Uniracers FAQ/Walkthrough V 2.0
Last update- 7/3/01
By OrangeStar(OrangeStar@aol.com)

 _   _   _  _   _   ___             ___    ___   ___    _____
| | | | | \| | | | |   \     /\    | __|  |  _| |   \  / ____|
| | | | |  \ | | | |   /    /  \   | |    | |_  |   /  | |___
| |_| | | \  | | | |   \   /  _ \  | |__  |  _| |   \  \___  \
\____/  |_|\_| |_| |_||_\ /__| |_\ |____| | |_  |_||_\  ___| |
                                          |___|        |_____/

(Who loves that horrible ASCII art??)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
!!!!!!!!!!!UPDATES!!!!!!!!!!!!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

V 2.0-I added the Hopper, Jumper, Runner, and the rest of the Hunter strategy.
Added the high scores section, and changed the Mega tricks. (Pul-leaze stop
asking me now!!) Added the High Scores section.

V 1.5-I added the Shuffler and Hunter Strategies. Also added the Uniracers
Story.

V 1.0-The first version of the FAQ.


--------------------------------
TABLE OF CONTENTS
--------------------------------

1. Introduction
  a. Reason for Writing
  b. The Uniracers Story

2. The Racers
  a. Character Selection
  b. Character Colors

3. The Tours
   a. Types
   b. Race Strategies
     1. Crawler
     2. Shuffler
     3. Walker
     4. Hopper
     5. Jumper
     6. Bounder
     7. Runner
     8. Sprinter
     9. HUNTER

4. The Stunt Section
  a. The Stunts
  b. The Point System

5. Tips and Tricks
  a. My Tips
  b. Other weird stuff
  c. Game Genie Codes
  d. Pro Action Replay Codes

6.FAQ

7. High Scores, Low Times

8. Closing
  a. Legal Stuff
  b. Special Thanks

------------------------
INTRODUCTION
------------------------

Why write a Uniracers FAQ? Two reasons. One, this game rules. Two,
there were no FAQs before this, and I know that this game is hard
 as hell in the Gold Medal races. Without further ado, let's begin.

---The Uniracers Story---

The Sun didn't rise, the Moon didn't set. Fluffy clouds failed to
make any sort of appearance and the night wasn't dark and stormy.
Nobody was silhouetted against a backdrop of stars and the burning
fires of the dawn sky somehow never had a chance. There were no such
things, you see. Not in the Universe of the Uniracers. But heck, that's
the way it goes sometimes. There were far more important things to work
up a sweat about than some pretty scenery. Racing for one thing, for
another.... well that was it, just racing. It was the whole purpose of
the Uniracers. And it happened sort of like this:

 Far in the past, or what passed for the past, some great and
powerful person looked across the abstract Universe and realized that
his boredom went right off the scale. He was through with creating a
planet here, an asteroid there. What's more he was trying to impress a
young goddess who thought that he lacked a creative imagination. After
all, you can only say kind things about a newly created world so many
times without giggling. This wasn't a fun situation for the person, as
you can well imagine. So after a timeless interval locked in the
celestial equivalent of a cupboard, with an endless supply of Turbo-
Strength Coffee, he came up with the idea of a race of Unicycles who
would compete in the ultimate games! What's more, it would really break
the ice at parties. Such is the legend told by Unicycles when they slow
down enough to talk to each other (well sometimes), although no-one
seems to know whether the Person actually won over the young goddess
and lived happily ever after. In fact if you stopped a Unicycle and
asked, you'd find that none of them really cared. It's RACING that's
the thing.

 So the Uniracers came into being and, boy, were they racing
machines or what?!?! An entire race of dedicated cycles. Sure enough
they got right into their role and raced all the time in the abstract
days and neon nights of their Universe. And so it went for a long, long
time. But there is something else, too. Even when a Unicycle couldn't
find a racing partner, out of the abstract blue would turn up a Ghostly
cycle to provide a race by which to measure themselves. The Ghosts
never talk, never hang about to see what happens. Some call them the
free spirits of cycles that lost important races and were condemned to
race forever to prove themselves. Others claim that they are the
personal cycles of that old Person, used to make sure the rest of them
keep on track. And at the very end of the "day" in whispers, is told
the tale of the Anti-Uni, the ultimate racer whom no-one can find, no-
one but the very greatest of all. Become the very height of racing
excellence and the Anti-Uni will come to challenge you...


--------------------
THE RACERS
--------------------

There are 16 different racers in the game, essentially allowing you to
have 16 games saved on them. You can always rename them in the Options
menu (recommended as the names suck.) I haven't noticed any differences
between them, so pick your favorite color and we
can begin.

RED                          BLUE
DARK GREEN                   YELLOW
ORANGE                       LIGHT BLUE
YELLOW/GREEN                 PASTEL BLUE
WHITE                        BLACK
PEACH                        BLUE/GREEN
PURPLE                       DARK RED
GREEN                        CERULEAN BLUE


---------------------
THE COURSES
---------------------
There are a few different kinds of track that you will see as you whizz
by at light speed.

BLUE & GREEN- Normal Track. Do whatever you want here... except stop. Watch out
for subtle track changes

RED & BLUE When the red patches are far apart, it means that the course
is changing direction. When the red patches are close together,
just don't jump off the track. Easy, right? Don't count on it.

BLUE & YELLOW- You're almost finished! This track means that the
checkered flag is near. What, it's only the first lap? Damn. Also means
that you're gonna have to JUMP! Soon, so pay attention to where it shows up.

RED & YELLOW- Sometimes, you screw up and fall off the course. You'll
end up here. Get the hell out and finish the race...
Unless you like to lose. It can also mean that some purple goo is
headed your way.


****************
THE EIGHT TOURS
****************

There are eight sets of tours, with 5 courses in a tour, for a total of
40 courses. There are three kinds of courses- Races, Circuits, and
 Stunt Courses.

Races- Races contain checkpoints every so often, and do not repeat
themselves at all during the race. You must beat your opponent to
win.

Circuit-Circuits contain a set number of laps on a course. These
courses are shorter than Races. You must also defeat your opponent to
win.

Stunt Courses-These courses are the smallest of all the types. You must
beat a set amount of points to advance.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!
RACE STRATEGIES
!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-NOTE- I did not write a strategy for a tour unless I got a Gold medal on it
first. If I didn't cover something important, E-Mail me and tell me about it,
and I'll gladly add it to the FAQ.

 NOW, ON TO THE STRATEGIES!!!!!


CRAWLER- The easiest of the tours.

1.Racing on Dragster- Simple. Get a good start, do a Flip in the air
whenever you get a chance, and win! Don't forget the quick start...

2. Circuit on Zoom Zoo- The first circuit race, and it's easy. Flip
often on the green/blue straightaways and don't mess up. Just don't
screw up the jumps. If this is a hard race for you, give up now... it's
simple. Remember to do a 1/2 flip after the 180 degree turns to gain
much speed.


3. Stunts on Bowl- Start off with a few Head Bounces, then gain speed
and throw some Twister/Flip Cities, and some Roll Cities. An easy stunt
course.

4. Racing on Switcher- The silver and bronze races aren't too tough if
you make sure to jump over all the gooey spots. On the Gold level, try
to go Up at the beginning to save some time. It isn't necessary to take
the upper route after that, though.

5. Circuit on Monster- Remember, don't jump while you are in the
blue/red areas, and before the jump on the bottom of the course. Do
stunts often, play the turns wisely. Make sure to pull a lot of stunts
to gain speed. MAKE SURE YOU HAVE ENOUGH SPEED TO MAKE THAT JUMP!!!!



SHUFFLER- The second tour.

1.Racing on Looper-You need to learn how to take a Loop correctly on this
course. I try to turn as you begin to go upside down and then turn again once
you begin to right yourself... That usually will gain you a little time against
your opponent. Watch out for the quick turns at the beginning and end. Prepare
for them beforehand.

2. Circuit on MegaJump-	There's plenty of room to do stunts at the beginning,
then some turns, followed by an uphill climb. Then, there's a HUGE jump. Get a
Roll City Twist City, then rocket to the next turn. Right after this, do a
stunt to help keep your speed into the humps that follow. There are 3 laps, and
then it's over.	

3. Stunts on Jumps- I hate this course because you get almost no air off the
jumps. Start with some head bounces. Don't even think about using the side
jumps... they're useless. Just get Twister Cities, and Double/Treble
Roll/Flips. That's all the advice I can give. Sorry.

4. Racing on Flat Fun-	A flat course at the beginning, then one pretty big
jump. Do stunts off it and continue to the loop. Take it as I told you before.
Then there's a weird jump that you would think would give you a lot of air, but
it doesn't. Watch out. Right after one of the checkpoints, the course turns
blue and yellow, when this happens, JUMP! It saves you a good second or two.
There's one big jump towards the end, then the finish.		

5. Circuit on Infinity-	7 laps! There's plenty of room for error here, so watch
out. This course is in the shape of... An Infinity sign! Who saw that one
coming!?!?! Anyway, just do a stunt at the bottom of the course whenever you
get a chance, the computer doesn't go out of the way to be difficult.		



WALKER- The third tour. These courses can get pretty hairy, but they
aren't TOO hard...

1. Racing on DragRace- This course is very topsy-turvy but don't worry
as the opponent makes plenty of mistakes. Try to flip on all the
straightaways, and, if need be, memorize where the jumps are. The
purple goo on this course comes out of nowhere, so watch out. If you do
this, you'll win easily as the computer always hits them, even on the
Gold races.

2. Circuit on Ping Pong- Probably the hardest Walker course... My tips
are to Rev up at the beginning, Know when to turn around when the speed
arrow show up, use Stunts wisely. Also, make sure that you know how to
work a Loop on the course (there are several.)		

3. Stunts on Hill Climb- Start off With 3 Head Bounces, then hit the
first hill. I try to pull a Treble Flip/Twister City here... Land and
you'll pick up mega speed. On the next hill, do a Treble Roll/Twister
City/Double Tabletop, it's hard, but worth a ton of points... Do it
again on the following jump. You'll need 300 points to get the gold.

4. Racing on Hybrid- An easy course. Flip on every jump at the
beginning... About 3 or four of them. There's one or two 180 degree
turns, but they're easy to anticipate. All in all, just worry about
LANDING the stunts and you'll easily zoom your way to a victory on this
one.

5. Circuit on Short Cut- This will either be an easy race or a very
hard one. Flip often, as there are a ton of straightaways. Now, the key
point... When the yellow stripes become a solid color...JUMP! It's a
shortcut that saves mucho time. This is necessary on the Gold race
because Goldwyn will do it also... Other than that,  This course has
nothing else to worry about.



HOPPER-

1.Racing on 			

2.			

3.			

4.	

5.			



JUMPER-

1.Racing on 			

2.	

3.			

4.			

5.			



BOUNDER- In my opinion, the 3rd easiest tour.

1.Racing on Last One- There's one often missed trick on this course.
Instead of jumping off the first jump, brake before it, then follow the
bottom course down. The rest of the course is elementary.

2.Circuit on Marathon-Don't do tricks at the beginning of the course,
it's too risky. Instead, concentrate on taking the mid air blue/white
turn to the LEFT to save time. Pull a ton of tricks at the end to speed
to the finish.		

3.Stunts on Circle- A halfpipe! Awesome! Anyways, start off with 3 head
bounces, and get as much speed as possible... Basically follow the guide
for Tour 1 stunts.

4.Racing on Plinkey- Be ready for the quick turns... One great trick-
When the yellow and blue colors start... get ready to JUMP! You'll pass
over a good second or two. Pull a ton of stunts on the way to the
finish.

5.Circuit on Jumpover- This one's easy. At the beginning you'll go over
3 small bumps. After that, JUMP! You'll go over the halfpipe. Do this
every lap to win by about 4 seconds.



RUNNER-

1.Racing on 			

2.			

3.			

4.			

5.			



SPRINTER- This is the last tour. FINALLY!

1.Racing on Vertical- This course is a joke. Stunts off the jump... The
long straightaway at the end will help you build on an already giant
lead.		

2. Circuit on Flash- 5 laps huh? Well, don't even worry about it-This
course is easy as long as you do a stunt off all the ramps and remember
to hold Right and B on the last jump. Also, do plenty of stunts on the
bottom of the course.

3. Stunts on Little Dipper- I hate this stunt course as the points are
set WAYYYYY too high. Just start off with a single roll on the first
ramp for speed. Then, try to do as many stunts as possible

4. Race on Fruitbat- There's one purple goo spot on this course, which
the Computer will almost always fall into. You can do a ton of stunts
on the many straightaways of this course and you should win very
easily.

5. Circuit on 123 Jump- You guessed it! This course has 3 HUGE jumps at
the beginning. On the next jump, hold Right+B, like on Flash. Do about
4 stunts on the bottom of the course, and pull a Flip/Twist on the
Vertical Track to the Blue/White part.


 HUNTER-Congrats on just earning this course... 8 Golds is no easy feat. Now,
be prepared to face the ultimate in cheapness, the Anti-Uni. He'll randomly do
the following things during the races:

Barf Mode-Makes the background spin in all different directions

Hedgehog Mode-Super Slow Motion racing

Slow Motion-Slow racing

Reverse Controls-Left is right, right is left, etc. REALLY screws you up.

Invisible Track-The track disappears from under you. This is where you want to
memorize the course.

Mirror Track-The track turns upside down, but it gives you some time to get
ready for it.

Super Bounce Mode-You bounce really high, especially when you crash.

Remember, these happen at random, so luck plays a major factor here. Now, onto
the courses:

1.Racing on 			

2.Circuit on Two Loops- You'll field first a loop, which is vital to keeping
your speed. Then, you'll hit a jump where you have to hold B to continue.
Travel over the 180 degree turn, pull stunts on straightaways, go around the
other loop, down the turn, and do it 4 more times. Random changes make this
very difficult.		

3.Stunts on Neon-This stunt course is great-Black and green... Head Bounce,
then go to the left and use the spine that's here to get enough points. You
don't need that many, so take it as a blessing- This is the easiest Hunter
course you'll see.	

4.Racing on Hamster-	

5.Circuit on To and Fro-You go off a jump, then a turn. Not hard right??? Of
course not, not until you hit the next part. Time your lefts and rights
correctly or be prepared to lose a lot of time. Reverse controls SUCKS here.
After that, there's a jump that you must hold B on. Do it, then only two more
laps until the END OF THE GAME!!!! ALRIGHT!

CONGRATULATIONS! You just beat the game.


__________________
The Stunt Section
__________________

There are a few stunts in Uniracers that will save you a lot of time.
Here they are--

(Assuming you are facing right. If you aren't, swap commands for Roll
and Flip.)

L button- Flip
R button-Roll
Hold X Button for a short time-Z Flip
A Button OR tap left then right or vice versa-Twist
Tap X twice-Tabletop----------------------------------- DOUBLE MEGA!
Stop moving, jump, then hold X-Head Bounce-------------MEGA!

Annnnnnnnddddddddddddd the points table-

      |X1 | X2 |  X3 | X4|
-------------------------
Flip-	| 8 | 16 | 32 |64  |
--------------------------
Roll-	| 4 | 8  | 16 |32  |
--------------------------
Twist-| 4 | 8  | 16 |32  |
--------------------------
Zee-  | 4 | 8  | 16 |32  |
--------------------------
Mega- | 32| 64 |????|????|

What does this mean? Well, I'll tell you...
Each stunt is worth a certain amount of points.

Flip-8
Roll-4
Twist-4
Zee-4
Mega (Head Bounce)-32

And If you do a stunt twice in one jump, you get X2 points, and the
Stunt will have a "double" before it.

Double Flip-16
Double Roll-8
Double Twist-8
Double Zee Flip-8

^Note^ A double mega is a tabletop, and you get a set number of points for it
no matter how many times it is accomplished.

If you do a stunt thrice in one jump, you get X3 points, and the Stunt
will have a "treble" before it.

Treble Flip-32
Treble Roll-16
Treble Twist-16
Treble Zee Flip-16
There is no known Treble Mega.

 Finally, If you do a stunt four times in one jump, you get X4 points,
and the Stunt will have a "City" after it.

Flip City- 64
Roll City- 32
Twist City- 32
Zee Flip-32
There is no known Mega City.

This will be the amount of points you will get the FIRST time you do
the stunts. For each consecutive time after that, the points will be
worth 1/2.

Each time you do a stunt, you will accelerate for a short time! Make
sure that you're doing a stunt on any straightaway for max speed. Now,
speed like the wind!

A special thanks to vleeborg@hotmail.com (Mike McCall) for the Mega info in
this section.
$$$$$$$$$$$$$$$$
TIPS AND TRICKS
$$$$$$$$$$$$$$$$

Get a quick start (Hold Y until race begins) In every race for a fast
lead.

Stunts will help you reach top speed. Do them often.

Pay attention to the color of the track as you race by... It will help
you anticipate an upcoming obstacle.

There are a few codes to this game. Some are very helpful, others are
just for fun... Here they are-

Codes and Tricks (from GameWinners.com)

Warning: Some versions of this game may not work correctly after any of
the following codes have been used.

View ending:
Hold Down + L + R and press B when the one and two player options
appear at the title screen.

Anti-Sega racer:
Enter SONIC or SEGA as a player name.

Make other racers sick:
Enter FAE_DINE, where "_" indicates a space, as a player name. The
other racers will become sick when they are passed.


Game Genie Codes (from The Unofficial World of Nintendo)

 EE6A-C7A8 The computer controlled Uni just stays at the starting line
with its brakes on for the whole race

AAB4-370E Race any track but when you are on the corse selection screen
don't press up and then start where the arrow stops on Crawler and
Jumper or the game will BO

3CA4-3F69 No timer in most races

D42D-4D08 Game plays at dumb speed (you go off the screen)

**2D-CD08 Put anything for ** to change the color of the background
and/or the track and/or your Uni and/or the computer controlled Uni

BOAD-3DD9 Always win in a draw of 00:00:19

C227-3DDB Strobing background and track

CFB9-3DDC You get double and treble flips and rolls for doing just 1
roll or flip

38B4-CDDB You get a z-flip city for doing a z-flip

C2AE-C469 Faster timer

DE2D-4DD8 Slow Uni's (Sunday drivers)

DD2D-4D08 Grandma speed

BBBB-3DDB There is no > to tell you who's in the lead



Pro Action Replay Codes

81C726EA No timer in most races

828ECFFF Computer Unicycle does not move off the starting line.

829620EB Only 1 Z-Flip needed for a Z-Flip City

829B50A1 Only 1 Roll or Flip needed for a Double or Treble Roll or Flip

82DC0102 Game is at slow speed


(((((((((((((((((((((((((((
FREQUENTLY ASKED QUESTIONS
)))))))))))))))))))))))))))

Here's Just a few I've gotten...

Q: How do I do a treble Mega or Mega city??
A: Sorry, I don't know how. Do you?

Q: WTF is Pro Action Replay?
A: It's a realllllyyyyyy old cheat device for SNES.


\\\\\\\\\\\\\\\\\\\\\\\
High Scores, Low Times
///////////////////////

Do you have a great stunt score or a crazy time on a course? Here are some of
my scores to compete with. To see others' scores, check out the Uniracers
message board @ gamefaqs.com.

Crawler
1. 0:25.07
2. 0:24.57
3. 543
4. 1:04.42
5. 0:27.99

Shuffler
1. 0:57.75
2. 0:23.45
3. 243 (ouch)
4. 1:01.95
5. 0:06.81

Walker
1. 0:36.16
2. 0:21.95
3. 383
4. 0:32:91
5. 0:26.30

Hopper
1. 0:53.07
2. 0:28.95
3. 458
4. 0:58.97
5. 0:12.15

Jumper
1. 0:47.12
2. 0:37.79
3. 376
4. 0:41.37
5. 0:14.91

Bounder
1. 0:40.58
2. 0:25.17
3. 353
4. 0:34.45
5. 0:17.66

Runner
1. 0:41.42
2. 0:16.42
3. 249
4. 0:41.85
5. 0:08.73

Sprinter
1. 1:02.26
2. 0:19.26
3. 341
4. 0:41.91
5. 0:34.93

Hunter
1. 1:08.52
2. 0:16.94
3. 326
4. 0:39.41
5. 0:18.25


********
CLOSING
********

Wow, that was harder than originally expected. I Hope you all learned a
little about this great game. If you want to use some or all of this
FAQ... Ask me and I'll let you!

SPECIAL THANKS

I'd like to thank...

Myself for taking the time to write this.

Derek for all Nestlehog(tm) related elements and for making me first rent
this game.

The Unofficial World of Nintendo and Gamewinners.com for their codes and
tips/tricks.

The Instruction Manual for being funny as hell, and still informative.

Hmmm... That's it. OrangeStar out!

All contents within unless otherwise named were created by ME! Stealing
is bad. Don't do it. Ask me for permission. I'll give it to you. If ya don't, I
will not hesitate to seek legal action on your site. Doesn't that suck? Yeah,
it does.

E-MAIL me with all comments, questions, suggestions, input, etc. at
OrangeStar@aol.com
