                         PHANTASY STAR ONLINE VERSION 2


               +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
               |  Platform: Dreamcast                          |
               |  Release: June 7, 2001 (Japan)                |
               |           September 25, 2001 (North America)  |
               |  Price: $40 USD                               |
               |  Publisher: Sega                              |
               |  Developer: Sonic Team                        |
               |  Players: 1 (1-4 online)                      |
               |  Genre: RPG                                   |
               +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+


PSO Ver. 2 FAQ/Walkthrough v1.35                       by: miffo 
(Michael Paul)

                                                             Created: 
6.10.2001
                                                            Updated: 
10.02.2001

                           Copyright 2001 Michael Paul
                       See Section 2 Legal Info for more.
     +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
     | http://igamingnetwork.tripod.com | Email: miffo007@yahoo.com  |
     +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
               

             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              Table of Contents:

                              *Hint: Press Ctrl+F*

                    i.  Revision History

                    1.  Introduction
                    2.  Legal Info
                    3.  Starting Out
                      a. Making a Character
                      b. Main Menu
                    4.  Playing
                    5.  Areas and Enemies
                    6.  Getting Online
                      a. Internet Connection
                      b. Starting Out
                    7.  Playing Online
                    8.  Talking Online
                    9.  Battle
                    10. Challenge
                    11. Offline
                    12. Quests
                    13. Weapons and Items and MAGs
                    14. Tips
                    15. Other Questions
                    16. Final Words
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
         
Revision History:

v1.35 (10.02.2001)
I added new weapon and MAG info thanks to Nemesis (by the way, I was 
assuming that you were letting me use this...if not, let me know) and 
the first challenge walkthrough.

v1.31 (9.29.01)
A few things were added including buying a US Hunters License, and two 
quest walkthroughs. 

v1.3 (9.12.2001)
Due to the very tragec incident in the US yesterday, I worked on this to 
take my mind off it. Everything is complete except for the Challenge and 
Enemies sections, which still need adding.

v1.23 (9.05.2001)
The FAQ is coming together slowly, and more information is being added. 
Almost all the reformatting is done, and now I just need to add the 
Quest/Challenge walkthroughs.

v1.2 (9.02.2001)
It's been a while, but the update has come. I completely redid the 
layout, changed the table of contents and sections to something easier 
to navigate, plus I rewrote a few things. Hopefully the new look will be 
less sloppy.

v1.1 (6.17.2001)
I added missing sections, and changed some things to reflect this 
particular version of the guide like the forward.

v1.0 (6.16.2001)
I gave it a general makeover to feel more complete.  I added a lot to 
the rares section (which is new) but there is still a lot to add to that 
as well.  The site I got the info from is in Japanese so it may be 
longer before I have a better description of them.

v0.9 (6.13.2001)
I did some finishing touches, but still have quite a bit to work on.

v0.8 (6.12.2001)
I added info on how to get online with the import, and a few other 
questions and stuff related to the import version.

v0.6 (6.11.2001)
Section 6 is complete and now I will think of anything else I need to 
add.  I'm pretty much done with everything I can write at this time. (I 
don't have Ver 2 yet, I started this FAQ based on Ver 1 knowledge.  I 
still have a couple days before I'll be getting Ver 2!)

v0.4 (6.11.2001)
I got permission to use information on rare items and section IDs.  I 
will add that which should be helpful.

v0.3 (6.11.2001)
The majority of section 5 is complete except for Battle and Challenge 
mode information. I'll move on for now.

v0.1 (6.10.2001)
Section 4 is complete!  I know that I will have to add a lot more, but 
for now I will move on.  I found an old "Playing Online FAQ" for PSO 
that I wrote, I'm going to use that to help me complete section 5.

v0.09 (6.10.2001)
I've progressed quite a lot on this, and am through 4a. and 4b.  I'm 
close to completing section 4 (of course I'll have to add more later).  
I'm shaping the Table of Contents to its complete form as well; I have a 
better idea of what the final FAQ will look like.

v0.04 (6.10.2001)
I'm slowly making my way down the list in creating the different 
section, despite and incomplete Table of Contents.  I need to think of 
anything else I can add which I'll do later on.  Most of the Character 
Creation section is finished and now I'm moving on.

v0.03 (6.10.2001)
I modified the Table of Contents a bit, but it's still not done.  I also 
finished the Introduction and Why Upgrade sections.

v0.01 (6.10.2001)
I started it and added the Table of Contents (part of it).




--
1

-=-  I N T R O D U C T I O N





=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-
=-~-=-~

The "Pioneer Project"
-- A plan born of desperation,
conceived in response to
the imminent destruction of their home world.

As plans for evacuation began,
unmanned probes were sent into deep space
to find a habitable location.
When a potential site was discovered,
the first interstellar transport ship, Pioneer 1,
was sent to establish a colony.

Pioneer 1 confirmed that the planet Ragol
was a suitable location,
and the initial colonists started preparing
the planet for the main wave of refugees,
beginning with the constructin of the Central Dome.


7 years later...


Pioneer 2 completed it's long voyage
with the main wave of refugees aboard.

But as Pioneer 2 entered orbit and opened
a communications link with the Central Dome, 
an enormous explosion shook the planet.

All contact with the thousands of
men and women of Pioneer 1 was lost...

=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-
=-~-=-~


The original Phantasy Star Online was one of the most revolutionary 
games in recent times. Being the first online multiplayer RPG, it 
allowed gamers from across the world to team up and fight together. 
Despite the overwhelming amount of monotony and cheater-filled servers, 
it drew thousands of people to it and sucked countless hours out of our 
lives.  Not to mention it came with a Sonic Adventure 2 demo (which is 
out now.)

For those that haven't got into PSO yet, your chance is here with the 
release of PSO Ver. 2, the follow-up game to the original PSO. And for 
those who have tired of PSO but want to get back in the online world, 
you can do so now.


But the biggest question on everyone's mind is...Is it worth it? 

Well, that question can have more than one answer. Here's a breakdown of 
all the new features:


 New "Ultimate" difficulty allows for a much higher level of 
difficulty, and a challenging experience for low and high levels alike

 Cosmetic changes to the current areas, so they look different in 
Ultimate

 New enemies in Ultimate mode, they look much tougher and provide for a 
harder challenge (such as the Megid-spitting plants of the Cave)

 You can now go up to level 200 instead of the 100 for PSO

 There's a new mode called Battle Mode which let's you fight against 
three other players rather than playing with them-two new areas are 
present in this mode

 A Challenge Mode allows you to take on a series of challenges with set 
rules, and special weapons as a prize upon completion

 Added lobbies, 11-15, are present for a 12-player soccer game

 Many new weapons, MAGs, armor, shields, and items

 Other minor, but useful changes


So basically, there's enough stuff for the person who already has PSO, 
and because PSO then becomes useless, you can sell it off to help pay 
for this new version. Then again, the gameplay itself is very similar, 
and it won't make you suddenly addicted again if you're extremely bored 
of PSO1.

*Bottom Line*: If you don't already own PSO, get PSO Ver. 2. If you have 
PSO and think it's a great game, then get PSO Ver. 2. If you think PSO 
is really boring, then PSO Ver. 2 might bring on the same boredom.


Ready to begin reading? First, take this test:

                             WMWMWMWMWM##%~MM
                             ili!1!llIiI,`!i!
                             abcdefgh12345678

Are all three lines the same length? If not, set the font to something 
where all characters are the same, such as Courier New, otherwise some 
diagrams, charts, and tables will not look correctly.

Please read through this FAQ/Walkthrough and make sure any questions you 
may have are NOT in here before emailing me. If there IS a question you 
have that is NOT answered in here, THEN you can contact me.

My email address: miffo007@yahoo.com
My website: http://igamingnetwork.tripod.com




--
2

-=-  L E G A L  I N F O





The following sites have my permission to use this FAQ:

 GameFAQs            <http://www.gamefaqs.com>
 Videogame Source    <http://igamingnetwork.tripod.com>
 Neoseeker           <http://www.neoseeker.com>
 Cheat Code Central  <http://www.cheatcc.com>
 GameSpot            <http://www.videogames.com>

The latest version can always be found at GameFAQs.

This is all, for now. If you would like to use this FAQ on your site, 
email me and you MUST have my permission first. See Introduction (1) and 
Final Words (16) for my contact info.


This guide is Copyright (c) 2001 Michael "miffo" Paul. It belongs to the 
original author (me) and all other copyrights and trademarks have been 
credited. This document can be used for personal use ONLY and 
distributing this for profit in any way, shape, or form is prohibited. 
That means that you cannot sell this, or even give it away as a gift-
printing this out and saving it on your hard drive are the only things 
you can do with this.

Reproduction or distribution of this FAQ, physical or electronic, is not 
allowed, and I will find out. You cannot place this on any web site, 
book, magazine, or any other publication without my permission, and if 
you do have my permission, you must give me full credit for my work.  
This FAQ must remain in its original, text-only form, and cannot be 
altered in ANY way; this includes, but is not limited to, reformatting 
to HTML (with the exception of my own site) or directly translating to 
another language.

I wrote this FAQ for GameFAQs <http://www.gamefaqs.com> and Videogame 
Source <http://igamingnetwork.tripod.com> (my web site) only, and it 
cannot be used outside of that without my permission. Stealing this and 
claiming it as your own work is illegal. Everything in this document is 
protected by International Copyright Law and the Berne Copyright 
Convention of 1976. 

Using this outside of these guidelines is at your own risk!!! If you 
feel that you contributed this and have not been credited, notify me via 
email. Do the same thing if you have any other questions.




--
3

-=-  S T A R T I N G  O U T





When you first start a new game, you will go to the character creation 
screen after watching the opening sequence.  Choosing the right 
character is important, so make the right choice.  And make a unique 
costume, this is what makes you look unique in the online world...

To start a new game, select NEW GAME from the main menu, then you can 
continue with an old character by selecting CONTINUE.



--3a=-=-=-=-=-=-=-=-=-=-=-=-=-+
|-     Making a Character    -|
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+


You can use your character from ver.1 on ver.2, however the saves from 
the US version aren't compatible with the Japanese version, and vice 
versa.  If you made a character with the US version of ver.1 it won't 
work on the import ver.2.  It WILL work on the US version of ver.2 
though.

To use your old character from PSO1, you'll need to have both v1 serial 
numbers AND numbers from v2.  US serial numbers won't work on the 
import.

As it converts your PSO character to PSO Ver. 2, it will automatically 
delete any hacked items.  Duped items and certain hacks still make it 
through however.  Any experience past Lv 100 will be reset back to the 
initial value of 2.1 million.


If you don't have a PSO character, you can just make a new one.

*Note to importers:  If you have US serial numbers saved on your 
Dreamcast (i.e. you played PSO1 online with your Dreamcast before) then 
it will prompt you to enter them.  However...it will not accept US 
serial numbers; only Japanese ones.  To get around this, you must either 
have the Japanese PSO1 or a Dreamcast without numbers registered on it.  
To erase the numbers from your memory, pop in the Planetweb Broswer v1.0 
(it MUST be 1.0 or this will not work).  Plus a controller into Port B 
and nothing else.  Turn on the Dreamcast and continuously press X+B 
until the start-up screen.  Voila!  It should have erased your PSO1 
serial numbers and you are ready for Ver. 2!* 

You get to choose between 9 different character, each is in 1 of 3 
classes: hunter, rangers, and forces.  Hunters deal with close range 
combat and use swords, etc.  Rangers deal with long range gun types, 
while forces rely mainly on magic.  Also keep in mind that some of these 
are andriods who can't do magic at all.  The advantage to androids is 
that they can see traps and aren't affected by spells.  Androids can 
also lay traps!  Also remember that forces are very weak and it can be 
challenging to play at low levels, especially offline.  Remembering all 
that, you first need to decide what class you'll be, then pick a 
character:


HUNTERS
Hunters deal with close combat weapons, such as swords and sabers. They 
generally do the most damage, and have the highest ATP.


Humar:  He's an overall good character who can do a little bit of 
everything.  Great for solo play.
Max Stats: HP    TP    ATP    DFP   MST   ATA   EVP
           1670  1043  1404   506   713   161   702

Hunewearl:  She's about the same as Humar, only with different looks.  
Another well balanced character.
Max Stats: HP    TP    ATP    DFP   MST   ATA   EVP
           1558  1146  1150   433   986   164   799

Hucast:  He's an android, so he can't do magic, but he is the most 
powerful character in the game if you don't care about magic.
Max Stats: HP    TP    ATP    DFP   MST   ATA   EVP
           2012  0     1611   601   0     181   818

RANGERS
Rangers use long-ranger guns. They are weaker, but can attack from far 
away. They have the most ATA.


Ramar:  Another well balanced character, dealing with weapons.  Another 
good choice.
Max Stats: HP    TP    ATP    DFP   MST   ATA   EVP
           1770  954   1037   431   756   210   737

Racast:  He's an android, so count magic out of the question.  He's 
still a powerful ranger and can see traps!
Max Stats: HP    TP    ATP    DFP   MST   ATA   EVP
           2214  0     1267   606   0     222   751

Racaseal:  Another andriod ranger, but this one's female.  A good 
alternative for someone looking for something more unique.
Max Stats: HP    TP    ATP    DFP   MST   ATA   EVP
           2140  0     1214   558   0     230   830

FORCES
Forces deal with magic, and are the only class that can use spells above 
lv 15. MST is their thing.


Fomarl:  Not as strong of a magic user as the others, but this force has 
better attack power with weapons.
Max Stats: HP    TP    ATP    DFP   MST   ATA   EVP
           1496  1766  865    421   1274  158   616

Fonewm:  The most powerful magic user (along with Fonewearl)...he rules 
at high levels!
Max Stats: HP    TP    ATP    DFP   MST   ATA   EVP
           1431  1949  735    490   1421  141   637

Fonewearl:  She is just as powerful as Fonewm, and another excellent 
character at higher levels.
Max Stats: HP    TP    ATP    DFP   MST   ATA   EVP
           1398  2182  579    401   1607  148   688


- Stats found at: 
http://www.bitspy.com/pso/display.php?file=characterstats_v2


Once you choose a character, you can customize the costume, face, hair 
color, etc., and of course the name.  Some characters are more 
customizable then others.  Just remember that it's better to have a 
unique character.


Section IDs:

The name you choose determines your section ID.  Different Section IDs 
can find different rares (see Section 7).  Read the Section ID FAQ to 
see what section ID you get with different names.  I also found a 
calculator to find Section IDs at <http://www.mamak-int.com>.  I hope 
that is of some help.


Changing costumes:

One of the cool features about Ver. 2 is that you can change your 
character's costume for a price.  It's at a price though...100,000 
Meseta to be exact.  This feature is nice for higher level characters 
who have money to waste and are getting bored of their current costume.  
If you have 100,000 meseta with you at the character select screen you 
can change your outfit.

To change costumes, you must have 100,000 meseta on you (it has to be on 
you, not in the bank).  Then when you go to the character select screen 
after pressing CONTINUE it will give you the option to change costumes.  
It will prompt you saying that you have to pay the cost.  There is no 
turning back now, if you hit YES then you will pay...now once you're 
here you can change your hair style, color, and your costume.  That is 
all you can change!  Click OK when you are done remodeling your 
character.


Special costumes:

For each character, type in the code you see below in the Name for your 
character.  This will give you two additional costumes to choose from.  
If you do it right, you should hear a "pleasure" sound.

Humar=KSKAUDONSU 
Hunewearl=MOUEOSRHUN
Hucast=RUUHANGBRT
Ramar=SOUDEGMKSG 
Racast=MEIAUGHSYN
Racaseal=NUDNAFJOOH
Fomarl=DNEAOHUHEK
Fonewm=ASUEBHEBUI 
Fonewearl=XSYGSSHEOH



--3b=-=-=-=-=-=-=-=-=-=-=-=-=-+
|-         Main Menu         -|
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+


After pressing Start, you have four options on the main menu.


NEW GAME
Select this to begin a new game. Select which memory card to start the 
new character on, then you'll go to the character creation screen. After 
building your character and everything, the Online/Offline screen will 
come up.

You can only have 1 character for memory card.

CONTINUE
To continue playing with a previously made character, select this. It's 
the default option, but cannot be selected if no characters are detected 
on any memory cards. Choose the memory card which has the character you 
want to play as, then hit A. You can go on or offline from here, and 
access the dressing room (to change costumes) if you have 100,000 meseta 
currently with you.

OPTIONS
Here you can change various game options including the language. The 
default language is English.

WEB SITE
Here you can use the in-game browser to view Sonic Team's website as 
well as surf the Net.




--
4

-=-  P L A Y I N G





              L Trigger                      R Trigger
              (on back)                      (on back)
                  |                              |
                  |          _________           |
    Joystick      |    ___/-*    @    *-___    Y Button
         \        |   /     |   @$@   |    \     |/
          \     __|__/      |Dreamcast|     \____/__
           \  /    /        | || |      \  /   \
            \/ /\       | |     | |       \/     \
            |\|      |      | |_____| |     /\|     |   X Button
            |  \____/        \       /   /\_/||
            |    \            \_____/   /\    |/\  |   B Button
            |     \                     \_/    /\_/|
  D-pad-----|------\||                     /\      |
            |     |   |                   \_/\     |
            |      |_|                    /   \____|   A Button
            |          \                   /         |
            |           \                 /          |
            |           /*___   /\   ___*\           |
            |          /     --/__\--     \          | 
             \        /_______/____________\        /
              \      //      /             \\      /
               \    /      /               \    /
                \  /     Start                \  /
                 \/     Button                 \/ 


Joystick - This moves your character.  Pushing it has your character 
walk and
           then develope to a run after a few seconds.

D pad - If you assign chat shortcuts to these, they message will pop up. 
        Otherwise these buttons do nothing.  See Section 4biv for more.

A/B/X - These are all custom.  See the note below.

Y - This brings up the chat window.  You can use the "virtual keyboard" 
to type
    messages.  Press X once to see a list of premade phrases.  These 
phrases 
    are translatable and anyone will be able to read them in their own 
    language.  Press X another time to see a list of Symbol Chats that 
you have
    made or were premade.  Press X again to return to the original 
keyboard.

L - Press this to center the camera behind your character.

R - This does nothing by itself, but can do something when pressed at 
the same
    time as another button.

R+A/B/X - These are also custom.  See the note below.

R+Y - This brings up a quick weapon select feature new to PSO ver. 2!  
This 
      let's you easily change weapons.  Press R when this menu is open 
to go
      through other menus to change your item, techniques, etc.

Start - This brings up the main menu.


*Costum buttons*: Open up the main menu while playing and select 
"Customize."
                  From here you can set up to 6 actions for the A, B, 
and X
                  buttons. The actions can include attacking, using 
items,
                  and spells.


For menus, the controls are fairly simple. A selects, B cancels, and the 
joystick scrolls through them.



Because pausing the game online is an inconvenience to others, you can't 
pause the game online.  You can't pause it offline for that matter, but 
it's not a big problem.  Instead, pressing start brings up the main menu 
where you can control many aspects of the game.  Here are the sub menus 
of the main menu:


ITEMS

--Equip
You can equip weapons, armor, and MAGs here.  Press Y+R to quickly 
change weapons.

--Items
There are many items to collect in the world of PSO!  Selects 'Items' to 
see your inventory.  Each item you pick up, takes up 1 slot and you can 
hold 30 slots.  But recovery items such as Monomates or Sol Atomizers 
can have up to 10 and only take up 1 slot (it will say Monomate x10) so 
that gives you plenty of space.

If you are full, you can deposit items in the bank.  Go up to the bank 
in Pioneer 2 and press A.  You can then choose to deposit or take items.  
The bank can hold up to 60 slots.

If you run out of room or simply don't need an item, you can sell it to 
the shops for money.  Go up to one of the shops and you can buy or sell.  
Select 'sell' and you can choose which item to sell.  On the right it 
shows how much money you will get for that item.  In PSO you get money 
called Meseta.  You can hold 999,999 meseta in your inventory and 
999,999 in the bank.  If you go to sell an item that would give you more 
money than you can take, you will not be able to sell it. 

------------------------------------------------------------------------
-------
Here is a list of every item you can get (excluding weapons or armor):

Monomate                Restores HP by 70
Dimate                  Restores HP by 200
Trimate                 Completely restores HP
Monofluid               Restores TP by 70
Difluid                 Restores TP by 200
Trifluid                Completely restores TP
Antidote                Cures a player of all adverse effects
Antiparalysis           Cures a player from paralysis
Moon Atomizer           Revives a fallen player
Sol Atomizer            Removes all adverse effects from the body
Star Atomizer           Completely restores your HP and HP of a nearby 
teammate
Scape Doll              If a player has this in his inventory then he 
will not die
Monogrinder             Adds +1 to the equipped weapon.  Will not go 
past the max.
Digrinder               Adds +2 to the equipped weapon.  Will not go 
past the max.
Trigrinder              Adds +3 to the equipped weapon.  Will not go 
past the max.
Materials               Add to a users stats.
Others...               There are other special items to be found.


Weapons:

I'm not going to list all the weapons (at this time) but just note that 
each weapon you pick up has certain traits.  Each has its own 
percentages for different species - the higher the percents, the more 
damage it will do.  Each weapon is + something as well.  The higher the 
+, the more damage it can do.

You will occasionally find weapons with ??? in front of the name, or 
even see a ?SPECIAL WEAPON.  If you find one, take it to the Tekker to 
find out what it is.  Beware that each weapon has only one true tekker 
and other tekkers may give it lower percents... Also note that common 
weapons such as DB'S SABERs don't need to be tekkered, they are no 
longer marked as special weapons.  So if you see a special weapon, PICK 
IT UP!!!  See Section 7.


Armor:

There are 2 types of defensive gear you can wear: frames types and 
barrier types.  Frames are armor that has slots to equip items to.  
Barriers are reefforcing units that you also equip.  Each has it's own 
stats and are more protective than others.  Frames can have 0-4 slots 
which you can equip units to.

Traps:
(Android Only)

By using Quick Select, you can use traps to set in front of enemies. You 
can use traps to freeze and do damage. There is no way to buy more, but 
you can get them refilled at the Medical Room once you run out.
------------------------------------------------------------------------
-------
See Items and Weapons Section 13 for a more detailed list of everything.

--MAG
What's a MAG?  It's your robot friend that floats behind you.  Your MAG 
can evolve depending on how you raise it.  Select 'MAG' to feed it, 
change it, see your photon blasts, and drop it (note: you only get one 
MAG, unless you find another one, so you probably don't want to drop 
it).  It has four stats:  DEF, POW, DEX, and MIND; each affect a 
different stat of the actually player.  For example, if your MAG has 100 
POW, your character would have 200 ATP (attack power).  When you feed it 
an item, the some stats will raise, others might lower, plus it can 
affect it's IQ and Synchro!  This can be confusing, so watch carefully 
what items change what stats - try to focus on raising one stat at a 
time, while keeping it's IQ and Synchro fairly high.

Some special things your MAG can do if it's IQ/Sync are high enough:

- Cast Shifta/Deband when you enter a boss
- Cast invincibility on your player
- Revive your player when he/she falls

You start out with a MAG that is lv (level) 5.  It has no photon blasts 
nor a photon meter.  Each time you completely raise a stat, your MAG 
will go up one level.  At level 10 it evolves for the first time gaining 
a new photon blast as well as the photon meter.  The MAG evolves again 
at lv 35 and 50.

Your photon meter is a yellow ring next to your HP and TP bars.  When it 
gets to 100% you can cast a photon blast (PB) by pressing R and on of 
the corresponding buttons.  Sometimes your MAG will also cast 
invincibility when your PB meter gets full.  Your PB goes up everytime 
an enemy hits you.

See section 13 for more on raisng MAGs.

--Area Map 
This shows you a map of the area.  See Areas and Enemies Section 5 for 
more.

--Quest Board


This gives you a description of your current quest.  See Quests, Section 
12 for more info.


COSTUMIZE

On the bottom right hand corner of the screen are four buttons 
represting the A/B/X/Y buttons for the controller.  The Y button is 
always the chat/quick-select button, however the other three are 
customizable.  Go to 'Customize' on the main menu to set actions to 
these buttons (called the Action Palette).  You can set anything you 
want, from spells to attacks to recovery items.  

If you are using something that attacks another enemy (an attack or 
spell) you will lock onto the enemy.  The lock icon will either be red, 
yellow, or blue - this color corresponds with the color of the buttons.  
If it's a red icon, hit the red button (A) and you will have a better 
chance of landing your attack.  You can pull off three consecutive 
attacks at a time with a little practice.  PSO virgins may need some 
time to learn this, but most of you know how it goes - as soon as you 
finish the attack, hit the attack button again and again.  You can 
attack three times before pausing.


TECHNIQUES

*Note*: This option will not appear on the screen if you are an andriod.

Techniques, or magic spells, or powerful weapons in the game.  Forces 
specialize in using them, but all characters can learn spells with the 
exception of androids.  You can learn spells from buying or finding 
disks.  Use the disk and your character will learn the spell.  But it's 
not as easy as it sounds - each disk requires your character to have a 
certain amount of MST (magic power) in order to learn it.  Forces have 
high amounts of it, but other characters will have to level up a lot to 
gain more MST.  You can raise your magic ability by equipping any x/Mind 
units to your armor where x is the different rankings of units (Priest, 
Angel, God, etc.).  Each disk is level 1 to 30, although only forces can 
use disks about level 15!  Each spell you use requires a certain amount 
of TP which depends on the level of the spell.

Here are the different techniques:


SIMPLE ATTACK
Foie:  A simple fire attack that can hit one enemy. 

Barta:  A linear ice attack that hits multiple enemies in one line. 

Zonde:  A simple lightning attack that strikes one enemy from above. 


NORMAL ATTACK
Gifoie:  Creates a ring of fire and burns nearby enemies.

Gibarta:  Shoots ice projectiles and can freeze enemies at higher 
levels.

Gizonde:  Hits multiple enemies with lightning in a chain reaction.


HARD ATTACK
Rafoie:  Makes a huge fire explosion and hits nearby enemies.

Rabarta:  Launches ice and freezes enemies.

Razonde:  Hits all surrounding enemies with lightning.

Grants:  A very powerful light attack that hits one enemy. (rare)

Megid:  A powerful dark attack that has a chance of killing in one 
strike. (rare)


HEAL
Resta:  Completely restores a player's health.  You can heal others at 
higher levels.

Anti:  Revives a player of all adverse effects.  You can heal others at 
higher levels.

Reverser:  Revives a fallen player.  There aren't any different levels 
for this spell.


SUPPORT
Shifta:  Boots a player's attack power.  Can help others at higher 
levels.

Deband:  Boots a player's defense.  Can help others at higher levels.

Jellen:  Attack weaking technique for enemies.

Zalure:  Defense weaking technique for enemies.

Ryuker:  Creates a telepipe to the city.  There aren't any different 
levels for this spell.


*Tips*

- Techniques that strike a single enemy tend to be more powerful at high 
levels.
- Lightning is very efficient on robots.
- Grants is rare, but usually found in the Mines.
- Megid is rare, but usually found in the ruins.
- A force is very helpful and almost neccessary if you want to live!
- In Ultimate, level 15 disks and higher can be found. 16+ disks can 
ONLY be found in Ultimate.


CHAT


Blah blah blah; yada yada yada.  Chatting makes the game worth playing 
so you might wanna know a few tips.  Press Y to bring up the chat window 
and use the virtual keyboard to type something.  Press X once (with the 
chat window open) to see the Word Select options.  Press X again to see 
the different symbol chats.  But of course, getting a keyboard makes 
talking MUCH easier and I highly recommend getting one to fully enjoy 
the game.  Whenever you type something it comes up in a bubble above the 
player's head.  Remember that foul words are censored.

--Shortcuts
You can assign words, phrases, or symbol chats to the D-pad buttons as 
well as the F1-12 keys on your keyboard (which you WILL buy...=P).  
Here's a few helpful phrases that you may want to use:


For importers:

- I live in U.S.A.. (word select - TOPIC: LOCATION)
- Nihongo wakarania.  Daijobou desu ka. (Set the language to Japanese 
and type this. It translates to "I don't understand Japanese.  Is that 
OK?".  Thanks to EGM for pointing that out.)
- Eigo o hanashimasu ka. (translation: "Do you speak English?")


For those without keyboards:

- No keyboard!
- I can't type fast.


Other helpful ones include simple things like "OK" or "lol" that you say 
frequently.

--Symbol Chat
In addition to using Word Select, you can also use "Symbol Chat" - this 
involves making a face to have a certain meaning.  You can also choose 
from a few words to go along with your face.  For example, you can have 
a smiley face with the word 'Hi' next to it, accompanied with a sound 
effect.  You can also choose face parts and match them up to spell out 
words - that's especially useful when trying to bypass the language 
censor.  I'm not going to encourage using foul language, but it doesn't 
even let you say 'idiot'!!!  That's annoying.  A good thing to do is 
make a face that says "lv up" or something to congratulate people 
whenever that happens.

--Guild Cards
Every player has his or her own card, which works a lot like a business 
card.  You can give your card to people you meet online.  Cards can be 
used to find people the next time you play.  You can search for a person 
and mail a person as long as you have their card.  With guild cards you 
can now search people by their sex, class, and age.

You can now sort cards on Ver. 2 (another fault in v1).  To do this, 
highlight the card and select 'Sort' the find another card and hit A.  
The two cards will switch places on your list.  You can have up to 15 
pages of cards that can each hold 7 names.  The guild card file is the 
one that takes up 45 blocks on your memory card.

--Simple Mail
It's just like email!  As long as you have a person's card, you can mail 
him or her.  It's like a private chat room, but you can't type much at a 
time.  When you press A to someone's message you can either delete it, 
reply to it, or search for the person who mailed you.  Press B to 
cancel.

--Log Window


If bubble chats get too confusing, open the log window to few text more 
like a normal chat room.  You can also check this to see what 
conversations you missed while you were idle.


QUIT GAME

When you finish, select Quit Game to save and quit.  

*IMPORTANT*:  YOU MUST SAVE YOUR GAME AFTER YOU FINISH OR YOU WILL LOSE 
ALL INFORMATION INCLUDING ANY ITEMS YOU MAY HAVE!!! Only equipped items 
and items in the bank will be saved if you do not quit through Quit 
Game.




--
5

-=-  A R E A S  A N D  E N E M I E S





As you progress through the game of PSO, you'll come across four 
different areas, each with their own unique environments and cast of 
enemies.  Only 1 is available from the start, but all become open as you 
beat them.  You can access the areas via the main transporter on Pioneer 
2.  By successfully passing the boss of one area, the next area will be 
unlocked. This only works on Offline mode, however, and only the areas 
the team leader has unlocked offline will be available online each time.

Throughout each main area, there will be two or three subsections (i.e. 
Forest 1, Forest 2) and then a boss, which are connected with 
transporters. Boss transporters are easily distinguishable from the 
others, because of their size. To activate a boss transporter, hit A and 
it will leave within 10 seconds or when all players have stepped onto 
it-whichever happens first. If it is activated without everyone being 
there, someone may be left behind.

The basic structure of your progress is like so:


Pioneer 2 > Area 1 > Area 2 > (Area 3) > Boss > Pioneer 2 > Next Area


Only the first subsection of each area is available when you start. For 
example, if you beat Cave 2 and unlocked Cave 3, but did not unlock the 
Mine, only Cave 1 is available for your next turn.


The order of areas and their bosses are as follows:

Area:
 Forest 1 > F2 >  Cave 1 > C2 > C3 >  Mine 1 > M2 >  Ruins 1 > R2 > R3
Boss:      > Dragon            > De Rol Le    > Vol Opt            > 
Dark Falz
Boss(Ult): > Sil Dragon        > Dal Ra Lie   > Vol Opt ver.2      > 
Dark Falz


With the exception of Dark Falz, each boss has been slightly altered in 
Ultimate mode from its original form. The area's enemies are also 
different.



+-=-=-=-=-=-=-=-+
|-    Areas    -|
+-=-=-=-=-=-=-=-+


--Forest       Subsections: 2
               Difficulty: Easy
               Boss: Dragon/Ice Dragon

The lush, green trees and grass fill the beautiful planet of Ragol and 
you can explore it in this stage. Being the first area you come across, 
it's fairly simple and easy, but there are a few challenging surprises.



                               Normal/Hard/Very Hard


ENEMIES (Forest) 


Booma: This slightly resembles a bear, and attacks with its sharp claws. 
They
       are a dark brown color.

Gobooma: The next step up from a Booma is a Gobooma, as they are 
slightly 
         stronger and take a little more damage to take down. These guys 
have
         a lighter brown color.

Gigobooma: Watch out for Gigoboomas, which are the most powerful 
creatures in
           the booma-series. Their color is a brownish-purple.

            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
            |                   STRATEGY                    |
            |            Booma, Gobooma, Gigobooma            |
            |                                                 |
            |  They can't attack as fast as you, especially   |
            |  if you have some sort of Battle unit equipped. |
            |  Take advantage of this fact, and try to hit    |
            |  them before they can hit you. They will always |
            |  attempt to strike at you whenever and wherever |
            |  and it's usually in a pattern-to avoid being   |
            |  overwhelmed, don't let them hit you several    |
            |  times in a row. And most importantly, _never_  |
            |  let yourself become surrounded by a group of   |
            |  these things. The easiest way to die is to     |
            |  lose control over what is happening.           |
            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

Monest: This plant can't attack you itself, but the bugs it spits out 
can be
        dangerous. Kill it as soon as it drops from the sky!

Mothmant: Like real mosquitos, these virtual bugs can become deadly 
pests. They
          come out from the Monest plant.

            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
            |                   STRATEGY                    |
            |                Monest, Mothmant                 |
            |                                                 |
            |  Look and listen carefully. Generally in a      |
            |  large, open area one of these will drop down   |
            |  from the sky. It's not without warning,        |
            |  however, and their shadows can be seen in time |
            |  to prepare yourself, along with the quiet      |
            |  buzzing noises it makes. As soon as the Monest |
            |  lands, start to chop it up. It can't hurt you, |
            |  but the Mothmants it spits out _can_ hurt you, |
            |  so be careful. Kill the bugs as they come out. |
            |  They won't regenerate once you take the plant  |
            |  out.                                           |
            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

Barbarous Wolf: Just like a real wolf, it likes to work with it's 
friends.
                Beware of the pack.

Vicious Wolf: The next step up from the Barbarous Wolf. Slightly darker 
in
              color.

            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
            |                   STRATEGY                    |
            |            Barbarous Wolf, Wolf                 |
            |                                                 |
            |  Avoiding their attack is a fairly easy task.   |
            |  "How so?" you ask? Well, they generally attack |
            |  only from behind, meaning that they will never |
            |  leap onto you if you are facing directly at    |
            |  one. But this isn't so easy when five of them  |
            |  are surrounding you-working together is their  |
            |  thing, just like real wolves. So try to kill   |
            |  all of them quickly to avoid being surrounded. |
            |  Once you kill one of them, all the others in   |
            |  the pack automatically power-down and cast     |
            |  Jellen/Zalure on themselves, making fighting   |
            |  somewhat easier for you.                       |
            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

Rag Rappy: These things are an annoying combination of chickens and
           penguins (or something). Look out for this yellow bird's 
beak!

            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
            |                   STRATEGY                    |
            |                   Rag Rappy                     |
            |                                                 |
            |  While they're not the most intimidating        |
            |  creatures, Rag Rappies will deliver quite a    |
            |  damaging blow to lower level characters. They  |
            |  will approach you quickly, and jab at you with |
            |  their beak. Try to knock them out before they  |
            |  can do the same to you! Being very timid, the  |
            |  rappies will occasionally run away before you  |
            |  even attack. Most of the time though, you'll   |
            |  have to kill them yourself, until they fall    |
            |  down on the ground-once they fall down they're |
            |  officially "dead" and you earn the experience. |
            |  But in actuality, these tricksters like to play|
            |  dead and will run away after a period of time. |
            |  Try to hit one while it's running and it will  |
            |  drop an item.                                  |
            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

Hildebear: Near the end of Forest 2, the Hildebears will jump down from
           above. Slightly resembling a gorilla or bear, these things 
are
           powerful, and dangerous.

            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
            |                   STRATEGY                    |
            |                   Hildebear                     |
            |                                                 |
            |  High levels players need not fear Hildebears,  |
            |  or any enemy for that matter. But these guys   |
            |  can kill low level players with one blow, so   |
            |  approach them very careful. They attack in one |
            |  of two ways: by punching with their large arms |
            |  or spitting Foie (fire) at you. The easiest    |
            |  way to attack one without being killed yourself|
            |  is to circle it, and strike from behind. This  |
            |  is a slow process, but the safest way to go.   |
            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+


Boss (Forest) 

The forest boss: Dragon

When you enter through the transporter, you're greeted with a cinematic 
of it flying down from above.  Once it crashes down, set out and start 
attacking it any way you can. After a certain amount of damage (to the 
legs) it will fall down for about one minute. In this time, try to hit 
his head because it takes away more damage. Once he gets back up, he'll 
attempt to take off. Try to attack him more to prevent him from taking 
flight; otherwise he'll lift off.

In the air, he'll do one of two attacks. One of those is to spit fire 
down onto you from above. This is less common, but easier to avoid. What 
he usually does, though, is dive down into the ground, then speed across 
the area underground. Use the radar to avoid being hit, or you might 
just get killed.


*Tip*  Hide behind the holes he makes because he usually doesn't come as 
close to those as in open ground. Just don't touch the holes because you 
will get hurt!


Soon enough he'll land back on the ground, and attempt to fly away yet 
again. Hit him down, and aim for the head. Repeat until he dies.

In the end, you'll see him fall down and then he drops an item. On Hard 
and Very Hard there's a chance he'll drop a special weapon called DRAGON 
SLAYER. There are several other crates to open up, containing other 
goodies. The pipe back to the city is around here too.



                                   Ultimate


ENEMIES (Forest) 


Bartle: (Booma) It looks more like a turle than a bear, and is much, 
much
        bigger than a booma.

Barble: (Gobooma) A slightly different color from the Bartle.

Tollaw: (Gigobooma) The looks like a praying mantis of some kind, and it 
very 
        fast.

Mothvist: (Monest) Basically the same as a Monest.

Mothvert: (Mothmant) These guys are A LOT stronger than they look.

Gulgus: (Barbarous Wolf) These look like warthogs.

Gulgus-gue: (Vicious Wolf) A slightly different color than the Gulgus.

El Rappy: (Rag Rappy) Mexican rappies? Not quite. They look just like 
white Rag 
          Rappies.

Hildelt: (Hildebear) They look like Hildebear's, and spit Zonde.


Boss (Forest) 

The forest boss: Sil Dragon

It will charge at you and follows basically the same pattern as the 
normal Dragon. Things to know:

 If it touches you, you will freeze
 If it breathes on you, you will freeze
 If you touch a hole it makes, you will freeze
 A State/Maintenance is very helpful, obviously
 Fire spells are the most effective.

________________________________________________________________________
_______

--Cave       Subsections: 3
             Difficulty: Hard
             Boss: De Rol Le/Dal Ra Lie

You have now entered some sort of cave. The firey, lava-filled caverns 
are a site to see, but beware of the monsters that are roaming around. 
Each section of the Cave is very different from the other and range from 
water falls to lava pits.



                               Normal/Hard/Very Hard


ENEMIES (Cave) 


Evil Shark: These look somewhat like sharks with legs and stand upright.

Guil Shark: Guil Sharks are a step above Evil Sharks. They are slightly 
stronger.

Pal Shark: These are the toughest in the Shark series--they're stronger 
and bigger than Guil and Evil sharks.

            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
            |                   STRATEGY                    |
            |        Evil Shark, Guil Shark, Pal Shark        |
            |                                                 |
            |  The Sharks attack basically like Boomas. Don't |
            |  let yourself become surrounded, and try to     |
            |  hit them before they hit you.                  |
            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

THE GUIDE FOR THE REST OF THE CAVE, MINE, AND RUINS IS COMING SOON!




--
6

-=-  G E T T I N G  O N L I N E





Phantasy Star what?  ONLINE!!!!  That 56k modem on your system is what 
makes the Dreamcast fun and you should take advantage of it!  Get ready 
to have countless hours sucked out of your life because it will 
happen...online play is about to take over you.



--6a=-=-=-=-=-=-=-=-=-=-=-=-=-+
|-    Internet Connection    -|
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+


If you don't already have an ISP set up on your Dreamcast, then you will 
need to set it up on your browser.  The only important information you 
need to get connected is your username, password, and phone number 
(these should be easy to find).  DNS numbers, calling waiting numbers, 
etc. can usually be left blank.

You cannot set up an ISP within the game, so you MUST do it with your 
browser or a game that does let you set it up. Use NFL 2K1 or Quake 3 
(or any game that let's you do this) if you want to set up a second ISP. 
(US Version only)

For those of you who don't have a dial-up ISP, you can use a free ISP 
instead.  Keep in mind that in order to use a free ISP, you need to 
"decode" the password to get it to work on your Dreamcast.  And also 
keep in mind that NetZero charges if you use it for more than 40 hours a 
month - which isn't good for PSO.  


DreamcastFun.com lists the information on how to set up many different 
free ISPs on the Dreamcast. Here's how to use BlueLight, and if it 
doesn't work, try a different one from Dreamcast Fun's listings.


BLUELIGHT - I know that people have been having problems getting this to 
work lately, but if you can, try it. To use it all you have to do is go 
to <http://www.bluelight.com/freeinternet/localaccess.jhtml> to find 
local numbers.  Once you have found enter, enter the following settings:

Username: 004pbreguser@spinwaysignup
Password: 4ml8WWH
Phone Number: Enter the one for your area
DNS1: 255.255.255.255
DNS2: 255.255.255.255

*The password/username is case sensitive so be sure you have entered 
everything correctly.  If you are have trouble getting that to work, try 
using all dialup numbers given to you.  If that still doesn't work try 
this:

Username:  004briannaxxx@mpspinway
Password: 4ml8WWHWYQ
Phone Number: Enter the one for your area
DNS1: 255.255.255.255
DNS2: 255.255.255.255

Hopefully this will work and you can enjoy free online gaming (outside 
if the pay-to-play fee).  I would put information on how to use others, 
but Dreamcast Fun seems to have been hacked. >:(


To those with broadband:
Although the Broadband Adapter with PSO is unofficially supported by 
Sega, it is still possible to use.  It will not enhance the experience 
at all because PSO doesn't have a lot of action, but it is still good 
for people without a dial-up connection.  


Getting online with the import version:
The following instructions were found at 
<http://superspecialed.tripod.com/pso.htm>  I don't take any credit for 
it, it was written by xPridEx, I just cleaned it up a bit.  If you email 
me with questions about this, I may not be able to help you.  I had 
someone make a dricas account for me (thanks to kilikmaster) so I don't 
know anything about using Chabsign...if you have a question about that 
there's a 99% chance I won't know the answer.  But anyway, I know most 
of the other things, so here's what you do:


Downlaod the registration program at 
<http://superspecialed.tripod.com/CHABSIGN.exe> and download the 
Japanese Word Processor and CJK Viewer from <http://www.njstar.com/>.  
Open up the word processor and CJK viewer.  On the system tray click on 
the CJK Asian character symbol, check Japanese Auto-Detect.  Right click 
on the same icon and click options.  Under my windows system change that 
to Japanese.

Open up the word processor and CHABSIGN.exe.  On the first part of 
CHABSIGN make sure the isao.net thing is highlighted and the in the 
combo box, choose <LAN>.  Click (N).  A bunch of stuff will show up, 
click the button where (N) was before.  Now you're at a screen where you 
must fill out information.  You must put Katakana characters in the 
first two boxes.  To make these, go to your word processor and in the 
bottom right corner of the program, gray out all the icons except for 
the one on the left.  This should set the program to Katakana.  Type is 
random stuff that doesn't matter, the copy & paste it into the program.  
It probably won't show up as Japanese in Chabsign, but it doesn't 
matter.  

The two boxes below need to be Kanji.  To set the word processor to 
Kanji, gray out the button that made it Katakana and click the two 
buttons to the right of it.  Type more random stuff and put it in 
Chabsign.  Put in a birthday, then the next one is to choose male or 
female.  Choose anything, it doesn't matter.

For the three boxes directly below all that, type in anything.  These 
are bars from address 1, 2, and 3.  Put in random numbers from the next 
three boxes that go in a straight line with '-' separating them.  For 
the three boxes that go in a straight line, these are to request your 
user name.  Put them in order from most wanted to least wanted.  You can 
leave the other boxes blank.  Click (N).  You should be able to figure 
out the rest of Chabsign because I don't know the rest.  You should get 
a username@xxxxx.dricas.com, xxxxx varies between each registration.

Pop in the DC web browser.  Set the account settings to


Username:  username@xxxxx.dricas.com (whatever you got)
Password:  whatever your password came out to
DNS1 & 2:  0.0.0.0
Phone number:  Leave this blank


You may also have to enter email settings otherwise PSO will not 
recognize that you have an account.  Now pop in your copy of PSO v2 and 
open up the WEBSITE section.  If you get an error message saying that 
you do not have an Internet setting, this is most likely because you do 
not have any email settings.  Go to the email settings in the web 
browser and enter random stuff.  It may be a good idea to use the real 
dricas email settings if you have them.

Once the WEBSITE thing is loading, press L trigger or S1 on the 
keyboard.  Press down 2 times, then press A or Enter.  This should take 
you to an options menu with music.  When here, press down twice and 
right twice so you're in the bottom right option.  Press A.  In this 
menu, go down to the second option and press right.  Press A or Enter to 
enter in your ISP data.  (NOTE:  You are entering your REAL ISP data, 
NOT the dricas account).  On the first screen in the first line put your 
dialup phone number in.  If you only have 1 number, leave the other 2 
lines blank.  On the next screen put in your username and in the next 
line, your password.  Once you're on the next screen, put in your 
Primary DNS, Secondary DNS, and Proxy.  (For the DNS numbers, 0.0.0.0 
and 255.255.255.255 usually work best.  Most people do not need to enter 
in a Proxy, leave BLANK if not needed.)  You can leave everything else 
blank, just hit OK to get through the next few menus.

Once you get through it all, hit B a few times, then hit L trigger.  
Select the very button option to reboot PSO.  You should then be able to 
play online!  Have fun!!!


Big thanks to xPridEx for posting that information at 
<http://superspecialed.tripod.com/pso.htm>


***************
HUNTERS LICENSE
***************

To play online with PSO Ver. 2, there is a trimonthly fee to pay. It's 
not overly expensive, so don't worry. You do need a credit card.

US Version:
There are no free days, and you'll need a Hunters License immediately to 
play online. Go to <https://www.dricas.com/pso/us/signup.html> to order 
the License.  (And yes that's an S after the http) You must enter your 
Serial Number and Access Key to procede. A credit card is required to 
pay, and the accepted cards are Visa, Master Card, JCB, and Nicos. It is 
$15 or 3 months.

You must be 18 or older to order, otherwise you must have permission 
from your parents or guardians.

Japanese Version:
You have two free days to play online.  After that, you will need to buy 
a HUNTER'S LICENSE in order to continue playing.  To buy one, go to 
<http://pso.dricas.ne.jp> and move your mouse over the bars on the left 
into you see one called "license.html"  Click it to buy one, then select 
the 90 day option.  Go to <http://www.mamak-int.com/pso_e/licence.html> 
for the page translated into English.

On the next page, you buy the License.  In the first blank, put in your 
username (i.e. username@xxxxx.dricas.com).  In the second blank, enter 
your password.  Now hit the gray button on the left (the one on the 
right clears the form).  You should be at the next page.  There should 
buy a drop-down menu to select the type of credit card.  Belong that, 
enter your credit card number in the four boxes connected with a '-'.  
Below that write the expiration date, and below that put in the name 
exactly as it appears on the credit card.  Now hit the left button (the 
right one clears the form) and you should be all set!  If you get a page 
with a black background and a picture of a fireball, that means the 
server is buys...try registering again later.  The confirmation screen 
has a white background and a picture of a fish.

The cost is 1000 yen (about $8 USD) for 90 days.


Translated by KILIKMASTER with help from MATEK.  
<http://www.mamak-int.com/t1.htm>



--6b=-=-=-=-=-=-=-=-=-=-=-=-=-+
|-        Starting Out       -|
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+


Once you connect to the servers (assuming you don't get any error 
notices) you'll have one or two options:


Ship Select
Download (this might not always be up)


Ship Select allows you to join a server, and download let's you download 
a quest (see Quests Section 12.)

The game online is divided into different "ships" which are divided into 
different "blocks".  In each block there are ten different lobbies.  
Once you've picked a place to go, you are ready to begin. If you ever 
have problems with the server being full, you can still join.  You just 
need to find someone on your guild card list who is in that server, then 
select "meet the user" - it will still let you get in.

If you are using the import, the default is the Japanese servers and if 
you have the US version the default is the list of US servers.  Scroll 
down to the bottom to change continents (go to the JP, US, or EU ships).  
In case you are wondering, the ships are named after the moons of 
different planets.  The Japanese servers are named after Jupiter's 
moons, European servers after Saturn's moons, and the US ships are named 
after the moons of Uranus.

After joining a block, you'll automatically go into the first open lobby 
(usually lobby 1.) Find the transporter and you can move to another 
lobby. Lobbies 11-15 are for the soccer game.

              +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
              |                   Lobby Soccer                    |
              |                                                   |
              |  Lobbies 11-15 can hold up to 12 people, should   |
              |  that many ever wish to play soccer. After a short|
              |  period of time, one of five balls will appear in |
              |  the center of the room, where you must kick it   |
              |  to either the red or blue goals on the two sides |
              |  of the room. Simply run into it to kick it. This |
              |  is pretty boring if you ask me, but some find it |
              |  fun. The score is kept track of on the screen,   |
              |  and you can switch lobbies or join a team in the |
              |  room. After a few minutes the ball will leave    |
              |  and a new one will come out in another minute.   |
              |  Also note that the official name of this soccer  |
              |  game is Go Go Ball! Why? I have no idea...       |
              +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

Each lobby is a little area that is basically like a 3D chat room.  
Whenever you type something, a little bubble will come up above your 
character's head.  In the center of the lobby are four computers at the 
main desk.  Go up to one of them and press A.  This will then let you 
join/create a team, transport to a different ship or block, and find out 
information on server maintainence, etc.

To change lobbies, go the the transporters in the corners and select 
with lobby to go to.  Lobbies 11-15 are new to Version 2.  The ball will 
appear in the center every so often for a short period of time.  Go to 
the counters in the far corner to change teams, etc.

Go to the desk to join or create a team.  The person who creates the 
team acts as the team leader.  When you create a PSO Ver. 2 game you 
have the option of making different modes (Battle/Challenge/None); on a 
PSO game you only have the options from PSO1.  All areas they have 
unlocked offline are available online and their section ID determines 
what items you will find.


When you beat a new area (i.e. the ENTIRE area, not just a section of 
it) offline you can play the new area online.  That doesn't work vice 
versa though, if you beat anything online you will not have it for next 
time online OR offline.

Offline you get new difficulties by beating all the areas.  Online, you 
can play Hard as soon as you become level 20, and you can play Very Hard 
(V-Hard) as soon as you are level 40.  Ultimate mode is new to Ver 2 and 
you can only play it when you reach Lv 100.  You can go all the way up 
to Lv 200 in Ultimate.  Ultimate I hear is VERY hard (I haven't gotten 
to it yet) and the enemies run faster than you!  So it's fight or die...




--
7

-=-  P L A Y I N G  O N L I N E





Once you join a game, get ready. See Section 4 Playing on how to play 
basically, but here are some things to know specifically for playing 
online:

              +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
              |                  Online Courtesy                  |
              |                                                   |
              |  If you want to have a fun time online, you will  |
              |  need to get people to like you.  So here are the | 
              |  DOs and DON'Ts of playing:                       |
              |                                                   |
              |  *DO*                                             |
              |                                                   |
              |   Help lower level characters; don't let them    |
              |    die and don'thog experience.                   |
              |   If someone needs money and you have extra,     |
              |    give it to them!                               |
              |   Give away items you don't need                 |
              |   Give tips to newbies                           |
              |   Be polite to people (Say "Thank you." and      |
              |    "You're welcome.")                             |
              |   Congratulate people when they raise a level.   |
              |                                                   |
              |                                                   |
              |  *DON'T*                                          |
              |                                                   |
              |   Take all the items                             | 
              |   Grab items before all the enemies are killed   |
              |   Hog experience points                          |
              |   Steal or cheat                                 |
              |   Be disruptive or offensive                     |
              |   Be rude to people                              |
              |   TYPE EVERYTHING IN ALL CAPS MAKING IT VERY     |
              |    DIFFICULT TO READ                              |
              |   TypE EvERyThINg LiKE ThIs MaKINg iT eVen       |
              |    HaRdER To rEaD                                 |
              |   Lie                                            |
              +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+


Quests:
If you go to the Hunters Guild and do a quest, you won't be able to do 
the same ones as you can offline.  Once everyone is in the Hunters 
Guild, the team leader can start a quest. See section 12 Quests.


Beats (PSO time):
In the world of PSO, time is measured in a system called beats, this way 
everyone can understand the time in whatever time zone you live in!  A 
24-hour day is divided into 1000 beats.  Here is a chart of beats to 
other times:


| US Eastern | US Central | US Pacific | UK London | Japan | Beats
-------------------------------------------------------------------
| 1 am       | 12 am      | 10 pm      | 6 am      | 2 pm  | 250   |
| 2 am       | 1 am       | 11 pm      | 7 am      | 3 pm  | 292   |
| 3 am       | 2 am       | 12 am      | 8 am      | 4 pm  | 334   |
| 4 am       | 3 am       | 1 am       | 9 am      | 5 pm  | 375   |
| 5 am       | 4 am       | 2 am       | 10 am     | 6 pm  | 417   |
| 6 am       | 5 am       | 3 am       | 11 am     | 8 pm  | 459   |
| 7 am       | 6 am       | 4 am       | 12 pm     | 9 pm  | 500   |
| 8 am       | 7 am       | 5 am       | 1 pm      | 10 pm | 542   |
| 9 am       | 8 am       | 6 am       | 2 pm      | 11 pm | 583   |
| 10 am      | 9 am       | 7 am       | 3 pm      | 12 am | 625   |
| 11 am      | 10 am      | 8 am       | 4 pm      | 1 am  | 667   |
| 12 pm      | 11 am      | 9 am       | 5 pm      | 2 am  | 708   |
| 1 pm       | 12 pm      | 10 am      | 6 pm      | 3 am  | 750   |
| 2 pm       | 1 pm       | 11 am      | 7 pm      | 4 am  | 792   |
| 3 pm       | 2 pm       | 12 pm      | 8 pm      | 5 am  | 834   |
| 4 pm       | 3 pm       | 1 pm       | 9 pm      | 6 am  | 875   |
| 5 pm       | 4 pm       | 2 pm       | 10 pm     | 7 am  | 917   |
| 6 pm       | 5 pm       | 3 pm       | 11 pm     | 8 am  | 958   |
| 7 pm       | 6 pm       | 4 pm       | 12 am     | 9 am  | 1000  |
| 8 pm       | 7 pm       | 5 pm       | 1 am      | 10 am | 42    |
| 9 pm       | 8 pm       | 6 pm       | 2 am      | 11 am | 84    |
| 10 pm      | 9 pm       | 7 pm       | 3 am      | 12 pm | 125   |
| 11 pm      | 10 pm      | 8 pm       | 4 am      | 1 pm  | 167   |
| 12 pm      | 11 pm      | 9 pm       | 5 am      | 2 pm  | 209   |
-------------------------------------------------------------------

If your time is not on the list, check 
<http://www.timezoneconverter.com> to find out what time it is by you.


So, it all sums up to this:

Have a good time online! Just don't be annoying.




--
8

-=-  T A L K I N G  O N L I N E





Talking amongst your teammates can be done with a simple press of a 
button. Hit Y to bring up the on-screen keyboard to type in any phrases. 
Press X to scroll through the Word Select and Symbol Chat options as 
well. Or if you want to invest in a keyboard, that's a dandy idea for a 
game such as this.


Word Select:
You can choose from a list of preset words and phrases by pressing Y and 
then X.  Find a catagory and pick the phrase.  The cool thing about 
using Word Select is that they are all phrases that can be translated 
into other languages.  So if you say "Help me!  I'm being overwhelmed!" 
in English, your friend from France reads "Aidez-moi, je suis submerg!" 
while your German friend sees "Hilfe, ich werde berwltigt!"  Although 
I've noticed that most people speak some English even from other 
countries, this is useful for saying more complex phrases.


Using Shortcuts:
You can assign words, phrases, or symbol chats to the D-pad buttons as 
well as the F1-12 keys on your keyboard (which you WILL buy...=P).  
Here's a few helpful phrases that you may want to use:

For importers--

 I live in U.S.A.. (word select - TOPIC: LOCATION)
 Nihongo wakarania.  Daijobou desu ka? (Set the language to Japanese 
and type this. It translates to "I don't understand Japanese.  Is that 
OK?".  Thanks to EGM for pointing that out.)

For those without keyboards--

 No keyboard!
 I can't type fast.

Other helpful ones include simple things like "OK" or "lol" that you say 
frequently.


Symbol Chat:
In addition to using Word Select, you can also use "Symbol Chat" - this 
involves making a face to have a certain meaning.  You can also choose 
from a few words to go along with your face.  For example, you can have 
a smiley face with the word 'Hi' next to it, accompanied with a sound 
effect.  You can also choose face parts and match them up to spell out 
words - that's especially useful when trying to bypass the language 
censor.  I'm not going to encourage using foul language, but it doesn't 
even let you say 'idiot'!!!  That's annoying.  A good thing to do is 
make a face that says "lv up" or something to congratulate people 
whenever that happens.



Keeping track of your friends is just as easy as it is to express 
yourself. Every player has his or her own card, which works a lot like a 
business card.  You can give your card to people you meet online.  Cards 
can be used to find people the next time you play.  You can search for a 
person and mail a person as long as you have their card.  With guild 
cards you can now search people by their sex, class, and age.

And if you have someone's card, you can Simple Mail them--It's just like 
email!  As long as you have a person's card, you can mail him or her.  
It's like a private chat room, but you can't type much at a time. Look 
at your messages through "Chat" on the main menu, where you can read, 
delete, and search the user who sent it.




--
9

-=-  B A T T L E





FIGHT! In PSO Ver. 2's Battle Mode, you pit yourself against one to 
three others, and actually fight. Using the same combat style as you do 
against normal enemies, you turn against each other instead of relying 
on team work.

When you join a Battle game, all areas are open that you have unlocked 
for whatever difficulty you've done. You can choose whatever difficulty 
you want for a battle game, and the items you find throughout the stage 
depend on what difficulty it is. Normal is generally the best thing to 
do, because all level characters can use the weapons, and most battle 
modes have you start at a low level.

If you enter one of the areas, be warned: Other players CAN attack you, 
and if you die, your money and weapon are free to be taken. So don't so 
I told you so! It's kind of fun though, if you fight with friends, 
because it's just like PKing from Ver. 1...only better.

To start an actual battle game with rules, everyone in your party must 
go to the Hunters Guild and the team leader, who created the game, will 
select which rule to play. (Note: There must be at least two people to 
start.) When the game first came out, there were 4 modes, now there are 
6. New ones may be added in the future.

Once the leader selects a rule, the game will be loaded into the 
Dreamcast's memory and it will start after several seconds. If you have 
four players, teams will automatically be formed in some rules. Other 
rules will have it so it's every man for himself.


After the time is up, the score will be shown and the leader can select 
to restart the battle with the same rules, or return to the lobby. Your 
score will be added to your memory, and is kept track of in the main 
menu--press start, then R a few times to get to it.

In the end, all original items you had and your original level WILL be 
returned to you, even if they were taken during the battle. 


Here's the breakdown of all the different rules:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~
-- Battle 1  Time: 10 minutes
             Area: Spaceship
             Type: Normal

Synopsis: 
It's in the Spaceship area, with no special rules. All items, 
techniques, and weapons you had before the match started are kept 
intact, and the amount of HP/TP/Your_level will remain the same. Nothing 
is different about your character, but you go up five levels each time 
you die. A Delsaber appears halfway through the battle, and can be 
deadly if you're not careful...

Strategy:
Well everyone has their own advantages and disadvantages. The best thing 
to do is get the most powerful weapon you can so you'll give a lot of 
damage in a single hit. The reason being is that players can heal 
themselves. And watch out for Megid, it's nasty.


-- Battle 2  Time: 10 minutes
             Area: Palace
             Type: Normal

Synopsis: 
All players start at level 1 and have no starting items. The only thing 
you can use are the things that you find in the area. Level 5 levels 
after each death.

Strategy:
Because each player has a limited TP, do not rely heavily on techniques. 
They are useful for weaker players, though, but weapons are the most 
important. Try to find recover items as well. Attack players that have 
already taken damage from another player, because they will be easier to 
kill.


-- Battle 3  Time: 10 minutes
             Area: Spaceship
             Type: Warp Battle

Synopsis: 
The entire area is divided into smaller areas by warps. Jump around from 
room to room while trying to hide from your opponents. Everyone starts 
at level 1 with no items or mag. Level 5 levels after each death.

Strategy:
The best thing to do is to not die once you have the lead to avoid 
losing points. Quickly hop through the maze, but beware of the enemies. 
About halfway through, enemies will begin to appear and can be quite 
deadly. A good attack would be to place a trap near an enemy--that way, 
a player will be stuck and most likely die from the enemy.


-- Battle 4  Time: 10 minutes
             Area: Palace
             Type: Meseta Battle

Synopsis: 
Everyone starts at level 1 with no items, mags, etc. Level 5 levels 
after each death. The player who is holding the most meseta in the end 
will win.

Strategy:
Money $$$ Try to find meseta and a lot of it. Just be careful not to 
die, becaues you will drop your money and leave it open for another 
player to collect.


-- Battle 5  Time: 10 minutes
             Area: Spaceship
             Type: Normal

Synopsis: 
Everyone starts at level 20. You don't start out with any items, though. 
Once you die you are not revived, and cannot be revived until a teammate 
brings you back. If you have no teammate, then you lose the match.

Strategy:
The entire area is filled with barriers and walls. Unlock the door to 
get to opponents and hide behind them to avoid damage. Zonde goes over 
walls, so use that to your advantage. 


-- Battle 6  Time: 10 minutes
             Area: Palace
             Type: Meseta Battle

Synopsis: 
Everyone keeps their current level and items. There person to collect 
the most meseta in the end wins.

Strategy:
Just like battle #4, the important thing is to not die. Doing so will 
cause you to drop your money and leave it open for another player to 
snag.




--
10

-=-  C H A L L E N G E





One of the modes new to Ver. 2 is Challenge. To start a challenge game, 
select Create Team from the lobby and then choose to make it a Challenge 
game. There are no difficulty choices for this mode.

When you enter a Challenge game, Pioneer 2 is in the daylight setting 
similar to the way it is in Ultimate mode. You cannot access the main 
transporter to other areas, and the stores are also closed down. The 
other thing you need to do is to start the challenge from the Hunters 
Guild. All items you had _before_ the game started will be returned to 
you after the challenge is over, and you cannot earn any new items 
likewise.  

To start the actual challenge, the team's creator must do so from the 
Hunters Guild. When the person selects what challenge to do, it will be 
loaded into the memory, just like it does in an online quest. No one 
else can join once the challenge begins.

            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
            |                What IS Challenge?               |
            |                                                 |
            |  In Challenge Mode, you go through a series of  |
            |  challenges which generally consist of passing  |
            |  through the area alive. You all start out at   |
            |  a certain level (level 1 for the first         |
            |  challenge, then you eventually move up) and    |
            |  all players start with a fixed amount of       |
            |  certain items. You'll begin the challenge and  |
            |  your team must work together to level up a few |
            |  levels and eventually make it to your          |
            |  destination in the target amount of time. If   |
            |  one member of your team dies, the challenge is |
            |  failed and you all must try again.             |
            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

The players will load in, and you must complete the challenge within the 
given amount of time. It's best to complete it as fast as possible, 
because you have a better chance of earning an S-rank.

Each challenge you complete gives you a new rank. If you complete ALL 
challenges within 7 hours, you'll earn an S-rank. Upon earning the S-
rank, you are awarded with one special weapon which you can name 
yourself. (see Weapons and Items Section 10.)


TIPS FOR CHALLENGE:

 This is a team game, so use teamwork. If one person dies, the entire 
group fails so make it your goal to keep everyone alive. Donate 
monomates, etc. if necessary.

 The more players you have, the better. It's best to wait for 4 players 
before starting the challenge otherwise your team will have a much 
harder time.

 It's a good idea to have at least one Force and one Hunter, the other 
two can be any class. Having three people from the same class isn't 
recommended.

 Be courteous and do not disconnect during a Challenge game. It makes 
it harder for the rest of the team and no one can join after you all 
have started.

 Long-range weapons and spells are safer to use.

 Not all enemies need to be killed. Try to pass enemies that are 
unnecessary to kill, because it will be faster and safer for everyone.


Once you complete the challenge, you can return to the lobby. If you 
fail the challenge, you all will return to Pioneer 2 and the leader will 
determine if you should retry or go back to the lobby.

After all challenges have been completed, your character is done. Only 1 
S-rank per character can be awarded.

To check your progress, press start and hit R to go through the menus. 
On the screens Challenge 1/2 and Challenge 2/2 it will show you your 
title and completed time, respectively.



Challenge Walkthroughs: Below is a guide for completing all 9 
challenges, accompanied with ASCII maps. The maps may be slightly 
inaccurate, but hopefully they'll still be helpful.


--Challenge 1   Area: Forest
                Stages: 1-3
                Target Time: 40 minutes

     --------
    |FOREST 1|                                           /\\
     --------                                           | W3  /  A3   \
                                                        |____/         \
                                                        \ F3           |
                                                         \         S3 /
                                                          \          /
                                                           \   /
                                                              |   |
                               /\    |   |
                              /   W2B                     \___/   |
                             |                                   /
                             |                            /
                             \                           /
                              \        ___/\    \
       POINTLESS ROOM            \______/            \   \
                                  /\L1            \   \
                               /      \              \   \
           \     /        /          \              \   \
        /\\      /\             \              \   \
       /   \       \    /    \             |              \   \
       | $ | F5     \   | BA2|             \               \   \
        \_/      A5 |   |    | F2           \               \   \
         \          |   |___/               |               |   |
          \      /   /                    |               \   \
             \    /   /                     |               |   |
              \   \   | DA3 /\            |               |   |
               \   \  \    /   \ S2        /                |   |
                \   \/    /     \___    __/                 |   |
                 \       /          \  /                    /   /
                             /  \                   /   /
                                 /    \                |   |
                         _/##         |                |   |
                         |     ## B2      |                |   |
                         |  W2 ##         |                /   /
                           \      /                /   /
                                   \    /                /   /
                                   /    \               /   /
                                /      \             |   |
                               /           \          |   \
                              / S1            \         /    \_
                              |               |__       |      \
                              |           G1 ||__|      |        |
                               \              |        /     G4 /
                                \             |       /       _/
                                 \            |      /       /
                                  \__        /     _/    ___/
                                     \      |     /     /
                                      |     |    /     /
                                      \     |   /     |
                                       \    \  /     /
                                        \     \/     /
                                         \          /
                                          \    X   /
                                           \      /
                                       ____|      |
                                       | H1||F4   /
                                       \|______/
 



                /\
               | W3  |                --------
                \    |               |FOREST 2|
                 \   |                --------
                  /   \/\
                 |    ||     S4 \
                 \____||F4       \/\
                      \     
                       \         /\                        STUFF
/\_/\  \       /  |               /
|                     \  \  B3  |  |              | 
|          |           |  ######   |              | 
|          \           |  |A6   |  |              \/\
|          |\       W6B|  |  W6 |  |                            |
|          | \________/    \___/   \               _            |  S    
|          |           ___          \             / |           |  T
|          |          |W3B|          \           /  |           |  U 
|          |          | W4|           \         |   |         * |  F
|          |                       /         |   |  *   S22  |  F
|  BOSS    |            /\   |          |   |           |
 \________/            |   W4B    \ /          /    |     F22   |
                       |          ||          /     |~|
                       \       A5 /          /      |           |
                        \         /        \__________/
                                  |        /
                      /\/      /
                     |                   |
                     |                   |            STUFF
                      \___________/\    /
                                   /    \      (I didn't draw a map for
                  /      \      this area because you
        H2       ||                       \    don't need to come here 
at
                 |                         |    all and it wastes time.)
                  \_                      /
                   /     /\____/
                /      \
               |                           \
               |            |              ||
               |            |              ||
                \   $2     /\             /
                 \________/  \___________/



FOREST1 (Area 1)
Okay, it will take about 30 seconds of your precious time for everyone 
to load in. Gogogo! Try to beat this in less than 15 minutes for a good 
S-rank time, and that shouldn't be too hard as long as you skip all the 
enemies that you don't need to kill, and don't bother getting items. 
(unless you need them, of course.) 

X marks the starting point.

Go to the first room on your left and fight off all the enemies. There a 
switch near the door (S1) that can be used to unlock the fence (G1) if 
you need them.

Through the next room you'll notice a large barrier (B2) blocking a 
path. You can't go through it just yet. Continue to the next room and 
have someone step on the switch (S2) to open the fence (F2). Inside the 
fence is a (BA2) switch - someone needs to hit it and now the barrier 
(B2) will move out of your way. Behind the barrier is a warp (W2). Go 
through it.

You'll end up in a fairly large room (W2A) and there will be many 
enemies. Have some people fight off the Monest because that createst the 
biggest threat. Everyone else should work on the surrounding Boomas and 
Wolves.

After everything is dead, go through the path that's now open. Have 
someone step on the pad (S3) to open the fence (F3) and take the warp. 
Once they've gone through the warp (W3), hit the switch (A3).

Have everyone go back to the big room where you hit the barrier switch 
earlier. The door (DA3) is now unlocked. If you want, go down the path 
to the first room and hit the switch (G4) to unlock the fence (F4) and 
use the healing spot (H1).

Go through the door (DA3) and hit the last switch (A5) to open the fence 
(F5). If you need items, go on to the next room after killing the 
enemies, otherwise it's a waste of time. Take the pipe to Forest 2 ($).

FOREST2 (Area 2)
You'll start out on the Forest 2 map where the ($) is. Go down the ledge 
and open the crates for items, otherwise continue through the door. 

On the left you'll notice a healing spot (H2) across the bridge. You can 
get there later, but not now, so continue after killing the bad guys. Go 
through the first door on the left for items and experience points, but 
skip it if you can.

In the big room, there will be a door on the right near the center of 
it. Have two people use the switches (S22) to open the fences (F22) if 
you need items. This room is otherwise pointless. Now if you pass this 
room, there will be another door on the right. That leads to other 
doors, which just have more enemies and items. Go there ONLY if you need 
to.

Now, going back to the big room...find the door at the end of it on the 
far left. After killing everything, have one person step on the pad (S4) 
and another person go through fence while it's open and take the warp 
(W3). Once the person goes through the warp, the other three people can 
stay in the room.

The person who goes through the warp will end up in a small room (W3B) 
with another warp (W4) - take the other warp (W4). Now, you'll be in a 
small room that was previously unlocked (W4B). Hit the switch (A5) to 
unlock the door as well as the barrier (B3). The three can go ahead 
through the barrier, and the fourth person can catch up.

After going through the barrier, hit the switch (A6 - I think it opens 
the bridge to the healing spot) and take the warp (W6). You'll end up in 
the room (W6B). Fight off the enemies, then go into the last room, which 
is the Central Dome room. The boss warp is there...once everyone is 
ready, go. 

BOSS (Area 3)
You fight the Dragon for the boss. --Tips--:

 Some characters do not die in one hit, while others do. If someone has 
an extra Scape Doll and does NOT die in one hit, they should give it to 
someone who DOES die in one hit.
 Make sure not to let the dragon fall on you.
 Forces should use support magic.
 Hide behind the Dragon's holes in the ground to avoid being hit when 
he comes after you underground.

If you all beat the Dragon successfully, then congrats - you win! Upon 
completing Challenge 1 you will earn the rank of: Ra-GOU


-----------------CHALLENGE WALKTHROUGHS 1 THROUGH 9 COMING SOON---------
-------
The reason for the lack of any strategy is simply because I haven't 
beaten all of them yet. Anyway, I promise you that I WILL beat them soon 
enough and write about them in the near future.




--
11

-=-  O F F L I N E





So playing offline isn't the best part of the game, but it's still fun 
(I guess) when you're bored.  Some of you may even prefer playing 
offline!

When you beat a new area (i.e. the ENTIRE area, not just a section of 
it) offline you can play the new area online.  That doesn't work vice 
versa though, if you beat anything online you will not have it for next 
time online OR offline.  When you beat Forest 2 and get caves, you will 
not have Forest 2 next time you play.  You will only have Forest 1 and 
Cave 1 available.  Why?  Because you can only start out with the main 
areas each time you play.  Subareas are unlocked only for one game.  To 
get to the ruins you first must beat the Mines boss.  Then go back to 
the previous areas and activate the totem pole switches.  Now go back to 
the Mine and beat the boss again...the Ruins should be unlocked!  Enjoy.

Go up to the desk of the Hunters Guild to choose from the available 
quests.  You can earn rewards by completing different quests.

Outside of that, there really isn't much to playing offline. See Section 
4 for the main mechanics of playing, and it's just like that offline, 
only solo. Each time you beat Dark Falz (Ruins boss) you get to unlock 
the next difficulty.

The difficulties are:  Normal > Hard > Very Hard > Ultimate




--
12

-=-  Q U E S T S






To play a quest, start one up from the Hunters Guild in Pioneer 2 (it's 
the first room you start out in.) Walk up to the window and hit A. If 
you're offline, you can select from a list of quests - there are only 
three to begin with, but you get more after you beat them. 

There is also a Download Quest option offline, which is where you can 
play any quests you have downloaded online. To download a quest, go only 
and choose "Download" at the ship select screen. Note that many 
downloads require you to have the language set on Japanese. Once you 
choose a quest, it will temporarily load into the memory, then you 
choose a memory card to put it on.

Even more quests are played online with other people. To start an online 
quest, all players must be in the Hunters Guild within a certain 
distance of the counter. Once everyone is there, the leader can select 
which quest to do.

Once you choose quest, it will be loaded into the memory (online only) 
and then you'll get instructions after a short load screen. Good luck! 
There is usually Meseta as a reward upon completion, but sometimes you 
may get something even better. =)

Below are walkthroughs for quests in PSO Ver. 2:

*************
ONLINE QUESTS
*************

--The Missing Maracas - Winback ver.2

I played this, but I can't write it in time for the update I'm sending 
in tonight. Expect it in the next two days!

**************
OFFLINE QUESTS
**************

Coming Soon.

*****************
DOWNLOADED QUESTS
*****************

The following quests can be played ONLY on the import version. Sega may 
translate them for the US version soon.

--Central Dome Fire - 27 + 24 Blocks
(It was fourth on the list of quests when I downloaded it.)

YOU MUST SET YOUR LANGUAGE TO JAPANESE TO DOWNLOAD AND PLAY THIS QUEST.

A HUnewearl will describe the quest to you. Go through that and then 
you're off. Note that the song Burning Hearts (from Burning Rangers) 
plays in the background.

Go to Forest 1 and you'll see why the song is playing in the background 
- it's much like the Saturn game, Burning Rangers. There are patches of 
fire everywhere that must be put out by shooting them with a gun. You 
will hear a sound effect if put out correctly. Beware because the fire 
will hurt if you get too close. Also note that you are not allowed to 
use techniques in this quest.

In the first room, clear out the fire and talk to the fallen man. Choose 
the first option, and he will disappear. Now hit all the switches and go 
through the door next to where the man was. You'll see a brief cut scene 
of a fallen girl and then it returns to normal.

In this next room, put out all of the fire to unlock the door and move 
the barrier out of your path. You will find the girl again. Talk to here 
and select the first option - she'll disappear too.

Now go back to the first room and through the other door. Kill off the 
Boomas and put out the fire to reveal a switch. Step on it to move the 
barrier in the first room. Go back and run to where you couldn't go 
before. Hit the switch. The bridge is now up and you can hit the across 
it. By doing that you can talk to a far HUmar that disappears like the 
others, but the door is now unlocked. Go through it.

The next room is big, so kill all the enemies and the fire. Once the 
gate is unlocked go through it and talk to the fallen RAmar. He 
(surprise) fanishes after you pick the first choice. Continue to the 
next room and do basically the same thing.

Hit the switch and you've now made a circle around the area. 
Congratulations.

Go back to the big room and find the door where the person is trapped in 
the room. (Look on your map for the yellow person.) Talk to her and 
choose the first option. She disappears, and a notice pops up about 
getting to Room 2. The door at the end of the room opens - go through 
it.

In here put out the fire and hordes of Gigoboomas start to pop up. Kill 
them to unlock the two gates - there are warps on the North and West 
sides of the room. Go through the west one and find a HUcast that's on 
fire. Shoot it to put out the fire, and go talk to him. He thanks you 
(I'm assuming) and disappears, like everyone else.

Go back and take the other warp. Now this room is hard - there are four 
patches of fire, but you can't put them out so be careful. MANY enemies 
appear so kill them quickly before becoming surrounded. Once they are 
finally dead, go into the Central Dome room. Clear the path to get to 
the force, until she disappears. Head toward the warp and you'll notice 
a man on fire below. Take the warp to get to him, put it out, and talk 
to him - he vanishes.

Take the warp back to the Central Dome or the door into the big room. 
Whatever you do, just walk around for a while and you'll get a Simple 
Mail. Yes, a Simple Mail - offline. From whom? Roughly translated from 
my trusty Katakana chart it's from "Bogad." Being clueless as to what to 
do, I replied with "OK" and accidentally deleted the message.

A while later you get another mail from someone named Ann.

What next? I have no bloody clue. >_< If anyone can tell him how to 
finish this quest, I'd appreciate it. Drop me a line at 
miffo007@yahoo.com.


--Sunset On Secret Base - 66 Blocks
(It was fifth on the list of quests when I downloaded it.)

YOU MUST SET YOUR LANGUAGE TO JAPANESE TO DOWNLOAD AND PLAY THIS QUEST.

Talk to the nurse and she gives you the description. Pioneer 2 has 
banners for the Famitsu Cup on the walls. Go into the transporter to 
Forest 2. This quest can be done on any difficulty and you'll still get 
the reward.

In the first room behind the crates, walk up the the Rag Rappy and talk 
to it. Choose the second option, then the first one. It talks to you for 
a while, and then is done. Continue walking and you'll see several 
Rappies (in odd places) some of which you can and can't talk to.

Soon you'll come into a room with 7 Rag Rappies lined up in squads. They 
talk to you, then go into the next room. Approach the Rappie trapped 
behind the gate and he'll talk to you. The door is no unlocked and you 
can go to the next room.

Hit the switch. You'll hear the chime whichs indicates how much time you 
have. HURRY! There are three pathes you can take - take the middle one. 
Go through the winding path until you reach the warp. Go through it. 
Now, don't take the warp you see in front of you. Instead, turn around 
and you'll see another warp. Take it and hurry so that you make it 
through the gate because the time is almost up.

Keep walking until you reach the red switch. Activate it and take the 
warp. Go back to where you saw the trapped Rappy earlier - he is no 
longer trapped. Talk to him and he runs out. Now, he uses his elite 
Rappy powers to move the barriers out of the way to reveal the Forest 2 
warps. Woohoo! Now go through it.

In the first room, walk down and talk to the Rag Rappy near all the 
crates. Then hit the switch and go into the next room. You'll see the 
Rappies playing on the rocket ships and taking a bath in the pond - 
ignore them. Walk into the really big room and go through the far 
Southeast door. Continue around into the next room and talk to the Rappy 
on the dock. He'll give you something. Go to the first room and talk to 
the Rappy again. In exchange for what you just got, he gives you 
something else.

Now go back to the big room only this time take the SouthWEST door. 
Procede through the warp and go into the next room. There will be a 
Rappy in front of a warp, blocking it. Go into the Central Dome room. A 
Rag Rappy will talk to you. Go past him afterwards and approach the 
Rappy behind the green fence. He'll talk to you, and soon you'll see a 
cut scene where Rappies from all of the Forest talking. Suddenly you 
here a sound effect and a new song begins to play - Dreams Dreams from 
NiGHTS.

Now go back to where the Rappy was blocking the warp - he moved out of 
the way. Take the warp into the room and turn around to find a blue 
item. Pick it up. Now go back to the big room and go into a smaller room 
in the Northeast. Talk to the Rappy behind the crates and choose the 
first then second answer. 

Now go to the East room and talk to the Rappy by the pond. For all three 
questions, pick the first answers, then go back to the last Rappy you 
talked to. It gets kind of confusing here:

I wasn't completely sure what I was going so I just kept walking back 
and forth from the two Rappies and kept choosing the first choice. 
Finally I went to the Northeast room and answered in the following 
order: First, Second, First

Once you do that, you're fine. Go back to the pond Rag Rappy and he says 
some stuff but you don't have to answer. Now, go back to the other Rappy 
for the final time and he gives you a Hamburger MAG. Yay!!! I don't 
think it's possible to do anything else on this quest, so just save and 
quit. You will still keep your new toy.



--
13

-=-  W E A P O N S  A N D  I T E M S  A N D  M A G S





As you play through the game, you'll find a lot of items, some of which 
are rare--and a lot that aren't rare. But randomly dropped by enemies, 
certain items are considered "rare" and are fun to hunt for! (IF you 
find anything, which you probably won't.) The following is a list of 
rare items and which ID can find them.  Only certain IDs can find 
certain items, so here is the list. 
  
As a side note, common rares such as DB's Sabers are no longer 
considered 'Special Weapons' and do not need to be tekked.  They can 
also be bought at the shops in Ultimate once you reach level 100.  Ver. 
1 rares are very common in Ver. 2 on Ultimate, and some can even be 
found in crates!  


Traps:
For androids, the ability to set traps is to make up for not being able 
to use techniques. To place a trap, find them in the Quick Select menu 
and select a trap with A. It will go off once an enemies moves near it, 
or once it is destroyed with a weapon. To refill traps, go to the 
Medical Room.

Ver. 2 rares:

As Ver. 2 launches people are beginning to find more and more rares.  
The following is a list of rare items that can only be found in Ver. 2.  
Thanks to <http://www.mamak-int.com> for providing a list of them and 
Broccori Tree for originally posting it:


--------------
NORMAL WEAPONS
--------------

The following is a list of 1-5 star weapons that are commonly found 
throughout the game. These weapons are found in PSO1 and no new standard 
weapons have been added for Ver. 2. Thanks to Nemesis for info on the 
normal weapons.

There are many different types of weapons (for example, there are many 
types
of Autoguns/Handguns). Here's a list of the different types of weapon 
classes:

Cane: A cane usable only by Forces. Has low attack power.
Dagger: A short Photon sword. Attack enemies twice.
Gigush: A large sword with good accuracy and power.
Handgun: A small gun with good accuracy and power.
Mechgun: A machine gun that fires a hail of Photon bullets.
Partisan: A long sword with Photon blade. Hits multiple enemies.
Rifle: A long-range gun that fires Photon bullets.
Rod: A battle cane made only for Forces.
Saber: A long photon-blade sword weapon.
Shot: A large gun that can hit up to 3 enemies at once.
Slicer: A throwing blade that hits multiple enemies.
Sniper: A rifle with good accuracy and power.
Sword: A large weapon with a Photon blade.
Wand: A magic cane for Forces. Can also boost omind energy.


Some weapons contain elements that make them special from the other 
normal weapons.
They are:

KEY:
*/****     Weak
**/****    Medium Strength
***/****   Semi-strong
****/****  Strong

Heat: Does Fire-type damage. */****
Fire: Does Fire-type damage. **/****
Flame: Does Fire-type damage. ***/****
Burning: Does Fire-type damage. ****/****

Shock: Does lightning-type damage. */****
Thunder: Does lightning-type damage. **/****
Storm: Does lightning-type damage. ***/****
Tempest: Does lightning-type damage. ****/****

Ice: May freeze enemies. */****
Frost: May freeze enemies. **/****
Freeze: May freeze enemies. ***/****
Blizzard: May freeze enemies. ****/****

Bind: May paralyze enemies. */****
Hold: May paralyze enemies. **/****
Seize: May paralyze enemies. ***/****
Arrest: May paralyze enemies. ****/****

Panic: May confuse enemies. */****
Riot: May confuse enemies. **/****
Havoc: May confuse enemies. ***/****
Chaos: May confuse enemies. ****/****

Draw: Drains 5% of enemy's HP. */****
Drain: Drains 9% of enemy's HP. **/****
Fill: Drains 13% of enemy's HP. ***/****
Gush: Drains 17% of enemy's HP. ****/****

Dim: May kill an enemy instantly. */****
Shadow: May kill an enemy instantly. **/****
Dark: May kill an enemy instantly. ***/****
Hell: May kill an enemy instantly. ****/****

Charge: Drains your meseta to perform a double-powered attack. **/****
Spirit: Drains your TP to perform a double-powered attack. **/****
Berserk: Drains your HP to perform a double-powered attack. ***/****

Heart: Refills 3% of your Max TP. */****
Mind: Refills 4% of your Max TP. **/****
Soul: Refills 5% of your Max TP. ***/****
Geist: Refills 6% of your Max TP. ****/****

Master's: Takes 8% of enemy HP. **/****
Lord's: Takes 10% of enemy HP. ***/****
King's: Takes 12% of enemy HP. ****/****

Devil's: Reduces enemy HP to 1/2. ***/****
Demon's: Reduces enemy HP to 1/4. ****/****

------------
RARE WEAPONS
------------

Occasionally, something special may drop. Weapons marked as ?SPECIAL 
WEAPON are harder to find than regular weapons, and some of the are 10+ 
stars with their own unique abilites. The following weapons are rare 
weapons, and not commonly found:

Item, Requirements, Description
-------------------------------
8 STARS
-------
Flower Bouquet, none, A beautiful flower bouquet. It smells very nice

-------
9 STARS
-------
Red Saber, ATP 620, This red saber is a prototype, so it's finish is 
incomplete. Letters, which say 'He,' are carved on the hilt

Red Sword, ATP 620, This red sword is a prototype, so it's finish is 
incomplete. Letters, which say 'a,' are carved on the hilt

Red Dagger, ATP 710, This red blade is a prototype, so its finish is 
incomplete. Letters, which say 't,' are carved on the hilt

Red Partisan, ATP 860, This red partisan is a prototype, so its finish 
is incomplete. Letters, which say "h," are carved on the grip.

Red Slicer, ATP 970, This red slicer is a prototype, so it's finish is 
incomplete. Letters, which say 'Cl,' are carved on the hilt

Red Handgun, ATA 140, This red gun is a prototype, so it's finish is 
incomplete. Letters, which say 'i', are carved on the barrel

Red Machinegun, ATA 175, This red mechgun is a prototype, so its finish 
is incomplete. Letters, which say "ff," are carved on the grip.

Branch of PakuPaku, MST 900, It looks like its just a cane, but on the 
tip there is a gap that you may be able to place something in.
--------
10 STARS
--------
Ancient Saber, ATP 620, Legendary sword found in the ancient ruins. It 
absorbs enemy experience

Meteor Cudgel, ATP 950, The crystals on both sides of the staff can 
inflict a lot of damage. Its special attack freezes enemies

Sealed Sword, ATP 960, An ancient sword. Its power is sealed by a 
mysterious mark, which paralyzes the person who has it 

Imperial Pick, ATP 960, The blades can kill an enemy with only one hit. 
Its special attack can take away half of an enemy's health 

Yasminkov 9000M, ATA 175, An antique model that's popular among certain 
hardcore fans. The power is as strong as the new model.

Yasminkov 3000R, ATA 160, An antique model that's popular among certain 
hardcore fans. The power is as strong as the new model.

Yasminkov 2000H, ATA 180, An antique model that's popular among certain 
hardcore fans. The power is as strong as the new model

Hildebears Cane, MST 300, Hildebear's Cane-Hildebear's skull was used to 
make this weapon. Its special attack will shoot fire.

Plantain Leaf, ATA 550, A huge leaf. When equipped, it increases your 
mental strength by 20

Broom, MST 600, This is a cleaning tool that was found in the ancient 
ruins. Something is carved on it. It increases mental strength. 

--------
11 STARS
--------
Toy Hammer, ATP 670, Once a child's toy, it has been refined over the 
years to become the ultimate toy. Its power is devastating. 

Akiko's Chinese Wok*, ATP 720, The ultimate weapon that was created from 
a wok...?

Harisen Paper Fan, ATP 720, A special weapon created from the idea of 
traditional entertainment. Its special attack paralyzes enemies

Elysion, ATP 880, The ancient characters on its blade produce magic. Its 
special attack is the fire bomb 

Wok of Akiko's Shop*, ATP 670, The excellent combination of a wok and a 
ladle. It's very useful for both attack and defense. 

Madam's Umbrella, ATP 550, Owning this high quality item proves that you 
are a true high society lady. You don't have to be afraid of the rain

Flight Fan*, ATP 670, When thrown, this fan can kill several enemies at 
once. It's special attack steals 12% of the enemies experience.

Crazy Tune, ATP 860, AUW 1985 model. Made by Kikoku.

Yasminkov 7000V, ATA 190, An antique model that's popular among certain 
hardcore fans. The power is as strong as the new model. 

Frost Shooter, ATA 150, The latest freeze gun uses latent heat energy to 
fire a freeze bomb. Its power to freeze is excellent.

Anti-Android Rifle, ATA 175, A government certified scientist created 
this high-performance rifle based on the A-35 rifle function

Samba Maracas*, ATA 135, Shaking the maracas with a Latin rhythm 
produces shock waves to damage enemies. 

Twin Psycho Guns, ATA 180, These guns convert thought patterns into a 
laser beam to destroy enemies. 

Drill Launcher*, ATA 180, This huge drill weapon can be attached to your 
hand. It is a very powerful, short-range weapon. 

Summit Moon, MST 800, The stone on this cane increases your mental 
strength. Its special attack is lightning 

Flower Cane, MST 600, This magic cane was developed for female users. 
It's very popular and can be used as an accessory

Demonic Fork, ATP 950, This evil fork brings bad luck to the person who 
equips it. Its special attack steals enemy experience 

Sigh of God, MST 580, This magic cane holds electric energy. Its special 
attack is Gizonde. 

Twinkle Star, MST 880, The star-shaped design increases mental strength. 
Its special attack causes a large shock

Marina's Bag*, MST 600, A first aid medical bag used in case of 
emergencies. It heals you if you own it.

Dragon's Claw*, ATP 650, A Dragon's claw was used to make this weapon. 
Its special attack is Foie. 

Panther Claw, ATP 650, This is only available for female users. It's a 
very popular accessory, though it's not useful as a weapon.

Cameleon Pycte*, ATP 670, This scythe is considered a work of art 
because of its intricate design. It's special attack confuses enemies

Game Magazine*, none, Secret technique Type "URAENDING" at the Title 
with the keyboard... 


-------
12 STARS
-------
Yamigarasu*, ATP 820, This cursed sword sucks HP from the person who 
wields it. Its special attack can kill an enemy with 1 hit. 

Monkey Kong Bar, ATP 670, The length of this staff can be changed. Its 
special attack can take away half of an enemy's health

Double Cannon*, ATP 1000, A mysterious ultimate weapon. Its abilites are 
unknown.

Tsumikiri J-Sword, ATP 960, Owned by Orochi Agito, the blade was made 
along the same longs as Agito, with a carved seal on the blade. 

Twin Chakram, ATP 880, This round sword was built for short-range 
attack. The attack speed is very fast and it can kill with 1 hit.

Lavis Blade, ATP 1000, A mysterious blade for use with both hands. It's 
very powerful, and if you use a certain item, it will become...

Sinow Red's Blade, ATP 930, Sinow Red's hands were remodeled into a 
weapon. Attack and defense are increased with its special attack.

Madam's Parasol, ATP 870, Only high society ladies can use this special 
parasol. It can also protect against ultraviolet rays when outside 
(Heals HP when equipped, special atk: draws TP to deal large damage)

Baldish, ATP 710, A very powerful sword. Only Android Hunters can use it 
due to it's stringent requirements 

Huge Battle Fan, ATP 970, Only certain players can use this ultimate 
weapon. Don't be deceived by its looks

Fight Cutter, ATP 820, This throwing weapon was based on the ancient 
ninja's weapon. 

Handgun MILLA, ATA 190, A small gun with "MILLA" engraved on the right 
side of its barrel. Its special attack steals enemy HP. Only females can 
equip this...

Handgun GULD, ATA 190, A small gun with "GULD" engraved on the right 
side of its barrel. Its special attack steals enemy TP.

Ano Rifle*, ATA ???, This rifle was used as the military Android's 
primary weapon in a certain country.

Rocket Punch, ATA 160, This weapon fires a punch bomb. It does great 
damage, but sequence attacks are not possible. 

Meser Beam*, ATA ???, A special gun that shoots lighting. Its accuracy 
is top class.

Belra Cannon*, ATA 180, Indi Belra's right hand was remodeled into this 
enemy weapon. Its special attack is even more powerful...

Panzer Faust, ATA 163, It fires a very powerful rocket bomb. Its special 
attack can confuse enemies

Guld milla*, ATA 190, A mysterious ultimate weapon. Its abilities are 
unknown.

Baranz Missle*, ATA 178, Baranz's parts were used to create this enemy 
weapon.

Windmill Cane, MST 1000, The windmill-shape gives this cane its power. 
In order to execute its special attack, hold the wind energy, and...

Evil Curst, MST 700, The eyes on top of this cursed cane can kill 
enemies. Its special attack can also kill enemies

Hildeblue's Cane*, MST 400, Hildeblue's skull was used to make this 
weapon. Its special attack triggers Gibarta.

Rabbit Wand, MST 650, The rabbit's head on the tip of this cane looks 
very cute. People often use this cane as an accessory

Striker of Chao*, MST 900, Chao, a very popular character in this world, 
is on the end of this cane. It's value is priceless.

Book of Motav, MST 1000, This magic book was found in the ancient ruins. 
It increases mental strength

Plantain Fan*, When you wave this magic fan once, it produces a stong 
wind, which blows enemies away. 

Twin Blaze, ATP 850, Flames from both ends of this magic cane will burn 
enemies. Its special flame attack is very powerful (Drains HP while 
equipped, special atk: Gifoie)

Plantain Huge Fan*, MST 650, When you wave this magic fan once, it 
produces a very strong wind, which blows enemies away. 

Heart of Powm*, ATP 620, A Laconiatask tempered with the Eclipse Torch's 
flame. Also known as "Alis' Claw"

------
S-RANK
------
By successfully completing Challenge mode and receiving an S-rank, you 
can choose from one of many items, that you can name yourself.


------------------------------------------------------------------------
-------
* - You will receive a one-day ban online for having any item marked 
with an asterick (*).  These will eventually become unbanned as items 
are added to the servers.


----
MAGS
----
A MAG your robot friend that floats behind you.  Your MAG can evolve 
depending on how you raise it.  Select 'MAG' to feed it, change it, see 
your photon blasts, and drop it (note: you only get one MAG, unless you 
find another one, so you probably don't want to drop it).  It has four 
stats:  DEF, POW, DEX, and MIND; each affect a different stat of the 
actually player.  For example, if your MAG has 100 POW, your character 
would have 200 ATP (attack power).  When you feed it an item, the some 
stats will raise, others might lower, plus it can affect it's IQ and 
Synchro!  This can be confusing, so watch carefully what items change 
what stats - try to focus on raising one stat at a time, while keeping 
it's IQ and Synchro fairly high.

Most of the rare MAGs are obvious what they are by their name, so I'll 
just list all the rare MAGs this time around:

Chu Chu
Buka Buka (Kapu Kapu?)
Elnoa (RAcaseal only)
Angel's Wing (androids cannot equip)
Devil's Wing
Mark III (Japanese Master System)
Master System
MegaDrive
Sega Saturn
Dreamcast
Panzer Tail
Devil's Tail

Those are all rare MAGs, which are made with rare cells or earned in a 
quest. Note that most rare MAGs from quests are at level 0 and you must 
raise them yourself. Not all rare MAGs will gain Photon Blasts.

Thanks to Nemesis (and noZedive13) for most of the following MAG 
information:

Each new character starts out with their own MAG, which is simply called 
"Mag." By feeding it items, it will level up and can go all the way to 
200 (just like in PSO.) There are no new non-rare MAGs. Each time you 
make one of it's stats (POW, DEX, etc.) fill completely, it will go up a 
level. It will evolve into a new kind of MAG at the following levels:

- Level 10
- Level 35
- Level 50

It will also evolve over level 50 if one attribute rises above another 
attribute.


PHOTON BLASTS
Each time your characters takes and delivers damage, your Photon Meter 
(the yellow meter to the left of your health bar) goes up. Once it gets 
to 100, your MAG can deliver the energy in the form of a Photon Blast. 
Here's a list of what mags get which PB (Photon Blast):

Leilla: Vritra.
Farla: Ravana, Ribhava, Varuna.
Estlla: Apsaras, Andhaka, Bana, Kalki, Durga, Nandin, and Soma.
Philla: Ashvinau, Kama, Sita, Bhirava, Marica, Marutah, Mitra, and 
Garuda.
Mylla & Youlla: Ila, Vayu, Kabanda, Kaitabha, Tapas, Naga, Namuci, and 
Madhu.
Golla: Varaha, Ushasu, Kumara, Sumba, Surya, Naraka, Yaksa, and Rudra.


MAG EVOLUTION
The following chart lists how to breed a specific mag. You need specific 
IDs for
each kind:

Type "A" Section ID: VIRIDIA, SKYLY, PURPLENUM, REDRIA, YELLOWBOZE
Type "B" Section ID: GREENILE, BLUEFULL, PINKAL, ORAN, WHITILL

Because I'm using this from Nemesis, and he got all the information from 
noZedive13's list, remember that all credit goes to noZedive13:


KEY:
 > = greater than
 + = and

 " HUNTER

 Level       | Section ID | MAG Name     | ALIGNMENT
 ------------+------------+--------------+--------------
 Level 10    |    BOTH    | Varuna       | N/A
 ------------+------------+--------------+--------------
 Level 35    |    BOTH    | Rudra        | POW > MIND + DEX
 ------------+------------+--------------+--------------
 Level 35    |    BOTH    | Marutah      | DEX > POW + MIND
 ------------+------------+--------------+--------------
 Level 35    |    BOTH    | Vayu         | MIND > POW + DEX
 ------------+------------+--------------+--------------
 Level 50    |     A      | Varaha       | POW > DEX > MIND
 ------------+------------+--------------+--------------
 Level 50    |     A      | Bhirava      | POW > MIND > DEX
 ------------+------------+--------------+--------------
 Level 50    |     A      | Ila          | DEX > POW > MIND
 ------------+------------+--------------+--------------
 Level 50    |     A      | Nandin       | DEX > MIND > POW
 ------------+------------+--------------+--------------
 Level 50    |     A      | Kabanda      | MIND > POW > DEX
 ------------+------------+--------------+--------------
 Level 50    |     A      | Ushasu       | MIND > DEX > POW
 ------------+------------+--------------+--------------
 Level 50    |     B      | Kama         | POW > DEX > MIND
 ------------+------------+--------------+--------------
 Level 50    |     B      | Apsaras      | POW > MIND > DEX
 ------------+------------+--------------+--------------
 Level 50    |     B      | Garuda       | DEX > POW > MIND
 ------------+------------+--------------+--------------
 Level 50    |     B      | Yaksa        | DEX > MIND > POW
 ------------+------------+--------------+--------------
 Level 50    |     B      | Bana         | MIND > POW > DEX
 ------------+------------+--------------+--------------
 Level 50    |     B      | Soma         | MIND > DEX > POW

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 " RANGER

 Level       | Section ID | MAG Name     | ALIGNMENT
 ------------+------------+--------------+--------------
 Level 10    |    BOTH    | Kalki        | N/A
 ------------+------------+--------------+--------------
 Level 35    |    BOTH    | Surya        | POW > MIND + DEX
 ------------+------------+--------------+--------------
 Level 35    |    BOTH    | Mitra        | DEX > POW + MIND
 ------------+------------+--------------+--------------
 Level 35    |    BOTH    | Tapas        | MIND > POW + DEX
 ------------+------------+--------------+--------------
 Level 50    |     A      | Kama         | POW > DEX > MIND
 ------------+------------+--------------+--------------
 Level 50    |     A      | Bhirava      | POW > MIND > DEX
 ------------+------------+--------------+--------------
 Level 50    |     A      | Bhirava      | DEX > POW > MIND
 ------------+------------+--------------+--------------
 Level 50    |     A      | Kama         | DEX > MIND > POW
 ------------+------------+--------------+--------------
 Level 50    |     A      | Varaha       | MIND > POW > DEX
 ------------+------------+--------------+--------------
 Level 50    |     A      | Apsaras      | MIND > DEX > POW
 ------------+------------+--------------+--------------
 Level 50    |     B      | Madu         | POW > DEX > MIND
 ------------+------------+--------------+--------------
 Level 50    |     B      | Kaidabha     | POW > MIND > DEX
 ------------+------------+--------------+--------------
 Level 50    |     B      | Kaitabha     | DEX > POW > MIND
 ------------+------------+--------------+--------------
 Level 50    |     B      | Varaha       | DEX > MIND > POW
 ------------+------------+--------------+--------------
 Level 50    |     B      | Kabanda      | MIND > POW > DEX
 ------------+------------+--------------+--------------
 Level 50    |     B      | Durga        | MIND > DEX > POW

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 " FORCE

 Level       | Section ID | MAG Name     | ALIGNMENT
 ------------+------------+--------------+--------------
 Level 10    |    BOTH    | Vritra       | N/A
 ------------+------------+--------------+--------------
 Level 35    |    BOTH    | Sumba        | POW > MIND + DEX
 ------------+------------+--------------+--------------
 Level 35    |    BOTH    | Ashvinau     | DEX > POW + MIND
 ------------+------------+--------------+--------------
 Level 35    |    BOTH    | Namuci       | MIND > POW + DEX
 ------------+------------+--------------+--------------
 Level 50    |     A      | Naraka       | POW > DEX > MIND
 ------------+------------+--------------+--------------
 Level 50    |     A      | Ravana       | POW > MIND > DEX
 ------------+------------+--------------+--------------
 Level 50    |     A      | Ribhava      | DEX > POW > MIND
 ------------+------------+--------------+--------------
 Level 50    |     A      | Sita         | DEX > MIND > POW
 ------------+------------+--------------+--------------
 Level 50    |     A      | Naga         | MIND > POW > DEX
 ------------+------------+--------------+--------------
 Level 50    |     A      | Kabanda      | MIND > DEX > POW
 ------------+------------+--------------+--------------
 Level 50    |     B      | Marica       | POW > DEX > MIND
 ------------+------------+--------------+--------------
 Level 50    |     B      | Naga         | POW > MIND > DEX
 ------------+------------+--------------+--------------
 Level 50    |     B      | Garuda       | DEX > POW > MIND
 ------------+------------+--------------+--------------
 Level 50    |     B      | Bhirava      | DEX > MIND > POW
 ------------+------------+--------------+--------------
 Level 50    |     B      | Kumara       | MIND > POW > DEX
 ------------+------------+--------------+--------------
 Level 50    |     B      | Ila          | MIND > DEX > POW


 *The following Force evolutions are special. The DEF level
 must be level 45 or greater.

 Level 50    |   BOTH     | Andhaka      | POW > DEX + MIND
 ------------+------------+--------------+--------------
 Level 50    |   BOTH     | Bana         | MIND > DEX + POW
 ------------+------------+--------------+--------------
 Level 50    |   BOTH     | Bana         | DEX > POW + MIND




FEEDING YOUR MAG
There are 4 different stats that you will be raising your MAG with:

- POW (Power, ATP)
- DEF (Defense)
- DEX (Accuracy, ATA)
- MIND (Mind, TP)

Here's a mag raising guide by noZedive13. All credit goes to him:


MAGs: Ashvinau, Sumba, Namuci, Marutah, Rudra

         ITEM  |  DEF  |  POW  |  DEX  |  MIND  |   IQ   |  SYNC
 --------------+-------+-------+-------+--------+--------+--------
 Monomate      |    0  |    9  |    0  |    -5  |   -1   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Dimate        |    4  |   13  |    0  |   -10  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Trimate       |    6  |   16  |    4  |   -15  |    1   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Monofluid     |    0  |   -5  |    0  |     9  |   -1   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Difluid       |    4  |  -10  |    0  |    13  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Trifluid      |    6  |  -15  |    4  |    16  |    2   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Antidote      |   -5  |    4  |   11  |    -5  |    1   |    -1
 --------------+-------+-------+-------+--------+--------+--------
 Antiparalysis |   -5  |   -5  |   11  |     4  |    0   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Soul Atomizer |    0  |   11  |    5  |    -5  |   -2   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Moon Atomizer |    5  |   -5  |    0  |    11  |    1   |    -1
 --------------+-------+-------+-------+--------+--------+--------
 Star Atomizer |    6  |    8  |    6  |     8  |    2   |     2

 -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

 MAGs: Apsaras, Vayu, Varaha, Ushasu,
       Kaitabha, Kumara, Bhirava, Kama

         ITEM  |  DEF  |  POW  |  DEX  |  MIND  |   IQ   |  SYNC
 --------------+-------+-------+-------+--------+--------+--------
 Monomate      |   -5  |    9  |   -5  |     0  |   -1   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Dimate        |    0  |   11  |    0  |   -10  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Trimate       |    4  |   14  |    0  |   -15  |    1   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Monofluid     |   -5  |    0  |   -5  |     9  |   -1   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Difluid       |    0  |  -10  |    0  |    11  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Trifluid      |    4  |  -15  |    0  |    14  |    1   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Antidote      |   -5  |   -5  |   15  |    -5  |   -1   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Antiparalysis |   6   |   -3  |    0  |    -3  |    3   |    -2
 --------------+-------+-------+-------+--------+--------+--------
 Soul Atomizer |    5  |   22  |   -5  |   -20  |   -2   |     3
 --------------+-------+-------+-------+--------+--------+--------
 Moon Atomizer |   -5  |  -20  |    5  |    22  |    0   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Star Atomizer |    5  |    5  |    5  |     5  |    2   |     2

 -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

MAGs: Andhaka, Kabanda, Naga, Naraka, Bana,
      Marica, Madhu, Ravana

         ITEM  |  DEF  |  POW  |  DEX  |  MIND  |   IQ   |  SYNC
 --------------+-------+-------+-------+--------+--------+--------
 Monomate      |   -3  |    9  |   -3  |    -4  |    1   |    -1
 --------------+-------+-------+-------+--------+--------+--------
 Dimate        |    0  |   11  |    0  |   -10  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Trimate       |    4  |   14  |    0  |   -15  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Monofluid     |   -3  |   -4  |   -3  |     9  |    1   |    -1
 --------------+-------+-------+-------+--------+--------+--------
 Difluid       |    0  |  -10  |    0  |    11  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Trifluid      |    4  |  -15  |    0  |    14  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Antidote      |    0  |    6  |    9  |   -15  |   -1   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Antiparalysis |    0  |  -15  |    9  |     6  |    3   |    -2
 --------------+-------+-------+-------+--------+--------+--------
 Soul Atomizer |   10  |  -20  |   -5  |    17  |   -1   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Moon Atomizer |   -3  |   17  |    8  |   -20  |    2   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Star Atomizer |    0  |   10  |    0  |    10  |    2   |     2

 -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

 MAGs: Ila, Garuda, Sita, Soma,
       Durga, Nandin, Yaksa, Ribhava

         ITEM  |  DEF  |  POW  |  DEX  |  MIND  |   IQ   |  SYNC
 --------------+-------+-------+-------+--------+--------+--------
 Monomate      |   -4  |   13  |   -5  |    -5  |   -1   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Dimate        |    0  |   16  |    0  |   -15  |    1   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Trimate       |    4  |   19  |    0  |   -20  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Monofluid     |   -4  |   -5  |   -5  |    13  |   -1   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Difluid       |    0  |  -15  |    0  |    16  |    1   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Trifluid      |    4  |  -20  |    0  |    19  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Antidote      |    5  |   -6  |    6  |    -5  |    1   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Antiparalysis |    0  |   -4  |   14  |   -10  |    1   |    -1
 --------------+-------+-------+-------+--------+--------+--------
 Soul Atomizer |    5  |   17  |   -5  |   -15  |   -1   |     3
 --------------+-------+-------+-------+--------+--------+--------
 Moon Atomizer |  -10  |  -15  |    5  |    22  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Star Atomizer |    4  |    6  |    4  |     6  |    2   |     2

 -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

 MAGs: Varuna, Vritra, Kalki

         ITEM  |  DEF  |  POW  |  DEX  |  MIND  |   IQ   |  SYNC
 --------------+-------+-------+-------+--------+--------+--------
 Monomate      |    5  |   10  |    0  |     0  |   0    |     0
 --------------+-------+-------+-------+--------+--------+--------
 Dimate        |    5  |   15  |    3  |     0  |    1   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Trimate       |    8  |   20  |    6  |    -5  |    2   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Monofluid     |    5  |   0   |    0  |    10  |    0   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Difluid       |    5  |    0  |    3  |    15  |    1   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Trifluid      |    8  |   -5  |    6  |    20  |    2   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Antidote      |    0  |    5  |   14  |     0  |    1   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Antiparalysis |    0  |    0  |   14  |     5  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Soul Atomizer |    9  |    9  |    8  |     0  |    2   |    -2
 --------------+-------+-------+-------+--------+--------+--------
 Moon Atomizer |    9  |    0  |    8  |     9  |   -2   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Star Atomizer |   14  |   14  |   14  |    14  |    3   |     3

 -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

 MAGs: Surya, Tapas, Mitra

         ITEM  |  DEF  |  POW  |  DEX  |  MIND  |   IQ   |  SYNC
 --------------+-------+-------+-------+--------+--------+--------
 Monomate      |    0  |    4  |    0  |     0  |   -1   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Dimate        |    5  |    7  |    0  |    -5  |    0   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Trimate       |    4  |   14  |    4  |   -10  |    1   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Monofluid     |    0  |    0  |    0  |     4  |    0   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Difluid       |    5  |   -5  |    0  |     7  |    1   |     0
 --------------+-------+-------+-------+--------+--------+--------
 Trifluid      |    4  |  -10  |    4  |    14  |    2   |     1
 --------------+-------+-------+-------+--------+--------+--------
 Antidote      |    0  |    0  |    5  |     0  |    3   |    -3
 --------------+-------+-------+-------+--------+--------+--------
 Antiparalysis |   -5  |   -5  |   20  |    -5  |    0   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Soul Atomizer |  -10  |    8  |    5  |     8  |   -2   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Moon Atomizer |    7  |    6  |   -8  |     6  |    2   |    -2
 --------------+-------+-------+-------+--------+--------+--------
 Star Atomizer |    7  |    7  |    7  |     7  |    2   |     2

 -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

 MAGs: Mag

         ITEM  |  DEF  |  POW  |  DEX  |  MIND  |   IQ   |  SYNC
 --------------+-------+-------+-------+--------+--------+--------
 Monomate      |    5  |   40  |    5  |     0  |    3   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Dimate        |   10  |   45  |    5  |     0  |    3   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Trimate       |   10  |   45  |    5  |     0  |    3   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Monofluid     |    5  |    0  |    5  |    40  |    3   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Difluid       |   10  |    0  |    5  |    45  |    3   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Trifluid      |   15  |    0  |   10  |    50  |    4   |     3
 --------------+-------+-------+-------+--------+--------+--------
 Antidote      |    5  |   10  |   40  |     0  |    3   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Antiparalysis |    5  |    0  |   40  |    10  |    3   |     2
 --------------+-------+-------+-------+--------+--------+--------
 Soul Atomizer |   15  |   30  |   15  |    25  |    1   |     3
 --------------+-------+-------+-------+--------+--------+--------
 Moon Atomizer |   15  |   25  |   15  |    30  |    1   |     3
 --------------+-------+-------+-------+--------+--------+--------
 Star Atomizer |   25  |   25  |   25  |    25  |    5   |     5


Here's a breakdown of each stat from OrochiJin:

For every 1 DEF, your defense goes up by 1.
For every 1 POW, your ATP goes up by 2.
For every 2 DEX, your ATA goes up by 1.
For every 1 MIND, your TP goes up by 2 and your MST goes up by 2.

You'll also notice the two following:
Synch - The higher it is, the easier it is to fill the Photon B. meter.

IQ - The higher it is, the better the chance your MAG will cast a few
     offense/defense spells on you before a boss fight. Chance of
     invincibility too.


POWERING UP YOUR MAG:
The items next to each MAG attribute are what items that RAISE that
attribute, not lower. Some items raise that specific attribute a lot,
while some only raise that specific attribute by a small margin. It all
depends on what kind of MAG you have, and what it likes. Experiment for
best results.

MIND: Moon Atomizers, Monofluids, Difluids, Trifluids, Antiparalysis,
      Star Atomizers
POWER: Monomates, Dimates, Trimates, Sol Atomizers, Star Atomizers
DEX: Moon Atomizers, Antidotes, Star Atomizers
DEFENSE: Antiparalysis, Sol Atomizers, Star Atomizers


----------------
SECTION ID ITEMS
----------------
Rare Items by Section ID:

(note: I found this on a Japanese site, and did my best to figure out 
what they were by using AltaVista translations. It may be incomplete and 
inaccurate.)

Source: <http://www3.yomogi.or.jp/akio/phantasy2.htm>

Divided by class, split into sections with Weapons and Armor.


ALL CLASSES 

Dragon Claw
Sinow Red's Blades

------------------------------------------------------------------------
-------

ORAN


------------------------------------------------------------------------
-------

VIRIDIA 

Red Daggers
Summit Moon
Twinkle Star

------------------------------------------------------------------------
-------

SKYLY 

Meteor Cudgel
Madam's Umbrella
Harisen Battle Fan
Madam's Parasol
Huge Battle Fan
Twin Blaze
Plantain Leaf

------------------------------------------------------------------------
-------

PINKAL 

Elysion
Flight Fan
Akiko's Chinese Wok
Baldrash
Yamigarasu

------------------------------------------------------------------------
-------

YELLOWBOZE 

Red Sword
Red Handgun
Angry Fist
Ancient Saber
Panther Claw
Monkey King Bar
Plantain Leaf
Summit Moon

Sense Plate
Parasite Wear
Bacterial Guard (?)

------------------------------------------------------------------------
-------

REDRIA 

Toy Hammer
Madam's Parasol
Summit Moon
Rabbit Wand
Red Mechgun

Bacterial Guard (?)

------------------------------------------------------------------------
-------

WHITILL 

Silence Claw
Sealed Sword

------------------------------------------------------------------------
-------

PURPLENIUM 

Red Slicer

------------------------------------------------------------------------
-------

BLUEFULL 

Red Saber
Imperial Pick
Magical Piece
Twinkle Star

Sacred Cross

------------------------------------------------------------------------
-------

GREENIL 

Red Dagger

------------------------------------------------------------------------
-------


Good luck on finding rares!




--
14

-=-  T I P S





Just a few other miscellaneous tips, etc. that didn't fit anywhere else:


CHEATING

"Sonic Team maintains the servers for PSO Ver.2.  Using code not 
authorized by Sega damages the servers.  We ask that all users refrain 
from using unauthorized code.  We maintain the right to terminate access 
rights to our servers.  With this in mind, please try to conduct 
yourself in a manner that is conductive to everyone's enjoyment."

Hopefully they'll tune the English before bringing the game stateside, 
but the point is clear - DO NOT CHEAT!!!!!!  Ver. 2 detects when you 
have a Gameshark in and makes it so you can't find any rare items (not 
even DB's Sabers!)  Also they will ban you for having hacked items much 
faster than they would in Ver. 


GLITCHES

Many of the glitches in PSO1 have been fixed.  You can no longer cast 
zonde/grants on others; Ver. 1 people can cast it on you but it won't 
raise your PB.  The TP refill trick doesn't work either, except for v1 
games where you can do it on PSO1ers. (although that never worked in the 
import PSO.)  And you can no longer drop an item to get out if you're 
stuck (i.e. something falls on you in the Ruins).  Walking through doors 
is also out of the question...you have to do it the right way!


BOOTING

If you want to play the import and you don't have a Japanese/Universal 
Dreamcast you'll need some sort of boot disk to play it.  Do not use the 
Utopia boot disk, the following glitches are caused from it (not to 
mention that it's illegal):

 You can't cast spells on others or heal them with any items (like a 
Moon Atomizer)
 You can't lock onto enemies with spells
 You can't cast Rafoie at all
 You can walk through things you shouldn't be able to walk through 
(parts of the city)


You will either need a Gameshark or DC-X which cost $40 and $20 
respectively.


OTHER TIPS

 You can take snapshots in the game if you have a VMU with 195 free 
blocks in the second slot of a controller in Port D.  Press Start+X/A (X 
takes a full screen shot, A takes a zoomed in image) to take a picture.  
A black screen should come up and count down.  When finished, the image 
should be saved on your VMU.  You can then go to 
<http://pso.donut.dhs.org> to email it to yourself and upload it on your 
computer!

 If you have a controller in Port B you can mess around with the 
camera.  The joystick rotates the angle, Y zooms out and Z zooms in.

 Press Start when you think you are close to mines or when you run down 
a hall.  If the menu is up you will run right past mines/traps.

 I'll add more as I think of them...




--
15

-=-  O T H E R  Q U E S T I O N S





If you have any other questions that have_not_already_been_answered, 
then feel free to email me <miffo007@yahoo.com>. Also, check the list of 
F.A.Q. (Frequently Asked Questions) below. I will add common questions 
to here, including some that have already been answered elsewhere in 
this FAQ (because I'm nice.)


Q: So, what exactly is new to Ver. 2 that's not in PSO?
A: As explained in the Introduction, there is a new difficulty with new 
enemies, altered areas, new weapons, and more!

Q: Is there anything PSO has that PSO Ver. 2 doesn't have?
A: Nope, everything from PSO is in the second version.

Q: Okay, then I'll sell my original PSO.
A: Good idea.

Q: Hmm...But would it be possible to sell if my serial numbers have 
already been registered?
A: No, and because of this, you must call Sega at 1-800-USA-SEGA for 
them to deactivate your serial numbers and access keys.

Q: Oops, I just sold PSO and don't have my serial numbers anymore, but I 
need them to transfer my character.
A: *points and laughs* Don't make that mistake, because you will need 
your PSO AND your PSO Ver. 2 serial numbers when transferring a 
character from v1 to v2. 

Q: Can I have your serial numbers?
A: No.

Q: I promise, I will ONLY use them to play offline.
A: I don't care, I will not give out my numbers to _anyone_.

Q: Please???
A: NO! 90% of the email I receive about this game is from someone asking 
to use my serial numbers. No matter how much you ask, YOU CANNOT HAVE MY 
SERIAL NUMBERS!

Q: My game didn't come with serial numbers for some reason...
A: All original copies come with numbers. Buy the real version instead 
of pirating next time.

Q: Actually, I do have the real version, but where are the numbers?
A: Open up the case and take out the disk-they should be on the inside 
of the lid.

Q: Err, my country only has pirated games, what can I do?
A: You can play offline.

Q: (refers to the import version only) Okay, I entered my Dricas 
settings and went to WEBSITE to set up the real ISP, but it won't let me 
because it says I have no Internet settings.
A: You'll have to put something-anything-into the email settings for it 
to detect any form of an Internet connection.

Q: I tried to connect, but it says there was an error. I tried again, 
but it still failed to work.
A: There are three things to do:
   1. Make sure the phone line is in all the way
   2. Make sure your ISP settings are correct
   3. Make sure the phone line isn't busy
If you've tried all these, then there must be a problem with your ISP. 
Contact them, or try a different ISP.

Q: It says the servers are down for maintenance.
A: Every Wednesday morning, they close the servers for two hours due to 
maintenance. It will be down at other times for various reasons without 
warning, just be patient and wait.

Q: ! We have to pay to play online?
A: Don't fret. Like the Japanese and European versions of PSO, the 
Japanese and US versions of PSO Ver. 2 will have a system that requires 
you to pay to play online. It's not a lot of money though, and is worth 
the small price that is used to run the servers.

Q: How much does it cost?
A: In Japan, you have to buy something called a Hunters License that 
allows you to play online for 90 days for the price of 1000 yen (about 
$8). In the US, the pricing will be $15 for 3 months, which is about $5 
a month. When the license expires, you must renew it to continue playing 
online.

Q: Do we get any free days of online play?
A: You get 2 free days to try it out online.

Q: gimme sum gameshrk codes111!!!1!11!!
A: No.

Q: I heard they were going to lower the amount of cheating online, is 
this true?
A: Supposedly. They've done a few minor changes, but that doesn't stop 
the cheaters. Every "rare" weapon is just as common as the Lavis Cannon 
of PSO. They're starting to do more however, so cheaters: beware! You 
will be permanently banned online if you attempt to use cheat codes 
online. 1-day bannings will also be given for minor offenses.

Q: PSO is coming out on Nintendo's GameCube...explain that.
A: GCN's Phantasy Star Online is basically a straight port of the 
Dreamcast's PSO Ver. 2, with a few changes. Two new character classes 
and an offline split-screen mode (in addition to the online play, of 
course) will be present in this version. It doesn't look like something 
to get if you own the Dreamcast version, but hopefully it will reach a 
wider range of people.

Q: Will Dreamcast owners be able to play GameCube owners?
A: "Well, we tested it, and technically it is possible to play together. 
But 
    the way the PSO is being played currently, I have to say no. I would 
not 
    want to make an online game where there already exist tons of 
cheaters 
    running around ruining the game."
   
    - Yuji Naka

Q: Are there two new levels in PSO Ver. 2?
A: The only new areas are in Battle mode ONLY!

Q: Is there much of a storyline?
A: Unlike most RPGs, no. This makes offline mode boring. =(

Q: Has the story improved from PSO1?
A: Not by very much.

Q: Do you need SegaNet to play online?
A: No, any ISP will work. Actually, SegaNet is leaving for good.

Q: I tried BlueLight, but it didn't work. What can I do?
A: BlueLight isn't free anymore, and yet the universal account above 
still works for me (for free.) But some people tell me that it doesn't 
work, so try it, and if it doesn't work, use a different ISP. Go to 
www.dreamcastfun.com because they list a lot of DC-compatible free ISPs.

Q: Why do they censor so many words online?
A: Because, they don't want too many people to be offended. The 
censoring system is a bit strict, though.

Q: Why are poof, pork, and cola banned words?
A: Poof is the British term for homosexual, cola is related to cocaine 
(I guess...) and pork is an insult in some other country, I think. I 
don't really know for sure.

Q: Is there a way to bypass it?
A: While I don't want to encourage the use of foul language, it's 
possible to overwrite the censoring by placing a space or period between 
the letters. (example: poop = po.op)

Q: What do the different abbreviations mean?
A: The most common ones -
   LOL = Laugh out loud
   WTF = What the ****
   BRB = Be right back
   GTG = Got to go
   CYA = See ya

Q: You can steal other people's symbol chats in Ver. 2?
A: Not necessarily, but it is possible to capture other symbols as long 
as the creator allows you to do so.

Q: I set a hard-to-guess password on my team, but someone still got it. 
Why?
A: There are cheat codes to get into passworded games. If someone breaks 
into your game, leave immediately.

Q: Can I play with you on PSO sometime?
A: Probably not, I've played with a few people before but that's 
probably it.

Q: What's your character's name?
A: If you have my card, you'll know.

Q: I found a problem with your FAQ.
A: What is it?

Q: Um...I forgot. :-/
A: Well?

Q: What's up?
A: Go away.

Q: Are you tired of stupid and annoying emails?
A: Yes I am, please don't send them to me.

Q: I do have something to tell you that you can fix/add in your FAQ, 
what should I do?
A: Email me, and I'll try to fix whatever needs to be fixed.

Q: I've read through your FAQ and still have a question, can I email you 
or talk on AIM?
A: You can email me at miffo007@yahoo.com but _please_ make sure that 
your question can't be answered elsewhere in this guide. I posted my AIM 
name in another FAQ before, and that didn't work to well, so only talk 
through email. I read everything that lands in my inbox and will do my 
best to respond to every question. 




--
16

-=-  F I N A L  W O R D S





WHAT'S TO COME
 The underfinished sections need to be finished. Mainly, the Challenge 
section along with Areas and Enemies. Not to mention the small Quest 
section.


I urge you to go and buy PSO Ver. 2, especially if you liked the first 
one.  Thanks for reading my FAQ, if you have any suggestions you can 
email me at miffo007@yahoo.com.  Again I remind you to NOT email me 
asking for me to tell you when it's updated, unless you are using this 
on your site.  And if you are using it on your site, be sure to give me 
credit.  And I must be able to read your email otherwise I won't reply - 
please put in the occasional period and capital letter.

Sadly, Sega of Europe will not be bringing this out over there, so 
you'll have to import it if you live in Europe.


I want to thank the following people for helping me in some way:

 totalstuff, Momac*, Acid Rain, zwei, MATEK, iori kusanagi, 
kilikmaster, Nemesis, OrochiJin, NeoGamer, and noZedive13.

 Mamaks <http://www.makak-int.com>

 Altavista <http://www.altavista.com> Translations, because I needed it 
for a lot of Japanese stuff.

 xPridEx for posting info about getting online with the import. 

 Thank you CJayC of GameFAQs for hosting this and making one of the 
best gaming sites out there!

- And kudos to Sega/Sonic Team for making such a great game!
------------------------------------------------------------------------
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Copyright (c) 2001 Michael "miffo" Paul.  All rights reserved.


