=======================================================================
Pokemon Crystal Battling FAQ v 1.0 (In-Depth)
 By DarthSidious
  Email: utopian_trashman87@hotmail.com
October 24th, 2001
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TABLE OF CONTENTS
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I. Introduction
II. Copyright Information
   1) Webmaster Instructions
   2) Legal You-Know-What
III. Updates
IV. FAQS
    1) Your Questions
V. Getting Started: Basic Rules Of Battling
                        1) The Battle Screen
                        2) Controls
                        3) Types of Battles
                        4) What happens during a battle
                        5) Status Inflictions
                        6) Type Effectiveness
   VI. The GSBot (Online Battling)
                            1) How to Get
 VII. Basic Strategies
VIII. My battles on GSBot
IX. Decent Movesets For Pokemon
X. Team rates
XI. Credits
XII. Conclusion
XIII. About the author
XIV. Legal Stuff (Again)

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I. INTRODUCTION
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Hah. Before we start, bear in mind that this is likely to be the worst
FAQ ever written, mainly cause I've never written an FAQ in my life.
This is an FAQ for the battling part of Pokemon Crystal. Only the
hardcore players need read this, really, or those interested in hardcore
battling. This WILL NOT help you with the RPG section of the game. This
will help with the battling part. Clear enough? Why am I doing a guide
like this? Why aren't I playing Mario Advance?

1) I didn't do a guide for Pokemon Gold/Silver. By the time it came out
here in the UK, most of the guides had covered everything. So I gave up
on the idea.

2) It's the halfterm holidays, and I need something to do other than
GSBot, GBA, and DBZ. =/

3) Battling is one of the most interesting parts of Pokemon Crystal,
once you actually get accomadated with the game. Tournaments like the
Celebi Tour, etc. all deal with battling. As I said, if you're looking
for a Walkthrough for PokeCrystal, check Donald's. His is one of the
best, IMO.

4) I was inspired by some good writers to start a guide. Tekken 3 guides
from Slikatel, BCureton, Catlord... or FF7 guide from KMegura etc. Dingo
Jellybean and Nemesis also inspired me quite a lot.

-Sidious
Email me with any questions. utopian_trashman87@hotmail.com

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II. COPYRIGHT INFORMATION
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All rights reserved including the right of reproduction in whole and  in
part
in any form. Game Boy Colour and Game Boy Advance logos are registered
trademarks of Nintendo.  Pokemon Crystal is a trademark of
Game Freak and Nintendo.  The author of this document are in  no way
affiliated with Nintendo of
America and/or Game Freak.  You may
not place this document on your website or reproduce it in any way
without the
author's consent.

This guide  may only be  used for private and personal use only.  You
may not
permit anyone under any patents to reproduce it, in part or in whole, or
use
it for profitable purposes. All content within this file is owned and
created
by DarthSidious (me).

Phew.

=-=-=-=-=-=-=-=-=-
Webmaster Instructions
-=-=-=-=-=-=-=-=-=

-DO NOT have this document put up on any personal webpage. I'm sure
you'll do something of the stuff below, should you steal this.

-Email me first if you want to use this guide on your site. Please.
Don't make me sue you.

-GameFAQs is the only site that gets this guide automatically. Ask me,
anyone else. >:|


-DO NOT HTMLize this guide. I don't see the point, considering the exact
same info can be gotten by reading this as a text file.

-DO NOT Link to this thing directly. It outlaws the GameFAQS disclaimer
or whatever. And CJayC gets very angry. >=D If you want, link to the
page with all the guides on it, but certainly not directly to this.


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III. UPDATES
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v 1.0 Sunday, October 19th Rawr. This is the first edition of the FAQ.
Most stuff done. Blargh.


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IV. FAQ
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Come on, people, send me yer questions. If they're good, I'll put em up
here, and you'll get your own little section in the Credits section. ^_^

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V. Getting Started: The Basic Rules Of Battling
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Rawr. Now we're talking. This explains the basic physics of pokemon
battling in the Game Boy Colour/Advance.


There are four types of battles: Wild, Trainer, Boss, and Link Cable.
Wild battles occur when you stroll around in tall grass, and suddenly
some music starts and you go into the battle screen. Kinda like random
encounters in the Final Fantasy Games. Trainer Types of Battles are when
you're walking along, and suddenly an exclaimation mark appears on a
person nearby's head. Then they come up to you, say something silly, and
you are plunged into the battle screen. The third type, Boss, is when
you're fighting a Gym Leader or a member of the elite four, or Ash. You
walk up to them, speak to them by tapping A, and they say some arrogant
stuff and you go into the battle screen. Link battles are against
another person, joined together by a link cable. You can get link cables
anywhere.....

NOTE: All of these battles have the same type of physics.


=-=-=-=-=-=-=-=-=-=-=-=-=-
The Battle Screen
=-=-=-=-=-=-=-=-=-=-=-=-

Yep, the battle screen. It is when you go into a battle, as it says
above. You see yourself first, and the pokemon in the first slot of your
team comes out. In trainer and gym battles, the enemy is shown first,
and then they send out a pokemon. Whatever type of battle, you'll get
the following options:

FIGHT   RUN
PKMN    BAG

-----------------------------------------------------------------------
 FIGHT

 Booyaka. This option is your main option, basically to attack.
Depending on what moves your pokemon has, when you press fight, the
moves of your pokemon will come up. Choose any move, and the pokemon
will use that move.

-----------------------------------------------------------------------
RUN

  Only works in wild battles. Once again, similar to the Final Fantasy
Series. If it's a wild pokemon, then you can run from them. Useful when
you're sick and tired of battling. Don't try running from trainers,
bosses, or link battles; it won't work.

-----------------------------------------------------------------------
PKMN

   This is to switch to another pokemon in your six pokemon team. You
press Switch, and it shows all your pokemon. Press A on the new pokemon
to bring it out. You'll find yourself switching a lot in hardcore
battles against other players.

-----------------------------------------------------------------------
BAG

This is to use an item that you may have gotten. Potions, etc. This
doesn't work in Link Battles, so beware. >=|
-----------------------------------------------------------------------

Okay, we have the commands up scratch. What happpens next?

-----------------------------------------------------------------------
The Start of the battle
-----------------------------------------------------------------------

This is what you'll see in a trainer, boss, or link battle.

ENEMY wants to battle!
ENEMY sent out [enemypokemon]!
Go [yourpokemon]!

Then you'll be prompted to use a command.

---------------------------------------------------------------------
The commands
---------------------------------------------------------------------

  Fight:

  It goes something like this. (Boss, Trainer, and Link) Replace
[pokemon] with the pokemon used, and [move] with the move(s) used.

DARTHSIDIOUS's [pokemon] used [move]!
ENEMY'S [pokemon] used [move]!

Say you used Thunderbolt with a Jolteon, and your opponent is a Flareon,
who uses Flamethrower.

DARTHSIDIOUS's Jolteon used THUNDERBOLT!
ENEMY's Flareon used FLAMETHROWER!

Or something like that.

If status inflictions happen i.e Paralyzation then:

DARTHSIDIOUS's Jolteon used THUNDERBOLT!
ENEMY's Flareon is paralyzed! It may not attack!
ENEMY's Flareon used FLAMETHROWER!

etc. I'll explain Status inflictions later on.


PKMN: This is to switch. This is what happens:

DARTHSIDIOUS withdrew [yourpokemon]
DARTHSIDIOUS sent out [newpokemon]!
ENEMY's [pokemon] used [move]!

Let's say we took out Jolteon, and sent out Gyarados. Then:

DARTHSIDIOUS withdrew Jolteon!
DARTHSIDIOUS sent out Gyarados!
ENEMY's Flareon used FLAMETHROWER!
It's not very effective....

The "It's not very effective..." part is to do with Type Effectiveness.
More on that later.

BAG: This is to use an item. This DOES NOT work in Link battles. The
action varies for the item. I'll do something for recover items like
potions. When you press bag, you select an item, then, assuming it's a
potion or something, you get a list of the pokemon to use it on. If it's
something special like a pokeflute, then:

DARTHSIDIOUS played the POKEFLUTE!
All sleeping pokemon woke up!
ENEMY's [pokemon] used [move]!

etc.


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Status Inflictions
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This is a slightly complicated part of battling. Status Inflictions are
certain statuses that get inflicted on the enemy pokemon. The status
Inflictions are: PAR(Paralyzation), BRN(Burn), PSN(Poison), SLP(Sleep),
and FRZ(Freeze). There are also attraction and confusion, which don't
show up on the pokemon's status, simply cause they can be rid of by
switching, while the aforementioned others cannot. Let's get started on
the statuses then.

PAR(Paralyzation): This is, in my opinion, the most useful status
infliction. It paralyzes the opponent, and there is a 25% chance each
turn of being fully paralyzed. When fully paralyzed, you get a free
turn. Something like this:

DARTHSIDIOUS's Jolteon used THUNDERBOLT!
ENEMY's Flareon was paralyzed!

An FP(Fuloly Paralyzation) is when the 235% chance goes your way.

DARTHSIDIOUS's Jolteon used Thunderbolt!
ENEMY's Flareon is fully paralyzed.

Also, paralyzation decreases your opponent's speed by 1/4, which will
almost certainly make your pokemon go first. Blargh. =D Atttacks that
can inflict paralyzation are: Thunder Wave(Always), Thunderbolt(10%
chance) Thunder(10% chance), Spark(30% chance), Thundershock(10%
chance), Body Slam(30% chance) Zap Cannon(Always), Tri Attack(10%
Chance). Email me if there are any more, and I'll add to the list. ^_^

BRN(Burn): A not so useful status which takes off 12% of the opponent's
health every turn.

DARTHSIDIOUS's Ho-oh used SACRED FIRE!
ENEMY's Togepi was burnt!
ENEMY's Togepi used Return!
ENEMY's Togepi is hurt by the burn.


There you have it. Moves that can burn: Sacred Fire(50% chance),
Flamethrower(10% chance), Fire Blast(10% chance), Ember(10% chance), and
Tri attack(10% chance). Email me if there are any more. kthxbye!
=D

PSN(Poison): Like burn, takes off 12% off your health every turn, with
the exception of the move Toxic. Toxic is a slightly more potent poison
move, which takes off 1/8 of the opponent's health each turn. I think,
anyway. =/ Email me if I'm wrong. Anyway, back to normal poison.

DARTHSIDIOUS's Muk used SLUDGE BOMB!
ENEMY's Togepi was poisoned!
ENEMY's Togepi used Return!
ENEMY's Togepi is hurt by the Poison.

Or in Toxic's case:

DARTHSIDIOUS's Muk used TOXIC!
ENEMY's Togepi was badly poisoned!
ENEMY's Togepi used Return!
ENEMY's Togepi is hurt by the Poison.

Slightly different. Note, however, that if you switch out of toxic, it
turns into normal poison. Moves that can poison: Sludge Bomb(30%(Correct
me if I'm wrong)), Toxic(Special), Sludge, Acid(I think), Poisonpowder.
Email me with corrections and more moves, if you want. This list isn't
complete, I'm sure. Off to TPM to check... Stay tuned for updates! ^^

SLP(Sleep): This is also quite useful. It puts the opponent to sleep for
a random amount of turns. During sleep, they cannot attack at all as
long as they are asleep, with the exception of the moves Sleep talk and
Snore.

DARTHSIDIOUS's Venusaur used Sleep Powder!
ENEMY's Togepi went to sleep!
ENEMY's Togepi is fast asleep.

OR:

DARTHSIDIOUS's Venusaur used Sleep Powder!
But it failed!
ENEMY's Togepi used RETURN!
etc.

Sleep Talk selects a random move to use when they are asleep.

ENEMY's Togepi is fast asleep!
ENEMY's Togepi used SleepTalk!
ENEMY's Togepi used Return!
etc.

The move REST puts yourself to sleep for 2 turns, but recovers all
health and status affects. Nice. ^_^ Moves that can inflict sleep:
Loveley Kiss(75%), Sleep Powder(80%), Spore(99%), Rest(On yourself), and
Hypnosis(70%). Email me if there are any more.

NOTE: The moves Dream Eater and Nightmare only work when the opponent is
asleep.

FRZ(FreezE): The best status effect, but very hard to come by. This
freezes the opponent, and when frozen, they cannot do anything at all.
This is the best status effect, but as I said, very hard to come by
unless you are extremely lucky.

DARTHSIDIOUS's Articuno used Ice Beam!
ENEMY's Togepi was frozen solid!
ENEMY's Togepi is frozen solid.

Moves that can Freeze: Blizzard(10%), Ice Beam(10%), and Tri
Atttack(10%). Email me if there are any more.....

=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=
Type Effectiveness
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Type effectiveness is quite basic. If a move of a certain element is
"super effective" against a move of another element, then the move does
double damage. If it's "not very effective" then it does half damage.
Below is a list of all the types that are effective and weak against
what types. If they "don't affect" the other type, then the move doesn't
work against other types.


NORMAL:
-Attacks-
Super Effective against: Nothing
Not very effective against: Nothing
Based on ATTACK Stat.
DO NOT affect ghost types.
-Type-
Resistant to: Nothing
Weak to: Fighting
Are not affected by ghost attacks.


FIGHTING:
-Attacks-
Super effective against: Normal, Ice, Rock, Dark, Steel.
Not very effective against: Poison, Flying, Psychic, Bug.
DO NOT Affect Ghost types.
Based on the ATTACK Stat.
-Type-
Weak To: Flying, Psychic.
Resistant To: Bug, Rock, Dark.

POISON:
-Attacks-
Super Effective Against: Grass
Not very Effective Against: Poison, Ground, Rock, Ghost.
DO NOT affect steel types.
Based on the ATTACK Stat.
-Type-
Weak To: Ground, Psychic.
Resistant To: Grass, fighting, Poison.

GROUND:
-Attacks-
Super Effective Against: Fire, Electric, Poison, Rock, Steel.
Not very Effective Against: Grass, Bug.
DO NOT affect Flying Types.
Based on the ATTACK Stat.
-Type-
Weak to: Water, Grass, Ice.
Resistant To: Poison, Rock.
ARE NOT affected by Electric attacks.

FLYING:
-Attack-
Super Effective Against: Grass, Fighting, Bug.
Not Very Effective Against: Electric, Rock, Steel.
Based on the ATTACK Stat.
-Type-
Weak to: Electric, Ice, Rock.
Resistant To: Grass, Fighting, Bug.
ARE NOT Affected by Ground Attacks.


BUG:
-Attack-
Super Effective Against: Grass, Psychic, Dark.
Not very Effective Against: Fire, Fighting, Flying, Ghost, Steel.
Based on the ATTACK Stat.
-Type-
Weak to: Fire, Flying, Rock.
Resistant To: Grass, Fighting, Ground.


ROCK:
-Attack-
Super Effective Against: Fire, Ice, Flying, Bug.
Not Very Effective Against: Fighting, Ground, Steel.
Based On The ATTACK Stat.
-Type-
Weak To: Water, Grass, Fighting, Steel.
Resistant To: Normal, fire, Poison, Flying.

GHOST:
-Attack-
Super Effective Against: Psychic, Ghost.
Not Very Effective Against: Dark, Steel.
DO NOT Affect Normal Types.
Based on The ATTACK Stat.
-Type-
Weak To: Ghost, Dark.
Resistant To: Poison, bug.
ARE NOT Affected by Normal and Fighting Types.

STEEL:
-Attack-
Super Effective Against: Ice, Rock.
Not Very Effective Against: Water, Fire, Electric, Steel.
Based On The ATTACK Stat.
-Type-
Weak to: Fire, Fighting, Ground.
Resistant To: Normal, grass, Ice, Psychic, flying, Bug, Rock, Ghost,
Steel, Dragon.
ARE NOT Affected by Poison Types.


FIRE:
-Attack-
Super Effective Against: Grass, Ice, bug, Steel.
Not Very Effective against: Fire, Water, Rock, Dragon.
Based on The SP.ATTACK Stat.
-Type-
Weak to: Water, Ground, Rock.
Resistant To: Grass, Fire, Ice, Steel.


WATER:
-Attack-
Super Effective Against: Fire, ground, rock.
Not Very Effective Against: Water, Grass, Dragon.
Based On The SP.ATTACK Stat.
-Type-
Weak Against: Electric, Grass.
Resistant to: Fire, Water, Ice, Steel.


ELECTRIC:
-Attack-
Super Effective Against: Water, Flying.
Not Very Effective Against: Electric, Grass, Dragon.
DO NOT affect Ground Types.
Based on The SP.ATTACK Stat.
-Type-
Weak to: Ground.
Resisntant to: Electric, FLying, Steel.


GRASS:
-Attack-
Super Effective Against: Water, Ground, Rock.
Not Very Effective Against: Fire, Grass, Poison, Flying, Bug, Dragon,
Steel.
Based On The SP.ATTACK Stat.
-Type-
Weak To: Ice, flying, Fire, Bug.
Resistant To: Water, Electric, Grass, Ground.


ICE:
-Attack-
Super Effective Against: Grass, Flying, Dragon, Ground.
Not Very Effective Against: Fire, Water, Ice, Steel.
Based on The SP.ATTACK Stat.
-Type-
Weak To: Fire, Fighting, Steel.
Resistant TO: Ice.


PSYCHIC:
-Attack-
Super Effective Against: Poison, Fighting.
Not Very Effective Against: Steel, Psychic.
DO NOT Affect Dark.
Based on The SP.ATTACK Stat.
-Type-
Weak To: Dark, Ghost, Bug.
Resistant To: Fighting, Psychic.


DRAGON:
-Attack-
Super Effective Against: Dragon.
Not Very Effective Against: Steel.
Based on the SP.ATTACK Stat.
-Type-
Weak To: Dragon, Ice.
Resistant to: Electric, Water, Fire, Grass.


DARK:
-Attack-
Super Effective against: Psychic, Ghost.
Not Very Effective Against: Fighting, Dark, steel.
Based On The SP.ATTACK Stat.
-Type-
Weak To: Fighting. Bug
Resistant To: Ghost, Dark.
ARE NOT affected by Psychic.


Whew. That took some time. =/ That's the whole type chart. I wish I knew
ASCII Art...... ;[ Anyway. That's the end of this long chapter.


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VI. The GSBOT (Online Battling)
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I was actually planning to bring this section later on, after the basic
and Advanced Strategies. But I believe you need to know about the online
simulator of Pokemon Battling first. (hereby known as GSBot) The GSBot
is a rather complicated piece of script, used to simulate online
battling. It is entirely text based. This section is only if you want to
battle online. If you don't, don't bother.

=-=-=-=-=-=-==-=-=-=-=-=-=-=-
How To Get GSBot
=-=-=-=-==-=-=-=-=-=-=-=-=-=-

1) Download mIRC from www.mIRC.com
2) Extract the files into a folder
3) Run mIRC.
4) You will see a picture of some man. Close that little window. You
will then see another small window that opens, with the title "mIRC
Options"
5) Type in your name, email, and Name where it says.
6) Close the mIRC Options window.
7) You will see an empty window just like notepad in front of you.
8) In the thing at the bottom, where you can type, type: /server
irc.sorcery.net  (with the / and everything. Copy and paste if you must)
9) Press Enter. =/
10) You'll see a whole bunch of mumbo jumbo ignore it all.
11) A window will pop up with the title "mIRC Channels folder" on it.
12) In the window where you can type, type: #battlezone.
13) Click on JOIN.
14) Here, you'll see the screen where everyone is battling.

If you got that far, you're pretty smart. *prepares to get hit by
barrage of emails asking this and that* NOTE: this doesn't work if you
have anything below the 18 level of Parental Controls in AOL. You won't
be able to use GSBot like that. Tough. =D

Now open a web browser and in the URL bar, type:
http://www.geocities.com/charmeleon42/gsbot.html

That link should explain how to use it all. Ask someone for a practice
battle. Also, if you want, type /join #pokegsc in the window to join my
"channel". Channels are like #battlezone. They are basically.....chat
rooms. =/ #battlezone is not a chat room, thanks to some script, but it
looks like one. Anyway, #pokegsc is my channel. Go in there sometmes by
typing /join #pokegsc wherever you want. Look for me under the screen
name "Sidjus". =D


=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-==-=-=-=-==-=-=-=-=-=-==-=-=-=-=-==-=-
VII. BASIC STRATEGIES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This section is all about basic strategies you should employ in
battling. Where to start.....Ah, yes. You need a good team. A GOOD team.
Not a team with Charmanders with Ember, or Pikachus with Thundershock.
You need a fully evolved, great movesets team. If you're using the
GSBot, then you get the pokemon that you want, at any level and any
moves.


=-=-=-=-=-=-=-=-=-=-=-=-=-
Making a Team
=-=-=-=-=-=-=-=-=-=-=-=-=

The basic format of a team would be something like: Starter/Special
Attacker/Curser or Sweeper or Heal Beller/Hazer/Heal Beller or Perish
Trapper/Physical Attacker.  Here, I'll explain them all in depth. This
is assuming you want a normal, rather standard team.


STARTER

The starter. Once again, assuming you want a normal standard team, the
lead pokemon should be an extremely fast pokemon, that can immediately
start inflicting stat changes like paralysis on the enemy. I use a
Jolteon with Thunderbolt, Thunder Wave, Attract, Substitute. This
manages to keep the enemy pokemon paralyzed and infatuated, while
beating them down with Thunderbolts. Alternatively, you could use a
spiker. Spikers are, quite simply, pokemon with the moves spikes on
them. The pokemon that cna learn spikes are Cloyster, Qwilfish,
Forretress, and Smeargle. Spikes takes off 12% of the enemy every time
they switch. 12% may seem a little, but it hella annoys the opponent,
and can even be the difference between wins and losses. If they have low
health pokemon that are faster than your pokemon, they might be able to
bring them in, rest, and they have a fresh new pokemon. However, with
spikes, any poke below 12% dies on a switch. Quite the life saver. I
once beat 3 pokemon just because they got switched in and promptly died.
Onto the next pokemon....

SPECIAL ATTACKER

The name says it all here. A special attacker should have mostly if not
all special attacks, and perhaps a recovery move. The poke should have a
high special attack stat as well. No special attacking Miltank allowed.
>:| Rawr. I have Suicune and Jolteon as my special sweepers. Suicune
also covers the hazer slot with Roar, which acts as haze. More on that
later. In any case, Dragonite is a great special sweeper, that can learn
many special attacks. A good Draggy set would be Fire Blast,
Thunderbolt, Rest, IceBeam/Return. Return would take advantage of his
attack stat, and the others would use his good special attack stat for
00ber elemental coverage. Nice.


CURSER OR HEAL BELLER

Cursers are basically pokemon that have curse. Curse, when used on a non
ghost type, will raise your attack and defense stats each time, but
decrease your speed stats. If you have a high special defense, and low
speed then you have a perfect curser. Snorlax is THE best curser, IMO.
Many people consider him cheap, since once cursed up, he sweeps entire
teams. If you have a Hazer, then Cursers are easy to deal with. Anyway,
I'd suggest using a Snorlax with: Curse, Return, Earthquake, Rest. Once
cursed up, his attack stat will be 00ber high. Return and EQ both run
off the attack stat, so there you have it. Earthquake is for pesky
ghosts that get in the way of return. I use a sleep talking snorlax,
which basically has sleep talk over Earthquake. So when I rest, I can
still attack and/or curse up. Alternatively, you can use a Heal Beller
in this spot. I use a blissey as my Heal Beller. Heal Bellers are
necessary because if your whole team is paralyzed, then you can't undo
the PAR, except by Heal Belling. VERY useful. Miltank and blissey are
the best Heal Bellers, and so is Celebi if you don't mind using him.
Granbull is too vulnerable to be a heal beller in my opinion. Also,
there is a strategy called Bell resting which involves resting, then
bringing in the heal beller to heal bell and make the sleeping/resting
pokemon wake up. Anyway, onto..

HAZER

Yes, hazer. VERY necessary, since these days on GSBot curselaxen and
other cursers and/or stat upping pokemon are being used. Bring out the
hazer, and all their stat ups are gone. Roar and Whirlwind are also a
form of hazing, since they make the opponent switch, therefore throwing
all of it's stat uppers away. I use a Suicune with Roar, Surf, Mirror
Coat, and Rest for this job. Hazers should last a match, which is why we
have rest.



HEAL BELLER, PERISH TRAPPER, OR PHYSICAL ATTACKER

If you had curser in slot 3, go with Heal Beller in this slot. Read slot
3 for heal Beller's explaination. Perish Trappers are pokemon that have
Mean Look, and Perish Song. The purpose is to trap with Mean Look, then
Perish sing. Usually, these pokemon have protect, so that they can
protect until the perish count reaches one. Then we switch out to
another pokemon, while the opponent dies of the perish song. I use
misdreavus with Mean Look, Perish Song, Protect, and Rest for this one.
Physical attackers are pokemon with moves that are based on the attack
stat. Pokemon that have HIGH attack stats like Rhydon, Golem, etc are
good Physical sweepers. I have my physical sweeper in slot 6, which
is....


PHYSICAL ATTACKER OR MISCELLANEOUS POKEMON

My physical attacker is MAchamp with cross Chop, Rock Slide, earthquake,
and Rest. He covers Fighting, Rock, and Ground types and is therefore
very important. Read slot 5 for more info on physical attackers.
Miscellaneous is basically....a favorite pokemon or some pokemon you
really like to use. It's up to you who to choose.



That's the team section in a nutshell. There are many types of team,
like TSS, BPing chain teams, and more. TSS stands for Toxic SandStorm
Spikes. They lay down spikes, and put a sandstorm up while poisoning al
the opponent's pokemon. They'l;l be switching like crazy to get rid of
everything, and they still die. These teams usually consist of steel
pokemon, since steel pokemon are immune to sandstorm. Combine with
Protect for the best results. BPing teams are teams with Baton Pass.
They usually have Scizor or something to Swords Dance, Agility, etc and
Pass to a pokemon, who, with the stat uppers, can sweep whole teams. The
problem with this team is that a Hazer screws up all your hard work in a
few seconds.



=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-
Basic and Advanced Battling Strategies
=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-

Eh. So we have our perfect team. What next? Using it. Here are some tips
of mine to use in battles. Bear in mind that you need to use your head
to win battles, not just these tips. These may give you a hand, but in
the end, it's you and experience that count. Slowly, you'll get better
and more experienced, and get an idea of what battling is really all
about..

1) Predict all kinds of things. Predict. PREDICT. PREDICT!!!! Rawr.
Predict what your opponent will do. If you have a Suicune out, and they
have a jolteon, they'll obviously thunderbolt cause electric is super
effective on water. What do you do? Switch to a type that is resistant
to electric attacks. If you hve a ground type like Marowak on your team,
switch to it. The Thunderbolt will hit Marowak instead and do no damage
at all. Depending on who you battle, you'll have to predict more and
more, to the point where you're predicting predictions. For example,
take a scenario where a Forretress(Steel/Bug) is out against a
Houndoom(Fire/Dark). Forretress is excessively weak to fire attacks, so
the opponent might think that no one in their right mind would leave
Forretress out. So they go for a prediction, and use the free turn taken
in switching to use Sunny Day, while you can predict a prediction and
keep Forretress in to lay the spikes. This is only really used at
extremely high levels of GSBot battling i.e Tournaments and stuff. Stay
with basic predictions, then go for bigger ones depending on your
opponent. Which brings me to...

2) Know your opponent. This will be difficult at first, but later when
you get more experienced, you will know who is good and who isn't. Then
bring your prediction level up or down depending on your opponent. For
example if you're playing a really high level opponent, then predict
predictions etc. On the other hand, you don't even need to bother if
you're playing someone at a low level. Prejudice sucks, but hey, this is
Pokemon. =/

3) This is obvious, but I must state it: THINK BEFORE YOU MOVE. Don't go
rushing into things. You need the foresight of a chess player and the
cunning of a fox to win against higher level players. Concentrate.

More to come, as I dig deep into my rather microscopic brain..... =/


=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-==-=-=-=-=-=-==--
VIII. SOME BATTLES ON GSBOT
=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-==-=-=-=-=-==-=-==-=-=-==-=-=-=-=-==-=

Okay, this is the section where you can analyze some of the battles that
I've done with higher level players. This is also a section where we
will study extremely advanced player's battles. The GSBot way of
speaking is different from in game, but it's easy enough to read. And
we're off with two extremely good battlers, out of which one I consider
to be the best in GS that I know. Yes, better than Ian Garvey. *runz*

Begin battle: Nin10d0h_MSST vs.  Degnared!
Nin10d0h_MSST sent out I'M_GOING_TO_EAT_YOU! (SNORLAX M L100)!
Degnared sent out Labistose (BLASTOISE M L100)!

Snorlax vs Blastoise. =D

Degnared withdrew BLASTOISE!
Degnared sent out GutoreGex (EXEGGUTOR M L100)!
Nin10d0h_MSST's SNORLAX used BODY SLAM!
Degnared's EXEGGUTOR recovered with LEFTOVERS.
Nin10d0h_MSST's SNORLAX is at 100% health.
Degnared's EXEGGUTOR is at 75% health.

I don't know why he didn't switch to steelix, but in any case, Eggy a
reasonable defense, so there you go. Or maybe he wants to put the
Snorlax to Sleep.

Degnared's EXEGGUTOR used SLEEP POWDER!
Nin10d0h_MSST's SNORLAX went to sleep!
Nin10d0h_MSST's SNORLAX is fast asleep!
Degnared's EXEGGUTOR recovered with LEFTOVERS.
Nin10d0h_MSST's SNORLAX is at 100% health and asleep.
Degnared's EXEGGUTOR is at 81% health.

Yep. Sleep. =D Sleeping Snorlaxes aren't good. ;_;

Degnared withdrew EXEGGUTOR!
Degnared sent out Leetsix (STEELIX M L100)!
Nin10d0h_MSST withdrew SNORLAX!
Nin10d0h_MSST sent out ATOMIC_BOMB (FORRETRESS M L100)!
Nin10d0h_MSST's FORRETRESS is at 100% health.
Degnared's STEELIX is at 100% health.

Dee switched to Steelix either cause he suspected sleep talk, or for
some other reason. Either way, he knew Nin wasn't keeping Snorlax in, so
perhaps he wanted to risk it with a type advantage. =/

Nin10d0h_MSST's FORRETRESS used SPIKES!
SPIKES scattered all around Degnared's STEELIX!
Degnared's STEELIX used CURSE!
Degnared's STEELIX's SPEED fell!
Degnared's STEELIX's ATTACK went up!
Degnared's STEELIX's DEFENSE went up!
Nin10d0h_MSST's FORRETRESS is at 100% health.
Degnared's STEELIX is at 100% health.

It's a Cursing Steelix! Forry lays down the spikes, while Steelix curses
up. I wouldn't want to be that Forretress....

Nin10d0h_MSST withdrew FORRETRESS!
Nin10d0h_MSST sent out SUICUNE (SUICUNE L100)!
Degnared's STEELIX used EARTHQUAKE!
Nin10d0h_MSST's SUICUNE recovered with LEFTOVERS.
Nin10d0h_MSST's SUICUNE is at 68% health.
Degnared's STEELIX is at 100% health.

An Earthquake takes a sizable chunk off him.

Nin10d0h_MSST's SUICUNE used SURF!
It's super effective!
Degnared's STEELIX used EXPLOSION!
Nin10d0h_MSST's SUICUNE fainted!
Degnared's STEELIX fainted!

Dee knew that Suicune played an important role in Nin's team, prolly as
hazer. So he decided to explode, perhaps to pave the way for cursers
later on....

Nin10d0h_MSST withdrew SUICUNE!
Nin10d0h_MSST sent out ZAPDOS (ZAPDOS L100)!
Degnared withdrew STEELIX!
Degnared sent out Labistose (BLASTOISE M L100)!
Degnared's BLASTOISE's hurt by SPIKES!
Degnared's BLASTOISE recovered with LEFTOVERS.
Nin10d0h_MSST's ZAPDOS is at 100% health.
Degnared's BLASTOISE is at 94% health.

Eh. Random, or maybe Nin suspected Blastoise. Anyway. =/

Nin10d0h_MSST's ZAPDOS used THUNDER WAVE!
Degnared's BLASTOISE's paralyzed! Maybe it can't attack!
Degnared's BLASTOISE is fully paralyzed.
Degnared's BLASTOISE recovered with LEFTOVERS.
Nin10d0h_MSST's ZAPDOS is at 100% health.
Degnared's BLASTOISE is at 100% health and paralyzed.

Fear paralyzation. Fear it, I say.

Nin10d0h_MSST's ZAPDOS used DRILL PECK!
Degnared's BLASTOISE used ICE BEAM!
It's super effective!
Degnared's BLASTOISE recovered with LEFTOVERS.
Nin10d0h_MSST's ZAPDOS is at 63% health.
Degnared's BLASTOISE is at 80% health and paralyzed.

Mirror coat returns double the damage as long as the attack is a special
attack. Nin is smart enough not to Thunderbolt, since a Mirror Coat
would one hit KO the Zapdos. He Drill Pecks, cause Drill Peck is a
physical attack. Dee must have predicted this, because he knew Nin would
check for Mirror Coat. A classic case of knowing your opponent.

Nin10d0h_MSST's ZAPDOS used DRILL PECK!
Degnared's BLASTOISE used MIRROR COAT!
But it failed!
Degnared's BLASTOISE recovered with LEFTOVERS.
Nin10d0h_MSST's ZAPDOS is at 63% health.
Degnared's BLASTOISE is at 61% health and paralyzed.

Nin, knowing that Dee would expect Thunderbolt the second time, Drill
Pecks again. Dee Mirror Coats.

Degnared withdrew BLASTOISE!
Degnared sent out GutoreGex (EXEGGUTOR M L100)!
Degnared's EXEGGUTOR's hurt by SPIKES!
Nin10d0h_MSST's ZAPDOS used DRILL PECK!
It's super effective!
Degnared's EXEGGUTOR recovered with LEFTOVERS.
Nin10d0h_MSST's ZAPDOS is at 63% health.
Degnared's EXEGGUTOR is at 23% health.

Obviously, Dee would now definitely suspect a Thunderbolt, so he
switches to Eggy, who is resistant to Thunderbolt. However, Nin gives
Dee a taste of his skillz with some great predictions.

Nin10d0h_MSST's ZAPDOS used DRILL PECK!
It's super effective!
Degnared's EXEGGUTOR fainted!

Poetry in motion.

Degnared withdrew EXEGGUTOR!
Degnared sent out Pachmma (MACHAMP M L100)!
Degnared's MACHAMP's hurt by SPIKES!
Nin10d0h_MSST's ZAPDOS is at 63% health.
Degnared's MACHAMP is at 88% health.
Nin10d0h_MSST's ZAPDOS used THUNDERBOLT!
Degnared's MACHAMP used CROSS CHOP!
But it missed!
Nin10d0h_MSST's ZAPDOS is at 63% health.
Degnared's MACHAMP is at 52% health.

I don't know why Dee cross chopped. Perhaps he expected a switch, and
used the most powerful move.....? Counter is the opposite of mirror
coat, as it returns physical attacks back double. Result! =D He checks
for counter.

Nin10d0h_MSST's ZAPDOS used DRILL PECK!
It's super effective!
Degnared's MACHAMP fainted!

Not looking good for Dee...

Degnared withdrew MACHAMP!
Degnared sent out Tinee (ENTEI L100)!
Degnared's ENTEI's hurt by SPIKES!
Degnared's ENTEI recovered with LEFTOVERS.
Nin10d0h_MSST's ZAPDOS is at 63% health.
Degnared's ENTEI is at 94% health.

IT's Entei! =0

Nin10d0h_MSST withdrew ZAPDOS!
Nin10d0h_MSST sent out BLISSEY (BLISSEY F L100)!
Degnared's ENTEI used FIRE BLAST!
Nin10d0h_MSST's BLISSEY recovered with LEFTOVERS.
Degnared's ENTEI recovered with LEFTOVERS.
Nin10d0h_MSST's BLISSEY is at 91% health.
Degnared's ENTEI is at 100% health.

Fire blast barely scratches Blissey, cause of Blissey's EXTREMELY high
special defense stat.

Degnared's ENTEI used SUNNY DAY!
The sunlight got bright!
Nin10d0h_MSST's BLISSEY used SING!
Degnared's ENTEI went to sleep!
The sunlight is strong.
Nin10d0h_MSST's BLISSEY recovered with LEFTOVERS.
Nin10d0h_MSST's BLISSEY is at 97% health.
Degnared's ENTEI is at 100% health and asleep.

Nin puts Entei to sleep.

Degnared's ENTEI is fast asleep!
Nin10d0h_MSST's BLISSEY used HEAL BELL!
A bell chimed!
The sunlight is strong.
Nin10d0h_MSST's BLISSEY recovered with LEFTOVERS.
Nin10d0h_MSST's BLISSEY is at 100% health.
Degnared's ENTEI is at 100% health and asleep.

Eh. Remember Eggy sleeping sNorlax at the start? Nin just woke lax up
with Heal Bell.

Degnared's ENTEI is fast asleep!
Nin10d0h_MSST's BLISSEY used ICE BEAM!
It's not very effective...
The sunlight is strong.
Degnared's ENTEI recovered with LEFTOVERS.
Nin10d0h_MSST's BLISSEY is at 100% health.
Degnared's ENTEI is at 97% health and asleep.

I dunno. Maybe nin was expecting a switch and thought he'd go for a
freeze.

Degnared's ENTEI woke up!
Degnared's ENTEI used FIRE BLAST!
Nin10d0h_MSST's BLISSEY used ICE BEAM!
A critical hit!
It's not very effective...
The sunlight is strong.
Nin10d0h_MSST's BLISSEY recovered with LEFTOVERS.
Degnared's ENTEI recovered with LEFTOVERS.
Nin10d0h_MSST's BLISSEY is at 84% health.
Degnared's ENTEI is at 88% health.

Eh.......it's a CH, which does double damage but still barely scratches
Entei.

Degnared withdrew ENTEI!
Degnared sent out Labistose (BLASTOISE M L100)!
Degnared's BLASTOISE's hurt by SPIKES!
Nin10d0h_MSST's BLISSEY used SING!
But it failed!
The sunlight faded.
Nin10d0h_MSST's BLISSEY recovered with LEFTOVERS.
Degnared's BLASTOISE recovered with LEFTOVERS.
Nin10d0h_MSST's BLISSEY is at 90% health.
Degnared's BLASTOISE is at 55% health and paralyzed.

Sing was to put someone to sleep again, but sing fails cause Blastoise
is already PARed. Good switch on Dee's part.

Nin10d0h_MSST's BLISSEY used SING!
But it failed!
Degnared's BLASTOISE used ICE BEAM!
Nin10d0h_MSST's BLISSEY recovered with LEFTOVERS.
Degnared's BLASTOISE recovered with LEFTOVERS.
Nin10d0h_MSST's BLISSEY is at 89% health.
Degnared's BLASTOISE is at 61% health and paralyzed.

Nin musta not read the Paralyzed part. =/ Not nice. ;_;

Nin10d0h_MSST withdrew BLISSEY!
Nin10d0h_MSST sent out I'M_GOING_TO_EAT_YOU! (SNORLAX M L100)!
Degnared's BLASTOISE used ICE BEAM!
Nin10d0h_MSST's SNORLAX recovered with LEFTOVERS.
Degnared's BLASTOISE recovered with LEFTOVERS.
Nin10d0h_MSST's SNORLAX is at 94% health.
Degnared's BLASTOISE is at 67% health and paralyzed.

Hah. SNorlax has high special defense, so Nin switches to him. Dee looks
for a freeze, meanwhile.

Degnared withdrew BLASTOISE!
Degnared sent out Morkarys (SKARMORY M L100)!
Nin10d0h_MSST's SNORLAX used CURSE!
Nin10d0h_MSST's SNORLAX's SPEED fell!
Nin10d0h_MSST's SNORLAX's ATTACK went up!
Nin10d0h_MSST's SNORLAX's DEFENSE went up!
Nin10d0h_MSST's SNORLAX recovered with LEFTOVERS.
Nin10d0h_MSST's SNORLAX is at 100% health.
Degnared's SKARMORY is at 100% health.

Curselax. Ahaha.

Degnared's SKARMORY used PROTECT!
Degnared's SKARMORY PROTECTED itself!
Nin10d0h_MSST's SNORLAX used FIRE BLAST!
Degnared's SKARMORY's PROTECTING itself!
But it missed!
Nin10d0h_MSST's SNORLAX is at 100% health.
Degnared's SKARMORY is at 100% health.

Protect Skarmory checks for Fire Blast. And finds it. Body Slam doesn't
even scratch Skarmory.

Degnared withdrew SKARMORY!
Degnared sent out Labistose (BLASTOISE M L100)!
Degnared's BLASTOISE's hurt by SPIKES!
Nin10d0h_MSST's SNORLAX used BODY SLAM!
Degnared's BLASTOISE recovered with LEFTOVERS.
Nin10d0h_MSST's SNORLAX is at 100% health.
Degnared's BLASTOISE is at 19% health and paralyzed.

Nin knew that Dee wouldn't keep Skarm in, so he Body Slams. And he was
right.

Nin10d0h_MSST's SNORLAX used BODY SLAM!
Degnared's BLASTOISE fainted!

HAHE. ROBBLE. ROBBLE. 8D

Degnared withdrew BLASTOISE!
Degnared sent out Morkarys (SKARMORY M L100)!
Nin10d0h_MSST's SNORLAX is at 100% health.
Degnared's SKARMORY is at 100% health.
Degnared's SKARMORY used CURSE!
Degnared's SKARMORY's SPEED fell!
Degnared's SKARMORY's ATTACK went up!
Degnared's SKARMORY's DEFENSE went up!
Nin10d0h_MSST's SNORLAX used BODY SLAM!
It's not very effective...
Degnared's SKARMORY's paralyzed! Maybe it can't attack!
Degnared's SKARMORY recovered with LEFTOVERS.
Nin10d0h_MSST's SNORLAX is at 100% health.
Degnared's SKARMORY is at 92% health and paralyzed.

Nin goes for paralyzation, and gets it. Now Lax is faster than Skarm,
thanks to par.

Degnared's SKARMORY used PROTECT!
Degnared's SKARMORY PROTECTED itself!
Nin10d0h_MSST's SNORLAX used FIRE BLAST!
Degnared's SKARMORY's PROTECTING itself!
But it missed!
Degnared's SKARMORY recovered with LEFTOVERS.
Nin10d0h_MSST's SNORLAX is at 100% health.
Degnared's SKARMORY is at 98% health and paralyzed.

Eh. Dee uses the Protect + Leftovers technique, recovering while
stalling.

Degnared's SKARMORY used PROTECT!
Degnared's SKARMORY PROTECTED itself!
Nin10d0h_MSST's SNORLAX used FIRE BLAST!
Degnared's SKARMORY's PROTECTING itself!
But it missed!
Degnared's SKARMORY recovered with LEFTOVERS.
Nin10d0h_MSST's SNORLAX is at 100% health.
Degnared's SKARMORY is at 100% health and paralyzed.

And again.

Degnared withdrew SKARMORY!
Degnared sent out Tinee (ENTEI L100)!
Degnared's ENTEI's hurt by SPIKES!
Nin10d0h_MSST's SNORLAX used FIRE BLAST!
It's not very effective...
Degnared's ENTEI recovered with LEFTOVERS.
Nin10d0h_MSST's SNORLAX is at 100% health.
Degnared's ENTEI is at 71% health.

Entei is resistant to Fire Blast.

Degnared's ENTEI used FIRE BLAST!
Nin10d0h_MSST's SNORLAX used BODY SLAM!
Nin10d0h_MSST's SNORLAX recovered with LEFTOVERS.
Degnared's ENTEI recovered with LEFTOVERS.
Nin10d0h_MSST's SNORLAX is at 83% health.
Degnared's ENTEI is at 32% health.

Body Slam takes off a huge chunk thanks to the Curses, and Snolrax is
barely sratches by the fire Blast.

Degnared's ENTEI used FIRE BLAST!
But it missed!
Nin10d0h_MSST's SNORLAX used BODY SLAM!
Degnared's ENTEI's paralyzed! Maybe it can't attack!
Degnared's ENTEI fainted!

Curselax sweeps own.

Degnared withdrew ENTEI!
Degnared sent out Morkarys (SKARMORY M L100)!
Nin10d0h_MSST's SNORLAX recovered with LEFTOVERS.
Nin10d0h_MSST's SNORLAX is at 89% health.
Degnared's SKARMORY is at 100% health and paralyzed.

=O

Nin10d0h_MSST withdrew SNORLAX!
Nin10d0h_MSST sent out MISDREAVUS (MISDREAVUS F L100)!
Degnared's SKARMORY used CURSE!
Degnared's SKARMORY's SPEED fell!
Degnared's SKARMORY's ATTACK went up!
Degnared's SKARMORY's DEFENSE went up!
Nin10d0h_MSST's MISDREAVUS is at 100% health.
Degnared's SKARMORY is at 100% health and paralyzed.

I guess he knew that Skarmory would try cursing, so he goes for the
perish song.

Nin10d0h_MSST's MISDREAVUS used PERISH SONG!
Both Pokmon will faint in 3 turns!
Degnared's SKARMORY used WHIRLWIND!
Nin10d0h_MSST withdrew MISDREAVUS!
Nin10d0h_MSST sent out ZAPDOS (ZAPDOS L100)!
Degnared's SKARMORY's perish count is 3!
Nin10d0h_MSST's ZAPDOS is at 63% health.
Degnared's SKARMORY is at 100% health and paralyzed.

Zapdos > Skarmory. The end is near.

Nin10d0h_MSST's ZAPDOS used THUNDERBOLT!
It's super effective!
Degnared's SKARMORY used DRILL PECK!
It's not very effective...
Degnared's SKARMORY's perish count is 2!
Degnared's SKARMORY recovered with LEFTOVERS.
Nin10d0h_MSST's ZAPDOS is at 45% health.
Degnared's SKARMORY is at 7% health and paralyzed.

=O

Nin10d0h_MSST's ZAPDOS used DRILL PECK!
It's not very effective...
Degnared's SKARMORY is fully paralyzed.
Degnared's SKARMORY's perish count is 1!
Degnared's SKARMORY recovered with LEFTOVERS.
Nin10d0h_MSST's ZAPDOS is at 45% health.
Degnared's SKARMORY is at 6% health and paralyzed.

I guess Nin didn't know this was Dee's last poke, and expected a switch.
=/

Nin10d0h_MSST's ZAPDOS used THUNDERBOLT!
It's super effective!
Degnared's SKARMORY fainted!
Nin10d0h_MSST won the game.

The end.

You may have bitten off a little more than you can chew here. I'll put
more battles here as soon as I go to play around with GSBot. =o


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   IX. DECENT MOVESETS FOR POKEMON
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=

Most of these movesets are from striker64, and full credit goes to him.
^_^ I made up some of my own, with his permission.

# 3 Venusaur
- Sleep Powder
- Giga Drain
- Growth
- Leech Seed
@Leftovers

Put them to sleep, then boost your special attack with Growth while healing with leech seed, and
leftovers. Giga Drain will do superb damage.

# 6 Charizard
- Fire Blast
- Sunny Day
- Wing Attack
- Earthquake
@Leftovers
This is an excellent Charizard. Sunny Day powers up Fire Blast. In addition, Sunny Day gives
Thunder 50% accuracy, and weakens Water attacks. Earthquake is a quality move that covers
Charizard's weakness to both Rock and Electric. Reflect will not help much to defend against a
Rock attack, however, because of Charizard's 4x weakness to the attacks. It can defend against
other physical attacks, but I still think a good STAB-Wing Attack would be more useful.

# 9 Blastoise
- Haze/Roar
- Surf
- Earthquake
- Rest
@Leftovers
Blastoise is an excellent Hazer. Haze and Roar accomplish the same purposes; if you were to use
this Blastoise in a Spikes team, Roar would be the choice. Earthquake covers the more common
Electric weakness. With Rest, Blastoise is nearly unstoppable.

#012 Butterfree:
- Reflect
- Nightmare
- Sleep Powder
- Giga Drain
@Leftovers
Unfortunately, Butterfree can't get a trapping move to ensure the opponent doesn't switch out to
get rid of Nightmare, but it's still a very good choice. Reflect is good for pseudo-passing. Giga
Drain can give Butterfree the edge against Rock/Ground types.

#015 Beedrill:
- Return
- Agility
- Swords Dance
- Rest
@Mint Berry
Beedrill is one of those guys who would be great if it had the staying power to get completely
setup. The Bright Powder is at least a small boost to help.

#018 Pidgeot:
- Agility
- Rest
- Wing Attack
- Double-Edge
@Leftovers
Pretty self-explanatory. Mud-Slap + Bright Powder makes for a good annoyer, and WA and DE
are for STAB.

#020 Raticate:
- Return
- Super Fang
- Shadow Ball
- Rest
@Mint Berry
Super Fang just plain rules, so he gets it. Return has a whopping 153 base after STAB, which is
higher than a non-STAB Hyper Beam!... and no recharge!... and you get a max of 32 of them!...
Shadow Ball is basically a filler.

#022 Fearow:
- Return
- Drill Peck
- Whirlwind
- Steel Wing
@Leftovers
This is essentially the same basis as Pidgeot. The difference here is that Fearow has slightly
better staying power and would benefit more from more Returns as opposed to stronger, re-coiling
Double-Edges. Whirlwind is for pseudo-hazing. Steel Wing for Rock types.

#024 Arbok:
- Glare
- Screech/Haze
- Sludge Bomb
- Earthquake
@Leftovers
Screech is great. If you need Haze, go for it instead. Earthquake is a quality move, and anything
that can get it should have it.

#026 Raichu:
- Surf
- Thunderbolt
- Light Screen
- Thunder Wave
@Leftovers
Nothing special here, you've all seen this before...

#028 Sandslash:
- Rest
- Swords Dance
- Rock Slide
- Earthquake
@Mint Berry
Sandslash can survive 1-2 Surfs/Ice Beams while it sets up, Rest, and then start sweeping.
Extremely effective.

#031 Nidoqueen:
- Rest
- Roar
- Earthquake
- Thunderbolt
@Leftovers/Scope Lens
Attacker.

#034 Nidoking:
- Rest
- Flamethrower
- Earthquake
- Counter/Thunderbolt
@Mint Berry
Excellent opener.

#036 Clefable:
- Fire Blast/Flamethrower
- Sunny Day
- Solar Beam
- Moonlight
@Scope Lens/Miracle Berry/Leftovers
The standard we all know and love.

#038 Ninetales:
- Attract
- Confuse Ray
- Sunny Day
- Flamethrower
@Leftovers
Quickly becoming the standard...

#040 Wigglytuff:
- Rest
- Curse
- Return
- Shadow Ball
@Leftovers
So I used Ultima's set. He got it from me anyway. :P This is the best that Wigglytuff can do.

#045 Vileplume:
- Stun Spore
- Sludge Bomb
- Giga Drain
- Moonlight
@Quick Claw/Leftovers
My personal standard Vileplume, self-explanatory.

#047 Parasect:
- Spore/Stun Spore
- Leech Life
- Swords Dance
- Return
@Leftovers
This is a variation of a chromatics standard with Return over the older idea of Substitute. An
Agility or 2 would be great for some setup.

#049 Venomoth:
- Stun Spore
- Whirlwind
- Reflect/Psychic
- Sludge Bomb
@Scope Lens/Leftovers
Again, self-explanatory.

#051 Dugtrio:
- Substitute
- Earthquake
- Rock Slide
- Sludge Bomb
@Bright Powder
Sludge Bomb is for Grasses. Mud-Slap + Bright Powder can lead to a certain degree of mischief.

#053 Persian:
- Return
- Screech
- Shadow Ball
- Rest
@Mint Berry
This follows exactly the same idea as Raticate.

#055 Golduck:
- Surf
- Cross Chop
- Psychic
- Rest
@Leftovers
Fairly standard. Ice Beam covers weaknesses while Body Slam gives the possible paralysis.

#057 Primeape:
- Rock Slide
- Rest
- Counter
- Cross Chop
@Mint Berry
Standard, to an extent. I put Counter for Flyers. Rest recovers the health.

#059 Arcanine:
- Sunny Day
- Fire Blast
- ExtremeSpeed
- Rest
@Leftovers
My(DarthSidious) creation. ExtremeSpeed surprises the opponent a lot.

#062 Poliwrath:
- Rest
- Amnesia
- Counter
- Surf
@Leftovers
I hate the trapper standard, so I'm not listing it. Amnesia + Counter works well together. Surf for
STAB, Rest for recovery.

#065 Alakazam:
- Psychic
- Thunder Wave
- Fire Punch
- Recover
@Leftovers/Miracle Berry
This is the standard Alakazam that is very popular as a starter. Fire Punch is for
Scizor/Forretress/Skarmory.

#068 Machamp:
- Counter/Curse
- Cross Chop
- Earthquake
- Rock Slide
@Leftovers
Counter is great for Flyers. Machamp can survive a Lugia's Aeroblast and knock it back at the
beast and make it faint just like that.

#071 Victreebel:
- Stun Spore
- Synthesis
- Swords Dance
- Sludge Bomb
@Leftovers
This is a set a picked up from my excursions at TPM. It's quite effective. Sludge Bomb works off of
its amazing 308 Attack + STAB. This is good as a starter, as you can Encore a T-Waver. ^_^

#073 Tentacruel:
- Surf
- Barrier
- Mirror Coat
- Rest
@Leftovers
Self-explanatory. Tentacruel was one that benefited from the Special-split, gaining a good SpDef,
but not too good to where Mirror Coat won't knock the crap out of any SpAtk-er. Barrier forces the
use of a special attack.

#076 Golem:
- Counter
- Earthquake
- Rock Slide
- Explosion
@Quick Claw/Leftovers
Self-explanatory, VERY useful.

#078 Rapidash:
- Charm
- Return
- Sunny Day
- Fire Blast
@Charcoal
Rapidash's Defense leaves some to be desired, so Charm goes well here. Sunny Day not also
powers up Fire Blast, but also nicely compliments Rapidash's Speed in that if a Water comes out,
you will almost always be able to pull of that Sunny Day first. Return takes advantage of its
respectable Attack rating.

#080 Slowbro (1):
- Curse
- Earthquake
- Ice Beam
- Rest
@Leftovers
Another DarthSidious creation. Earthquake doesn't affect flyers, so Ice Beam is there. =/

#080 Slowbro (2):
- Flamethrower
- Sunny Day
- Amnesia
- Earthquake
@Leftovers
Whoohoo! Pointlessness! The Tikibro!

#082 Magneton (1):
- HP Water
- Rain Dance
- Thunder
- Thunder Wave
@Miracle Berry/Scope Lens
Rain Dance makes Thunder 99.6% accurate with no effect from accuracy reducers, powers up
HP Water, AND reduces Magneton's ridiculous weakness to Fire attacks. My moveset of choice.

#083 Farfetch'd:
- Agility
- Return
- Swords Dance
- Baton Pass
@Leftovers/Stick
BP Farfetch'd. Return is for STAB.

#085 Dodrio:
- Endure
- Flail
- Drill Peck
- Haze/Mud-Slap
@BrightPowder
Fairly standard Dodrio, considering there isn't much else one can do with it.

#087 Dewgong:
- Rest/Encore
- Ice Beam
- Safeguard
- Surf
@Leftovers
Surf and Ice Beam cover STAB, Safeguard for protection. Encore is good for annoyance, but Rest
is also very useful as well.

#089 Muk:
- Curse
- Rest
- Sludge Bomb
- Fire Blast
@Leftovers
Where Sludge Bomb doesn't affect steels, Fire Blast does! ^^ (DarthSidious)

#091 Cloyster:
- Spikes
- Surf/Swagger
- Ice Beam
- Explosion
@Miracle Berry
This is an excellent lead for a TSS team if you don't like Forretress.

#094 Gengar:
- Thunderbolt
- Confuse Ray
- Destiny Bond
- Psychic/Haze
@Scope Lens/Miracle Berry
Self-explanatory.

#097 Hypno:
- Psychic
- Thunder Wave
- Reflect
- Seismic Toss
@Leftovers/Miracle Berry
Self-explanatory.

#099 Kingler:
- Surf
- Return/Body Slam
- Swords Dance
- Mud-Slap
@Quick Claw/Leftovers
I realize that Kingler's SpAtk is not great. However, if you're up against a Rock/Ground type, it will
do good damage considering their low SpDef. Crabhammer is too chancy, seeing how it's
accuracy is lower, less PP, and the CH rate dropped. Mud-Slap is good for Electrics (a full SDed
Mud-Slap can do some damage... right?).

#101 Electrode:
- Thunderbolt
- Thunder Wave
- Explosion
- Screech
@Leftovers
Old RBY standard. (DarthSidious)

#103 Exeggutor:
- Sleep Powder
- Leech Seed
- Giga Drain
- Psychic
@Leftovers
Standard vamp-Exeggutor.

#105 Marowak:
- Earthquake
- Rock Slide
- Swords Dance
- Bug HP
@Thick Club
Bug HP for Grass. (DarthSidious)

#106 Hitmonlee:
- Curse
- Mach Punch
- HP Ghost
- Return
@Leftovers
Self-explanatory.

#106 Hitmonlee (2):
- Body Slam
- Meditate
- Hi Jump Kick
- HP Ghost
@Leftovers
Eh...

#107 Hitmonchan (1):
- Curse
- Mach Punch
- HP Ghost
- Body Slam
@Leftovers
Self-explanatory.

#107 Hitmonchan (2):
- Return
- Agility
- Hi Jump Kick
- Counter/Fire Punch
@Leftovers
Yeah... Counter/Fire Punch is to take out Scizor/Forretress/Skarmory a little bit faster.

#108 Lickitung:
- Curse
- Substitute
- Body Slam/Return
- Earthquake
@Leftovers
Substitute is great for weaker Pokmon with high HP, like Lickitung.

#110 Weezing:
- Haze
- Fire Blast
- Sunny Day
- Destiny Bond
@Miracle Berry/Quick Claw
High Special attack pwns. (DarthSidious)

#112 Rhydon:
- Rest
- Curse
- Earthquake
- Rock Slide
@Leftovers
.... (DarthSidious)

#114 Tangela:
- Growth
- Amnesia
- Stun Spore
- Giga Drain
@Leftovers/Mystery Berry
The Special split, unfortunately, worsened Tangela. She got stuck with a lower SpDef, so
Amnesia is necessary to boost it back up.

#115 Kangaskhan:
- Rest/Safeguard
- Curse
- Return
- Earthquake
@Leftovers
Standard attacking Kangaskhan.

#119 Seaking:
- Surf
- Ice Beam
- Agility/Haze
- Return/Rain Dance
@Scope Lens
Self-explanatory. You won't want to have both Agility and Haze.

#121 Starmie:
- Surf
- Confuse Ray
- Thunder Wave
- Recover
@King's Rock
There is nothing better than the Death Star.

#122 Mr. Mime:
- Thunder Wave
- Safeguard
- Psychic
- Attract
@Leftovers
Parattraction Mrs. Mime which is very effective.

#124 Jynx (1):
- Psychic
- Ice Beam
- Mean Look
- Lovely Kiss
@Leftovers
Deranged led with this against me and successfully took down 2 of my Pokmon and weakened a
third.

#124 Jynx (2):
- Psychic
- Mean Look
- Perish Song
- Lovely Kiss
@Leftovers
Standard Perish-Trapper, and it's the best IMO.

#125 Electabuzz:
- Thunderbolt
- Thunder Wave
- Ice Punch
- Reflect
@Scope Lens/Miracle Berry/Leftovers
Self-explanatory.

#126 Magmar:
- Sunny Day
- Confuse Ray
- Fire Blast
- Thunderpunch
@Confuse Ray
My Magmar of choice.

#127 Pinsir:
- Body Slam
- Swords Dance
- HP Bug
- Submission
@Leftovers
Attacking Pinsir.

#128 Tauros:
- Rest
- Substitute
- Body Slam/Return
- Earthquake
@Leftovers
Very effective attacking Tauros.

#130 Gyarados:
- Surf
- Reflect
- HP Flying
- Return
@Leftovers/Quick Claw
Gyarados was reduced to rubble with the introduction of G/S. This is all it can do. Surf/HP Flying
for STAB, Return for his good Attack, Reflect for his bad Defense.

#131 Lapras (1):
- Whirlpool
- Perish Song
- Confuse Ray/Protect
- Rest
@Leftovers
Standard Perish Trapper.

#131 Lapras (2):
- Rest
- Confuse Ray
- Thunderbolt/Ice Beam/Surf/Body Slam
- Thunderbolt/Ice Beam/Surf/Body Slam
@Leftovers
Very reliable attacker.

#132 Ditto:
- Transform
@Metal Powder
I know I said I'd stay away from standards, but...

#134 Vaporeon:
- Rest
- Surf
- Ice Beam
- Haze/Roar
@Leftovers
This is the R/B/Y standard made even better with an item.

#135 Jolteon:
- Attract
- Thunderbolt
- Thunder Wave
- Substitute
@Leftovers
Attract pwns. (DarthSidious) My lead pokemon.

#136 Flareon:
- Fire Blast
- Sunny Day
- Shadow Ball
- Rest
@Leftovers
Attacking Flareon. (DarthSidious)

#139 Omastar:
- Surf
- Ice Beam
- Rest
- Haze
@Mint Berry
Hazing Omastar.

#141 Kabutops:
- Surf
- Swords Dance
- Ancient Power
- Return/Body Slam
@Quick Claw/Leftovers
Attacking Kabutops. (Am I the only one getting tired of that?...)

#142 Aerodactyl:
- Wing Attack
- Earthquake
- Ancient Power
- Reflect/Substitute/Swagger
@King's Rock/Leftovers
Universally accepted, and effective, Aerodactyl.

#143 Snorlax:
- Curse
- Rest
- Double-Edge/Return
- Earthquake
@Leftovers
Standard Curselax we have all come to know and hate.

#144 Articuno:
- Ice Beam
- Rain Dance
- Bubblebeam
- Reflect
@Mystic Water/Leftovers
Rain Dance reduces Articuno's weakness to Fire attacks, and, with Bubblebeam + Mystic Water,
can easily fend off Rock types.

#145 Zapdos:
- Drill Peck
- Thunderbolt
- Thunder Wave
- Whirlwind
@Leftovers
Standard pseudo-Hazing Zapdos.

#146 Moltres:
- Fire Blast/Flamethrower
- Sunny Day
- Safeguard
- Whirlwind
@Leftovers
A Moltres's Sunny Dayed Fire Blast is ~the~ strongest element attack in the game. Safeguard for
protection and pseudo-passing, Whirlwind for pseudo-Hazing.

#149 Dragonite:
- Thunder Wave
- Thunderbolt
- Wing Attack
- Haze/Light Screen/Ice Beam
@Leftovers
More standardness.

#150 Mewtwo:
- Psychic/Ice Beam/Thunderbolt
- Safeguard
- Thunder Wave
- Recover
@Miracle Berry
Standard opening Mewtwo.

#151 Mew (1):
- Swords Dance
- Submission/Earthquake
- Shadow Ball
- Softboiled
@Miracle Berry/Scope Lens/Leftovers
Very powerful attacking Mew.

#151 Mew (2):
- Thunder Wave
- Earthquake
- Giga Drain
- Shadow Ball
@Leftovers/Miracle Berry
Very effective opening Mew. Thunder Wave begins an inevitable paralysis line, Earthquake takes
care of Electrics, Giga Drain takes care of Waters and aids recovery since there is no Softboiled,
and Shadow Ball takes care of Psychics.

#151 Mew (3):
- Roar
- Ice Beam/Thunder Wave/Psychic/Ancientpower
- Ice Beam/Thunder Wave/Psychic/Ancientpower
- Rest
@Mint Berry/Leftovers
A moveset I came up with in my spare time. Useful? Probably not.

#151 Mew (4):
- Whirlpool
- Sweet Scent
- Horn Drill
- Softboiled
@Leftovers/Bright Powder
I love this Mew set, cheap as it is. Trap the enemy, Sweet Scent 5 or so times, and Horn Drill it.
Heal when you need.
#151 Mew (5):
- Whirlpool
- Sweet Scent
- Zap Cannon/Blizzard
- Softboiled/Rest
@Leftovers/Mint Berry
This is the same idea as the above Mew, but this moveset can fill in an element you may be
missing, and requires fewer Sweet Scents.

#154 Meganium:
- Rest
- Counter
- Earthquake
- Razor Leaf
@Leftovers
Very reliable attacker, covering many grounds. Razor Leaf was chosen over Giga Drain for more
PP.

#157 Typhlosion:
- Sunny Day
- Fire Blast
- Thunderpunch
- Earthquake
@Miracle Berry/Leftovers
Standard attacking Typhlosion, because there isn't much else you can do with it...

#160 Feraligatr:
- Surf
- Screech
- Earthquake
- Ancientpower
@Leftovers
I realize that Surf + Earthquake is a little redundant, but one covers STAB (with his fairly good
SpAtk), and the other covers weaknesses.

#162 Furret:
- Rest
- Curse
- Amnesia/Shadow Ball
- Double-Edge/Return
@Mint Berry/Leftovers
With Furret's high HP, raising its Attack and Defense could lead to a new tank.

#164 Noctowl:
- Return
- Reflect
- Wing Attack
- Mud-Slap
@Leftovers/Bright Powder
Attacking Noctowl, same basis as Pidgeot/Fearow, except that Noctowl can get Reflect, thus
leading to slightly better staying power.

#166 Ledian:
- Safeguard
- Agility
- Light Screen/Reflect/Fire Punch
- Baton Pass
@Bright Powder
Support Ledian, because she just can't attack. If you should get caught against
Scizor/Forretress/Skarmory, you can catch them with Fire Punch while they setup.

#168 Ariados:
- Agility
- Spider Web
- Baton Pass
- Sludge Bomb
@Bright Powder/Leftovers
Support Ariados, although much better than the above Ledian.

#169 Crobat:
- Fly
- Toxic
- Confuse Ray
- Mean Look
@Leftovers
Standard Toxic-trapper. Crobat can do more, but I'm lazy at the moment.

#171 Lanturn:
- Surf
- Thunderbolt
- Thunder Wave
- Confuse Ray
@King's Rock/Leftovers
I love this guy. ^^; Annoying-as-heck opening Lanturn.

#176 Togetic:
- Sweet Kiss
- Safeguard
- Encore
- Future Sight
@Leftovers
Togetic is so awful that there isn't much else you can do but to make it some sort of support
Pokmon, and even then it isn't that great.

#178 Xatu:
- Psychic
- Drill Peck
- Confuse Ray
- Haze
@Leftovers
Standard Xatu.
#181 Ampharos:
- Reflect/Safeguard/Light Screen
- Fire Punch
- Thunderbolt
- Thunder Wave
@Leftovers
Fairly standard Ampharos.

#182 Bellossom:
- Return
- Stun Spore
- Giga Drain
- Moonlight
@Leftovers
She kicks all butt with this moveset. ^^;

#184 Azumarril:
- Surf
- Icy Wind
- Future Sight
- Rain Dance
@Leftovers
Azumarril has stats similar to Togetic's, but the moveset variety allows it to be much more
versatile. Icy Wind can give Azumarril the speed advantage, and Future Sight is good for
Pokmon that will take numerous hits to go down.

#185 Sudowoodo:
- Swagger/Curse
- Earthquake
- Rock Slide
- Self-destruct
@Quick Claw/Leftovers
Attacking Sudowoodo.

#186 Politoed:
- Surf
- Ice Beam
- Protect
- Earthquake
@Leftovers
Attacking Politoed.

#189 Jumpluff:
- Stun Spore
- Attract
- Leech Seed
- Mega Drain
@Leftovers
Annoyance! Mega Drain over Giga Drain for more PP.

#190 Aipom:
- Rest
- Curse
- Counter
- Return
@Mint Berry
PM used this against me and successfully took down my Dragonite and weakened numerous
others. It's very useful if you have the knowledge, and patience, to use it.

#192 Sunflora:
- Sunny Day
- Solarbeam
- Synthesis
- Swagger/Protect/HP Fire
@Quick Claw/Charcoal
The Sunny Day/Solarbeam combo tends to be discouraged on Grasses, but Sunflora is just so
incredibly awful (lowest total stats for all evolved Pokmon in the game) that it really needs the
one-shot Solar Beam and full heal Synthesis.

#193 Yanma:
- Swagger
- Screech
- Bug HP
- Wing Attack
@Sharp Beak/Leftovers
Underused Yanma is actually not that bad of an attacker.

#195 Quagsire:
- Haze
- Safeguard/Sludge Bomb
- Earthquake
- Ancient Power
@Leftovers
My own devious invention of an attacking Quagsire. ^^;

#196 Espeon:
- Bite
- Psychic
- Attract
- Morning Sun
@Leftovers
Infatuflinch Espeon.

#197 Umbreon (1):
- Rest
- Curse
- Confuse Ray
- Shadow Ball/Body Slam/Double-Edge/Return
@Leftovers
Standard Cursing Umbreon.
#197 Umbreon (2):
- Rest
- Toxic
- Confuse Ray
- Mean Look
@Leftovers
The very effective Umbreon standard established from almost day 1 of the Japanese release.

#198 Murkrow:
- Psych Up
- Drill Peck
- Faint Attack
- Mud-Slap
@Bright Powder
Standard for my favorite bird. ^^;

#199 Slowking:
- Surf/Headbutt
- Swagger
- Protect/Attract
- Thunder Wave
@Leftovers
Confatuated Paraflinch leaves the enemy with only approximately a 7% chance to attack. The
problem is, half the time you won't be able to use Attract, and the other half the time the enemy
will be able to attack. That boils down to only a 25% reliability from Attract. In contrast, Protect
always works every other turn, which even if they do break through the parafusion, they still miss.

#200 Misdreavus:
- Destiny Bond
- Mean Look
- Perish Song
- Protect
@Miracle Berry
Standard Perish Trapping Misdreavus, and the 2nd best IMO. Still very cheap, and I'll never use it.

#202 Wobbuffet:
- Counter
- Mirror Coat
- Safeguard
- Destiny Bond
@Miracle Berry
Um, standard, because you literally cannot do anything else with it.

#203 Girafarig:
- Return/Agility/Amnesia
- Earthquake
- Agility/Amnesia
- Baton Pass
@Bright Powder/Leftovers
I've always liked a nice mix of an attack/support Girafarig. Some prefer a little more of one or the
other, it really depends on the situation. Earthquake covers everything Psychic can (minus
Fighting) and more, and does it better.

#205 Forretress:
- Spikes
- Swagger
- Sandstorm/Protect
- Explosion
@Miracle Berry
Standard opening Forretress, although I'm beginning to think that it's just too vulnerable to do
much of anything.

#206 Dunsparce:
- Glare
- Swagger
- Psych Up
- Headbutt
@Leftovers
The only thing that's any good about Dunsparce is the fact that it has 400+ HP, and it learns
Glare. Swagger makes parafusion, and Psych Up adds to its awful Attack. Now, Headbutt gives
STAB, and also can cause the opponent to flinch. This means the enemy has to break through
confusion (50%), paralysis (25%), and flinch (30%). This means that your opponent has
approximately a 25% chance to attack.

#207 Gligar:
- Screech
- Swagger
- Earthquake
- Wing Attack
@Leftovers
This, of course, is a Stadium 2 influenced Gligar. Earthquake and Wing Attack act on STAB, and
Screech + Swagger is a common, and effective, combo.

#208 Steelix:
- Curse
- Swagger/Explosion
- Earthquake
- Rock Slide
@Quick Claw/Leftovers
Standard attacking Steelix.

#210 Granbull:
- Return
- Reflect/Curse
- Heal Bell
- Rest
@Leftovers/Mint Berry
Fairly standard Granbull, although if you really need a Heal Beller, I suggest one with better
staying power.
#211 Qwilfish:
- Surf
- Haze
- Spikes
- Sludge Bomb
@Miracle Berry
STAB and support all in one nice, weak package. Stay with Cloyster or Forretress.

#212 Scizor (1):
- Agility
- Safeguard
- Return
- Baton Pass
@Miracle Berry
This is a devious little Scizor that I came up with. Agility first, Safeguard, and pass.

#212 Scizor (2):
- Agility
- Return/Swords Dance
- Steel Wing
- HP Bug/Swords Dance
@Bright Powder/Leftovers
Attacking Scizor.

#213 Shuckle:
- Rest
- Sandstorm/Swagger
- Encore/Protect
- Safeguard
@Mint Berry/Leftovers
I'm slowly beginning to realize just how limited Shuckle really is. After 2 Swaggers to ANYTHING
that attacks, they can easily waste about half of Shuckle's HP. Sure, its Defense is 558, but its HP
is also only 243. Shuckle is nothing more than an annoyer and a supporter, but still, very limited.

#214 Heracross:
- Return
- Earthquake
- Rest
- Mega Horn
@Mint Berry
You used to see Heracross all the time. Then, people began to realize that you are essentially
limited to Earthquake/Mega Horn/Reversal, and, for lack of anything else, Endure. Don't get me
wrong; Heracross is very good. However, Earthquake/Mega Horn/Reversal still means that you
are dead to flyers. Plus, Reversal sucks anyway. Counter is bad here, so try Return.

#215 Sneasel:
- Rest/Reflect
- Screech
- Shadow Ball
- Return
@Mint Berry/Leftovers
Because of its many weaknesses, Sneasel gets a lot of criticism. Reflect at least tones down
physical attacks (although it would still be dead to a Machamp's Cross Chop) and is good for
pseudo-passing.

#217 Ursaring:
- Rest
- Curse
- Return
- Earthquake
@Leftovers
Right around when the game came out, I encountered a cute little teddy bear. I caught it, trained
it, and it wasn't a cute teddy bear no more. Now, it was an ugly, big, powerful momma bear. This
monster of a Pokmon is limited only by its awful Speed.

#219 Magcargo:
- Curse
- Rock Slide
- Fire Blast
- Sunny Day
@Quick Claw/Charcoal
Well... what else can you do with this piece of crap? It probably can't survive the setup.

#221 Piloswine:
- Swagger
- Ice Beam
- Earthquake
- Body Slam
@Leftovers
Body Slam is for a chance of parafusion, everything else is self-explanatory.

#222 Corsola (1):
- Rest
- Curse
- Amnesia
- Ancient Power/Return
@Leftovers/Mint Berry/Mystery Berry
This was developed by a TPMer some time ago, and I kind of like it. Kind of. If you are lucky
enough to survive the setup, this thing is a monster. Kind of.

#222 Corsola (2):
- Surf
- Mirror Coat
- Ancient Power
- Recover
@Leftovers
Standard Corsola, covers STAB and a counter for Electrics.
#224 Octillery:
- Haze
- Surf
- Ice Beam
- Return/Rest
@Leftovers
Some debate that Psybeam should be over Return. I disagree. Octillery's Attack is as high as its
SpAtk, and Return is more powerful anyway.

#225 Delibird:
- Fly
- Protect
- Ice Beam
- Future Sight
@Leftovers
I discovered something while playing Challenge Cup in Stadium 2: Delibird is variable, and can
dish it out quite well, but can't take a hit for crap. Protect, then Fly, and you have 2 free Leftovers-
recovery turns.

#226 Maintine:
- Surf
- Rest
- Confuse Ray
- Rain Dance/Haze
@Mint Berry
The much-debated Maintine deserves something with that 358 SpDef *drool*... I just don't know
what.

#227 Skarmory:
- Rest
- Curse
- Drill Peck
- Whirlwind
@Leftovers
I love the Steel winged creature. It used to be that Skarmory was one of the most overlooked
Pokmon in the game, and now, it's everywhere. Gah.

#229 Houndoom:
- Sunny Day
- Solarbeam
- Fire Blast
- Crunch
@Miracle Berry
The standard we all love to hate.

#230 Kingdra:
- Surf
- Dragon Breath/Ice Beam
- Return/Ice Beam/Attract
- Rest
@Mint Berry/Leftovers
The standard we all love but hate to battle against.

#232 Donphan:
- Rest
- Curse
- Earthquake
- Ancient Power
@Leftovers
I prefer Ancient Power over Rock Slide since it is more accurate and has a chance for that all-stat
rise.

#233 Porygon2 (1):
- Ice Beam
- Thunderbolt
- Agility/Thunder Wave
- Recover
@Leftovers
The Agility/Thunder Wave "debate" ultimately comes down to this: do you need an attacker that
will go first each turn or one that can setup for later team members?

#233 Porygon2 (2):
- Curse
- Double-Edge
- Ice Beam
- Recover
@Leftovers/Quick Claw
A variant of the standard attacker.

#234 Stantler:
- Return
- Earthquake
- Light Screen
- Confuse Ray
@Leftovers
Most of the attacks that you'll be hit with are Special based, so Light Screen is all the better.

#235 Smeargle (1):
- Recover
- Spore
- Nightmare
- Seismic Toss
@Quick Claw/Leftovers
With an Agility or 2 BPed to it, this Smeargle is a Nightmare (ha, ha) to kill.

#235 Smeargle (2):
- Spore
- Mean Look
- Lock On
- Horn Drill
@Leftovers
If you BP Smeargle a lot of defense, and a lot of Speed, this thing rocks. If not, well... sorry.
#235 Smeargle (3):
- Spore
- Confuse Ray
- Mean Look
- Baton Pass
@Bright Powder
Annoying support Smeargle that still requires some sort of pre-requisite Speed boost.

#235 Smeargle (4):
- Spore
- Spikes
- Leech Seed
- Agility
@Miracle Berry
Starter Smeargle.

#237 Hitmontop:
- Rest
- Counter
- Return
- Hi Jump Kick
@Mint Berry
Self-explanatory.

#241 Miltank:
- Body Slam
- Earthquake/Attract
- Heal Bell
- Milk Drink
@Leftovers
Standard Miltank.

#242 Blissey (1):
- Counter
- Light Screen
- Seismic Toss
- Softboiled
@Leftovers
This was quickly established as the standard Blissey, until we discovered...

#242 Blissey (2):
- Attract/Thunderbolt/Ice Beam/Flamethrower
- Attract/Light Screen
- Softboiled
- Heal Bell
@Leftovers
... that Blissey can Heal Bell. Yay. New standard.

#243 Raikou:
- Reflect
- Crunch
- Thunderbolt
- Rest
@Leftovers
Fairly standard Raikou, it's unfortunate that it can't get Thunder Wave.

#244 Entei:
- Return
- Fire Blast
- Sunny Day
- Solarbeam
@Leftovers
Standard Entei, because, like the other Legendary Beasts, it is pretty limited.

#245 Suicune:
- Rest
- Surf
- Mirror Coat/Ice Beam
- Roar
@Leftovers
Standard, awesome, Suicune.

#248 Tyranitar:
- Crunch
- Earthquake
- Ancient Power
- Flamethrower/Thunderbolt
@Leftovers
Again, I like Ancient Power better because Tyranitar goes on a major rampage with the all-stat
boost. If you think you'll encounter some Grasses, go with Flamethrower. If you think you'll have
trouble with Waters, go with Thunderbolt.

#249 Lugia:
- Aeroblast
- Ice Beam
- Safeguard
- Recover
@Miracle Berry
Haste2 used this Lugia as an opener against me and successfully swept 4 of my team members
before I finally took it down. He even BPed an Agility and a Swords Dance to it from a Scizor...
bad things happened.

#250 Ho-oh (1):
- Fire Blast/Sacred Fire
- Sunny Day
- Solar Beam
- Recover
@Charcoal
The standard Ho-oh established from its discovery on day 1.
#250 Ho-oh (2):
- Sacred Fire
- Earthquake
- Thunderbolt
- Recover
@Miracle Berry
Others, myself included, prefer to take advantage both of Ho-oh's incredible Attack and SpAtk.
Once again, Earthquake is a quality move. There is no better physical attack to put on it.
Thunderbolt for Waters. This is an excellent starter.

#251 Celebi:
- Psychic
- Leech Seed/Giga Drain
- Heal Bell
- Recover
@Miracle Berry/Leftovers/Scope Lens
Our very own standard Celebi.




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 X. TEAM RATES
=-=-=-=-=-=-==-=-=-=-==-=-=-=-=-==-=-=-==-=-=-=-=-=-==-=-=-=-=-=-=-=-=-

*coming soon*

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XI. CREDITS
=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-==-=-=-=-=-

Indeed. This is where you get credit, either for sending corrections or
stuff in, or asking questions, or just being there for meh. =D

* CJayC (www.gamefaqs.com)
For putting this guide up on his site, and for making GameFAQS. Keep it
up! =D

* The GameFAQS Pokemon G/S/C Message Boards, and the Pokemon Board.
For all those infinite hours of enjoyment. =/

* Cloud9x
For being mah friend. 8D You rock, bro!

* Kinglar
Indeed.

* Everyone else at #pokegsc
For supporting the channel, and for being the coolest people I have ever
met.

* Striker64
For letting me use his Movesets. Pwnage!

* My GBA
For keeping me busy..

* Deranged
For inventing the fabled HAHE ROBBLE ROBBLE 8D

* Nintendo
For making the game.

*Game Freak
REad Nintendo. =/

*Fanha and all teh other dudes behind the GSBot
For making the GSBot...

I'd better stop, else I'll start thanking the manufacturers of my
breakfast cereal. o_o;


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 XII. CONCLUSION
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Ah, the end of the guide, and the start of World 2-3. >=O Silly Mario...
Ah, yes. You may or may not have learned anything from this guide,
except for what a crappy writer I am. In any case, you may have bitten
off more than you can chew if you are a newbie. If that's the case, read
it again, but take each section slowly. Slooowwwly. In any case, only
experience will make you great at battling online. The tips are merely
guidelines. Nothing more. =O I'm sure many things have slipped my mind.
Email me, and I'll update. Above all, know your enemy. 8D


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XIII. About the Author
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DarthSidious lives in Manchester, England. He goes to high School, and
is 13 years of age. He hangs at The Pokemasters Message Boards
(www.pokemasters.net), The GameFAQS Message Boards, namely the Pokemon
Gold+Silver and Pokemon boards. (http://cgi.gamefaqs.com/boards) You'll
find him under the screen name DarthSidious. Email him at
utopian_trashman87@hotmail.com. His AIM screename is DarthSeedious, and
he goes on GSBot under the name Sidjus. To find him, go to the Trafford
Center Shopping Mall on a Saturday at about 5:00 PM. If you see a 5'4
Asian boy with black hair reading the Prima Strategy Guides, then you
know it's me. =P

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XIV. Legal Stuff (Again)
-=-=-=-=-=-=-=-=-==-=-=-=-=-==-=--=-=-=-==-=-=-=-=-=-==-=-=-=-=-=-=-=-=

This FAQ that you are currently reading now was researched, compiled,
typed,
edited, and produced by me. Therefore, I legally own it.

This FAQ may not be directly posted around the web. It may not be
reproduced
from the web in any magazine, newsletter, video game players guide, CD-
ROM,
or any possible form of printed, verbal, or electronic media. It may not
be
used as a form of barter, trade, or advertisement for your website or
place
of business. It cannot be given away as a free item, prize in some form
of
contest or raffle, for some monetary value, given away with the video
game
itself, or given away in any situation without my direct permission to
do
so.

Any and all altering of this document is not sanctioned unless the
original
meaning contained herein remains exactly the same, and permission is
asked
and granted from me, the author, to do so.

Characters, places, objects, and anything else relating, or pertaining
to
the Pokemon Crystal video game are (c) Game freak and Nintendo Company
Limited
who have legal rights to it and/or them. I, the author, am in no way
affiliated or associated with Nintendo Company Limited, or with the
development and distribution of the game Pokemon Crystal.


This document is (c) 2001 DarthSidious
All rights reserved.


-Sidious


EAT CHEEESES! THEY R GOOD! R MAEK FOR HAAPPPEEE ITEM! 8D













