***********************
  SPY VS SPY FAQ v1.1
***********************
By Mariner, 2001
Latest Addition - 11/28/01



Table of Contents
*****************

I.    Pseudo Legal Stuff
II.   Updates
III.  The Concept and Basics
IV.   Controls
V.    Items
      A.   Booby Traps & Remedies
      B.   Weapons
      C.   Suitcase Items
VI.   The Maps
      A.   Explanation and Legend
      B.   Maps
VII.  Walkthrough
VIII. General tips
IX.   Contact Information



I.  Pseudo Legal Stuff
**********************

This FAQ is written by Mariner for http://www.gamefaqs.com 
Do not use without permission
If you would like to use this FAQ on your site, email me first
Email: mariner211219@yahoo.com
Spy vs Spy is copyright Mad Magazine.  The game was made by Kemco.



II.  Updates
************

V 1.0 - Parts I - IV, VI, and IX complete.                    11 - 11 - 01
V 1.1 - Part V completed.  Levels 1 and 2 of the walkthrough
        (Part VII) completed                                  11 - 28 - 01 


III.  The Concept and Basics
****************************

Spy vs Spy is a rather unique game.  There's really nothing else like it out 
there.  Because of that, it is probably disorienting when you first start.  

MODES
There are three modes in Spy vs Spy that you can choose from.  The first is 
training mode.  In this game, you only need the suitcase and one exit item in
order to leave the building.  You can play on any level.  Also, the AI is 
easier I believe.  The second mode is vs computer.  This is a normal game, and
can be played on any level against the AI.  Finally, there is a vs player mode,
which is 2-player (duh).  Use the Up and Down to choose your mode, and left and
right to choose the level.

HOW TO WIN 
The goal of this game is to find the suitcase and four items.  The items are a
key, a bag of money, a passport, and a plane ticket.  You cannot leave the 
building unless you have all four items.  The items are hidden throughout the
building within furniture that you must search.  You can only hold one item at
a time, unless you have the suitcase.  Your goal, then, is to find these items,
stop the other spy from getting the items, and escape.  Not too hard, right?

BASIC CONCEPTS
There's really not much to it on the surface.  You must travel throughout the 
building, searching every piece of furniture.  You also have a map, which can 
be helpful.  Besides the items mentioned above, there is also a club and a 
dagger hidden.  These double and triple your attacking power, respectively.  
But why do you need weapons if you're only searching for items?  Well, if the 
other spy gets to one of them first, you have to take it away from him somehow.
This can be accomplished in two ways.  The first is finding him and fighting 
him, as mentioned above.  The other is to use booby traps to slow him down or 
stop him.  These booby traps can be placed above doors, behind furniture, or 
just in the room itself.  If the other spy is unprepared, he will die.  If a 
spy dies, he is off the screen for 5 seconds, and loses 30 seconds of time.  
Yes, there is a time limit.  It's not too hard to beat, unless you die often or
are against a good player.  Anyways, back to booby traps.  If you need to get
past a booby trap, there are remedies placed around the building.  All you have
to do is bring that remedy to the furniture or door and you'll disarm it.  But
you can't carry both a remedy and an item, so be careful.  It's confusing at
first, but you'll get used to it once you play.



IV.  Controls
*************

Spy vs Spy has a rather weird control scheme, so I figure I'd give it out for 
those of you with emulators or bought it without the instruction manual.

D-Pad - move
Start - Pause
Select - None
A - Search furniture, place trap, remove remody, open/close doors, fight
B - Choose booby trap, See map

To place a booby trap, cycle through them using B.  The order in which you 
cycle through them is bomb, spring, water, time bomb.  To set the first two, 
stand next to a piece of furniture and press A.  To set the water bucket, first
close the door, stand next to it, and press A.  To set a timb bomb, stand 
anywhere in the room and press A.  If done correctly, your spy should giggle.

To view your map, press B five times.  It will cycle through your booby traps
and then show the map.  Press B again when you're done.  Careful, the timer 
still runs and the other spy can still do stuff when you are viewing the map 
(you can press pause though).  

To remove a booby trap, stand next to the remedy furniture and press A.  Your 
spy should now be carrying a remedy.  Then walk up to the booby trapped 
furniture and press A.  If done correctly, your spy should giggle.  If there 
was no booby trap, you should still have the remedy.  To get rid of the remedy,
just stand anywhere and press A (or B, but B will cause you to cycle through 
your traps).

Fighting is nothing more than standing next to the other spy and pressing A as 
rapidly as possible.  You can jump (press Up I believe, but I'm not sure), but 
it's virtually useless.



V.  The Items
*************

BOOBY TRAPS & REMEDIES:
Bomb - Place Bombs behind furniture to set them.  When searched, the spy will
       explode.
  Water Bucket - These can be found in the red boxes on the walls.

Spring - Place springs behind furniture to set them.  When searched, the spy 
         will fly backwards (through open doors as well) and then die.
  Pliers - These are found in the white boxes on the walls.

Water Bucket - To place these, first close a door and then place the trap on
               door.  The spy who opens the door will be electrocuted.
  Umbrella - Find these in the umbrella racks.  One will always be at your 
             starting place.

Time Bomb - To place these, stand anywhere in the room and press A.  The next
            spy to enter the room will turn blue and explode.
  There is no remedy for this booby trap.  When your face turns blue, just exit
       and then return, and the bomb will be defused.


WEAPONS:
The Club - A white stick or something.  This will double your fighting power.
The Dagger - A black dagger.  This will triple your fighting power.

There is only one of each of these in the level, not one for each spy.  If you 
find the dagger first and then the club, the dagger will be lost completely 
(you will not keep the stronger weapon).  


SUITCASE ITEMS:
The Suitcase - The big blue thing you carry around.  You cannot hold more than
   one item at a time without it.
Ticket - Your plane ticket.  It looks like a wallet with an airplane on it.  It
   is in the top left corner of your inventory.
Bag of Money - A bag with a $ on it.  It is in the top right corner.
The Key - A black key.  It is in the bottom left corner of your inventory.
Passport - It looks like a sealed envelope.  It is in the bottom right corner.



VI.  The Maps
*************

This is probably the most useful part of this FAQ, so enjoy!

LEGEND:
B= Black spy's starting position
W= White spy's starting position
X1-4= The items one needs to escape the building.  1 is the upper left, 2 is
the upper right, 3 the lower left, and 4 is the lower right object in your 
status screen
S= The Suitcase
F1= Weapon 1, the club
F2= Weapon 2, the dagger
R1= Remedy for bomb (water bucket)
R2= Remedy for spring (Pliers)
R3= Remedy for Water bucket (Umbrella)
L= Ladder (for floor 1), Trap door (for floor 2)
x= One Way Doors (level 8 only)

Doors look like this __ __, and the exit looks like this _    _
Rooms with \\\\\ are empty and not in the game.


      LEVEL 1
 _____ _____ _   _
| R3  |     |     |
| B     X1     S  |
|_X3__|_____|__ __|
|     | R3  | X2  |
| F1    W     X4  |
|_____|_____|_____|



            LEVEL 2
 _   _ _____ _____ _____ _____
|     |  R3 |     |     | R2  |
|        B          X3    X1  |
|__ __|_____|__ __|_____|__ __|
|     |\\\\\| R1  |\\\\\|     |
|  S  |\\\\\| F1  |\\\\\|  F2 |
|__ __|_____|__ __|_____|__ __|
|     |     |     |R2 R3|     |
|  X2   R1         W  X4      |
|_____|_____|_____|_____|_____|



         LEVEL 3
         FLOOR 1
 _____ _____ _____ _   _
|  R1 |     |     |     |     
|  X1    L     L     X2 |
|__ __|_____|_____|__ __|
|     |     | R3  | R3  |     
|           | B     W   |
|__ __|_____|_____|__ __|
|     |     |     | R2  |     
|                   F1  |
|_____|_____|_____|_____|

         FLOOR 2
 _____ _____ _____ _____ 
|     |     |     |     |     
|       S L |  L    R3  |
|__ __|_____|_____|__ __|
|     |     | R2  |     |     
| X3     F2 | X4    R1  |
|_____|_____|_____|_____|



            LEVEL 4
       _____ _   _ _____
      |     |     |     |
      |  F2             |
 _____|__ __|__ __|__ __|_____ _____ _____
|     |     |     |     |     |     | R2  |
|        R2 |     | R3          X1    X3  |
|__ __|_____|__ __|_____|_____|_____|__ __|
| R1  |\\\\\|     |\\\\\|     |     |     |
| X2  |\\\\\|  S  |\\\\\|           |  R1 |
|__ __|_____|_____|_____|__ __|__ __|__ __|
|     |     |\\\\\|     |     |     | R3  |
|  R2    F1 |\\\\\|  R3       |        W  |
|_____|__ __|_____|__ __|_____|_____|_____|
      | R3  |     |     |     
      |  B  | R1        |
      |_X4__|_____|_____|



                  LEVEL 5
                  FLOOR 1
 _____ _____                   _____ _____
| F2  |     |                 |     |     |
|  L  |  L  |                 |  L  |  R2 |
|__ __|_____|_____ _____ _   _|__ __|__ __|
|     | R2  |     |     |     |     |     |
|       R3                          |     |
|__ __|_____|_____|_____|_____|_____|__ __|
|     |     |                 |R1 R3| R3  |
|           |                 | B L   W X1|
|_____|_____|                 |_____|_____|

                  FLOOR 2
 _____ _____                   _____ _____
|     |     |                 |     |     |
|  L  | L S |                 |  L    F1  |
|__ __|__ __|_____       _____|__ __|__ __|
|     |     | R2  |     |     |     |     |
|     | R1    R3  |     | X4        | R3  |
|__ __|__ __|_____|     |_____|_____|__ __|
|     |     |                 | X2  |     |
| R3    X3  |                 |  L        |
|_____|_____|                 |_____|_____|



                  LEVEL 6
                  FLOOR 1
 _____ _____                   _____ _   _
|     |     |                 |     |     |
|  S        |                 |  F1       |
|__ __|_____|                 |_____|__ __|
|     |     |                 |     |     |
|        L  |                 |  L  |     |
|_____|__ __|                 |__ __|__ __|
| R3  |     |                 |     | R3  |
|W X3       |                 |        B  |
|__ __|_____|                 |_____|__ __|
|     |     |                 |     |     |
|        L  |                 |  L  |     |
|_____|__ __|                 |__ __|__ __|
|     |     |                 |     |     |
|           |                 |       X1  |
|_____|_____|                 |_____|_____|

                  FLOOR 2
       _____ _____       _____ _____      
      |     |     |     |     |     |    
      |  L    X4  |     |  X2    L  |
      |__ __|_____|     |_____|__ __|
      |     |                 |     |
      |     |                 |     |
      |_____|_____ _____ _____|_____|
      |     |     |     |     |     |
      |  L          F2           L  |
      |_____|_____|_____|_____|_____|



                  LEVEL 7
                  FLOOR 1
             _____ _   _ _____
            |     |     |     |
            |             X4  |
 _____ _____|_____|__ __|_____|_____ _____
|     |     | R2  |     | R3  |     | R3  |
|              L  |     | W L         B L |
|__ __|_____|_____|__ __|_____|_____|__ __| 
|     |\\\\\|\\\\\|     |\\\\\|\\\\\|     |
|     |\\\\\|\\\\\|  S  |\\\\\|\\\\\|     |
|__ __|_____|_____|__ __|_____|_____|__ __|
|     |     |     |     | R1  |     |     |
|                       |  L  |           |
|_____|_____|__ __|_____|__ __|_____|_____|
            |     |     |     |
            |       F1        | 
            |_____|_____|_____|
                  
                  FLOOR 2
 _____ _____ _____ _____ _____ _____ _____
|     |     |     |     |     | R2  | X1  |
|        X2    L           L    R3  |  L  |
|__ __|_____|_____|_____|_____|_____|__ __|
|     |\\\\\|\\\\\| R1  |\\\\\|\\\\\|     |
|     |\\\\\|\\\\\| X3  |\\\\\|\\\\\|     |
|__ __|_____|_____|__ __|_____|_____|__ __|
|     |     |     |     |     |     |     |
| R3     F2             |  L              |
|_____|_____|_____|_____|_____|_____|_____|



            LEVEL 8
            FLOOR 1
 _   _ _____ _____ _____ _____
|     |     |     |     |     |
|     |  F1                   |
|__ __|__ __|_____|_____|__ __|
|     |     |     |     |     |
|  R2       |  L  |  L  |     |
|_____|_____|__ __|__ __|__ __|
|     |     |     |     | R3  |
|        X2       |     x L X1|
|__ __|_____|__ __|__ __|__ __|
|     |     | R3  |     |     |
|           x  B  |           |
|_____|__ __|__ __|_____|__ __|
|     |     |     |     |     |
|  X3       | R2  |           |
|_____|_____|_____|_____|_____|

            FLOOR 2
       _____ _____ _____
      |     |     |     |
      |     |  L  |  L  |
      |__ __|__ __|__ __|
      |     |     |     |
      |        X4   R3  |
      |_____|_____|__ __|
      |     |     |     |
      |  S    R1    F2  |
      |_____|_____|_____|



VII.  Walkthrough
*****************

First of all, a note about the walkthroughs.  They are general guidelines only
and provide the quickest way to gain an advantage over your opponent.  Thus, I
will not tell you how to get every item, as it is all there in the maps and at
least one of them will probably be moved by the time you get around to getting
it.  So basically, I'm telling you the quickest way to get a weapon 
(preferrably the knife, obviously) and/or the suitcase.  Once you have that, 
the general tips will be more useful to you.  Because of the nature of the game 
and the unpredictability of your opponent, the walkthrough may become quite 
worthless as the game progresses.  Keep this in mind.


LEVEL 1   Advantage: Even
WHITE: From the room you start in, quickly go left.  Grab the club in the white
dresser on the right.  Now go up and then right twice.  The suitcase, along 
with the exit, is here, so grab the suitcase.  You can now concentrate on the 
items, which are located in the other two top rooms and the bottom right one.

BLACK: Basically, the same thing.  Go down and grab the club before the white
spy gets it.  From there, grab the suitcase and then pick up the items.


LEVEL 2   Advantage: White
WHITE: First of all, seal the door to your left with a water bucket.  This will
make life easier.  Next, grab the passport that is in your starting room.  Then
go right and then up to find the dagger.  By now, the black spy will probably
have the suitcase, so you are going to have to take it from him.  The door you
sealed will make it easier for you to do this.  Every room is open to every 
other one here, so make sure he doesn't maneuver around you (you can seal off 
another door if you'd like, but it would probably make life harder for you to
escape).  Once you hunt him down and beat him, collect all the items quickly 
before he revives and starts to complicate your life.  

BLACK: You've got it tough here.  First, grab the suitcase (move left and then
down), and then the item one room below it.  If the white player has not found 
the dagger, make a mad dash for it (ignore him if he comes to pick a fight) by
moving all the way to the right and then up one floor.  If he does have it, you
have to stay away from him.  If he's ignoring you, grab the club in the middle
of the level.  If you can't get to it and escape without getting caught, ignore
it.  Instead, work your way around the other spy, setting booby traps whenever
necessary.  If he gets an item, hide the suitcase and boobytrap it.  Good luck.



VIII.  General Tips
*******************

Coming soon



IX.  Contact Information
************************

Questions?  Comments?  Complaints?  Suggestions?  Errors?  Anything else?
Email me at mariner211219@yahoo.com  Thanks.