-= Advance War =-
FAQ/Walkthrough, written by Dennis CTP

-= Version =-
Version 1.0 beta

-= Contents =-
 1)Notes
 2)Controls & Menu
 3)Organisations
 4)Character
 5)Units
 6)Terrain informations
 7)Field Trainings
 8)Campaign

---------------
-= 1. Notes =-
---------------
In this FAQ, the enemy units information for those stage with Fog of War and factory
might be wrong. Because i don't use cheat, so i don't know how many units they actually got.

Play through the Field Training, it's essential to fully understand the game.

Good offense is the best defense

There are many ways to finish your mission. Try to find the most efficient way.

You will be graded after every mission. The best is S Rank.

Remember to save, but don't save too often in a battle. Always have a turn back point.

When you replay the game, your rating for each mission will be shown.

CO Power is charged when you kill unit or your unit get killed.

About unlocking CO in War Room and VS, finish the campaign and you can 'buy' CO from Hachi.

About Eagle, his air units use less fuel.

------------------------
-= 2. Controls & Menu =-
------------------------

- Controls -
A : confirm selection/select (cursor on unit)/menu (cursor on blank)
B : cancel selection/ holding b will show you the unit's attack range
A+B : menu (cursor on blank)
L : next unit
R : unit/terrain information
Start : press start after mission briefing to enter mission. Shows a mini map in battle
        Skip dialogues. (not recommended while playing first time)
Start+Select+A+B : Reset game

- Menu -
* Available after finishing the Field Training

~ Mode Select Menu ~
VS Mode        - Let you battle your friends, take turn using one machine
Link Mode      - Let you battle your friends, link up two-four machine
Field Training - Train you for the game
*Campaign      - Start or continue the campaign
*War Room      - Battle against computer
*Stat          - Your current stat and records
*Design Maps   - Design personal map
*Battle Maps   - Buy map for multiplayer and war room

~ Combat Field Menu ~
Unit - View all units
*Intel    Terms  - Shows terms of winning
          Status - Shows units, bases, incoming and available funds
          CO     - Shows CO information
Power - Use CO power
Save  - Save Game
Options Music On/Off - Switch on/off music
        Visual       - Switch on/off animation
        Yield        - Surrender
        Exit Map     - Exit map, quit current battle
End   - End Turn

~ Unit Menu ~
Capture   - Capture enemy or neautral city/HQ, only infantry and mech can do this
Fire      - Fire on the enemy within attack range
Load/Drop - Load/Drop unit, only available on transport
Supply    - Supply adjacent units with fuels, rations and ammo.
Wait      - Wait for next turn
Dive/Rise - Submarines only, when submerged, only cruiser and other submarines can attack it.


----------------------
-= 3. Organisations =-
----------------------
Orange Star
The army where you belongs to.
It's at North of the map.

Blue Moon
A neighbour force that invades your organisation's territory

Green Earth
The CO of this army keep chasing you around, why ?

Yellow Comet
Country far south. Attack you when you pass by.

------------------
-= 4. Character =-
------------------
< Nell >
The Orange Star CO that will give you mission briefing and guide you through the training

< Olaf >
Skill : Strong in the snow, weak in the rain. A solid CO of above-average ability.
CO Power : { BLIZZARD }
Causes it to snow creating favorable conditions for his units.
Plans often go awry, but he's deadly serious.
[Hit ] Warm boots
[Miss] Rain clouds
"I will teach you the meaning of power!"

< Andy >
Skill : No real weaknesses. Ready to battle where-ever and whenever
CO Power : { HYPER REPAIR }
Restores 2 HP to all units.
Info     :A brash and energetic boy wonder.
[Hit ] Mechanics
[Miss] Waking up early
"If it needs fixing, I'm your man!"

< Max >
Skill    : Direct combat units have high firepower. Distance units are weak and have small
attack ranges.
CO Power : { MAX FORCE }
Increase all abilities of direct combat units.
Info     : Dependable and brave. Over-protective of Sami and Andy.
[Hit ] Weight Training
[Miss] Studying
"Now it's my turn!"

< Sami >
Infantry unit specialist. Has trouble with other ground troops.
CO Power : { DOUBLE TIME }
Increases movement range for infantry and mech units. Their movement cost on all terrain 
becomes 1.

< Grit >
Skill    : Distance weapons have an extended attack range. However, direct combat units 
are weak.
CO Power : { SNIPE ATTACK }
Increases the range and firepower of distance weapons.
Info     : Laid-back style masks dependability. A peerless marksman.
[Hit ] Cats
[Miss] Rats
"What's the ruckus?"

< Eagle >
Skill    : Strongest firepower in the skies. But flounders at sea.
CO Power : { LIGHTNING STRIKE }
Non-infantry units ordered to wait can move again that turn. However, their ratings 
are lower than normal.
Info     : An ace pilot who's as tough as nails.
[Hit ] Lucky goggles
[Miss] Swimming
"Do you really want to challenge me ?"

< Drake >
Skill    : The sea is his domain. Naval units have top firepower and movement. 
           Air units are weak.
CO Power : { TSUNAMI }
Strikes all enemy units for damage.
Info     : A relaxed and carefree swashbuckler.
[Hit]  The sea
[Miss] Height
"Slow down, matey. What's the rush?"


< Kanbei >
Commander of the Yellow Comet. He leads the Imperial Forces
CO Power : Morale Boost
Increases firepower and defensive ratings for all units.
Fashions himself a modern samurai.
[Hit ] Sonja
[Miss] Computer
"Show me your warrior spirits!"

< Sonja >
Skill    : Units have great range of vision. Keeps unit HP hidden from enemies. Is plagued 
by constant bad luck.
CO Power : Enhanced Vision
Extends vision range of all units. Shows enemy units hidden in woods, reefs and other areas.
Info     : Kanbei's daughter. An intel gathering genius.
[Hit ] Computers
[Miss] Bugs
"Brains are the key to victory, not brawn."

< Sturm >
Skill : ???
CO Power : METEOR STRIKE
????
Info : A riddle within a shadow, revealing nothing.
[Hit ] ???
[Miss] ???
....


--------------
-= 5. Units =-
--------------
Move : This is the unit's movement range.
Vision : The unit's vision range.
Gas : Unit can't move when it runs out of gas
Weapon : Some weapon need ammo and some don't.

- Infantry -
Move : 3 (Foot)
Vision : 2
Gas : 99/99
Weapon 1 : None
Weapon 2 : M Gun
Report : Infantry units have the lowest deployment cost. They can capture bases but have 
low firepower.
Description : Use these to capture neutral or enemy city

- Mech -
Move : 2 (Foot)
Vision : 2
Gas : 70/70
Weapon 1 : Bazooka 3/3
Weapon 2 : M Gun
Report : Mech units can capture bases, traverse most terrain types, and have superior 
firepower.
Description : Use these to finish off those low HP units.

- Recon -
Move : 8 (Tires)
Vision : 5
Gas : 80/80
Weapon 1 : None
Weapon 2 : M Gun
Report : Recon units have high movement range and are strong against infantry units.
Description : Don't attack full health tank with Recon. It's a waste of efford.

- Tank -
Move : 6 (Treads)
Vision : 3
Gas : 70/70
Weapon 1 : Cannon 9/9
Weapon 2 : M Gun
Report : Tank units have high movement ranges and are inexpensive, so they're easy to deploy.
Description : Effective against foot soldiers

- APC -
Move : 6 (Treads)
Vision : 1
Gas : 70/70
Weapon 1 : None
Weapon 2 : None
Report : APC units transport foot soldiers, ammo, gas, and rations.
Description : Very important unit, for resupply any of your units and can transport foot soldier.


- Artillery -
Move : 5 (Treads)
Vision : 1
Gas : 50/50
Weapon 1 : Canon 9/9
Weapon 2 : None
Report : Artillery units are an inexpensive way to gain indirect offensive attack capabilities.
Description : Long range ground units, it's vulnerable in close range

- Md (Medium) Tank -
Move : 5 (Treads)
Vision : 1
Gas : 50/50
Weapon 1 : Canon 8/8
Weapon 2 : M Gun
Report : Md (medium) tank units' defensive and offensive ratings are the highest of the ground 
units.
Description : Strongest among close range ground units.

- B (Battle) Copter -
Move : 6 (Air)
Vision : 3
Gas : 99/99
Weapon 1 : Missiles 6/6
Weapon 2 : M Gun
Report : B (Battle) Copter units can fire on many unit types, so they're invaluable.
Description : Powerful units, it can only recover at air ports. Use it against tanks, but avoid 
anti-air units and B Copter.

- T (Transport) Copter -
Move : 6 (Air)
Vision : 2
Gas : 99/99
Weapon 1 : None
Weapon 2 : None
Report : T (Transport) Copter units have good movement range and can carry foot soldiers.
Description : Can transfer your foot soldier across the sea.

- A-air -
Move : 6 (Treads)
Vision : 2
Gas : 60/60
Weapon 1 : Vulcan 9/9
Weapon 2 : None
Report : Anti-air units work well against foor soldiers and air units. They're weak against 
tanks.
Description : Take out air units in one attack !

- Fighter -
Move : 9 (Air)
Vision : 2 
Gas : 99/99
Weapon 1 : Missiles 9/9
Weapon 2 : None
Report : Fighter units can engage other air units. Their movement range is the highest of all 
units.
Description : Good against Air units. Can take out air unit easily, just beware of Anti-air 
and Rockets.

- Bombers -
Move : 7 (Air)
Vision : 2 
Gas : 99/99
Weapon 1 : Bombs
Weapon 2 : None
Report : Bomber units can fire on ground and naval units. Their movement range is high.
Description : Very good against ground units. Even Md Tank could be wipe out in one attack. Just 
beware of Anti air units and Rockets.

- Rocket -
Move : 5 (Tyre)
Vision : 1
Gas : 50/50
Weapon 1 : Rockets 6/6
Weapon 2 : None
Report : Rocket units are valuable because they can fire on both land and naval units.
Description : Very good unit to take out air units. Works better when use in conjunction with 
the A-air.

- Missile -
Move : 4 (Tyre)
Vision : 5  
Gas : 50/50
Weapon 1 : Missiles 6/6
Weapon 2 : None
Report : Missile units are essential in defending against air units. Their vision range is large.
Description : Very dangerous long range unit.

- Lander -
Move : 6 (Trans)
Vision : 1
Gas : 99/99
Weapon 1 : None
Weapon 2 : None
Report : Landers can transport two ground units. If the lander sinks, the units vanish.
Description : Convenient to transport units across the sea.

- Cruiser -
Move : 6 (Naval)
Vision : 3
Gas : 99/99
Weapon 1 : Missiles 9/9
Weapon 2 : A-Air Gun
Report : Cruisers are strong against subs and air units, and they can carry two copter units.
Description : Keep this unit out of the B Ship's fire range

- Sub -
Move : 5
Vision : 5 
Gas : 60/60
Weapon 1 : Torps 6/6
Weapon 2 : None
Report : Submerged subs are difficult to find, and only cruisers and subs can fire on them.
Description : It could submerged, though it uses more fuels, it's useful against B Ships

- B (Battle) ships -
Move : 5
Vision : 2 
Gas : 99/99
Weapon 1 : Cannon 9/9
Weapon 2 : None
Report : B (Battle) ships have a larger attack range than even rocket units.
Description : Vulnerable to subs. Can take out Rocket easily.


----------------------------
-= 6. Terrain Information =-
----------------------------
Always consider the terrain bonus before you attack.

- HQ -
Def: ****
New Funds: 1000
Repair: [Land]
Report : An army HQ. Battle ends if captured. Ground units get HP and supplies here.
Movement Cost : Infantry 1
                Mech     1
                Tires    1
                Tread    1
                Air      1

- City -
Def : ***
New Funds : 1000
Repair : [Land]
Report : A normal city. Ground units gain supplies and HP in allied cities.
Movement Cost : Infantry 1
                Mech     1
                Tires    1
                Tread    1
                Air      1

- Plain -
Def : *
New Funds : -
Report : A rich, green plain. Easy to traverse, but offers little defensive cover.
Movement Cost : Infantry 1
                Mech     1
                Tires    2
                Tread    1
                Air      1

- Wood -
Def : **
New Funds : -
Report : In Fog of War, units hidden here can only be seen by adjacent units and air units.
Movement Cost : Infantry 1
                Mech     1
                Tires    3
                Tread    2
                Air      1

- Mountain -
Def : ****
New Funds : -
Report : A steep mountain. Infantry units add 3 to their vision range from here.
Movement Cost : Infantry 2
                Mech     1
                Air      1

- Air Port -
Def : 
New Funds :
Report : 
Movement Cost :

- Road -
Def : -
New Funds : -
Report : A paved road. Easy to traverse, but offers little defensive cover.
Movement Cost : Infantry 1
                Mech     1
                Tires    1
                Tread    1
                Air      1
- Bridge -
Def : -
New Funds : -
Report : A bridge allows units to traverse rivers, but offers no terrain benefits.
Movement Cost : Infantry 1
                Mech     1
                Tires    1
                Tread    1
                Air      1

- River -
Def : -
New Funds : -
Report : A gentle, flowing river. Only infantry units can ford rivers.
Movement Cost : Infantry 2
                Mech     1
                Air      1

- Sea -
Def : -
New Funds : -
Report : A body of water. Only naval and air units can traverse seas.
Movement Cost : Ships 1
                Trans 1
                Air   1

- Shoal -
Def : -
New Funds : -
Report : A sandy shoal. Lander units load and unload units here.
Movement Cost : Infantry 1
                Mech     1
                Tires    1
                Tread    1
                Air      1
                Trans    1

- Reef -
Def : *
New Funds : -
Report : In Fog of War, units hidden here can only be seen by adjacent units and air units.
Movement Cost : Ships 2
                Trans 2
                Air   1

- Port -
Def :
New Funds :
Report :
Movement Cost : 


-----------------------
-= 7. Field Training =-
-----------------------

The field training is pretty easy, just follow what the CO, Nell tells you to do and you 
should be fine.

- Troop Orders -
* Your Units
 2 Infantry
* Enemy units
 2 Infantry

Move the infantry towards the enemy. While they move towards you, fire them with both of 
your unit. When the second enemy come near you, fire him with the full health infantry then 
the second one.

- Terrain Intel -
* Your Units
 4 Infantry
* Enemy Units
 2 Infantry
 2 Mech

Kill those two infantry and then engage the mech infantry. Stand on a mountain when you fire 
at the mech infantry. For the upper mech infantry, engage it with a higher HP infantry, then 
end turn. You might loss a unit if you engage it with the injured unit. By next turn, fire 
with the higher HP infantry from the mountain, then use the weaker one to finish it.

- Base Capture -
* Your Units
 4 Infantry
 2 Mech
* Enemy Units
 2 Infantry
 2 Mech
 4 Tanks

You learn how to capture city in this mission. Capture the cities on the west side. Then wait 
for the enemy infantries and mechs to approach. After killing them, move south then east. You 
could capture the enemy HQ without bothering the tanks. Don't try to attack the full health 
tanks with your infantry, while they're on the plain, your infantry can't hurt them and will 
be badly injured even if you attack from a moutain. But mechs on the mountain could fight the 
tank well. The problem is the next turn it will be attack by two tanks which is too powerful 
for it to take.
 
- Unit Repair -
* Your Units 
 4 Infantry
 2 Mech
 2 Tank
* Enemy Units
 2 Infantry
 2 Mech
 2 Tank

First, withdraw your tanks to your nearest city. You can move the tank on another one to 
combine them. block the bridge on a forest with a mech so that the enemy tank won't take you 
out too easy. Use another mech on the next turn to prevent the enemy from crossing the bridge. 
Move all other infantry south to defend enemy infantry that cross the river. When you tank is 
ready, use it to take out the enemy tanks by using terain defense bonus. You can combine your 
injured mech units or let them rest at your city.

- APC ABCs -
* Your Units
 4 Infantry
 2 Mech
 1 Tank
 1 APC
 1 Artillery
* Enemy Units
 3 Infantry
 1 Mech
 3 Tank
 1 Artillery

Follow the instruction to load ammo to the artillery so that you could use it. Move the tank 
and a mech towards the east side to secure your city. Move other units south to prevent your 
enemy for capturing the neutral city or capture neutral city. Check the enemy artillery's 
attack range, it could wipe out your infantry with one hit. At the north east, use your tank 
to guard against enemy from the bridge. Move the artillery to the east so that it could help 
you to take out those tanks. After clearing all infantry and tanks, take out that artillery. 
Your tank can approach it in one turn, but other units needs two turns, so move on mountains 
or forest.

- Tank Ops -
* Your Units
 4 Infantry
 2 Mech
 1 Tank
 1 APC
 1 Artillery
* Enemy Units
 2 Infantry
 2 Mech
 2 Tank
 1 Artillery
 1 Md (medium) Tank

Nell will just give you some advice for you and leave the whole mission to you.
Move your tank to attack the enemy tank. Move one mech unit near the tank with the APC. Move 
the artillery towards the enemy. Don't get in the attack range of the enemy's Artillery. Take 
out the Artillery on the next turn as it moves towards you. Make the full use of your Artillery 
and clear the enemy here. Capture neutral city for your injured unit to rest. Use the APC to 
move the Infantries faster. The Medium Tank won't move until you are in it's attack range. 
It's very powerful, so don't get into it's range. To get rid of it, move your Tank next to 
the north bridge and the Artillery and APC behind it. Hit it with your Artillery after it 
attacks your Tank, move away the damaged Tank and use the APC as shield. The next hit with 
Artillery should finish it. You can also take over the enemy's HQ by using the Tank and APC 
as shield to buy time. Make sure it's on the bridge, not on a plain, as the damage to it varies.


- Copter Tactics -
* Your Units
 4 Infantry
 2 Mech
 1 Tank
 1 APC
 1 Artillery
 1 B(Battle) Copter
 1 T(Transport) Copter
* Enemy Units
 2 Infantry
 2 Mech
 2 Tank
 4 Md (medium) Tank
 1 Artillery
 1 B(Battle) Copter

Do as Nell says and move the infantry to the enemy HQ. Then withdraw your units from the front. 
Capture the enemy HQ and you'll win. The enemy's copter and tank won't make it there to hurt 
you.

- Air Assault -
* Your Units
 4 Infantry
 2 Mech
 1 Tank
 1 APC
 1 Artillery
 1 B(Battle) Copter
 1 T(Transport) Copter
 1 Md (medium) Tank
 1 A-air
* Enemy Units
 1 Bomber
 1 Fighter
 2 B Copter
 2 Infantry
 2 Mech
 2 Tank
 1 Md Tank
 1 Artillery

You see how powerful the Fighter and the Bomber are. Then, you see what anti-air units can do.
Move all your units north. Don't worry about the fighter and the bomber, as they will run out 
of fuel and crash. Take out any enemy that's on your way to the Md Tank and the B Copter. 
Use artillery and B Copter to finish the Md Tank, use B Copter and Tank to take the Artillery 
and use A-air to finish that B Copter. You got all the advantages.

- Air Defense -
* Your Units
 4 Infantry
 2 Mech
 1 Tank
 1 APC
 1 Artillery
 1 B(Battle) Copter
 1 T(Transport) Copter
 1 Md (medium) Tank
 1 A-air
 1 Missile
 1 Rocket
* Enemy Units
 2 Bomber
 2 B Copter
 2 Infantry
 2 Mech
 2 Tank
 2 Md Tank

Bomb those Tanks on the east island with your Rocket. When it's clear, send an Infantry or 
Mech there with T Copter. For the bomber and the B Copter that visits you, serve them with 
Missile and A-air. You might need to sacrifice some Infantry to keep your Rocket and Missile 
at full health so that they could do maximum damage.

- Dogfights -
* Your Units
 3 Fighter
 3 Bomber
 2 B Copter
 2 Infantry
 1 T Copter
 1 Missile
 1 Rocket
* Enemy Units
 3 Bomber 
 2 Fighter
 2 Md Tank
 2 Infantry
 2 B Copter
 2 T Copter
 1 Missile
 1 Shoal Lander

First, take the enemy fighter with your missile, take the other one with your fighters. 
Then take out the missile with your bombers. Use the Rocket and B Chopter to take out the 
Lander. Take out the B Copter and keep the T Copter for last. Take Bombers with Fighters and 
ground units with Bomber. You can protect your Missiles or rocket by surrounding them with 
B Copters and T Copter.
This map could be finished within three days.

- Naval Forces -
* Your Units
 4 Infantry
 2 Mech
 1 Tank
 1 APC
 1 Artillery
 1 B(Battle) Copter
 1 T(Transport) Copter
 1 Md (medium) Tank
 1 A-air
 1 Rocket
 1 Subs
 1 B Ship
 1 Lander
 1 Cruiser
* Enemy Units
 3 Md Tank
 3 Lander
 2 Rocket
 2 Infantry
 1 Cruiser
 1 Sub
 1 B Ship 

Take out the enemy missiles with your B Copter and Md Tank. Sink the cruiser with your battle 
ship's cannon, then engage your enemy battle ship  with the sub. Make use of the B Ship long 
range weapon and the three Md Tanks shouldn't be much problem.

- Climate Status -
* Your Units
 4 Infantry
 2 Mech
 1 Tank
 1 APC
 1 Artillery
 1 B(Battle) Copter
 1 T(Transport) Copter
 1 Md (medium) Tank
 1 A-air
 1 Missile
 1 Rocket
* Enemy Units
 4 B Copter
 2 Infantry
 2 Mech
 2 Tank
 2 Md Tank
 1 Artillery
 1 A-Air
 1 Rocket

Don't move too far, just move a little so that you won't be attack when the enemy move. 
Prepare your Missile and A-air to encounter the B Copter. On the enemy's turn, Olaf will use 
his CO Power, Blizzard which causes a huge snow storm drops in. Snow lowers the movement range 
of all your units. Use the Missile and A-air to take out the B Copters. Use Rocket, Artillery 
and Md Tank to take out the A-air and approaching Tanks. The snow will stop on day 4 enemy's 
turn. After the snow stop, the Md Tank will start moving. It rains on day 6 and the rain weaken 
Olaf's power. Approach the Rocket with your B Copter and take out the last Copter with your 
A-air or Rocket. You can also bring Mech next to the Rocket with T Copter.


- Fog of War -
* Your Units
 3 Infantry
 2 Mech
 2 Tank
 1 APC
 1 Artillery
 1 Md (medium) Tank
 1 Rocket
 1 Recon

* Enemy Units
 1 Md Tank
 1 Artillery
 1 Lander
 2 Tank
 2 Rocket
 2 Infantry

Take off the Md Tank with your Missile and Md Tank. Take the missile with your Tanks. Move the 
Recon around so that you could see more map. After the Md Tank and the Missile, there will be 
two Tanks coming. Take them with your Md Tank and Tanks. Finish the next two infantry with your 
tanks or recon, but don't go near the enemy HQ. There's one Rocket hidding at the south wood and 
one Artillery hidding at the north wood from the enemy HQ. There's also a Lander hiding on the 
reef. 

Now, you had finished the Field Training and you are promoted from Candidate to Advisor 
and you are given a partner, Andy. You are also given a card with your name and rank.

- Special Intel -
Your Units
1 Fighter

Enemy Units
1 Infantry

More Tips

--------------
-= Campaign =-
--------------
- It's War! -
Your Units
2 Infantry
2 Mech
2 Tank
2 Artillery
1 APC
1 Md Tank
1 A-air
1 Recon
Enemy Units
4 Infantry
3 A-air
2 Mech
2 Tank
2 Artillery
2 Rocket
1 Md Tank
CO : Olaf

Try group all your unit at the south west of the map. Guard the bridge with the Md Tank, use 
the other Tanks as wall to defend your Artillery and A-air. The enemy Tanks, Artillery, A-air, 
Mech and Infantry will move towards you. So let them come and take them out one by one. Olaf 
will use blizzard immediately when he gain enough power. So, if you seperate your forces to 
the east and to the north, they can't help each other. Try group all your unit together. 
Although A-air and Mechs are weak against Tanks, they could be use as finisher when the Tank 
is low on HP. After finish all those vehicles that move towards you, it's time to proceed your 
unit to take out the foot soldiers, Rockets and Tanks. Wait until the snow stop so that you 
don't have movement penalty and can approach the Rocket in one move with your Tank. You could 
use CO Power - Hyper Repair once your meter is full. It's useful when you are approaching the 
Md Tank and the Rocket. Because you can recover your unit's HP after taking the enemy's attack. 
It also make your units stronger on that turn. So, use it in the begining of the turn to make 
your attack more effective.


- Gunfighter ! -
Your Units
2 Infantry
1 Artillery
1 Tank
Funds : 8000

Enemy Units
2 Infantry
2 Rocket
2 Artillery
3 Tank
2 Mech
1 Recon
1 Md Tank
CO : Grit

Grit is your opposing CO, all the long range unit he has can fire at a longer distance. 
Deploy some infantry and move those foot soldiers to the north. Fight off the enemy there and 
capture the neutral city there. When you have enough cities, you could deploy two Tanks in a 
turn, and that helps alot. Because the enemy has extra range, a Tank is better than a Md Tank 
for it's cheaper and it's larger movement points. The enemy on the south part is slightly easier 
for they are just Artillery, Tank, and Recon. The north east part is harder. There are two 
Rockets with a Md Tank and a Tank guarding them. Deploy a Md Tank whenever you have sufficient 
funds. Overwhelm the enemy with Tanks and Md Tanks. Just don't forget to keep an eye on Grit's 
CO Power meter. 

- Air Ace ! -
Your Unit
2 Infantry
2 Mech
1 Tank
1 Md Tank
1 Artillery
2 A-air
1 B Copter
1 T Copter
1 Missile
Funds : 6000

Enemy Unit
3 Infantry
3 Tank
3 B Copter
2 Fighter
1 Bomber
1 Missile
Funds : 8000
CO : Eagle

Proceed across the bridge and take out any units that's in your way. The enemy fighter will 
arrive soon, so be ready with your Missiles and A-airs. Once the opponent CO, Eagle have his 
power ready, his air units could attack twice in one turn. So take out as much unit as you can 
when they approach. When you continue to proceed, keep an eye on the enemy bomber's attack 
range, so that it won't blow your Md Tank in one attack. Let it destroy a Tank or Infantry and 
revenge with your Anti-airs. Once you take out the Air force, the remaining troops are easy to 
deal with. Keep your T Copter so that it could transport a unit to the enemy HQ and capture it. 
Keep the B Copter to defense the unit from the Tank at the area. By the way, deploy any unit if 
you think it's needed. I would suggest a Rocket here.


There's a new CO available, you can choose Max or Andy.

Now, Andy and Max will have different opinion, so choose either one of them.
Choosing different character will result in different missions.

 *--< Andy's Route >--*
- Max Strikes! -
Your Unit
2 Infantry
2 Mech
2 Tank
1 Md Tank
1 Rocket
1 Artillery
1 B Ship
1 Sub
1 Lander
Funds : 7000

Enemy Unit
2 Infantry
3 Tank
3 B Ship
2 Md Tank
2 Artillery
Funds : 9000
CO : Olaf

Take out the nearest B Ship with Sub and B Ship. Load your Tanks and infantry into Lander 
and send them to the enemy base after you finish those enemy B Ships. Move the Rocket to the 
shore south of the northern bridge, this way it could attack enemy further to the east. With 
the Md Tank guarding the bridge, and the Artillery and Rocket backing it up, it shouldn't be 
any problem to defense against the enemy up north. So just enjoy the ride to the enemy HQ and 
capture it. Use the tank and APC to block the bridge, so that you could capture the HQ without 
being attack.


- Max's Folly ? -
Your Units
3 Tanks
3 Md Tanks
2 Artillery
2 Rocket
2 Mech
1 APC

Enemy Units
6 Artillery
4 Rocket
3 Tank
2 Infantry
CO : Grit

This is mean, Max's long range unit has a -1 range penalty and Grit has a +1 bonus. When Grit 
uses his CO Power, Snipe Attack, his units got even more advantage.
Don't let the enemy capture your HQ in 5 days and you will win. First, manuever all your tanks 
as fast as you can. use your artillery and place them at the blind spot of the Rocket on the 
other side of the mountain. Those two Artillery will take it out on the next turn. Use your 
Rocket against the enemy Artillery. Move as fast as you can, once you cross over to the other 
side, there will be some Rockets and Artillery there to take your strong close range fire. 
When you get Max Force, use it and it helps you move faster and take out enemy faster.
Try not to get your Tanks destroyed as they are the fastest unit here and they are useful 
for reaching the HQ early and destroy any infantry there.

- Olaf's Navy! -
Your Units
3 Infantry
2 Mech
2 Tank
2 Recon
1 Md Tank
1 APC
1 Artillery
1 Rocket
1 Sub
1 Lander
1 B Ship

Enemy Units
3 B Ship
3 Cruiser
3 Sub
4 Tanks
2 Rocket
CO : Olaf

Move All your troops north, moving them east will lead them into the B Ships fire range. 
Dive your sub so that the B Ship won't hit you. You could also ignore your naval units and 
concentrate on taking over the enemy's HQ. If you want to save your naval unit, hide the 
B ship and Lander in the reef and dive the sub. The Rocket hide in the wood after the northern 
bridge, beware of that and those Tanks are easy.

Sami will join you after this

- Sami's Debut! -
Your Units
2 Infantry
2 Mech
2 B Copter
2 T Copter
2 A-air
1 Tank
1 APC
1 Missile
1 Md Tank
1 Artillery
1 Fighter

Enemy Units
4 B Copter
2 Bomber
3 Tank
2 Fighter
1 Infantry
CO : Eagle

In this mission, there will be bombers, fighters and B Copter coming out of no where. 
It's worse when the CO use it's power that let the air units move again... First, wipe off 
the two Copters infront of you with your A-air, then put your Copters and Fighter infront 
of the A-air because there's a bomber that can reach them from north east. There's also 
another 2 B Copter that'll approach from the east. Take care of it with your A-air. For your 
vehicles, don't let them cross the bridge first, when they cross the northern bridge, make 
sure you hide them in the woods. The other bomber will be coming from south east. Each bomber 
will have a fighter near them. Use bait or wait until the Bomber appear. When they appear, 
take them with your A-air, Fighter or Missile. After you take care of these bombers, it's safe
for your vehicles to come out of forest. The enemy's Tank is weaker than yours, so it won't be 
much problem. Now, you need to sacrifice some Copter or Fighter so that the enemy fighter will 
come out. Use your Anti-air on the fighters and the remaining ground unit is easy to deal with. 
Try to protect your T Copter if you want to capture the enemy HQ. The fighter can't reach your
 T Copter if you surround them with ground units.

- Kanbei Arrives! -
Your Units
2 Infantry
2 Mech
2 Tank
2 Md Tank
2 Rocket
1 Artillery
1 APC

Enemy Units
5 Tank
2 Md Tank
2 Mech
2 Infantry
2 Rocket
1 Artillery
CO : Kanbei

The two Rockets infront are actually baits. The enemy's Tanks are strong, but it's still wise to
 wipe out those long range unit first. Max will be effective in this mission. Send your Md Tank 
and clear those two Rockets. Adjust your Rockets so that when the enemy come, they will be in
 it's range (check the enemy movement by clicking A). Move the north Tank to the wood so that it
 could prevent your enemy from blocking the Md Tank to go back. Preparation for the Md Tank to 
go back is essential because the enemy have 2 Md Tanks too. Retreat your Md Tanks the next day.
 Put it back at the city so it will heal, and your enemy can only attack you one by one, where 
you have your Rockets and Artillery backing them up. 

-Mighty Kanbei! -
Your Units
2 Rockets
1 Tank
1 Md Tank
1 Mech
1 Infantry
Funds : 10000

Enemy Units
6 Tank
4 Md Tank
3 Artillery
2 Infantry
1 Rocket
CO : Kanbei

You got a very small troops and not much funds. So you must deploy units carefully and according 
to which CO you choose. You got two tanks to block the bridge at the begining. Fire those rockets
 on the nearest Tanks. When these Tanks attack you, don't wipe them off, because they don't do 
that much damage. Use your indirect fire to weaken those lining up behind. Move the Infantry 
towards the neutral city and deploy an Infantry to capture the city. Then, deploy Tank to take 
turn defending the bridge, deploy Artillery to help fighting. When you have sufficient funds, 
deploy more Rockets. Since the southern part is easier to clear, you could deploy an APC with 
infantry and get ready to capture the enemy base through the south bridge.


- Kanbei's Error? -
Your Units
2 Infantry
1 Fighter
1 Missile
1 A-air
1 B Copter
1 T Copter
Funds : 4000

Enemy Units
2 Infantry
2 Mech
3 A-air
1 Missile
2 T Copter
1 Fighter
1 Bomber
1 B Copter
2 Tank
CO : Kanbei

The winning terms is different here, you must be the first one to capture 15 properties. 
Attack the bomber with your Fighter. You can block it's way by using other air units. Produce 
Infantry in your base, capture neutral city on the island. Get rid of the Bomber, B Copter and 
Fighter that go near you. After clearing those, you can load Infantry into the T Copter and send
 it north. Send your B Copter and Fighter some where in the middle of the map and wait fo the 
enemy T Copter. If they come, just shoot them down. Take the middle north island since it don't 
have anti air guards there. To prevent your enemy from winning, just wipe out it's foot soldiers.
 T Copter is essential in this mission.


- Divide & Conquer! -
Your Unit
2 Infantry
2 Mech
3 Tank
1 Md Tank
1 APC
1 Artillery
1 Rocket
1 Recon

Enemy Unit
4 Tank
3 Infantry
2 Artillery
3 Rocket
CO : Sonja

There's one Rocket hiding in the wood just north of your Mech. Move a Mech next to the wood and
 destroy the Rocket. There's an Artillery hiding in the wood north of the single city east side.
 Gather your tanks in the woods where the Rocket hide. Put your long range unit south of the
 mountain. The enemy will be coming from both side of the road. After defending those enemy, 
proceed north. There's a Rocket hidding north west wood of the city in the middle. One more 
hiding in the middle north wood. There's also a tank near the enemy HQ. One more Artillery 
hiding in the wood south of enemy HQ, near the city.


- Sami Marches On! -
Your Units
2 Infantry
2 Mechs
1 Cruiser
1 B Ship
1 Sub
1 Tank
1 Md Tank
1 Rocket
1 Recon
1 APC
2 Lander
Funds : 7000
Enemy Units (Not sure since she could deploy units)
1 B Ship
1 Cruiser
1 Sub
2 Tank
2 Artillery
1 Md Tank 
1 Rocket
2 Infantry
2 Mech
CO : Sonja

The first one who capture 16 properties win.
You might be able to capture city faster with Sami, but the fact is, Sonja have more city on her 
area, she got around 14 properties there, and once she capture 3 more on the other island she 
will win. Becareful with your Lander, it cost you 12000 one. First, becareful with your naval 
units, there's an enemy sub and a cruiser on patrol. The enemy will send heavy force to the 
southern area. Send all your units there if you want to capture that part. Deploy units as 
needed. The northern island have a few enemy hidden in the woods. Proceed with cautions. 
There's an Artillery hidden on the west of the two woods. Secure the southern island. Deploy 
unit there to protect it. The enemy will storm this island with heavy fire continuously. Send 
a small troops to the northern island. Wipe off the Artillery there and start capturing 
buildings. Your unit might be attack by the enemy B Ship. so keep sending infantry there or 
try to take out that B Ship. Start sending tanks to defend the island as lander will send APC 
and infantry there. The key to victory is to prevent Sonja from capturing any properties out of 
her island.


- Sonja's Goal! -
Your Units
2 Infantry
2 Mech
1 Sub
1 Cruiser
1 B Ship
1 Lander
1 A-air
1 Recon
1 Rocket
1 Missile
1 B Copter
1 T Copter
1 Tank
1 Md Tank
1 APC

Enemy Units
2 B Copter
1 Sub
2 Rocket
1 B Ship
1 Bomber
3 Tank
1 Artillery
1 Infantry
1 Cruiser
1 Fighter
CO :Sonja

On day 2, you will be 
ask whether Sonja and Sami will get along. Move your cruiser to the 
northern reef, you will find a sub there. Destroy it with your B Ship. There's a Rocket hiding 
in the wood near the sub. So don't move your unit up north. Let your B Ship take it out first
There will be a B Copter approaching, so be ready with your A-air for an one hit kill. 
There's also a B Ship to the east, dive your sub and take out that one. After the B Copter, a
Bomber and another B Copter will come, so be ready with the missile and A-air. On the east, 
there's a Tank and Artillery. Up north, there's a fighter and a Rocket hiding. The rocket hides
in the wood that's next to the sea. There are two Tanks near the enemy HQ.


Three Routes to choose - Andy
                       - Max
                       - Sami
depending on the character you choose, the mission will be different.

* >-- Andy --< *

- Captain Drake! -
Your Units
1 Tank
1 Md Tank
1 Artillery
1 Lander
2 Sub
1 APC
1 Rocket

Funds : 3000

Enemy Units
3 Infantry
2 Tank
2 Md Tank
1 Artillery
2 Lander
1 B Ship
1 Sub
1 Rocket
CO : Drake

Capture 12 properties to win. You and your enemy got three properties to start with and there's 
12 neutral city. The enemy got advantage since they got three infantries and one of them is on 
the middle island at the begining.

* >-- Max --< *
Your Units
4 Sub
2 B Ship
2 Infantry
1 Lander
1 Rocket
2 Cruiser

Enemy
2 Sub
2 B Ship
2 Cruiser
CO : Drake

Destroy the Sub with cruiser,. Move another cruiser to the east of the east island. Load all unit
into Lander and move all unit south and dive your subs. If you see any enemy sub, remember where 
they dive. Drake's CO Power Tsunami will damage all your units, be aware of that. Just hide your 
cruiser and B Ship in the reef, scout with your diving subs. It's easy, use B Ship against 
Cruiser, Cruiser against Sub, Sub against B Ship.


* >-- Sami --< *
Your Units
2 Infantry
2 Mech
2 Sub
1 Cruiser
2 Lander
1 B Ship
1 Rocket
1 Md Tank
1 Tank
1 APC

Enemy Units
CO : Drake
Secure 15 bases to win.


Three Choices again
depending on the character you choose, the mission will be different.

* >-- Andy --< *
- Naval Clash! -
Your Units
2 Lander
1 Missile
1 Rocket
2 Tank
1 Md Tank
2 Sub
1 B Ship
1 Recon

Enemy Units
2 B Ship
1 Cruiser
1 Sub
???
CO : Drake

Protect the Missile for ten days to win this mission.
Wipe off that B Ship with Rocket, B Ship and Sub. Counter your enemy when they come. Load the 
Missile into the Lander when Drake use Tsunami

 

* >-- Max --< *
- Naval Clash! -
Your Units
2 Infantry
2 Mech
2 Sub
1 B Ship
1 Cruiser
1 Lander
1 Recon
1 Md Tank
2 Tank
1 Rocket

Enemy Units
3 B Ship
1 Infantry
1 Mech
1 Sub
4 Tank
1 Cruiser
1 Md Tank
1 Rocket
CO : Drake

You need to eliminate all enemy within 15 days.
Take the B Ship first. Send Recon to the nearest wood. Move out the Rocket to maximize it's 
range. Then there will be a cruiser, sub and B Ship approaching. Don't move your B Ship on the
first turn, instead, return one Sub to prevent the enemy sub from hitting the B Ship. Let the 
enemy sub and the cruiser come, and take them all with B Ship, Cruiser, Rocket and Sub. There's
one B Ship near the enemy HQ. Clear all these naval units and you are near to victory, because
close range is Max's specialty.



* >-- Sami --< *
- Naval Clash! -
Your Units
2 Lander
1 Cruiser
1 B Ship
1 Sub
2 Infantry
2 Mech
2 Tank
2 Md Tank
1 Recon
1 APC
1 Rocket

Enemy Units
???
CO : Drake
Protect your Landers, both of them must be protected for the whole mission.

Another three
depending on the character you choose, the mission will be different.

* >-- Andy --< *
- Wings of Victory! -
Your Units
2 Infantry
2 mech
1 Md Tank
1 Tank
1 Rocket
1 Missile
1 A-air
1 B Copter
1 T Copter
1 APC
1 Recon
1 Bomber
2 Fighter

Enemy Unit
3 Bomber
2 Fighter
4 Tank
1 A-air
1 Md Tank
1 Artillery
1 Rocket
2 Mech
2 Infantry
CO : Eagle

Wait for the fighters to come. Eliminate the fighters and bomber that come. Send your Fighter to
engage the remaining bombers. When the enemy air forces are wiped off, it's easy to win. 
Bomb those long range unit with your bomber. Just becareful of the A-air and Eagle's CO Power. 
Capturing the enemy HQ will finish this faster.


* >-- Max --< *
- Wings of Victory! -
Your Units
Enemy Units
CO : Eagle

* >-- Sami --< *
- Wings of Victory! -
Your Units
Enemy Units
CO : Eagle

Three routes
depending on the character you choose, the mission will be different.
* >-- Andy --< *
- Battle Mystery! -
Your Units
2 Sub
1 B Ship
2 Lander
2 Cruiser
1 Md Tank
2 Tank
1 APC
2 Infantry
1 Recon
1 Rocket


Enemy Units
1 Cruiser
1 Lander
2 Sub
1 B Ship
2 Tank
1 Infantry
1 Recon
CO : Drake

Destory enemy Lander with cargo. 
The Lander is located at the south most reef. 
Get your tanks loaded to the other side. Move them down towards the reef. There's some enemy 
ground units, but with the Md Tank, they should be not much problem. Bring along the B Ship as
well. Once you reach there, place the tank next to the reef, and let the B Ship fire at it.


* >-- Max --< *
- Battle Mystery -
Your Units
2 Infantry
2 Mech
2 Lander
1 B Ship
1 Sub
1 Cruiser
1 APC
1 Rocket
1 Tank

Enemy Units
2 Infantry
2 B ship
3 Tank
1 Md Tank
3 Artillery
1 Lander
1 Sub
1 Cruiser
1 A-Air
CO : Drake

* >-- Sami --< *
- Battle Mystery -
Your Units
2 Mech
2 Lander
1 Rocket
2 Cruiser
1 Sub
1 B Ship
1 Recon
1 Infantry
1 Tank

Enemy Units
3 A-air
1 Missile
1 Md Tank
1 Sub
???
CO: Drake

You need to protect an Infantry for eight days to win.

- Andy Times Two! -
Your Units
2 Infantry
2 Mech
1 Rocket
1 Lander
1 T Copter
1 APC
1 Md Tank
1 B Ship
1 Sub

Allied Units
3 Bomber
5 Fighter
CO : Eagle

Enemy Units
6 Fighter
2 Bomber
2 B Ship
3 Md Tank
2 Infantry
1 Tank
1 Rocket
1 Sub
1 Lander
1 Cruiser
CO : Andy

You still need to avoid the fighters that might attack your T Copter. Load your unit into 
transport and get them near the enemy HQ. Becareful, don't let the B Ships and Rocket hits you.
Eventually, Eagle's bomber will clear this map for you. With your Rocket, B Ship and Md Tank, 
you can clear this mission easily

- Enigma -
Your Units
2 Infantry
2 Mech
1 A-air
1 Missile
1 Rocket
1 APC
1 T Copter
1 Lander
1 Tank
1 Md Tank
1 Sub
Funds : 8000

Enemy Units
3 Fighter
1 Bomber
1 Tank
2 Md Tank
1 A-air
1 Artillery
2 Missile
1 Rocket
2 B Ship
2 Sub
2 Infantry
2 Mech
1 T Copter
1 Recon
CO : Sturm

They key here is to destroy all the enemy Fighters, capture the airport on the north and build
your air force. Try not to let your enemy capture any base that could produce unit. At the 
begining, the fighter will try to destroy your T Copter. Use it to lure the Fighters. The Bomber
will be the one that cause problem. Send your Anti air unit to it ASAP. The enemy's naval forces
are hard to deal with at the begining. Secure the place with a base and a port. Deploy Rocket
there to help against naval units. Also, if you could secure the base south of yours, you could
prevent they enemy to launch quick attack against you. When you secured these two area, try 
building forces to take over the airport. With sufficient air forces, you could capture enemy HQ.
If you find air force too costly, simply use two lander to do the job by sending 4 loaded APC.
Obviously you need to clear the sea if you do this. Fight all your way there by land will take
many turns.

- The Final Battle! -
Your Units
2 Infantry
2 A-air
2 B Copter
1 Missile
1 T Copter
1 APC
2 Md Tank
CO : Andy

Allied Units
4 A-air
3 Tank
2 Md Tank
2 Infantry
CO : Max

Allied Units
4 A-air
1 Recon
2 Tank
4 Md Tank
CO : Kanbei

Enemy Units
4 Fighter
4 Bomber
4 B Copter
3 Md Tank
3 Tank
6 A-air
CO : Sturm

All allied units are under your control, so notice the weakness and strong point of each CO.
Andy is all rounded, Kanbei's unit cost 20% more, Max is weak at long range. Especially Max, 
deploying indirect combat unit for him is wasting your money. Watch out for the enemy CO Power.
Meteor strike hit one area of 5x5 and causes heavy damage. CO Power don't work for allied units.
Move Max forces from south or north, and also Kanbei forces to help Andy. Andy need to survive
the attack until Max and Kanbei reach there, and the battle is much easier. Bring alot of 
infantry with you when you proceed north. Capture the enemy city or move a unit on the 
production base to prevent it from deplying more units. When you secure the south part of the 
map, deploying bombers and fighters will be good choice, for they could reach the enemy real 
fast. Just be cafure, don't put all your units together for the meteor strike could take them 
out easily.

Enjoy the credits by now. It also shows your score in each mission.
You will also get overall grade on your campaign.

You think you are done ?
Now, go to Battle Map, you'll see CO's available to buy, and scroll down you will see a 
different thing, Advance Campaign.
Buy it, then start a new campaign. While starting a new campaign, press and hold select button.
You will see the word Advance Campaign on the corner of the screen. Enjoy yourself, since you
could finish it once, you can do it again. The enemy got more or stronger units in this campaign.

~~~~~~~~~~~~~~~~~~~~~
 *--< Max's Route >--*
~~~~~~~~~~~~~~~~~~~~~

- Max Strikes ! -
Your Units
2 Infantry
2 Mech
2 Tank
2 Md Tank
2 Sub
1 B Ship
1 Artillery
1 Lander
1 Rocket
1 APC

Enemy Units
4 B Ship
4 Tank
2 Md Tank
2 Artillery
2 Infantry
1 Rocket
CO : Olaf

Beware, your long range unit had penalty. Your close range units are much stronger. 
First, look at the B Ship range, move your units away from it's attack range. then manuever 
your troops to the east. Your units are stronger in close range, take out anything that's on 
your way. Keep all your unit out of the enemy's long range unit fire range and wipe those off 
first when they come near you. Dive all your Subs and use them against the B Ships. Unleash the
power of Max Force when the CO Power bar is full. Your close range attack will be very strong.


- Sniper! -
Your Units
2 Infantry
2 Mech
2 Tank
2 Recon
2 B Copter
1 Rocket
1 Md Tank
1 Artillery
1 T Copter
1 APC

Enemy Units
1 Infantry
1 Artillery
1 Tank
1 Missile
???
CO : Grit

There's an Infantry hiding in the wood where your Recon in the HQ could reach, send the Recon 
next to it so that it won't get trap. There's a missile in a city to the east, so be careful 
and don't let it get your Copters.


---------------------
Copyright Information
---------------------
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This document may not be sell for any profit or compensation.
It can only be use for personal use.
You may not change this document in anyway and claim it as yours.
mail to dennisctp@hotmail.com if you want to use this document on your website.
All rights of the game, including the copyrights of Game, Scenario, Music and Program, 
reserved by Nintendo.

Copyright Dennis CTP
All rights reserved