Arcanum of Steamwork and Magick Obscura
Quest FAQ
q_cept@eudoramail.com

Table Of Contents :
A. Disclaimer
B. Revision History
C. Intro
D. Quest
E. Miscellanous
F. Credits

NOTE : This faq is more than complete. Anyone who wishes to help me 
       are welcomed, and I will give them credits. Please don't send        
       me any junk, because I will try to test it first before put it   
       here. Any 'bad-purposed' e-mail will be deleted without being 
       read first. 

-------------------------------
A. D I S C L A I M E R
-------------------------------

This faq is copyrighted to q_cept and created for personal uses 
only. Any rip off from this work is totally illegal and unforgivable. 
This include the magazine, game guide, etc that for commercial 
purposes.

If you want to put this faq to your own homepage, please let me know. 
I will surely grant you a permission as long as it is not a 
commercial homepage. Surely, you don't want anyone rip off your hard 
work for their special profit, right ?

You may find this faq along at this site : 
www.gamefaqs.com

If you find this faq not in this site, or in the any magazine or 
commercial-purpose-things, please let me know.


-------------------------------
B. Revision History
-------------------------------

Version 0.01
-> First FAQ written, not too much to say though.

Version 0.02
 -> Added a little about class in Miscellanous
 -> Added some quest.

-------------------------------
C. Intro
-------------------------------
Well, I try to list all the quest I've got in here. This faq is still far
than complete because I'm still trying to finish the game. And right now 
I'm stuck in the way to Caladon. Any suggestion and comments are welcomed,
just make sure to put "Arcanum FAQ : suggestion/comments/etc" in the topic.

I don't put the reward from the quest, because I've realized that the 
reward are different from player to player, depending on how you play your 
games.

This quest written according to the Quest Log from Log Book from the 
character with intelligence of 8. I don't know with higher intelligence,
but lower intelligence (1-4 approximately) will be different, and 
unable to do certain quests.

-------------------------------
D. Quest
-------------------------------

=========================
I. Primary Quest
=========================

1.   Discover the origins of the strange rings
     Where to find   : Crash Site
     How to find     : automatic
     Requirement     : -
     Sollution       : 
       -> Go to Shrouded Hills and talk to Ristrezze The Importer at 
          the General Shop. It is next to Armory. Ask him about the 
          ring and find the information needed. When you asking about  
          you will asked to do a quest for him.
       -> You can either do the quest, kill him (but the guards will 
          likely to spot you), steal the key to his room. If you 
          choose to steal the key from him, access his room and check 
          the cabinet for the map and address of 
     Quest triggered : Side Quests No. 3, Quest No. 2
     Special Notes   : -

2.   Now that you know about P Schlyter & Sons, you need to talk to them
     concerning clues about the rings.
     Where to find   : Shrouded Hills
     How to find     : automatic
     Requirement     : finish Quest No. 1
     Sollution       :
       -> Go to P Schlyter & Sons in Tarant. (You may try to take Magnus,
          he's standing in front of P Schlyter & Sons).
       -> Talk to the shopkeeper and try to 'make him let you in'. Whether
          kill him, persuade him, or steal the key from him.
       -> Enter the trap door and explore until you meet the Schylters.
       -> You may either kill them or make an agreement with them.
     Quest triggered : Quest No. 3
     Special Notes   : -

3.   Find more about an individual named Gilbert Bates
     Where to find   : Tarant
     How to find     : automatic
     Requirement     : finish Quest No. 2
     Sollution       :
       -> You can ask people in all about places to gain information about
          him, so you will know about him. Or, go to Halls of Records.
     Quest triggered : Quest No.
     Special Notes   : -

4.   Search the mines of Black Mountain Clans for clues to their 
     whereabouts, and report back to Bates.
     Where to find   : Tarant
     How to find     : talk to Gilbert Bates
     Requirement     : finish Quest No. 3
     Sollution       :
       -> Go to Black Mountain Clans and explore there. There's many usefull
          items there, such as emerald, ruby, etc.
       -> When you happen to find 3 stairs, the middle one will lead you 
          to the throne-like room and accessing long passage full of traps.
          At the opposite side, you will find a mad dwarf.
       -> Check the stone pilar behind him. This will reveal the clue about
          Black Mountain Clan.
     Quest triggered : Quest No. 5
     Special Notes   : Beware of traps.

5.   Look for the Black Mountain Clans on the Isle of Despair
     Where to find   : Tarant
     How to find     : talk to Gilbert Bates
     Requirement     : finish Quest No. 4
     Sollution       : 
       -> You neeed to talk to Tharvald is the village near you land on 
          the Isle. In order to gain audience with him, the ogre asks you 
          to fight in the pit. 
       -> Tharvald will tell you about Wheel Clan and wheel glasses needed
          to see the entrance. 
       -> Wheel Glasses can be obtained from him (persuasion or steal or
          kill), or also from the optician in Ashbury. He will make it for
          you if you have Krystoln Crystal.
     Quest triggered : Quest No. 5
     Special Notes   : -

6.   Investigate the Wheel Clan for further information about hte Black 
     Mountain Mines
     Where to find   : Isle of Despair
     How to find     : automatic
     Requriremnt     : finish Quest No. 5
     Sollution       : 
       -> Go to Wheel Clan from your world map. Remember to bring Wheel
          Glasses
       -> Talk to the guards and then make your way to King-in-waiting
       -> King-in-waiting will tell you about the incident unclearly, but
          you will gain access you the Drill (?) to speak with the former 
          King.
       -> Enter the Drill(?) and then explore until you find a room filled
          with dead monsters. There's a passage here, enter it and talk
          to dwarf there.
       -> After conversation, you will be told the location of Stillwater
          in order to find Qintara.
     Quest triggered : Quest No. 7
     Special Notes   : -

7.   Find the elven village of Qintara.
     Where to find   : Wheel Clan
     How to find     : automatic
     Requirement     : finish Quest No. 6
     Sollution       :
       -> Go to Stillwater and find an elf there. There are 2 possibility
          to get the location of Qintara. First, do the quest from the elf
          (see Stillwater Side Quest) or quest from Graynlin (see Shrouded
          Hills Side Quest).
       -> Make your way through Hardin's Pass and then Qintara.
       -> at Qintara, talk to Raven, the princess. She will give you the 
          quest (see Qintara Side Quest).
       -> talk to Silver Lady and talk back to Raven. 
     Quest triggered : Quest No. 8,9
     Special Notes   : -

8.   Locate the village of Dark Elves
     Where to find   : Qintara
     How to find     : automatic
     Requirement     : finish Quest No. 7
     Sollution       :
       ?
     Quest triggered : ?
     Special Notes   : -

9.   Found out about Renford A. Terwillger
     Where to find   : Tarant, Hall of Record
     How to find     : automatic
     Requirement     : finish Quest No. 7
     Sollution       :
       You can talk to censuss woman about him to gain information or
       read the newspaper you found in one of the cabinet in sensuss
       office. 
     Quest triggered : Quest No. 10
     Special Notes   : -

10.  Obtain a copy of "Horror Among the Dark Elves" by Renford A.
     Terwilliger
     Where to find   : Tarant
     How to find     : automatic after read the newspaper
     Requirement     : Quest No. 20
     Sollution       : 
       After the quest No. 9, go to library and talk to librarian.
       She will give you the book, but some said it's a bug so that
       you can't get the book in inventory. I just steal it from her :P.
       It is said that the copy is there in Calabum. But I haven't 
       got there yet.
     Quest triggered : ?
     Special Notes   : -

=========================
II. Side Quest
=========================

++++++++++++++++++++++++++++++++++++++
A.   Crash Site & Arbalah House
++++++++++++++++++++++++++++++++++++++

1.   The cursed spirit of Charles Brahgo has implored me to kill the 
     priest who cursed his soul, Arbalah. It is his belief that if I 
     kill Arbalah, he will be released from the curse.
     Where to find   : Crash Site
     How to find     : 
       Go into the cave just up the crash ship, inside you will find
       the dead body of Brahgo. Talk to him, and accept or think it
       over.
     Requirement     : -
     Sollution       : 
       Kill Arbalah in his home. You can go there via world map.
     Quest triggered : No. 2
     Special Notes   : 
       If you want to retrieve both rewards from Quest 1 and 2, you 
       mustn't confess that you lie to Charles after he told you 
       Fahikrus Residence.

2.   Arbalah has refused the claims of Charles Brahgo, saying Brahgo 
     and his partners Fahikrus killed his family and stole a sacred 
     artifact from him. He would like for me to locate and return     
     this artifact to him.
     Where to find   : Arbalah's House
     How to find     :
       Go to Arbalah House throught World Map and talk to him. 
       Instead of killing him, talk to him about what happened and 
       offer your service to retrieve the artifact
     Requirement     : Talk to Charles Brahgo
     Sollution       :
       -> Go to Fahikrus Residence after talking back to Charles. 
          While talked to Charles, don't call him a 'liar' and choose
          to lie afterwards.
       -> You can talk, kill, or steal from Fahikrus to retrieve the 
          artifact.
       -> Return the artifact to Arbalah.
     Quest triggered :
     Special Note    : 
       You can complete this quest and then kill Arbalah to gain 
       reward from Charles afterwards. Just remember to tell Charles
       that you already killed Arbalah, NOT retrieve the artifact 
       back to him.

++++++++++++++++++++++++++++++++++++++
B.   Shrouded Hills
++++++++++++++++++++++++++++++++++++++
1.   Ristrezze wants you to find a Camera OR some Bessie Toone paraphenalia.
     In return, he will give you information about P. Schuyler & Sons.
     Where to find   : Shrouded Hills, in General Store
     How to find     : 
       Talk to Ristrezze and ask about P. Schlyter & Sons. Accept his
       offer to trigger this quest
     Requirement     : have or already have the GB ring. 
     Sollution       :
      -> You can get the camera from the Crash Site
      -> You can get the boots from the mines
      I suggest you give him the boots. Since it has no effect at all.
     Special Note    : -

2.   Constable Owens needs you to remove the thieves from the bridge.
     Where to find   : Shrouded Hills, outside the Temple
     How to find     : Talk to Constable Owens near the temple.
     Requirement     : Not accepted Quest No. 5
     Sollution       : Easy, kill all thieves near the bridge
     Quest triggered : -
     Special Notes   : If you accept this quest, you can't do Quest 
                       No. 5 and vice versa.

3.   In order to join the thieves, you must destroy the construction 
     materials for the new bridge.
     Where to find   : Shrouded Hills, bridge
     How to find     : Talk to thieves at the Bridge, and ask another
                       way needed to accross the bridge.
     Requirement     : Not accepted Quest No. 4
     Sollution       : Destroy the woods materials in the south of 
                       the bridge.
     Quest triggered : -
     Special Notes   : If you accept this quest, you can't do Quest
                       No. 4 and vice versa.

4.   Lloyd Gurloes wants you to obtain some pure orc for him
     Where to find   : Shrouded Hills, the armory
     How to find     : Talk to Lloyd Gurloes the Blacksmith.
     Requirement     : -
     Sollution       : 
        Bring him some pure orc. You may find it in the mines there.
     Quest triggered : -
     Special Notes   : You will get a fine dagger.

5.   Jongle Dunne wants you to destroy the town's steam engine.
     Where to find   : Shrouded Hills, in house near the Bank
     How to find     : -
     Requirement     : -
     Sollution       : 
       You can find the steam engine in the Temple there. Just attack the 
       engine (using Alt+click) or plant the dynamite.
     Quest triggered : Quest No. 8
     Special Notes   : -

6.   Jongle Dunne needs a package picked up from a man named Charles 
     Dolan, a merchant in Dernholn.
     Where to find   : Shrouded Hills, in house near the Bank
     How to find     : -
     Requirement     : -
     Sollution       :
       Go to Dernholn, and go to General Shop. Talk to him about 
       Jongle Dunne and he will give you the package. Or, you can steal
       it from him too.
     Quest triggered : -
     Special Notes   : -

7.   Jacob Bens in Shrouded Hills wants you to steal the local mining
     company payroll from the bank's safe.
     Where to find   : Shrouded Hills, in Inn
     How to find     : talk to Jacob Bens in Inns.
     Requirement     : -
     Sollution       :
       You may need to find a way to get key from Bank-keeper. Either
       steal or kill her. But kill her most likely will get you wanted.
       After done, bring back to him.
     Quest triggered : -
     Special Notes   : -

8.   If in my travels, I happen accross the ancient elven amulet of N'Tala,
     Graylin has offered to pay me a handsome reward for its return.
     Where to find   : Shrouded Hills, Herb Shop
     How to find     : talk to Graylin in Herb Shop
     Requirement     : -
     Sollution       : 
       ?
     Quest triggered : ?
     Special Notes   : -

9.   Percival Toone wants you to find a way to free the ghost of his mother.
     Where to find   : Shrouded Hills, house near the mine
     How to find     : talk to Percival Toone. 
     Requirement     : -
     Sollution       : 
       -> Enter the mine, explore untill you find the ghost (the same 
          place where you find Toone Boots). Talk to her to mention
          about Sarah.
       -> Talk to Percival to find about her sister, and then find a way
          to Derholm.
       -> Talk to Sarah Toone and find the address of the guy who owns
          the mine (11 Lion Head Circle).
       -> Go to Tarant, find the address and then try to get the deed 
          from him. 
       -> Bring the deed to either Percival or Sarah.
     Quest triggered : Dernholm Quest, No. 1
     Special Notes   : -

10.  Doc Roberts wants you to help him stop an impending bank robbery.
     Where to find   : Shrouded Hills, house near General Store
     How to find     : talk to Doc Roberts
     Requirement     : -
     Sollution       :
       Meet him in front of the bank and he will join you. Beware, if 
       there's too long time for you wondering around with him, he will
       leave and thus this quest is incomplete. Kill all the bank robbers.
       Meet him in front of banks for rewards.
     Quest triggered : -
     Special Notes   : 
       While accepting this quest, you will be asked if you are a magician,
       technologist, or partial. Magician will get a sword, technologist 
       will get a revolver, while partial will get an axe.

++++++++++++++++++++++++++++++++++++++
C. Dernholm
++++++++++++++++++++++++++++++++++++++

1.   Sarah Toone wants you to help her regain ownership of the Bessie Toone 
     Mine.
     Where to find   : Derholm, one of the house in middle.
     How to find     : talk to Sarah Toone.
     Requirement     : Shrouded Hills Quest No. 9 and already talk to 
                       ghost and Percival
     Sollution       : 
        After you get the deed, bring it to her
     Quest triggered : -
     Special Notes   : 
        If you bring the deed to Sarah, you will get a magical sword from 
        her. But if you bring it to Percival, you get money.

2.   Gladys wants you to find her ring, an old family heirloom
     Where to find   : Derholm, one of the house in the West corner
     How to find     : talk to Gladys and offered you help.
     Requirement     : -
     Sollution       : 
       Find the old lady's son friend [forgot the name] 
       and then try to talk about the ring. Now, since he has no 
       intention to give it back, you may either steal or kill him.
       I don't know about persuasion will be usefull or not.
     Quest triggered : -
     Special Notes   :
       When you give it back to Gladys, said that he gave it to you to
       get the reward.
                       
3.   King Praetor would like for you to collect his taxes from Black
     Root.
     Where to find   : Derholm Palace
     How to find     : talk to the King Praetor
     Requirement     : -
     Sollution       :
       Go to Black Root and talk to Mayor there. You will find that
       Black Root are now part of Tarant. You can kill him, or steal to
       get the taxes. I don't know if doing the quest will reward us
       the same one.
     Quest triggered : 
     Special Notes   : 
       I haven't tried to tell the King that Black Root has change its 
       alliance. I don't know what happened with this. While doint this
       quest, you will likely to try to get a NPC named  to your side.
       But, he will leave once this quest is finished.

++++++++++++++++++++++++++++++++++++++
D. Black Root
++++++++++++++++++++++++++++++++++++++
1.   The Mayour of Black Root wants you to find his badge of office,
     a ceremonial silver dagger, stolen by a gang of thieves
     Where to find   : Black Root, Mayor house
     How to find     : talk to the mayor
     Requirement     : -
     Sollution       :
       go to the west of the town, following the path. Eventually 
       you'll find the camp of thieves there. Ask the leader (Elf one).
       You can either do one out of 2 quests or buy it from him 
     Quest triggered : Quest No. 2 OR Quest No. 3
     Special Notes   : -

2.   D'ak Taan the thief wants you to rob the Hedge wizard's chest. If 
     successful, he will give you stolen items from Black Root.
     Where to find   : Black Root, Camp of Thieves
     How to find     : talk to D'ak Taan, The Elf Thief
     Requirement     : -
     Sollution       : 
       The wizard's house is next to Arthur's house, the most south of 
       town. Steal the small statue from the chest. Or perhaps you can
       persuade the wizard to give you.
     Quest triggered : ?
     Special Notes   : 
       by accepting this quest, you are unable to get Quest No. 3 and 
       vice versa

3.   D'ak Taan the thief wants you to obtain poison from Gronwalde. If
     successful, he will give you stolen items from Black Root.
     Where to find   : Black Root, Camp of Thieves
     How to find     : talk to D'ak Taan, the Elf Thief
     Requirement     : -
     Sollution       : 
       Gronwalde lives near the smithy. Talk to him and lie about the
       rats as big as Ogre. Or steal from him
     Quest triggered : ?
     Special Notes   : 
       by accepting this quest, you are unable to get Quest No. 2 and
       vice versa

4.   Mrs. Cameron would like you to find his son, Liam
     Where to find   : Black Root, Mrs. Cameron house.
     How to find     : talk to Mrs. Cameron
     Requirement     : -
     Sollution       : 
       Go to Liam's Workshop in the worldmap. Search the cabinet and 
       chest for his journal. You will get it. Read it to find 
       a clue about what happen. Also, remember to pick the scroll 
       there. It's usefull for Quest No. 5.
     Quest triggered : Quest No. 5
     Special Notes   : -

5.   Destroy the portal described in Liam Camerons' journal
     Where to find   : Liam's Workshop
     How to find     : talk to Mrs. Cameron after you get the journal.
     Requirement     : Quest No. 4 and Scroll from Liam's workshop
     Sollution       :
       Follow the path near Liam's Workshop, after a while, you will 
       find Liam's dead body. Not far from the body, you will see a
       portal. Use the scroll to destroy the portal. Any creatures 
       near the portal will death afterwards.
     Quest triggered : -
     Special Notes   : -

6.   A strange halfings seem to indluge you in an ancient games
     Where to find   : Black Root, the beach near Mayor House
     How to find     : talk to the naked halfings there
     Requirement     : ?
     Sollution       : 
       -> You must talk to the halfings in right order, first is
          near mayor house, second is west of town near the thief
          Camp but before the stone circle, third is the center of
          stone circle.
       -> Answer the question correctly, otherwise you fail. 
          The answer is as follow : clock, Spring, Fire
     Quest triggered : ?
     Special Notes   : 
       You get a mysterious gem from the quest.

++++++++++++++++++++++++++++++++++++++
E.   Tarant
++++++++++++++++++++++++++++++++++++++
1.   Discover the fate of Wilhemina, grilfriend of Jared The Guard
     Where to find   : Tarant Station
     How to find     : talk to one of the Guards
     Requirement     : have a note from Wilhemia.
     Sollution       : 
       You can find the note in the Crash Site, one of the body. 
       Bring it to him, and this quest is solved.
     Quest triggered : Quest No. 2
     Special Notes   : -

2.   Jared The Guard wants you to go to the stone cutter at the corner of 
     Mulligan Bone Alley and East End Ave. in Tarant to commission a 
     tombstone for his belowed Wilhemina.
     Where to find   : Tarant Station
     How to find     : talk to Jared The Guard
     Requirement     : Quest 1
     Sollution       :
       Go to the stone cutter, talk to him, and done.
     Quest triggered : -
     Special Notes   : -

3.   Mathew Jameson wants you to retrieve his wedding rings from the
     sewers.
     Where to find   : Tarant, near the sewer at Devonshire Way
     How to find     : talk to Mathew Jameson
     Requirement     : -
     Sollution       :
       Enter sewer, first intersetion, choose down, you will find it.
     Quest triggered : -
     Special Notes   : -

4.   Madam Lil would like you to retrieve Cassie's neckale from Mr. 
     Mooreland's house at 46 Devonshire Way.
     Where to find   : Tarant, Madam Lil House, near the dock
     How to find     : talk to Madam Lil, ask about a girl
     Requirement     : -
     Sollution       : 
       Go to 46 Devonshire Way, and talk to housekeeper. You can pay her
       or 'persuade' her. Bring back to Madam Lil
     Quest triggered : Quest No. 5
     Special Notes   : If you are a woman, you may choose a girl or 100 
                       coins

5.   Mr. Langley owes 400 coins to Madam Lil. Collect it and return
     it to her. He is the doorman at the Bridesdale Inn.
     Where to find   : Tarant, Mdam Lil House, near the dock
     How to find     : Talk to Madam Lil
     Requirement     : finish Quest No. 4
     Sollution       : 
       Go to the Inn that have gnomw outside it. Talk to him, and 
       after a little chit-chat, he will give you 500 and told you 
       to return after 5 days. Do so.
     Quest triggered : Quest No. 6
     Special Notes   : same as No. 4

6.   Madam Lil would like you to deliver a gift to Mrs. Halster at 48
     Devonshire Way. You must tell her it is from her husband.
     Where to find   : Tarant, Madam Lil House, near the dock
     How to find     : talk to Madam LIl
     Requirement     : finish Quest No. 5
     Sollution       : 
       Just bring the gift to Mrs. Halster, and you will automatically
       pretending to be a delivery boy. 
     Quest triggered : Quest No. 7
     Special Notes   : 
       Same as No. 4, looks like this one is availabe only for men. 
       If you are female, you'd be likely to directly to Quest no. 7

7.   Madam Lil would like you to locate a Medallion of Beauty for her.
     Where to find   : Tarant, Madam Lil House, near the dock
     How to find     : talk to Madam Lil
     Requirement     : finish Quest No. 6 (if male), No. 5 (if female)
     Sollution       :
       ?
     Quest triggered : ?
     Special Notes   : ?

8.   Talk to Mr. Wellhington to get entry to Wellhington Gentlemen Club
     Where to find   : Tarant, Wellhington Gentlemen Club
     How to find     : talk to guard
     Requirement     : Female
     Sollution       :
       -> Go to Halls of Record and then ask The Censuss woman about him.
       -> Talk to Mr. Wellhington
       -> You can either agree with him or kill him or steal the entry
     Quest triggered : Quest No. 9
     Special NOtes   : 
       This isn't in you quest log book. But you'll need this if you want
       to access the Wellhington Gentlemen Club as female.

9.   A strange man in the Welhington wants you to deliver a note to
     36 Low Dervish Row.
     Where to find   : Tarant, Welhington Gentleman Club
     How to find     : talk to Dark-Elf Nobel 
     Requirement     : can access the Welhington Club.
     Sollution       : 
       Just bring the letter to apropiate address
     Quest triggered : -
     Special Notes   : 
       If you check the notes, it said '57 Mulligan Bone Alley'

10.  Mr. Plaugh wants you to rid his warehouses, near the docks in Tarant,
     of rats.
     Where to find   : Tarant, near the docks
     How to find     : talk to Mr. Plaugh, he's standing in front of the
                       warehouse.
     Requirement     : -
     Sollution       :
       -> first, go to the unlocked ones, clear the rats, take the key
       -> go to the locked one, open it with the key, clear the rats
     Quest triggered : -
     Special Notes   : -

11.  Mrs. Evelyn Garringsburg wants you to find her stolen painting, the
     famed "Kerghan and Persephone" by Pizzaro
     Where to find   : Tarant, Devonshire Way.
     How to find     : talk to Mrs. Evelyn in Devonshire Way
     Requirement     : -
     Sollution       :
       -> You can use the notes from Quest 9, but the recipient will 
          likely kill you if you read it. There are other way, which 
          is Quest 12. Anyway, it is in 57 Mulligan Bone Alley.
     Quest triggered : Quest 13
     Special Notes   : -

12.  Madame Toussade wants you to deliver her crystall ball to Delores
     Boston
     Where to find   : Tarant, next to Madam Lil's Place
     How to find     : talk to Madame Toussade and ask about the painting.
     Requirement     : Quest 11
     Sollution       : 
       Bring the crystall ball to Delores Boston. Her house is near the 
       station and next to Tarant Newspaper Office. Return to Madame
       Toussade, and she will tell you where the painting is
     Quest triggered : -
     Special Notes   : if you complete this quest, you are unable to 
                       complete the Quest No. 13 and vice versa.

13.  Delores Boston wants you to steal Madam Toussade's Crystall
     Ball.
     Where to find   : Tarant, near Station
     How to find     : talk to Delores Boston and asking about her bussines
     Requirement     : -
     Sollution       :
       Steal the crystall ball. Isn't it obvious?
     Quest triggered : -
     Special Notes   : if you complete this quest, you are unable to 
                       complete the Quest No. 12 and vice versa.

14.  Mr. Wright, editor of Tarantian, would like you to deliver a 
     payment note to Mrs. Halster on the corner of Devoneshire and 
     Vermillion
     Where to find   : Tarant, newspaper office
     How to find     : talk to Mr. Wright
     Requirement     : -
     Sollution       : 
       Talk to Mrs. Halster concerning the payment note. Return for
       the reward
     Quest triggered : -
     Special Notes   : -

15.  Thom Grak, a rather jovial half-orc, has asked me to find Sir Matt
     de Cesare for him
     Where to find   : Tarant, Park Station
     How to find     : talk to Thom Grak
     Requirement     : -
     Sollution       :
       Find Sir M. de Cesare in Wellhington Gentlemen Club. Talk to him
     Quest triggered : Quest No. 16
     Special Notes   : -

16.  Sir M. de Cesare wants you to find the skulls of the Ren'ar siamese
     twins and bring them to him. He believes they may be in a warehouse
     in Tarant somewhere.
     Where to find   : Tarant, Wellhington Gentlemen Club
     How to find     : talk to Sir M. de Cesare
     Requirement     : Quest No. 15
     Sollution       :
       The warehouse he menitoned is near Mr. Plaugh's warehouses, inside
       you will find an Ogre Guard and also a wererat, these guys are quite
       tough. Once done, check the barrel and container to retrieve the 
       skulls. Talk to Sir M. de Cesare afterwards.
     Quest triggered : Quest No. 17
     Special Notes   : -

17.  You need to find Arthur Tyron and bring him the siames twin skulls as 
     proof of larger conspiracy. His last known address was in Black Root.
     Where to find   : Tarant, the path near Wellhington Gentlemen Club
     How to find     : talk to Sir M. de Cesare while bringing the skulls
     Requirement     : finished Quest No. 17
     Sollution       : 
       Go to Black Root, Arthur's house is in the south one. Here, you will
       find a note. After read it, bring it to Sir M. de Cesare at Tarant.
       ....................[incomplete]
     Quest triggered : ?
     Special Notes   : ?

18.  Devise a solution to Bates' saboteur difficulties at his factory to 
     gain an audience with him. The factory is located at the end of Ten 
     Hands Alley, and the saboteur are reputed to strike sometime after 
     midnight.
     Where to find   : Tarant, in front of Bates House.
     How to find     : talk to the human guard there
     Requirement     : solve the Primary Quest No. 2
     Sollution       : 
       Enter the back of factory and wait untill midnight. The bandits
       will teleport in. Kill them all. Return to the guard in the 
       morning.
     Quest triggered : -
     Special Notes   : 
       If you ACCEPT this quest, you will unable to get Quest No. 19.
       I don't know if you accept the Quest No. 19, you will get this 
       quest or no.

19.  Cedric Appleby will gain you access into Bates' house if you 
     destroy Bates' new steam engine prototype howed in Bates' factory.
     The factory is located at the end of Ten Hands Alley.
     Where to find   : Tarant, Cedric Appleby House
     How to find     : talk to Appleby
     Requirement     : become a member of Thief Underground
     Sollution       :
       Destroy the engine.
     Quest triggerd  : -
     Special Notes   : I include this in Thief Underground Quest too.


20.  Mrs. Cassandra Pettibone wants you to steal the elven funerary 
     stone from the newly unearthed eleven catacombs.
     Where to find   : Tarant, near the Kessington Bridge Station
     How to find     : talk to the lady wearing Elegant Dress
     Requirement     : -
     Sollution       : 
       -> Go to elven catacombs from your World Map. There are some
          Dark Elf there waiting in the entrance. IF you are an elf,
          you can avoid fighting with them. But other races will 
          likely have to kill them.
       -> Explore the catacombs, some items is worthy to take. And 
          remember put some quite large empty space in your inventory
          in order to pick the stone.
     Quest triggered : Thief A Quest No. 1
     Special Notes   : 
       Completing this quest will get you a choice wether to join
       the Thief Underground or not.

++++++++++++++++++++++++++++++++++++++
F.   Stillwater Village
++++++++++++++++++++++++++++++++++++++
1.   Brigitte, Priestess of Stillwater, has entrusted you with the 
     task of finding the stolen idol of their goddess, Geshtianna
     Where to find   : Stillwater, The Temple
     How to find     : talk to Brigitte. She stands near the altar 
                      outside
     Requirement     : -
     Sollution       :
       the house a little oustide from village in the south direction
       has the idol. Steal the key from him, or kill him or persuade 
       him to get the idol
     Quest triggered : -
     Special Notes   : You will get a blessing.

2.   Richard Leeks, the blacksmith in Stillwater, wants you to find 
     his friend, Cyrus.
     Where to find   : Stillwater, Blacksmith
     How to find     : talk to Richard
     Requirement     : -
     Sollution       : 
       Go to northwest of the village. You will find a house isolated
       from nowhere there. There's noone inside, but there's a foot-
       print of giant creature. Follow the foot-print to the cave.
       Inside you will find Cyrus locked up in jail. Get the key from 
       the giant creature then release him. Back to Richard to report.
     Quest triggered : ?
     Special Notes   : ?

3.   Gildor Nightwalk will reward you with 1500 coins, if you are able 
     to pass the beasts of death and retrieve the great ruby for him.
     Where to find   : Stillwater, house with Halfing
     How to find     : talk to Gildor
     Requirement     : -
     Sollution       : 
       Go to the place he marked your map. There, take the ruby and get
       it back to him. You can either prowling, if you are good enough
       with this skill, or you can slain the beasts. Quite experience 
       points to get
     Quest triggered : ?
     Special Notes   : - 

4.   Myrth wants the pelt of Stillwater Giant in exchange for the 
     location of Qintara
     Where to find   : Stillwater, house with elf in it
     How to find     : talk to Myrth.
     Requirement     : trigger Primary Quest No. 7
     Sollution       : 
       You can either slain the beasts (?) or steal the pelt from the 
       Museum in Tarant. In order to get this quest, you must let Myrth
       asked you a question, but don't anwer it untill prompted the 
       choice : "I say I don't mind you asked, but I don't say to answer"
       or something like that.
     Quest triggered : Quest No. 5.
     Special Notes   : 
       If you bring the pelt from Tarant directly to him, you are unable
       to get quest No. 5.

5.   (Catch the Stillwater Giant)
     Where to find   : Stillwater, nrotheast house.
     How to find     : talk to person in the house
     Requirement     : accept Quest No. 4
     Sollution       : 
       -> Go to the cave indicated by the man, and catch the blue rabbit 
          there. After that, he asks you to get him to zoologist.
       ->
     Quest triggered : -
     Special Notes   :
       since I killed the zoologist, I can't get clue about this one. And,
       if you finish the quest no. 4, this quest will be unavailable.

++++++++++++++++++++++++++++++++++++++
G.   Ashbury
++++++++++++++++++++++++++++++++++++++
1.   Geoffrey Tarroland-Ashe wants you to help him solve the mistery
     of the Ashbury Cemetary.
     Where to find   : Ashbury, in front of cemetary 
     How to find     : talk to Geoffrey
     Requirement     : -
     Sollution       :
       Access the cemetary and enter the passage until you found a          
       large room filled with zombies. In the center area of the room,
       there's a gem, take it and bring it to Geoffrey.
     Quest triggered : ?
     Special Notes   : 
       The zombie outside the tombs, will likely rise and rise again,
       make it a quite nice place to gain experience, I think. Besides,
       there's a possibility to take Geoffrey to your party, since he's
       a little ,well, interesting (learn both college of Necromancy).

2.   A fellow named Theodore wants you ro retrieve his "technologically
     improved" plate from Ashbury's local scientician.
     Where to find   : Ashbury, near or in one of the 3 x 2 houses
     How to find     : talk to Theodore.
     Requirement     : -
     Sollution       :
       The scientist house is next Theodore's house or where Theodore's
       waiting during the day. Destroy the creature there and enter the
       trap door. Now, beware, a mechanical robot will strike you once
       you enter the big room, except you use a good Prowling. It is
       Lv. 30, and quite hard to defeat. Anyway, search the room for the
       plate, and also, there's a schematic too here.
     Quest triggered : -
     Special Notes   : -

3.   Kill 3 wild piggs that keep eating Theo Brightstart's corn crop.
     Where to find   : Ashbury, house near the farm
     How to find     : talk to Brightstart
     Requirement     : -
     Sollution       :
       Just kill the 3 piggs. It is in the farm which doesn't have 
       large stones.
     Quest triggered : Quest No. 4
     Special Notes   : -

4.   Load the 5 large boulders located in Theo Brightstart's field
     on his crap.
     Where to find   : Ashbury, house near the farm
     How to find     : talk to Brightstart's
     Requirement     : Quest No. 3
     Sollution       :
       Load all the 5 large stones to his carp. That's it.
     Quest trigerred : -
     Special Notes   :
       You must have at least 10 points in strength so that you 
       can carry the heaviest stones (5000). The weight differ from
       4000 - 5000.

++++++++++++++++++++++++++++++++++++++
H.   Isle of Despair
++++++++++++++++++++++++++++++++++++++
1.   The village guard on Isle of Despair wants you to kill the 
     Sorcerous Beast.
     Where to find   : Isle of Despair, village entrance
     How to find     : talk to the guard
     Requirement     : -
     Sollution       : 
       The beast located north from the village, past the water. 
       Try to find some foot-prints. Follow it and you'll eventually
       find the beast. Kill him and return for the reward.
     Quest triggered : -
     Special Notes   : -

2.   Cynthia Boggs has asked you to help her escape from the encampment
     on the Isle of Despair.
     Where to find   : Isle of Despair, village.
     How to find     : talk to the only woman there.
     Requirement     : -
     Sollution       : 
       First of all, go to Woman's Camp while wearing the item Cynthia
       gave you, otherwise you will be attacked and thus, this quest is
       incomplete. Talk to the leader there. She will ask you to tell
       Cynthia to rescue herself. Back to Cynthia, and well, you can 
       help her flee the village. If so, go back to Camp and Cynthia
       will leave you.
     Quest triggered : -
     Special Notes   : -

3.   Norian, on the Isle of Despair, wants you to deliver some goods 
     to a man named Maximillian.
     Where to find   : Isle of Despair, village
     How to find     : talk to Norian, in one of house near entrance.
     Requirement     : -
     Sollution       : 
       Talk to Maximillian in his house. You can go there trough 
       World Map. Talk to Maximillian. He will give you note. Bring
       the note to Norian
     Quest triggered : -
     Special Notes   : -

4.   Jones the Colletion wants you to gather some objects from Shade
     Beach. If he likes any of them, he will trade you for a strange 
     weapon.
     Where to find   : Isle of Despair, village
     How to find     : talk to Jones, house near the pitts.
     Requirement     : -
     Sollution       : 
       Go to Shades Beach via your world map. Take all items there.
       Trade the ancient gear for the weapon.
     Quest triggered : -
     Special Notes   : -

5.   Find Warner Pel Dar of Cumbria and tell him that Maximillian still
     lives on the Isle of Despair.
     Where to find   : Isle of Despair, Maximillian House
     How to find     : talk to Maximillian and ask his history
     Requirement     : -
     Sollution       :
       Go to Dernholm, and talk to Pel Dar woman there. You'll find out
       that Warner is dead and the woman is his daughter. Ask her about
       history of Cumbria. You may need to intterupt her to tell about
       Maximillian.
     Quest triggered : ?
     Special Notes   : -

6.   Tell The Wheel Clan of Tharvald's incarceration on the Isle of 
     Despair.
     Where to find   : Isle of Despair, village
     How to find     : talk to Tharvald, leader's house
     Requirement     : talk to him about Black Mountain Clans.
     Sollution       :
       While in the Wheel Clan, tell King-on-waiting about him.
     Quest triggered : -
     Special Notes   : -
                       
7.   Find book "The Hands"
     Where to find   : Isle of Despair, village
     How to find     : talk to Ogre in front of leader's house
     Requirement     : ?
     Sollution       : ?
     Quest triggered : ?
     Special Notes   : 
       I don't quite sure about this quest. Can someone confirm this?

++++++++++++++++++++++++++++++++++++++
I.   Qintara
++++++++++++++++++++++++++++++++++++++
1.   Mr. Winde wants you to ensure that the lost elven hunter is on
     his way home.
     Where to find   : Qintara, near the entrance.
     How to find     : talk to him
     Requirement     : -
     Sollution       : 
       Go to The Bedokaan Village and talk with the leader. The leader
       is one with the blue skin. Now you can either do the quest for
       him or just slain the entire village.
     Quest triggered : Quest No. 2
     Special Notes   : 
       If you slain the entire village, one of them will have vain rope,
       use it to free the elf.

2.   Kill Poachers for Kan Kerai
     Where to find   : The Bedokaan Village
     How to find     : talk to Kan Kerai, the village leader
     Requirement     : Quest No. 1
     Sollution       : 
       Kill all the poachers in Poachers Camp
     Quest triggered : -
     Special Notes   : 
       The poachers will try to offer you 1000 gold in exchange for
       Bedokaan Village location. If you tell him so, then Quest No.
       1 and 2 is botched

3.   Swyft wants you to bring her to Tarant safely.
     Where to find   : Qintara
     How to find     : talk to her
     Requirement     : -
     Sollution       :
       Just take her to Tarant, that's it.
     Quest triggered : -
     Spceial Notes   : -

4.   Ellumnya wants you to retrieve some mithrill from the caves
     of the Wheel Clans
     Where to find   : Qintara
     How to find     : talk to him
     Requirement     : -
     Sollution       :
       Go to Wheel Clans, explore their full-of-monster drill to
       get a mithrill. Bring it to him
     Quest triggered : -
     Special Notes   : -

5.   Remove the humans from Falcon's Ache
     Where to find   : Qintara, near the passage
     How to find     : talk to Raven, the Elf Princess
     Requirement     : -
     Sollution       : 
       Go to Falchon's Ache, and talk to the leader of observer there.
       If you have enough charisma and persuasion you can remove them
       easily. Also, mentioning Bates name will have affect too. If 
       you can't, just let the dog attack them while you are running 
       away. This way, they will be killed. O yeah, some said that if 
       you provoke them, it will work too. But dunno.
     Quest triggered : -
     Special Notes   :
       You can't fight in the Falchon's Ache, or you will be likely to
       be killed by a strong magic. Also, this one will grant you 
       audience with the Silver Lady

6.   Find out about M'in Garad in the village of the Dark Elves and report 
     back to Raven
     Where to find   : Qintara
     How to find     : talk to Raven about her mother's vision
     Requirement     : talked with Silver Lady
     Sollution       : 
       ?
     Quest triggered : ?
     Special Notes   : ?

7.   Whyper wants you to gather an essence from the rare Vol'ars Wisp.
     Where to find   : Qintara
     How to find     : talk to Whyper
     Requirement     : -
     Sollution       :
       Just explore the Glimmering Forest until you find the monster.
       It's in blue colour. Slain it, and bring the essence for her.
     Quest triggered : -
     Special Notes   : -

8.   Secure Jarmond's release by finding Wrath's killer.
     Where to find   : Qintara
     How to find     : talk to Jarmond, find the dead body, talk to guard.
     Requirement     : -
     Sollution       :
       Gather the glass from the dead body, then make your way to the 
       house with the locked vase (near Ellumnya house). Wait until night,
       then open the vase. You can find an empty vial. Bring to the guard.
     Quest triggered : -
     Special Notes   : 
       After you complete this quest, you can take Jarmond to your party.
      


=========================
NPC Quests
=========================
Note : NPC Quests means that the person who joins you for example 
       Virgil. The Quest for them aren't written in your Notes, 
       therefore you need to memorize and remember to do it time to 
       time. Also, the quest is triggered some by the NPC themselves
       or you get the NPC from the quest. O yeah, for some, you only 
       get the quest if you have the NPC in your party. Else, it 
       won't triggered. 

++++++++++++++++++++++++++++++++++++++
A. Virgil
++++++++++++++++++++++++++++++++++++++
How to get : you automatically get him if you accept his offer to 
             accompany you. In the very beggining on the game.

1. Find Joachim in Shrouded Hills Inn
   Where to find   : Crash Site
   How to find     : -
   Requirement     : - 
   Sollution       :
     Go to the Inn at Shrouded Hills, you can find a room with 2 dead
     bodies. Pick the notes and read it to trigger the next quest.
   Quest tirggered : No. 2
   Special Notes   : -

2. Get the telegram from Tarant Telegram Office
   Where to find   : Shrouded Hills
   How to find     : Read the notes Elder Joachim left in his room
   Requirement     : have and read the notes from Joachim
   Sollution       : 
     Go to Telegram Office in Tarant and ask about telegram for Virgil
   Quest triggered : No. 3
   Special Notes   : -

3. Get the message from the Inn at Stillwater Village
   Where to find   : Tarant
   How to find     : Read the telegram from Joachim.
   Requirement     : have and read the telegram from Joachim
   Sollution       : 
     Go to Stillwater Village, talk to the innkeeper. You will get a book.
   Quest triggered : 
   Special Notes   :

++++++++++++++++++++++++++++++++++++++
B. Mud Blood
++++++++++++++++++++++++++++++++++++++
How to get : talk to him in Shrouded Hills Inn. The only one half-ogre
             there. If you are capable enough, he will join your party.

1. ?

Note : I don't remember his name, so please forgive me if I'm wrong.

++++++++++++++++++++++++++++++++++++++
C. Doc Roberts
++++++++++++++++++++++++++++++++++++++
How to get : accept the quest from him and he will join you shortly.

1.Doc Roberts wants you to help him stop an impending bank robbery.
  Where to find   : Shrouded Hills, house near General Store
  How to find     : talk to Doc Roberts
  Requirement     : -
  Sollution       :
    Meet him in front of the bank and he will join you. Beware, if 
    there's too long time for you wondering around with him, he will
    leave and thus this quest is incomplete. Kill all the bank robbers.
    Meet him in front of banks for rewards.
  Quest triggered : -
  Special Notes   : 
    While accepting this quest, you will be asked if you are a magician,
    technologist, or partial. Magician will get a sword, technologist 
    will get a revolver, while partial will get an axe.

++++++++++++++++++++++++++++++++++++++
C. Magnus Scale Fist
++++++++++++++++++++++++++++++++++++++
How to get : He's standing in front of P. Schlyter & Sons. With proper
             dialog and good allignment, you can get him yours.

1. Find his lost Clan
   Where to find   : Tarant
   How to find     : have him still in your party after you killed
                     Schlyter.
   Requirement     : -
   Sollution       : ?
   Quest triggered : ?
   Special Notes   : -

++++++++++++++++++++++++++++++++++++++
D. Jayna Stiles
++++++++++++++++++++++++++++++++++++++
How to get : She's in the house in Dernholm, the southeast one. Talk to
             her, and ask her to join you. You must have at least 10 
             Technology Points.

1. Help Jayna study the herbology
   Where to find   : Dernholm
   How to find     : have her join your party
   Requirement     : -
   Sollution       : ?
   Quest triggered : ?
   Special Notes   : -

++++++++++++++++++++++++++++++++++++++
E. Dante
++++++++++++++++++++++++++++++++++++++
How to get : During the quest from King Praetor, talk to him in the 
             bar at Black Root. Offer him to join, and he will join.
             He will leave once the quest is over.

1. King Praetor would like for you to collect his taxes from Black
   Root.
   Where to find   : Derholm Palace
   How to find     : talk to the King Praetor
   Requirement     : -
   Sollution       :
     Go to Black Root and talk to Mayor there. You will find that
     Black Root are now part of Tarant. You can kill him, or steal to
     get the taxes. I don't know if doing the quest will reward us
     the same one.
   Quest triggered : 
   Special Notes   : 
     I haven't tried to tell the King that Black Root has change its 
     alliance. 

++++++++++++++++++++++++++++++++++++++
F. Vellinger
++++++++++++++++++++++++++++++++++++++
How to get : He is in Dernholm Pub. Talk to him and tell the story.
             Admit it and he will offer to join the party.

1. ?

++++++++++++++++++++++++++++++++++++++
G. Geoffrey Tarrelord-Ashe
++++++++++++++++++++++++++++++++++++++
How to get : He is standing in front of burial place in Ashbury. Talk 
             to him, and then he will offer you a quest. You can ask 
             him to join tough. (Tough I can't get him to join me).

1. Geoffrey Tarroland-Ashe wants you to help him solve the mistery
   of the Ashbury Cemetary.
   Where to find   : Ashbury, in front of cemetary 
   How to find     : talk to Geoffrey
   Requirement     : -
   Sollution       :
     Access the cemetary and enter the passage until you found a          
     large room filled with zombies. In the center area of the room,
     there's a gem, take it and bring it to Geoffrey.
   Quest triggered : ?
   Special Notes   : 
     The zombie outside the tombs, will likely rise and rise again,
     make it a quite nice place to gain experience, I think. 

++++++++++++++++++++++++++++++++++++++
H. Cynthia Boggs
++++++++++++++++++++++++++++++++++++++
How to get : accept the quest from him. After talking to leader of 
             Woman's Camp, return to her. And pick her with you to
             be 'transfered' to Woman's Camp. He will leave you 
             afterwards. You don't need to have an extra space for
             recruitment.


1. Cynthia Boggs has asked you to help her escape from the encampment
   on the Isle of Despair.
   Where to find   : Isle of Despair, village.
   How to find     : talk to the only woman there.
   Requirement     : -
   Sollution       : 
     First of all, go to Woman's Camp while wearing the item Cynthia
     gave you, otherwise you will be attacked and thus, this quest is
     incomplete. Talk to the leader there. She will ask you to tell
     Cynthia to rescue herself. Back to Cynthia, and well, you can 
     help her flee the village. If so, go back to Camp and Cynthia
     will leave you.
   Quest triggered : -
   Special Notes   : -

++++++++++++++++++++++++++++++++++++++
I. Mogdy
++++++++++++++++++++++++++++++++++++++
How to get : accept the quest from the priest at Vooriden. He will
             tell you to take Mogdy with you. He will leave your party
             once the quest is over. But because he is dumb, he will 
             follow you again once you finish the quest and talk to him
             again. Of course, his reaction towards you will decrease,
             because you don't take him to the rock place.

1. Take the rock from Torin Quarry for the altar.
   Where to find   : Razor Points.
   How to find     : talk to the priest.
   Requirement     : -
   Sollution       :
     Go to Torin Quarry and there you will find a stone (1000). Bring
     it back to the priest.

++++++++++++++++++++++++++++++++++++++
J. Swyft
++++++++++++++++++++++++++++++++++++++
How to get : accept her offer to bring her to Tarant. She is not 
             included in the maximum followers. She'll leave you 
             in Tarant.

1. Swyft wants you to bring her to Tarant safely.
   Where to find   : Qintara
   How to find     : talk to her
   Requirement     : -
   Sollution       :
     Just take her to Tarant, that's it.
   Quest triggered : -
   Spceial Notes   : -

++++++++++++++++++++++++++++++++++++++
K. Jarmond
++++++++++++++++++++++++++++++++++++++
How to get : finish the Qintara Quest No. 8, then you can talk and
             offer him to join your pary. He has quite strong magic.

1. ?

=========================
IV. Thief Underground
=========================
Note : This quests are available only after you stole the stone from 
       Elven Burial Ground and become a member of Thief Underground

++++++++++++++++++++++++++++++++++++++
A. Personal Quest
++++++++++++++++++++++++++++++++++++++
Note : This quest come from somebody that belongs to Thief Underground.
       You may find it in each city, as for me I found it in Black Root 
       and Tarant.

1.   Thaddeus Mynor wants you to retrieve the map of Tarantian Sewers.
     Where to find   : Tarant.
     How to find     : talk to Thaddeus Mynor.
     Requirement     : finish Tarant Side Quest No. 22
     Sollution       : 
       Go to Hall of Records, and talk to the person in Dept. of Water.
       Steal the key from him. Access the safe and get the reward.
     Quest triggered : Quest No. 2
     Special Notes   : Finishing this quest will make you a member.
   
2.   Cedric Appleby will gain you access into Bates' house if you 
     destroy Bates' new steam engine prototype howed in Bates' factory.
     The factory is located at the end of Ten Hands Alley.
     Where to find   : Tarant, Cedric Appleby House
     How to find     : talk to Appleby
     Requirement     : become a member of Thief Underground
     Sollution       :
       Destroy the engine.
     Quest triggerd  : -
     Special Notes   : I include this in Thief Underground Quest too.

3.   Thaddeus Mynor wants you to steal the golden idol of the Barbarian
     of Keree.
     Where to find   : Tarant
     How to find     : talk to Thaddeus Mynor
     Requirement     : finish or botched Quest No. 2
     Sollution       :
       ?
     Quest triggered : ?
     Special Notes   : ?

4.   D'ak Taan the thief wants you to rob the Hedge wizard's chest. If 
     successful, he will give you stolen items from Black Root.
     Where to find   : Black Root, Camp of Thieves
     How to find     : talk to D'ak Taan, The Elf Thief
     Requirement     : -
     Sollution       : 
       The wizard's house is next to Arthur's house, the most south of 
       town. Steal the small statue from the chest. Or perhaps you can
       persuade the wizard to give you.
     Quest triggered : ?
     Special Notes   : 
       by accepting this quest, you are unable to get Quest No. 3 and 
       vice versa

5.   D'ak Taan the thief wants you to obtain poison from Gronwalde. If
     successful, he will give you stolen items from Black Root.
     Where to find   : Black Root, Camp of Thieves
     How to find     : talk to D'ak Taan, the Elf Thief
     Requirement     : -
     Sollution       : 
       Gronwalde lives near the smithy. Talk to him and lie about the
       rats as big as Ogre. Or steal from him
     Quest triggered : ?
     Special Notes   : 
       by accepting this quest, you are unable to get Quest No. 2 and
       vice versa


++++++++++++++++++++++++++++++++++++++
B. Quest from Mr. Black
++++++++++++++++++++++++++++++++++++++
Note : this quest come from someone in the street. The same guy who 
       offer you to join Thief Underground. The items you get has to
       give to Mr. Black, in the shop for thieves.

Thief Underground would like you to retrieve :
1.   the music box that Madam Lil keeps on her person.
     Sollution      : steal the music box from Madam Lil
     Location       : Madam Lil House

2.   the vial of venom from Lethe Wyvern from the Zoological Society.
     Sollution      : steal from the chest in the office of Zoology 
                      Museum.
     Location       : Zoology Museum

3.   the flawless dwarven rubies rumored to be aboard a ship anchored
     in Tarant
     Sollution      : open the barrel in the dock.
     Location       : Tarant's Dock

4.   the potion of dark power from Mr. Fitzgeralad's home at 40 Pelton
     Cross
     Sollution      : steal it from the chest at his bedroom
     Location       : 40 Pelton Cross, Tarant

5.   the plans for Schrick's Multi-Bareled Pistol from Bates Factory
     Sollution      : steal it from the drawer in factory
     Location       : Bates Factory

6.   the Essence of Will-o-the-Wisp from Parnell's
     Sollution      : ?
     Location       : ?

7.   the enchanted looking glass from Mrs. Pettibone's home on 
     Langsten Road.
     Sollution      : steal from the chess in her home
     Location       : Langsten Road, home of women give you the
                      Tarant Quest No. 22

8.   the lucky meadllion rumored to be held by one Poone's vagrants
     Sollution      : ?
     Location       : ?


=========================
V.  Master Quest
=========================
The quest here is the ones that the master of skill give you. I will
enlist them once I got some.

++++++++++++++++++++++++++++++++++++++
A. Fighting Skills
++++++++++++++++++++++++++++++++++++++
////////////////////////////////
1. Bow
////////////////////////////////

////////////////////////////////
2. Dodge
////////////////////////////////

////////////////////////////////
3. Melee
////////////////////////////////

////////////////////////////////
4. Throwing
////////////////////////////////

++++++++++++++++++++++++++++++++++++++
B. Thieving Skills
++++++++++++++++++++++++++++++++++++++
////////////////////////////////
1. Backstab
////////////////////////////////

////////////////////////////////
2. Pickpocket
////////////////////////////////
Master     : Samun White
Location   : Tarant, Kensington Park Station
How to     : keep insulting him until option : "Okay, that's enough" 
             appeared.

You are to go to the middle of Tarant and make a fool of yourself
by running around in your underwear.
Sollution     : Put all of your equipment, and then running through
                Kensington Broadway, from one corner to the others.
                Then circle the park several times.
Special Notes : You got reputation "Pervert of Tarant".

////////////////////////////////
3. Prowling
////////////////////////////////

////////////////////////////////
4. Spot Trap
////////////////////////////////

++++++++++++++++++++++++++++++++++++++
C. Social Skills
++++++++++++++++++++++++++++++++++++++
////////////////////////////////
1. Gamble
////////////////////////////////

////////////////////////////////
2. Haggle
////////////////////////////////

////////////////////////////////
3. Heal
////////////////////////////////

////////////////////////////////
4. Persuasion
////////////////////////////////

++++++++++++++++++++++++++++++++++++++
D. Technology Skills
++++++++++++++++++++++++++++++++++++++
////////////////////////////////
1. Repair
////////////////////////////////

////////////////////////////////
2. Firearms
////////////////////////////////

////////////////////////////////
3. Lockpick
////////////////////////////////

////////////////////////////////
4. Disarm Trap
////////////////////////////////




MORE TO COME __________________________       

-------------------------------
E. Misscelanous
-------------------------------
Now, I've decided to put a little through on how you play the game. The
world of Arcanum is hold many possible character you can make, with their
speciality and beauty.

=========================
I.  What's the class?
=========================
In Arcanum, whenever you start your game, you can make your own class, 
depending on how you want to play the game. There are many many possiblities
for a class you want to make. I put some possibilities here. Of course, you 
can mix them whenever you like. I don't put a deep discussion about it. Just
simple thorough to make some picture on what class is the best

++++++++++++++++++++++++++++++++++++++
1.  Brute Fighter/Barbarian
++++++++++++++++++++++++++++++++++++++
This class perhaps the easier the handle. Since all you need is weapon and 
armor in hands. Just slice every enemy with your melee weapon. This class
needs only little basics of skill : Dodge and Melee. And he will survive every
situation. Of course, Strength and Dexterity play their role. 
The best race for this is Half-Ogre.

++++++++++++++++++++++++++++++++++++++
2.  Magician
++++++++++++++++++++++++++++++++++++++
Magician means you devote yourself into magic skills. You don't put yourself
in fight like fighter except casting spells and trying to kill your opponent 
with it. There are 12 magical college in the game and you are free to chooese
which one you want to master and those will bring you more into many kind
magician.

////////////////////////////////
a. Cleric
////////////////////////////////
This magician devote their life into healing and enchanted magic to help 
their party helds battle much longer. Usually, the best one to invest for 
Cleric is Necromantic (White) college. It's a great back-up support for 
party.

////////////////////////////////
b. Elemental Mage
////////////////////////////////
Elemental Mage devote themselves to elemental magic such as Water, Fire, Air, 
and Earth. You cast spell with elemental aptitude, using enemy's elemental 
weakness to gain advantages.

////////////////////////////////
c. Necromancer
////////////////////////////////
Necromancer use the spell to curse the enemy (not real curse like Diablo II),
but you put magic in enemy to weaken them, either in power or speed or else.
And also Necromancer put their skills into undead, thus making it put their 
points into Necromantic (Black) College.

////////////////////////////////
d. Summoner
////////////////////////////////
Summoner means you put your points in spell that concentrating in summoning
underling to help you wins the battle easier. This means Summoning College 
will
be their main choice to obtain the path to victory.

////////////////////////////////
e. Physics
////////////////////////////////
Physics means you put yourself into the magic that will change the creatures 
reaction towards you. Making it either friendlier or hate them. This means 
your main college is Mental College.

////////////////////////////////
f. Nature Mage
////////////////////////////////
This kind of mage will use the power of nature in order to survive the battle.
Nature College is their basic weapon. Also, a little of hurting spell won't 
be
too bad.

++++++++++++++++++++++++++++++++++++++
3. Technologist
++++++++++++++++++++++++++++++++++++++
This is the opposite with magic. While magic is using the power along the 
nature law, technology tends to use the power against with the nature law. 

////////////////////////////////
a. Healer
////////////////////////////////
You use the power of science to restore the health of yourself and your party.
Not only health, but fatigue as well. Great one for the back-up party which
contain all of the techno.

////////////////////////////////
b. Scientist
////////////////////////////////
This one will create any formula that effecting any of your opponent. Such 
as
decreasing their fatigue, decrease their life, blind the enemy, etc.

////////////////////////////////
c. Bomber
////////////////////////////////
This one is using grenade, molotov even dynamite to hold their prey. It is 
means
you must have use your throwing skill and perception in order to take 
advantage as this one.

////////////////////////////////
d. Gun-shooter
////////////////////////////////
Well, this is obvious, don't you think? You use gun, shooting, and once hit, 
it'd deal damage to your opponent. Just remember to bring an extra weapon 
in
case of you run out of ammo.

////////////////////////////////
e. Traper
////////////////////////////////
Okay, the name is bad, since I don't know how to spell it. But you may guess,
this one is using the trap. Though, I haven't figured out how to use trap 
properly in the game. There are only 2 trap, Spike Trap and Bear Trap in 
the games. So, you may consider to join it with other class, such as shooter 
or bomber.

////////////////////////////////
f. Techno-fighter
////////////////////////////////
Yup, this one is using the technological-made weapon in fighting, such as
feather-weight Axe. You can make an armor or other weapon as well after you
learn the new schematic and met the certain requirement.

++++++++++++++++++++++++++++++++++++++
2. Thief
++++++++++++++++++++++++++++++++++++++
Well, not much to say about thief. The one who play a pure thief must 
be a creative ones, since thief got rather difficulty in fight against 
enemies. Thief will basically useful in the city while attempting to gain
money or short-cut to finish the quest since this one has the lovely 
ability : pickpocket. Anyway, you know the thief is, so you must have 
an idea how to get your own thief in Arcanum

++++++++++++++++++++++++++++++++++++++
3. Assasin
++++++++++++++++++++++++++++++++++++++
A rather-different type from thief. While pure thief have difficulty in 
fighting the enemies, the pure assasin is like a ninja, doing killing 
instead stealing. The major skill needed perhaps Prowling, because once
you gained master in it, you can 'disappear' from enemy in the fight. 


++++++++++++++++++++++++++++++++++++++
5. Negotiator
++++++++++++++++++++++++++++++++++++++
Negotiator..........hmmm, you know negotiator is, the one who do the 
talking. That's right. You use your charisma and persuasion skill in
order to gain what you wished for, either recruitment for party or 
the way to solve the quest or to get mose easily quest. Pure negotiator
most likely gained poor way to fight the mindless beast. You know the 
reason right? Peace and Love.

++++++++++++++++++++++++++++++++++++++
6. Item Throw
++++++++++++++++++++++++++++++++++++++
Well, this one is dealing with with throwing object that deals damage,
such as boomerang and throwing knife. Therefore, this class will need
their throwing skill and perception to gain a very advantage of the 
weapon they use. 

++++++++++++++++++++++++++++++++++++++
7. Trap-Tracker
++++++++++++++++++++++++++++++++++++++
This one is likely to try to find trap and disarm it if possible. 
While in the beginning there's no trap available to disable, later on
you will get advantages of it, reducing the damage taken outside the 
battle. Disarm Trap and Spot Trap will be their most friendly skill
amongst all.

++++++++++++++++++++++++++++++++++++++
Good/Evill Player
++++++++++++++++++++++++++++++++++++++
Your attempt to pick or solve quest may differ your allignment. You
can be good one, or evil one. Therefore, people of Arcanum will react
differently to you depending your allignment. 


Well, this is just a sampler some class you can use. Be creative, 
combine two or more class to take advantage from them all. Or, do you
have any idea what class (pure class) that can be made and survive the 
games? Tell me then :)



-------------------------------
F. Credits
-------------------------------
Sierra, for making this lovely games
My roomate, to help me find one or two clue.
People on Gamefaqs Board
Liang Lu and Charles Djohan, to give me more information about the quest.
