**************************************
*Enemy engaged Commanche Vs Hokum FAQ*V2
**************************************

V1.0 HTML version
V2.0 Born 8/12/2001 created by Fallon Fallonken@hotmail.com

Edited version of EECH FAQ written by me for SimHq.com (simHq
had all sorts of HTML added in it that gameFaqs does not allow)

**note there are links to forum postings on www.simhq.com where
information was gathered and or shared by various folks**

Intro

Since nobody had written a FAQ for EECH at GameFAQs and I was
getting tired of people asking the same questions over and over
in forums I frequent I thought I would write a guide.Since GameFaqs
has been helpful in the past I thought  I would contribute for once
enjoy.


Contents

#1 Appendix
#2 System requirements
#3 Version history
#4 Flying
   4.1 flight with damage
#5 Combat
   5.1 ground
   5.2 air to air
   5.3 air to sea
   5.4 Weapons usage
   5.5 Side specific tactics
   5.6 Red disadvantages
   5.7 Red advantages
   5.8 Blue disadvantages
   5.9 Blue advantages
#6 Campaigns
#7 Common problems and questions
#8 Cheats
#9 Multiplay
#10 Unfixed bugs
#11 Interesting things to try
#12 Extra bits
#13 Links to mod groups and online squadrons
#14 Credits


-----------------------------------------------
Section #1

Appendix

EECH -Enemy engaged Commanche Vs Hokum
EEAH -Enemy engaged Apache Vs Havoc
Zoo(s) - ZSU-23 Shika (ok this isn't in EECH but its my generic name for AAA)
click(s) - 1km
fast movers - fixed wing combat aircraft
ATGM - anti tank guided missile
Vihkr - NATO code AT-16 Whirlwind - Primary Hokum ATGM
Attaka - NATO AT-9 Primary Havoc ATGM
Igla - Reds short range IR missile
Hellfire L - longbow fire and forget hellfire
Hellfire K - Hellfire II laser guided missile
Stinger - American short range air to air missile

You can read more about these on www.FAS.org

GSS - ground support system utility written by R Flexman available on
www.razorworks.com
Splash(ed) - being either hit or being hit by the ordinance shockwave
FLIR - forward looking Infrared
DTV - daylight TV camera
periscope - hokum only scope
CPG - co-pilot gunner
-----------------------------------------------------

Section #2

System requirements

from the box - minimum system specifications

Desktop PC , windows95 or 98
Intel Pentium 266 MHz or K6-300 64mb memory
Direct X graphics card 4mb memory onboard
x6 CDROM windows compatible mouse
windows compatible keyboard
300mb HDD space

from the box Recommended spec

333mhz CPU 128mb ram D3D card with 8mb vram
300mb HDD space
x12 CDROM
Joystick

I'd recommend Geforce 2 with 256mb ram and a5 least 500mhz CPU as the min and
recommended specs do not allow you to see the full glory of the game and
require
masses of HDD swap and stutter Windows ME works fine too though slightly slower
than a system with win98SE
-----------------------------------------------------

Section#3

Versions

(main ones and ones you can get as there are many versions
which would take me years to compile if i listed them here)

v1.02 UK and European version

V1.41C
for full details:
http://www.razorworks.com/enemyengaged/chpatch/index.html


Patches after this were exe based which meant you just changed
your executable in your EECH directory

V1.46X X for experimental final razorworks patch to date

for details:
http://www.razorworks.com/enemyengaged/chxpatch/index.html

3rd party mods

VFriday 13th the so you think your a tough guy eh? version
which incorporated real SAM ranges which meant you'd get incoming
missile warnings from 50km+ amongst other evil things

V1.50BC discontinued patched by Starshoy which had modified units
and unit behaviour most memorable being super aggressive units
harder ships and artillery improvements

V1.51B/C

Current version available from:
http://www.simhq.com/simhq3/sims/combat_helo/utilities/index.shtml
was 1.50BC with USB support from the may 1.46X patch and much more hostile
combat area like tanks using their main guns on you while still in flight
artillery following right behind you for ages and Blues gaining the upper
hand with hellfires used air to air.

related links
http://www.simhq.com/simhq3/sims/boards/bbs/Forum30/HTML/001336.html
http://www.simhq.com/simhq3/sims/boards/bbs/Forum30/HTML/000620.html

more versions can be made with Destro's WUT (weapons and units tweaker)
here:

http://members.nbci.com/eech_wut/

V1.51B/C Alaska , new maps and skins by Starshoy and Xabbarus takes place
in the arctic

-----------------------------------------------------
Section #4

Flying

Basic flight is covered in the manual so i will not cover it here in detail
but some general advice.

Practice practise practice , hovering or autohover even , beware autohover
is sometimes vulnerable to vortex rings as described in the manual practice
with the autopilot as you safety net , you can also come to a fast hover by
autopilot -> stable hover hold.

Also if you are using a throttle stick then you have to use stable hover hold
unless
you fancy manually adjusting the rotors which can be useful for bobup attacks.

Autorotation - semi pointless as it leaves you stranded in the middle
of the field prime bait for artillery or something with a big gun ,
more pointless  over water as you die  when you hit water (thanks to
Kamov for those ejection seats eh?)

#1 disengage rotor blades
#2 collective zero
#3 point down a bit
#4 watch from an external view
#5 wait until the rotors have turned blurry
#6 when you are a few ft from the ground reengage rotors and up collective
and you should touch the ground softly but:

-if you do it too soon you lose power in the rotors and begin to play
grand piano again

-if you do it too late you are a crater on the ground already

Taking off in a hurry (useful when artillery is raining down on you)
engage rotors brakes off full collective and make a rolling start you
gain lift from the forward motion and can take off before your rotors
go blurred.

Altitude hold does not work very well (featured on the Hokum and
Commanche) you can use a built in version by using the trim on your
stick T to set shift T to reset , move your stick forward the
required amount to keep speed and altitude  and press T and
centre joystick.

#4.1 Flying with damage

Depending on how severe you might be able to get to a friendly base
to repair your ship.Since no damage is exactly the same general
guidance is :

-stay low and slow ground effect from the rotors can keep you aloft
-leave the combat area as soon as possible unless damage is minor
-if weapons can be fired fire them off to save weight
-go into full cockpit mode so you can fly via analogue instruments
commanche pilots do not have this option
-land without wheel brakes as you can land slightly harder
-if Landing gear on the commanche is damaged then the weapons
bay doors can be used as skis you will still take damage but not
as much
-belly landings are possible
-if you haven't got enough power to stay aloft you can quit
eject or land (carefully) and turn off wheel brakes and attempt
to roll to a base though you become a target for artillery
-you can always quit the mission
-check if the autopilot is still functional sometimes it is
you can be hit a few times before it fails and if it works
it can almost always bring you home

-------------------------------------------------
Section 5

Section 5.1

Ripple fire , you see a juicy bunch of tanks 9 clicks away all bunched up or in
a column convoy reduce your scan cone to minimum and set auto targeting fire
away  with a few seconds in between each shot as it allows missiles time to
turn to their  new targets.This also reduces waiting time since it can take up
to 20 seconds for
a vihkr missile to fly 9.8km rather than X12vihkr 20 seconds its about 40
seconds
for the entire engagement reducing the time you are exposed.

You can also use the FLIR or DTV to fire at targets sighted through these
as when  you get near an airbase there is so much to shoot at (not to
mention stuff  shooting at you) you often need to scroll through the
radar list plenty

Tanks get all smoky when you kill a few of them blocking the view of other
units you can: (regarding black smoke rather than purple smoke which radar
and sensors can see through)

-fire a single rocket and listen to cpg if he says target hit there is a unit
lurking in there cannons can also be used though you need to be close which
return fire maybe coming your way anyway

-use the hokum periscope to have a look

-wait a bit for the smoke to clear

-relocate to another angle and investigate via that method

-have a look at the map to see if the unit you are attacking still exists

Rear and side shots do more damage than frontal shots to tanks so use
this to save missiles

If you are in the hokum or feel you are in no danger from the SAMs
and zoos you can save ATGMs by aiming at other things in enemy
columns instead , when attacking an enemy column say a typical blue
column , high radar priority reads out usually:

1 chaparral / 1 avenger SAM
1 M113 Vulcan
X Bradley AFV

Medium Usually

X M1A2 Abrahams tanks
+ others

If you can pick out the Bradley AFVs instead and blow them away instead
your  ATGMs have shockwaves which will kill the SAMs and AAA usually
exceptions  are the SA-19 Tunguska (Grison in EECH) which can sometimes
survive the shockwaves MLRS can also be taken out with cannons since
they pose no  threat to you  unless somebody called artillery on you they
can splash you.

SAM/AAA

several methods to take them out:

#1 out range them with the Hokum

#2 LOAL them as above

#3 save ATGMs by taking out the AAA (Grison / M113 Vulcan) and fly
very low towards the  SAM unit and use cannons (does not work as well
in the 1.50> series of patches worked very well in older versions)

#4 Use longbow hellfires go in ripple them fast as you can dive
towards to ground and retreat after the countdown on the HUD goes to
zero rescan and refire.

#5 MANPADS man-portable-air-defence system

these boys show up on radar and on the map and feint circles red or
blue near major buildings in cities such as mosques or hotels , take
them out with anything and even if you can't see them on  Radar
sometimes (they show up as high priority radar targets) you
can use the Helmet mounted  targeting system to find them and put a
few cannon rounds their way.

#6 when taking AAA fire , if you are being hit by 30mm Grison fire give
up your dead already but the M113 Vulcan and tank mounted machine guns
can be avoided somewhat thru some nifty flying turn round to kill your
airspeed and kill the collective and you should drop tracers will fly above
you and you'll still get hit but not as many times.

misc/optional in the hokum and Commanche put the gear down during low
level attacks as if you hit the  ground you take minimal / no damage unless
at v high speed.

#7 Beware the enemy SAM units often do not direct fire at you they can LOAL
you kind of meaning if there is only a small terrain difference masking you
,you can be hit

#8 With an incoming missile dive to the deck and drop chaff or flares if you
can
identify which type of missile is coming towards you (grison radio command
missiles are RF missiles as the radar onboard the Tunguska vehicle
is guiding the missile) don't think you have to save chaff and flares
as they are supposed to be disposable . Much more so that your gunship
try to find some cover masking you from the direction the missiles are
comming from.Or return fire as a dead target cannot fire additional missiles.

Tanks

Keep your distance from them they can open fire on you up to 2.5Km away
doing major damage to you Bradleys , and BMPs are especially dangerous in
this respect since  they carry rapid fire 30mm cannons . Try to hit
them on the sides or at the rear  since they have less armour here whereas
a hit from the front can take up to two missiles.Do not land near them
if you do they can use their main guns on you which can splash you easily.
In later versions tanks can fire at you with their main guns when you are
a few metres above the ground as well.

Other

Helicopters and aircraft on the ground don't fight back and you should take
them out with your cannons helicopters should be priority since they can
take off anytime while fixed wing aircraft must taxi to a runway.

section 5.2

***air***

To get rid of fixed wing aircraft fire laser / radio command ATGMs at
fixed wingers or helicopters  they can't escape unless they hide behind a
hill or something or possibly outranging instead .Escaping them via
evasive flying is very difficult but not impossible (if they are fired
at you that is however enemy AI only fires radar guided longbow hellfires
,IR Iglas or Stingers , human pilots are a different kettle of fish)

*note EEAH AI is different and it will engage you with cannons
and is more aggressive then the standard EECH out of the box version

To hit something with Iglas or stingers you need to be close very close
about <2.5km and lucky with full flares and chaff effectiveness

Fixed wingers get very confused if you climb and go level with them and
are easy meat  like this , this works in EECH universe only I am not
responsible if you get into the US army and get killed trying this!

You can always hide behind something and arm your cannon and hose their
bellies as they over fly you its harder in the hokum due to its semi fixed
cannon,  remember cannon shells take time to arrive there isn't a count down
timer as there is with missiles so it may seem fast movers take masses of hits.

If you see an enemy chopper in the vicinity do not lock onto it turn off your
radar ctrl+0 keypad i think and you can get into a good position to blow them
away with cannons , changes in the patches  means that they will engage you
if you lock onto them

section 5.3

***Sea***

Hmm there is no cover at all none not even waves

Film quote commando "if we fly low enough the waves will mask us from radar"

Same in EECH but you have to be VERY low

Approach low and slow under 10 metres radar off very very very low and
often people have said stories about firing one ATGM at each high
threat ship to silence them a bit then fire all remaining missiles at target
of choice , note to pre 1.51 exe players ships are easy meat requiring one
hellfire or vihkr load to take out half a fleet in the later Exe everything
was made much harder. Altitude hold might help as the sea is flat so
altitude hold works ok here. Also keep your distance they mount 30mm
cannons on those ships (Russians also have dual 30mm on the LCAC)

Hit points (Major ships only)

Tarawa
1.46X 12000
1.50A> 25000

Kiev
1.46X 15000
1.50A> 30000

OHP
1.46X 8000
1.50A> 20000

Krivak2
1.46X 8000
1.50A> 18000

more @ http://www.simhq.com/simhq3/sims/boards/bbs/Forum30/HTML/001421.html

Air to air is especially dangerous since there is no cover at all
none and you die instantly if you fall into the water.

Section 5.4
General weapons usage

ATGMs (Vihkr , Attaka , Hellfires)

Use them at anything they are effective against anything in the game the
reds have a disadvantage that the missiles have to be guided up to impact ,
where the Longbow L hellfires are fire and forget.

cannons

Keep bursts small the hokum Havoc and Apache cannons are pretty
strong just takes sometime for the shells to actually get there
Beware the Commanche cannon has to unfold out the front bay
which takes time and swings from the left you can hit friendlies
this way and or waste ammo.

Rockets S-40 / M261 Hydra

Good for airbase busting after you have cleaned up carry a few to
level the base if you are playing blue then you can also choose MP rockets
choose those in  preference to HE rockets as these do more damage per shot
and have the same capacity.

Big rockets S-10

As with small rockets but with greater range (4.5km) and a bigger bang

Cannon pods

Bit useless as its v hard to hit anything with them , although they are not
too bad against helicopters you are tailing but the built in cannon can do
the job better.Not enough ammo in them for some real wrecking though this
can be altered in the WUT (though beware cannon shells do have weight and
can add up to quite a large amount so much so that you may not be able to
lift off)

+ slashing attacks no longer work due to the super human reflexes of the
AAA and SAM crews in patched versions


section 5.5

Side specific tactics

Blues only tactics

Blues can use LOAL with either L or K hellfires popup scan and go back under
hiding and fire at them one by one with the laser guided hellfires (K) you have
to popback up and lase your target after it starts coming down. You can get
extra angle on the LOALmodes by pulling back on the stick though this reduces
range slightly.

Red only tactics

Havoc can radio command missiles through terrain , popup scan for targets
on radar and duck down , pullback on the stick and fire it should coast over
the hill top and still guide even with no LOS
bit cheaty but there you go.

Use the cannon when close real close to AAA and SAMs cannon shells travel
pretty fast while your ATGM takes time to accelerate which can mean the
difference between becoming a colander like German fighters who went
up against B-17 formations.(this applies to Apache but not commanche as
its 20mm cannon is a pea shooter but the Grison 30mm can kill you in
seconds where the 50 cals on the M1s and 20mm on the AAA you can survive
2-3 volleys before dying)

5.6 Red disadvantages

ATGM missiles need to be guided till impact
Hokum carries the smallest ATGM load of all four flyable helicopters
Hokum gun has limited traverse
Havoc has only 6km radar range
Reds can only land on carriers at sea Krivak class does not support a landing
pad like the Oliver hazard Perry class
Low number of rounds in Havoc cannon
Primitive Havoc avionics
Ships are easily distracted from AA activities
Hinds used in insertions are very vulnerable due to low ATGM load (4)

5.7 Red advantages

10Km range (in 1.41C update) in the Hokum can outrange any Blue side
SAM ,AAA and most aircraft missiles as well
Havoc is the bang for buck with 16 Attakas 40 rockets and 300 cannon
rounds it packs a punch bigger than all other helicopters
Ships are extremely good at artillery barrages
Grison SAM unit is combined short and long range SAM/AAA system which
hard to spoof missiles
higher top speeds in the Hokum
Ejector seats in Hokum
Many ground units carry anti aircraft guns

5.8 Blue disadvantages

Commanche carries a small payload in stealth modes
20mm cannon on Commanche is very weak
Apache is by default very sluggish
M1A2 Abrahams are outclassed by T-80Us (due to ATGMs carried by T-80U)

5.9 Blue advantages

Fire and forget missiles on all platforms
Fire and forget missiles are regarded by the AI as air to air as well
Oliver hazard Perry class frigates can be used as rearming bases
Stealth in the Commanche
LOAL firing modes

Section #6

-Campaigns

How do i win? one of two ways since campaigns are unscripted and dynamic i
cannot offer a walk through though hitting the enemy large airbases is a
good start.

#1 Kill all recon choppers (Commanches and Hokum) on the enemy side they
are essential to the enemy war effort

#2 Complete required objectives

Killing recon choppers is fastest though not always easiest as Commanches
are stealthy sword in the sand can be completed in 49 minutes via this
method but some  FARPs are deep in enemy turf so you have to be careful.

If you want to complete objectives then to make life easier then go to a
major enemy airbase and take out the enemy generators no not the electrical
ones the helicopter ground unit and fixed wing generators , since airbases
are cluttered with all sorts of things use the FLIR to locate them you can
see what they look like at your major air base.

capture of FARPs and base is by several stages :

#1 Recon
#2 SEAD*
#3 Strike*
#4 BDA / recon
#4 Insertion
#5 CAP **

* may not have to happen if it has already been SEAD'd by a passing unit
** CAP is after you have captured the base as it can easily be captured
back until it is over 35% operational efficiency

All parts can be carried out by you except insertion (this may change
soon)

To increase territory your side controls capture FARPs , Military bases
and Airbases while destroying enemy factories , refineries , power stations
and communication aerials


#section 7
-------------------------------
common problems and questions

-**************************-
-I can no longer hear radio messages when i get so far from my bases

Radio range is about 32km any further than this from a base or comms
aerial in your control then you can't hear radio messages and cannot
ask for help

-**************************-
-My comrades call for help how do I know which one to go to?

On the map press Shift+return and you should centre on the unit
in distress

-**************************-
-My USB joystick won't work with EECH

This was fixed in the 1.46X update

-**************************-
-how do I get to fly the Apache longbow or the Russian Havoc?

Go out buy Apache havoc and install use the patch from the EECH
CD rom to patch it to(1.1) what ever language version you are using
and fire up apache havoc and fly around for a bit , quit and go back
into EECH and then in the missions you can fly them

-**************************-

-how do I choose the apache or Havoc in EECH ?

the screen with the hokum and the commanche is for choosing sides
only , red or blue .Blue being Commanches and Apaches , Red being
Havoc and Hokum

-**************************-

-when ever I call for artillery they always say something like
negative all tubes committed to other tasks red out Russians anyway

Well either they are busy or they are not in range , you can test out
some artillery in Yemen Skirmish 1 as Blues as the artillery and
airstrikes are usually available anytime

-**************************-

-My apache is a slug in treacle / Commanche has afterburners

Its the way Razorworks modelled it its a bit underpowered according
to most folks so you just have to fly careful or get a new flight
model

more @

http://www.simhq.com/simhq3/sims/boards/bbs/Forum30/HTML/001340.html
http://www.helosim.com/patches/eech/FMedit10.zip

-**************************-

-My hokum has afterburners

Jade made a good car , heh no Kamov made an awesome helicopter
and its just  a feature see those two rotors thats extra thrust.
See more @ www.Kamov.ru

-**************************-

-Which is my landing pad?

press 2 and your pilot should turn his head to look at your pad or
use the autopilot to land instead

-**************************-

-I just patched up and opened up a saved game now whenever I use the autopilot
it
keeps damaging an engine

Game saves are backwards compatible but you end up with autopilot damaging you
so best start the campaign again. Crusing speed was increased for aircraft to
reflect real life speeds as insertions could take a while in the old versions.

-**************************-

-cockpits in the havoc and apache look weird in anything other than 640x480
mode

well they are from EEAH and that was designed to run at 640x480 res only
so its stretched out some for the EECH resolutions if you want all the lights
and things to work run it in 640x480 when you are in either of these
helicopters


-**************************-
-As red auto pilot doesn't land me properly on carriers

take off the wheel brakes and up the collective a little and move
ever so slightly forward

-**************************-

-in the havoc apache and commanche when I put the collective up
my rotors spin up and i start spinning on the pad

Ha ha fly the hokum capitalist pig! , no really turn off cross couple
in the options menu , or capture some hokum

more @ http://www.simhq.com/simhq3/sims/boards/bbs/Forum30/HTML/001344.html

-**************************-

-isn't that cheating?

No modern combat helicopters except maybe the havoc have these systems
automated so you can turn it on if you feel inclined to (just play each
side equally so your rudder doesn't get worn out on one side)

-**************************-
-say on that note where are the buttons to increase engine power to compensate
for collective increase

Modern combat helicopters have this automatically apparently , with incoming
missiles several zoos firing at you ,you haven't got time to mess with this
really

-**************************-
-!!!! i explode before i take off!

Well the back of the box says dynamic campaign rather than say a canned
mission against some tanks somewhere then back to base briefing and another
canned mission against tanks, which in all probability means you were hit
by a shell of some kind or you were splashed by a strike on the base you were
at.

-**************************-

-my wingmen keep clipping me in formation

Apply the 1.41C patch then then 1.46X patch and the formations are
spread out more (a side effect being one Vihkr cannot take out 4
choppers in formation)

-**************************-

-I can't use hover hold or altitude hold in the havoc or the apache!

Hover hold and altitude hold is only in the hokum and Commanche the havoc
and apache are more hands on.

-**************************-
-oh gee altitude hold works real good

well it does over flat terrain like the sea for instance but can't
handle rough terrain

-**************************-
-Can i catch hokum ejectees in my rotors?

Unfortunately not however an interesting post of mine started something up

Quote - "Lets do a quick comparison here. Take (for example) one AH64
spinning rotorhead and blade assembly, fire at it one or more 23 mm
AA gun round(s). You will see there is little if any damage to the rotorhead
and blade assembly. Now take one "fat overpaid porker of a fly-guy" and fire
at him one or more  23mm AA gun round(s). You will observe that this makes
one hell of a mess of said pilot. (Cue flashbacks to 'Saving Private Ryan'
where the
GI's try to knock  out the Panzer but get fired at by a German
AA gun...some heads are gonna roll...) Therefore it is reasonable to
assume that a modern rotor assembly would be easily
capable of dicing a human body with no adverse effects to the rotor.
Data extracted from 'my first book of ballistics' by Platinum Rogue
(un-published), and 'my first big book of helicopters' again by
Platinum Rogue (also unpublished)

more @ http://www.simhq.com/simhq3/sims/boards/bbs/Forum30/HTML/001431.html

-**************************-
-Hey somebody fired an passive IR missile at me how does my avionics suite
detect it?

Its a game play thing and you'll be glad of it , see Golan heights stashoy's
evil
skirmish

-**************************-

-i get some really messed up graphics when using my funky super duper
geforce2/3

use the no T&L command line or enable it in the GSS

-**************************-

-Iglas and stingers are useless

In version 1 they were useful , in version 1.51B/C they were horribly unuseful
unless alternative command lines where used to tone down the effectiveness of
decoys but @ about 500metres -> 2KM they usually get a hit

-**************************-

-I just got peppered by a zoo my helicopter seems to have very little visible
damage on the outside

razor works didn't do a multiple surface mask for outside damage effects but
fast
movers do smoke and burn if you shoot them enough

-**************************-

-i got hit real bad I can't land as I explode up

damaged bad? , teach you not to be so wreckless eh? well if you need to
land softturn off the wheel brakes and enter cockpit mode if you are
flying the Hokum , Havoc or Apache your in luck as there are spare analogue
instruments in there the Commanche is a pure glass cockpit and you have
to use your judgement to gauge your descent. Try to touch down at zero
forward speed and very slowly baby soft touch these babies run on super
high octane gas and go BOooooooommmm if you treat them wrong,

Alternatives:

#1 Hokum pilots Eject

#2 autopilot (if it still works)

#3 quit the mission and have the computer crash instead (the computer
can do fancy moves watching in smart views i.e. bob up attacks properly
but it can't handle much damage and falls out the sky)

-**************************-

-Hey my rotors stopped in mid air

solutions

#1 high up

disengage the rotors collective zero and free spin the rotors up via
falling and you can sometimes restart it like that

#2 low down

try the above or landing gear out and take the impact you might get lucky

-**************************-

-I want to paint my ships how do i go about this?

check out the link here
http://www.platinumrogue.pwp.blueyonder.co.uk/index.html/index.htm

-**************************-

-theres no windsock how do I tell the wind direction?

Listen to air traffic control before take off

-**************************-

-what is the campaign difficulty for each side

For Blue:
Cuba -Tough ***
Thailand -even***
Georgia - even***
Lebanon -Tough
Taiwan -even
Yemen -easy

For Red

Cuba -easy ***
Thailand -even***
Georgia - even***
Lebanon -Even
Taiwan -Tough
Yemen -easy

*** maps are from original EEAH and require EEAH to play + they
are larger maps and consequently take longer to complete ,
have less of the extra units added in EECH and have very few
fast movers.

-**************************-

-night vision doesn't work!

it used to in the 1.41C < versions but still not very good
you could see farps clearly on those no more its realism has
been improved according to some real pilots on the simhq boards
night vision is pretty poor which is a factor when the US lost
two AH-64s at night as they could not see where they were going

-**************************-

-Hinds and blackhawks don't lower their gear when inserting troops

They do in the later patches. 1.41C>

-**************************-

- bobup what is that?

Its supposed to be a station keeping device for bobbing up
attacks but hardly anybody uses it though for city flying (if the heli
will fit that is) its marginalay effective.

-**************************-

-my Voodoo video card makes the FLIR not work

this problem is discussed here:

http://www.simhq.com/simhq3/sims/boards/bbs/Forum30/HTML/001069.html


-**************************-
-I played EEAH and saw snow once

Snow has been removed from EECH if you have apache havoc take a spin in Georgia
and go into the mountains and you might see some there but you might not.

-**************************-

-What is this MAKs you keep yapping on about?

MAKS -its the Moscow airshow which you can see various Russian aircraft
do their funky stuff in England the Su-37 isn't allowed to fly
to its envelope extremes for safety reasons but in Russia they
can.Rumours that they may have live firing there now and again.

WWW.MAKS.RU

-**************************-
-Where can I download a demo?

A demo of Enemy Engaged which only features the free-flight mode on one
campaign is available. Its slightly cut down from the full version
and is 85mb
http://www.razorworks.com/chdemo/

-**************************-

-Argh my rotors fell off

you either

#1 got hit

#2 were flying too fast CPG will say we are flying too fast and retreating
blade stall will set in

#3 clipped something (like your wingman)

solutions Hokum Eject , commanche , Havoc and apache pray harder. Miracles
sometimes do happen in EECH

-**************************-

-I've been reading www.Kamov.ru and it says the Hokum has more weapons

The real one does including several variations of vihkr , a hokum bomb
but these were not modelled to make game play more balanced gunship 2000
on the amiga allowed mavericks , penguin's sidearm on Apaches which
would not be fair really.

-**************************-

-Wind screen wipers are annoying

Fly in no cockpit mode instead then or change the campaign options to
good weather instead of bad or variable

-**************************-

-City flying and street flying eat my PC alive

Well razorworks did this nicely but slightly over kill blow open a building
see inside see how many polys that takes up? you can change this by altering
the building popup distance in the GSS

-**************************-
-Why does my CPG say target destroyed when the targeted unit
hasb't exploded yet?

The unit fired on is going to explode real soon just watch
or is considered dead another few rounds will make sure
-**************************-
-When does it start to get dark?

About 3pm it starts to get a little dull and about 5-7pm
it gets completely dark till 6-9am next morning cockpit
lights are nice to see at night and at dawn or dusk.

-**************************-

-I win too many medals

its just the way EECH is , course with all those medals strapped to your
chest maybe it'll deflect some 20mms that come your way

-**************************-

-how do i win the congressional medal of honour?/red star?

you need some time in the seat for a while and need to have completed
a few campaigns sinking some carriers helps too.


-**************************-

-I fired a (hellfire/vihkr) at a target in range and the missile self
destructed before it reached the target!

Um @ 0 altitude the range would be right but add the distance it has to
go downwards and its more than the max range of you missile , there was
some maths to calculate the hypotenuse of a triangle which i forget which
is similar to this idea.Attakas have no such problems since they have a
longer range than the radar

-**************************-

-EECH is too easy I'm playing hard

more @

http://www.simhq.com/simhq3/sims/boards/bbs/Forum30/HTML/001387.html

though playing about with the WUT might make things interesting
or being tied up with electrodes attached to your scrotum and being
lashed with a big leather belt and with your feet in a tub of leeches
may increase the difficulty level somewhat

-**************************-

-How high can you go

Very I once disarmed a Commanche and kept going up and up and up and up
and up etc even fixed wing fighters could not get me though I was so
high that everything went off the radar so very high but rather pointless

-**************************-

-say on the back of the box I see some views that I can't access how do
I get them?

ctrl+F11 jumps to these views
also unlisted are alt+v and alt+b for the hokum


-**************************-
-EEAH and EECH and any further games in this series?

No unfortunately not although Destro is planning to extend the life
of EECH by making the player able to fly all helicopters and carry
out all mission types (currently only :strike , recon , BDA , CAP , SEAD
escort , transfer ,CAS and BAI are the mission types you can particiate in)

-----------------------------------------------
section #8 Cheats

Ctrl+R refuels and repairs you completely though with several side effects
- weapons and fuel have weight so you may start to fall
- enemy goes all out to kill you for some reason
- cannot use autopilot afterwards sometimes as it damages engines if you
turn on autopilot

shift + Tab semi cheat
refills fuel with side effects of:
-adding weight
-stopping your rotor blades
--------------------------------
Section#9 Multiplay

So you think your a tough guy eh? won all the campaigns got a foot locker
brimming with medals (who hasn't) well have some multiplayer ruckus I don't
do much though I used to play on LAN the last place I worked.

There used to be a server at MSN game zone but this was removed since EECH
has a relatively small audience and small audience = less people looking
at adverts.

These days its done by ICQ with the folks @ the simHQ boards
oh and 56K is possible to play with each other with max 2-3 players with
a maximum mythical 8 players mentioned in the past on a few boards i read.

more @

http://www.simhq.com/simhq3/sims/boards/bbs/Forum30/HTML/000382.html

Also it is popular to modify command lines for play which can be done
in the Ground support system , figures are usually agreed before the
multiplay commences and most popular at the moment seem to be:

50% chaff
50% flares
100% smoke

Beware chaff and flares at these values are not very effective , since each
decoy has an unknown % chance of failure which means even with 100% on all
decoy values missiles can still come in on you. Its not unknown to drop 60
chaff (max in Hokum and Commanche) and still have the missile hit you

--------------------------------
Section#10 Unfixed bugs

still some bugs the old ones were fixed in the 1.51 patches

remaining ones are:

FARP bug where helicopters are "stuck at FARPs" either bunny hopping or flying
circles back and forth you can deal with it by killing the offending unit(s)
recognition is that no new missions are generated. It's a major infrequent
bug.

Random engine failure , you just start to lose rotor RPM random unfixed
and semi rare usually happens when patching up

Left engine damaged after you cheat with the Ctrl+R cheat to autopilot

You are only killed in action IF enemy ordnance kills you crashing etc
does not add to your killed in action count.

Now and again even though a base or FARP is fully functional at with fairly
good stocks of fuel and weapons it won't rearm you.

Autopilot can hit the ground and fly through it without damage.

Missing textures which show up on the screen as blue holes in the ground
Directly North of Gutamo bay CUBA and near one of the oil refineries YEMEN
(i have seen them here) if you fly into it you die fire a missile or rocket
into them and one of two things can happen

#1 the rocket bounces off at a 90 angle usually up

#2 the missile/rocket teleports right to the edge of the visible area
you can see

dry river beds in Yemen look dry and are dry but you can still sink
into the mud at the bottom.

Using control+R repeatedly with ALL salvo on rockets causes massive
slow down  and stops your rotors after a while.

Tanks stop after 24 hours of combat - solution fight fast and hard every
campaign can be beaten in less than 7 hours.

SAMs come after you most of the time ,watch smart views for a bit and
watch some of your hokum or something fly over some AAA they don't
fire now you select that unit and  control it instantly it fires on
you (reaction time was slower on old versions) instantly.

Enemy has infinite ordinance in some situations , follow a Commanche
lock on to it let it fire spoof its missiles until it fires no more
look closely (hokum periscope is good for this) there is nothing left
on its rails. Now jump into your wingman's hokum and lock on again and
they will fire at you.Same if you change flights.

Very rarely two helicopters start in the same position and if you move
you die.

Sometimes helicopters will land on you as you start your mission.

With the capture enemy aircraft switch turned on (see GSS) insertions
are no longer performed after a capture sometimes.

Commanche wings do not cast shadows.

The hokum gun sounds different on occasion using the external sound
of the cannon or cannon pod sounds.

Enemy vehicles can often be inside buildings this can be seen on
Yemen skirmish 1 as blues the Red artillery pieces in the town
are often inside the buildings you can kill them by hitting the
buildings repeatedly.

Ships often get distracted doing something and will happily get
blown away by aircraft

When autopilot is engaged weapons are fired via telepathy in the
hokum at least since you can fire a weapon but neither of the pilots
touches a single switch or has his hands on the controls

Grison SA-19 missiles still track you after the vehicle is destroyed
which should not happen as there is no guidance relayed to it via
radio

CPG will say three down and locked (which is landing gear down)
when you are in autopilot flying towards a carrier about to land
even though the Havoc does not have retractable landing gear

--------------------------------
Section#11 Interesting things to try (spoilers!)

see those Bridges? see a convoy going over the bridge that isn't on
your side? blow up the bridge and the units fall into the river below

landing on enemy carriers

landing on anything (inside powerstation cooling towers , aircraft
tanks etc)

Going into Starshoy's volcano and landing (Alaska maps needed for this)
or trying to (landing is rotors stopped and cockpit open )

killing by using Hokum ejection debris (550 damage points
are inflicted by debris)

Rockets only campaigns

fly by MFDs

tank hunting by cannon

writing your name in the snow /dirt with cannon

one life game where you stay in the same ship for the duration which
requires you to go rouge.

edit you command line with the GSS to 50% effectiveness on all decoys
which means you need to fly properly and use terrain masking properly

the new skirmishes and campaigns @
http://members.home.com/map-room/ -starshoy's room

go site seeing in Lebanon there is a lake with a hotel on the west bank
near the bottom (watch out for the MANPADs in front of the hotel) and you
can see the little boats
-------------------------------
Section#12 Extra bits

I wanna fly a REAL hokum /commanche/apache/Havoc

Lessee the AH-64 is in service with the US army Israel and the WAH-64D is in
service with the British armed forces

Commanche is still not in service yet but most likely be with the US army
when it does come into service

Hokum is dipping its feet in water and is/was used in Chechnya with only
2 per year entering service Turkey might be using Hokum soon.

Havoc has no international orders and lost the contract against kamov
for the new Russian helicopter go to though you can probably see one
at MAKS
--------------------------------
Section #13 Links to mod groups and online squadrons

This section is a little sparse since EECH is about a year old
at time of writting this FAQ

http://members.nbci.com/harman_5/ch/NewTracers.zip new tracers
http://games.nevalink.ru/RAF/
http://members.home.com/map-room/ -starshoy's room
http://www.helosim.com/patches/eech/FMedit10.zip

Section #14 Credits

Thanks to:

Razorworks for writing EECH and EEAH and being good with support
over the life of the game.
Starshoy for extra maps and mods
Destro for the WUT
R Flexman for the GSS
Simhq EECH forum folks for some of the links provided the mods


End - Copyright 7/12/2001 Fallon fallonken@hotmail.com feedback
is encouraged
