Pikmin Strategy Guide  0.8
by Scott Lewis (leaveordie@hotmail.com)
Updated 12.11.01

=================
Table of Contents
=================

1  Pikmin types
   1.1  Red
   1.2  Yellow
   1.3  Blue
   1.4  Purple
2  List of the Spaceship Pieces
3  Area by Area Guide
   3.1  The Impact Site
        3.1.1  Engine
        3.1.2  Positron Generator
   3.2  The Forest of Hope
        3.2.1  Eternal Fuel Dynamo
        3.2.2  Whimsical Radar
        3.2.3  Extraordinary Bolt
        3.2.4  Nova Blaster
        3.2.5  Shock Absorber
        3.2.6  Sagittarius
        3.2.7  Radiation Canopy
   3.3  The Forest Navel
        3.3.1  Automatic Gear
        3.3.2  #1 Ionium Jet
        3.3.3  Gravity Jumper
        3.3.4  Analog Computer
        3.3.5  Libra
        3.3.6  Space Float
   3.4  The Distant Spring
   3.5  The Final Trial
4  Tactics
   4.1 Match the pellet color with Pikmin color
   4.2  Divide and conquer
   4.3  C-stick bum rush
   4.4  Overloading tasks
   4.5  Use bomb-rocks on wooden walls
   4.6  Pay attention to the C-stick revelry
5  Ecology of the Pikmin World
6  Pikmin Evolution
   6.1  Growing
   6.2  Finding nectar
   6.3  Losing status
7  Creatures
   7.1  Helpful
        7.1.1  Iridescent Flint Beetle
        7.1.2  Honeywisp
   7.2  Annoyances
        7.2.1  Wagpole
        7.2.2  Breadbug
        7.2.3  Swooping Snitchbug
        7.2.4  Puffy Blowhog
   7.3  Predators
        7.3.1  Spotty Bulborb
        7.3.2  Dwarf Bulborb
	  7.3.3  Spotty Bulbear
	  7.3.4  Dwarf Bulbear
        7.3.5  Fiery Blowhog
        7.3.6  Wollywog
        7.3.7  Pearly Clamclamp
        7.3.8  Sheargrub
	  7.3.9  Shearwig
        7.3.10 Water Dumple
   7.4  Rare Species
        7.4.1 Goolix
        7.4.2 Mamuta
        7.4.3 Smoky Progg
   7.5  Bosses
        7.5.1 Burrowing Snagret
        7.5.2 Puffstool
        7.5.3 Armored Cannon Beetle
        7.5.4 Beady Long Legs
        7.5.5 Emperor Bulbax
8  Version History
9  Contributions
10 Was this strategy guide stolen?!?!?
11 Thanks

===============
1  Pikmin Types
===============

There are three main Pikmin types: red, yellow, and blue.  Each of the 
types has a specific role in the adventure.

-------
1.1 Red
-------

These are the Pikmin Olimar finds at the crash site and are overall 
quite useful due to their fighting skill and resistance to fire.  You 
should always fight other creatures with red Pikmin if you have the 
option - they fight around 50% better than the other two types.  I 
typically have far more (typically hundreds more) red Pikmin than other 
types due to their usefulness in combat.

----------
1.2 Yellow
----------

These Pikmin are introduced in the Forest of Hope and have two main 
abilities.  One is the ability to carry bomb-rocks that allows Olimar to 
blow up solid walls.  The other is that they can be thrown higher 
because they are lighter.

--------
1.3 Blue
--------

The not-so-subtle hint with these guys is that their onion is found at 
the bottom of a small pool in the Forest Navel.  Blue Pikmin love being 
in the water unlike the other two types.

----------
1.4 Purple
----------

In the Forest Navel there is a fight with a giant mushroom that releases 
diseased spores.  If the spores get on any nearby Pikmin, they are 
permanently transformed into purple Pikmin and their leaf is replaced 
with a mushroom.  These purple Pikmin will turn on Olimar and attack 
him.  You must use your healthy Pikmin to kill the purple Pikmin and 
protect Olimar.

===============================
2  List of the Spaceship Pieces
===============================

Part Name			Location             Weight

Main Engine             The Impact Site      20
Positron Generator      The Impact Site      20
Eternal Fuel Dynamo     The Forest of Hope   40
Extraordinary Bolt      The Forest of Hope   30
Whimsical Radar         The Forest of Hope   20
Geiger Counter
Radiation Canopy		The Forest of Hope   30
Sagittarius             The Forest of Hope   20
Shock Absorber          The Forest of Hope   30
Automatic Gear          The Forest Navel     15		
#1 Ionium Jet           The Forest Navel     15		
Anti-Dioxin Filter		
Omega Stabilizer			
Gravity Jumper          The Forest Navel     25			
Analog Computer         The Forest Navel     20
Guard Satillite			
Libra                   The Forest Navel     15		
Repair Type Bolt			
Gluon Drive
Zirconium Rotor
Interstellar Radio
Pilot's Seat
#2 Ionium Jet
Bowsprit
Chronos Reactor
Nova Blaster*           The Forest of Hope  30
Space Float*            The Forest Navel    25
Massage Machine*
UV Lamp*
Secret Safe*

* indicates optional pieces of the ship

=====================
3  Area by Area Guide
=====================

There are 30 pieces of the Dolphin scattered across 5 different areas of 
the Pikmin world.  Some of the pieces cannot be recovered until you have 
found all three types of Pikmin.  I listed the pieces in the order I 
thought would be most efficient to gather them.

-------------------
3.1 The Impact Site
-------------------

Captain Olimar crashes here at the beginning of the game and meets the 
red Pikmin.  It is a small clearing that contains two ship pieces, one 
of which requires yellow and blue Pikmin to obtain.  This is a great 
area to visit if you are running low on Pikmin - there are a number of 
high value pellets lying about and very few enemies.  Great place to 
recruit and regroup.

3.1.1 Engine

Weight: 20

Get 10 red Pikmin under your control.  Head to the cardboard box 
blocking one of your paths and throw 10 Pikmin in front of the box.  
They should push the box up and clear the path.  20 Pikmin are needed to 
carry the engine, so walk up the ramp that was created when you pushed 
the box and get the 5 pellet and the 1 pellets that are laying up there.  
Once you've gotten 20 Pikmin under your control, head to the Engine and 
either throw the Pikmin or use the C stick to direct them to carry it 
back for you.  Note - Pull up all your planted Pikmin before the Pikmin 
carry the Engine back to the Dolphin.  Any Pikmin that you don't pull up 
will remain in this area and won't follow you to the next area. 

3.1.2 Positron Generator

Weight: 20

This piece requires the blue Pikmin to retrieve.  You won't be able to 
get this piece until you recover the blue Onion from the Forest Navel.

Get a few yellow Pikmin and have them pick up three bombs located on the 
open side of the box you pushed.  Move up the ramp and blow up the solid 
wall.  Drop off your yellow Pikmin and get some blue Pikmin to go into 
the small puddle that you found.  Look at the Pearly Clamclamp on the 
left - the Positron Generator will be in its mouth.  Throw in a few 
Pikmin to attack the Clamclamp, then whistle them out as it gets ready 
to shut.  Repeat this process until you defeat the creature and the 
Generator pops out.  Use 20 blue Pikmin to take it home.  

Since getting this piece will take far less than a single day to 
accomplish, use the extra time to grab the many high value pellets 
scattered about this level and grow more Pikmin.  Remember to pull them 
up before you leave - any left in the ground will not follow you to the 
next area.

----------------------
3.2 The Forest of Hope
----------------------

Olimar has his first encounter with yellow Pikmin in this forest.  This 
area contains 8 pieces, some of which require blue Pikmin to obtain.

3.2.1  Eternal Fuel Dynamo

Weight: 40

Assign almost all your Pikmin to knock down the wooden gate at the 
landing site in the Forest of Hope.  While they are working, use your 
remaining Pikmin to gather pellets in the site area and to find nectar 
in the two grass patches.  Once the wall is knocked down, gather up all 
your Pikmin and cross through the gate.  You should see the Eternal Fuel 
Dynamo in front of the gate to the right.  If you currently have the 40 
Pikmin required to carry the part, assign 40 to carry it back and carry 
on.  If you lack a few Pikmin, grab the large red 10 pellet nearby and 
knock out the dwarf bulborbs milling about to boost your numbers, then 
come back and grab it.

3.2.2  Whimsical Radar

Weight: 20

The Whimsical Radar the most important part because it gives you the 
ability to use the map to find other ship pieces.  Clear out the 
Bulborbs that are on this route.  If you don't eliminate them, they may 
eat your Pikmin as they carry pieces back to your ship.  Get a large 
number of red Pikmin (around 40 should be fine) and head out of the 
landing area to the where the Eternal Fuel Dynamo was found.  Take a 
right and you will see another wooden gate.  Knock down the gate.  Down 
the path on your left will be a yellow Onion sitting in the ground.  
Move away from the Onion and disband your red Pikmin by pressing the X 
button.  Walk up to the yellow Onion and get your first yellow Pikmin.  
Pick up nearby yellow 1 pellets and grow a couple more yellow Pikmin.  
Get three yellows in your group and head to the solid white wall near 
the Onion.  (There is another wall in the area adjacent to a can of 
bomb-rocks.  That is not the correct wall.)  There will be three bomb-
rocks in front of the wall - throw your yellow Pikmin at them to pick 
them up and bring them back to you.  Once all three have the bomb-rocks, 
throw them one at a time at the wall.  They should run to the wall, drop 
the bomb-rock, and run back.  The wall should fall down after three 
bomb-rocks are used.  You may want to drop off your yellow Pikmin at 
this point so that they won't be killed in battle.  Gather your red 
Pikmin and move into the area that you just opened up and clear out the 
creatures in the area.  Make sure you kill the Sheargrubs that come out 
of the sand near the reinforced solid wall.  Once all the predators have 
been neutralized, look on a nearby ledge to see the Whimsical Radar.  
Throw 20 Pikmin up to grab it and take home the most important ship 
piece in the game.

3.2.3  Extraordinary Bolt

Weight: 30

At most you will need 12 bomb-rocks to get this piece - pull out around 
15 yellow Pikmin and get them.  Use three bombs to knock down the solid 
wall at your landing site if you haven't already.  Using only red 
Pikmin, clear the Bulborbs from the newly opened area and march through 
the clover on the left to the sandy area in front of the reinforced 
wall.  Kill the Sheargrubs that crawl out of the ground.  Once all the 
creatures have been knocked out, drop off your red Pikmin away from the 
wall and gather up your yellow Pikmin carrying bombs.  Use 9 bombs to 
knock down the reinforced solid wall and open the path to the 
Extraordinary Bolt.  Assign 30 Pikmin to carry it back and you're on 
your way!

3.2.4  Nova Blaster (Optional)

Weight: 30

Use three bombs to knock down the solid wall in your base if you haven't 
done that yet.  Knock down the reinforced wooden wall on the right side 
of the path.  (Note the tiny mouse hole in the trunk next to the wall- 
you can use this to sneak some of your troops in before the wall is 
knocked down.)  This should open up another pathway - clear out the 
Bulborbs, grab the Nova Blaster at the end, and head on home.

3.2.5  Shock Absorber

Weight: 30

Blue Pikmin are needed to acquire this piece.

Get 40+ blue Pikmin and walk to the large pool near where you found the 
Eternal Fuel Dynamo.  To your left there should be a smaller pool 
adjacent to the larger one.  Hop into the pool and crawl up the root to 
the other side.  To your right you will see the Shock Absorber guarded 
by a Spotty Bulborb.  Knock out the Bulborb, grab the Shock Absorber, 
and head home.

3.2.6  Sagittarius

Weight: 20

Blue Pikmin are needed to acquire this piece.

This piece requires two parts of a bridge to be built in the large pool 
area.  Take at least 10 red Pikmin to the start of the bridge near the 
shore, knock out the sheargrubs that appear, and then assign them to 
start building the bridge.  Take at least 10 blue Pikmin and go into the 
water to the second little outcropping in the pool - you should see the 
green Sagittarius sitting on the ground along with another piece of the 
bridge.  Walk up onto the land and throw 10 blue Pikmin to start 
building the second part of the bridge.  When the bridges are complete, 
grab the Sagittarius, and head back home. 

3.2.7  Radiation Canopy

Weight: 30

Blue Pikmin are needed to acquire this piece.

On the path leading to the Nova Blaster, there should be a wooden gate 
in a pool on the left.  Assign blue Pikmin to knock it down.  While they 
are banging on the wall, you might want to get bomb-rocks for three 
yellow Pikmin.  Throw the yellow Pikmin up the nearby cliff that leads 
to a reinforced wooden gate.  Once the blue Pikmin have knocked down the 
wall, take them through the gate to the other side.  You should see the 
yellow Pikmin you tossed up the clear nearby clutching bomb-rocks - use 
the bombs to blow up the wall.  If you didn't get yellow Pikmin, assign 
the blue Pikmin to knock down the wall.  Once the wall is cleared, there 
should be an armored cannon beetle in your way.  (Refer to the section 
7.4.2 on how to defeat him.)  Once he has been overcome, snag the 
Radiation Canopy and head on home.

--------------------
3.3 The Forest Navel
--------------------

This underground cavern contains the blue Pikmin onion.  There are nine 
pieces in this level to gather.  

This level contains a number of walls and bridges that don't need to be 
overcome to complete the level.  They are there to provide the Pikmin 
with more direct paths for carrying things back to base.  If you find 
yourself running out of time carrying something back at the end of the 
day, you may want to consider opening up these blocked paths.

Bomb-rocks are placed in remote locations on the map and are time 
consuming to acquire.  Plan your runs to get bombs so that you get as 
many as you can at a time and make plans so that you are able to knock 
down as many walls as necessary.  Remember - white walls require 3 bomb-
rocks to knock down, grey walls require 6, and black walls require 9.

Find the blue Pikmin onion on the first day in the pools near the first 
wooden wall to knock down.  Drop all your Pikmin using the X button and 
go into the water to activate the Onion.  Try to build their numbers up 
with the nearby 1 and 5 pellets so that the next day you will have 
around 20.

3.3.1  Automatic Gear

Weight: 15

Knock down the first wooden wall near the landing site. Go through the 
gate to a pile of sticks on a ledge around a grey and black solid wall.  
Assign Pikmin to start building a pole to reach the Automatic Gear.  
Once the pole is completed, throw 15 Pikmin at the pole - they will 
shimmy across, pick up the Automatic Gear, and take it home.

3.3.2  #1 Ionium Jet

Weight: 15

This piece requires 15 blue Pikmin to move.  If you hustle, you can grow 
15 Pikmin on your first day in the level and grab this piece.  

Look for this piece in the set of pools where you found the blue Onion, 
in the pool adjacent to the can of bomb-rocks.  Assign 15 blue Pikmin to 
carry and you got yourself a new ship piece!
 
3.3.3  Gravity Jumper

Weight: 25

On the left side of the beach there is a small plateau with the 
beginning of a bridge to one side.  Throw up a few Pikmin to start 
building the bridge.  Once it is complete, carry your piece home.

3.3.4  Analog Computer

Weight: 20

You need at least 20 blue Pikmin to recover this piece - bringing 20 red 
Pikmin along as well will greatly speed carrying it back to base.  On 
the right side of the beach there is a little alcove with a wooden wall.  
Knock down the wall.  There will be a path of flame spouts - use your C 
stick to move your Pikmin up against the wall and move slowly to the end 
avoiding the flames.  At the end will be a small pool with the analog 
computer in it.  Use your blue Pikmin to lug it out of the water.  
Whistle them back into your group after they have pulled it out of the 
pool.  If you have red Pikmin with you, assign them to carry it back - 
they won't be burnt to a crisp by the flame spouts.  If you only brought 
blue Pikmin, head up the ramp near the pool to find the red 
*transformation flower* (I've forgotten the name).  Throw your blue 
Pikmin into the center of the flower until it closes up and plants red 
seeds.  Keep doing this until you have at least 20 red Pikmin in your 
group and assign them to carry the Analog Computer back to base.

3.3.5  Libra

Weight: 15

You will need a few blue Pikmin, 15 yellow Pikmin, and 15 red Pikmin to 
collect this ship piece.  On the right side of the beach there is an 
alcove with a wooden wall - knock it down if you haven't already.  Avoid 
the flame spouts on the path by walking near the wall and using the C 
stick to keep your Pikmin close to the wall.  Halfway along the path on 
the left will be the start of a bridge.  Assign the Pikmin to build the 
bridge.  Once it is complete, you will see a small pool and a high 
ledge.  Drop off all the Pikmin by pressing X, then pick a few blue ones 
by walking into them.  Walk into the water and the blue Pikmin will 
start breaking open an air spout.  Once they've opened the air spout, 
throw 15 yellow Pikmin up to the next level on the shelf.  Walk Olimar 
over the newly opened air spout to get him to the next level.  You 
should see the Libra gem sitting on another level up, so throw your 15 
Pikmin up there to grab it and pull it down.  Once they bring it to the 
bottom level, assign your red Pikmin to begin carrying it back to base.

3.3.6  Space Float (Optional)

Weight: 25

There will be a breadbug wandering about the level that steals pellets 
and drags them back to his hiding place.  When the breadbug is dragging 
one of the pellets, assign two Pikmin to start pulling on the pellet.  
He will be eventually dragged back to the landing site.  When the pellet 
is pulled up into the Onion, the breadbug will be knocked out and the 
Space Float he was hoarding will appear.



----------------------
3.4 The Distant Spring
----------------------

Some of the world's most exotic creatures inhabit this beautiful stream.  
Ten ship parts have fallen here.

-------------------
3.5 The Final Trial
-------------------

This obstacle course area with a huge final boss contains a single ship 
piece. 

==========
4  Tactics
==========

--------------------------------------------
4.1 Match the pellet color with Pikmin color
--------------------------------------------

Pellets come in red, blue, and yellow to match the colors of the main 
types of Pikmin.  Carrying a pellet to the matching onion will often 
generate around twice as many Pikmin if you took the pellet to a non-
matching Onion.  Pikmin will take the pellet to the same color of onion 
as the majority of Pikmin carrying it.

This chart shows the benefits of carrying pellets back to the 
appropriate onion.

              Matching     Non-matching
1  pellet            2                1
5  pellet            5                3
10 pellet           10                6
20 pellet           20               10

----------------------
4.2 Divide and conquer
----------------------

Extremely simple but equally important - fight one enemy at a time.  If 
there are a group of enemies, try to draw one out, kill it, and then 
continue until you knock them all out.  I knock out the smaller guys 
first because they are harder to keep track of when a big creature is on 
the attack.

--------------------
4.3 C-stick bum rush
--------------------

I refer to directing Pikmin into a battle using the C stick as a "bum 
rush."  This method of attack is most useful when your have far more 
troops that typically needed to knock out the creature.  Almost all the 
land creatures in the game can be immediately knocked out if a large 
enough group is directed into them.  If you are able to knock a flying 
creature to the ground, immediately bum rush them with all the Pikmin 
under your control to finish them off.  

---------------------
4.4 Overloading tasks
---------------------

When Pikmin are carrying objects, such as pellets, ship pieces, or 
defeated enemies, you can assign between 1.5 and 2 times the number of 
Pikmin needed to carry the object.  This speeds the rate at which the 
Pikmin carry the object to the base.  

Resist the temptation to assign more Pikmin than needed without good 
cause.  Your goal should be to do as much as possible with your Pikmin 
before wasting a trip back to base.  If you assign twice the number of 
Pikmin needed each item you find, you will quickly run out of Pikmin and 
be forced to return to the base as much as twice as often.  By using the 
minimum number of Pikmin for a carrying task you will be able to make 
fewer trips to base and find that you get more done in a single day.

There are a number of situations in which overloading is entirely 
appropriate.  If some items near the end of the day are in danger of not 
making it back to the ship - overload.  If you lack a specific type of 
Pikmin and want to quickly get the correct color of pellet back to the 
base - overload.  Just make sure that you overload for a reason rather 
than out of habit.

---------------------
4.5 Bomb wooden walls
---------------------

There are two types of walls in the game - wooden walls that can be 
knocked down by Pikmin and solid walls that must be knocked down with 
bombs.  While wooden walls can be beaten down using Pikmin, try to use 
bombs on them as often as possible.  Three bombs can knock down a 
reinforced wooden wall much faster than a hundred Pikmin can.

----------------------------------------
4.6 Pay attention to the C-stick revelry
----------------------------------------

If you have Pikmin following you, Olimar will play a cute little revelry 
when you direct them around with the C-stick.  If you don't have any 
Pikmin following you, no revelry will play.

When you assign Pikmin to build a bridge or knock down a wall, hold the 
C stick towards the structure and move around until the tune stops.  
This indicates that all of your Pikmin have been assigned to work and 
you have no more following you.

=============================
5 Ecology of the Pikmin world
=============================

Almost everything in the Pikmin world grows.  When a Pellet Posy is cut 
down, a sprout will take its place that will eventually grow into a new 
flower.  A Pikmin in the ground will grow from a leaf to a bud to a 
flower.  The Pikmin's predators also grow from children to adults.  The 
Dwarf Bulbarbs, if left unharmed, will grow into Spotty Bulbarbs in a 
day or two.  The Wagpoles that zip around in the water eventually mature 
into Wollywogs.  Sheargrub start life as a white larva.

Use the ecology of the Pikmin world to your advantage.  Protect yourself 
from dangerous adult creatures in future days by defeating them when 
they are young.  If you visit the same area multiple days in a row you 
will be able to prevent the creatures from growing into an adult state.  
If you revisit an area that you left several days ago, expect the 
wildlife to have flourished in your absence and prepare for a tough 
battle.

==================
6 Pikmin Evolution
==================

The Pikmin have three stages in their development - from leaf, to bud, 
to flower.  Pikmin become significantly faster and stronger with each 
phase.  Flower Pikmin have some significant advantages.  Olimar is less 
likely to lose flower Pikmin because they are fast enough to stay with 
him and don't get stuck behind corners as often.  Flower Pikmin also 
carry things faster, allowing you to get more done in a single day.

There are two ways to get your Pikmin to a flower status: let them 
mature while they're in the ground or find nectar.

-----------
6.1 Growing
-----------

Letting Pikmin grow in the ground is the best solution to get most of 
your Pikmin to become flowers.  When food is brought back to the onion 
and the seeds fly out, don't pull the Pikmin out of the ground 
immediately.   Leave them in the ground and give them around 3/4 of a 
day to grow to flower form.  Once a Pikmin has bloomed, pull them from 
the ground immediately.  You can only have 100 Pikmin in the world at 
once and a planted flower Pikmin is wasting a valuable spot.  

------------------
6.2 Finding nectar
------------------

Finding nectar is the only option for maturing Pikmin once they have 
been pulled from the ground.  When a Pikmin drinks from the yellow, 
sugary drop they immediately bloom into flowers.  There are four places 
to find nectar - in long grass, in small pods, being carried by 
Honeywisps, and from Flint Beetles.  When you move by grass or small 
pods, your Pikmin often become distracted and start trying to find the 
nectar by pulling out the grass or breaking the pods.  Sometimes this 
method will provide three or four drops of nectar, sometimes none.  
Another way to secure some nectar is to hit one of the Honeywisps (the 
translucent, ghost-like beings with the yellow ball at the bottom) with 
a thrown Pikmin to knock the nectar it was carrying to the ground.  
Watch the Honeywisp's shadow to aim your Pikmin the appropriate 
direction and wait for it to swoop close to the ground to throw.  The 
Flint Beetle (the bright blue bugs that your Pikmin enjoy attacking) 
will sometimes drop some nectar when hit with a thrown Pikmin.

A large number of Pikmin can drink from a single drop of nectar, so when 
you find one use the C stick to try to get as many leaf and bud Pikmin 
around it at once.  Pikmin become confused (or seemingly very relaxed) 
after drinking nectar, so you have to use your whistle again on them to 
get them back in your group.

-----------------
6.3 Losing status
-----------------

If a bud or flower Pikmin gets knocked around in combat they can lose 
their status and revert back to their previous state, and can revert all 
the way back to a leaf Pikmin.  Petals will fall to the ground to 
indicate when a Pikmin has lost status.

============
7  Creatures
============

-----------
7.1 Helpful
-----------

These creatures are not threatening to the Pikmin and can provide some 
useful items.

7.1.1 Iridescent Flint Beetle

Habitat: All levels

The Pikmin seem to have a vendetta against these timid shiny blue 
beetles.  Defeating them does not generate any reward, but if you hit 
them with a tossed Pikmin they drop out a small pellet or drop of 
nectar.

7.1.2 Honeywisp

Habitat:  All levels

These ghostly creatures that bob in the breeze are welcome visitors 
because of the drop of yellow nectar they carry.  If you hit a Honeywisp 
with a Pikmin in mid-air, they drop the nectar and scoot off.  Use the 
Honeywisp's shadow to aim your shot and wait until it bobs down before 
you make your throw.

--------------
7.2 Annoyances
--------------

These creatures don't kill your Pikmin - they just play mean tricks on 
them.

7.2.1 Wagpole

Habitat: The Forest of Hope, The Forest Navel, The Distant Spring
Food value: 1

Pikmin enjoy chasing after these tadpoles that grow into Wollywogs, but 
they are extremely quick and difficult to catch.  It is usually not 
worth the time or effort to kill them.

7.2.2 Breadbug

Habitat: The Forest Navel

These armadillo-like critters are thieving packrats.  They mill about 
the level and steal pellets to take back to their nest.  The Pikmin 
won't attack them, so you have to resort to more creative measures to 
defeat them.  You can knock their health down to nothing by hitting them 
with thrown Pikmin.  You can also win a tug of war with them - when they 
are dragging away a pellet, order two Pikmin to try to pull it away.  
They will slowly drag the breadbug with the pellet up to the Onion to be 
reclaimed.  When the pellet is being sucked up, the breadbug will hit 
his head and be knocked out cold.

7.2.3 Swooping Snitchbug
 
Habitat: The Forest of Hope, The Forest Navel, The Distant Spring
Food value: 3

These flying, long-limbed nuisances enjoy plucking up your Pikmin and 
planting them elsewhere.  They can be knocked out of the sky before they 
can grab anyone with a well-thrown Pikmin, but are much easier to hit 
after they kidnapped a Pikmin or two because they fly slower and lower 
to the ground.  Knock them down, bum rush them on the ground, and they 
won't last very long.

7.2.4 Puffy Blowhog

Habitat: The Distant Spring

These giant psychedelic flying blowhogs are not lethal by themselves but 
are quite a hassle to take down.  Their attack blows your Pikmin about 
with a huge stream of air, forcing you to gather them back in your 
group.  Stay away from its mouth and throw Pikmin on its belly and back.  
If you get enough Pikmin attacking it at once it will fall to the ground 
- bum rush it to finish it off.

-------------
7.3 Predators
-------------

These critters will eat your Pikmin for lunch.

7.3.1 Spotty Bulborb

Habitat: The Forest of Hope
Food value: 10

These sleepy giant ladybug-like creatures are the Pikmin's most common 
predator.  Watch out for their gaping mouths - they can consume Pikmin 
by the half dozen.  Fortunately they spend most of the day in a deep 
sleep.  To bum rush these giants without suffering serious losses you 
need more than 40 red Pikmin.  With smaller forces, you have to be a bit 
more creative. Position Olimar behind the Bulbarb (while using the C 
stick to keep your Pikmin away from the nostrils) and start throwing 
Pikmin on its bright red back.  The Bulbarb will try to rotate around to 
get a bite out of you and your posse - try your best to stay behind him.  
Pace your throws so that there are Pikmin landing on his back the entire 
battle.  This will help preventing him from snacking on the growing pile 
of fallen Pikmin at his feet.  The Spotty Bulbarb can be tough to defeat 
without suffering casualties - using red Pikmin is always a good idea 
when confronting these creatures.  

7.3.2 Dwarf Bulborb

Habitat: The Forest of Hope
Food value: 3

These quarter-sized children of the Spotty Bulbarbs are pussycats 
compared to their big brothers, but can still be dangerous if they sneak 
up on you.  They can be seriously damaged if hit with a thrown Pikmin, 
but the most convenient way to dispatch them is the bum rush.  If you 
have around 10 Pikmin, just move them into the creature with the C-stick 
- the Dwarf Bulbarb should fall with no casualties.  If you find any 
Dwarfs grazing near Spotty Bulbarbs, try to lure them away before 
attacking.  This allows you to focus on taking on the more dangerous 
Spotty Bulbarbs without having these little guys grab easy kills.

7.3.3 Spotty Bulbear

Habitat: The Distant Spring
Food value: 10

This tougher, red dots-on-black version of the Spotty Bulborb is quite 
fearsome.  Use the same tactics that used against the Spotty Bulborb but 
with more caution.

7.3.4 Dwarf Bulbear

Habitat: The Distant Spring
Food value: 3

This is tougher, darker version of the Dwarf Bulborb.  They are still 
easily defeated with a bum rush, just be a little bit more cautious 
around them.

7.3.5 Fiery Blowhog
	
Habitat: The Forest Navel
Food value: 7

This creature that hangs out on the shore of the Forest Navel pond looks 
like a miniature elephant with an anteater's snout.  If attacked, the 
Blowhog bucks the attackers off and incinerates them with a blast of 
fire from his snout.  While lethal to most Pikmin, the fire-resistant 
red Pikmin dominate the Fiery Blowhogs.

7.3.6 Wollywog

Habitat: The Forest Navel, The Distant Spring
Food value: 7

This globular, water-loving frog is one of the most dangerous on the 
planet.  It attempts to kill Olimar and the Pikmin by leaping into the 
air above its target and come back down with a crushing blow.  You 
should never attack the Wollywog with a C-stick bum rush - you may hold 
the freak frog down for a few moments, but if it gets into the air 
you'll loose most of your attacking Pikmin.  Jay Bibby provides this 
effective strategy - to defeat the Wollywogs you only need about 10 
pikmin.  Lure the frog to jump at you and move out of the way to dodge 
his attack.  When Olimar and his Pikmin are out of the way, position the 
cursor over the Wollywog's shadow before he lands.   Once landed, throw 
5 Pikmin onto his head.  He will leap straight up with Pikmin on his 
head.  Just as he is falling back down, whistle the Pikmin back to the 
group.  As he crashes to the ground, throw the other 5 onto his head.  
Repeat until done.

7.3.7 Pearly Clamclamp

Habitat: The Impact Site

These clam-like creatures require patience to overcome.  Their vunerable 
spot is the pearl that they are carrying in their mouths.  Throw Pikmin 
at pearl to attack.  Watch the roof of the Pearly Clamclamp carefully 
and be very cautious on your first few attempts on attacking so you can 
learn when they shut their traps.  I typically throw 5 Pikmin in to 
attack, let them bash for a few seconds, and then whistle them out right 
before the mouth slams shut.  Attack, retreat, repeat.

7.3.8 Sheargrub

Habitat: The Forest of Hope, The Forest Navel, The Distant Spring
Food value: 1

These bugs like to crawl out of the ground to munch on your Pikmin.  
They nest near bridges so keep and eye out for them when you approach.  
Sheargrubs can usually be bum rushed for an easy kill.

7.3.9 Shearwig

Habitat: The Forest Navel, The Distant Spring
Food value: 1

These bugs crawl out of the ground like the Sheargrub, but take flight 
and heal themselves if the fighting gets too rough.  Hitting them with a 
thrown Pikmin while they are flying will result in knocking them out.  
Shearwigs take damage when they enter water.

7.3.10 Water Dumple

Habitat: The Distant Spring

These bottom dwelling fish creatures splash about, hang out in groups of 
three, and like to munch on blue Pikmin.  A sizable bum rush can easily 
dispose of them.

----------------
7.4 Rare species
----------------

These creatures sometimes appear in certain locations, so keep your eye 
out for them.

7.4.1 Goolix 
Habitat: The Impact Site

This rare aquatic organism has two elements in its membrane.  One is the 
round heart of the creature and the other is a shocking organ(?) that 
chases Olimar.  Throw many blue Pikmin at the heart of the creature to 
get them banging away and have Olimar circle around the creature to keep 
the shocking plate away from the Pikmin.  The Goolix has great 
constitution but can be easily defeated without taking any losses.

This is a hard to find creature that sometimes appears in the clearing 
at the top of the box ramp at the Impact Site.  

7.4.2 Mamuta
Habitat: The Impact Site

This menacing looking rock creature has two strong arms that have 
paddles at the end.  When enraged, he will move up to your Pikmin and 
literally smash them into the ground, replanting them with his paddle 
arms.  While he looks fearsome he is won't kill your Pikmin and is 
straightforward to defeat - toss Pikmin on him to knock him out.

Like the Goolix, this creature sometimes appears in the clearing at the 
top of the box ramp at the Impact Site.

7.4.3 Smoky Progg
Habitat: The Distant Spring

This huge creature starts as an egg in the Distant Spring.  Look for a 
green egg sitting on a lily pad in the middle of the stream, around the 
beach with the two skulls.  Use your Pikmin to break open the egg.  The 
frog will leap out, start hightailing it to your base, and begin 
chomping down on any unattended Pikmin.

No one I know has defeated the Smoky Progg.  If you've defeated him and 
want to give details, e-mail me at leaveordie@hotmail.com.

----------
7.5 Bosses
----------

These giant creatures take careful plotting and dozens of Pikmin to 
overcome.

7.5.1 Burrowing Snagret
Habitat: The Forest of Hope

These twisted burrowing creatures have a bird's head on what seems to be 
a snake or worm's body.  A brute force attack using a C stick will do 
moderate damage, but this method leaves your Pikmin to be easily picked 
off by the Snagret.  Watch the Snagret as it comes out of the ground.  
If you see the bill struggling to come out, use your C stick to surround 
it with your Pikmin.  When the Snagret appears the Pikmin will be 
attacking its head dealing a tremendous amount of damage.  Move Olimar 
and the rest of your Pikmin out of range while the Pikmin on its head 
attack.  Once the Snagret has tossed the attackers off and gone back 
underground, regroup.  If the Snagret comes up in any other manner try 
to move Olimar and your Pikmin out of the range of its long bill.  You 
can attempt to throw Pikmin at the Snagret's head, but targeting is 
difficult while it is moving around.

7.5.2 Puffstool
Habitat: The Forest Navel
Food value: 10

This giant skipping mushroom looks harmless but has a devastating sneak 
attack.  Attack the Puffstool's feet to make it flip over, and then 
throw Pikmin on what is now the top to deal serious damage.  If you see 
the mushroom become riled up and its dome contract, pull your Pikmin 
away immediately.  It will disperse spores on your nearby troops, which 
turn them into purple mushroom Pikmin that attack Olimar!  To knock out 
diseased Pikmin you can use healthy Pikmin attack them or you can lure 
them near predatory creatures so that they will be eaten.

While the Puffstool's spores can cause a serious headache, exercising 
caution will make the Puffstool easy prey.

7.5.3 Armored Cannon Beetle
Habitat: The Forest of Hope, The Distant Spring
Food value: 30

This is a giant black beetle with a snout that fires rolling boulders.  
His shell is impenetrable but his weakness is the giant breath he takes 
before an attack.  Chuck a Pikmin into the big nostril on his head when 
he inhales and the sides of his shell will open up.  Attack the bright 
red goosy guts underneath to take this monster out.

7.5.4 Beady Long Legs
Habitat: The Forest Navel

This brown, long-legged creature towers over Olimar and the Pikmin 
threatening to crush them with every step.  Attacking the feet of the 
creature slows its stomping but does not damage it.  Throw Pikmin at the 
center of the creature to defeat it.

7.5.5 Emperor Bulbax
Habitat: The Final Trial

The final boss of the game is a gigantic Bulborb with an armored back!  
It has several attacks to watch out for.  Once involves shooting its 
tongue out to slurp up some of your Pikmin - stay away from this guy's 
mouth on general principle.  Bulbax will also do short hops in the air 
to kill Pikmin attacking its feet.  After the boss is down to 1/4th of 
its health, it will begin taking huge jumps around the ring trying to 
squash your Pikmin in a single attack.  Move quickly to avoid him and 
use the C stick to keep your Pikmin safe.  After he does several of 
these jumps, the giant Bulborb should go back to doing tongue attacks.

I defeated the creature using 100 red Pikmin and a lot of dodging.  

Since its back is armored, the only place to attack it with Pikmin is on 
the head - the sagging cheeks on each side make good targets.  Throw 
Pikmin onto its cheeks to attack while avoiding his tongue attacks.  
When Bulbax shakes the Pikmin off, call them back immediately.  If you 
don't, the Pikmin will run underneath the creature to attack his feet 
and the Bulbax will jump up in the air and crush them.  Keep throwing 
Pikmin onto his cheeks until he gets to 1/4 of his health and starts 
doing the gigantic leaps into the air.  Avoid him by running like mad 
and using your C stick to keep your Pikmin out of harm's way - he can 
crush your entire group in one attack.  After several jumps the Emperor 
will do the tongue attacks again - use this opening to finish him off.

Jeff Wilson, one of my friends, employed a far more creative method to 
defeat the Emperor:

1.)  Grab 15 yellow Pikmin
2.)  Grab 85 reds
3.)  Take them all to the boss arena (don't wake him).  Then, take the
Pikmin to the "upper level" around the edge of the man hole.
4.)  Fill all the yellows with bombs and put them in a group near the 
gate doorway (but not in arena)
5.)  Put all the reds in a group near the doorway (but not in arena)
6.)  Go wake the boss by yourself, don't let any Pikmin follow.
7.)  Go grab ONE yellow with a bomb, press and hold "A" for throw but do 
not release.  The idea is to have one yellow+bomb following you that you 
have locked in for a throw.
8.)  Run circles through the pile of red Pikmin until you have around 
30-40 of them following you.
9.)  Walk into the arena and wait for the boss to approach you.
10.) When the boss starts sucking in (just before tongue attack) throw 
the yellow that is holding the bomb towards the bosses mouth (just let 
go of the already depressed "A" button).

***FYI, the whole bit with picking up the yellow Pikmin first, pressing 
"A" to throw but not releasing, and then picking up some reds is so that 
you can guarantee that you will throw the correct Pikmin when the boss 
approaches.***

11.) He'll eat the yellow Pikmin and the bomb.
12.) Stay back while he burps fire and gets knocked out.
13.) Run forward while he's stunned and chunk reds on his head.  ONLY 
throw them on his head.  DO NOT use the c-stick to make them attack from 
underneath.  If you do this, they'll more easily be crushed.
14.) Whistle your reds back once he recovers, preferably before he 
shakes them off.
15.) Take the reds out of the arena and reorganize your red pile.
16.) Go to 7.), repeat keeping following caveat in mind.

***Once the boss has lost more than half health you need to be very 
careful about walking into the arena with your posse.  Go VERY slowly 
into the arena.  If he takes off and hovers run away! Go through the 
doorway, outside of man hole as fast as possible.  If he hovers, it 
means he's about to body slam your group of Pikmin--he will kill every 
last one.  Keep trying to tentatively approach the boss until he returns 
to his usual behavior, and start over with the bomb trick.

Cullen provides a very precise method for those unwilling to lose dozens 
of Pikmin in combat against Emperor Bulbax: 
 
1) Grab 25 yellow and 75 red and head for the Emperor. 
2) Leave the red Pikmin outside of his area. 
3) Take the yellow to the bomb rocks that are behind his area and make  
sure each Pikmin is carrying one. 
4) Return to the red group.  
5) Take one yellow by telling your Pikmin to leave your side, then  
touch one.  Lead him out towards the Bulbax and then hit X to make him  
stop moving. Then go and wake up Bulbax.  
6) Run back to your reds and form them into a group. Wait outside while 
the emperor takes the bait. 
7) After a few seconds the emperor will come and suck him the bomb-rock 
carrying yellow Pikmin and will be stunned temporarily by the blast.  
8) Just after the emperor sucks up the yellow guy, run in with your reds  
and start throwing them at his head. As soon as he shows signs of waking  
up, call all your reds back and leave the battle area.  
 
Repeat steps 5 through 8 until he is dead. You can use two or three  
yellows at a time to do more damage. It will take about 5-6 iterations 
to defeat him.

----------------
8  Contributions
----------------

Many 'thank you!'s go out to: 

- Jeff Wilson and Greg Hermann for details on how to find and awaken the 
elusive Smokey Progg
- Jeff Wilson and Cullen for strategies on how to defeat Emperor Bulbax
- Jay Bibby for an excellent strategy for defeating the tough Wollywogs
- Nintendo for sending me the nifty Pikmin guide in the mail

------------------
9  Version History
------------------
0.8  Added better strategy for beating Wollywog (Thanks Jay Bibby!), 
Added another alternate strategy for defeating Emperor Bulbax (Thanks 
Cullen!)  Added more pieces to the walk through.  Added 
0.7  Added strategy info on knocking down wooden walls with bombs, added 
a few more pieces to the walkthrough.  (12.10.01)
0.6  Added info on the Smokey Progg (Thanks Jeff Wilson and Greg 
Hermann!), added alternate strategy for defeating Emperor Bulbax (Thanks 
Jeff Wilson!) (12.10.01)
0.5  Started on the walkthrough
0.4  Got the official names for all the creatures, listed all the ship 
parts, fixed descriptions for defeating the creatures (12.8.01)
0.3  Added more boss creatures, numbered the sections, general editing 
and grammar correction (12.7.01)
0.2  Added ecology section, more creatures, edited creature descriptions 
(12.6.01)
0.1  Just started.  Plenty to do.  (12.5.01)

---------------------------------------
10  Was this strategy guide stolen?????
---------------------------------------

This strategy guide is proudly displayed at the following sites:

- GameFAQs  (www.gamefaqs.com)
- GameSpot  (www.gamespot.com)

If you find this document at a location not listed above, please notify 
me at leaveordie@hotmail.com.  If you would like for my strategy guide 
to appear on your site, send a request via e-mail.  This document is not 
to be sold individually or part of a package for any purpose without my 
written consent.

----------
11  Thanks
----------

Thanks to CJayC for running GameFAQs and hosting this strategy guide.
Thanks for GameSpot for hosting my strategy guide.
Thanks Nintendo for making such a fun game.
