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Digimon Adventure 2: D1 Tamers - Cheats & Hints & Tips
Version: 2.2

Digimon Adventure 2: D1 Tamers
Console: Wonderswan Colour
Designed By: Bandai
JP Release Date: 12/09/2000
US Release Date: Unknown
Genre: RPG
Number Of Players: 1
Support: WonderWave, Link Cable

Author: VHUNTER69 
Name: Matthew Mathers
Mail: i_devil_i69@hotmail.com
MSN: i_devil_i69@hotmail.com
AOL: mattvd3
Yahoo: trunks_supersaiyan3
ICQ:126463173
 
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============
COPYRIGHT
============

Copyright 2001 Matthew Mathers

1. Please do not change any part of this FAQ in any way .
2. Don't copy this FAQ without permission. 
3. I am not to be held responsible for damages done in its content.
4. You are not allowed to mail me asking for the latest version. 
5. Latest version will always be at GameFaqs. 
6. Any contribution will be welcome.
7. If you want this Faq on your site, please ask first.
8. If you see any error on the page, please tell me.

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============
 UPDATES
============

Version 0.5 - 15th October 2001: First update. Added 3 codes.
Version 1.1 - 18th October 2001: Second update. Added 4 more codes. 
Version 1.6 - 20th October 2001: Third update. Added 3 more codes.
Version 2.2 - 21st October 2001: Fourth update. So far its just small 
updates. Added 6 more codes. It might be the last update for now,
I'll add more as I make a progress in the game.

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============
TOTAL
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Cheats:4
Hints:10
Tips:2

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============
CONTRIBUTERS
============

none so far.

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============
 CHEATS
============

1. Galgomon 

When you get a Terriormon, fuse it with a Toyagumon and it will turn into
a Puyomon. When Puyomon envolves it will envolve to Galgomon and it learn
an attack that hits all the digimon in the room. (Note: It doesn't work 
if it is a Terriermon envolved form Gummimon.)

2. Digi Destined Digimon - Argumon

When you get up to the Gear/ Metal Dungeon, capture 2 Hagurumon and then 
fuse both of them, and you get a baby digimon. Train it until it envolve 
to Argumon.

3. Digi Destined Digimon - Armodillamon

When you get to the Angel Tower, capture a Angemon and a MagnaAngemon, 
then fuse both of them, and you get a baby digimon. Train it until it 
envolve to Armodillamon. (Note: You may need to attach a DM attach to
the digimon).

4. Digi Destined Digimon - Veemon
First do the Argumon cheat and then train up the Gummimon to a Galgomon, 
and the Botamon to Greymon. Then fuse both of them, and you get a baby 
digimon. Train it until it envolve to Veemon. 

============
HINTS
============

1. Catching Digimon

When you use the D-3 item on the enermy, it will remove that digmon from the 
battle and send it to the Server. (Note: Sometimes it doesn't work, it is 
because you don't have enough of the D-3 item.

2. Digi - Envolving

In this game, Digi - Envolving requires JP (Jogress Points). Rookies don't 
need JP, champion need 2 JP, ultimate need 11+ JP, Mega need 48+ JP.

3. Stronger Digimon

If you do a lot of fusion, continue fuse one digimon with lots of others and 
it will get stronger, such as higher HP and DP, and maybe stat change too.

4. Jogress Points and Fusion

When you fuse two digimon, it add the JP of both digimon. I'll use the Argumon 
cheat as an example: I got a 6JP Hagurumon and a 7JP Hagurumon, i get a 13JP 
Botamon. (6+7=13).  

5. 5JP Item

A 5JP item can be found in Etemon's Dungeon, VenoMyotismon's Dungeon and 
???'s Dungeon. (Note: This is a secret item, so it can not be bought in shop).

6. Upgrade Shops

You can upgrade shops at Clockmon's Shop. It cost 3400 bits for a full 
upgrade in each shop. (1000+2400=3400).

7. Digimon Storage

If you go to Deramon's shop, you can store up to 10 Digimons in the shop, if 
you fully upgraded.

8. Digi Mental and Special Attacks

If you ever visited Centaurmon's shop you'll notice all the items start with 
DM. It is called Digi Mental and it does special attacks if you attach it to 
your digimon and if the digimon has two evolutions, it will always get you the
good one. Some DM in the price range of 1300+ are special digi - envolve item, 
it will digi envolve your digimon if it has a special evolution. Example:
Armodillamon to Submarimon, it needed the Digi Mental to envolve to Submarimon 
otherwise you get the normal evolution.

9. RedVeedramon and Galgomon

If you got a ReVeedramon and a Galgomon, you may want to fuse it together and 
RedVeedramon's DP will become very handy for the 30DP attack.

10. Catching Boss Digimon

If you talk to Ogremon and answer OK, he'll send you into a battle. Sometimes 
you fight at the boss battle ground, it might look like a boss battle but using
your D-3 you can catch the Digimons.

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TIPS
============

1. Decent EXP, easy battles and 5JP item

Etemon's place is the best place to train up your Digimon. The enermy aren't
hard to beat and they give you decent amount of exp and plus you get a 5JP 
"secret" item. 

2. Wipe Out 400HP less Digimon in one turn

When I had a RedVeedramon, Black WarGreymon and WarGreymon I came up with a
awsome stradegy that'll Do 400+ Of Damage to each Digimon in ONE turn. (Note:
If you had two Galgomon it will do 200+ to back row and 400+ on front row).

RedVeedramon - used Galgomon's 30DP attack
BlackWarGreymon - used its 48DP attack
Wargreymon - used its 28DP attack/ Or use the 32DP attack (require the DM, its
the last one in page 7, and it cost 900bits.)

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CYGNE CODES
============

You won't be needing these codes unless you are playing on a Cygne 
Emulator. So far I haven't found any codes and i'm still hacking codes.
