                                                                     mksc_top
                ___   ___   _____   _____   _____   _____
               |   \_/   | |  _  | |  _  | |_   _| |  _  |
               | |\   /| | | | | | | |_| |   | |   | | | |
               | | \_/ | | | |_| | |  _ /    | |   | | | |
               | |     | | | | | | | | |\   _| |_  | |_| |
               |_|     |_| |_| |_| |_| |_\ |_____| |_____|

                     _   __   _____   _____   _____
                    | | / /  |  _  | |  _  | |_   _|
                    | |/ /   | | | | | |_| |   | |
                    |  _ \   | |_| | |  _ /    | |
                    | | \ \  | | | | | | |\    | |
                    |_|  \_\ |_| |_| |_| |_\   |_|

                  _____   _   _   _____   _____   _____
                 |  ___| | | | | |  _  | |  ___| |  _  |
                 | |___  | | | | | |_| | | |___  | |_| |
                 |___  | | | | | |  ___| |  ___| |  _ /
                  ___| | | |_| | | |     | |___  | | |\
                 |_____| |_____| |_|     |_____| |_| |_\

          _____   _____   _____   _____   _   _   _____   _____
         |  ___| |_   _| |  _  | |  ___| | | | | |_   _| |_   _|
         | |       | |   | |_| | | |     | | | |   | |     | |
         | |       | |   |  _ /  | |     | | | |   | |     | |
         | |___   _| |_  | | |\  | |___  | |_| |  _| |_    | |
         |_____| |_____| |_| |_\ |_____| |_____| |_____|   |_|


=============================================================================
Mario Kart: Super Circuit Walkthrough
Version 0.2
Created on 09/01/2001
Updated on 10/06/2001

Created by Player Guy Forever
 ndex@extendedgamer.com
  http://ndex.extendedgamer.com

See the other guides I have created and submitted to the following websites:

GameFAQs:
http://www.gamefaqs.com/features/recognition/10693.html

Neoseeker:
http://www.neoseeker.com/members/submissions/Player%20Guy%20Forever/

=============================================================================
Version Updates
=============================================================================

Version 0.2 - Added a Flower Cup guide.  Some of the ASCII art for the
Mushroom Cup was changed as well.

Version 0.11 - Added, "Unlock the Special Cup in Time Trial Mode" in the
Codes/Secrets section.  Also, a website was added to the legal information,
dadvance.cjb.net.

Version 0.1 - The first update.  Ii contains the game basics section, weapons
section, character section, codes/secrets section and a complete guide for
the Mushroom Cup.  More updates will be coming very soon.

=============================================================================
Table of Contents
=============================================================================
                                                                       Code #
1.   Introduction                                                       1000
2.   Game Basics                                                        2000
3.   Weapons                                                            3000
4.   Characters                                                         4000
  a. Mario                                                              4001
  b. Luigi                                                              4002
  c. Peach                                                              4003
  e. Toad                                                               4004
  f. Yoshi                                                              4005
  g. DK                                                                 4006
  h. Wario                                                              4007
  i. Bowser                                                             4008
5.   Mushroom Cup                                                       5000
  a. Peach Circuit                                                      5001
  b. Shy Guy Beach                                                      5002
  c. Riverside Park                                                     5003
  d. Bowser Castle 1                                                    5004
6.   Flower Cup                                                         6000
  a. Mario Circuit                                                      6001
  b. Boo Lake                                                           6002
  c. Cheese Land                                                        6003
  d. Bowser Castle 2                                                    6004
7.  Codes/Secrets                                                      16000
8.  Acknowledgements                                                   17000
9.  Legal Information                                                  18000
10. Closing                                                            19000

=============================================================================
1.   Introduction                                                   mksc_1000
=============================================================================

Mario Kart: Super Circuit is the latest game in the Mario Kart series.  It
features 20 new tracks and the 20 tracks from the original Super Mario Kart.
Mario Kart: Super Circuit is one of the best games on the Game Boy Advance.

This guide uses a "code location" system.  This means that there are special
key codes throughout this guide that can be used to navigate through the
large amount of text quickly.  The key code numbers for a desired section of
this guide are located in the Table of Contents.  To jump to an area of the
guide quickly, simply use the find command (usually Ctrl + F) in Notepad or
your web browser and enter mksc_#### (where #### is the location code).  I
did not invent this idea; it has been used on many other text-based gaming
guides before.

------
Legend
------

This guide contains ASCII maps for every course in the game.  Here is a
legend so that you know what certain symbols mean.
                      ____________________________
                     | # = Finish Line            |
                     | D = Dirt                   |
                     | W = Deep Water             |
                     | ? = Item Block             |
                     | J = Jump Plate             |
                     | Z = Zipper                 |
                     | M = Mushroom Boost Spot    |
                     | T = Tree                   |
                     | H = Thwomp                 |
                     | P = Podoboo                |
                     | K = Crab                   |
                     | U = Umbrella               |
                     | S = Mouser                 |
                     | L = Lava                   |
                      
=============================================================================
2.   Game Basics                                                    mksc_2000
=============================================================================

--------
Controls
--------

Up:           Menu Selections
Down:         Menu Selections
Left & Right: Turn
B:            Brake, Cancel Menu Selection
A:            Gas, Confirm Menu Selection
L:            Use Item, Stop Item Rotation
R:            Jump
Start:        Pause Game, Confirm Menu Selections
Select:       Horn, Activate Settings Screen (when available)

-------------------
Control Information
-------------------

Power-sliding is an important part of Mario Kart: Super Circuit.  To perform
a power-slide, press R and either LEFT or RIGHT (depending on which way you
wish to turn).  If you power-slide just right you will get a little speed
boost.

There is minimal control over weapons in the game.  Pressing, DOWN + L or UP
+ L will cause certain weapons to do certain things.  See the weapons section
to find out how you can control certain weapons.

Spin turns can be preformed by pressing A + B and either LEFT or RIGHT
(depending on which way you wish to turn).

When your kart is stopped, pressing B + DOWN will cause your kart to go in
reverse.

=============================================================================
3.   Weapons                                                        mksc_3000
=============================================================================

There are 10 different types of weapon in the game and each weapon does
various things.  To acquire a weapon, you must drive over an item block.
Item blocks are cubes with questions marks on each side.

-----------
Green Shell
-----------

Green shells have various uses.  Their main use is to knock opponents out of
commission by shooting them forward.  Pressing the L button will activate the
green shell.  Green shells go straight and ricochet off walls.  Pressing and
holding the L button will cause your green shell to be held directly behind
your kart.  Doing this will prevent you from being hit by other obstacles and
prevent other players from knocking into your kart.  Pressing L + DOWN will
shoot s shell backwards.  Shooting a shell backwards is useful for hitting
trailing opponents.

-------------------
Triple Green Shells
-------------------

Sometimes you will get three green shells instead of one.  Triple green
shells don't have as many uses as a single green shell, but they are good as
well.  Pressing L once will cause the three shells to spin around your kart,
creating a shield.  This "shield" will prevent other obstacles from hitting
your kart and will also prevent other players from hitting your kart.
However, once one of the shells is hit or collides with another weapon, it
will disappear, weakening your shield.  Some items will slip though and hit
your kart when only one or two shells are spinning around your kart.  When
you have triple green shells, they cannot be shot backwards, only forwards.

---------
Red Shell
---------

Red shells are homing shells.  Once shot they will home in and hit the racer
that is one position ahead of you.  Pressing and holding the L button will
cause your red shell to be held directly behind your kart.  Doing this will
prevent you from being hit by other obstacles and prevent other players from
knocking into your kart.  Pressing L + DOWN will place the shell on the
ground.  It will then home in on the next kart to pass it.  If well placed,
another racer may even drive into the shell.  Red shells do not ricochet off
walls.

-----------------
Triple Red Shells
-----------------

Sometimes you will get three red shells instead of one.  Triple red shells
don't have as many uses as a single red shell, but they are good as well.
Pressing L once will cause the three shells to spin around your kart,
creating a shield.  This "shield" will prevent other obstacles from hitting
your kart and will also prevent other players from hitting your kart.
However, once one of the shells is hit or collides with another weapon, it
will disappear, weakening your shield.  Some items will slip though and hit
your kart when only one or two shells are spinning around your kart.  When
you have triple red shells, they cannot be placed on the ground, only shot at
enemies.

-----------
Spiny Shell
-----------

The once the spiny shell is shot it will hunt down the racer in fist place
and stop at nothing until it hits him/her.  If you are not in first place,
but hear the spiny shell coming, move to the side of the track because the
spiny shell follows a path in the center of the road.

------
Banana
------

The primary function of a banana is to be placed on the ground so that an
opponent will slip on it.  If you hold down the L button, the banana will be
held behind your kart to prevent a rear attack.  A banana is just as
effective as a shell for protecting your kart from a rear attack.  Bananas
can also be thrown forward by pressing L + UP.  Bananas are most effective
when placed in narrow areas, in turns and near item blocks.  It is possible
to jump over a banana.  If you hit a banana and are stating to slip, hitting
the brakes may prevent slippage.

----
Star
----

Everyone loves the star.  The star will make you invincible for a short
period of time and you will increase in speed.  When invincible, you can
drive off the course and not lose speed, creating your own shortcuts.  When
invincible, shells, lightning and other weapons will not be effective if they
hit you.  Invincibility will run out if you fall in water or pits.

--------
Mushroom
--------

The mushroom will give you a boost of speed.  Many courses have shortcuts
that can only be accessed by a mushroom boost.  Don't boost when you are
entering a turn.  Boosting during straightaways is a good idea.

---
Boo
---

Boo does many things.  When activated, Boo will steal an item from another
racer and give it to you.  Also, you will become invisible, this causes you
to disappears from opponents' and become invincible.  Weapons will not annoy
you when you are invisible.  Finally, if you are not in first place, boo will
cause the leader to slow down and lose coins.

---------
Lightning
---------

The lighting will cause every other racer to shrink and lose speed.  When the
other racers are shrunken, you can drive right over them and squish them.
Racers that are invisible or invincible will not be affected by lighting.

=============================================================================
4.   Characters                                                     mksc_4000
=============================================================================

There are eight different characters and three different classes.  The three
different classes are lightweight, middleweight and heavyweight.

The lightweight class has excellent acceleration and steering but low top
speeds.  They are not slowed down very much by dirt areas.  They tend to get
knocked aside by heavier racers.  The racers in the lightweight class are
Peach, Yoshi and Toad.

The middleweight class is balanced between the lightweights and the
heavyweights.  They are an excellent choice for beginners.  The racers in the
middleweight class are Mario and Luigi.

The heavyweight class has very high top speeds, but poor acceleration and
steering.  They will bump other racers out of the way.  They will slow down a
lot from driving in dirt.

-------------------
Character Spectrums
-------------------

Use these spectrums to pick the character that is right for you.  Each
spectrum looks at one of the five character statistics acceleration, top
speed, handling, dirt performance and power.

                                Acceleration
                                ------------
 Good                                                                    Bad
 ___________________________________________________________________________
|                                                                           |
|  TOAD            YOSHI            MARIO                   DK              |
|   |                |                |                      |              |
|-------------------------------------|-------------------------------------|
|           |                         |           |                  |      |
|         PEACH                     LUIGI       WARIO             BOWSER    |
|___________________________________________________________________________|


                                  Top Speed
                                  ---------
 Good                                                                    Bad
 ___________________________________________________________________________
|                                                                           |
| BOWSER            DK                 LUIGI            PEACH               |
|   |                |                   |                |                 |
|-------------------------------------|-------------------------------------|
|           |                      |              |                  |      |
|         WARIO                  MARIO          YOSHI               TOAD    |
|___________________________________________________________________________|


                                  Handling
                                  --------
 Good                                                                    Bad
 ___________________________________________________________________________
|                                                                           |
|  TOAD            YOSHI               MARIO               WARIO            |
|   |                |                   |                   |              |
|-------------------------------------|-------------------------------------|
|           |                      |                |                   |   |
|         PEACH                  LUIGI             DK                BOWSER |
|___________________________________________________________________________|


                               Dirt Performance
                               ----------------
 Good                                                                    Bad
 ___________________________________________________________________________
|                                                                           |
|  YOSHI            TOAD            MARIO                  WARIO            |
|   |                |                |                      |              |
|-------------------------------------|-------------------------------------|
|           |                         |             |                   |   |
|         PEACH                     LUIGI          DK                BOWSER |
|___________________________________________________________________________|


                                    Power
                                    -----
 Good                                                                    Bad
 ___________________________________________________________________________
|                                                                           |
| BOWSER            DK                 LUIGI            PEACH               |
|   |                |                   |                |                 |
|-------------------------------------|-------------------------------------|
|           |                      |              |                  |      |
|         WARIO                  MARIO          YOSHI               TOAD    |
|___________________________________________________________________________|

========
a. Mario                                                            mksc_4001
========

Class:                       Middleweight
Speed (Acceleration):        ***
Weight:                      ***
Instruction Booklet Comment: Perfectly Balanced!

Mario is the most balanced character in the game and is a good choice for
beginners.

========
b. Luigi                                                            mksc_4002
========

Class:                       Middleweight
Speed (Acceleration):        ***
Weight:                      ***
Instruction Booklet Comment: Great Steering!

Luigi has better handling than his brother, but has a slightly lower top
speed.

========
c. Peach                                                            mksc_4003
========

Class:                       Lightweight
Speed (Acceleration):        *****
Weight:                      *
Instruction Booklet Comment: Check out true lightweight racing!

Peach is the most balanced in terms lightweight statistics with good
steering, acceleration and dirt-performance.

=======
e. Toad                                                             mksc_4004
=======

Class:                       Lightweight
Speed (Acceleration):        *****
Weight:                      *
Instruction Booklet Comment: No one has faster acceleration!

Toad has the fastest acceleration in the game.  Like in Mario Kart 64, Toad
also has the best steering in the game.

========
f. Yoshi                                                            mksc_4005
========

Class:                       Lightweight
Speed (Acceleration):        ****
Weight:                      **
Instruction Booklet Comment: Dirt is no obstacle!

Yoshi is the heaviest lightweight.  If you think your kart is getting bumped
too much with Peach or Toad, use Yoshi.

=====
g. DK                                                               mksc_4006
=====

Class:                       Heavyweight
Speed (Acceleration):        **
Weight:                      ****
Instruction Booklet Comment: Better steering than Wario!

Donkey Kong is the lightest and has the best steering of all the heavyweight
characters.

========
h. Wario                                                            mksc_4007
========

Class:                       Heavyweight
Speed (Acceleration):        **
Weight:                      ****
Instruction Booklet Comment: True Heavyweight Power!

Wario has the second fastest top speed in the game.  His handling and
acceleration is a bit better than Bowser.

=========
i. Bowser                                                           mksc_4008
=========

Class:                       Heavyweight
Speed (Acceleration):        *
Weight:                      *****
Instruction Booklet Comment: There's nobody faster!

Bowser is the complete opposite of Toad.  If you have mastered the power-
turn, you can get really fast time trials with Bowser.  Has the highest top
speed in the game.

=============================================================================
5.   Mushroom Cup                                                   mksc_5000
=============================================================================

The four tracks in the Mushroom Cup are Peach Circuit, Shy Guy Beach,
Riverside Park and Bowser Castle 1.

================
a. Peach Circuit                                                    mksc_5001
================

This is the first level in the Mushroom Cup.  It is designed to get you used
to basic turns.  The lanes are wide and there are virtually no hazards.  You
should have any problems on this course.  There are 45 possible coins to
collect in this level.

Map
---

                      ***********
                   ***************
                 ********  1  ****
                *******        ***
               *M***           ***
  Item       ****              ***   /\
 Block X3  ***                 ***  /||\
         *** Coins X10         ***   ||
       ***                     ###   ||
     ***                       ***   ||
    ***                        ***
   *** Coins X5                ***
   ***                         ***
    ***                        *** Coins X5
     *** Coins X5              ***
     ***                       ***
    ***                        *M** 3            ************
   ***                         *************************M*****
  ***                           ******************************
 ***                                                      ****
 ***                                                      ***
  ***                                                   ***
   ***                                                *** Coins X5
    ***                                             ***
     ***                            Coins X15     ***
      ***              ****************************
       ***            *****M*********************
        ***         ***               Item Block X3
        ***       ***
      2 *M*     ***
        **** ****
        ********
         ******
           Coins X5
Strategy
--------

1) Power-slide through this 180 turn.  If your power-slide is a good one you
might get a little boost.

2) You can use a mushroom here and cut across the grass to get a tiny short
cut.

3) This is the longest straightaway in the course.  Using a Mushroom here is
a good idea too.

================
b. Shy Guy Beach                                                    mksc_5002
================

There are many ways to gain on opponents in Shy Guy Beach.  The best ways is
to use a star and drive over the grass.  Also, be wary of the crabs on the
course.  There are a total of 50 coins to collect in this level.

Map
---
                          Item Block X3
                   ......... Coins X3 ...
          ....  J.............?.......................K  1
        .K...  J...DDTDDDD....?................T.........
       ......     T.DDDDDDDDDDDDDDDDDDDDDDDDDD....  2 ....K
       ....   ... 3 MDDDDDDDDDDDDDDDDDDDDDDDD.        .....
       .....  ...K   ..DDDDDDDDDDDDDDDDDDDDD.          ....
        K...             ..DDDDDDDDDDDDDDD.            .... Coins X5
               Coins X16     ........                 .....
        ...                                           T...
       K...                                            ...
       ...
     ...                                              ...T
    ....                                             .....
    K..                                             ....... Coins X9
    ..                                             .........
                                                     .......
   ..                                                ......
  ..  Item Block X1                                   ......     /\
   .. 4                                                .....    /||\
   ..                                                  #####     ||
  ..  Item Block X1                                     .....    ||
   ..                                                    .....   ||
                                                         .....
  ...                                                   ......
  ...                                          .......U.......
   ....                            6 ............DDDD.....DDDD.
   .....   5        .T         ........DDDDDDDDDDDDDDD...DDDD.
    ........J.  ........... ......DDDDDDDDDDDDDDDDDDDD....DDD.
     .......J   ...................DDDD.....................
          ..                ........................U.....
       Coins X6                 Coins X8 ..............
                             Item Block X3

Strategy
--------

1) There are three different types of hazards that you should avoid on this
course, trees, crabs and umbrellas.  Hitting tress and umbrellas will cause
your kart to bounce off the hazard and stop.  Hitting a crab will cause you
to spin out.  Crabs are not stationary they walk on a fixed path, you should
attempt to avoid them.  It is possible to prevent a spin out by pressing B.

2) Take the narrow path on the left (driver's perspective); it will lead to a
short cut.

3) Use a mushroom to boost across the small island.  This shortcut will shave
off about one second.

4) Along this path of tiny islands, the Shy Guy Pirate ship will shoot
cannons at racers.  Stay centered in the small islands and you shouldn't be
hit.

5) The Shy Guy Pirate ship will shoot cannons here too.  Stay to the right
(driver's perspective) and you shouldn't be hit.

6) Take the narrow path on the left (driver's perspective) to shave off a
little time.

=================
c. Riverside Park                                                   mksc_5003
=================

Riverside Park is the most challenging course in the Mushroom Cup.  I think
it is out of place.  After a few runs through this course you should get used
to it.  There are two shortcuts in this level.  There are 50 coins that can
be collected in this level.

Map
---

1  ***                                ****
 *******                            ********
***    *** Coins X10              ***     ***
***      ***                     ***      ZZZ
  ***      ***                  ***       JJJ
    ***      ***              ***            3
Item  ***      ****         ***
Block   ***      ************  *          ***
X3        ***      ********     *         ***
          ***     Coins X8      2 *       **Z
     /\   ***                      *      *** Coins X5
    /||\  ###         Coins X6 *****      ***
     ||   ***               ***   ***     *** Item Block X3
     ||   ***   Coins X6 ***        ***  ****
     ||   ***          ***          * ******
          ***          ***         *   **** 4
          ***             ***     * 5
          ***                *** *
          *** Coins X9         ***
          ***                    ***
          ***                      ***
6         ***                        ***
 ***************************           ***                     Coins X3
*****************************            ************************
***       JJJ               ***           ************************
***       ZZZ 7               ***                             *** Coins X3
***       *M*                   ***                         ***
*************                     ***                     ***
 ***********                        ***                 ***
                                      ***             ***
                                        ***         ***
                                          ***     *** Item Block X3
                                            *******
                                              ***

Strategy
--------

1) Power-slide through this 180 turn.  If your power-slide is a good one you
might get a little boost.

2) You will see a small wooded platform that leads off the track.  Boost off
it with a mushroom and then jump with the R button.  If you did it just right
you will go over the wall and get a nice shortcut.  This is an extremely
difficult shortcut to get.  Only the best Mario Kart players will be able to
get this shortcut consistently.

3) Across the jump there is another zipper to the left (driver's perspective)
hit it to get a little extra speed.

4) If you are not careful, the speed of the zipper may cause you to drive off
course.  Execute a power-slide just after you hit the zipper.

5) Here there is a little path of shallow water.  Drive through it to get a
shortcut.

6) Power-slide through the 360 turn.

7) Use your mushroom here.   The combined speed of the mushroom and the
zipper will send you flying in the air after you hit the jump plate.

==================
d. Bowser Castle 1                                                  mksc_5004
==================

Almost every cup in the game contains a Bowser Castle level.  Bowser Castle 1
is not hard.  It gets you used to obstacles such as Thwomps and Podoboos.
There are a total of 50 coins to be collected in this level.

Map
---

                                             ______________________
                                            |                      |
                                            |                      |
                                            |     ____________     |
                                            |    |   Coins X6 |    |
                                            |    |            |    |   /\
                               Item Block X3|    |            |####|  /||\
                                            |    |Coins X15   |    |   ||
                                            |    |            |    |   ||
                                            |    |            |    |   ||
                                            |    |            |    |
                                            |    |            |    |
                                            |    |            |    |Coins X5
 ____________________________             1 |   H|           |     |
|   H                   H    |      2       |    |           |    |
|             H              |______________|H   |           |    |Coin X4
|     __________________       DDDDDDDDD         |           |    |
|    |  Coins X8        |                        |           |    |
|    |                  |________________________|           |    |
|    |Coins X8                                               |    |
|    |     3                   Item Block X3               4 | M  |
|    |______    ____   ___   _______    ____    _____________|    |
|          J| P|   J| |  J| |      J| P|   J|  |     DD DD DD     |
|          J|  |   J|P|  J| |      J|  |   J| P|                  |
                   
                               Coins X4

Strategy
--------

1) Look out for the Thwomps.  If they land on top of your kart, it will be
squished and you will lose about 4 seconds of valuable race time.  Avoid the
Thwomps at all costs.

2) Bowser Castle races are generally fast-paced; you will lose positioning if
you go over the dirt.

3) Be aware of the Podoboos, if they come in contact with your kart, you will
spin out.  If you press B after you've hit a Podoboo, you may prevent
yourself from spinning out.

4) The best location to use a mushroom is during the homestretch.

=============================================================================
6.   Flower Cup                                                     mksc_6000
=============================================================================

The four tracks in the Flower Cup are Mario Circuit, Boo Lake, Cheese Land
and Bowser Castle 2.

================
a. Mario Circuit                                                    mksc_6001
================

This course is similar to peach circuit.  However, the turns in this course
are harder.  There are no major shortcuts in this level.  There is a total of
50 coins that can be collected in this level.

Map
---

 1  oooo
  oooooooo
 ooo      oooo Coins X6
 ooo         oooo
  oooo          oooo
     oMoo          oooo  Item Block X3      ooooooooooo
        oooo          oooo                ooooooooooooooo
           oooo          oooo          oooo           oooo
   Coins X5   oooo          oMoo    oooo               ooo
                 oooo          ooooooo                 ooo
                    oooo           Coins X9            ooo
                       oooo                            ooo
                         ooo Coins X5                  ooo
                         ooo                           ooo      /\
                        ooo                            ooo     /|||
                     ooo                               ###      ||
                  ooo                                  oooo     ||
             2 oooo                                    ooo o    ||
            oooo   Item Block X1                       ooo  Z
          ooo                                          ooo  o Coins X8
          ooo                                          ooo  o
            ooo                                        ooo  o
               oooo                                    ooo o
                   oooo Item Block X3                   ooo
                      oooo                               ooo
                         ooo                 Coins X6     ooo
                           ooo             oooooo         ooo
                             oooo    ooooooo    oooM  3  oooo
                               oooooooo            ooooooooo
                                  ooo                 oooo
                                    Coins X6

Strategy
--------

1) This large 180 turn is great for power sliding.  A good power slide here
should give you a boost every time.

2) On the left (driver's perspective) there is a question block.  You should
get it if you are trailing someone.  You will slow down because the item
block is above dirt.  However, the item should make up for the slowdown.

3) This is the best place to use a mushroom.  Boost here and cut across the
grass then go on the small road with the zipper and coins.

===========
b. Boo Lake                                                         mksc_6002
===========

This is the first ghost valley themed course in the game.  While it is
remotely challenging, once you master the two shortcuts, you should be able
to rank high every time.  There are 50 coins that can be collected in this
level.

Map
---

 _____________      ___________      ______________________
|ooooooooZooZJ      oZooZoZooZJ      oZoooooooooooooooooooo|
|ooooooooZooZJ      oZooooZooZJ      oZooZooooooooooooooooo|
|ooooo            |oooo|
|oooo                                                 |oooo|
|ooo|                                                 |oooo|
|ooo|                                                /oooo/
|ooo|                                               /ooo o
|ooo|                                              |ooo| o 1
 ooo                                               |oMo| o
 ooo|                                            2 |ooo| o
 ooo|  /\                                        __|ooo|_o
 ooo  /||\                                      |ooooooooo|
 ###   ||                                       |oooJJJooo|
|ooo   ||                Coins X5               |ooo   ooo|
|ooo   ||              ___________     Coins X5 |ooo   ooo| Coins X10
 ooo                  |ooooooooooo|             |ooo   ooo|
 ooo|                 |ooooooooooo|             |ooo   ooo|
 ooo|                 |ooo/|ooo|             |ooooooooo|
|ooo                  |ooo|   |ooo\              |ooo|
|ooo                  |oooooooooooo\_ 3            |ooo| Item Block X3
  oo         Coins X6 |oo|       \ooo\_             \ooo\
 Joo|                 |oo|        \ooo\_            \ooo\
|ooo                  |oo|          \ooo\_           \ooo\
|oo  Coins X5         |oo|            \ooo\_          \ooo\_______________
 ooJ                  |oo|              \ooo\_         \oooooooooooooooooo|
 ooo|                 |oo|                \oo          \ooooooooooooooooo|
 ooo|                 |oo|                   \oo         ooooo|
 ooo|                 |ooo\                    |ooo\_                  oooo|
 ooo                   \ooo\                    \ooo\_                |ooo|
|ooo                    \ooo\                     \ooo\_              |ooo|
|ooo Coins X5            \ooo\                      \ooo\_  Coins X14 |ooo|
 ooo                      \ooo\                       \ooo\_          |ooo|
  oo 4                     \ooo|                        \ooo\_        |ooo|
 Joo                        ooo|                          \ooo\_      |ooo|
|oMo|                       ooo|                            \ooo\_    |ooo|
|ooo|                       ooo|                              \ooo\   oooo|
|ooo|                      ooo/                                 \oMooooooo|
|ooo\                     ooo                                    |ooooooooo|
 \ooo\                   ooo Item Block X3                       |ooooooooo|
  \ooo\                /ooo/                                      
   \ooo\______________/ooo
    \oooooooooooooooooooo/
     \oooooooooooooooooo/
      

Strategy
--------

1) As the path goes right (driver's perspective) there is a little invisible
bridge to the right (driver's perspective).  It will probably take some time
to master this shortcut.

2) If you have a mushroom boost before the path splits in two.  You will
bounce off the jump plate and get a nice shortcut.

3) Go left (driver's perspective) here to get a small shortcut.

4) The homestretch is pretty long on this course.  Use a mushroom if you can.
If you hit one of the jump plates as you boost, make sure you land in the
centre of the course.

==============
c. Cheese Land                                                      mksc_6003
==============

Cheese land is a neat course with a couple of nice shortcuts.  Watch out for
the Mousers, they will cause you to spin out.  There are 50 coins that can be
collected in this level.

Map
---

 __________________                                _________________________
|    ************  |                              |                         |
|  ****************|                              |                         |
| *****        ****|                              |       ***********       |
| **** Coins X5 ***|                              |     ***************     |
| ****    ||***| Coins X10 (in straightaway)  |    *****        **** /\ |
| ****    |____|***|________________              |    ****    |    ****/||\|
| *****   1 ZJJ|***|        2       |_ ___________|    ****    |    #### || |
|  ******M**ZJJ|***|*********S*     | |               *****    |    **** || |
|   ********ZJJ|***|**********S*    | |       *************    |     S***|| |
||***| ****    | |      *************     |    ****    |
|   ***********|***|JJZ*********    | |      *****  Coins X5   |   ****     |
|  ************|***|JJZ********3    | |      ****  ||   ***S     |
| *****     ___|***|________________|_|     *****  |           |    ****    |
| ****     |JJJ|**** Item Block X2   **********    |           |     ****   |
| ****     |JJJ|******************************     |           |     S***   |
| *****     | ********************* Item X3     |___________|     ****   |
|  *********   |   Coins X10        |                  ****   |
|    ********   ********    4                  ****     |
|         ***S                   **************                  ****       |
 | ****    Coins X8   ****    Item    **M*              ****         |
        |  *******************     Block X3    ****          ****           |
        |   *********S*****                     ****       **** Coins X6    |
        | Coins X6                               *****   *****              |
         \     *********    /
                                              \      **S**     /
                                               \              /
                                                

Strategy
--------

1) This is the best (and most difficult to get) shortcut in the game.  Angle
your kart so that you are facing the right (driver's perspective) as you
approach the big jump.  Use a mushroom to hit the jump at a high speed.  Once
you hit the jump turn sharply right.  It done correctly, you will bounce off
a group of jump plates and get an awesome shortcut.

2) This is the first time you will encounter Mousers.  They are pesky little
things that will cause you to spin-out if you hit them.  However, it is
possible to prevent a spin-out.  Press B just after you hit a mouser and you
might recover.

3) If you don't have a mushroom you can get another shortcut here.  As you go
over the jump, turn left (driver's perspective) and bounce off the group of
jump plates.

4) Use a mushroom here to cut across the dirt and get a shortcut.

==================
d. Bowser Castle 2                                                  mksc_6004
==================

Map
---

                                               _________  __  __  ________
                                              |xxxx                       |
 ______________                               |xxxx Z       H             |
|              |                              |xxxx|        |   |
|              |                              |x  x|2                 |   |
|              |                              |x  x|                  |   |
|   ||   |                              |xJJx|                  |JJJ|
|   |      |   |                              |xxxx|                 _______
|   |      |  Z| 1                            |xxxx|              3 |       |
|   |      |   |                              |x  x|       Coins X4 |  JJJ  |
|   |      |   |                              |x  x|                |  LLL  |
|   |      |   | Coins X5                     |xJJx|       Coins X4 |  LLL  |
|###|      |   |                              |xxxx|                |  LLL  |
|   |      |   |                              |ZxxZ|                |       |
|   |      |   |                              |x  x|                |JJJ    |
|   |      |   | Coins X5                     |x  x|                  __|   |
|   |      |   |                              |xJJx|                 |      |
|   |      |   |           ___________________|xxxx|        Coins X5 |      |
|   |      |   |          |                    xxxx|                 |JJJJJJ|
|   |      |   |          |                    xxxx|
|   |      |   |        __|    H   |               || ||
|   |      |   |Item   |      |                               |   | |   |
|H  |      |   |Block  |     _|                                   |JJJ| |JJJ|
|  H|      |   |_X3    |    |                                        _______
|   |      |     |_____|    |                                       |       |
|   |      |                |                         Item Block X1 |       |
|   |      |                | Coins X5                              |JJJ    |
|  |                                                 ___|   |
|  |          Coins X5                                              |       |
|  |                                                                |     __|
|  |                                                                |    |
|  |                                                                |    |
|  |                                                                |    |
|  |                                                                |    |
|  |                                                                |    |
|  | 5                                                4             |    |
|   |______            JxxxxxxxxxxxxxxxxxxxxxxxxxxxxZxxxxxxxxxx     |    |
| M        xxxxxxx  JxxJx    Jxxxxx         Jxx      Jxxxxxxxxxxxxxxxxxxx|
|          xxxxxxxxxxxxxx    JxxxxxxxxxxxxxxxxxxxxxxxxMxxxxxxxxxxxxxxxxxx|
|          xxxxxxx  Jxxxxxxxxxxxxxxx    Jxxxxxxxxx   Jxxx   Jxxxxxxxxxxxx|
             Jxxx        Jxxxxxxx    Jxx   Jxxx   Jxxxxxxxxxxxx|
 Coins X12             JxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxZxxxxxxxx     
                                              Item Block X2

Strategy
--------

1) There are many zips in this level; you should hit them to get a better
time.

2) This zip is a little dangerous.  If you hit it you may not make the turn
smoothly.  Also, if you do not hit the boost straight on you may boost
yourself into the lava.

3) Keep to the right (driver's perspective).  It is a little shorter and you
can avoid red shells by going over the jump.

4) Once you enter this area, be careful.  There are a lot of pits.  If you
have a mushroom you may boost through the centre of the area.  If you don't
have a mushroom, use one of the zips on the left or right (driver's
perspective).

=============================================================================
7.  Codes/Secrets                                                  mksc_16000
=============================================================================

-----------------
Unlock Extra Cups
-----------------

There are 20 extra courses that cam be unlocked in Mario Kart: Super Circuit.
These extra courses are actually the 20 courses in the SNES original, Super
Mario Kart. There are 5 extra cups that correspond to the 5 cups in the game
(Mushroom, Flower, Lightning, Star and Special).  To unlock these cups, one
must first complete the cup once while earning a gold medal.  Secondly you
must re-enter the same cup and complete it with having collected 100 coins.
Doing this will unlock the extra cup (Mushroom, Flower, Lightning, Star and
Special) in whatever difficulty you where playing in (50cc, 100cc and 150cc).

------------------------------------
Unlock Extra Cups in Time Trial Mode
------------------------------------

To have access to the extra cups in time trial mode they must be unlocked in
the 150cc difficulty level.

----------------------
Unlock the Special Cup
----------------------

To unlock the special cup you must first receive a gold medal in each of the
preceding cups (Mushroom, Flower, Lightning and Star).  The special cup must
be unlocked in each difficulty level (50cc, 100cc and 150cc).

-----------------------------------------
Unlock the Special Cup in Time Trial Mode
-----------------------------------------

To have access to the special cup in time trial mode it must be unlocked in
the 150cc difficulty level.

-------------------
Title Screen Change
-------------------

The colour of the sky in the title screen will change from blue to red once
you get a gold medal on every cup on every difficulty level (50cc, 100cc and
150cc).

------------------
Boost of the Start
------------------

Every Mario Kart game has the hidden option to boost from the starting line.
Mario Kart: Super Circuit is no exception.  To get a boost from the starting
line, hit the gas just before Lakitu's final light is illuminated.

----------------------
Boost After a Disaster
----------------------

Messing up so that Lakitu has to pick you up is not something to be proud of.
To make it up for your self, hit the gas just before Lakitu places you on the
ground.  You will get a nice boost if timed right.  This takes a while to
master.

---------------------------
Perfecting your Power-Slide
---------------------------

The power-slide is important.  Just like Mario Kart 64, you can get a tiny
boost after a power-slide.  To get a little boost you must have a good power-
slide so you cannot drive into any dirt.  The little boost occurs when power-
slides are longer than usual (turning through 180 turn).  I am not
completely sure how you get the little boost, but I have gotten it.  I anyone
knows how to get the little boost on every turn email me at
ndex@extendedgamer.com.

--------------------
Preventing Spin-Outs
--------------------

As you probably know, hitting a banana will cause your kart slip for a few
seconds and then spin out.  During the short period of slippage before you
spin out, press B.  If done correctly a music note will appear above your
racer's head and you will recover.  This technique works on other hazards
such as the crabs in Shy Guy Beach and the Podoboos in Bowser Castle levels.

-----------------
Player Select Fun
-----------------

One the player selection screen, pressing are will make the spinning
character jump.  Pressing L will make the spinning player shoot a green
shell.

----------------
Erase Saved Data
----------------

Holding L + R + B + START as you turn the power on will erase saved game
data.

=============================================================================
8.  Acknowledgements                                               mksc_17000
=============================================================================

People that have contributed to this FAQ will be listed here.

Mario Kart: Super Circuit instruction manual - for the instruction booklet
comments in the characters section.

GameFAQs - for the Codes/Secrets section.
Their Mario Kart: Super Circuit code/secrets page is located here:
 http://www.gamefaqs.com/portable/gbadvance/code/31655.html

IGN Codes - for the Codes/Secrets section.
Their Mario Kart: Super Circuit code/secrets page is located here:
 http://codes.ign.com/codes/53/15249.html

Also, I would like to thank Intelligent Systems for developing this game and
Nintendo for publishing this game.

=============================================================================
9.  Legal Information                                              mksc_18000
=============================================================================

The guide is copyright  2001 Player Guy Forever.
This guide has been submitted to GameFAQs (www.gamefaqs.com) and Neoseeker
(www.neoseeker.com)

This guide will also be available on my own site:
(http://ndex.extendedgamer.com)

If you wish to place this guide on your own website e-mail me
(ndex@extendedgamer.com).  If permission is granted, there must be a link
referring back to my website http://ndex.extendedgamer.com.  If this FAQ is
placed on other website, it cannot be altered in any form and no ad banners
may be placed on it.  However, if I grant you permission to use this guide
you can make an HTML version as long as the content is not altered.  I will
not provide an HTML version.

I will list the following sites that have permission to use this FAQ here.
If you see this FAQ on any other website, e-mail me (ndex@extendedgamer.com).

The following sites have permission to post this guide:
http://ndex.extendedgamer.com
www.gamefaqs.com
www.neoseeker.com
http://dadvance.cjb.net

=============================================================================
10.  Closing                                                       mksc_19000
=============================================================================

Well this is the end of this FAQ.  I hope you enjoyed it.

                                                                    mksc_end


