WELL OF SOULS PET FAQ
Version 1.2
August 1, 2001
by Vengeance, aka Chris

Table of Contents:

I.    Introduction
II.   What is a Pet?
III.  Preparing and Catching a Pet
IV.   Buying Pets
V.    Taking Care/Training of Pets
VI.   Other Stuff
VII.  FAQs
VIII. FAQ History
IX.   Special Thanks
X.    Legal Stuff

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I. Introduction

Hey! I'm Chris, aka Sweet Vengeance on the GameFAQs boards. This is the 
third FAQ I've ever tried making.

Why did I make one for this game? 'Cuz I love it! And I hope to help you out 
with catching pets...

If you've never played this online, multiplayer RPG, you can download it via

www.synthetic-reality.com

Unlike most online RPGs, this is totally _FREE_! So, what do you have to 
lose?

Any other questions? E-mail me at

cstrittyrun@hotmail.com

and I'll try to get an answer...

So, let's get started!!!

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II. What is a Pet?

A Pokegatchi, or "pet," is a monster you tame in battle, then keep in a 
"pen" (aka the Pokegatchi Training Center) and which you then have to 
regularly care for (feed, play with, nurture, etc.)  in order to keep up 
both its physique, and its affection for you.
Then, in another battle, you can bring a pet in from the pen and fight with 
you in that battle.

If you have cared well for it, it will fight bravely on your behalf. 
Otherwise, it might go wild, change sides again, and fight you. If your pet 
dies in battle, it goes back to the pen ('asleep') and cannot be used again 
in that scene. Pets recharge their HP and MP while they sleep.

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III. Preparing and Catching a Pet

Some worlds may offer stores where you can simply purchase your pets, but 
usually you must tame a monster you meet in battle. During the course of 
that battle you must first "Enchant" the monster.

Enchant is a Spirit spell, and you need level 4 in the Spirit category to 
get it. You also need 1265 PP... Casting Enchant on a monster will CHARM it.

A CHARMED monster switches allegiance from its old monster pals and begins 
to fight for the team of the player who charmed it. If a charmed monster 
gets killed, it is simply dead and gone from the  scene. And if there are 
any uncharmed monsters in the scene, they will attack the traitor!

Once a monster is CHARMED (which wears off), it is susceptible to be TAMED 
(another spell).

Tame is another Spirit spell, requiring level 7 in the art of Spirit, and 
4271 PP.

The odds of this succeeding vary with the power of the monster and the 
spell-caster.  Your ability to TAME a monster increases by about 3 per cent 
for every level higher you  are than the monster. Hence if you are about 33 
levels higher, TAME will basically always work.  If you are only one level 
higher, it will only work 3 percent of the time.
When you successfully TAME a CHARMed monster, it learns that you are its 
master (only one master per pet) and disappears from the scene (up into your 
pen).

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IV. Buying Pets

On the left side of MacGuyver Castle, you'll see a place where you can learn 
more about pets. You can also buy some, too!

But remember, you have to be the same as or greater the level of the pet 
you're buying!

MCGUYVER PET SHOP

Stinger: Water 10, HP: 65, MP: 51, ATT: 56, DEF: 83; Cost: 2K
Grubber: Spirit 20, HP: 130, MP: 102, ATT: 113, DEF: 166; Cost: 10K
Life Leech: Life 30, HP: 196, MP: 153, ATT: 170, DEF: 250; Cost: 50K
Dragon: Fire 40, HP: 261, MP: 205, ATT: 226, DEF: 333; Cost: 150K
Forest Wyrm: Chaos 50, HP: 327, MP: 256, ATT: 283, DEF: 417; Cost: 200K

THE KOOP

(Thanks to CocoTheMonkey for the info)

In Westin, go to the Pet Arena in the southeast corner. In the Pet Arena, 
you'll find a shop in the southeast corner (again).

You can buy pets here...

Leghorn: Air 20, HP: 130, MP: 102, ATT: 113, DEF: 166; Cost: 2K
Bantam: Air 25, HP: 163, MP: 128, ATT: 141, DEF: 208; Cost: 20K
Bad Andy: Air 30, HP: 196, MP: 153, ATT: 170, DEF: 250; Cost: 50K
Mean Comb: Air 35, HP: 228, MP: 179, ATT: 198, DEF: 291; Cost: 90K

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V. Taking Care/Training of Pets

Whenever you feel like it, you can open your 'pen' (the pokegatchi training 
center) by pressing the TRAIN PET button on the EQUIP screen. The pop-up 
window shown below should appear.  So long as you are not AFK (away from 
keyboard), this window lets you care for your pets.

Your pet has the usual 5 attributes we associate with things in Well of 
Souls: Wisdom, Strength, Stamina, Dexterity, and Agility. When you first 
tame your pet, these attributes will be those  the monster had at the time 
you caught it (roughly). Unlike heroes, however, these attributes are not  
static. That is to say, an uncared for pet will NOT maintain the same, say, 
agility it began with.  Conversely, training a pet will enhance those 
attributes.

The pictures in the status area are a symbolic representation of the pet's 
mood using standard body parts drawn as a bunch of circles and such. This 
includes: eyes, eyelids, mouth,  teeth, stomach, and colon.) The shape of 
these features changes dynamically to show the pet's  mood. For example, a 
drowsy pet will have eyelids which droop. This is NOT a 'photograph' of your 
pet.

Anyway, when you feed it, you see the food drop into the stomach, which 
fills a little with each piece of food. Later you see digested food drop 
into the colon (are we having fun yet?)  where you get to watch it move 
along to the end. Eventually the colon empties. (discreetly off screen)

You have to 'mix' the food to create the proper diet for your pet. Your 
pet's element determines  its ideal diet (whose color is shown on the face 
meter). You want to mix up that same color in the  pet's stomach using the 
primary colors of meat, veggies, and berries.

Pets get battle EXP and this eventually raises their levels. (Their EXP 
comes from a separate pool and does NOT rob the humans of their own EXP.) 
Imagine you and your pet are in a fight, and you earn 100 EXP. Your pet also 
gets 100 EXP (which comes out of thin air). Say you were fighting with your 
pet and another  player. Your pet took part, but you were too lazy to play. 
Now, you WOULD get EXP but you were too lazy and get nothing. Your pet still 
gets his 100 EXP.

If your pet dies, it loses half the EXP it had earned to its next level.

Killing a pet (especially your own) does not pay EXP, or PP. (generally 
speaking, hitting defenseless  things which don't hit back, pays nothing)

You can set your pet free, into a scene, at which point it will be wild 
again. But someone else in that  scene could then possibly tame it to make 
it their own pet. To be clear, you cannot steal a tamed pet.  Being TAMED 
means it knows who its master is. So long as it still respects that master, 
no one else can  tame it. You cannot steal a pet.

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VI. Other Stuff

Pokegatchi Pen Screen

The pet's name, element and level.
Its HP, MP and age (in hours and minutes since you caught it)

Its current STRength, WISdom, STAmina, AGIlity, and DEXterity. Next to the 
numeric value of each of these is a varying number of plus and minus signs. 
When circumstances are good for an ability, plus signs accumulate one by 
one. As soon as you get the 'fifth' plus sign, that ability goes up. (and 
the plus signs disappear, and begin slowly charging up again). Likewise,  if 
things are not going well, the plus signs will go down one by one and then 
be replaced by  minus signs. As soon as you get the fifth minus sign, the 
ability will go DOWN one point.

The rate of change of each ability is affected by the negative adjective 
meters (hungry, sickly, etc.).

Your Pet's ATTACK and DEFENSE points (A and D) are increased by giving your 
pet whatever armor and  equipment you no longer need (the pet sort of chews 
this stuff up, so it doesn't get the full benefit of the equipment's A and D 
points.  Then again, the change is permanent and you can keep tossing armor  
to your pet until it reaches its maximum A and D points [which is increased 
with every level up]).

The EXP meter shows "total EXP/EXP for next level up".

Meters

You want these to be as 'empty' as possible. They turn red as they fill up. 
If they all fill up, your pet will go wild on you and possibly turn on you 
in battle.

WILD
Too much of this and your pet will turn on you in battle. It is a weighted 
sum of the other  meters. Keep them low, and this will be low as well.

HUNGRY
Too much of this and your pet will lose STRENGTH. Your pet is hungry based 
on how much food is in its stomach and colon, no matter what color the food 
is.

STUPID
Too much of this and your pet will lose WISDOM. Your pet gets more stupid 
with every passing minute. PLAY FRISBEE with your pet to smarten it up. A 
pet with no wisdom can't cast spells. A pet with more wisdom, chooses spells 
more wisely. (And can cast spells from elements outside its own.)

SICKLY
Too much of this and your pet will lose STAMINA. You prevent this by keeping 
the colon full of healthy food (food of the ideal element diet color). If 
you keep the tummy full of good food,  it will eventually move into the 
colon and reduce your pet's sickliness.

LAZY
Too much of this, and your pet may lose AGILITY. You keep this low by 
exercising your pet a lot in the corral (select pet and then click a lot in 
the corral to make it move around - when it is awake).

DIRTY
Too much of this, and your pet may lose DEXTERITY. You keep this low by... 
Well... keeping your pet clean. Use the WASH PET bar of soap to do this. 
Your pet gets dirty as food leaves its body.  (Discretely off camera)

ANGRY
This contributes to wildness and is affected by your most of your actions. 
Poking your pet in the face will wake it up quickly, but add to its anger.

SLEEPY
This doesn't really affect your pet's abilities. Your pet will grow bored 
and fall asleep if you don't keep it busy. It recharges its HP and MP points 
while asleep, so this is not a bad thing.  After a tough battle, your pet 
needs to sleep for awhile before you can expect it to fight again.

Buttons

Along the bottom of the screen are buttons which apply to the current pet. 
Point at a button to see its name appear.

* CHRISTEN PET
This lets you give the selected pet a private 'pet name' which is seen only 
by you.  You can talk to your pet by typing a line a chat like: "Chris, I 
love you!" (where "Chris" is your pet's  christened name).  Pets like it 
when you talk to them and maybe someday they will do things for you.

* SET PET FREE
This frees your pet into the scene with you, but no longer as your pet. It 
will probably bite you.  You deserve it.

* FEED MEAT
This feeds the pet some RED food.  Remember that you are trying to fill the 
pet's stomach with food which matches the color of its face.  So, for 
example, a fire element pet has an ideal diet which is mainly red. So you 
would feed such a pet mainly red meat.

* FEED VEGGIE
Feeds it some GREEN food.

* FEED BERRIES
Feeds it some BLUE food.

Redundant NOTE: The contents of the stomach fill as you feed the pet. The 
color of the stomach contents matches the mix you have recently fed your 
pet. The ideal diet for your pet varies with its element, and is shown as 
the color of the 'face' in the pet status area. Over time, food drains from 
the stomach into the colon. (Or, if you prefer, into the TAIL)

* WASH PET
This runs the funky soap bubble animation and scrubs your pet, reducing its 
DIRTY factor.  It also lulls your pet to sleep, and reduces its anger.

* PLAY WITH PET
(Frisbee). Your pet just sort of watches this in amusement, but it reduces 
the STUPID factor.  This is why you and your dog always feel smarter after a 
day in the park with a  frisbee.  Now if you can just learn to stop licking 
yourselves...

* OWNERS MANUAL
This opens a guide telling you a whole bunch of info about pets.

PASSAGE OF TIME IN PET-SPACE
Nothing happens immediately, so you have some time to address the errors of 
your ways. Pets live one hour for each hour you play the game as the 
character to whom the pet belongs.

Time stands still for your pet while you are AFK (Away from Keyboard) and 
the tool buttons dim out. They also dim out when there is some other reason 
you can't care for the selected pet - for example, you haven't yet left the 
scene it just fought in.

As time goes by, the levels in the negative adjective meters influence the 
accumulation of the plus or minus signs next to each ability.  If you leave 
a situation static long enough that sufficient minus signs accumulate, that 
ability will go DOWN one point (and the minus signs will disappear, giving 
you a breather until the next loss of level in that ability.).

So, keep the adjective meters empty, encourage lots of plus signs, and watch 
your pet's abilities rise higher and higher.

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VII. FAQs

Q: How many pets can I carry?

A: You can have up to 32 pets for each Well of Souls character.  (though 
caring for that many won't leave you time to do much of anything else.)

Q: How do I raise my pets stats?

A: OK.

STRENGTH is improved by decreasing your pet's hunger (by keeping food in the 
stomach and colon).

WISDOM is improved by decreasing your pet's stupidity by PLAYING FRISBEE 
with it.

STAMINA is improved by keeping the colon full of food matching the pet's 
element color (element color is shown on face meter)

AGILITY is improved by decreasing your pet's laziness, by exercising in the 
corral. (click in corral and pet will run to that spot, becoming less lazy 
in the process - remember to wake pet up first, or else it won't do 
anything!)

DEXTERITY is improved by decreasing your pet's dirtiness (yeah, I know, 
pretty stupid, but those soap bubbles make it all worthwhile). Use the WASH 
PET soap tool.

SLEEPINESS is just something that happens so your pet can recharge its HP 
and MP. Most activities with your pet will tend to wake it up, such as 
playing or feeding.

The top slider "WILD" indicates how close your pet is to leaving you 
(whether in battle, or just from the pen directly is anyone's guess). 
Regular maintenance should keep this in the green. Basically all the other 
meters (except sleepy) contribute to wildness to varying degrees.

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VIII. FAQ History

Version 1.0, June 15, 2001  Made the whole thing! I think I did an okay 
job...
Version 1.1, June 23, 2001  Added the pet shop in Westin, updated some 
stuff...
Version 1.2, August 1, 2001  MAJOR mistake changes.

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IX. Special Thanks

-Dan, aka Samsyn, for making WoS and Evergreen
-Everyone on the GameFAQs WoS board...
-Graig and Adam- If it weren't for them, I wouldn't have made this...
-Thanks again to Coco for telling me about the pet shop in Westin!
-Thanks to the Pokegatchi Owners Manual, for that's where I got most of this 
information.
-CJayC, for (maybe) publishing this, and for making the message boards.
-And, of course, YOU, for reading this (unless you're an AFA member!!! Just 
kidding...)

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X. Legal Stuff

This is under copyright laws, so NYAH. You cannot give this out to anyone. 
You can not sell this, use it as your own guide, or in any way profit from 
this FAQ. If you want to use this on your site, e-mail me at 
cstrittyrun@hotmail.com for permission. As of yet, I only allow 
www.gamefaqs.com to use this guide. You must have my permission to use it as 
your own. If I let you (which I usually will), you must COPY and PASTE the 
entire thing on your site, with nothing changed, and be sure to give me 
credit for the hours I've worked on this. =) (You may print this, but you 
can't give it to your friends, sell it on the street, etc.)

Well of Souls and Evergreen are copyrighted 1999 by Samsyn, aka Uncle Dan. I 
am in no way affiliated with this man.

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END
