# ###### ###### # ########## ###### # # # # # ########## ########## # # # # # # # # # # # # ## # # # # # ########## # ## ######### # # #### ## # # # # # ###### ####### ######### # ### # # # # # # #### # # # ########## # # # # # # # # # # # # # # # # ## # ######### # ######### # ## ########## ####### # ## ## Flying Dragon FAQ/Strategy Guide Version 2.0 By: Matt Hulbert Date Created: ??? Last Updated: 12/28/00 Print Status: Ready For the Nintendo 64 Game Console Copyright and Disclaimer: This guide and all of its contents are the property of the author, this guide may never be used in any way without the permission of the author so here are the guidelines pertaining to that: First of all, this guide may never be posted at any website without my permission, and this must be obtained through email, do not assume you already have it. Next, all of the information in here was either compiled by the author, or it was contributed, by someone noted in the contributor credits, all questions regarding info someone contributed should be directed to them. Sections and pieces of this guide may not be copied and pasted to create smaller guides without the authors permission. Fourth, this guide may never and I mean never, altered in any way, or have advertisements added to it. I will not tolerate that at all. This guide may never be used by any site other than a non-profit one, and may never have any profit made form it in any way, shape or form. Next, this guide may not be given away as an extra or as an incentive to buy something. If you follow the terms here there should be no problem with your using the guide. Now, if you think you don't understand something in here, the author can answer any thing you do not understand. Please abide by this & no trouble should arise. Contact Information: If you need to contact the author of this guide for any reason(s) which concerns this guide, please email me at rocky1328@aol.com. Things which are acceptable reasons would be contributions, corrections, praise. Now some things not to send are "Hey, will you sell me your game?" or "This game sucks." Emails like these will never be responded to, so you might as well not even waste yourself on sending them to me, understood?...! Alright, here's the deal. I am sure you have read through the copyright and are thinking, "Well what are the odds he would find my site." Don't think that, because it would be very sad to have your domain name taken away by the vendor and your account revoked for plagiarism and fraud of copyrights laws. Another mistake would be thinking this copyright isn't legal, it is perfectly legal under the international copyright law. Now if you still don't think so, I am sure your domain provider would think the same as I do, so don't push it. I have no problem with you using my guides under the terms in the disclaimer, but plagiarism is serious and very disliked by myself, and most of my friends who are authors as well so please just ask permission, it's really not that hard to send email. --- Flying Dragon is one of my favorite Nintendo 64 games, and it is one of the best on any console fighting around. It mixes two different genres to create an a game that has almost perfect replay value. Theres a good character selection, and the game features a tournament, and RPG type game and then just basic fighting. The characters resemble a anime and there moves are all pretty cool. This is one of my favorite guides, and I hope it helps you out some, and please enjoy this game, I you found it, yes, it is a pretty rare catch. ----------------------- Table of Contents ----------------------- I. Modes and Basic Gameplay II. Training Mode a. Speed Training b. Move Training III. Basic Controls IV. Movelists/Strategy V. Item List VI. Cheats & Secrets VII. GameShark Codes ======================================================================= Chapter I: Modes and Basic Gameplay ======================================================================= Circuit: In this mode you fight against the computer in tournaments to gain credits and treasure items, so you may try to become the overall strongest fighter in the circuit. To get to the championship tournament to defeat a platinum character, you must first win a sub tournament, its kind of like a qualifying round. If you lose, well I have never lost, but when I do I will let you know. Tournament Mode: Can play with up to eight players, human or CPU controlled. You can play with the full 4 player deck for ultimate rumbles. Beware, I have had tournaments delete my game data, but it should warn you before you do it. Practice: This is just a place to hold practice fights and get more experience. This is where you should memorize those moves and strategies. It is also a good way to scout all of your opponents without really losing a fight doing it. Vs Mode: Holds up to 2 human players. This is like the MK versus mode. Basically you both choose a character, and then do battle where ever the CPU puts you. Usually its in P1's home arena. Treasure Items: This is a place where you can check yours or all of the other players items. You can also trade with other players, and go to the store and buy items from the lady if you have nay credits. Options: Here you can set basic things like Sound, difficulty and that sort of thing. You can mess around with it and get it how you want it. Group Battle: Here each player(Human) will choose 5 fighters to be on there team. When a fighter loses they are gone. Whoever has the most fighters at the end of the battle when, which has to be atleast one. Ryumaou Tournament: Yep, this is the big one, the mother of all tournaments. So here's how it go's down. You have to compete in the Championship tournaments, and each time you beat a platinum character, you get a medal. Well when you get up around six medals ( that when I got invited ) you will be confronted by Ryumaou a giant warrior. In the tournament you will face 8 warriors, all of them are platinum characters so beware. Then at the end, in the final match you will face Ryumaou. He is very string so be careful. After you defeat him, you will receive your treasure, and then you will be able to select him as a characters in Circuit mode. To find him you have to scroll through all of the characters until he appears. ======================================================================= Chapter II: Training Mode ======================================================================= Training Modes Free Training - Here you can work on anything. Such as moves, combos or just getting used to the controls. Your opponent is more of a crash dummy, they don't fight back. Minds Eye - This is a test of your reflexes. If you can pass this test you will easily defend against fast opponents. This is one is good for practice, but it can get pretty hard. Practice Match - Practice in a scrimmage fight againt any of the normally selectable characters. This is good to develop strategies against certain players that you can't beat. Command List - This is a list of all of your characters moves. Sometimes this list is in a different language- ( Japanese ). Command Training - The screen will show a move, once you have completed it you will move on to the next. The moves get harder to do every time you pass to the next level. SPEED TRAINING -------------- O-O When training to gain speed there are two ways. One, you might just have a god given talent, which is rather unlikely. The other way is train constantly in the training mode. But you can't just train any type of exercise, so here are some thing you can do to enhance you speed, and this will also increase your hand eye coordination. Exercise 1 ---------- When training as an adult fighter in the Hiryu mode, have the options set on 3D, and go to a practice game. Pressing the Z button on your controller will make you switch your D line. Practice waiting until your opponent is just about to hit you than move out of the way with the Z button, getting out of the way just before he hits you. Try doing this against Gengai, as he is one of the faster players in that mode. When you can dodge this 9/10 times, you will have passed the ancient art of dodging. Exercise 2 ---------- This one is a little more basic than the other method of gaining speed, and it is also a little more of a trick than a manuever. When your opponent is down, jump over him. Switching to the side that you didn't attack from. Now, you have to do the next part extremely fast, and you have to time it right. 2 seconds before he is about get up throw whatever your shooting move is at him/her. If you time this correctly it will hit him just as he is turning around, before he has a chance to mount a block. This should actually be called false speed. MOVE TRAINING ------------- O-O There are lots of ways to become faster at moves. This is a key element to any fighter, because even if your stronger, butt he is faster, it isn't gonn matter. So there are a couple thing you can do to help this. One , is memorize your moves. I would recommend that you choose a player, and then just always use him/her whenever possible. Exercise 1 ---------- Take the move list for your character off of this faq, and memorize all of there moves. Then once you know them all, go to training and put it on free training. If you can do all of the moves in no more than two tries a piece, it is really gonna help the odd's of you winning a fight. After you have done that, come up with a plan as to what moves and how many you will need to defeat your enemy. Exercise 2 ---------- Scout all of your enemies so that you will know all of there weak points, not to mention the strong ones. This way you will be able to use you speed to your advantage, if you completed my speed exercises that is. You will be able to capitalize when your opponent does make a mistake, which may not be often if your fighting a platinum character. ======================================================================= Chapter III: Basic Controls ======================================================================= Child Controls -------------- A - Kick B - Punch R - Right L - Left U - Up D - Down DC - Down C LC - Left C Adult Controls -------------- K - A Button P - B Button U - Up R - Right L - Left D - Down LC - Left C DC - Down C DUR - Diagonal , up , right DDR - Diagonal, down , right DDL - Diagonal, down , left DUL - Diagonal, up , left ======================================================================= Chapter IV: Moves/Strategy ======================================================================= Child Circuit ============= Strength Speed Moves Ryuhi--------------9-------------8-----------9-- Hayato-------------7-------------9-----------8-- Suzaku-------------8-------------7-----------8-- Yuka---------------6-------------9-----------7-- Robo---------------4-------------2-----------5-- Wiler -------------8-------------6-----------9-- Powers-------------9-------------4-----------9-- Shouryu------------8-------------8-----------7-- Adult Circuit ============= Strength Speed Moves Ryuhi--------------9-------------7-----------9-- Hayato-------------8-------------9-----------8-- R.Falcon-----------6-------------8-----------9-- Min Min------------6-------------9-----------5-- Kate---------------5-------------6-----------2-- Raima--------------8-------------9-----------9-- Gengai-------------7-------------8-----------5-- Shouryu------------9-------------6-----------6-- The game has a wide variety of characters to choose from. Some of are quite and humble, while others are forced to be humbled by the stronger characters. There are some more dominant characters in the game, they are those who always win against the CPU in tournaments. So choose your characters wisely, as you may pay for your mistake later. #NOTE# - The terms childs and adults moves only mean that it is the RPG or Hiryu part of the game. - - The description of a move will appear under the Japanese name in caption. Ryuhi ========= Child Moves ----------- L,A: Spin Kick Attack R,A: High Kick D,B: Crouch and Punch R,B: Elbow Jab D,A: Roundhouse Trip L,B: 3 Spinning Punches U,A: Jumping Kick U,B: Jumping Punch DC: Super Kick LC: Magic Dragon Kick L,DC: 2 Jumping Super kicks D,DC close range: Spinning Super Kick R,DC: Arm Bar Kick R,DC,DC,DC: Triple Kick Attack D,L,DC: Dragon Fireball COMBINATION LIST 1. B,B,A,A,A 2. B,B,A,A,D,A 3. B,D,B,B,A 4. B,D,B,B,D,A 5. A,A,A 6. A,A,D,A 7. A,D,A Adult Moves ----------- RYUGEKISYU - L,R,K ( Flying Kick ) SENPUKYAKU - D,L,DC ( Spinning Jump Kick ) RYUOUKYAKU - R,D,DDL,DC ( Upper Cut Kick ) KINRYUHA - D,R,P ( Fire Blast ) SD JOUKACKOCHU - L,G + P ( Blocks opponents move, then judo chops shoulder ) SD YOUHONSHIUN - R,L,G + P Blocks opponents move, the bicycle kicks them ) SD KAKUTOUHOKEN - L,G + K SD HEIMOKYAKU - DDR,G + K ( Catches Opponents foot, kicks chest ) HIRYU NO KEN - L,D,R,DC ( Pulls back power, the dragon appears, and he delivers massive kick ) RENKEN RYUSENPU - P,P,D,K,K ( Low Kick + Spin Kick ) RENKEN SENREPPU - P,P,K,K,K ( High Kick + Spin Kick ) RENKAN REPPUTAI - P,P,K,K,D,K,K ( High kick, High kick, Low Kick, sweeping kick ) RENKAN SENPUKYAKU - P,P,P,K ( Punch x 3 + Spin Kick ) RENKAN SOTAI - P,P,P,D,K Punch x 3 + Sweep Kick ) RENKAN KYAKUTOU - UPPER - P,D,P,P,K RENKAN KYAKUTOU - LOWER - P,D,P,P,D,K CHOCHU RIDA - D,R,P,P RYUGA RENKYAKU - D,L,K,K,K SENREPPU - L,K,K,K REPPUTAI - L,K,K,D,K,K RYUSENPU - D,D,K,K RYUETSUKYAKU - DDL,K,K,K Biography --------- He, is probably the strongest over all fighter on the game. He resembles that of an anime character, from Dragonball. He has spiked up hair, and wears his weighted training clothes. His clothes have His trainer's emblem on it. His trainer was Gengai, the ultimate Kung Fu teacher, who I a character on the game himself. Ryuhi has been trained by Gengai in the art of Kung fu since he was a young boy, on the RPG circuit of the game. Ryuhi hails from China, the largest country in the world, which is also responsible for the production of many of the worlds greatest fighters. Ryuhi is not only Gengai's student, but his opponent as well. Although, sadly now, Ryuhi can easily overcome Gengai, as the circle of life has been completed. Except in this case, I don't think that the student has become the master, not yet atleast. He is not only his student and opponent, he is the successor of Gengai's super move, that he could never fully complete. The Hiryu No Ken, capable of defeating any warrior, which was to great for Gengai to achieve, has become Ryuhi's fate. As he is a leader of warriors, and has become the most powerful, by perfecting this deadly move. It's kind of like Goku being King Kai's successor. Those DBZ fans know what I am talking about. Ryuhi was hot headed as a child, and has since calmed down a bit. Always aware of his power, as a child, he readily warned his opponents that it would take all of their power to defeat him. I am not sure, but I think he kinda has something going with Min Min, cause as kids he always asked if she was okay after the fight. I know that the name of the girl in the RPG mode isn't Min Min, but they all evolve. Like the Red Falcon was the guy that wants to take over the world, arghhh! What is that stupid guys name! Oh well, I'll remember. Well that's about all I know about Ryuhi, but if you have anything that you would like to add, please email me:(Gamer003@hotmail.com) Strategy -------- Vs. Yuka: Since Ryuhi has much more strength potential than Yuka does, he really doesn't have to worry about not doing any damage. In the right hands, Ryuhi also has a little edge in the speed department. So I would suggest that you capitalize on this. Use your beam attack to knock her down. Then while she is down, switch sides and hit her with a combo once she gets up. You really need to watch out for her tornado magic shot, if she hits you with it she'll do it over and over again. So to conclude, the best thing to do against her is to never give her a chance to strike. Vs. Robo No Hana: Robo is stronger than Yuka, and he blocks the heck of a lot more, so you are going to have to take a more aggressive attack with him. Mix up your speed, which you have lots more of than him by the way, and your ability to cause mass damage in one hit. At the very beginning of a match start to run in the opposite direction of him, he'll give chase. Then when he's in the air hit him with a fireball to knock him down. Now here's where the speed comes in, right after you knock him down, run back to him and start doing a big combo, or your special move just as he is getting up, he can't block while he is recovering so you should be able to hit him pretty good. Vs. Shouryu This is going to be one of, if not the toughest fight you have. Shouryu is almost your exact equal. Notice I said ALMOST, so here is how you are going to get him. He will come at you aggressively with combo's and beam attacks, so you have to be ready right as the match starts, shoot off a fireball. He will most likely block this, that's ok though. As he is blocking it, move into position to do a combo. If you A. hit him with the combo keep it going as long as you can, and then use your special attack. But if you B. don't hit him with the combo, regroup, and then get ready to do it again. Vs. Adult Shouryu Wow, this fight is even tougher than as a child, because Shouryu as grow even stronger. Now he actually has the speed edge on you, but you are still stronger. As soon as the match starts, do a jump kick and hit him, if you connect he should let his guard down and allow you to do a combo on him, finish the combo with your fire attack. This should knock his energy down pretty far. Now he will most likely get you down to half your power during the match but don't worry, usually after each time he attacks, he leaves just a tiny slot where his block is off, hit him with all you got, and that should finish him. Vs. Suzaku Suzaku will be your toughest match if Shouryu isn't. He is a very good mix off speed and power. Since you are both almost dead even in ability, it is going to be up to who attacks first. So right off the bat, when the match starts, hti him with a flurry of fireballs, this should set his attention on blocking them not you. If one of them finds its way through, jump at the opportunity and hit him with a high kick combo, followed by your fireball, this repeated should defeat the mighty Suzaku. Vs. Wiler This fight is going to depend on your concentration, because sometimes Wiler seems easy, and sometime he's awesome, so pay attention. For his size, Wiler is very fast, so watch his uppercut combo's. He is most likely going to try to hit you with. Use high kick combo's followed by a sweeping move to knock him off his feet, then hit him with a special move and that should be all. Vs. Powers Powers is enormous compared to you, so your shots don't do as much damage. Although he is so stupid and slow it shouldn't be a problem. When you tries to go all out on you and hit you with a magic attack, get out of the way of it, and then hit him with a combo right after, when he puts his block down. Use your fireball, cause you should avoid him at all costs. Vs. Hayato This is another very tough, and equal fight. Hayato is faster than you, so you are going to have to tough it out and muscle him down. He will hit you with a combo and connect about 70% of the time, so don't feel bad. You are just going to have to use a lot of fireballs, because he is better at close quarter fighting than you. Hit him with a fireball and use a combo. Then as he is getting up use a sweeping kick to knock him off his feet. Continue this and eventually he'll die. Well, not die but lose. Vs. Adult Hayato Again you are very close in stats, except this time you are faster and stronger. Your combo's are muc stronger as is your magic. That's not to say he doesn't put up a fight, he is really tough. He is going to try to hit you with immediate special moves and combo's, because the longer he goes the weaker he gets. So try to wear him down using mixed up combo's and special fire attacks. If he hits you with a special shot you will be sorry, cause the momentum will shift, and that is the last thing you want to happen against a guy like this. Vs. Gengai This fight should not be that tough, considering that he trained you in the art of Kung Fu. Gengai is a very technical fighter, rarely ever using his magic. He will use very long chain kick combo's and knock the crap out of you if your not careful. But if you can hit him with a combo, followed by a fire shot, his energy will go way down. Use high kick combos for maximum efficency. Vs. Raima This is another pretty easy fight, as Raima relies a little to much on hia magic abilities. He will high kick a lot, and use that flying sword attack thing constantly, so if you can keep him on the ground, you will take away his main way of attack. A few high kick combo's followed by a sweep kick and then a fire attack will have this Ninja at his knee's. But beware, his sword attack will cause mass damage if it connects well, so you have to strike first, preferably with a chain kick combo. Vs. Kate Kate is a kick boxer, so her main attack is kicking, even though they don't do very much damage to you, unless she hits a big combo. Just continually use spinning high kick combos and he energy will shrink very quickly. She is pretty weak so use a quick sweep kick after a high kick combo to knock her down, then use a fire attack to finish her off. Vs. Min Min Min Min is a lot like Kate, and she is also very different. Alothough she is a lot stronger than Kate, she is a lot less technical. She depends more on her speed, and in this case yours is higher. She is very weak and vulnerable to high kicks and especially connecting chain combos. You really don't have to waste your magic on her. Vs. Red Falcon Red Falcon is the cowardly side of the great Suzaku. Brought on by the evolution of Suzaku's feather. He will constantly try to do his nose dive at you so make sure that you have it set on 3-D. If it is on 3-D you can just swift dimensions and avoid the nose dive. Lucky for him he still has Suzaku's old strength so fight him as if he were child Suzaku. Hayato ========== Child Moves ----------- R,B: Upper Cut R,A: Kick D,B: Low Chop D,A: Sliding Kick R,DC: Shoulder Toss U,DC: Flying Kick L,R,DC: Flip Kick Press D,R,DC: Spin Kick Attack L,DC: Flip Kick D,DC: Slider Kick LC: Rising Super Attack D,L,DC: Beam shot COMBINATION LIST 1. B,B,B,B 2. A,D,A,A,A 3. A,A 4. A,D,A,A 5. A,D,A,D,A Adult Moves ----------- TOBIYOKOGERI - L,R,K ( Jump Kick ) SAKA MAWASHIGERI - D,L,K ( Side Kick ) ABISEGERI - D,L,DC ( Flips in air and hits with feet ) GENRYUKA - R,D,DDL,P ( Triple flying uppercut ) ST TATSUMAKIGERI - L,G + DC ( One footed Absigeri ) ST HARAIGERI - D,G + DC ( Sweeping Kick ) SD KOTEGAESHI - R,L,P ( Arm bar takedown ) SD MIGIRI - L,G + P ( Catches opponents arm + Judo chops ) SHINGI YONITOBOTARU - L,D,R,DC ( Draws purple energy, and delivers massive punch ) RANSHI - P,K,P,P ( Kick, Punch, Kick, Kick ) CHINSHI - P,K,P,K ( Kick, Punch, Kick, Punch SOKAKU - P,P,K ( Punch x 2 + Kick to gut ) SHINSOUGA - P,P,P,P ( Boxing combo - knockdown ) HAYATE - P,L,P,P ( Punch x 3 + uppercut ) GI SOKAKU - P,L,P,K ( Punch, Kick, Kick + Kick to gut ) TOKKAKU - P,R,P,P,P ( Punch, Punch, Kick to gut ) YOUSHI - K,P,P Kick, Low punch x 2 ) SENSHI - K,P,K ( High kick, Stomach punch, stomach kick ) KAGEROU - K,K,K ( Low kick, mid kick ) MABOROSHI - DDR,K,D,K ( Gut kick, Mid kick ) Biography --------- Hayato is a very quiet talented, fighter. He is anything but cocky, and rarely ever starts the argument. He wears a purple training uniform with long brown hair as a child. And then as an adult he wears a purple, white and crème colored outfit, still has the long brown hair. He is good with all types of combat, especially when he can use his speed to his advantage. He is an elegant fighter, who was mainly trained in the art of Kobujutsu. His beam shot, or energy beam, is one of the fastest on the game, Although he rarely uses it. Hayato hails from the great country of Japan. That is also where his game was made, what a coincidence. Japan is also like China, known for their extremely talented martial artists, mostly known would probably be Bruce Lee. Hayato has the heart of Dragon, loving and punishing. He is kind of like that guy that is so nice, but if you make him made you may not live to tell about it. As I already said, he is lightning fast, and will strike when you least expect it. He has a Special Upper Cut in which his fists are covered by his energy beam, which he then hits you with, ouch, that must really hurt huh? Strategy -------- Vs. Yuka This fight should not be that big of a challenge if you get off to a good start. You are stronger than her, and just a little bit quicker to. So, right hen the match starts, you need to hit her with a combo or something good, this way she won't be able to constantly hit you with that tornado thing she does. Vs. Robo No Hana This fight shouldn't be to tough either, considering he spends almost all of his match time blocking. Catch him off guard at the very beginning of the match, if you don't it will be a while before he puts down his block again. Hit him with something really big, so that it will only take one more shot to knock him out, because you don't know when that may be. Vs. Shouryu This is a really tough fight, because you are almost the same in all attributes. So the winner is going to depend on who strikes first, and who strikes the hardest. Shoot a beam at the very beginning to distract him, then move into position to try to pull of a combo manuever. If you knock him down wit the combo, hit him with a big magic move. Vs. Adult Shouryu Now that you are both adults, you are both much stronger than before. His beam is also much quicker and stronger, so you have to watch out for it. You aren't going to over power him, so you will have to use speed and combo's to knock him down, and then hit him with something really big. Don't try to exchange blow for blow, he is a little stronger than you now. Vs. Suzaku Again, he is just a little bit stronger than you, so you really have to watch out for his beam, make sure you block it, especially his bigger one. You are faster than he is, so use this to your advantage, combo him, and then switch Sides when he is down, if he gets up turned the other way, hit him with a jump kick or beam attack. Just keep repeating this process. Vs. Wiler Finally, someone who isn't stronger than you, except you are about even, but he can easily be defeated. He will let you hit him a while, and then try to make up for it with a massive attack, when he does this make sure you block, and counter it with a equal attack, if he shoots a beam, just shoot another one to block it. After a couple periods of him letting you beat him up, he will fall. Vs. Powers This should be one of the easiest fights you have. Powers may be strong, but he's slow and stupid as well. Just jump around a lot and hit him with hard kicks and punches. Remember, keep moving, if he catches you he'll do a wrestling move on you and you don't want that. Use your magic a lot, he is not really one who blocks a lot. However, at the beginning of the match, watchout for when he sometimes throws this stupid bomb thing at you, and it will explode on you. Vs Gengai This is another tough battle, for he is much more technical a fighter than you. Watch out for his many reversals and super defenses. He rarely uses his magic, and is constantly moving, if you can hit him once, just do a big chain combo, to kind of hold in position, then pull out a big magic move, this should take care of the old kung fu trainer. Vs. Raima I don't know why but I always have trouble with Raima. He always seems to pull out those stupid kendo sticks right when im winning. If he does happen to pull them out during a match, avoid them at all costs, or try to shoot him down or something. He is not that string, he just has a lot of really good moves. So kind of move around a lot and strike when you see the opportunity. Vs. Kate By now you should be able to kill her, but occasionally she will hit you with a chain combo, and knock the crap out of you, so, in the event of an emergency, use all of your magic quickly, and then hit her with the biggest combo you know, or atleast the most powerful, she goes in hot and cold streaks so you kind of want to get her down, before she can go hot again. Vs. Min Min You are so much faster than her is isn't even funny, so you should just open up on her. Make sure you mix up the types of combos though, or she will just constantly block. Use your magic when she is about half way out of energy, this should finish her off. If not, just hit her with a small combo, and watch her bite the dust. Vs. Red Falcon Even though he looks and sounds stupid, he will put up a fight. If he hits you, he is going to try to go big quick with that nose dive thing he does, this will take off some pretty good energy, so be careful. I would recommend that yo uplay in 3-D so that you can side step his nose dive. Other than this move, he will really just punch and kick at you a lot. So just stay on your guard, and you shouldn't have a problem. Vs. Ryuhi This will be the toughest fight you have, he is stronger, and you are barely faster than he is. You are going to have to use your speed big time. In the start, try to knock him down with a beam or lengthy combo. Then keep hitting him with beams as he tries to get up. Use your special when he is down to about half of his energy, this should take him down to at least one fourth of his energy. Now use your best combo, followed by a beam to defeat him. Vs. Adult Ryuhi Uh oh, he is still stronger, and now he is equally as fast! But, you still have a chance to beat him. When ever you get knocked down, which you probably will by the way, make sure you trip him. Then, whenever he tries to use the Hiryu No Ken, and you'll know cause that Dragon appears, jump right before he kicks you to avoid it. Use your beam, and try to avoid getting to close, because his combos can be fatal. Just duke it out and hope you win. Shouryu =========== Child Moves ----------- R,B: Elbow Shot R,A: Knee Kick R,DC: Drop Kick U,DC: Flying Drop Kick L,R,DC: Moonsault D,R,DC: Dragon Shooter L,DC: Drop Kick D,DC: Sliding Kick LC: Cartwheel Kick L,A: Kick R,L,DC: Super Punch COMBINATION LIST 1. B,B,B,B,B 2. B,B,B,B,DC 3. B,B,B,A 4. B,B,D,A 5. B,A 6. K,K,K 7. A,A,D,A 8. A,D,A 9. R,B,A Adult Moves ----------- SPACE ROLLING ELBOW - R,L,DC ( Cartwheel + elbow strike ) SPINNING ELBOW - D,L,P ( flying elbow shot ) DROP KICK - L,R,K ( Drop kick ) LOW SPIN KICK - D,L,K ( Shin Kick ) DRAGON SHOOT - GROUND - L,D,R,P ( Green beam, shot like a gun ) DRAGON SHOOT - AIR - R,D,DDR,P ( Green beam shot down from in the air ) BACK BREAKER - L,R,DC ( Back breaker ) SWINGING DDT - D,R,DC ( Swinging DDT or Tornado DDT ) JAW CRUSHER - R,L,DC ( Smashes jaw on top of head ) SD STRETCH MUFFLER - L,G+K ( Catches leg, spins and throws opponent ) RELENTLESS ASSAULT - L,D,R,DC ( turbo cartwheel kicks ) FINAL FORTUNE - 360` TURN ,DC ( Energy power up ) PUNCH HIGH KICK - P,K ( Punch, Kick ) COMBO LOW SPIN - P,P,D,K ( Punch, Punch, Shin Kick ) COMBO HIGH SPIN - P,P,P,K ( Punch x 3 + Spin kick ) COMBO SABAT - P,P,P,L,K ( Punch x 3 + flying side kick ) COMBO SUMMERSAULT - P,P,P,DUR,K ( Punch x 3 + backflip Kick ) BEAT RUSH - P,P,P,P,P ( Punch x 4 + Big punch ) DANCING ARROW - DDR,DC,K ( Spin, side kick ) RISING SUNSHINE - R,P,K,L,K ( Kicks opponent into air, kicks opponent down ) ILLUSION TWISTER - D,L,K,K ( Shin, sweep kick ) Shouryu is the leader of a ghost hunting team. He is a very talented fighter with kind of a short fuse. As a child he wears these rediculous outfits and always has a stupid look on his face. As an adult he wears white pants and a vest. Shouryu hails from the United states of America, there he was also a very well recognized figure in the martial arts. His form of combat is in fact Martial Arts, this is the kind of karate most beginners take, of course he is no beginner, he is of a world class level. Shouryu is one of the more powerful, or stronger characters on the game, although he doesn't really have the serious fighters mentality, his platinum form can cause you quite a bit of trouble. He will use his beam shot constantly if he is low on energy so be careful. Shouryu also has a rather odd occupation, he is the leader of a ghost hunting group. Im not sure what its called, but that's kinda weird. He is also one of the very few characters that is one the game as a child and an adult. Strategy -------- Vs. Yuka This fight should be a walk in the park for most of you. You are much stronger than her, and your beam does a lot of damage. Use a large combo right at the start of the match, and then hit her with your magic attack. Now all it should take to win is a couple of beams. If that does not work, be careful, if you get hit with that tornado thing, she will use it over and over again. As you progress in the tournaments, she will also use a thing where she nods and you get tossed around, but you can't block it so don't feel bad. Vs. Robo No Hana Again, this should not be that tough a match for your. In the very beginning hit him with a beam, and then your special attack. This should get him down to atleast a fourth of his energy. If it doesn't, watch out, he is going to try to fight back by shooting his hands off at you, just jump over this and do d jump kick. Then every time he goes to get up, just keep hitting him with another beam, this will eventually knock him out for good. Vs. Suzaku For most, this will be your first real fight. Suzaku is strong and fast, much like yourself, so you will have to out smart him to win, until your items are stronger atleast. At the very beginning, right when the counter says fight, hit him with your special move, now he will be behing you in energy for a while. Keep hitting him with beams, and then a big chain combo. He is another one that will use the same move over and over again, his Nose dive, so watch out. His beam should also be taken into heath. Vs. Wiler Wiler is just below your strength level, but don't just count him out so quickly. He has a couple very powerful moves, capable of beating you, even though you are stronger. Use a lot, and I mean a lot of distant attacks, and beam on him. He is a master of close quarter fighting, and you are not. If necessary, use your special move as soon as you get it, if he does a Wiler bomb, you may be through. Although he rarely ever does. Always tap A when you are getting up, it will kick his legs out from under him, he falls for it every time. Vs. Powers This is another fight, that you cannot just over power your opponent. Plus, again like Wiler, he is a better close quarters fighter than you. So use a lot of beam, he only blocks about 50 percent of the time for some reason. The Build up until you have 2 special moves, because he will most likely dodge one of them. Again like Wiler as well, trip him every time you get knocked down. This should not be a tough match, because you have such a great speed advantage. Vs. Hayato I am not really sure who is stronger here, but I do think he is just al little faster than you are. But you are a better combo performer than he is, so right from the beginning just keep repeating combos. I kow he will block a lot of them, but the ones that get through do pretty good damage. Only use your special if you have to, which you probably will. Use your beam from distances, and always trip him when you are getting up. Vs. Adult Hayato Now it is official, you are stronger than he is. But, he is still faster, and has better discipline. Use your beam a lot more than you did before, and try to use chain combos. He blocks a lot just like he does when he is a child. Your special is harder to do, but just as powerful as before, use this towards the end of the match so you can just get rid of him. Vs. Ryuhi This is a really challenging fight, as you are kind of equal in both categories, strength ad speed, even though your beams are a lot faster. Right when the match starts, hit him with a beam attack, and try to knock him down, you need to get as much damage done early in the match as you can. Then use your special, he needs to down to one fourth of his energy, then start to do chain combos over and over again. Vs. Adult Ryuhi Well, this stinks, he turns out to be the strongest guy. Try to do a lot of the same stuff we talked about against child Ryuhi, except this time, it is mandatory that you avoid his combos. Remember that little flare attack, he did as a child, while now it isn't orange haze, its fire! He will finish up his combo's with this move, so avoid them at all costs. Vs. Gengai Ah, Gengai, the Kung Fu trainer. Well, you are stronger than him, by the is still more mobile and mechanically sound than any one else in the game. So yes, finally you get to go head to head with someone, really all you can do is slug it out, and after combos use your beam, this should knock the old man pretty good. But take caution, he too, has a beam attack, and it is like ryuhi's and can be done following combos. Vs. Raima I don't think I have to tell you who is stronger, but I can tell you that he will kick your butt with those kendo sticks if you arent careful. Use a lot of combos and just try to keep him always on the defense, cause his offensive moves are better than yours. Use your beam when he jumps at you with the kendo sticks and knock him out of the air. He also has a couple of beams that are hard to recognize, so be on your guard. Vs. Kate At this point, you should be eating Kate for breakfast, but if you are having trouble, it is because she is quicker than you. Being a kick boxer gives her the advantage of being able to punch a lot, and then do something very unexpected with her legs. You have to be quick enough to block these, or she'll KO you quick. At first, use you beams and try to mellow her down. Then come at her full force, and hit her with chain combos and special moves. Vs. Min Min This is a lot like the fight with Kate, she is much weaker than you, but she is a very sleek character. She will surprise you like Kat edoes, so always block when you aren't attacking. Never ever let your guard down, or she'll hit you with a jump kick out of no where. Hit her with beams, and specials twoards the middle of the match, to where her down for your combos. If you are playing with the 3-D option on, beware she will switch dimensional plains a lot. Vs. Red Falcon As you probably know by now, I hate this guy. I would also advise you to have it on 3-D before the match even starts. This way you can side step and avoid his most powerful move the nose dive. Use your beam and make him pay. He is going to try and over power you because he is a foul, but no worry you are a ton stronger and more agile, you can just side step him. He will eventually fall after a few combos and beams. Gengai ========== Adult Moves ----------- HOUKEN - R,DC ( Forhand Shot ) RYUYOU SHODA - R,P ( Sliding punch ) RAKENKAN - L,P ( Sliding forearm shot ) KABOKU - D,L,P ( Axe handle + headbutt ) SENPUKYAKU - D,L,DC ( Spinning jump kick ) SD JOKACHOUCHU - L,G+P ( Blocks opponent, then judo chops shoulder ) SD YOUHONSHIUN - R,L,G+P ( Blocks opponent, then bicycle kicks them ) SD HEIMONKYAKU - DDL,G+K ( Catches opponents foot, then kick to chest ) HAKKEI - L,R,DC ( Pulls back, and then lets out a white beam ) RENKEN RYUSENPU - P,P,D,K,K ( Low Kick, Jump spin kick ) RENKEN SENREPPU - P,P,K,K,K ( High kick, spin kick ) RENKEN REPPUTAI - P,P,K,K,D,K,K ( High kick, high kick, low kick, sweep kick ) RENKEN SOUTAI - P,P,P,D,K ( Punch x 3 + sweep kick ) RENKEN KYAKUTO - UPPER - P,D,P,P,K ( Punch x 2 + low punch, kick ) RENKEN KYAKUTO - LOWER - P,D,P,P,D,K RASENENBU - L,P,P,D,K,K CHOUCHA RIDA - D,R,P,P RYUGA RENKYAKU - UPPER - D,L,K,K,K RYUGA RENKYAKU - LOWER - D,L,K,L,K,K RYUREPPU - L,K,K,K REPPUTAI - D,D,K,K SOUCHIKYAKU - DDR,DC,K Gengai is the head of a Kung Fu Dojo or school where people learn Kung Fu. Again Kung fu is the kind of karate Jackie Chan and Bruce Lee use. He was in fact Ryuhi's trainer, Ryuhi has since surpassed his current power level and has become the greatest fighter. Gengai is from China, a prominent country in Karate and the other martial arts. This is also where his Dojo is located. Gengai is bald and most of the time he wears a white suit. When you play against him as him, he will be wearing a green suit. He has some odd marks on his forehead, I am guessing they are from some sort of ninja clan or training symbol of his former master. Gengai is very quick, especially when you consider his age. He does not rely on his magic like a lot of the characters do, this makes him even more dangerous. He is extremely deadly at close range, and I would recommend avoiding him at all costs In that area. Strategy -------- Vs. Adult Shouryu Ok, you are a more technical guy than he is because you are an instructor. But I think he is a little bit stronger than you, although you still have the spped edge on him. At the beginning of the match hit him full force with a jump kick and then a big combo, followed by a beam attack. This should get his energy down far enough, that if he attacks you will have enough time to kill him. Do not try to stay close and over power him, move around a lot, and kind of pick at him. Vs. Adult Hayato Now your are 2 down in the hole, as you no longer have a very big speed advantage. Use the same beginning strategy you did against Shouryu, except this time you want to keep going at him with combos, instead of backing off. He will block a lot more so you will have to try to inflict more damage than the others. If he knocks you down, trip him as you get up, and prepare to do a beam on him while he is just getting up, so he cannot block it. Now you are just going to have to use common sense to stay alive long enough to defeat him. Vs. Adult Ryuhi Wow, this is a toughie, you taught him everything you know, or did you. Even though you trained, which already gives you an advantage, he seems to not fight as hard against you. Use your technical abilities to mislead and then strike upon him. In other words, act like you are setting up for something and then do something else. His Hiryu No Ken, will knock the royal crap out of you, so if he does It make sure that you avoid it. Then, just use the same strategy as you did for Shouryu. Vs. Kate This fight should be a walk in the park. You have an advantage over her in every category, you are even quicker than she is. Just hit her with heavy combos and use your beam frequently. There is no need to avoid her, just go head on, she cannot over power you as you can her. This would be a good match to try to learn some new moves, even though it should not last that long. Vs. Min Min This is a lot like the Kate fight, except Min Min is a little stronger fighting, and speed wise. Still go right at her using your combos, just be a little more cautious of hers, they are much more powerful than Kates. Use you beam a lot, to try to get it over with, even though you are stronger, you don't really want to give her the opportunity to pull of an upset. Vs. Red Falcon This fight should just be a little harder than the Min Min fight. Make sure it is one 3-D so you can side step his nose dive, and when you do, hit him with something good, and then with a combo. You don't want to drag this out I have found that he is actually some what decent in the art of mounting comebacks So finish him off quickly. He is stringer, but you are faster so it shouldn't be a problem for most. Vs. Raima This is a true clash of the Ninja's. He is very technical as are you, and he is stronger and almost equals your speed. His moves are more powerful and of a better variety, but you have an ace in the hole. You can side step almost all of his good moves, and he isn't quick enough to avoid yours. He is known to pop up from a fall with an immediate beam attack, watch out for this and you should be fine. Also watch out for then kendo sticks, and remember to trip him when you get up. Kate ======== Adult Moves ----------- LEFT UPPER - D,L,P ( Big upper cut ) HURRICANE KICK - D,R,K ( double spin kick ) HEEL SLASH - R,D,DDR,DC ( Flies up and kick down on head w/ foot ) SPACE ROLLING KNEE - R,L,K ( Cartwheel + kick ) LOW STRIKE - D,L,DC ( jumping spin kick ) ST JUMPING SOBAT - L,G+DC ( Flying gut kick ) NIAGERA DRIVER - CLOSE - L,R,DC ( Outsiders Edge ) URANGE - CLOSE - R,L,DC ( Rock Bottom ) SD CUTTING ELBOW - L,G+P ( Catch arm + elbow shot ) STARLIGHT BURST - L,D,R,DC ( Spins and shoots a beam out of her foot ) DANCING ILLUSION - D,U,DC ( Hyper speed kicks ) PUNCH HIGH KICK - P,K ( Punch, Kick ) COMBO KNEE SLASH - P,P,K ( Punch, punch, knee uppercut ) COMBO BACK KNUCKLE - P,P,L,P ( Punch, Punch, sweep kick ) COMBO LOW SPIN - P,P,D,K ( punch, punch, sweep kick ) COMBO LOW STRIKE - P,P,R,P,K ( Punch x 3 + shin kick ) ILLUSION SUMMER - DDR,K,K,K ( 2 kicks to gut + back flip kick ) ILLUSION SLICER - DDR,K,K,D,K ( 2 mid kicks + shin kick ) COMBO SCRAMBLE - DDR,DC,K ( Super spin kick ) COMBO ELBOW KNEE - R,P,K ( elbow shot + knee shot ) COMBO TOP SPIN - D,D,K,K ( Kicks into air, kicks while in air ) Kate is a master in the art of kickboxing. She is the United States of America kick boxing champion, although she hails from Sweden, a country more known for meatballs than karate. Kate has short blonde hair and usually she is wearing a green jumper type of coat, with white stalkings. She is a fare fighter, but does not pose much of a threat to a decent fighter like Gengai or Hayato. She can be extremely dangerous at close quarters because of her extensive training. In Sweden she is a part of the Special Police. She is a character who relies more on magic than martial arts ability. She has a particularly dangerous magic manuever, she gathers energy and goes at you super speed, kicking the crap out of you. Strategy -------- Vs. Shouryu Well, this is a pretty tough battle. He is stronger than you, and has better moves, so you are really gonna have to pull off something big to win. Try to avoid him and just hit and run until you gather enough magic to hit him with a special move. After that, assumming it hits him, try to avoid him again, filling your magic meter. Should come at you in an all out assault, try your kick combos, they can be pretty powerful. Although they will only work for a short while. Do not, and I repeat do not try to go head to head with him. Vs. Hayato This one is going to be a lot like the Shouryu fight. You can not afford to try to over power him, because he is stronger, faster and he has better moves than you. He is very calm, but will go wild on you if you try to go head to head in close quarters with him, he will hit you with a burrage of kicks. So you want to hit him hard in the beginning, and then back off, and hunt and peck, keep on the move. Then once you have filled your magic meter, hit him in a vulnerable place to expose his blocking, and hit him with the special. Vs. Ryuhi This will be your toughest match in the whole circuit. Ryuhi is the best of all the fighters on the game, and you are probably the weakest, not a good combo. So, this time we are going to use a little bit different strategie. In the very beginning, hit him with your beam attack, and then use a long, long chain combo. If this doesn't build up your magic full, use another combo, but be careful. Then use your maic attack, which by now shoul dbe strong enough to defeat him. If he does the Hiryu No Ken, jump when he is about to hit you, and you will avoid it sometimes. Vs. Gengai Well, these tough battles just keep coming don't they! This should be a little easier on you though, he is a little more low key than the younger fighters, although he is just as strong and fast when he wants to be. Use much the same strategie you did for Hayato, as they a lot alike. If Gengai trys to hit you with a kick combo, move at all costs, he is deadly in close quarters fighting, so I recommend you keep this as a distant fight. After you hit him with the special, he will probably try to trip you as he gets up. If he does he is going to kill you when you get up, so just stay away while he gets up. Vs. Min Min Finally, another girl to fight. This one is a real clashe of the titans. As you are both very close in most aspects. But I think Min Min has a small advantage over you, because she is stronger, but you are quicker so not to worry. Use the same strategy you did for Shouryu, as she can over power you if you try to go head to head. She is weak when it comes to getting kicked in the head, but then again so are you. Try to wear her down so that one special at the end will defeat her. Vs. Red Falcon Well, back to the under dog fights with you. Again he is stronger, but you finally have an advantage over the men. You are quick enough to switch dimensional plains before his Falcon nose dive can hit you. This is good because that is his primary way of attacking you, he dives and then hits you as you get up and while your down. Try to go head to head with him, as he is no longer the mechanical fighter Suzaku was as a child, he is actually pretty weak in close quarters I think. Vs. Raima Yet another tough fight, aren't you getting annoyed about this. Well he has those stupid kendo sticks if he pulls them out on a jump move, so if he does be very careful not to get hit. Use your special as much as possible. You don't want to give him a chance to beat you on a fluke. Use chain combos to build up your magic meter, and then let it all out on him. He depends on his magic a lot, so look out for unexpected beams and such. Min Min =========== Adult Moves ----------- MIDDLE HOSUI - L,P ( right jab ) MAIHUKUSEI - D,R,P ( spinning slap ) HONSHIN URAKEN - D,L,P ( Spinning slap - other way ) CHOUBUKYAKU - R,L,DC ( spin kick ) SENZANBU - D,L,K ( flipping spin kick ) SENPUKYAKU - D,L,DC ( flying spin kick ) KOCHOUSYOU - CLOSE - D,R,DC ( energy blast to gut ) SD RYUSENPUKYAKU - L,G+P ( catch arm + spin kick ) SD RASENRAKU - DDL,G+K ( catch foot, spinning takedown ) KIRINGEKI - D,D,DC ( Throws fire all over ground ) REAKIUGEKI - P,P,K ( Punch, punch, kick ) MUGEN CHOUBU - P,P,D,K,K,K,K,D,K UNTAIKAKUGEKI - P,P,P,K RENKAN HISENZAN - P,P,P,R,K UKIBANE - P,P,P,D,K,K JUKAKUKEN - P,P,L,P,L,P JUKAKU RENKAN - P,P,L,P,R,P BANKAKUSNU - D,R,K,K,K,K,D,K CHOUBU SENRANYAKU - L,R,DC,DC,K ENSENCHOUBU - D,D,K,K CHOUBA SENTAI - K,K,D,K,K Min Min is an extremely elegant fighter, because she is from a more well off country, ancient Hong Kong. She is the successor of her fathers ancient technique of fighting, and is the best female fighter on the game. She wears a dress like the girl on street fighters and has an oriental but american look to her. She is a master in the art of Kung Fu, and is a dangerous at all range fighter. She is of royal decent, her father had something to do with it in Hong Kong, before a government was formed. This is also a contributor to her elegant attitude. Strategy -------- Vs. Shouryu These fights are all going to be a lot like Kate's were, you being the underdog. So against Shouryu, you are going to have to use much the same strategy Kate did. At the beginning of the fight, hit him hard with a big combo. Then as he gets up, use your beam attack. Now, it time to play cat and mouse. Stay away from him, and only jump in and kick him once or twice. Then get away again so he doesn't have a chance to hit you back. If you connected with the attacks in the beginning of the fight, this should eventually wear him down. Vs. Hayato This one will be a little easier than Shouryu, but not very much. Hayato isn't quite as aggressive, so you will have more chances to hit him undetected. At the beginning use the same strategy you did for Shouryu, and then instead of backing off right away, do one more combo before you start to play cat and mouse. He is also faster, so you might not always hit him when jump in to kick him. If he happens to do his special move, try to block or avoid it at all costs, it will to some very heavy damage, or if you can, side step it. Vs. Ryuhi This will be your toughest fight, because he has Hayato's speed, and Shouryu's aggression. SO he isn't most likely going to stand there while you jump in and kick him so we have another plan for him. At the very beginning of the match do your beam, and then get as far away from him as you possibly can. Now, whenever he comes near you, just give him a side kick, he doesn't block much, so it should knock him back. Now, do this until you have filled your magic meter, then let him have the special as soon as possible. If he does the Hiryu No ken, well your in trouble. Vs. Gengai Now, you should be able to win this fight without a real problem. He is not really one for blocking, so hit him hard with combo's and high punches early in the fight. Then once you build up your magic, save the special until he only has 1/6 of his health left. Then use the special, this will assure his defeat. If he does his special, it will hurt you, but not nearly as much as the others. He rarely uses his beam attack, but still be on the lookout, it is a ball, so he can use it to finish combo's like Ryuhi. Vs. Kate By now you should be beating the snot out of Kate. Her only advantage is in fact her quickness, which she has because of her leg strength. She is going to try to keep jump kicking you, when she does, use your beam or special to kncok her out of the sky. She is weak, so it will take a lot out of her. After that, one or two good lengthy chain combos should take her out. If she uses the hyper speed kicks there is nothing you can o, so just trip her when you get up. Vs. Raima Hey, aren't really getting sick of this guy. I am. Use your beam constantly at the beginning, to either hit him, or counter one of his. He has better moves than anyone on the game, so he will try to rely on his magic no this Ninjutsu skills. He has a lot of beams, which he uses without warning, try not to stay close to him unless you have to. He doesn't make many mistakes, so be really careful. If he does pull out the kendo sticks, side step it at all costs, they do a lot of damage, because he will do it repeatedly if he happens to hit you with it. Do not try to go head to head with him, he has to many dangerous assaults. Vs. Red Falcon This should be your easiest fight, besides Kate, because you can easily side step his very best move. If he does the Falcon nose dive, just move over to another dimensional plain. He will keep doing it if he hits you so watch it. You can go head to head, as he isn't really a technical fighter. He has a decent beam, and he does rely on his magic. He is a savage and will win at any cost. So, try to play the cat mouse thing to lure him in, and then go all out as in, beam then chain combo, then special. Wiler ========= Child Moves ----------- L,B: Gut Shot L,A: Knee Kick D,A: Low Jab DC: Pump Kick L,DC: Jump Kick R,DC: Gut Kick D,DC: Slide Kick DC close range: Suplex D,R,DC close range: Powerbomb LC: Ultimate Kick L,R,DC: Back Breaker COMBINATION LIST 1. B,B,B 2. B,B,L,B,B,B 3. B,B,K 4. B,A 5. A,A 6. A,D,A Wiler is like the Chuck Norris of the game. He is the army win at all costs guy. He looks pretty cool in his camo pants and tshirt with a vest on over it. He also wears a red headband. He is not very arrogant and is a man of few words. He is an expert at all forms of close quarters fighting, this was most likely learned in the army. He has tremendous strength and agility, which can be a deadly combo in the correct hands. He is from the United states, as he was in the army. He makes his entrance by trench sliding up to the opponent, which can get extremely annoying. His only words are " My fists will speak for me." Strategy -------- Vs. Hayato Ok, this is a pretty fair battle. You are both of about equal strength, and Wiler's mental wisdom makes up for his speed disability. At the beginning of the match be very aggressive, and try as many combo's as you can. There is no need to back off, as you are equal in strength. Since you are the best close range fighter on the game, try to lure him and. Then once he is there trip him, and let hell lose on him. Use your special as much as you can. His beam is also quite powerful. Hayato will fight back, but by then you shoul dhave him down far enough that one special will defeat him. Vs. Shouryu Another good fight, you are still the better close range fighter, but he is still faster. You can't use the approach you did with Hayato, because Shouryu is much more aggressive than he is. At the beginning of the match, hit him with a beam, followed by a toss move. Then as he gets up, use a medium length combo to build up your magic meter. Once it is full, do your other special not your default one. This will take off a pretty good chink of his power. Now he is really going to start to fight, so becareful. Use your beam, and combos. But use your magic wisely, when he cannot block it. Vs. Ryuhi This fight is like combining the Hayato and Shouryu fights. He has Hayato's speed, and Shouryus strength. This is going to make it harder for you at close range. He is pretty aggressive, and doesn't block very much, so use your combos more than beams. When you use your special make sure it hits him, because when his meter is half full, is when he really starts to fight. Don't try to over power him, but you are strong enough to go head to head with him in the center of the arena. In the event that he uses the Hiryu No Ken, just jump at the correct time and you should avoid it. Vs. Suzaku This is quite similar to the ryuhi fight, he is fast and strong, and your are average speed and strong. You have a good advantage over him though. His special that he uses is a beam, which can easily be jumped over, and yours cannot. Not having to worry about that can make it a lot easier. Use your combos because he doesn't block very much either. Use your beam to counter his, which he uses quite often. If he knocks you down, trip him as you get up, and then as he is recovering use the kick combo to KO him if he is low enough. Vs. Powers Powers is stronger than you, but you are tougher and faster by far. He does not attack very much, so what he will try to do is hit you with something extremely powerful. Watch out for his toss moves and especially his special move, which is a giant flying power bomb. Use your combos as he is to stupid to block, although he does get out of the way of special moves pretty good. You cannot over power him, so I suggest that you treat him like a fight with Ryuhi, except you should use your magic a little more wisely. Vs. Yuka Right off the bat you need to hit her with a combo or she'll use that tornado thing on you over and over again. She is also going to use a telepathic blast which will toss you all over, so be on your guard. Use beams a lot, even if she blocks them she will still take damage. Try to lure her in close, and then unleash your special, and use chain combos to follow them. Over and all this should be the easiest fight you have. Just watch out for her constantly trying to trip you when she gets up. Vs. Robo No Hana With Wiler, you should be beating the snot out of Robo, he is fat, weak, and is the least aggressive fighter on the game. He is going to try to keep shooting his hands at you because he is a robot. Jump over these and you have pretty much mastered all of his attacks. Use your beam a lot from a distance, as he blocks almost all of your combos. Use your special, but beware, he jumps over it a lot, and you end up wasting it. There is no way you should lose to the CPU, but if another player is this guy, that's another story. Suzaku ========== Child Moves ----------- L,B: Upper Cut L,A: Knee Kick U,DC: Elbow Drop R,DC: Spinning Kick L,R,DC: Super Dive D,R,DC: Super Kick L,DC: Gut Blast D,DC: Super Upper Cut L,B: Chop L,A: Kick DC close range: Knee to Face D,L,DC close range: Beam shot D,R,LC: Super Beam COMBINATION LIST 1. B,B,B,B 2. B,B,B,A 3. B,B,B,L,A,A 4. B,B,D,A 5. B,A 6. A,A,A,A,A Ah, my favorite character. Why you say, Duh! Because he is going to take over the world. He is a very powerful fighter, probably second only to Ryuhi in most situations. He is a very good mix of magic and martial arts abiltity. SEE RED FALCON FOR CONTINUATION Strategy -------- Vs. Shouryu This is a pretty even fight, except you have a few advantages. Suzaku is stronger than Shouryu and he has a faster beam. This allows him to over power and in most cases out do Shouryu. At the beginning of the match, use a few beam to get his energy started going down. Then use your nose dive, which on SD Hiryu cannot be side stepped like as an adult. Then once you have built up a special save it until he is down to fifty percent of his health. Now use it, and then follow it up with a combo plus a beam at the end. This should assure the end of Shouryu in this fight. Vs. Ryuhi This is a lot like the Goku vs. Vegeta thing. You are very strong, but he is just a little bit stronger. So, you are going to have to use a little plan on him. At the beginning of the match, wait until he starts to run at you, and then hit him with a beam as he is running, so he cannot block it. Once he gets up from being knocked down, use a combo to get him down again. Now, time your beam shots so that they hit him just as he gets to his feet, then he cannot block them yet. Just keep doing this until you build up a special. Then use the special, and whether he blocks it or not, he should be so weak by now it beats him anyway. Vs. Hayato You are barely stronger than Hayato, so you need to capitalize on the advantages that you do have. For instance, he is not aggressive, so at the beginning of the match run at him full speed and do as many combo as you can until he knocks you away. This should get him down to like 3/4 of his power. Now, when you get up, use your beam a couple times to get him lower. Now just piddle around until you fill up your magic meter. Use the special as soon as you get it, and then as he gets up, if he does! Use the beam timing you did for Ryuhi to keep him down until he is defeated. Vs. Yuka This fight should be a breeze. As long as you watch out for her tornado move, and telepathic blast, she has no other moves that can harm you. Use a lot of combos, because even If she blocks she still loses energy. Use combos and beam to build up your magic meter, and then hit her with a special. If this doesn't kill her, a few more shots should. Note, if she hits you with one tornado thing, she will do it over and over again causing massive damage, so becareful. Vs. Wiler Wiler is strong, but not strong enough. Use the type of strategy you did against Shouryu, and try to avoid close range fighting at all costs. He will do a lot of damage with his toss moves, so try not to let him get a hold of you. Use your biggest combo over and over again to try to build up your magic. While you are doing this, if you have a hyper speed item, use it. He is slow already, so doing this will make him even slower. Then use the special you built up with the hyper speed, and that should finish him. Vs. Powers Powers has more body strength than you, but he is stupid as a peanut. He doesn't attack a lot, so when he does he tries something major. When he comes at you a lot of the time you won't be able to block, so try to hit him with a beam before he can get to you. Do not let him do the flying powerbomb, it will do severe damage. Use combos and beams while he isn't attacking, and hten finish him with the special move you have been building up. He jumps out of the way, so you may have to get another special, but by then he will probably be defeated anyways. If he does the powerbomb, use the sacred water if you have any. Vs. Robo No Hana This fight is annoying. You are so much stronger than him, but he blocks so much the fight usually takes a while. Do not go in just trying to kick and punch him, or it will take you all day to get one hit in because of his blocking. Go after him with beams and special moves as much as you can. He will dodge a lot of specials but just keep them coming at him. He is going to try to shoot his hands off at you a lot, so jump over that, cause if he hits you he is going to squish you, and he is really fat...so don't do that. Red Falcon ============== Adult Moves ----------- STING UPPER - D,L,P ( uppercut ) HIGH SPIN KICK - L,K ( spin kick ) S. HIGH KICK - L,DC ( side kick ) HELLS GIMLET - L,R,DC ( extends arms, flies at opponent ) JUMPING KNEE - R,D,DDR,DC ( knee upper cut ) CYCLONE KICK - D,R,K ( double flying spin kick ) SEARING SPEAR - L,D,R,P ( purple finger beam ) FACE CRASH DRIVER - CLOSE - R,L,DC ( suplex piledriver ) SD ENDBRINGER - L,G+P ( catches arm + shot to chest ) SD DEATH VICE - DDL,G+K ( Catches leg, chops head ) CONSUMING FEROCITY - R,D,L,DC ( Hyper speed chops + uppercut ) BLASTING LANCER - L,D,R,DC ( Stronger beam - 3 hits to gut ) PUNCH HIGH KICK - P,K ( Punch, kick ) DOUBLE PUNCH ELBOW - P,P,R,P ( punch, punch, elbow to face ) DOUBLE PUNCH LOW SPIN - P,P,D,K ( punch, punch, shin kick ) TRIPLE PUNCH TOMAHAWK - P,P,P,K ( 3 punches + kick ) CROSS BREAKER - R,P,K ( Chop + shot w/ knee ) SCARLET LANCER - R,DC,K ( spin + side kick ) CRIMSON SAUCER - D,D,K,K ( sweep kick, high kick ) MOON SAVER - DUL,DC,D,R,DC CARDINAL EDGE - L,K,K,K,K ( 3 spins + side kick ) Many of you probably don't know that the Red Falcon, is actually Suzaku. Yes, it is sad what a once great fighter has become. If you haven't noticed while you play as Suzaku your feather keeps evolving, and then you can do the beak dive thing, and then hen he is an adult he eventually completely transforms. Red Falcon is a puthetic form of the great Suzaku. He attacks his opponents weak points over and over again like a hawk does while hunting its prey. He has this really annoying hawk call too. See Suzaku for first half of Strategy. Yuka ======== Child Moves ----------- L,B: Gut Shot L,A: Press Shot D,L,DC: Tornado Attack DC: Jump Kick U,DC: Flying Jump Kick R,DC: Stomp D,DC: Trip Kick R,B: Punch R,A: Kick L,R,B: Weaving Punch Attack DC close range: Foot Flip D,R,DC close range: Knee Stomp R,L,DC: Big Hit COMBINATION LIST 1. B,B,B 2. B,B,L,B 3. B,B,B,A 4. B,A 5. A,DC 6. A,A,DC 7. A,A,DC First off, I kinda think that Yuka and Ryuhi are going out. Why, because he always asks if she is okay after they fight. Anyway, she is another that must depend on her magic to make up for her lack of strength. She can shoot a tornado at you, which she will do over and over again until your down to her energy level, there is no way o escape the tornado once it hits you. She is very small and petite. She simply wears a white thing most of the time. I believe she is the former stage of Min Min, but I may be mistaken. She is just an average fighter all around. Against Ryuhi: When you fight against him, he is obviously much stronger than you, so you are going to have to outwit him. The only problem is, he is also very fast, so this makes this even the more difficult. So heres what your going to have to try to do. Use the tornado attack a couple times, and make sure he stays down. Then, try to get behind him without noticing and just go all out on him. Against Hayato: Hayato is a completely different fight from Ryuhi, he is more a martial artist, and his magic can be dodged. Right at the beginning of the match, hit him with the tornado attack, and then keep doing to until his health is down to 50%. Now, go in and do a long kick combo, try to knock him down, then get behind him without him knowing, and deliver the final blow, a very large combo to the back should finish it. Against Suzaku: This is the toughest match for me, he always hits me with his beam first, and then beats on me. So, immediatley, hit him with your tornado attack, and don't even give him the chance to do anything major. Then do not go in and beat on him, allow him to bring the hand to hand battle to you. He will get some of you health, but you are quick and should be able to out manuever him. Also try the big magic attack once you get the energy built up. Against Robo: This should be the easiest match for you, he is fat and slow and all he does is shoot his hands at you, so if you can dodge that, he has no other real attack. You are twice his speed, so keep jumping and make him come to you, then when he leaves the ground hit him with an in air jump kick combo, if done correct, this will really knock the crap out of him. Then use tornado attacks and just sort of move around taunting a quickly striking before he has a chance to guard. Against Shouryu: This is a fight with much the same strategy as Ryuhi. He is stronger, and just as fast as you, so your going to have to use what you've got, and out smart him yet again. At the beginning of the match, use a tornado attack, and then hit him hard with a combo, then run as far away as you can, and when he begins to give chase, switch sides very quickly, and hit him hard with a flying jump kick. Then just hang on until you can where the rest of his health down. Against Powers: Powers is big, but he's dumb and slow, the only way he can beat you is if you try to take him in blow for blow combat, which you wont because he is much, much stronger than you. So, try to weave around and use a lot of the strategy you did against Robo No Hana. Powers will eventually come after you, so you have to be ready to counter and hit him as hard as he was gonna hit you, cause eventually he will hit you, and its gonna hurt. Use your huge massive combos when he comes after you, and hope for the best. Against Wiler: Wiler has a striking resemblence to a young Chuck Knorris, which also means he does not lose often. He is strong and a good techniqian of his moves, but he doesn't quite have the spped level you do. He has a really strong beam, so watch it or he'll fry your butt. Use the same strategy you did for Hayato, and also try a little more speed exercises and just use that to your total advantage. Raima ========= Adult Moves ----------- TOBIGERI - L,R,K ( flying drill kick ) ZANGETSU - D,L,K ( high spin kick ) ABISE - D,L,DC ( flip kick ) RAIJIN - L,R,P ( electric punch - blue volts ) FUUGIN - D,R,DC ( jumps up, pulss out a kendo stick and hits opponent ) MIKAZUKIJAIN - D,L,P ( Green energy which is thrown and pulled back twice ) ST TATSUMAKI - L,G+DC ( One footed absigeri ) ST HARAIGERI - D,G+DC ( sweeping kick ) RAKURAI - CLOSE - R,L,DC ( body flip, kick to ribs ) ERROR - D,D,DC,DC ( Lou Theitz press ) SD ORI - L,G+P ( arm breaker ) HIRAIJIN - 3T,DC ( green energy power up ) SYOUKYAKU - P,K ( punch, kick ) SIUKAKU - P,P,K ( punch, punch, gut kick ) URASOUGA - P,P,P,K ( punch, punch, chop, kick ) HAYATE - P,L,P,P ( punch x 3 + upper cut ) TOKKAKU - P,R,P,K ( punch, punch, taunt kick ) URAKOUGA - P,R,P,P,L,K ( Punch, punch, backwards absigeri ) EISOUGA - P,DR,P,P ( Punch x 3 ) EISOUKAKU - P,DR,P,K ( punch, punch , gut kick ) KAGEROU - DDR,K,K ( low kick, mid kick ) MABOROSHI - DDL,K,D,K ( low kick, sweep kick ) Raima is a cyborg ninja. Cyborg as in robotic, and or replicated of a living object. He is an average fighter, but is especially strong in the air. He is bent on destroying the Organization of Darkness, don't ask; I don't know. He hails from the country of Japan, site of many tournaments of the Martial Arts. His fighting style is Ninjutsu. This is the kind of fighting like on the ninja turtles cartoon. As I said, he is stronger in the air, as when in the air, he can pull out his swords and attack. Try not to go head on in close quarters combat, I know sometimes it is unavoidable, As he is not the fastest, nor strongest of all fighters. Vs. Ryuhi: This kind of an odd pair up of fighters, its old fashioned robot ninjutsu, against the flashy heroics or Ryuhi's ancient art of Kung Fu. Raima has one advantage over Ryuhi, and that is the ability to pull out his swords, which naturally makes him stronger in the air. So try not to get to close to him when your on the ground, and then once you knock him out of the air, try a big chain combo or a magic move once he gets up, then just repeat this process until he has been defeated. Vs. Shouryu: Shouryu is sorta the same story as Ryuhi, he is certainly not easy, and he is a different style of Martial arts. In my opinion, he seems more of a Tae Kwon Do, with a little bit added into the style, maybe a little Karate or Thai Boxing. He is still weaker than you in the air, and Raima is very easy to do combos with, so you know the drill, get him down after an aerial manuever, and give him the big chains until he falls under your mighty blade. Vs. Red Falcon: You should have no problem with Red Falcon, as he is weak. He only does a few moves, so it isn't very hard to counter what he is going to do. Try to get him into close quarters and use aerial kicks to ge up over his stupid nose dive thing, then use your magic move, and switch sides on him, then perform a big combo and send this bird boy home. Vs. Kate: She is much stronger than she might appear, and she is a momentum builder, so the more you let her hit on you, the better she is going to get, because she gets into a state of toughness. Get rid of her quickly, by starting off immediately with a combo, then use a big aerial kick, and give her the magic move, there shouldn't be a whole lot of her meter left, so then just hit on her until she is defeated, she does block a lot, so it may take quite a while. Vs. Gengai: He is your biggest threat, as he is also awhere of the black art of the ninja, not to the degree you are, but Gengai's style is not all just Kung Fu, so he will block and counter a lot more than the other characters. He is old, but if you give him the chance he'll break you in 2. He is not as strong in the air as Ryuhi, and you are stronger than him aswell, so use you aerial moves, and maybe even a falter manuever, just kill him quick. Vs. Hayato: Another threat, as he will not jump into things, his calmness brings Tai Chi to mind, but hi deadly at is old but calming, he'll kill you just when you don't suspect it. Watch out, because he'll do a magic or beam just when you don't expect it at all. Do not ever get in to close with him, that is where he is most deadly, because it appears he is knowledgable in Judo aswell. Vs. Min Min: Weaker than you, so how is she a threat...because you will underestimate her, and then she will surprise you and then she'll beat you. Do not ever allow her to just keep hitting you while you get ready for a move she will pull a special and send you back to where ever you came from. Robo No Hana ================ Child Moves ----------- L,A: Upper Cut L,B: Smack Down DC: Lung Crushers L,DC: Flying Butt Bump U,DC: Big Butt Splash D,L,DC: Rocket Arm R,DC: Small Butt Splash D,DC: Sweep Shot L,DC close range: Toss Opp. LC: Spinning Slap Attack D,R,DC: Belly Splash COMBINATION LIST 1. B,B,B,B,B 2. B,B,B,B,D,B 3. B,B,B,D,B 4. B,B,D,B 5. B,D,B This is kind of a rather odd character. He is a giant sumo wrestler. The only thing is that he is also a robot. Yes, he is of the cyborg descent as is Raima. He is for some reason bent on winning so he can be the hero of all Japan. He is blue and white with some pretty bad looking teeth. He has the ability to shoot his hands at you too. But again, if he can keep up with you he cannot over power you, and if he can't dot that he is like Powers, he can't win. Try to avoid his magic moves, they are pretty costly to your energy. But other wise you shouldn't have a problem. Note, that his platinum character is as tough as nails though. Vs. Ryuhi: Wow, this a tough match, maybe the hardest there is before Ryumau. So you are going to have to plan this pretty in-depth so you can beat him quick. As with Wiler the longer the match goes, the more desperate he will become, and then the more dangerous he will become. Never go to the air with him, he'll whoop you up. So I think the only way to beat him is to do the same m3 moves over and over again. Shooting your hand, kicking and your special. Vs. Hayato: Unless you feel like getting your sorry butt whooped all over the arena, wait for hayato to make the first move, he will wait for you to make a mistake as you rush in at him, and then he'll hit you with something big, that you don't need to start the match off by getting hit with it. So don't go to the ai, but I think we have already established that. Just use the same strategy for Ryuhi. Vs. Suzaku: Another very tough fight in which you are the fat underdog. Pretty much use the same strategy as Ryuhi and Shouryu they are very similar, except that Suzaku is very ruthless, and will not spare anything, and you will die quickl if you make to many mistakes. Vs. Shouryu: Wow, this a tough match, maybe the hardest there is before Ryumau. So you are going to have to plan this pretty in-depth so you can beat him quick. As with Wiler the longer the match goes, the more desperate he will become, and then the more dangerous he will become. Never go to the air with him, he'll whoop you up. So I think the only way to beat him is to do the same m3 moves over and over again. Shooting your hand, kicking and your special Vs. Powers: Ok, there is a possibility you can use your wrestling skills against powers, cause is big and dumb just like you. So all you have to do is a couple wrestling tactics, one, try not to get in to close unless you absolutely have to, and never, ever, pull a special when he is running away, you will waste it. Vs. Yuka: The only reason Yuka is not the same as Ryuhi is because of your strength advantage over her, use the same approach as Powers: Yuka is quicker and lighter on her feet than you, but that doesn't matter once you get a hold of her. You are going to have to be careful because she is going to try to keep hitting you with that stupid tornado thing to keep you away form her. Once you do get a hold of her, it will not take a whole lot to get rid of her. I would say a couple big punches and then a special move will be all that is needed. Vs. Wiler: You are going to have to use your sumo skills to the highest extent, because he is obviously faster than you, keep shooting your hands at him, and trying your special whenever you get it. Because the longer the match lasts, the more danger you are in of being defeated. So try to get it over with early. Don't go up into the air, he will dominate that field of battle easily. Powers ========== Child Moves ----------- L,B: Elbow Shot L,A: Knee Shot DC: Lariat R,DC: Tackle UP,DC: Knuckle Hammer D,DC: Low Kick L,DC: Leg Lariat L,B: Jab DC close range: Tornado Toss R,L,DC close range: Tornado Bomb Drop D,L,DC: Spinning Super Kick Full turn Joystick,DC close range: Drop Kick LC: Fireball Punch + Spinning Bomb Attack COMBINATION LIST 1. B,B,B 2. A,A,A 3. B,A 4. D,DC,A,A Powers is the champion of all professional wrestling. Thus his specialty art is wrestling. He is a very flashy muscular man, who wears blue and white pants with no shirt. He wears a mask that looked like sting when was in the old WcW. He is extremely strong, but naturally not quite as quick as the other characters. If he can't simply over power his opponent he cannot win, unless he gets very lucky. Stick and move is a good strategy to defeat him, when he is down switch sides to confuse him, he is a wrestler you know. Powers does have some pretty devastating moves though. One in particular though, he does this flying power bomb thing that makes you wish you had never been born. Vs. Ryuhi: Ok, in this fight, you are obviously the underdog, Ryuhi is like the Champ of the whole game, so you really have your hands full. And since you are obviously slower than him, you are going to use you super strength to your advantage. You are only going to get a few really good hits on him, so you better make them count. I would try a big chain combo and then just try to wear him down with those wrestling moves. Vs. Hayato: Hayato is the same story as Ryuhi, you are outdone in everything except raw strength. So again, you are going to have to make every hit you get on him count like it was your last ever. I would again try a chain combo, except this time, if you can just go right into another chain combo so you can only have alittle left to have to deal with after. Vs. Wiler: Wiler is a notch down from Ryuhi and Hayato, he fights with more raw power like you do, but you are still obviously the buffest man in the land. So its beat down time on Wiler. I would try knocking him down and then switching signs, then pull a wicked chain manuever, maybe even a special moves, and finish his army butt off. Vs. Yuka: Yuka is quicker and lighter on her feet than you, but that doesn't matter once you get a hold of her. You are going to have to be careful because she is going to try to keep hitting you with that stupid tornado thing to keep you away form her. Once you do get a hold of her, it will not take a whole lot to get rid of her. I would say a couple big punches and then a special move will be all that is needed. Vs. Shouryu: Shouryu is the same as Ryuhi: Ok, in this fight, you are obviously the underdog, Shouryu is like the 2nd Champ of the whole game, so you really have your hands full. And since you are obviously slower than him, you are going to use you super strength to your advantage. You are only going to get a few really good hits on him, so you better make them count. I would try a big chain combo and then just try to wear him down with those wrestling moves. Vs. Suzaku: Ok, heres the one if your not really careful he is gonna burn you up. He is not as fast as Ryuhi and Hayato, but if you stop paying attention, because you're a big dumb wrestler, bang, your dead. He shoots his beam in excess, so be ready to dodge it form the beginning. Use your most powerful moves in as short a time as you can, the longer it takes the longer the threat of you doing something a big dumb wrestler would do. Vs. Robo No Hana This guy is puthetic, you should wipe the floor with him, why? Because he's just like you, kinda. He relies on his sumo strength to over power opponents, well he can do that against Yuka, but Powers is a different story. So all you have to do is take a general approach to this fight and you'll slaughter Robo. Ryumaou =========== Child Moves ----------- R,B: Douken ( Big Left handed shot ) R,A: Baku ( Big Knee Shot ) DC: Zan ( Fast kick to the back of head ) R,DC: Sai ( Sliding punch ) D,R,DC: Konha ( A white beam, covered with this white glowing stuff ) U,D,DC: Gokuken ( He gather energy and yells, then a giant fist falls on the opp. ) D,DC: ST Ha ( He gathers energy and creates a circle of flames around himself ) L, DC: ST Sen ( Super Spin Kick - I think he spins 4 or 5 times ) L,A: SD Nie - On Guard ( Holds up opponent by foot and beats them ) DC: Hougeki - close ( Grabs opponent by neck and throws them across the arena ) LC: Goku ( Gathers energy, performs 2 hyper speed shots ) COMBINATION LIST 1.B,B,A,A,A 2.B,B,A,A,D,A 3.B,B,D,A,A 4.B,A 5.A,A 6.A,D,A Man, this guy is enormous compared to everyone except powers. He looks like he is in some kind of armor, like from Gundam or something. Well none the less he is very strong, and is beam attack is massive. He has by far the best magic attacks out of any of the characters. I don't really know much about him because he doesn't have an info screen in the introduction sequence. ======================================================================= Chapter V: Item List ======================================================================= *Offensive Items* 1- Blue Dragon Claw Attack +2 Throw +1 This item can be equipped by anyone at level 0 2- Red Dragon Claw Attack +3 Throw +2 Level 0- Ryuhi, Powers. Level 1- Shou, Robo. Level 2- Everyone else. 3- Silver Dragon Claw Attack +5 Throw +3 Level 1- Ryuhi, Powers. Level 2- Shou, Robo. Level 4- Everyone else. 4- Gold Dragon Claw Attack +6 Throw +4 Level 2- Ryuhi, Suzaku. Level 3- Shou, Robo. Everyone else can not use this item. 5- Fake Gold Dragon Claw Power Attack Level 0- Everyone. 6- Copper Sack Attack +5 Throw +2 Power Attack Level 0- Wiler Level 1- Boku, Ryuma Level 2- Everyone else. 7- Silver Sack Attack +6 Throw +3 Power Attack Level 0- Wiler Level 1- Boku, Ryuma Level 2- Everyone else. 8- Gold Sack Attack +7 Throw +4 Power Attack Level 1- Wiler Level 2- Ryuma Level 3- Boku Everyone else can not use this item. 9- Eagle Glove Attack +1 Throw +1 Cancel Level 0- Everyone 10- Falcon Glove Attack +2 Throw +2 Cancel Level 0- Hayato, Suzaku Level 1- Wiler, Yuka, Powers Level 2- Everyone else. 11- Phoenix Glove Attack +4 Throw +4 Cancel Level 1- Hayato, Suzaku. Level 2- Wiler, Boku Level 3- Yuka Everyone else can not use this item. 12- Power Band Attack +1 Throw +2 Level 0- Everyone 13- Power Band S Attack +2 Throw +3 Level 0- Wiler, Ryuma Level 1- Yuka, Powers, Shou Level 2- Everyone else. 14- Band Of Devil Attack +4 Throw +5 Level 1- Wiler, Ryuma Level 2- Shou, Powers Level 3- Yuka Everyone else can not use this item. 15- Power Loincloth Attack +1 Throw +2 Power Attack Level 0- Everyone except Ryuma, Boku and Yuka Level 1- Ryuma, Boku Yuka can not use this item. 16- Power Loincloth Z Attack +2 Throw +5 Power Attack Level 0- Robo Level 1- Powers Level 2- Boku Everyone else can not use this item. 17- Yokozuna Loincloth Attack +4 Throw +4 Super Body Level 0- Robo Level 1- Powers Level 2- Boku Everyone else can not use this item. 18- Technique Headband Attack +1 Throw +3 Level 0- Everyone. 19- Technique Headband X Attack +3 Throw +3 Level 0- Yuka Level 1- Ryuhi Level 2- Everyone else. 20- Headband of Expert Attack +4 Throw +6 Level 1- Yuka Level 2- Ryuhi Level 3- Boku Everyone else can not use this item. 21- Ball of White Tiger Attack +3 Throw +3 Defense +1 Level 0- Ryuhi, Wiler Level 1- Suzaku, Ryuma Level 2- Everyone else. 22- Ball of Hermit Attack +4 Throw +4 Defense +1 Level 1- Ryuhi, Wiler Level 2- Suzaku Level 3- Hayato Level 4- Everyone else. 23- Bracelet of Devil Attack +10 Curse-Throw Level 0- Yuka, Powers, Robo Level 1- Wiler Level 3- Shou Everyone else can not use this item. 24- Dark Dragon Claw Attack +10 Throw +10 Curse-Poison Level 0- Everyone. Legendary Item!!! 73- Sword Of Shigoutaitei Attack +6 Throw +6 Defense +1 Level 0- Everyone!!! 82- Dragon Claw Attack +1 Level 0- Everyone 83- Fake Dragon claw I have this item in my list, but no picture, and no info, just a shadow 84- Power Sack Attack +3 Power Attack Level 0- Everyone 85- Speed Glove Cancel Level 0- Everyone 86- Wrist Band Throw +1 Level 0- Everyone 87- Blue Loincloth Attack +1 Throw +1 Defense +1 Level 0- Everyone cept Yuka Yuka can not use this item. 88- Red Headband Throw +1 Level 0- Everyone 89- Strange Ball Attack +1 Throw +1 Level 0- Everyone. *Defensive Items* 28- Jacket of Fighter Def +2 Level 0- Everyone 29- Jacket of Expert Def +3 Level 0- Wiler, Shou Level 1- Yuka, Hayato, Suzaku Level 2- Everyone else. 30- Bulletproof Jacket Def +4 Level 1- Wiler, Shou Level 2- Yuka, Hayato Level 3- Suzaku Level 4- Everyone else. 31- Clothes of Dragon Def +3 Level 0- Ryuhi Level 1- Ryuma, Boku Level 2- Everyone else. 32- Armor of Dragon Def +5 Level 1- Ryuhi Level 2- Ryuma, Boku Level 4- Everyone else. 33- Armor of Dragon King Unfortunatly, i have a shadow, i haven t received the item yet. 34- Armor of Satan Def +3 Super Body Level 0- Ryuma Level 1- Wiler Level 2- Powers Everyone else can not use this item. 38- Fake Armor of Dragon King ATRO 50% Attack -5 Throw -5 Level 0- Everyone 39- Wolf Fang ATRO 80% Attack -5 Throw -5 Level 0- Hayato, Shou Level 1- Everyone else. 40- Anaconda Fang ATRO 80% Attack -8 Throw -8 Level 1- Hayato, Shou Level 2- Suzaku, Ryuma Level 3- Boku Everyone else can not use this item. 41- Lion Fang ATRO 70% Attack -6 Throw -6 Level 1- Suzaku, Ryuma Level 2- Everyone else. 42- Chimera Fang ATRO 70% Attack -9 Throw -9 Level 2- Ryuma, Suzaku Level 3- Powers, Shou Level 4- Wiler Everyone else can not use this item. 43- Black Dragon Fang ATRO 50% Attack -20! Throw -20! Level 0- Everyone! 91- Kung Fu Jacket Def +1 Level 0- Everyone. 92- Nameless Fang ATRO 80% Attack -2 Throw -2 Level 0- Everyone. *Offensive Items* 1- Blue Dragon Claw Attack +2 Throw +1 This item can be equipped by anyone at level 0 2- Red Dragon Claw Attack +3 Throw +2 Level 0- Ryuhi, Powers. Level 1- Shou, Robo. Level 2- Everyone else. 3- Silver Dragon Claw Attack +5 Throw +3 Level 1- Ryuhi, Powers. Level 2- Shou, Robo. Level 4- Everyone else. 4- Gold Dragon Claw Attack +6 Throw +4 Level 2- Ryuhi, Suzaku. Level 3- Shou, Robo. Everyone else can not use this item. 5- Fake Gold Dragon Claw Power Attack Level 0- Everyone. 6- Copper Sack Attack +5 Throw +2 Power Attack Level 0- Wiler Level 1- Boku, Ryuma Level 2- Everyone else. 7- Silver Sack Attack +6 Throw +3 Power Attack Level 0- Wiler Level 1- Boku, Ryuma Level 2- Everyone else. 8- Gold Sack Attack +7 Throw +4 Power Attack Level 1- Wiler Level 2- Ryuma Level 3- Boku Everyone else can not use this item. 9- Eagle Glove Attack +1 Throw +1 Cancel Level 0- Everyone 10- Falcon Glove Attack +2 Throw +2 Cancel Level 0- Hayato, Suzaku Level 1- Wiler, Yuka, Powers Level 2- Everyone else. 11- Phoenix Glove Attack +4 Throw +4 Cancel Level 1- Hayato, Suzaku. Level 2- Wiler, Boku Level 3- Yuka Everyone else can not use this item. 12- Power Band Attack +1 Throw +2 Level 0- Everyone 13- Power Band S Attack +2 Throw +3 Level 0- Wiler, Ryuma Level 1- Yuka, Powers, Shou Level 2- Everyone else. 14- Band Of Devil Attack +4 Throw +5 Level 1- Wiler, Ryuma Level 2- Shou, Powers Level 3- Yuka Everyone else can not use this item. 15- Power Loincloth Attack +1 Throw +2 Power Attack Level 0- Everyone except Ryuma, Boku and Yuka Level 1- Ryuma, Boku Yuka can not use this item. 16- Power Loincloth Z Attack +2 Throw +5 Power Attack Level 0- Robo Level 1- Powers Level 2- Boku Everyone else can not use this item. 17- Yokozuna Loincloth Attack +4 Throw +4 Super Body Level 0- Robo Level 1- Powers Level 2- Boku Everyone else can not use this item. 18- Technique Headband Attack +1 Throw +3 Level 0- Everyone. 19- Technique Headband X Attack +3 Throw +3 Level 0- Yuka Level 1- Ryuhi Level 2- Everyone else. 20- Headband of Expert Attack +4 Throw +6 Level 1- Yuka Level 2- Ryuhi Level 3- Boku Everyone else can not use this item. 21- Ball of White Tiger Attack +3 Throw +3 Defense +1 Level 0- Ryuhi, Wiler Level 1- Suzaku, Ryuma Level 2- Everyone else. 22- Ball of Hermit Attack +4 Throw +4 Defense +1 Level 1- Ryuhi, Wiler Level 2- Suzaku Level 3- Hayato Level 4- Everyone else. 23- Bracelet of Devil Attack +10 Curse-Throw Level 0- Yuka, Powers, Robo Level 1- Wiler Level 3- Shou Everyone else can not use this item. 24- Dark Dragon Claw Attack +10 Throw +10 Curse-Poison Level 0- Everyone. Legendary Item!!! 73- Sword Of Shigoutaitei Attack +6 Throw +6 Defense +1 Level 0- Everyone!!! 82- Dragon Claw Attack +1 Level 0- Everyone 83- Fake Dragon claw I have this item in my list, but no picture, and no info, just a shadow 84- Power Sack Attack +3 Power Attack Level 0- Everyone 85- Speed Glove Cancel Level 0- Everyone 86- Wrist Band Throw +1 Level 0- Everyone 87- Blue Loincloth Attack +1 Throw +1 Defense +1 Level 0- Everyone cept Yuka Yuka can not use this item. 88- Red Headband Throw +1 Level 0- Everyone 89- Strange Ball Attack +1 Throw +1 Level 0- Everyone. *Defensive Items* 28- Jacket of Fighter Def +2 Level 0- Everyone 29- Jacket of Expert Def +3 Level 0- Wiler, Shou Level 1- Yuka, Hayato, Suzaku Level 2- Everyone else. 30- Bulletproof Jacket Def +4 Level 1- Wiler, Shou Level 2- Yuka, Hayato Level 3- Suzaku Level 4- Everyone else. 31- Clothes of Dragon Def +3 Level 0- Ryuhi Level 1- Ryuma, Boku Level 2- Everyone else. 32- Armor of Dragon Def +5 Level 1- Ryuhi Level 2- Ryuma, Boku Level 4- Everyone else. 33- Armor of Dragon King Unfortunatly, i have a shadow, i haven t received the item yet. 34- Armor of Satan Def +3 Super Body Level 0- Ryuma Level 1- Wiler Level 2- Powers Everyone else can not use this item. 38- Fake Armor of Dragon King ATRO 50% Attack -5 Throw -5 Level 0- Everyone 39- Wolf Fang ATRO 80% Attack -5 Throw -5 Level 0- Hayato, Shou Level 1- Everyone else. 40- Anaconda Fang ATRO 80% Attack -8 Throw -8 Level 1- Hayato, Shou Level 2- Suzaku, Ryuma Level 3- Boku Everyone else can not use this item. 41- Lion Fang ATRO 70% Attack -6 Throw -6 Level 1- Suzaku, Ryuma Level 2- Everyone else. 42- Chimera Fang ATRO 70% Attack -9 Throw -9 Level 2- Ryuma, Suzaku Level 3- Powers, Shou Level 4- Wiler Everyone else can not use this item. 43- Black Dragon Fang ATRO 50% Attack -20! Throw -20! Level 0- Everyone! 91- Kung Fu Jacket Def +1 Level 0- Everyone. 92- Nameless Fang ATRO 80% Attack -2 Throw -2 Level 0- Everyone. ======================================================================= Chapter VI: Cheats and Secrets ======================================================================= Play as Ryumaou: Beat the Ryumaou Tournament. Play as Bokchin: Beat Bokuchin in the normal game. Easier Game: Highlight the difficulty level and put it on easy, then press left 20 times, it should switch to very easy. Harder Game: Do the same as you did for the easier game except in reverse. Platinum Character: Get all ten medals from the Hiryu Circuit. ======================================================================= Chapter VII: GameShark Codes ======================================================================= These codes work with Gameshark models 2.0 and higher. Infinite Health P1 -- 8020b7b100c8 Infinite Health P2 -- 8020bc0c00c8 Infinite Special P1 - 8120aeb40190 Infinite Special P2 - 8120b1b00190 No Health P1 -------- 8020b7b10000 No Health P2 -------- 8020bc0c0000 No Special P1 ------- 8120aeb40000 No Special P2 ------- 8120b1b00000 Copyright and Disclaimer: This guide and all of its contents are the property of the author, this guide may never be used in any way without the permission of the author so here are the guidelines pertaining to that: First of all, this guide may never be posted at any website without my permission, and this must be obtained through email, do not assume you already have it. Next, all of the information in here was either compiled by the author, or it was contributed, by someone noted in the contributor credits, all questions regarding info someone contributed should be directed to them. Sections and pieces of this guide may not be copied and pasted to create smaller guides without the authors permission. Fourth, this guide may never and I mean never, altered in any way, or have advertisements added to it. I will not tolerate that at all. This guide may never be used by any site other than a non-profit one, and may never have any profit made form it in any way, shape or form. Next, this guide may not be given away as an extra or as an incentive to buy something. If you follow the terms here there should be no problem with your using the guide. Now, if you think you don't understand something in here, the author can answer any thing you do not understand. Please abide by this & no trouble should arise. Contact Information: If you need to contact the author of this guide for any reason(s) which concerns this guide, please email me at rocky1328@aol.com. Things which are acceptable reasons would be contributions, corrections, praise. Now some things not to send are "Hey, will you sell me your game?" or "This game sucks." Emails like these will never be responded to, so you might as well not even waste yourself on sending them to me, understood?...! Alright, here's the deal. I am sure you have read through the copyright and are thinking, "Well what are the odds he would find my site." Don't think that, because it would be very sad to have your domain name taken away by the vendor and your account revoked for plagiarism and fraud of copyrights laws. Another mistake would be thinking this copyright isn't legal, it is perfectly legal under the international copyright law. Now if you still don't think so, I am sure your domain provider would think the same as I do, so don't push it. I have no problem with you using my guides under the terms in the disclaimer, but plagiarism is serious and very disliked by myself, and most of my friends who are authors as well so please just ask permission, it's really not that hard to send email. _______________ _____ ___ ____/__ /____ ____(_)_____________ _ __ /_ __ /__ / / /_ /__ __ \_ __ `/ _ __/ _ / _ /_/ /_ / _ / / / /_/ / /_/ /_/ _\__, / /_/ /_/ /_/_\__, / /____/ /____/ ________ ___ __ \____________ _______ _____________ __ / / /_ ___/ __ `/_ __ `/ __ \_ __ \ _ /_/ /_ / / /_/ /_ /_/ // /_/ / / / / /_____/ /_/ \__,_/ _\__, / \____//_/ /_/ /____/