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				    B  O  R  G       F  A  Q

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				    P   s   Y   l   o   c   K   e	
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Table of Contents
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Disclaimer

Backround

Borg Vessels

Borg Buildings

Strategies

Space Features

Vs. Romulan/Klingon/Federation.

Contacting Me
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					D   I   S   C   L   A   I  M   E  R
					
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This FAQ is copyrighted Psylocke. You may not use this FAQ in your magazine,
website, billboard, neighborhood forum etc. without my own personal permission.
The author reserves the right to change this FAQ whenever he feels to. Don't be
messin wit the law boy!

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            		            B  A  C  K    R   O   U  N  D
					
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The Borg are a cyberneticlly enhanced Species from the Delta Quadrant.
They aren't one species, but rather a group of thousands assimilated.
No one knows where the Borg cam from or how long they've been around.
Captian Jean-Luc Picard of the U.S.S Enterprise-D first encountered 
the Borg on stardate 42761.3. Since then the Borg have been a constent
threat to the Federation of Planets. They posses an arsenal of powerful
weapons, fast ships, advanced technology, and a deadly crew.
There is no individual thought in the Borg Collective. Just one big mind
thinking and operating as one. The only exception is the Borg Queen. Like
that of an insect colony, she commands the drones to do her bidding.


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			         B  O  R  G     V  E  S  S  E  L  S
					
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Here I'll cover the ships used by the collective. The first
sentence is the game manual's description, then my own two cents.
I'll also cover their special abilities.


Assembler
Speed 5/10
Weapons Power N/A
Shield Power 5/10
Special Ability N/A
The basic borg unit. Responsible for construction of new buildings.
Build alot of these for best results.

Tractor Beam - Tows disabled ships.
This is so overlooked. If you use it properly, you'd be surprised how useful
it is. I like disabling an enemy's engines and towing it into a deadly nebula.

Dilithium Freighter 
Speed 5/10 
Weapons Power 0/10
Shield Power 5/10
Special Ability N/A
Gather's Dilithuim which is later constructed into ships or
to research new technology.
It carries roughly 150 crystals of Dilithium. I prefer 3 to a moon.

Detector
Speed 10/10
Weapons Power 2/10
Shield Power 2/10
Special Ability 4/10
Small vessel with low weapons power and crew.
Fast ship which is best used to scouting. It can later
be modified to detect cloaked ships.

Interceptor
Speed 8/10
Weapons Power 3/10
Shield Power 4/10
Special Ability 7/10
A step up from the Detector. Has better weapons power and crew.
A overlooked vessel that can be a great asset. It's fast,
cheap, and effective for raids. It also has a cool ability. 

Transwarp Drive - Alows instant travel from current position to any
Previously explored area.
I love this. You can warp from one area to another in seconds.
Do it on your opponents Dilithuim mining outposts. Then warp back
before they can send reinforcements. Keep in mind that it takes
a while to recharge.

Sphere
Speed 5/10
Weapons Power 5/10
Shield Power 5/10
Special Ability 5/10 
Stand Vessel for destroying enemy ships. Pretty nice ship.
More Powerful than the interceptor, but costs more and needs more
crew.

Regeneration - Quickens repair rate rapidly without going
to a repair facility. This move totally kicks. I prefer
using it right after a battle or if I'm in battle with something
that doesn't inflict alot of damage. (Scout Vessels or energy cannons.

Assimilator
Speed 5/10
Weapons Power 7/10
Shield Power 7/10
Special Ability 8/10
The Assimilator can be used to destroy an enemy vessel, or assimilate it's crew.
Great ship. Large then the Sphere and a bit weaker, but very useful.
It's auto-assimilator is very handy.

Auto-Assimilator - Sends a Virus onboard enemy vessels and
turns their crew into drones which are added to your
crew pool. KICK ASS! I love using this on enemy ships,
then when the crew number is low, transport on board 
with minimal losses to take the ship.

Diamond
Speed 7/10
Weapons Power 2/10
Shield Power 5/10
Special Ability 10/10
The Diamond has an array of special attacks. But rather weak.
It's a very deadly, but delicate ship. Very dangerous and should
not be taken lightly.

Shield Remodulation - Remodulates shields preventing all damage.
This can be very helpful if your under a barrage of fire. Or 
if you want to protect weaker ships. But strangly the crew
can still die. 

Computer Override - Temporarly siezes control of enemy vessel.
I love using this on stronger ships, then making it self-destruct.
It's also fun to send a ship into a dangerous Nebula.

Nanites - Injects Nanites into enemy ship jamming communications
and systems. I have no idea what this does. If anyone wants 
to fill me in, I'd be glad to hear it. 
Send it to Solid_Snake_14@hotmail.com

Ultrituim Burst - Shoots a beam of random energy inflicting
massive damage. I love this attack. It uses most of your
energy, but it's more than worth it. It seems to kill
the crew before it destroyes the ship. And best of all,
it hits nearby ships and buildings!!!!

Cube
Speed 3/10
Weapons Power 9/10
Shield Power 9/10
Special Ability 9/10
The Borg's trademark vessel.
A large, Cube shaped vessel with a powerhouse of weaponry
Very dangerous, Very expensive, and crowded. Taking 1000 of your
drones and throwing it on one big geometrical shape may sound silly,
but it's worth it. This puppy can take any ship one on one and come out
with minimal damage. It's special is also great.

Holding Beam - Disables enemies' engines and transports drones aboard.
What fun! Holding a vessel still while you seize control! Downside?
You lose drones faster than you think. It transports about 100 drones 
in 6 seconds. So you need to recrew often.


Locutus' Cube
Speed 4/10
Weapons Power 9.5/10
Shield Power 9.5/10
Special Ability 9/10
Locutus' own ship. (What's next, Picard gets a Lazy Boy recliner?)
Basiclly the same as a normal Cube, but has 500 extra drones and is
a tad more powerful. It also appears bigger on screen. He also
has a Holding Beam.

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This will cover the Borg Buildings and what they make.

Nexus 
Requires - Nothing
Shields 10/10
Weapons Power 7/10
The backbone of the Borg Hive. It comes equiped with it's own
defense cannons to slow down unfriendly ships. You can also
upgrade the amount of Control Nodes you have.

Builds Assembler and Dilithuim Frieghter

Processing Node
Requires - Nothing
Shields 8/10
This is where Dilthuim is processed into ships or
to research new technology.

Energy Cannon
Requires - Nexus
Shields 3.5/10
Weapons Power 3/10
A standard defense cannon. No crew is required to operate, and it's cheap.
Surround wormholes or Dilithuim Moons with these to prevent your opponent
from getting the upper hand.

Torpedo Turret
Requires - Assembly Matrix and Nexus
Shields 4/10
Weapons Power 4/10
Like the Energy Cannon, but stronger and a but more expensive.
I like these more, but they take longer to build and cost more.
Combine these with Energy Cannons for best results.

Detection Array
Requires - Nexus
Shields 2/10
These Provide a view of the surrounding area. Cheap and weak, but
can be very helpful in warning you about incoming attacks.
These can also be upgraded to detect cloaked ships.

Assembly Matrix
Requires - Nexus
Shields 6/10
Creates standard ships and can repair and recrew damaged ones.
Builds - Detectors, Interceptors, Assimilators, and Spheres.

Modification Center
Requires - Nexus
Shields 5/10
Allows the research for ship upgrades. KEEP THIS GUARDED!
Once you research something, it's not yours permanatly. If the 
Center is destroyed, you have to spend all that Dilithuim again.

Advanced Assembly Matrix
Requires - Assembly Matrix and Modification Center.
Shields 8/10
Creates the more advanced ships. Same as Assembly Matrix,
but makes the Cube and Diamond. It also repairs and 
recrews damaged ships.

Technology Node
Requires - Assembly Matrix and Modification Center
Shields 5/10
This allows the research of the Diamond's special attacks.
Once again, KEEP THIS GUARDED! you don't want to have to
sit and wait for everything to be researched again.

Transwarp Gate
Requires -  Advanced Assembly Matrix and Technology Node
Shields 9/10
The Collective's most profound acheivment. By robbing you
of 5000 Dilithuim Crystals and taking nearly a Century to build,
you get one of these. By ripping a hole in Subspace, this allows
ships to pass through this to another area on the map instantly.
It's basiclly a customized wormhole. It takes a long time to 
recharge, but it's totally worth it.


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            			S  T  R  A  T  E  G  I  E  S
					
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Here I'll cover some standard strategies in the RTS world.
For most of you, this will be review.

"Come back here!"
Rather simple. Build up a small Armada of Interceptors, 
Transwarp Drive Back and forth from the your base to the enemy's before
they send reinforcements. 

"Oh no You Don't!"
Effective Strategy that won't earn you many friends. Build an Army of Interceptors
and Detectors to prevent your opponent from advancing up the tech tree.

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            		        S  P  A  C  E   F  E  A  T  U  R  E  S

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Orange Nebula:
Or to the layman, "In-Laws"
Stear clear of this bad boy. This Nebula slows
eats at your crew until there's no one left to die,
leaving your ship drifting in space.

Red Nebula:
Or to the layman, "Local Hodolums".
This Violent Nebula damages your shields until
they're gone, then it starts destroying your ship
until it's a pile of space dust.

Green Nebula:
Or to the layman, "Local Old Folks Home".
This friendly guy helps restore shields and repair
systems. It's almost impossible to destroy a ship inside
one of these.

Purple Nebula:
Or to the layman, "Your Ex-Wife".
It slows your down, disables shield generator,
disables weapons, and leaves you vunerable to outside attackers.
These things should be kept away from.

Blue Nebula:
A safe haven from attackers. This little foxhole
disables weapons and shield generators. A nice place to hide
if you're being pursued.

Worm Holes:
Holes in space that allow instantanous travel between
two points. You never know where you might wind up, so
you better pack a lunch and hope nobody mean is on the other
side.

Black Holes:
What could be more fun than watching an enemy
vessel crumble in the wake of a black hole?
Obviously alot of things, but it's still really amusing.
They only have affect if your engines are disabled, and
Tractor Beams don't save you either. 

Astroid Belts:
Or to the layman, "Sport Utility Vehicles".
These annoying walls of rock prevent movment.
There are two types of of Astroid Belts, Belts 
that move, and Belts that just stand there, (Much like your 
mother when she's mad) Either Way, they're impassable. Unless
you have pointy ears and work for the Tal Shiar. (The Romulans
have a ship that can move through solid objects)
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            		        V   E   R   S   U   S

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COMING SOON!



And a "Thank You" to the following:

Gene Roddenbury for creating such a awesome series that has assimilated my life.

Activison for making this game.

Gamefaqs for hosting this faq.

Leonard Nimoy because he's my hero! >=)

Myself because I'm cool and my mommy says so!


And a big, "Damn You!" to the following

Microsoft, for not haveing enough features in Notepad, it would make my
job easier.

CjayC - You dumped me >=( (Just kidding man, you're cool)

Activison - For taking so long to make a sequal.

Compaq - For making my crappy computer and getting away with it.
==============
Contacting me
==============
 
If you have suggestions, comments, or see something wrong, feel free to
send it in. Solid_Snake_14@hotmail.com (Allow 3 buissness days for reply,
(I always wanted to say that, I'll reply as soon as I can). But I won't reply
to the following. -

Mail typed in all caps

Poor Grammer (dude yer fak sux)

"l337 Sp33k" (D0d3, y0ur F40 $uX!)

The Words, "Star Trek", and "Sucks" in the same sentence.

Meaningless Flames. (You can critisize this FAQ, just don't be an ass about it.)

And on a closing note-

"Resistance is futile."