. d8888b. .d8888b. d88P Y88b d88P Y88b Y88b. 888 888 "Y888b. 888 888 88888b. .d88b. 888d888 888 "Y88b. 888 888 888 "88b d8P Y8b 888P" 888 "888 888 888 888 888 88888888 888 888 888 Y88b d88P Y88b 888 888 d88P Y8b. 888 Y88b d88P "Y8888P" "Y88888 88888P" "Y8888 888 "Y8888P" 888 888 by Raging_DemonTEN Copyright Konami 1990 FAQ Copyright 2000 Table Of Contents ------------------- 1.Version History 2.Introduction 3.Game Introduction 4.Overview And Controls 5.Weapons And Power-Ups 6.Walkthrough a.)Gates Of Fort Firestorm b.)Fort Firestorm's Warped Mind Control Center c.)Tropics Of Torture d.)Lair Of the Jungle Aliens e.)Massacre Mountain f.)Jagger Froid's Fruit-Of-The-Doom Defense g.)Radioactive Lava Fields h.)Red Falcon's Poison Palace 7.Secrets,Tips,And Information On Super C 8.Special Thanks 1.Version History ------------------- Version 1.1 - Gates Of Fort Firestorm Fort Firestorm's Warped Mind Control Center Started High Score Feature(See footnote at bottom of (Walkthrough) Added ASCII Art Version 1 - Introduction Game Introduction Weapons And Power-Ups Overview And Controls 2.Introduction ---------------- In 1990, Konami came out with Super C, the first sequel to Contra(the second was Contra Force). Improved graphics,improved sounds, improved everything over the original. It was a masterpiece, and still today most games can't hold a candle to it. It was how a shooter was done. I still remember playing that game over and over again, learning everything about the game there was to know. When I went to GameFAQs a few days ago, I discovered nobody had written a FAQ for this game. So, I decided to fill the gap and write a FAQ to complete Super C. 3.Game Introduction --------------------- Sipping cold lemonade with a couple of native lovelies, Mad Dog and Scorpion,guerilla warriors extraodinaire, relax on a Rio beach and boast of how they destroyed the vile alien war monger,Red Falcon. Little do they know that Red Falcon didn't flee with his pointed tail between his legs. Instead, he tactically retreated to round-up ruffians of the universe,friends from all walks of war, to mount a second assault on planet Earth. One of the new recruits is Jagger Froid, a demented alien from the Black Hole Galaxy, who dishes out punishment with a laser sharp tongue. Red Falcon has also shuttled in The Babalu Destructoid Mechanism, a giant alien attack tank, which was the primary weapon used to disintegrate the innocent solar system of Tralala. But the genius behind Red Falcon's Earth conquering concept is his plan to have thousands of intergalactic warriors seep into the brains of the U.S. Army. It's a mind contamination trick which has already taken command of U.S. forces at Fort FireStorm. How do we know that our soldiers have been brain-trashed? You can see it in their eyes. Now, if Mad Dog and Scorpion fail to recuperate from their months on the beach in time to destroy Red Falcon's G.I. fortified Hate Nest, his sinister scheme will permeate the world's mightiest power ( nuclear missile silos included). And if that happens, we'll all be pushing up daisies. 4.Overview And Controls ------------------------ If you play one player, you are Mad Dog,and if two, the second player is Scorpion. Your mission is to blast through 8 levels with your gun, destroying the alien scum along the way. You have three lives to start out with, represented by the medals in the upper-left hand corner of your screen, and three continues if you lose those lives. You gain a life if you beat a boss. Its extremely difficult to just go through the game with your normal gun, so you need power-ups, which are explained in Section 5. The controls for this game were nominated for an award, as seen in Section 7. The controls are: Controls ----------------- Up - No movement B Button - Fires gun upwards A Button - Jumps straight Up Up-right - Moves right B Button - Fires gun Up-right A Button - Jumps Up-right Right - Moves right B Button - Fires gun Right A Button - Jumps Right Down-right - Moves right B Button - Fires Down-Right A Button - Jumps Right Down - Crouch down If on a platform, lowers you down to the one underneath it B Button - Fires foward A Button - Jumps straight up Down-left - Moves Left B Button - Fires Down-left A Button - Jumps Left Left - Moves Left B Button - Fires Left A Button - Jumps Left Up-Left - Moves left B Button - Fires Up-left A Button - Jumps Up-left START - Pauses game SELECT - Used to make selections in the menus 5.Weapons And Power-Ups ------------------------ This is the meat and potatoes of the game. If you ever played this game, who could forget the first time you saw the awe-inspiring Spread Gun wreck havoc on the mutated soldiers. It was pure visual glory. There are 4 different guns and 3 different power-ups. You pick them up by shooting the flying footballs that pass by or wall capsules. Machine Gun - Gives you RAT-TAT-TAT capabilities Power:**** - My second favorite gun. It has excellent shot speed, and is good for enclosed spaces such as Level 4. If you can't find the Spread Gun, use this gun. Symbol: M Spread Gun - Sprays fire in five directions Power:***** - The gun. This is what you need to destoy all of the alien forces. It fires five shots in different directions, so you don't need to aim. Also, it does moderate damage and has good speed. Definetly the gun you want to pick up. Symbol: S Laser - Increases your destructive power Power:*** - An O.K. gun. Even though it does excellent damage, it doesn't aim well and is to thin for collateral damage. Pick it up if you can't find anything else. Symbol: L Flamethrower - When it hits an enemy, its flame will ignite (Press B Button to ignite) Power:** - The manual says that the fireball will ignite, but really all it can do is make a bigger fireball the next turn. After you shoot one fireball, hold down B and release to get a bigger one.It does damage, but the M gun can do it faster and the S gun can do it to more things. Just stay away from this gun. Symbol: F Rapid Fire - Gives you more bang for your buck Power:*** - After many complaints, I decided to retry the Rapid Fire. Amazingly, it is a good power-up, and not complete crap as a graded it before. The way to use it is to rapidly press the B Button to shoot faster. Symbol: R Barrier:Makes you invincible for a short period of time Power:***** - This is what Im talking about. Run through the level and don't stop, because nothing can hurt you. Its great stuff, and you'll want to pick it up. Symbol: B Mega Shell:Destroys all enemies on-screen Power:***** - Great for when your in a jam. When you have some guy shooting at your feet and others running straight towards you, nothing is more satisfying then watching them explode without a trace. Symbol: Eagle 6.Walkthrough ---------------- a.)Gates Of Fort Firestorm Power-Ups** : Machine Gun,Rapid Fire,Mega Shell,Flamethrower,Mega Shell,Machine Gun, Spread Gun High Scores : RagingDemon_TEN - 31200 * When you start out, you jump out of your army helicopter and right into a warzone. Start runing straight, and a Power-Up carrier will come(it looks like a football). Shoot the football to get the Machine Gun. Kepp moving straight, and watch out for the snipers up on the destroyed buildings. Shoot the Power-Up carrier for Rapid Fire, and hit the sniper with your machine gun. Keep moving up the ramp until you get to the top. Watch out for the soldiers that pop out of the tower, and also for the crouched-down guy behind some sandbags. To get rid of them both, shoot the Power-Up carrier with Mega Shell inside. Move up the next ramp, and watch out for the sniper and the soldier throwing dynamite. Keep on moving, and two Power-Up carriers will pass by with Mega Shell and Flamethrower power-ups inside. When you move foward again, watch out for dynamite coming out from behind the buildings. The first pattern will be one at a time, the second three at a time. Wait for the patterns to pass, and run fast between them. When you get to the top of the ramp, you'll see two Power- Up carriers will pass by. The first contains a Machine Gun, the second the Spread Gun. Try to pick up the spread and move foward into the pit. Watch out for the pop-up turrets and the sniper. The Spread Gun will take care of them both easily. Jump out of the pit and watch out for another pop-up turret. Then, you'll havve dynamite thrown at you again, and then another pop-up turret. There's another sniper in the pit in front of you, and then you'll face the boss. Boss: Transport Helicopter The helicopter starts out with four gun turrets. Its flight pattern is to fly from the top-left of the screen to the bottom,right, release some soldiers, and fly back up to the top-left. If you have the Spread Gun, this fight will be over quickly, because the gun will hit all four gun turrets at the same time and destroy them easily, revealing the glowing spot you need to hit to destroy it. Otherwise, you're gonna need to jump a lot, avoiding the bullets. When the helicopter starts flying towards the bottom-right, go to the rightmost part of the screen and destroy the soldiers as they come out. This fight will be over before you know it. b.)Fort Firestorm's Warped Mind Command Center Power-Ups: Machine Gun,Flamethrower,Spread Gun,Spread Gun,Laser,Mega Shell High Score: RagingDemon_TEN : 25560 This, along with Level 6, are the only two top-down levels of the game. When you start out, a Power-Up carrier will pass by with a Machine Gun inside. Pick it up if you didn't get a better gun from the previous level. Continue on, and you'll see two more Power-Up carriers, the first one containing a Flamethrower and the second a Spread Gun. The screen will then lock and you're faced with a humongous tank. Move inbetween the second and third turrets and start firing at th man operating the tank. It will go down in no time. Move foward and now you're faced with two tanks. This is a little bit harder. Try to move around a lot to avoid the crossfire, and concentrate your firepower at one tank, then take out the other one. Also, watch out for soldiers that just move and some that shoot, for they appear from time to time to get in your way. When you move foward again, watch out for the two guards on both sides of the doorway. Kill them both and move foward, and the same thing will happen again. Also, two Power-Up carriers will pass by, the first containing a Spread Gun and the second containing a Laser. After you pick up either weapon, you'll encounter two huge gun turrets. If you have the Laser, the turrets will be gone in no time. Just watch out for the soldiers that shoot at you. To get rid of them, shoot the Power-Up carrier with the Mega Shell. When you pass through the doorway, shoot the soldiers and move out onto the bridge over the chasm. Keep moving and firing, and when you reach the end, you can just walk past the gun turrets and shoot the guards on the tops of the buildings. Blast open the door and move foward to face the next boss. Boss: Ultra-Tank This boss is a piece of cake if you know how to move. When the fight begins, hurry fast to the left side of the screen so you don't get hit by the electro-bar. Start shooting at the red guard on the left. If the tank starts to get too close on you, move to the top of the screen, and when it gets too close there, move to the right. Basically, you're circle-strafing the tank, and you can repeat the pattern of moving and shooting until it is destroyed. Tropics Of Torture Lair Of the Jungle Aliens Massacre Mountain Jagger Froid's Fruit-of-the-Doom Defense Radioactive Lava Fields Red Falcon's Poison Palace Sub-Boss: Level 3: Babalu Defense Mechanism Level 5 Boss: Krypto-Crustacean Level 7:Temple Of Terror Level 8:Red Falcon * Send in your high scores for each level. You get your high score by subtracting your new score by the score you had before the level started. I'll post them all up to the Top Five. I'll also accept overall high scores for all the levels combined. Please be truthful with your high scores. ** Power-Ups are listed in the order that they appear 7.Secret,Tips,And Information On Super C ------------------------------------------ - Super C was released as an arcade game. It had much better graphics, and the levels were the same but there were little things changed, such as the Statue Of Liberty being destroyed in the background! Automatic 10 Lives ---------------------- - At the title screen, press Right,Left,Down,Up,A,B, then Start for a one-player game, and Right,Left,Down,Up,A,B,Select, then Start for a two-player game Sound Test ------------ - At the title screen, hold A and B then press Start, You'll be able to access all the songs for each level. Game Genie Codes --------------------- AEXTLIZA - 1 life for both players IEXTLIZA - 6 lives for both players AEXTLIZE - 9 lives for both players EUUTGIYS + YSXTPSEL + ZEUTZIAA - Start game with Spray Gun EUUTGIYS + YSXTPSEL + GEUTZIAA - Start game with Fireball Gun PEETLIAA - Start at area 2 ZEETLIAA - Start at area 3 LEETLIAA - Start at area 4 GEETLIAA - Start at area 5 IEETLIAA - Start at area 6 TEETLIAA - Start at area 7 AENTTTZA - Bonus life for each enemy soldier shot TEEVIIZA - 9 continues SZOVXZVG - Infinite continues - Super C was nominated for Best Graphics And Sound and Best Overall in the Nintendo Power Awards 1990, and won third-place for Best Play Control. 8.Special Thanks To... ----------------------- Internet NES Database - This is the greatest site for NES information ever. Visit it at http://tmmm.simplenet.com/indb Contra Homesite - Everything you ever wanted to know about the Contra series. Visit it at www.classicgaming.com/contra Sara Beisser - Thanks for the information about the Rapid Fire gun felicia2 - For the information about the Flamethrower and the Down + A feature