilds before the
enemy does.
*Don't get destroyed !
*Always watch your money and keep abit spare incase of an emergancy.
*remember that the UCS and ED can build tunnels, keep that in mind in
the case of an emergancy
*the enemy can get down your tunnels so don't let the enemy see you go
down because the will chase after you.

                            (E)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------------------------FAQ------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you want to ask ant other questions email me at
greatdane3k@yahoo.co.uk , you should get a reply in the next to days of
sending it. Will you also put the subject as Earth 2150 please, thanks.

Q: Can i build a tunnel entrance starting from under ground ?
A: Yes you can start to build a tunnel from the underground, this is
usefull to know and at the start i did not realise it. Just build a
building like you normaly do and it will start to build it underground.
Also the tunnel entrance does not need a powerplant to run so you con go
up straight away.

Q: Who do you think is the best team ?
A: I think all of the teams are good in different ways. But i would say
that in my persenal veiw that the ED are the best because they have a
good lay out of weaponsand units. They are also good/quick miners which
can make alot of differance. They do not have the best technolgy but the
lasers and the rocket launchers together pack a good punch.

Q: What do you think is the worst team ?
A: I think that the worst team in this game is... nobody, there all
good. Well truly i would probably say the LC because the have no hire
powered weapons such as nuclear bombs and thier power system is very
annoying with all the solar pannels and batterys, its not worth it. But
o the missions at the start they are good because you have one very good
unit, but they need it , plus they can't get any boats, the defence is
crap, they don't  have tunnels and their wall is easily destroyed, the
only real good point about them is that they can build anywere. Which i
must say does come in handy.

Q: Is there any cheats for the game ?
A: Yes there is and i have put them below. I don't know if they work or
not because i hate cheating on this game, it seems to spoil the fun of
destroying the enemy in an act of rage and insanity, why use cheats,
there is no point there is no unit limit so you don't need good units if
you build thousands of them. But for people who take the joy out of life
there arecheats below in section F.

Q: What is the best unit in the game ?
A: Now thats a hard one. all of the units are very good in some way. And
i cannot pick an absolute favorite or best. But i can for each team. I
would say the ED best unit is the Ural with 2 nuclear ballistic rocket
launchers on the back of it. If not that probally the Kruszchev because
that has more armour than the Ural. Also it is good with a double heavy
cannon and rocket launchers on top of that.
For the UCS i think the jaguar with rocket launchers and a plasma cannon
on it is good, also the Dragon is very good with bombs or rockets on it.
For the LC i think the only two good things they have is the Crion which
is some big secret thing which fires out a large blob which instantly
destoyers alot of units. And the thunderer with a sonic cannon on can be
very devastating if it hits units without sheilds on.

                            (F)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------CHEATS----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Here are the earth 1250 cheats i know. If anybody knows anymore please
email me and tell me and i will put them on.

First press ENTER during the game, then type in : I_wanna_cheat. Next
hold the left SHIFT and 0 on the keypad (right side of the keyboard) and
press ENTER(the one on the right side of the keyboard) at the same time.
Finally hit ENTER, type in one of the following chaets and hit ENTER
again.
x-mas_pack.......................Full repair and reload ammo
firework.........................Mines
i_love_this_game*................Give*CR
i_hate_limits*...................Set*unit CR limit
einstein 1.......................Fast explore on
the_hammer_of_thor...............Kills all enemys
massacre.........................Kills all objects
see_you_next_life................Destroy selected unit
hasta_la_vista_enemigos..........Destroy all viible units
bad_time_bad_plac................Damage all units
eagle_eye........................see all
let_be_darkness..................Fog
no_one_hides.....................See all units
no_more_secrets..................Full map
armageddon.......................Meteor shower

* - put i number instead of the *.

                           (G)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------CREDITS-----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

David Wilson (greatdane3k) - the only maker of this guide will help from
the Earth 2150 booklet
SSI - the makers of the great game of Earth 2150 make a second Earth
2150 guys !
email me at greatdane3k@yahoo.co.uk
(c)David Wilson - www.geocities.com/day_wilson
I will put peoples names here when somebody helps me with this guide !
