--------------------------
|Blacksmith FAQ          |
|by BlackWarOnmimon      |
|version 1.0             |
|copyright 2001          |
|by Kevin Mendes         |
|RattlesnakeKev@webtv.net|
|------------------------|

<--------------------------------------------------->
!!!!!!LEGAL INFO!!!!!!
<--------------------------------------------------->

This FAQ may only be post on http://www.psxrpgplanet.com/  and
http://www.gamefaqs.com/ and not on any other website. You may not sell,
reproduce, or in any other way copy or alter this FAQ. This FAQ is copyright of
Kevin Mendes. RPG Maker is a registered trademark of ASCII CO. Anything
reguarding this copyright please e-mail me at RattlesnakeKev@webtv.net
<---------------------------------------------------->
!!!!!!END OF LEGAL INFO!!!!!!
<---------------------------------------------------->

-----------------------------------------------
|                Table                        |
|                  of                         |
|               Contents                      |
-----------------------------------------------

1:Version Info
2:Where is the blacksmith shop?
3:What you will need to know
4:Events
5:Display a message and graphic
6:Adding Pages
7:Page conditions
8:Inventory
9:Two and Three way choice
10:Item creation
11:Shops
12:Putting it together
13:Newbie FAQ
14:Credits
15:Special Thanks


<--------------------------------------------------->
1:Version Info
<--------------------------------------------------->

11-24-01:v1.0-Just started and the Planet is willing to host it. I am also
going to try to get it up at GameFAQs. It should not just teach how to make a
blacksmith but also about other aspects of the game. Looks like alot to do
though.


<--------------------------------------------------->
2:Where is the blacksmith shop?
<--------------------------------------------------->

There is no blacksmith shop right off the bat. You got to use your mind and
skills and it is possible to create a blacksmith. In fact it is one of the
easier advanced thing to do in RPG Maker that can add alot to your game. So if
you are ready and your willing to learn lets go and teach you some things you
will need to learn.

<---------------------------------------------------->
3:What you will need to know.
<---------------------------------------------------->

A custom blacksmith is a combination of several different aspects and parts of
RPG Maker. I have put up a section of each of the things you will need to know
so feel free to skip any parts you may already know. You will need to know the
following:

Events
Display a message and Graphic
Adding Pages
Page conditions
Inventory
2 and 3 way choice
Item Creation
Shops

I will then teach you how to put all of those together and make a custom
blacksmith system. Now get ready because if your new to this your about to take
in a lot of information.

<----------------------------------------------------->
4:Events
<----------------------------------------------------->

Ok I want you to go into scenario mode and go to your blacksmith store. There
is a countless amount of things to do with events but now I just want you to
press x. You will get a small event pop-up with the following on it:

Create Event-The most basic command and yes this is need for the blacksmith

Treasure Event-You may or may not use this in conjuction with the blacksmith.

Duplicate Event- I never have used this. It just copys events. Cant be the
target of take overs.

Intro Event-You'll probably use this in your game but has no impact on the
blacksmith.

Ok now I will explain in the following sections parts of the regular event
command that you will us in the blacksmith system.

<---------------------------------------------------->
5:Display message and Graphics
<---------------------------------------------------->
Ok this is the most basic of all commands and will be needed for your
blacksmith. (or any RPG game for that matter) I want you to now choose Create
Event command and on the first page where it says Graphic (Gee I wonder what
that does) change it from No Graphic to whatever Graphic you want. For diffrent
situations you'll want different graphics. Now also on the first page there are
two other major options: Move Type and Start Type. Move Type is just what it
says. You can choose if you want it to move including what direction to have it
move in and you can choose what direction to have it face. Start Method decides
how and when the Event will start. You can have it start in many ways but for a
custom blacksmith you will probably have it start from all directions and have
it start when checked. Now for Message Display. This is another simple thing.
Go up to Event Contents and press x. Another menu will pop-up. Choose Display
Message from it and you will get another menu allowing you to choose what type
of message you want. Here are the different types:

Normal-A regular old window a the bottom of the screen is displayed with your
message. Probably the most often used of all.

Main Character-A white ballon pops up above the Main Characters head. It can
fit a small amount of letters so use it for things like "..." or "zzz".

Event-Same as the one above only its at the Event Location.

Message 1-Your message slowly scrolls up from the bottom of the screen. Really
good when telling a legendary tale or something like that.

Message 2-Your message appears in the ceter of the screen with a black
backround. Same as the one in the start of Gobli's story.

I really dont think I gotta to explain how to enter a message. If you wish to
edit a message or anything else press square at the Event Contents screen.

<----------------------------------------------------->
6:Adding Pages
<----------------------------------------------------->

Pages and Page conditions frighted many new RPG Maker players but remember
there not your enemie there your friend! Adding a page is very simple all you
have to do is at the first page screen press triangle. You can either add a
page to the front or back or even cut and copy pages! I wont get into page
conditions until the next section. But since thats how you add a page lets go
on to the next section.

<------------------------------------------------------>
7:Page Conditions
<------------------------------------------------------>

Ok first off PAGE CONDITIONS ARE NOT SWITCHS!!!
Because Page Conditions are not switchs dont e-mail me about switching help!
Now Page Conditions could involve switchs a custom blacksmith does not. Now add
a page to the back (As described in the last section) and press the d-pad right
to move to the second page. Now see at the bottom of the screen where it says
page conditions? Go there. On the first line press x. You will get another
menu. From this menu you can set the following page conditions:

Swicth-For gods sake if you dont know switchs leave this ALONE! If you do then
setting this and choosing the appropriate switch will need to be either on or
off for the event to activate.

Characters-Setting this and choosing the appropriate characters means that the
characters you choose will need to be i the party for the event to activate.

Item-Setting this and choosing the appropriate Item means that you must have
that Item in your inventory for the event to activate.

Gold-Setting this and choosing the appropriate amount of Gold means the player
will need either more or less than the ammout of Gold for the event to
activate.

Party-Sets the number of characters needed in the party for the event to
activate.

System-Setting this and the appropriate system option means that the specified
sysem option must be on for the event to activate.

Now once you have done this you can go into event contents and treat it like a
regular event only that it will only activate when the conditions are met by
the player. Heres an example:

Page 1/2

Event Contents-Yes

Character 1 Clr 1

Move Type-Random

Start-From All
      Check

Page Conditions
-
-
-
-
-
-

Now for the front of the second page

Page 2/2

Event Contents-Yes

Character 1 Clr 1

Move Type-Random

Start-From All
      Check

Page Conditions

Item Needed-Potion
-
-
-
-
-
-

Now the Event Contents Screen for the first page:

Page 1/2

00-Message:I really need a Potion!
01
02
03
04
05
06

Now for Page 2's event contents screen

Page 2/2

00-Message:Hey I'll give you 200 gold for that Potion? How about it?
01-2 Way Choice:Yes/No
02-Message:Cool here you go!
03-Remove Item:Potion
04-Gold +200
05-Choice 2
06-Oh ok.

Now with that example you can see how page conditions work. Go ahead and try
that out. That is also the base of a custom blacksmith shop so when I get there
it should be familar. Now on to the next section.

<----------------------------------------------------->
8:Inventory
<----------------------------------------------------->

Another very simple yet needed function in RPG Maker. Now go in to Event
Contents. Press x in Event Contents and go down to Inventory. Another menu will
pop-up with 3 options will appear. To add a item choose Add Item from the menu
and choose your item you want to give the player. To take away a item choose
Remove Item from the menu and choose the item you wish to steal from the
player. And finally to change the ammount of gold just choose Gold from the
menu and input your ammount of gold that you want to add or decrease. That
pretty much does it as far as Inventory.

<----------------------------------------------------->
9:Two and Three way choice
<----------------------------------------------------->

Alright. Two and Three way choice is pretty much required for a blacksmith but
luckly its very simple. Now go into Event Contents and guess what? You are
going to press the magic button x! Just like for the past 3 sections! Now in
the pop-up menu choose 2-way choice. Now you will get a menu with 4 different
options:

Yes/No:Self explanatory. It gives the player a yes or no choice.

2 Messages:This option allows you to enter 2 diferrent messages which will act
as the players 2 choices.

Probability:A fun choice where you can set the probability in percentages, when
the computer makes the choice for the player.

Win/Loss:Set this right after a battle and if the player wins choice one
happens and if he loses choice 2 happens. Good for branching your story into
different storylines.

Now lets set up an example:

Page 1/1

Event Contents-Yes

Character 10 CLR 1

Move Type-Dont Move

Start Type-From All
           Check

Page Conditions
-
-
-
-
-
-

Now for the Event Contents

Page 1/1

00-Message:You dare try to stop me!?
01-2 Way Choice:Yes/No
02-Battle01-Dan
03-Message:****!! Your good.
04-Choice 2
05-Message:Ha. Wuss.

As you can see above you put what you wat to happen in choice 2 after the line
that says Choice 2. Try mimicing the above situation. After your done lets move
on to 3 way choice which is very much like 2 way choice with less options. In 3
way choice you can only use the Display message and Probability option as
described in 2 way choice. Lets show you a example of 3 way choice.

Page 1/1

Event Contents-Yes

Character 1 CLR 1

Move Type-Dont Move

Start Type-From All
           Check

Page Conditions
-
-
-
-
-
-

Now for the Event Contents

Page 1/1

00-Message:What do you want?
01-3 way choice
02-Message:I hate you. I dont like you. Back off.
03-Message:I hate you too!!!
04-Choice 2
05-Message:I dont like you either!
06-Choice 3
07-Message:Why dont you back off!!!

As you can see in the example above 3-way choice works very much like a 2-way
choice. Ok enough time on this on to the next section!

<----------------------------------------------------->
10:Item Creation
<----------------------------------------------------->

Ok by now I hope you know Item Creation but if you dont here we go again. Now
in System data go to Item. In the Item Menu choose Edit and then choose a slot.
Now there are 7 different areas to edit and I will explain them all.

Name-This option names your Item duh!

Type-This chooses 1 out of 11 different types of Items. Here are the Types you
can choose from:

Other-Use this for Items with other uses.

Weapon-Makes a weapon.

Armor-Makes your Item armor.

Shield-Makes your Item a shield.

Helmet-Makes your Item a helmet.

Accessory-Makes your Item a accessory.

Magic-Makes a Item that can release magic in battle.

Cure-Used for Antidotes, Potions and other restoring items.

Transport-Used on the world map to move to other areas.

Key-Used to open locked chests and doors.

Food-Increases your stats.

Back to the other areas:

Sell-Make your Item sellable.

Status-Either decide to show stats about your item in the players inventory
screen or not.

Curse-Decide if the weapon or armor is cursed. Only availible for weapons or
armor.

Magic-Decide if your weapon or armor can release a magic spell. Availible only
for weapons or armor.

Drop-Decide if it can be droped or not

Gold-Decide how much gold it is worth.

Break-Decide if and when it will break and disappear.

Key Type-Decide what type of key it is. Only for keys.

That just about covers it for Item Edit. It is very easy and you should not
really need help with it.

<----------------------------------------------------->
11:Shops
<----------------------------------------------------->

Ok putting together a shop is simple if you want a regular item shop. Just go
into Event Contents and choose shop from the menu. You will get another menu
with options to choose a Item shop, a Inn, a trade shop, and a skill shop. Here
is a explaination of all the shops:

Item Shop:The most useful of all the shops, you can use it to sell up to 10
items.

Inn:It can be either useful or not. Lately many custom Inn's have been poping
up in most game. I will explain how to do a custom Inn in the Newbie FAQ.

Trade Shop:The most useless piece of crap ever put in this game. Its a shop
where when you trade two 100 gold items you can get one other 100 gold item. I
wont stop you from using this in your game but its crap.

Skill Shop:Not really a shop but instead a skill switch point.

Now you can use this option to sell items to be used by the blacksmith such as
iron and copper. If thats all then lets get ready to put this all together!

<----------------------------------------------------->
12:Putting it together
<----------------------------------------------------->

OK, so we have reviewed (Or learned for newbies to RPG Maker) everything you
need to know for a custom blacksmith. So lets get ready for a big and long
event. Now go into your blacksmith shop and choose create event. Choose your
graphic and start type and so on but since it is your first page don't set any
page conditions. Now in event contents go in and add Display Message. Input the
following:I am the blacksmith, what do you want? Now thats done add a three way
choice and for the first choice option put what is the blacksmith, for the
second put what can you make, and for the last put Got any advice? Now after
all of them add the messages to acompany them. The first event contents should
look something like this:

Page 1/1

00-Message:I am the blacksmith, what do you want?
01-3 way choice
02-Message:Damn what do they teach you kids nowadays. The Blacksmith is where
you bring me raw materials like Copper and Iron and I make them into weapons
and armor. Of course I gotta eat too ya know. So I charge a price for putting
the materials together for your weapon.
03-Choice 2
04-Message:I can make the following:
Double Saber:500 Gold, 2 Sabers, 1 Copper
Chain Armor:500 Gold, 1 Chain, 1 Copper
05-Choice 3
06-Message:Rasie your levels as much as possible.

Now to add your weapons. Heh heh. This is gonna confuse any newbie beyond
belief if they skiped the long section on Pages. Now add a page to the back.
For the second page put these page conditions:

Gold 500 or more
Item needed:Saber
Item needed:Saber
Item needed:Copper

Now in event contents first put a message that asks the player if they want the
Double Saber for 500 Gold and 2 Sabers and 1 Copper. Next put a 2-way choice
and make it a yes or no choice. Now for Choice 1 make it so that you take away
the following from the Inventory:
2 Sabers
1 Copper
500 Gold
Now add the Double Saber to the players inventory. And finsh off the first
choice with something like a message that tells the player that they now have
the Double Saber. Now for choice 2 make a message like "Ok please come again!"
It should look something like this:

Page 2/2

00-Message:Do you want a Double Saber for 500 Gold and 2 Sabers and 1 Copper?
01-2-Way Choice:Yes/No
02-Remove Item:Saber
03-Remove Item:Saber
04-Remove Item:Copper
05-Gold -500
06-Add Item:Double Saber
07-Message:You got a Double Saber
08-Choice 2
09-Message:Fine have it your way!

To do this for more than one item just add a page to the back and follow the
last steps using your own materials and weapons. Also ALWAYS ADD PAGES TO THE
BACK AND DON'T EVER HAVE MORE THAN 5 MATERIALS SINCE YOU NEED ONE PAGE
CONDITION OF GOLD AND YOU CAN ONLY USE 6 PAGE CONDITIONS!!! Other than that if
you have any problems just e-mail me at RattlesnakeKev@webtv.net but please
make sure that your question is not already anwsered in this guide.

<----------------------------------------------------->
13:Newbie FAQ
<----------------------------------------------------->

This is the section where I will answer questions newbies either e-mail me
about or will end up e-mailing me about.

Q:Is this game worth the $44.99 that the video game store down the street from
me is charging for their last copy?

A:Yes if you are a hardcore RPG player and got a few spare hours each day, then
pick it up. However note it is rare to come by. It was not produced in large
ammounts so good luck finding one.

Q:Was the game easier or harder than you though?

A:Well when I got it, it took me about a day to figure out most of the
features. The one exception was Switching which took me 3 days to figure out.

Q:What does the Blacksmith system do?

A:Idiot. You have been reading this the entire time and you don't know? What it
does is when the player talks to the blacksmith, he wont offer the weapon until
the player gets the materials needed. When the player does the blacksmith will
give him the weapon for the materials and a certain ammount of money.

Q:Help! Switchs!?

A:Ok I will be the first to say that switching can be confusing at first. But
they really are not that hard. The first thing you should know is that switchs
and page conditions go hand in hand. They both are used together most of the
time. And you should also know that you only get 500 switchs to work with as
well. Now to turn on switchs or turn off switchs, you will need to do this in a
event. For example we will have a event where you talk to a teacher. Before you
do anyhing add a page to the back. This is how you would set it up:

Page 1/2

Event Contents Yes

Char 1 Clr 1

Move Type Random

Start From All
      Check

Page Conditions
-
-
-
-
-
-

Ok now for the first page event contents:

Page 1/2

00:Message:Get to work now! You have a big report to do!
01:Switch On:1

Note that the Switch number is the Switch that you want on. Remember this
because there is no other way to keep track of switchs. And remember what
switch you did just turn on. Because we are going to use it in a page condition
next. This is what the next page should look like:

Page 2/2

Event Contents Yes

Char 1 Clr 1

Move Type Random

Start From All
      Check

Page Conditions
Switch On:1
-
-
-
-
-

Note how in these page conditions I put switch 1 on. This means that in order
for the event to be executed switch 1 must be on. Now if you did not use switch
1 but instead a different number switch, use the switch number that you put on.
Now lets move on to the final event contents:

00:Message:Damnit! What did you do break your pencil!?
01:Two way choice:yes/no
02:Fine here is another one!
03:Add Item:Pencil
04:Message:You got a Pencil
05:Choice 2
06:Message:Then get back to work you idiot!

As you can see with the example above switchs are very easy when using them for
simple things. Now I aint gonna teach you how to build a custom battle system
with switchs but I think ths should help with simple things like stoping intro
events.


<----------------------------------------------------->
14:Credits
<----------------------------------------------------->

Me-For writing this FAQ.

My friend Mike for getting me interested in the game.

CJayC-For running GameFAQs the best FAQ site out there.

RobRush-For running the RPG Maker Planet, the best RPG Maker site out there.

My grandfather for getting me the game

<----------------------------------------------------->
15:Special Thanks
<----------------------------------------------------->

A special thanks goes out to everyone on the GameFAQs RPG Maker message boards.
They are the best and coolest gamers out there!


 Copyright 2001 by Kevin Mendes

